English: Girls & Panzer
Status: Finished Airing
Aired: Oct 9, 2012 to Mar 25, 2013
24 min. per episode
PG-13 - Teens 13 or older
L represents licensing company
Score: 7.751 (scored by 25130 users)
1 indicates a weighted score
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SynopsisYou may have heard of kung fu, but the girls at Oarai High School practice gun-fu—really, really BIG 75mm gun-fu, in fact. It's called Sensha-do, and it's the martial art of operating armored tanks! They take it seriously too, and since winning the national Sensha-do championship is such a huge deal at Oarai, they sometimes go to extreme ends in order to get the best students from Panzer class to sign up. Which is how Miho Nishizumi, who HATES operating tanks, gets drafted to join doomsday-driven driver Mako, even-triggered gunner Hana, highly receptive radio operator Saori and combustible tank-fangirl and loader Yukari as the incomparable Anko Team. They may not be on the half-track to fame and fortune, and maybe a few of them would rather shop for tank tops than become tops in tanks, but once their focus is locked and loaded, they're absolutely driven.
(Source: Sentai Filmworks)
Related AnimeAdaptation: Girls und Panzer, Girls und Panzer
Side story: Girls und Panzer Specials, Girls und Panzer: Kore ga Hontou no Anzio-sen Desu!
Summary: Girls und Panzer: Shoukai Shimasu!
Other: Girls und Panzer: Fushou - Akiyama Yukari no Sensha Kouza, Girls und Panzer Picture Drama
Sequel: Girls und Panzer Movie
Characters & Voice Actors
Senshado. Tankery. The Way of the Tank.
“A strong, but delicate art that aims to make women more polite, graceful, modest, and gallant, both on and off the battlefield. To learn tankery is to armor the heart of a maiden, the soul that embraces and burns with femininity. Intense and strong like a tank's iron. Cute and lively, like the clattering of its track. And finally, passionate and precise, like its main weapon. If you train in tankery, you will become a better wife, a better mother, a better student, and a better worker. You will become healthier, kinder, stronger, and men from all over the world will fall to your feet-”
Well, if that's not the most hilariously nonchalant, yet enticingly charismatic recruitment narrative I've heard for anything, ever, much less tanks. Sign me up- Wait a minute. I'm a man...
Girls und Panzer was directed by Tsutomu Mizushima and scripted by Reiko Yoshida. Character designs were done by Humikane Shimada. Produced by Actas as this studio's first independent work, we follow the story primarily through the perspective of Miho Nishizumi. Strong-armed by the Student Council into joining Ooari's revived Tankery elective, Miho Nishizumi finds herself responsible, as the only individual on her team experienced with Armored Fighting Vehicle, or AFV, strategy and tactics, for leading her friends and other saps excited by the prospect of operating tanks, gaining credits, or becoming better women, to victory in the national Senshado tournament. If not, there's always next year, right? Why is Miho so knowledgeable about tank operations to begin with? Speaking of which, why is she, a Nishizumi no less, a familial relation to one of the oldest and most feared Senshado think tanks of Japan, here in Ooarai to begin with?
I'm going to make this point clear: “Girls und Panzer” is not a play on “Girls und Pantsu.” Director Mizushima made in emphatic that he would tolerate no panty shots in his series. In fact, outside a couple of onsen scenes, which, aside for some minor cleavage, are rather tame in any event, there's little to no overtly skeevy fan service in this show at all, however cynically exploitative one may conceive the concept of female adolescents juxtaposed to military hardware. For all intents and purposes, Girls und Panzer is a show about girls and panzers, a show that combines slice of life and tank battles, and you know what? It works.
How? Because of how seriously and seamlessly the show engages in both premises, provided that people are willing to suspend their disbelief about the absurdity of teenage high school girls driving steel ton AFVs. Particularly pressing is the willingness to tolerate this show's usage of moe. Moe is a far encompassing term, but the majority of the anime community outside Japan's come to associate it with cute and often underage members of the female sex. In this context, moe in shows carries with it a rather negative connotation of shallow, white-knight fetishization when relied upon as the primary draw. To juxtapose full-on moe next to weaponry is another fetish entirely, and I don't fully disagree with that assessment. It certainly has some truthful merit, but it's also lead to an unfortunate overgeneralization that any show that contains cute girls and slice of life is meant to be fap material for pedophilic shut-ins. To characterize that stereotype to Girls und Panzer, I have one thing to that.
