On the outskirts of the country of Helvetia rests the tranquil town of Seize. Upon its cobbled streets, citizens go about their daily lives, undisturbed by the increasingly tense military relations between Helvetia and the neighboring Roman Empire.
It is under these circumstances that the 1121st platoon of the Helvetian army, stationed at the Clocktower Fortress in Seize, receives a new recruit in the young and spirited Kanata Sorami. Having joined the military to fulfill her dream of learning to play the bugle, she excitedly accepts the tutelage of the Sergeant Major, Rio Kazumiya, who happens to be a skilled trumpeter. Working alongside them are the aloof mechanic, Noël Kannagi, the feisty gunner, Kureha Suminoya, and the compassionate Captain Felicia Heideman; together, they experience the beauty of life in Seize and the lasting joy of a community that has persevered in spite of the crumbling world around them.
"Amazing Grace! (how sweet the sound),
That saved a wretch like me!
I once was lost, but now am found,
Was blind, but now I see..."
John Newton and William Cowper (Olney Hymns - 1779).
The problem with first impressions is that all too often they are wrong, and this is one of the main reasons why a number of great shows don't get the recognition they deserve. Unfortunately, every season more anime are added to that list.
Sora no Woto (Sounds of the Skies), is one example of this mindset at work.
The series is the first production of a new initiative known as Anime
no Chikara (The Power of Anime), which is essentially a collaboration between TV Tokyo's anime department and Aniplex that was established in 2009 . Part of the mandate for this project is to create and produce original anime which are not based on any previously published material (so manga, novel and game adaptations are out of the window). One of the advantages of this is that the writers have far fewer restrictions placed on them from the outset, and it seems as though this freedom has been put to good use here.
The story is about a young girl, Sorami Kanata, who, having heard a trumpet rendition of "Amazing Grace" played by a mysterious female soldier, has resolved to become a bugler. She is assigned to the 1121st Platoon, who are stationed at the Time Keeping Bastion in the town of Seize, and is taken under the wing of Master Sergeant Rio Kazumiya.
Now, one would be forgiven for initially thinking that this series is nothing more than K-On! in the army, especially given that the character design is very similar between the two anime (I thought like that too, at first). However, the differences between the two shows are palpable from the very first moments of Sora no Woto. The plot, which is more on the episodic side for the most part, is far more reminiscent of Haibane Renmei, and although there are a few points that deserved more focus, the story is actually very well crafted. The pacing is extremely good throughout the series, and the seemingly slow progression promotes a feeling of relaxation rather than boredom in a manner very similar to Aria.
The one thing that really captures the viewer though, is the bittersweet yet hopeful undertone running through the series, and nowhere is this more prominent than in the characters. While each of them are somewhat stereotypical, the show develops in such a way that the story becomes inclusive of them, rather than having one true lead while the other "leads" are nothing more than glorified support. The upshot of this is that, come the end of the series, the viewer is left with a sense of catharsis that very few shows manage to achieve, especially ones that, at first glance, fit the "moe" archetype.
One of the supposed problems with Sora no Woto is the fact that the characters are designed with moe in mind, however the show is surprising in that, while the characters are reminiscent of certain other shows, this is where much of the similarity ends. In all honesty I found the character design somewhat off-putting at first, however this perception was dispelled very quickly as, although the characters are very clearly "moe" in their design, the fact is that this allows for a great deal of expression as well - something that is put to good use throughout the series. What is most surprising though, is the distinct lack of visual hooks associated with this sort of character design, in particular things like fan service. Instead, the series uses the characters in a manner that is far removed from the norm, and the effect of this is that, come the end of the series, one really begins to wonder why everyone made such a fuss over K-On!
Animation-wise, the series is very good, especially with character and vehicle movements. There is a fluid, almost naturalistic, flow to the animation which is present even during the scenes in which very little happens. The biggest pluses though, are the backgrounds and settings. Unlike most "moe" anime, the attention to detail in this area is truly good, with much of the scenery being evocative of old European towns, villages and countryside. As well as the visual style of the settings, the show also includes a number of European references (Helvetia is Switzerland for example, the Romans speak German, etc), all of which add to the series, and allow the viewer to become more absorbed in the show.
