Anime to Catch Up (2)
2 - https://myanimelist.net/stacks/71383
3 - https://myanimelist.net/stacks/71384
4 - https://myanimelist.net/stacks/71385
5 - https://myanimelist.net/stacks/74167
6 - https://myanimelist.net/stacks/74168
7 - https://myanimelist.net/stacks/74169
Six months ago, Sakuta Azusagawa had a chance encounter with a bunny girl in a library. Ever since then, he's been blissfully happy with his girlfriend: Mai Sakurajima, that same bunny girl. However, the reappearance of his mysterious first crush, the now-adult Shouko Makinohara, adds a new complication to his relationship with Mai. To make matters worse, he then encounters a middle school Shouko in the hospital, suffering from a grave illness. Mysteriously, his old scars begin throbbing whenever he's near her. With Shouko's bizarre situation somehow revolving around him, Sakuta will need to come to terms with his own conflicting feelings, for better or worse. With a girl's life in his hands, just what can he do? [Written by MAL Rewrite]
Sakuta Azusagawa's little sister, Kaede, is wrapping up middle school and needs to make an important decision. The school counselor believes it is in Kaede's best interest to attend an online high school, given her history of being a shut-in and her crippling phobia of traditional classrooms. However, Kaede wishes to enroll in Minegahara High School, just like her brother, as she desperately hopes for a typical high school experience. She pleads with Sakuta; his girlfriend, Mai Sakurajima; and Mai's half-sister, Nodoka Toyohama, to help her study for the entrance exam—and they enthusiastically agree. But her envisioned high school life does not unfold as planned. With her unresolved trauma coming to a head, Kaede grapples with the conflict of determining what sort of future path she truly wants to embark upon. [Written by MAL Rewrite]
As Sakuta Azusagawa waits for Mai Sakurajima at the beach on her high school graduation day, he encounters a version of Mai from her child acting days. However, when Mai finally arrives, her younger self disappears, leaving him confused. Sakuta spots an unfamiliar scar on his body when he returns home, which confirms his suspicion—he is involved in another case of the inexplicable Puberty Syndrome. Not long after, Sakuta and his sister, Kaede, receive a call from their father. He tells them that their mother, who had been recently discharged from the hospital, wants to see her daughter once more. Experiencing strange occurrences while visiting his mother with Kaede, Sakuta must find a way to solve the Puberty Syndrome abnormalities. [Written by MAL Rewrite]
After surviving the entrance exams, Sakuta Azusagawa has finally enrolled in the same university as his girlfriend, Mai Sakurajima. He is gradually getting used to the unfamiliar environment as he attends student gatherings and makes new acquaintances. Everything seems to be going smoothly until Sakuta's friend and Sweet Bullet idol group member Uzuki Hirokawa begins acting out. With fellow Sweet Bullet member Nodoka Toyohama pleading for his help, Sakuta realizes that he has stumbled upon another case of the inexplicable Puberty Syndrome—Uzuki is feeling pressured by the sudden surge of popularity and rumors of a potential solo career. While Sakuta searches for a solution, another occurrence of Puberty Syndrome gradually emerges from the shadows. [Written by MAL Rewrite]
A Magi is a magician whose inclination toward magic is so immense that they can be said to shape the world. With their significant influence, each Magi chooses a worthy candidate to become a king, then helps them conquer strange labyrinths called "Dungeons" and acquire the power of mythical djinns within. Above all else, the Magi supervises their elected representative as they build a country that might one day bring the world to its knees. Aladdin is a young Magi wandering the world in search of his true self. However, his journey is not a lonely one, as he is accompanied by his friend and mentor Ugo—a djinn he summons using his flute. In his travels, Aladdin also befriends Alibaba Saluja and guides him to a nearby Dungeon. With this newfound friendship, they begin an epic adventure across the world, witnessing various irregularities that seem more frequent than ever. [Written by MAL Rewrite]
After celebrating their victory against Al-Thamen, Aladdin and his friends depart the land of Sindria. With the end of the battle, however, comes the time for each of them to go their separate ways. Hakuryuu and Kougyoku are ordered to go back to their home country, the Kou Empire. Meanwhile Aladdin announces he needs to head for Magnostadt—a mysterious country ruled by magicians—to investigate the mysterious events occurring in this new kingdom and become more proficient in magic. For their part, encouraged by Aladdin's words, Alibaba and Morgiana also set off in pursuit of their own goals: training and going to her homeland, respectively. Magi: The Kingdom of Magic follows these friends as they all go about their separate adventures, each facing their own challenges. However, a new threat begins to rise as a great war looms over the horizon... [Written by MAL Rewrite]
