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Do you think 60 fps anime will ever be a thing?

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Feb 3, 2015 6:45 PM
#1

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I have recently watched 60 fps porn and wow! It is a way better experience over regular 24 fps video. Do you think anime will ever make 60 fps content, atleast when it comes to hentai? I think that would look amazing.
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Feb 3, 2015 6:47 PM
#2

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60 fps is for games not anime. I can't see 60 fps but I can sure feel the difference when playing a game.


Feb 3, 2015 6:48 PM
#3

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Humlon said:
I have recently watched 60 fps porn and wow!


Someone make this their sig
Feb 3, 2015 6:48 PM
#4

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Humlon said:
I have recently watched 60 fps porn and wow! It is a way better experience over regular 24 fps video. Do you think anime will ever make 60 fps content, atleast when it comes to hentai? I think that would look amazing.

Wow indeed OP

Feb 3, 2015 6:48 PM
#5

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Sidonia, man.
Feb 3, 2015 6:50 PM
#6

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The production costs for traditional anime will skyrocket with the increase of the number of frames drawn by 150%.
Feb 3, 2015 6:52 PM
#7

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StevenHu said:
The production costs for traditional anime will skyrocket with the increase of the number of frames drawn by 150%.
Motion interpolation is a thing so more frames wouldn't necessarily have to be drawn but I guess then there is the question of is it really 60 fps?
Feb 3, 2015 6:55 PM
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Feaor said:
StevenHu said:
The production costs for traditional anime will skyrocket with the increase of the number of frames drawn by 150%.
Motion interpolation is a thing so more frames wouldn't necessarily have to be drawn but I guess then there is the question of is it really 60 fps?

I know, I have seen interpolated clips and they do work well.

However, I'm referring to the production of anime, in which it would pretty much be impossible for a studio to adhere to a weekly broadcast schedule where each second contains 60 frames compared to the 24/25 from before without a massive increase of money for hiring slaves.
Feb 3, 2015 6:55 PM
#9

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Feaor said:
StevenHu said:
The production costs for traditional anime will skyrocket with the increase of the number of frames drawn by 150%.
Motion interpolation is a thing so more frames wouldn't necessarily have to be drawn but I guess then there is the question of is it really 60 fps?


It is 60 fps, it's just that sometimes every 5/3rd frame looks derp as fuck.

Anime will never be native 60 fps. They can't even do 24, what in the hell makes you think they would or could do 60?
Feb 3, 2015 6:57 PM

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StevenHu said:
However, I'm referring to the production of anime, in which it would pretty much be impossible for a studio to adhere to a weekly broadcast schedule where each second contains 60 frames compared to the 24/25 from before without a massive increase of money for hiring slaves.
Oh yea definitely, they already struggle at 24 fps sometimes so there would need to be a large influx of capital to hire more animators or there'd need to be some new technology to make it faster to draw the frames for 60 fps to be a standard.
Feb 3, 2015 7:05 PM

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Hoppy said:
60 fps is for games not anime. I can't see 60 fps but I can sure feel the difference when playing a game.

You can't be serious. Have you tried 60 fps porn and compared it to the regular 24 fps? 60 fps looks like I am actually there. I would love a tentacle hentai with 60 fps. They could make it a short 5 minutes video, to decrease the animation cost. That's good enough for me.
Feb 3, 2015 7:06 PM

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We can't even get non-shitty mouth animations in anime (excluding Akira).
Feb 3, 2015 7:08 PM

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Humlon said:
They could make it a short 5 minutes video. [..] That's good enough for me.

Heh.
Feb 3, 2015 7:10 PM

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Humlon said:
Hoppy said:
60 fps is for games not anime. I can't see 60 fps but I can sure feel the difference when playing a game.

You can't be serious. Have you tried 60 fps porn and compared it to the regular 24 fps? 60 fps looks like I am actually there. I would love a tentacle hentai with 60 fps. They could make it a short 5 minutes video, to decrease the animation cost. That's good enough for me.
that avatar makes your posts 2x better
Feb 3, 2015 7:14 PM

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The hell is 60 fps?
Feb 3, 2015 7:15 PM

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MechaKiryu said:
The hell is 60 fps?


60 frames per second


Feb 3, 2015 7:16 PM

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MechaKiryu said:
The hell is 60 fps?
60 faps per seconds.
Feb 3, 2015 7:17 PM

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Waifusexual said:
MechaKiryu said:
The hell is 60 fps?
60 faps per seconds.

Sounds painful
Feb 3, 2015 7:21 PM

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Humlon said:
Waifusexual said:
60 faps per seconds.