The acting is pretty good throughout the anime, and many of seiyuu really show their talent with their respective characters. Granted there are a few moments where Sora no Woto slips into "moe speaking mode", however these become fewer as the series progresses. The real star of the show though, is the music, in particular the lone trumpet playing "Amazing Grace".
Now, one thing that should be clarified here is just how important that one hymn is to this show. Hearing it is what spurs Kanata into becoming a bugler, but it's also something that links a number of disparate threads throughout the series. The hymn is about salvation and redemption, and ultimately that's what this series is all about. To be honest though, whenever I heard it, all of that didn't matter. The image of the lone bugler playing that song is one of the most evocative to appear in anime for a long, long time, and is made more powerful because this show is effectively about the effects of war, not just on the common people or the military support staff, but also on those who fight.
In effect, this is what makes the characters in Sora no Woto so very different to what one would expect. While there is a degree of stereotype to them, the show is careful not to let these personality traits take over, and as the series progresses the characters are allowed to not simply grow, but to evolve, something which although limited at times, is laudable as this type of development is rare in anime.
Sora no Woto is, by any measure, as much a character piece as Haibane Renmei, Kino no Tabi, or any other show of that ilk. While those other shows may have far more character development, this series is no slouch, indeed some of the characterisations are extremely powerful, especially Illya Arkadia, a character who doesn't appear too often and has very few lines, but whose presence is almost tangible throughout the show.
It should be clear by now that I enjoyed this series immensely, something which I still find somewhat surprising given that I initially avoided it because I expected something extremely "light and fluffy" like K-On! To say that Sora no Woto has far more substance than the series it looks like is an understatement, and while the difference may not sit well with die hard K-On! fans, it should be noted that the aim of this show isn't simply to entertain, but to tell a story. The subject matter is open to interpretation, but the inclusion of possibly the most recognisable hymn in the world speaks volumes about how the series should be perceived.
That said, Sora no Woto does have some "light and fluffy" elements to it, but ultimately it's a tale of salvation, redemption and hope, and it's because of this that the series stands apart from many of it's visual counterparts.
"Someone was saying the world is ending. But I like this world."
When So Ra No Wo To was first announced on the winter season roster, I wasn't planning on watching it. Despite reading the plot synopsis, I did not think it was a 'moeblob in the army' kind of story. That only came later when many, many people decided to put labels on it. Still, I wasn't inclined to watch the series. That is, until I saw the beautiful concept artwork by Kishida Mel. It was amazing and it made me want to see the series in spite of the much talked about art shift
towards moe. (By the way, if anyone knows where I can find more of this art, feel free to tell me as I only have the two widely distributed images.)
I will say it once at the beginning of this review: this is not a moe series. It has moe character designs, it has some familiar character archetypes, but it is not a moe series. There is no pandering sexual material nor is there any outright moe or fanservice outside of episode 8 (if you consider that fanservice). There is a difference between a character like Kanata, who is inexperienced and idealistic because of her youth, and someone like Yui, who is a helpless mess of idiotball. I know that it's easy to be cynical and look down upon anybody who isn't a realistic superman with mature character flaws considering the current state of commercial anime, but if you can't recognize the difference between these two characters, you will probably never be able to enjoy this series.
I was already caught when I watched the first episode. This was the single best premiere of the new season. On the other two hyped up series of the season: Durarara!!'s first episode was only told from the point of view of one character and would need the added perspectives of episode 2 onward to develop it into the great series it is. Dance in the Vampire Bund, on the other hand, went the Haruhi route of having the first episode have little to do with the story arc of the series, instead vying to prove the premise of the existence of it's title species.
Sora no Woto, on the other hand, set up everything in the series from episode 1. Whether you loved or hated the show, very few question the sheer potential and number of possibilities that could spring from the series, especially considering it was anime original material. It set up the characters Rio and Kanata: one, a talented but cold and mature veteran, and the other, a bright and optismistic newcomer. It sets up the wonderous setting: the village of Seize, a quiet town that has become a corner of the habitable earth, and the world itself. And what a world it is.