In context, this series has shown that it is perfectly mature enough to use both to drive part of its narrative and add depth as well as charm, because at the very most, it is only used as an element, and one that isn't imposing at that. Some of this medium's most universally celebrated shows have incorporated elements that are, without a doubt, superficial, and yet they remain lauded by many, because they were more than just that. Girls und Panzer should be considered no differently.
Slightly less pressing, but still of utmost importance to understand is that, beyond rejecting or even merely tolerating this show's mainly predominantly female and adolescent cast, this fact should be taken with sensible humor. It's a universe where entire cities are straddled on giant aircraft carriers, where Senshado is a martial art, a pastime, and a sport where in-universe precautions are taken to ensure that casualties are rare, where the tank crews are staffed entirely by women because it's considered a womanly pursuit. Instead of scrutinizing on how situating cities on ships are possible, harking on tankery as a sport is stupid because it's dangerous in real life, becoming indignant on how it's making a derogatory statement of propaganda towards men, ask yourself... Does it matter? Is it explained in context? And honestly, do you think the staff, who happen to be filled with male individuals, is going out of their way to say that women are better than men, potentially alienate the very demographic that they know would make up the consumer base for their DVDs and BDs? It's funny, and it's even more so because the cast takes the world they belong to and the sport they participate in seriously, like it's a natural thing because to them, it is. That doesn't preclude taking everything this series has to offer with a grain of salt, only that we manage to see events from their perspective. By extension, it also applies to the other competitor schools, whose tank commanders are defined by nationalistic traits similar to the ones in Hetalia, though with more nuance and less homo, enough to be amusing without immersion-breaking.
Also an absolute joy, at least for similarly interested minds like mine, are the seamlessly integrated historical references scattered and layered throughout the series. If no one caught on to its invocation earlier on in this review, the original utterance of “Nuts” was a famous response uttered by an embattled American general to his German counterpart regarding the latter's demand to have the Allied command stranded at Bastogne surrender during the Battle of the Bulge. Interestingly enough, the show makes that very same reference in Episode 9. If I was a girl in Ooari High School, I'd definitely would have found myself riding along in a StuG III. I'm a history enthusiast and war buff, and to pick out how much effort was spent in integrating these references into the show is outright outstanding. These references transcend not only utilize words; they transcend them. As samples, Episode 5 delves into the effect that intelligence gathering and deception has determining the currents of battle. Episode 6 goes into a totally fitting monologue on the history of the American M4 Sherman tank. Episode 9 demonstrates Soviet T-34 tank strategy in action and highlights the importance of morale during armed engagement, and Episode 11 makes a subtle reference to the Germany's lightning armored mobilization into the heart of France, bypassing the heavily fortified Maginot Line using the thickly wooded Ardennes Forest. Hell, one of the characters is based off Field Marshal Erwin Rommel.
A delight for tank aficionados and a great source of tangential learning from everyone else are the tanks themselves. While originally made for anime goers, overtime, it's gotten attention and praise from many tank fans as well. Going so far as to hiring a military expert to advise its creators during production, this show has taken great pains to make sure each tank looks and runs as authentically as can practically be, from the stops of a Type 89 to the rivets of a Panzer IV. Some liberties no doubt were taken for entertainment value, such as tread speed and pressure fatigue, but, for the most part, it was dead on. The series goes so far as even to even illustrate the drawbacks of individual AFVs, such as the Type 89's pathetic show of firepower against most of its contemporary armor and the Porsche Tiger's awkward tendency towards engine malfunctions.