Sounds painful


If you're weak, maybe.
Feb 3, 2015 7:28 PM

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WTF lol
Feb 3, 2015 7:35 PM

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Feb 3, 2015 8:05 PM

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If frame rate increases are such a huge improvement, how come nobody even notices when some shows are made at 30 fps instead of the usual 24 fps? Probably because the actual number of non-duplicate frames is more like 6-12 fps. Unless budgets and time schedules miraculously improve, making so-called 60 fps anime is like upscaling DVDs to 720p -- trying to add extra details or content that isn't there via encoding tricks in a vain effort to make a given show into something it's not just to satisfy contemporary "standards."

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Feb 3, 2015 8:11 PM

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The difference between 24 and 30 fps is a bit different from the difference between 24 and 60 fps.
Feb 3, 2015 8:15 PM

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Zalis said:
Unless budgets and time schedules miraculously improve, making so-called 60 fps anime is like upscaling DVDs to 720p -- trying to add extra details or content that isn't there via encoding tricks in a vain effort to make a given show into something it's not just to satisfy contemporary "standards."

Your comment reminded me of how "Fullmetal Alchemist: Brotherhood" was upscaled to 1080p from 540p.
Feb 3, 2015 8:36 PM

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Lol no, no chance in hell.
Feb 3, 2015 8:44 PM
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Maybe,
when robot can make anime
Feb 3, 2015 10:18 PM

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Man that'd be messed up lol
Feb 3, 2015 10:24 PM

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nope due to costs, and because anime companies are poor. we barely even have 1080p animation - most series are in 720p.
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Feb 3, 2015 10:26 PM

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Humlon said:
Do you think anime will ever make 60 fps content


No, because 4K / 5K / 8K will be higher priority than higher FPS, and on most display connectors, 4K eliminates the possibility of 60FPS output due to bandwith. Only DisplayPort 1.2 and up can output 4K at 60FPS.
Red_TuesdayFeb 3, 2015 11:20 PM
Feb 3, 2015 10:52 PM

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What difference would it make? We had The Hobbit run at 48 fps to "ease" the headache some people experience from watching through the 3d glasses.
You can even barely notice the 24fps, even if they're animated at 24fps, let alone at 60fps, plus there are many still shots with some added effects and shaking camera, so, having 60fps will be even more useless. Unless we have western style animation in the likes of what Disney and DC Comics are doing, once again, I don't think the anime industry will have any benefit from the 60fps.
Feb 3, 2015 11:04 PM

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Most anime frames are drawn every other frame or every third frame (8 to 12 fps) to save on time and production costs. If you've ever noticed how choppy some of the movements look, this is the reason. For comparison sake, here's an example of animation drawn at 24fps [see video]. It's very fluid. The downside, Sleeping Beauty took 7 years and millions of dollars to produce...


It'll be awhile before we get 60fps anime. Maybe digital technology will evolve enough to help draw inbetween frames in the future.
aikaflipFeb 4, 2015 7:14 AM
Feb 3, 2015 11:06 PM

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what.....
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Feb 3, 2015 11:11 PM

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It would be interesting to see some shorts produced in that manner.
I probably regret this post by now.
Feb 3, 2015 11:14 PM

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If studios got more budget... Otherwise, no but 30-40fps are acceptable :/
Feb 4, 2015 1:13 AM

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aikaflip said:




Man, that's a sight for sore eyes. I really wish Japanese animation studios would use 24fps animation, oh well, it's a wishful thinking.
However, the animation and processing technology has advanced and it takes about a year or two to finish the full product.
Heck, even the new GITS Arise movies look choppy.

I kinda wish there was some Japanese company like HBO or Starz.

Edit; Akira is probably the only anime I've seen to have fluid animations(to be animated on one's), while the rest seem to be animated on 8-12 fps, although being a 24fps animation.
To elaborate, and, to correct myself(for not researching well), most studios blend in the one's and two's, and, usually animate on two's to save on budget.
Moving characters are often shot "on twos", that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frames per second), meaning there are only 12 drawings per second. Even though the image update rate is low, the fluidity is satisfactory for most subjects. However, when a character is required to perform a quick movement, it is usually necessary to revert to animating "on ones", as "twos" are too slow to convey the motion adequately. A blend of the two techniques keeps the eye fooled without unnecessary production cost.