The settting of Sora no Woto is a character in and of itself, and much of the intrigue of the first few episodes is trying to discover just what happened to the people that live here. Being a slice of life series, the series portrays the extraordinary in the mundane. Something terrible has happened to this world. There is no life left in the oceans. Entire species' have been wiped out, and humans aren't doing too well themselves. French and English objects are common place, and Japanese is a forgotten language. Technology that we would marvel as futuristic is considered ancient. In the first episode, we see something deep in a river that could not be explained by anything present in our world. Everything we find normal are leftovers of an era gone by.
And yet, the characters themselves are so fantastically ordinary. Despite the possibility and potential for this show to jump off into the land of fantasy or science fiction in the very next episode, there is a realism that permeates this series. This is no dark, dystopic vision, despite all the characters referencing a near apocalypse in the recent past. There is no police state, nor is there a heavy presence of the military. In fact, there are only five members of the military in the entire town. Two of them are women, three of them of are kids, all of them care little for war and all that comes with it. And watching the members of this village go through their daily lives, be it a glass-blower, a shopkeeper, a pair of orphans and their young guardian, or an elderly woman living in solitude in the mountains, you get the feeling that this is what it would be like. This is how people try to move on. Despite the fact that there are ongoing peace talks, there is no talk of peace in Seize, nor is talk of war. This place is so far away from civilization, you wonder why the military even have an outpost here. Then you realize that just a few miles from this town where war "could never happen," there is barren, empty place known as No Man's Land. And something terrible happened there.
When watching this series, you really get the impression that the writers and producers have done an immense amount of research. There is a strange mix of culture and history in this world, with art and architectural references abound. The story takes place in a small European town, and the architecture, landscape, artifacts, even the plantlife are portrayed correctly. There were no corners cut when they were creating the atmosphere of this series. While the animation is ordinary, it is the vivid and detailed artwork that make this series memorable. From the aging suburban buildings, to the fresh and maintained farmlands, to the lifeless desert with "modern" skyscrapers peeking out of the sand, to the untamed woods, the beautiful snowfields, and the distant mountains covered with deteriorating ruins of the futuristic technology of the old days. Everything is coloured and detailed wonderfully, and sprinkled with the anthropologic evidence of the time of war. This place was once important. Now it is not.
The show has great sound, period. Being a series where music is a big part of the plot, it is to be expected. The sound is crisp and clean, voice acting is top notch and stays in character, and the original musical composition is much more akin to "traditional" European classical music as opposed to your standard, synthetically orchestrated background music. A French vocal piece, the orchestra work at the end of episode 10, the music over the end credits of the final episode, and the numerous trumpet solos and renditions of "Amazing Grace" are some of the highlights. The opening sequence is visually stunning, with a very aged, mythological feel, and a retelling of a not-so-much-a-fairy-tale story you will hear in the first episode. The ending is a catchy song with visuals that once again serve to remind us that this series is not about moe caricatures. It is about a group of people that share bonds, experience hardships, laugh with and criticize each other. Friendship is a very important theme in this series.
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(For the remainder of this review, I will be discussing the plot, characters, and themes of the series, and there will be MAJOR PLOT SPOILERS after the break, including events from the finale episode. So, for all of you that haven't yet watched the series, I really encourage you to watch it now. If you still don't plan on it, I encourage you to read the rest of the review.)
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When I started this series, I had to admit that the characters were the weakest part of this story. The supporting and minor characters were all very well done and helped to create a rich environment, but the main characters weren't so fortunate. They were all likable, but you couldn't really deny that they were cliche, sprung from the regular anime archetypes and lacking the depth that I'd really want to see in this show.
However, Sora no Woto managed to subvert the standard cliches that befall this type of series. The characterization is archetypical -- that is undeniable. But the depth and development that these characters get is not. I attribute a lot of this success to the way the series structured its episodes. Like another currently airing series, Durarara!!, this show has character centric episodes. Episode 1 and 8 are Kanata, 2 and 9 are Kureha, 3 and 10 are Rio, 4 and 11 are Noel, 7 is Filicia, 5 is about the youngsters of our group developing a bond that will stick forever, 6 is about the town of Seize and its secrets, and 12 is about the very world itself. Now while the plot progresses from episode to episode, if you were to watch, say, episode 4 followed by episode 11, you would see all the pieces of Noel's character come together. The question she poses to Kanata in episode 4 regarding the tank and what evil could come of it now makes sense because she is looking to make up for the atrocities she made possible in the past.