The Holy Grail is a powerful, ancient relic capable of granting any wish the beholder desires. In order to obtain this power, various magi known as "masters" summon legendary Heroic Spirits called "servants" to fight for them in a destructive battle royale—the Holy Grail War. Only the last master-servant pair standing may claim the Grail for themselves. Yet, the third war ended inconclusively, as the Grail mysteriously disappeared following the conflict. Many years later, the magi clan Yggdmillennia announces its possession of the Holy Grail, and intends to leave the Mage's Association. In response, the Association sends 50 elite magi to retrieve the Grail; however, all but one are killed by an unknown servant. The lone survivor is used as a messenger to convey Yggdmillennia's declaration of war on the Association. As there are only two parties involved in the conflict, the Holy Grail War takes on an unusual form. Yggdmillennia and the Mage's Association will each deploy seven master-servant pairs, and the side that loses all its combatants first will forfeit the artifact. As the 14 masters summon their servants and assemble on the battlefield, the magical world shivers in anticipation with the rise of the Great Holy Grail War. [Written by MAL Rewrite]
In the midst of the Fifth Holy Grail War, Caster sets her plans into motion, beginning with the capture of Shirou's Servant Saber. With the witch growing ever more powerful, Rin and Archer determine she is a threat that must be dealt with at once. But as the balance of power in the war begins to shift, the Master and Servant find themselves walking separate ways. Meanwhile, despite losing his Servant and stumbling from injuries, Shirou ignores Rin's warning to abandon the battle royale, forcing his way into the fight against Caster. Determined to show his resolve in his will to fight, Shirou's potential to become a protector of the people is put to the test. Amidst the bloodshed and chaos, the motivations of each Master and Servant are slowly revealed as they sacrifice everything in order to arise as the victor and claim the Holy Grail. [Written by MAL Rewrite]
The Holy Grail War: a violent battle between mages in which seven masters and their summoned servants fight for the Holy Grail, a magical artifact that can grant the victor any wish. Nearly 10 years ago, the final battle of the Fourth Holy Grail War wreaked havoc on Fuyuki City and took over 500 lives, leaving the city devastated. Shirou Emiya, a survivor of this tragedy, aspires to become a hero of justice like his rescuer and adoptive father, Kiritsugu Emiya. Despite only being a student, Shirou is thrown into the Fifth Holy Grail War when he accidentally sees a battle between servants at school and summons his own servant, Saber. When a mysterious shadow begins a murderous spree in Fuyuki City, Shirou aligns himself with Rin Toosaka, a fellow participant in the Holy Grail War, in order to stop the deaths of countless people. However, Shirou's feelings for his close friend Sakura Matou lead him deeper into the dark secrets surrounding the war and the feuding families involved. [Written by MAL Rewrite]
The Fifth Holy Grail War continues, and the ensuing chaos results in higher stakes for all participants. Shirou Emiya continues to participate in the war, aspiring to be a hero of justice who saves everyone. He sets out in search of the truth behind a mysterious dark shadow and its murder spree, determined to defeat it. Meanwhile, Shinji Matou sets his own plans into motion, threatening Shirou through his sister Sakura Matou. Shirou and Rin Toosaka battle Shinji, hoping to relieve Sakura from the abuses of her brother. But the ugly truth of the Matou siblings begins to surface, and many dark secrets are exposed. Fate/stay night Movie: Heaven's Feel - II. Lost Butterfly continues to focus on the remaining Masters and Servants as they fight each other in the hopes of obtaining the Holy Grail. However, as darkness arises within Fuyuki City, even the state of their sacred war could be in danger. [Written by MAL Rewrite]
The Fifth Holy Grail War in Fuyuki City has reached a turning point in which the lives of all participants are threatened as the hidden enemy finally reveals itself. As Shirou Emiya, Rin Toosaka, and Illyasviel von Einzbern discover the true, corruptive nature of the shadow that has been rampaging throughout the city, they realize just how dire the situation is. In order to protect their beloved ones, the group must hold their own against the seemingly insurmountable enemy force—even if some of those foes were once their allies, or perhaps, something more intimate. As the final act of this chaotic war commences, the ideals Shirou believes will soon be challenged by an excruciating dilemma: is it really possible to save a world where everything seems to have gone wrong? [Written by MAL Rewrite]
Returning from their summer vacation, the students of Class 3-E at the prestigious Kunugigaoka Middle School find themselves up against unbeatable odds. Faced with the possibility of world annihilation, the students must come up with increasingly elaborate and creative ways to kill their teacher, the cunning yet optimistic and helpful Koro-sensei. However, eliminating Koro-sensei is not the only objective the students need to worry about. Gakuhou Asano, the academy's merciless and cruel principal, seeks to prevent Class 3-E's success by brainwashing his other hard-working pupils into ruthlessly competitive studying machines. Hostility begins to linger in the air as traitors and killers alike attempt to claim the bounty on Koro-sensei's head for themselves. Nagisa Shiota, one of Class 3-E's most skilled assassins, finds himself in the middle of the conflict. While he works to maintain his academic standing and prevent the end of the world, domestic affairs jeopardize his place in Class 3-E. Together with his dedicated classmates, he must now face the threats head-on. [Written by MAL Rewrite]