Academy Award-nominated animator Bill Plympton is noted for his style of animation that uses very few inbetweens and sequences that are done on threes or on fours, holding each drawing on the screen from an eighth to a sixth of a second. While Plympton uses near-constant three-frame holds, sometimes animation that simply averages eight drawings per second is also termed "on threes" and is usually done to meet budget constraints, along with other cost-cutting measures like holding the same drawing of a character for a prolonged time or panning over a still image, techniques often used in low-budget TV productions. It is also common in anime, where fluidity is sacrificed in lieu of a shift towards complexity in the designs and shading (in contrast with the more functional and optimized designs in the western tradition); even high-budget theatrical features such as Studio Ghibli's employ the full range: from smooth animation "on ones" in selected shots (usually quick action accents) to common animation "on threes" for regular dialogue and slow-paced shots.
Source: http://en.wikipedia.org/wiki/Traditional_animation

ourielFeb 4, 2015 1:45 AM
Feb 4, 2015 1:15 AM
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no, and i don't really see a reason for it tbh.
Feb 4, 2015 1:22 AM

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Never heard of that one before, 60 fps anime? For what purpose anyway?
Feb 4, 2015 1:26 AM

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48 fps would be nice, I realized how much better it looks when they used it in the Hobbit. 60 fps is not really needed imo.
Feb 4, 2015 1:28 AM

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I though anime were like 5fps. I can clearly see around 5 frames in a 1 second motion most of the times.
Feb 4, 2015 2:00 AM

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fst said:
The difference between 24 and 30 fps is a bit different from the difference between 24 and 60 fps.
Perhaps not, but if we have audiophiles who can hear the difference between FLAC and high-bitrate AC3/AAC/etc., surely there are some videophiles and framerate hounds out there who'd know 30fps when they see it.

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Feb 4, 2015 2:05 AM
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Demo-kun said:
Never heard of that one before, 60 fps anime? For what purpose anyway?


I guess if there wasn't too many reused frames you could do some pretty cool slow motion edits, AMV creators of the world rejoice.

I end up watching Anime on mobile media devices more than a TV/Monitor these days so the whole 60fps would be pretty wasted on me.
Feb 4, 2015 2:19 AM

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Protaku94 said:
Someone make this their sig
Feb 4, 2015 2:22 AM

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MechaKiryu said:
The hell is 60 fps?

60 fucks per second

on topic: 60 fps make everything better. But I doubt anime will ever become 60fps
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Some with a flattering word,
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Feb 4, 2015 2:45 AM

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Only if it fits the show.
Feb 4, 2015 6:17 AM
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StevenHu said:
Feaor said:
Motion interpolation is a thing so more frames wouldn't necessarily have to be drawn but I guess then there is the question of is it really 60 fps?

I know, I have seen interpolated clips and they do work well.

However, I'm referring to the production of anime, in which it would pretty much be impossible for a studio to adhere to a weekly broadcast schedule where each second contains 60 frames compared to the 24/25 from before without a massive increase of money for hiring slaves.

Anime is usually 3-12fps on average, depending on what the scene requires. Occasionally the director or studio will let some key animators go crazy - Space Dandy and Ping Pong are great recent examples of all of this; mostly somewhat choppy animation with occasional FPS increases, allowing for more fluid cuts.

I don't think frame interpolation looks good, though - the soap opera effect ruins it for me. Watching The Hobbit in 48fps was a nightmare.
Feb 4, 2015 6:26 AM

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Along with higher production costs, it would take a year for this 60fps fad to normalize into mainstream media. I don't see any reason why animé wouldn't be produced in 60fps. Nichijou season two in 60fps; I would die for it.

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Feb 4, 2015 6:29 AM

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I prefer 60FPS anime, everything looks so smooth and freakin awesome there <3
Feb 4, 2015 6:40 AM
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Maybe for movies, but really, it will make the cost huge.
It's not as important to the experience as in game (however 144 fps is fucking amazing when you have a 144hz screen, even seeing the mouse pointer moving on the desktop looks so fluid and amazing!)
Feb 4, 2015 7:38 AM

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ouriel said:
aikaflip said:




Man, that's a sight for sore eyes. I really wish Japanese animation studios would use 24fps animation, oh well, it's a wishful thinking.

Same. Just 12fps would be nice, but most seem to stick with 8fps (thanks for correcting our math).

However, the animation and processing technology has advanced and it takes about a year or two to finish the full product.
Heck, even the new GITS Arise movies look choppy.

I've brought this up before, but it astounds me how Disney's hand drawn animation is still objectively more fluid than most anime produced today with digital technology. Those old animators were drawing and painting their asses off! With that said, Japan has produced much better stories, and if the story is good, I can ignore skips in inbetween frames.

Akira is probably the only anime I've seen to have fluid animations(to be animated on one's), while the rest seem to be animated on 8-12 fps, although being a 24fps animation.

You might want to check out Jin-Roh and the Magnetic Rose episode in Memories. Many of the people who worked on Akira worked on those and the animation is amazing. The fps usually holds between 12 and 24.
Feb 4, 2015 7:57 AM

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Truthfully I'd much rather have 60 frames for anime with cgi so that its less shit.
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