LawLLawL said:Kiraly said:This was disappointing.
Half the episode was just a slideshow, what will the show look like in 8 more episodes?
And the storytelling pacing was so bad. They thre us into this huge battle, which was too short, then showed a lot of scenes celebrating and someone turning into a monster and dying and a motivational speech in like the first 15 minutes. No context, no reason to care about these people suffering or being happy.
HereticHunter said:I must be missing something because this episode seemed terrible to me. Awkward pacing, a lot of shit happening in the background at incredibly fast pace, lots of death flags, obvious betrayal, forced comedy and what not. What could have been build in 2 or 3 episodes was destroyed in a single one.
Hopefully this doesn't remain the same for the rest of the season because I was really looking forward to this when I saw the pv. It would be sad if it ends up being Fairy Gone 2.0.
More or less how I felt watching this. Saw people hyping this up as being substantially better than Fairy Gone, at least in terms of source material, but with the first episode it really doesn't seem to be delivering.
People working as screenwriters for anime need to pick up lessons on non-linear story telling. This whole episode was just 20 minutes of horribly forced exposition just to establish the setting, yet also crammed in plot developments in the process, and to top it all off threw a rollercoaster of mixed action, melodrama, and comedy. Visual mediums have so much potential in the show-not-tell department, why not make use of it? You're not forced to present to the audience events in chronological order, especially if they don't assist in the story telling by being arranged in this manner. And-then-this-happened approach to storytelling is not always appropriate.
Too much content pulling in too many different directions in too short a span of time. It would've been better structured into different parts. Condense the opening narrative exposition as much as possible and lead with the action scene in the same manner. You get an idea of what the setting looks like, two warring factions, one side clearly inferior, so on an so forth. Show it on-screen, and as a bonus you can just cut that element from the beginning narration and save screen time for something else. I don't need to hear the North as being the weaker of the two factions from the narrator, and then see it moments later in an action scene to affirm what I already know.
Conclude the action scene with the appearance of the titular "monsters" in action as the heroes of their army. Evidently the North, the weaker of the two factions, has something besides bodies to throw at the problem and thus pull ahead in the balance of power. But don't carry on with this plot-line for 20 mins, drop the beginning plot line and immediately transition into a later chronological segment of the narrative.
Show something else. Don't pile on action for the sake of it. Pacing is key, and putting a million divergent scenes into a blender to mix them together just hurts the narrative. And for fucks sake people need to stop killing off named characters in the opening episode and expecting any kind of real effect. Why does the viewer care about not one but TWO named characters dying in spectacular or otherwise shocking fashion? We have known them for all of one or two scenes, can barely fit names to faces, and don't feel invested enough in the characters to give half a fuck. The resulting death scene just feels forced. Better to develop the plot with the monster unit more and save the dramatic death for later if you want any real impact out of the deaths. Shoving all of this into the first episode makes for poor story telling.
Keep the captain killing a former comrade rampaging as the closing scene to the episode, but leave the viewer asking questions rather than being force fed answers. As of right now, we already know why. They all eventually turn crazy and murder people so they all have to die, the hunting and killing of these monsters is no longer a plot point with any uncertainty, mystery, or moral ambiguity around it. They have to go, and the MC is the one to carry this out. In an opening episode devoid of the same degree of force feeding of information, that closing scene with the killing of a monster stands as a far better hook for the viewer who is as of yet unaware as to why this took place.
If you tell someone more than they need to know right off the bat through exposition, you're counting on your later story telling to be strong enough on its own to not have the info-dump detract in any way. Do we have any reason to believe the execution of the story later on will be so well handled? Not really, the way the first episode played out is a strong indication this show will not deliver in that regard.
Probably won't drop only because I tend to watch things to the end, even if at times it results in devoting time to watching dumpster fires burn; but the bar is pretty god damn low right now and I see no reason to raise my expectations after that.