Chise Hatori, a 15-year-old Japanese girl, was sold for five million pounds at an auction to a tall masked gentleman. Abandoned at a young age and ridiculed by her peers for her unconventional behavior, she was ready to give herself to any buyer if it meant having a place to go home to. In chains and on her way to an unknown fate, she hears whispers from robed men along her path, gossiping and complaining that such a buyer got his hands on a rare Sleigh Beggy. Ignoring the murmurs, the mysterious man leads the girl to a study, where he reveals himself to be Elias Ainsworth—a magus. After a brief confrontation and a bit of teleportation magic, the two open their eyes to Elias' picturesque cottage in rural England. Greeted by fairies and surrounded by weird and wonderful beings upon her arrival, these events mark the beginning of Chise's story as the apprentice and supposed bride of the ancient magus. [Written by MAL Rewrite]
Apprentice mage Chise Hatori is invited to enroll at the College, a prestigious learning institution for sorcerers, to examine and look for a way to remove the curses she bears. Despite the reluctance of her groom, Elias Ainsworth, Chise accepts the proposal, as she believes attending the school might help her minimize her self-sacrificing tendencies. From the get-go, Chise grabs the attention of her classmates and professors alike, who have never seen a mage in action before. However, there is a sinister plot brewing behind the College's back, and the young mage will have to determine who is friend or foe in order to put a stop to it. [Written by MAL Rewrite]
Following a series of attacks that have left teachers and students alike sapped of their magic, headmistress Liza Quillyn decides to seal off the College, rendering it impossible to enter or leave the premises. As a result, Philomela Sargant is unable to comply with her grandmother Lizbeth's order to withdraw from the school. Trapped inside the College, Chise Hatori and her classmates begin to adjust to their novel and stressful circumstances. But as time goes on, Philomela's condition only gets worse—both mentally and physically. Meanwhile, details about the tragic past of Chise's roommate, Lucy Webster, continue to resurface. As Chise grapples with worries about her friends and with her evolving self, the identity of the mysterious magic-draining culprit plaguing the College may finally come to light. [Written by MAL Rewrite]
The eccentric, self-proclaimed mad scientist Rintarou Okabe has become a shell of his former self. Depressed and traumatized after failing to rescue his friend Makise Kurisu, he has decided to forsake his mad scientist alter ego and live as an ordinary college student. Surrounded by friends who know little of his time travel experiences, Okabe spends his days trying to forget the horrors of his adventures alone. While working as a receptionist at a college technology forum, Okabe meets the short, spunky Maho Hiyajo, who later turns out to be the interpreter at the forum's presentation, conducted by Professor Alexis Leskinen. In front of a stunned crowd, Alexis and Maho unveil Amadeus—a revolutionary AI capable of storing a person's memories and creating a perfect simulation of that person complete with their personality and quirks. Meeting with Maho and Alexis after the presentation, Okabe learns that the two were Kurisu's colleagues in university, and that they have simulated her in Amadeus. Hired by Alexis to research the simulation's behavior, Okabe is given the chance to interact with the shadow of a long-lost dear friend. Dangerously tangled in the past, Okabe must face the harsh reality and carefully maneuver around the disastrous consequences that come with disturbing the natural flow of time. [Written by MAL Rewrite]
The All-Star Tournament is a three-day event that allows e-sports participants from various professional clubs to display their skills, while also giving casual Glory players the chance to interact with pros in the flesh. Retired top-tier Glory player Ye Xiu agrees to watch the tournament together with Tang Rou and Chen Guo after the latter manages to get ahold of three tickets. It is a strange sensation for Ye Xiu, as unlike previous occasions, this time he attends the tournament as a spectator, not a participant. However, despite his attempts to keep a low profile, events in the All-Star Tournament may force the former Glory legend back into the limelight. [Written by MAL Rewrite]
The "Unspecialized" character Lord Grim is infamous in the 10th server of the popular online game Glory. His reputation alone is enough to draw many curious players to his newly formed Guild Happy. Other competing guilds have enough to worry about with some of their own members abandoning them for Happy. However, they are also concerned by rumors that the person behind Lord Grim is really the retired professional gamer and "Glory Textbook" Ye Qiu, whom they have little chance of opposing. Unsure of the truth, the powerhouse guilds attempt to suppress Lord Grim's growing influence, harboring differing motives for doing so. But regardless of what obstacles he faces, Lord Grim is determined to break into the cross-server of Glory—the Heavenly Domain—where characters, including himself, can reach even greater levels. There, he hopes to round out the team of rookies who will fight alongside him in the Challenger League, which would be only their first step toward the coveted Glory Championship. [Written by MAL Rewrite]
Third season of Quanzhi Gaoshou.