But how do these tanks look when animated? Fantastic. CG has always been a tricky technique to incorporate within cell, but here, not only do the tanks look absolutely fluid, rendered in CG, on the move, and scenic, rendered in cell, when they aren't. Not a significant detail is lost during these transitions, all of which to make the show that much more thrilling to the pupils. This isn't even mentioning how amazing the muzzle flashes, dust clouds, smoke screens, and shell bombardments look. In fact, the show's art, from the backdrops and set pieces, to the lighting and shading, are all just sights for sore eyes. And, for what it's worth, I think the character designs aren't half bad either, once you get used to them.
The tanks might look nice during a fight, but how's the actual fight itself? Rather than simply piling one bigger spectacle after another, the show goes out of its way to use strategy and tactics, the actual strategy and tactics of tank warfare to move the currents of battle from one point to the next. Offense vs defense. Open field vs urban combat. All-out assaults vs hit and run strafes. Team Formations. Rear Guards. Positioning. Scouting. Decoys. Feints. Traps. All of these maneuvers and more are utilized, taking into account mission objectives, area surroundings, general, specific, and overall tank characteristics, the most innovative of them responsible by Ms. Nishizumi and her knack for bold, unorthodox, but nonetheless wildly creative and effective solutions. That doesn't go to show everything she does is brilliant. She, as much as the other tank commanders, have their shares of brilliant moments and demoralizing blunders, but unlike the others, Miho, like all great and potentially great military leaders, is able to adapt to the fickleness of the battlefield and, with a little luck, turn temporary setbacks into permanent victories.
Like candy, constant excitement proves tiring to audiences after a while of non-stop consumption. One answer to this dilemma is greater and greater amounts of spectacle to keep them interested at that same level. It gets to a point though where the previous spectacles become harder and harder to top, to the point that the next attempt might either end up a dud because of desensitization or be so ridiculous that it breaks immersion. Sole dedication to this method is especially troublesome for a series whose spectacle relies on some realism, like Girls und Panzer's tank battles. The other answer then is to generate pacing, to allow the audience to have lulls in their action so that the next action sequence that comes about feels that much sweeter to people. Girls und Panzer is an excellent example of good pacing, and it all stems from its slice of life. The show begins in media res, the hook, where we get a tempting taste of all the tanks rolling along. Then, we start at the top, getting grounded into the characters, the setting, and the situation, building up for another climax all the while. We get a match, then we get a break with the characters. We get another match, fight and flight, then another, rest and digest, one climax after another, until we get the final one and we're blown off our rockers, pumping our fists, gasping for breathe because of what was just witnessed, and it's significant because it's the first time those reactions happened with this much intensity. First times, just by their inherent nature, can be really intense.
Now for the characters. Being that it is but one cour, the show can't afford to linger on any one person for too long without ruining battle momentum, considering how many of the girls take up the screen. Outside of Miho then, it relies on a principle that shows should be following more in the first place: “Show, don't tell.” Compared to other series, Girls und Panzer has much less verbal hand-holding. Off the field and especially on it, each vignette of these characters doing something carries with them precious statements that speak volumes about them on their own: their personalities, their proficiencies, their interests, their aspirations. Granted, outside of Miho and perhaps her personal tank crew, all four of these aspects are relatively simplified, but, using inference, they are simplicity thoroughly defined, and above all, a unifying message between all of them gets across. The message is especially poignant in Episode 5, where the Student Council shows Miho their memories of Ooari using a photo album. They never explicitly say that they love their school, but that right there is more than enough to convey to the audience, or at least to me, how much it means to them. This method of narrative also extends beyond to the plot, the tactics, and the tanks as well, so that not a single moment is wasted trying to explain something the viewers can contextually figure out on their own. None of it feels contrived, and you know what? I appreciate that the staff assumes us, or at least the majority of us, as intelligent enough to do some mental legwork.
For what it is, the character depth is fine the way it is, and any further fleshing out is better off relegated to future sequels. That being said, I do have one complaint about the characters in regards to their friendships, particularly the main heroines. It's a criticism that's more valid in the beginning, and it might be just my cynicism or ressentiment talking. They're a bit idealistic. To create such fast and true relationships with people to the point they are willing to give up their preferred elective and stand up against the Student Council with you despite having just recently met... I end up asking myself: Why have I never met friends like that? In addition, some of the character drama could be better executed, like Hana Izuzu's for example, as some of it seems rather sudden, even taking slice of life into account. That being said, both issues are far from enough to be a major detriment. I guess predictability in terms of storytelling and character development also may be a drag for some, but I've always considered the means rather than the ends to be something I take to heart more.