More examples. Look at episode 2 and then 9. Kureha's speech about being self-sufficient, as well as that small flashback of her being powerfully embraced by Rio in 2 are given their background in 9. She needs to be independent because she is an orphan and grew up having to do everything herself, and lectures a little brat about it. She looks up to Filicia and Rio as her mother and father, respectively. Look at episode 3 and 10, where we see a young Rio looking up to Iliya, and how she avoids the townsfolk and tries to deal with thing herself. Now take episode 10, where her relationship and responsibilities as Iliya's sister are revealed, as well as the fact that she has been running away from them all her life. Episode 3 is titled "Rio Runs."
The only character that doesn't really fall into this pattern is Kanata herself. But I think we can all see by now that Kanata is a little special. While Kureha constantly derides her, she also becomes her best friend. While Rio smirks at her naivety, she also wishes she were a bit like her. Noel is so out of it that she already considers Kanata someone to look up to, or at least sleep on. And Filicia of course, with her maturity veiled behind a decieving but honest smile, already knew all of this. Kanata is a fool by there standards. She hasn't gone through much hardship. She lived on farm, happily with both of her parents. She is a kid and she knows it. She wasn't forced to grow up quickly like the other four girls of this series. She is average is just about every way. And that is precisely why she changes her companions so much.
Another reason why this series succeeds is the sheer attention to detail that it bestows upon the characters and plot. In episode 7, when Filicia runs out of the room, Noel stops Rio to go after her herself, telling Rio that she is the only one that understands Filicia's trauma. Compare this to her later mental breakdown in episode 11. During Filicia's flashback to the war, we see the reflection of a giant, unholy wing in the mirrors of a high rise building. At the end of episode 7, when the girls are sending spirits down the river, Noel sends no one because their numbers are too many to count. (Wow, a lot of these happened in episode 7.) Episode 10 featured the story of a woman living alone, waiting for the man she loved to return to her. In any other series, this would have either been a filler stretched for the length of an episode, or shoehorned into a regular episode clumsily. But in Sora no Woto, it is brilliantly used as a foil for Rio's own feelings, and both stories are poetically resolved by the end of the twenty minute episode. I must applaud the director and the writers for the skillful execution of stories like these.
It isn't just the characters. While you could say that the plot of this series was pretty simple in the present, the scope and amount of thought that went into detailing this world is immense. This series developed a beautiful mythology of its world, with concepts such as the angels, the fossil in the river, the ghosts in the abandoned school, the Takemikazuchi, the old era tanks and technology, the security system with Japanese characters out in the woods, No Man's Land, the Invisible Reaper, the political discourse going on in the capital, events of the war, and historical figures such as Princess Iliya, Desert Claus, the Demon of Vingt, and the Witch of Helvetia. Where did the fossil's head go? Were angels supernatural or extraterrestrial? Why is Japanese a forgotten language? With all this technology, why did the military use trumpets to communicate? Was it because of an A.I. virus or something else? The amount of history and cultural depth is awe-inspiring, and the open-endedness blurs the lines between science, fantasy, and reality. When combined with the beautiful visuals and emotion-filled music, it makes for a religious experience.
There were a lot of mysteries in this series, especially regarding the setting and what happened in the past. Those were the main reasons I couldn't wait to watch a new episode every week. This show didn't answer any of them. And by the end of the last episode, I didn't care.
"You have suffered enough."
Ultimately, Sora no Woto is a story of redemption and the constant hum of Amazing Grace hammers that home. It is the story of a group of people who appear cute and harmless on the outside, but are quickly shown to be haunted by a past they can not escape. Much like the world they live in. And by the end of this series, they all come full circle. At the end of episode 11, I thought there was simply too much to be resolved. But sure enough, all of the threads that were left dangling throughout the course of the series were woven together into a beautiful fabric. And that was the real miracle of this series, not Kanata's trumpet-playing at the end.