Thirty-seven-year-old Satoru Mikami is a typical corporate worker, who is perfectly content with his monotonous lifestyle in Tokyo, other than failing to nail down a girlfriend even once throughout his life. In the midst of a casual encounter with his colleague, he falls victim to a random assailant on the streets and is stabbed. However, while succumbing to his injuries, a peculiar voice echoes in his mind, and recites a bunch of commands which the dying man cannot make sense of. When Satoru regains consciousness, he discovers that he has reincarnated as a goop of slime in an unfamiliar realm. In doing so, he acquires newfound skills—notably, the power to devour anything and mimic its appearance and abilities. He then stumbles upon the sealed Catastrophe-level monster "Storm Dragon" Veldora who had been sealed away for the past 300 years for devastating a town to ashes. Sympathetic to his predicament, Satoru befriends him, promising to assist in destroying the seal. In return, Veldora bestows upon him the name Rimuru Tempest to grant him divine protection. Now, liberated from the mundanities of his past life, Rimuru embarks on a fresh journey with a distinct goal in mind. As he grows accustomed to his new physique, his gooey antics ripple throughout the world, gradually altering his fate. [Written by MAL Rewrite]
One day, Shuna and Shion are fighting over Rimuru's squishy slime body as usual. Rimuru figures that giving them each a body double of himself would solve the conflict, but when he imagines some of his other friends asking him to do the same for them, he quickly drops that plan. Then he comes up with the idea to make a cushion in the shape of his slime form. He travels around Tempest to see if his friends know of any good materials he can use, and he learns that a special type of sand found along a lake shore in the forest is exactly what he's looking for. So he sets out to collect some sand... but a monster is waiting for him by the lake! What's more, Milim hears about his plan for a picnic and comes racing down from the sky! (Source: Crunchyroll)
Taking a break from his time as a teacher, the powerful slime Rimuru Tempest returns to his kingdom, eponymously named Tempest, just in time to begin negotiations with a nearby nation—the Kingdom of Eurazania. While the negotiations are anything but peaceful, they do end successfully, allowing Rimuru to return and finish teaching. When trying to again return to Tempest, this time permanently, Rimuru is stopped by a mysterious figure who is somehow able to constrain the many magical abilities he has at his disposal. In Tempest, the situation is even worse. A group of unknown humans has invaded the land and are assaulting its citizens, both influential and innocent. They are not just trying to bring harm either—they have the intent to kill. Can Rimuru overcome his powerful and dangerous foe and return to Tempest before it is too late? [Written by MAL Rewrite]
The nation of Tempest is in a festive mood after successfully overcoming the surprise attack from the Falmuth Army and the Western Holy Church. Beyond the festivities lies a meeting between Tempest and its allies to decide the future of the Nation of Monsters. The aftermath of the Falmuth invasion, Milim Nava's suspicious behavior, and the disappearance of Demon Lord Carrion—the problems seem to keep on piling up. Rimuru Tempest, now awakened as a True Demon Lord, decides to go on the offensive against Clayman. With the fully revived Storm Dragon Veldora, Ultimate Skill Raphael, and other powerful comrades, the ruler of the Tempest is confident in taking down his enemies one by one until he can face the man pulling the strings. [Written by MAL Rewrite]
Rimuru Tempest is victorious following his climactic showdown with Demon Lord Clayman. With Diablo's aid, the war with the Falmuth Kingdom ends decisively in Rimuru's favor. Fueled by increased migration and the integration of Jura Forest, the nation of Tempest undergoes rapid growth. Rimuru's victory shifts the balance of power, giving rise to a renewed period of peace—but whether that peace will last is another matter. Yuuki Kagurazaka and Kazalim are conspiring with the Harlequin Alliance to bring about Rimuru's downfall. Furthermore, the Western Holy Church continues its intolerant crusade against Rimuru and his non-human subordinates. Both allies and enemies engage in a battle of wits, carefully advancing their agendas without shattering the delicate status quo. But once the first domino inevitably falls, the race to supremacy begins. [Written by MAL Rewrite]