On the music side of things, I won't deny I'm rather partial to marches. Lighthearted yet prideful, dignified yet stirring, pompous yet boisterous, combined with the fact that they comprise the most memorable portions of the OST, original scores and borrowed ones, British, American, Russian, German, I found myself stomping my feet to them in rhythm fairly often. But more than how I like them on their own, I love how they are used in tandem with the show's visuals. Since there's only so many I can talk about, I'll try to keep examples controllable. My elation was rather high, for instance, when an abridged version of “U.S. Field Artillery March” by John Phillip Sousa was playing alongside a formation of moving Shermans. Then there's a lovely band arrangement and seiyuu vocal chorus of the popular folksong Russian “Katyusha” by Mantei Blanter and Mikhail Isakovsky to a mobile spread of Soviet armor. It's quite likely that some of the pronunciation may have been off, but from what I could tell, they tried rather earnestly to come close, and regardless, the singing's outstanding. Unfortunately, it was cut upon official release to international audiences due to private domain issues. Lest I forget is the anime original “Senshado March: Panzer Vor!” and its melodically constant derivatives by Shiro Hamaguchi. A love letter to of everything great about military marches, the steady cadence of snares and horned bass, the bombasts of cymbals, the blasts of trumpets, the tight, orderly frivolity of the piccolo, it's a wonderful piece that stands on its own to the classics.
I'd be remiss to forget discussing the OP and ED, so, being obviously J-Pop, how do they hold up? For J-Pop, they hold up pretty well. The OP, Choucho's “Dreamrider,” incorporates a nice rhythmic riff at the beginning and end reminiscent of march cadences, but it otherwise uses electric guitars, electronic synthetics, and drum sets, and the art and animation, scenic and fluid, outside introducing tank teams, hold no illusions in emphasizing what's given from the title. And yet, through, once again, a great use of pacing both from the great vocals and engaging visuals, everything feels very dynamic, like, suspension of disbelief withstanding, it's going somewhere good. The ED, “Enter Enter MISSION!” by the seiyuu of the main heroines, can't help but be incredibly charming in how competent, enthusiastic, and earnest the singers are, despite the sappy atmosphere. Plus, the visuals consist of chibi versions girls of the various Ooari armor crews riding in super deformed versions of their tanks. You'd have to be a pretty jaded and bitter anime fan not to crack a smile at that.
Overall, once one gets used to the aforementioned concerns, Girls und Panzer is a fun show that, while not incredibly “deep” or complex, should be given credit as much for its technical precision and narrative intuition as well as its terrific music, its played-straight humor, its abundant historical references, its smart, well-paced, and exhilarating tank scraps, and yes, its cute, but never quite fetishized, high school girls.
Now, time for some light historical research.
I give Girls und Panzer an 8 out of 10. read more
There’s a reasonably well-justified tendency among anime fans to hastily dismiss the potential merit of any permutation of the whole “cute girls doing cute things” motif that’s so nauseatingly ubiquitous in modern anime. In recent times, we’ve had a spate of these lusterless shows - whether it be “cute girls climbing mountains!” or “cute girls that are actually anthropomorphic guns or something!” - and the results are nigh-invariably uninspired dreck that’s not worthy of anyone’s time. With this in mind, it’s only natural to approach the simple premise of “cute girls driving tanks” with caution. It is against all odds, then, that Girls und Panzer manages to not only be worthwhile, but also one of the most consistently entertaining shows in recent memory.