Noel wanted to be forgiven for the lives she took as the Witch of Helvetia, and she is, even moreso by a solidier of the nation she massacred. Kureha played the "bad guy" military realist all her life because she was an only child, despite having her entire family. Her mom was cheerfully aloof while dealing with her own problems in secret, her dad was the only girl she looked up to but she was long gone now, and her two sisters were both airheads, one having a reason for it and the other just being that way. And at the end, she breaks down, finally admitting that she doesn't want to be alone anymore. And she is embraced by her family, who were always standing with her the entire time. Filicia wants to put an end to war once and for all so that she is the last person that has to watch all her friends die before their very eyes, and she takes the first step in ensuring that future. Rio avoided following in her sister's footsteps all her life, but in the end, she does what she must, having been inspired by Kanata and the rest of her new sisters. And the reward is far beyond anything she ever imagined. Kanata's goal of learning how to play the trumpet quickly becomes synonomous with saving the very world itself. And she does.
"Even if no one else forgives you, I will."
Aisha says these words to Noel in the finale. But after watching the whole series and taking a step back to soak it all in, I believe these words are referring to the world itself. The people of this world have experienced a very terrible thing: a war of unimaginable proportion, so widescale that nearly everything they held dear is now gone. The people of Seize try to move on with their lives, but they can't. The soldiers don't wish to fight, yet they still do. The reality is that no one has moved on. The peace talks are deteriorating. War is on the horizon despite how quiet the world has become. Because the people of this world have not forgiven themselves.
The ending of Sora no Woto was not a miracle. As Kanata has stated time and time again throughout the series: She is just a girl who wants to play the trumpet, to communicate people's thoughts through music. She is just the messenger. And as she plays her trumpet atop the Takemikazuchi, to the armies of both Helvetia and and the Holy Roman Empire, she is doing just that. All throughout the series, she is both complimented and condoned for her innocence. And yet in the end, it is because of her pure heart that she realizes the message first: she loves this world. As does everyone else, but they have forgotten. By tragedy, loss, heartbreak, and the false idea that they could move on without forgiving themselves, they have forgotten.
A big reason why I love this show is because it reminds me of two series that I hold very dear: Haibane Renmei and The 08th M.S. Team. Both are series with heavy slice of life elements, yet manage to explore philosophical and war themes. After seeing the first episode, I knew that this series would start off as a happy-go-lucky slice of life but would eventually tread deep into darker territory. The opening sequence and the foreshadowing of the girls reliving the myth of the Fire Maidens made it even more likely. By around episode 4, I learned that this series was done by the director of Elfen Lied, at which point I had no doubt there would be a tragic ending. I thought this series would have the world reunite against the revived angel, where war would return with numerous losses. Eventually, the five girls would have to make a tremendous sacrifice and end up becoming the very Maidens they looked up to.
However, Sora no Woto gave me an ending I never knew I wanted. It was humanity itself that was its own worst enemy. It fought a war, but at what cost? It was humanity that felt the guilt of the old ages, and it was humanity that was unable to find redemption. When Yumina began to retell the legend of Fire Maidens, it was an emotional experience. The moment I saw Aisha as the angel, I realized for the first time what this show was tring to accomplish. I knew it wasn't going to come back to the angel fossil or any of the other questions they raised, because they weren't important anymore. The girls do indeed make their own Odyssey-like epic and become like the Maidens of the legend but not like I thought they would. They weren't burned at the stake like the Maidens either -- humanity has become much more forgiving.
To me, Sora no Woto is the story of a girl who makes the world remember what they had all along: forgiveness. Whose message was it? I can't answer that question. Nevertheless, it was a sound in the sky, and it was heard by five girls who, after finding peace in their own redemption, take it upon themselves to share that message with the rest of the world. But maybe that's a miracle all by itself.
Five different girls in military and their lives. Interesting? Unfortunately, it doesn’t. This anime is a true example of what happens, if you try to do too much at once on the weak and uninspiring basis.