In between slaying monsters and negotiating with neighboring countries, Rimuru Tempest has his hands full attending to his kingdom alongside day-to-day matters. But whether it's expanding the farms in the summer heat or shoveling snow in the chilly winter, no task is too big for Rimuru and his friends! [Written by MAL Rewrite]
Young Thorfinn grew up listening to the stories of old sailors that had traveled the ocean and reached the place of legend, Vinland. It's said to be warm and fertile, a place where there would be no need for fighting—not at all like the frozen village in Iceland where he was born, and certainly not like his current life as a mercenary. War is his home now. Though his father once told him, "You have no enemies, nobody does. There is nobody who it's okay to hurt," as he grew, Thorfinn knew that nothing was further from the truth. The war between England and the Danes grows worse with each passing year. Death has become commonplace, and the viking mercenaries are loving every moment of it. Allying with either side will cause a massive swing in the balance of power, and the vikings are happy to make names for themselves and take any spoils they earn along the way. Among the chaos, Thorfinn must take his revenge and kill Askeladd, the man who murdered his father. The only paradise for the vikings, it seems, is the era of war and death that rages on. [Written by MAL Rewrite]
After his father's death and the destruction of his village at the hands of English raiders, Einar wishes for a peaceful life with his family on their newly rebuilt farms. However, fate has other plans: his village is invaded once again. Einar watches helplessly as the marauding Danes burn his lands and slaughter his family. The invaders capture Einar and take him back to Denmark as a slave. Einar clings to his mother's final words to survive. He is purchased by Ketil, a kind slave owner and landlord who promises that Einar can regain his freedom in return for working in the fields. Soon, Einar encounters his new partner in farm cultivation—Thorfinn, a dejected and melancholic slave. As Einar and Thorfinn work together toward their freedom, they are haunted by both sins of the past and the ploys of the present. Yet they carry on, grasping for a glimmer of hope, redemption, and peace in a world that is nothing but unjust and unforgiving. [Written by MAL Rewrite]
It is business as usual in the massive city of Orario, where legions of adventurers gather to explore the monster-infested "Dungeon." Among them is the easily flustered yet brave Bell Cranel, the sole member of the Hestia Familia. With the help of his demi-human supporter Liliruca Arde and competent blacksmith Welf Crozzo, Bell has earned the title of Little Rookie by becoming Orario's fastest-growing adventurer thanks to his endeavors within the deeper levels of the Dungeon. Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II continues Bell's adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks. [Written by MAL Rewrite]
Upon his run-in with a Vouivre—a monster known to be very dangerous—Hestia Familia's captain Bell Cranel is struck with incomprehension. Despite its preceding reputation, the supposed bloodthirsty creature happens to be crying and flees from a group of adventurers. The monster, taking the form of a terrified little girl, prompts Bell to swiftly decide to hide her. Unbeknownst to him, this act of kindness will cause massive repercussions that will soon echo throughout the entire city of Orario. [Written by MAL Rewrite]
Intrepid adventurer Bell Cranel has leveled up, but he can’t rest on his dungeoneering laurels just yet. The Hestia Familia still has a long way to go before it can stand toe-to-toe with the other Familias of Orario — but before Bell can set out on his next mission, reports of a brutal murder rock the adventuring community! One of Bell’s trusted allies stands accused of the horrible crime, and it’s up to Bell and his friends to clear their name and uncover a nefarious plot brewing in the dungeon’s dark depths. (Source: Sentai Filmworks)
Second part of Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka IV.