Girls und Panzer’s story is a simple one. Schools from around the world compete in a sport called Sensha-do, or “way of the tank.” In this universe, "tankery," as it is colloquially known, is seen as a dignified martial art that helps girls hone their grace and femininity. Miho Nishizumi, the protagonist of this story, was a very capable captain of Sensha-do in her previous school, but due to a traumatic experience in the semi-finals of the previous Sensha-do tournament, she distanced herself from the sport by transferring to a school that doesn’t participate in the Sensha-do, Ōarai Academy. Unfortunately, her new school takes up Sensha-do soon after her arrival. Even more unfortunate is that the school council is aware of her accomplished past as a commander and coerce Miho into being the captain of this newly established Sensha-do unit. While the sheer implausibility and silliness of this premise can be seen as the show’s greatest detriment, it is simply a plot device necessary to get the girls into some tank battles, which is definitely where this show shines brightest.
The tank battles, simply put, are amazing. Takaaki Suzuki, the military adviser for Girls und Panzer, shows a great understanding of the ins and outs of tankery. As the rules specify, each tank needs to be of World War 2 vintage or older. These tanks are presented with great accuracy and attention to detail, each one having their strengths and weaknesses based on their real life counterparts. The battles themselves are often loosely based on real historical battles, generally involving Ōarai playing the underdog, and each one taking place at various unique environments. The many distinct and varied locations coupled with the accurate depiction of each tank lends itself well to some genuinely engaging strategies, both from Ōarai and their opponents, and are genuinely exciting to watch. As these battles are loosely based off historic events, many of Ōarai's schemes mirror well-known strategic maneuvers and consequently remain both entertaining and satisfying to witness unfold.
With that said, this is hardly a serious anime about battling tanks; the excitement incited during these battles is enhanced twofold by how infectiously silly and fun the different girl's personalities are. In stark contrast to their competition, the girls of Ōarai Academy are a convivial bunch. They paint their tanks pink, do an embarrassing dance to improve morale, and cherish friendship over winning the match. Cheesy, right? Well, it is, but the show embraces this cheesiness in a way that makes it feel genuine and endearing. What makes Girls und Panzer’s comedy so special is that it’s never afraid to laugh at itself and how preposterous its premise is. Each tank on Ōarai’s side has a team of operators amusingly framed around their unique clique. For example, one team is composed of gamers who approach Sensha-do in a similar way that one approaches a video game. Another team consists of history buffs who romanticize past historical battles and leaders, attempting to emulate them with their hilariously over-the-top antics. Ōarai’s opponents are similarly depicted as caricatures of their respective nations, such as the British team being refined in composure and perpetually drinking tea during the match, or the cocky American team that stoops to utilizing underhanded tactics. The battles contain a fair share of unorthodox stratagems that contribute to this pervasive sense of fun as well. Even when the girls of Ōarai are up against seemingly insurmountable odds, the show never loses touch of its deft sense of humor.
But Girls und Panzer isn’t all fun and tankery. During the time spent away from Sensha-do, the show does attempt to have a few more serious plot lines, which generally yields poor results. The show spends an inordinately long time attempting to set up its admittedly silly plot in a comparatively serious way, and falls flat on its face in doing so. Thankfully, this is only an issue for the first episode and a half, as the show picks up steam once it gets to the Sensha-do tournaments and generally takes itself less seriously. Due to the massive size of the cast, minor conflicts are dismissed almost as soon as they’re introduced. For instance, one minor arc involves a character who gave up the family business of arranging flowers to take up Sensha-do. This is met with harsh disapproval from her family, but is soon after entirely dismissed after her parents watch one of her matches. There isn’t any character development as the result of this, and the parent characters are never seen again in any meaningful context. It only serves as a shallow feel-good moment that slows down the momentum of the show. Most characters, while entertaining enough in the context of the group, are relatively two-bit and characterized solely by their unique quirk when looked at on their own merits. Miho is the only character to receive any real development, and even that plays out in a fairly predictable manner. However, these breaks from tankery only compose a very small fraction of the show. Most of Girls und Panzer’s episodes are dedicated to their engaging tank battles and, provided one is enjoying the ride, it becomes possible to overlook their fleeting, minor flaws in storytelling.