Sora no woto, aka ‘Sound of the Sky’ is a mixed culture setting war zone folktale involving a young girl who only came to military to play nice trumpet. If you just read the synopsis, it seems like a very unique and refreshing idea for slice of life genre anime. Sadly, it is not, because the major problem that this anime falls down is from the concept from the
start. When you think of slice of life genre, the most important thing is always consistency on everything. Theme, settings, plot, relevance, comedy, all these thing has to be in balanced and united by one main flow of atmosphere. Sora no woto ultimately fails to do that.
Think about the setting of this anime first. There is a war and a town. Only soldiers there in that huge fat town are 5 females, three of them is not even capable of using the guns right. Trumpet is being used for the military communication, and yet they have extremely advanced tank we’ve never seen in any animes. Mixed culture of Europe and Japan looks just awkward as it is. There are all sorts of mysteries arising, yet none of them is properly solved or introduced. Yes, this anime doesn’t make sense of anything. My understanding of 'making sense' is completely different from Gurren Lagann pierce through the time adventure with galaxy sized robot, it's more about the relationship between its circumstance. Sora no woto always involves the paradoxical elements at the same times, and tries to tell two completely irrelevant lines of the story. I’m just utterly surprised that this anime actually ended with this horribly introduced setting and backgrounds.
There is no real plot we can call; it just portrays the life of 5 girls in military. It’s basically a war zone, so it partially success on telling this story of blood and massacre that those disasters create (*Or not, perhaps. I'm just making this up). Some episode actually does make us to become a bit emotional. It was pretty nice. The problem is, it still doesn’t make ‘sense’. The whole this creation of story looks like giant piece of junk art, chucked in random elements together in one; even Homer Simpson can make that kind of stinkers. I’m seriously concerning about the ability of script writers for this anime. Conversations are very unintelligent and none of them is memorable. I mean, what the hack is all of those flat, cheap, overused and retarded jokes? I mean, they just don’t work for me. From my theory, this happened due to indecisive nature of the staffs who’s trying to make anime deep and emotional but funny and cheap at the same time. Anime clichés with fanservices and terror of war just don’t match; they are basically trying to something that is facing the complete opposite directions. It will never work. Those writers tried to do two things at once; they wanted war drama which will make some of emotional scenes that will cry people in a river, but at the same time, they wanted moe appeals, for financial issues. Well, if they had ability, they really could've used those services in 'appropriate' moment, then I will at least say 'oh well, they wrapped up war and moe nicely'. It doesn't. Some episodes were totally tainted by irrelevant use of moe fanservices, and these taints ruins the whole flow of the mood.
Not just that; maybe the idea of war itself is actually the reason that Sora no Woto breaks apart. I’m not saying war is such a bad theme or whatever. It is just overused way too much. *War is bad thing! I’ll protect this village from that bad thing!*… seriously, everyone knows that. War is bad, and should be prevented whatsoever; and this anime tries to tell us about ‘THAT’. For 12 episodes long series, only thing it said is this one philosophical and complex phrase; ‘WAR IS BAD’, but nothing else excluding the pee joke. Shallow… way too much shallow…
Episode is very, very inconsistent. Some episodes are alright, trying to raise our hopes a bit more. Later, it crushes by terribly executed episodes that are absolutely pointless to put. When some scenes are well concerned, other parts are just utterly boring. It is sad that there are only a few ‘truly’ good scenes, but almost about 15 minutes per episode is just futile. With this shallow plot and setting, it can only do stretching itself out to fill the bottle of 25 minutes. Those filled materials are the main cause of this boredom, and occurred due to simplistic storyline. If they’ve made some solid basis at the start, this never happened.
Thing I can praise on this anime is BG art. It was one of the most gorgeous looking scenes I’ve seen in a while. It is breath-taking, and all those buildings, trees, lakes, cliffs, bridges form a perfect harmony, contrast what I’ve seen in its story. I was utterly surprised about all the animation quality from this anime. CG tank (although it doesn’t make sense) looks great and very well animated. OP animation had some beautiful and abstract art works. On the other hand, it might be just me, but I hate that character design so much. That’s one of the major reasons why I hated K-On. This part of me is pretty much biased, so I will not count this part on the rating; amazing BG art covers all.