Goddess Festival—A fruit festival that brings the labyrinth city of Orario to life. Goddesses symbolizing fertility are enshrined on the altar, and among them is the Goddess of Beauty. Bell Cranel, who has survived and returned to his daily life from the dead depths of the dungeon, is here and ready to enjoy the bustle of the Goddess Festival until he receives a letter from a girl at a small bar in a corner of Orario—"To Mr. Bell, please go on a date with just the two of us at the upcoming Goddess Festival. From Syr." Syr's single-minded determination will drive both Bell and the labyrinth city crazy. Meanwhile, the Einherjar, the warriors who claim to be the "strongest," are now suddenly on the move... (Source: HIDIVE)
A reunion that was supposed to spell the arrival of peaceful times is quickly shattered when Subaru Natsuki and Emilia return to Irlam village. Witnessing the devastation left behind by the calamities known as Sin Archbishops, Subaru sinks into the depths of despair as his ability to redo proves futile. As the group makes their way to the Sanctuary in search of answers, Subaru has an unexpected encounter with the Witch of Greed—Echidna. Subjected to her untamed rhythm, he is forced to dive into the spirals of the past and future. At the same time, several mysterious threats set their sights on the Sanctuary, heralding a horrific fate for the hapless people trapped within. Everlasting contracts, past sins, and unrequited love will clash and submerge into a river of blood in the second season of Re:Zero kara Hajimeru Isekai Seikatsu. Pushed to the brink of hopelessness, how long will Subaru's resolve to save his loved ones last? [Written by MAL Rewrite]
After a stern yet compelling speech by Otto Suwen, Subaru Natsuki solemnly swears that he will successfully make it through this timeline and save everyone he can along the way. The first step toward achieving this goal is to help Emilia work through her past; however, that is easier said than done. Feeling as if she has been lied to by everyone around her, it will be difficult for Emilia to trust anyone, even Subaru, her self-proclaimed knight. Re:Zero kara Hajimeru Isekai Seikatsu 2nd Season Part 2 presents the culmination of Subaru's experiences with the Sanctuary and its people, along with his unwillingness to give up hope on saving them. [Written by MAL Rewrite]
One year after the events at the Sanctuary, Subaru Natsuki trains hard to better face future challenges. The peaceful days come to an end when Emilia receives an invitation to a meeting in the Watergate City of Priestella from none other than Anastasia Hoshin, one of her rivals in the royal selection. Considering the meeting's significance and the potential dangers Emilia could face, Subaru and his friends accompany her. However, as Subaru reconnects with old associates and companions in Priestella, new formidable foes emerge. Driven by fanatical motivations and engaging in ruthless methods to achieve their ambitions, the new enemy targets Emilia and threaten the very existence of the city. Rallying his allies, Subaru must give his all once more to stop their nefarious goals from becoming a concrete reality. [Written by MAL Rewrite]
Within the horse-racing world, the horse girls of Team Spica have been gaining popularity as they continue to rack up victories. The one receiving the most attention in the group is Toukai Teiou, known for her cheerful personality and exceptional running skills. Teiou aims to become an undefeated Triple Crown horse girl by winning all three G1 races consecutively, a feat that has not been accomplished since the legendary Symboli Rudolf managed to do so many years ago. On her path to obtaining the Triple Crown, Teiou is met with many challenges, encountering both old and new rivals. Amidst her fierce rivalries, however, Teiou is soon confronted with decisions that will leave a huge impact on her very own racing career. [Written by MAL Rewrite]
Since childhood, horse girls Kitasan Black and Satono Diamond have admired and aspired to be like their fellow horse girl named Toukai Teiou. Chasing their dreams, they enroll in Tracen Academy, an institution dedicated to training horse girls and preparing them for legendary races. Soon after, Kitasan Black lands on Team Spica, the same team as Teiou. Beaming with motivation, she remains undefeated until she fails to win her first Grade 1 (G1) race—the most prestigious type of race in the league—but she is determined to unleash her true potential as a horse girl. Meanwhile, Satono Diamond comes from a long line of horse girls who, despite sporting incredible running prowess, have never won a G1 race. It is up to her to finally break this curse and bring the Satono clan the glory it deserves. [Written by MAL Rewrite]
Jungle Pocket, a.k.a. Pokke, is a Umamusume girl who has been running free in freestyle races, aiming to be the strongest. On a whim, Pokke watches a race in the Twinkle Series. She is shocked by Fuji Kiseki's performance in the race, and decides to challenge for the Twinkle Series herself. Pokke enters "Toresen Academy," where Umamusume girls gather, and under the guidance of trainer Tanabe, who raised Fuji Kiseki, she takes on the "Classic Triple Crown Race," a race she is allowed to attempt only once in her lifetime. What awaited him there were rivals of the same generation who were even more talented than Pokke. Dedicated to her work, Dantsu Flame continues to work hard and honestly. Manhattan Cafe, running after a "friend" that only she can see. And Agnes Tachyon, a mad scientist who seeks beyond the possibilities of Uma Musume. These Umamusume girls put their pride, their will, and their souls on the line. The hot and fierce battle opens the door to a new era. (Source: Official site)