The animation and soundtrack are generally excellent and complement each other appropriately. The soundtrack marches with militaristic tunes that fit well with the action taking place on screen while the tanks are rendered using very detailed CG that looks great in motion. Unfortunately, some of the CG environments during the battles aren’t as well-realized as the tanks are, often appearing flat with repetitive textures. This is most apparent during the earlier episodes, where it’s clear that the production staff had a limited budget; CG heavy scenes are marred by a poor frame rate and the environments are at their worst. Fortunately, this is remedied as the show goes on and, by its final episodes, the show is an absolute delight to look at.
In the end, Girls und Panzer won’t make you re-evaluate the way you view anime or present you with a profound take on life, but what it does do is present a thoroughly entertaining and refreshing variation on the whole “cute girls doing cute things" theme. Despite its flaws, Girls und Panzer’s infectious silliness and engaging battle scenarios should have any viewer plastered with a permanent grin on their face, screaming “Panzer Vor!” for the duration of any given episode. It’s a simple pleasure, but one well worth the time. read more
Some of the main characters look, feel, and act similar. Also, in both shows, the main girl leads the team with her great skill. She also feels inferior to her mother and sister who lives separate from her. Her sister is very well known, and at the end of both series, the main character finally has the courage to face her sister. Also, both clubs are being resurrected by upperclassmen, and there are other members that are extremely talented as well.
If you like GuP, you'll adore Saki! And if you liked saki, you will appreciate, and probably love GuP as well :)
Both protagonists are drawn back into an activity she had come to dislike while growing up, finding new friends and a renewed interest. Both look up to their older sisters but do not have a good relationship with them.
1. FMC (Saki, Miho) is genius at said activities, but refused to do it first due to dramatic past that has something to do with water.
2. Their girl friend (Nodoka, Yukari) is a fan of said club activities.
3. Both have 'estranged' older sister (Teru, Maho).
4. There were similarty between Saki's chars and GuP chars.
Both leads in these two animes hated their 'respective roles in which they had alot of potential for, they had exceptional skill yet they refuse to take on that role because they both went through traumatic events of it in their past(s).
Both are battle anime featuring groups of girls competing to be the best in the nation.
Tanks with Girls und Panzer and Mahjong with Saki.
The main protagonist's rival is her own older sister who is more experienced in the craft. A member of the group is obsessed with tanks/mahjong. I'm sure there are other parallels but basically Girls und Panzer is Saki with tanks.
Tanks not your thing? Saki is Girls und Panzer's mahjong equivalent. Not only is style and execution similar, they mirror each other in both plot and character.
Both series features a young group of girls together in an activity that they embrace and are skilled at.
Both series has a school life setting where there is comedy, drama, and competitions. These competitions puts the girls' skills at test against other competitors.
Friendship and strategies are involved in both series that allows the characters to stay one step ahead of their opponents.
Both series also features some nice soundtrack.
Similar premise. Main characters have same backstory.
Both MC a reluctant to play in something they're good at because of something that happened in the past. Saki- Mahjong, GuP- Panzers
Both the girls also have a somewhat strained relationship with their older sisters.
In both series, the club tries to reach nationals
Both are entertaining to watch with all the action, so have fun!
both protagonists are child protegees of their games. both have sisters that they look up to that are relatively famous for the games, but do not have a good relationship with because of an incident. both do not like the game at first because of their childhood, but are pulled into it and realize how fun it can be. both are a team aiming for the nationals to face their sisters. both are about how the team works together and their motivation. both have some yuri. only difference is that saki is mahjong and girls und panzer is panzer (tank martial arts)
- main characters really good at the sport they're playing
- have sister who are at the level of pros, and are on bad terms with them
- aim for national tourney with friends
- main characters are pretty much all girls
-Both are enjoyable to watch
Opening Theme"DreamRiser" by Choucho
Ending Theme#1: "DreamRiser" by Choucho (ep 1)
#2: "Enter Enter MISSION!" by Ankou Team (あんこうチーム) [Miho Nishizumi (Mai Fuchigami), Saori Takebe (Ai Kayano), Hana Isuzu (Mami Ozaki), Yukari Akiyama (Ikumi Nakagami), and Mako Reizei (Yuka Iguchi)] (eps 2-12)
Which fansubbers do you like the best? Click + to approve of their subs for this show. Click - if you don't think they did such a great job.
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