Sound is another astonishing thing; I just love classics and violins. A lot of them sounds greatly, although most of time, they are used in inappropriate time. OP is not bad; serious and calming although it was not that candy for me, but ED was seriously mismatching the theme of war. It was funny seeing this difference between opening, ending songs, since that’s what they exactly did for the plot of the anime. OP = War drama!! ED = MOE MOE!!
Sadly, characters in this anime are the most stereotypical, and uninteresting ones I’ve ever seen. I felt like being tortured watching all those crappy cliché treatments. Starting with Katana, she joined military only to learn how to play trumpet. She is really bad at it, but in certain episode, she just miraculously learns how to play it perfectly, for some superficial reason. ‘LOL SHII IZU SUCH A GENIUUSSU!!’. Hell no, that’s brainless on the side of production staffs. She is enthusiastic, cute and naïve; so typical. There is nothing special or interesting thing about this character at all.
Next, we have Kureha, tsundere. Actually, one of those annoying ones. She acts all over the place spreading her faggotry like ‘Katana we are fuckin soldiers, it’s a SERIOUS BUSINESS, don’t play like weabooooz.’ Yet, she can’t even hold her gun tight. This is just another clichéd character, and we can expect nothing new from her. Same goes to silent moe Noel-chan and typical mother type glassed girl whose existence makes no sense. Only character I can say ‘not that bad’ is Rio; the only person there who in fact make sense being a soldier. She is cool and gets annoyed a lot for the ‘proper’ reason, such as Katana being empty-headed. She still has major bullshit things that make everything senseless, but better than all the other lowly characters. Ultimately, the character lacks some large amount of depth overall. Their reaction is so predictable due to the oversimplified personality. They are all clichéd and uninteresting.
Did I enjoy watching this? Try to throw yourself into the trash-bin and swim; you will find it more enjoyable than this shit. It was more of pain; everything absolutely makes no sense, and is more of quasi-experiment without a single noticeable moments. I’m just terribly disappointed how this gorgeous art and my favourite classical music background OST got wasted for this terrible series.
Sora no woto had a potential. So, I just blame production staffs and industrial crisis. Hurr durr.
Well let's just clear some things up now. THIS IS NOT FREAKIN' K-ON IN THE FREAKIN MILITARY. All right, now that that's over with let's start with the review of The Sound of the Skies, aka So Ra No Wo To. (This will be a quick one since I wrote one before but it got deleted when my computer got the blue screen.)
Okay so the story and the characters, even if they're pretty cliche, are actually quite good in their own right. The pacing is pretty good, characters are well developed and believable enough to not be Mary Sues. The voices also fit each and
every character very well.
Art and Sound is amazing in their own right. The artstyle of the characters are very similar to K-ON's, but the backgrounds and backdrops are radically different. It's jaw-dropping. (Okay, not for me, but it's still very different.) It even gives 5 Centimeters per Second a rival.
The soundtrack is different than K-ON's, too. Rather the songs are moreso comparible to the Team ICO video game series. (There's ICO, Shadow of the Colossus, and The Last Guardian.) Basically, it has very well composed songs for the orchestra to play and it sometimes focuses on a single particular instrument throughout the anime. (It would be the trumpet in this show). So really, it's always a crowning music of awesome.
Overall, I enjoyed this anime a lot. It was well rounded and gave enough awesome moments to make up for the less than creative story and characters. Therefore, I give this rating a "Kick-Ass" for it's awesomeness.
So, you might still think that this relates to K-ON, (you know just like Skip Beat or White Album), and you are completely wrong. Only the artstyle and sharing of the music genre are the only things that are similar about it. The character animations are basically the same, but there's enough contrasts in The Sound of the Skies that make it immensly better anyways.
I'll concede that both of the animes use music as a part of their themes. But K-ON's is more like "Using music to save our club" than The Sound of the Skies "Using music to understand more about ourselves and the world". So if anybody still tells you that the both of the animes are the same, then please don't believe them and let them know that they're jerkasses that only watch the first ten minutes of a show and make judgement upon them.
Also if you're wondering what the soundtrack's going to sound like then here (By the way, it's not from The Sound of the Skies but from ICO. This is just to get you prepared for what it's going to be similar to.): http://www.youtube.com/watch?v=DipbshLI8PA