Tokyo is the home of national-level horse girls and the next generation of running prodigies. Jou Kitahara, a rookie trainer with big dreams and modest expectations, does not expect to find talent in the quiet town of Kasamatsu—until he meets an ash-gray-haired girl with a wild, unconventional stride. As a child with bad knees, Oguri Cap spent much of her early life in pain, struggling to stand. But through relentless perseverance, she overcame her limits and found liberation in the very thing that once seemed impossible: running. While the other horse girls at Kasamatsu chase victory and fame, Oguri runs without ambition, driven only by the joy of movement. Fujimasa March, a rising regional star, commands attention with her discipline, talent, and tenacity. For her, running is a matter of pride. But when a school-organized race brings her face-to-face with Oguri's raw, unpolished stride, March's confidence begins to waver. In turn, something in Oguri shifts after racing March. For the first time, a spark of ambition ignites within her—a desire to win that will take her beyond the confines of her hometown to the grand stages waiting on the horizon. [Written by MAL Rewrite]
Fourteen-year-old Iruma Suzuki has been unfortunate all his life, having to work to earn money for his irresponsible parents despite being underage. One day, he finds out that his parents sold him to the demon Sullivan. However, Iruma's worries about what will become of him are soon relieved, for Sullivan merely wants a grandchild, pampering him and making him attend the demon school Babyls. At first, Iruma tries to keep a low profile in fear of his peers discovering that he is human. Unfortunately, this ends up being more difficult than he expected. It turns out that Sullivan himself is the chairman of the school, and everyone expects him to become the next Demon King! Iruma immediately finds himself in an outrageous situation when he has to chant a forbidden spell in front of the entire school. With this, Iruma instantly earns a reputation he does not want. Even so, he is bound to be roped into more bizarre circumstances. [Written by MAL Rewrite]
After many trials and tribulations, Iruma Suzuki is finally happily living among demons despite having to hide his true identity as a human. Even more so, he has now found his ambition in life: keep ranking up in this world! However, that plan is halted when Iruma's club is temporarily dismissed, and he is forced to be part of the student council, known for its strictness toward rowdy students. Its cold-hearted president is Amelie Azazel, Iruma's friend. Although Iruma is not used to following their rigid schedule and many rules, he still wants to prove himself and help Amelie alongside all of the other members of the council. But trouble arises when Amelie's personality completely changes due to strange circumstances, putting the student council's reputation in jeopardy. Will Iruma be able to save them and avoid having the whole school turn into pure chaos? [Written by MAL Rewrite]
Following their heroic efforts at Walter Park, the students of the misfit class return to Babyls Demon School after their summer vacation. What awaits them is not only adoration and admiration but also the shocking revelation that, in order to stay in the luxurious Royal One classroom, the entire class must be promoted to Dalet rank before entering the second year. As the Harvest and Music Festivals are right around the corner, there seem to be ample opportunities to rank up. Doing so will not be simple, however, as no class thus far has managed to accomplish such a feat. Hoping to give the misfit class a chance to achieve the improbable, the school appoints special tutors to aid in confronting the challenges that lie ahead. With his sights set beyond Dalet, Iruma Suzuki decides to take strides toward the goal of ranking up, starting with gaining acknowledgement from his special tutor: the short-tempered and selfish Bachiko Barbatos. [Written by MAL Rewrite]
The elite members of Shuchiin Academy's student council continue their competitive day-to-day antics. Council president Miyuki Shirogane clashes daily against vice-president Kaguya Shinomiya, each fighting tooth and nail to trick the other into confessing their romantic love. Kaguya struggles within the strict confines of her wealthy, uptight family, rebelling against her cold default demeanor as she warms to Shirogane and the rest of her friends. Meanwhile, council treasurer Yuu Ishigami suffers under the weight of his hopeless crush on Tsubame Koyasu, a popular upperclassman who helps to instill a new confidence in him. Miko Iino, the newest student council member, grows closer to the rule-breaking Ishigami while striving to overcome her own authoritarian moral code. As love further blooms at Shuchiin Academy, the student council officers drag their outsider friends into increasingly comedic conflicts. [Written by MAL Rewrite]
After their first kiss, Kaguya Shinomiya and Miyuki Shirogane are left unsure where their relationship stands. The troubling uncertainty of whether they could be considered an official couple unleashes newfound problems as both Kaguya and Shirogane struggle to sort out their feelings. While the lovestruck student council officers fret, the Christmas season rolls around, and romance is in the air. In the face of widespread tenderness, Kaguya and Shirogane must endure their affectionate battle of wits once more. Should they reconcile their feelings for one another, they may find themselves within reach of what they have both been longing for so long: true love. [Written by MAL Rewrite]
After obtaining information about Asirpa from the foreteller Inkarmat, Saichi "The Immortal" Sugimoto, Genjirou Tanigaki, and Cikapasi join the Seventh Division's Otonoshin Koito and Hajime Tsukishima on a journey to Karafuto. Heading further north into the freezing Russian territory, they collect any clues about Asirpa's whereabouts they can find and rush after her. Meanwhile, Asirpa is unaware of what truly transpired at Abashiri Prison. Deeply disturbed and confused by her father Wilk's past actions, Asirpa follows his old friend Kiroranke to the place where Wilk was born and raised in order to better understand his motives. However, Kiroranke and the master sniper Hyakunosuke Ogata are scheming behind her back. Even if they were to obtain all 24 tattooed skins that form a map to the lost Ainu gold, the various factions searching for it now understand that the map is useless without Asirpa. Realizing the danger she could be in, Sugimoto desperately hopes to reach Asirpa first and protect her from the greedy clutches of those who plan to drag her into their sins. [Written by MAL Rewrite]
The race to obtain the lost Ainu gold is nearing its peak, as even more formidable ex-prisoners are set on keeping their tattooed skins intact. Saichi "The Immortal" Sugimoto and Asirpa can finally move forward together, but Asirpa's time with Kiroranke and Ogata Hyakunosuke has slightly altered her ambition and strengthened her determination. As their party leaves the Russian territory, they gain a peculiar follower. Meanwhile, Toshizou Hijikata's crew makes major moves to get invaluable skins, falling into the poisonous trap of a dangerous convict. Although each group possesses a strong advantage over the others, even First Lieutenant Tokushirou Tsurumi—the most powerful and ruthless contender—cannot advance without Asirpa's help. However, his ominous plans for when they will inevitably meet remain a mystery. [Written by MAL Rewrite]
Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]
The next phase of the controversial Blue Lock project is underway with the candidate pool being dwindled down to just 35. Out of the remaining strikers, only a select few will be chosen to play in an upcoming exhibition game against the current U-20 Japanese soccer team. Playing in this match comes with a caveat: winning will grant the players the right to represent the nation as the new U-20 team, but losing will bring an end to Blue Lock in its entirety. Among the ones left in the running is Yoichi Isagi, who is coming to terms with his own abilities. To further complicate matters, the six best players in the pool have already been named to the starting lineup and the remaining 29 will have to duke it out to claim a coveted spot. Each candidate must select a top six pairing to team up with for the selection to prove their competence. But if this mishmash of strikers wants to overthrow the current U-20 team, they will need to find a way to combine their playstyles effectively. [Written by MAL Rewrite]
Sung Jin-Woo, dubbed the weakest hunter of all mankind, grows stronger by the day with the supernatural powers he has gained. However, keeping his skills hidden becomes more difficult as dungeon-related incidents pile up around him. When Jin-Woo and a few other low-ranked hunters are the only survivors of a dungeon that turns out to be a bigger challenge than initially expected, he draws attention once again, and hunter guilds take an increased interest in him. Meanwhile, a strange hunter who has been lost for ten years returns with a dire warning about an upcoming catastrophic event. As the calamity looms closer, Jin-Woo must continue leveling up to make sure nothing stops him from reaching his ultimate goal—saving the life of his mother. [Written by MAL Rewrite]
First-year student Takahiko Urino aspires to write something truly original for the school newspaper, Furnado Monthly. Encouraged by his girlfriend, Yuki Osanai—a seemingly average second-year student—Urino convinces the newspaper club to let him pursue an unusual story. A case of small-scale fires has escalated into serial arson, and Urino intends to predict the locations of future fires and identify the culprit. But his obsession with the case does not always reflect well on the club, and Osanai may not be so fond of her boyfriend's growing arrogance. Meanwhile, another supposedly unexceptional student, Jougorou Kobato, spends uneventful days with his girlfriend, Tokiko Nakamaru. However, when he witnesses a fire tied to a past case and Osanai herself, Kobato cannot help but slip back into his old, less-than-ordinary habits in search of the truth. [Written by MAL Rewrite]

















































