One of the most impressive achievements a writer could make is to take an existing concept and make you look at it in a completely different light. This is a feat that is often demonstrated in the works of Gen Urobuchi, and perhaps “Fate/Zero” is the work that exemplifies this in the most literal sense, as it is Urobuchi’s way of making his own imprint in the already existing “fate” franchise. It is the prequel story of Nasu Kinoko’s original “Fate/Stay-Night” visual novel, telling all about the events of the Holy Grail war of 10 years ago. With a level of ambition that goes through
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the roof, and the production value to match, “Fate/Zero” becomes nothing short of an epic.
Taking hold of the protagonist’s role is Emiya Kiritsugu. A trained assassin that uses unconventional methods to reach his goals of making the world a better place regardless of what it takes to get there. Who is the antagonist? A priest by the name of Kotomine Kirei. A former executioner of the church whom struggles with an inner conflict that he believes only Kiritsugu has the answer for. They as well as five others which includes a serial killer, a professor, his student, two mages of noble families (one of which had turned his back on magic), are contenders in an internal war that will grant the winner the prize of the Holy Grail which holds the ability to grant its user any wish imaginable.
To their help, they each have a legendary hero of the past that has been summoned into separate classes such as “Saber”, “Archer”, “Lancer”, “Rider”, “Caster”, “Assassin”, and “Berserker”.
Right off the bat, you can tell that this is a show that is setting its bars very high, because pretty much every recognizable aspect of “Fate/Zero” seems to have been enhanced to its fullest potential. If all you know of the “fate” series beforehand is the “Fate/Stay-Night” anime adaptation, then the difference in animation quality is going to be noticeable immediately and I suspect provide quite the shock as well. The difference there is as night and day, and it illustrates perhaps more than anything else the difference in what level of ambition went into these works, as well as further showcasing the talents of studio ufotable.
The music by Yuki Kajiura is every bit as amazing as it gets. The “FSN” anime already had a soundtrack made by the great Kenji Kawai, and although it too was really good, Yuki Kajuira makes it pale in comparison, which is pretty impressive to say the least.
It doesn’t stop there though. The real difference is in the story itself. The character development is a good example. “Fate/Zero” isn’t told through any single character’s perspective. It has the narrative of a third person omniscient’s point of view. The focus shifts from character to character at the story’s own convenience which gives it a good way of establishing the characters of the story without necessarily having them interact with the protagonist or any of the other rival characters. Thus, the characters themselves are not just treated as hurdles for the protagonist to pass, but are treated instead as actual people, representing their own sets of thoughts and ideals. These ideals mainly manifest themselves in answering questions revolving around one of the two central themes of the story. The first question being “what makes a king?”, and the second being “what makes a hero?” They all have different answers to provide, but none of the answers are treated as the correct one. Even Saber’s ideals, although they seem like they are the noblest ones, become subjects of mockery for Kiritsugu and Rider respectively, and yet both of these characters are treated overall as sympathetic. Even Archer whom originally comes across as a typical villain, gradually manages to build an air of dignity around himself. The show itself is different from “Fate/Stay-Night” in that it is the characters that drive the plot forward, and not the other way around.
Though as interesting as the characters are on their own, where “Fate/Zero” really starts to shine is once the characters do interact with each other. Not only does each character have a “master/servant” relationship with at least one other character, they also find dynamic relationships with other characters that are constantly changing as the story progresses. Some characters become enemies, some become allies. Some enemies become friends, and some allies become foes. Pretty much all possible forms of interactions are explored at one point or another. The only character that is seemingly left out would be assassin, which is only fitting because assassins shouldn’t be interacting with anyone in the first place.
The smart thing about the character dynamics is that because there are so many of them, if it is your first time watching (or reading), it becomes pretty hard to predict where each one will lead because a lot of times they conflict with each other. The use of red herrings is all over the place. One example is the setting up of Waver Velvet’s character as someone seeking a way to prove his worth against those who doubted him. You would think that he was being set up to go against Kayneth El-Melloi at some point and yet the only time they interact, Waver is too scared to even move. Kayneth is instead set up against Kiritsugu, as well as to some degree Sola-Ui. Eventually, Waver grows out of his previous mindset completely and recognizes that he is powerless. Something you would probably never see if this had been any other conventional story. A similar example can be seen with the character Tohsaka Tokiomi. One of the most interesting aspects of “Fate/Zero” is to just look at where each character starts out, and compare it to where they eventually end up. There are many surprises throughout.
Now the content of the story is as you would expect from Urobuchi’s reputation, very dark. It doesn’t have the typical crapsack setting that you’d usually see in dark stories, but it is dark in other ways. There is a point where a man almost strangles the love of his life to death because she doesn’t understand that he is killing himself, trying to save her daughter. The darkness of it has a sort of poetry to it that makes it emotionally provocative. At another point, a man and his wife are shot to death in cold blood, even after giving up their only chance at winning the war, believing in the deceptive promise that they would keep their lives for doing so. Much of the story contains moments like these, which provide a taste of cynicism and irony.
There is also an interesting “outside the box” sort of thinking when it comes to some of the ideas used that I want to bring attention too. First off, just the idea of having a main character that uses modern guns when everyone else is using magic, and swords, and whatnot is pretty brilliant. I remember having conversations with a friend when we talked about how easy it would be to kill Voldemort if only you just shot him. Just because magic exists, it may not be the optimal way to go. Then there is the moment when Berserker uses his power to take control of any object and use it as his weapon, which he uses to take hold of a jet, and then its machine guns. You shouldn’t bring a knife to a gun fight, but there is no reason to not bring a gun to a magic fight. Speaking of fighting, if you are only looking to see some great battle animation then you would definitely enjoy the show even for that alone. The Berserker vs Archer fight especially is a sight to behold.
Now of course, one can’t really talk about “Fate/Zero” without drawing comparisons to “Fate/Stay-Night”. The writer of the original visual novel Nasu Kinoko, has a passion for writing exposition and lore. One of the reasons that the setting of the story is as rich as it is can be credited solely on his vivid and detailed explanations that go as far as to tell us for example of the difference between a mage and a sorcerer, what kind of authority a command spell has, what attributes a servant gets from being of a certain class, etc. All of this has created an impressive platform for the story, and it is something you can see consistently throughout his work.
With that said though, Nasu Kinoko is not the best storyteller, and it becomes very apparent when compared to Urobuchi’s writing in “Zero”. The character aspects mentioned above is one example. Another example is the structure. For some reason, “FSN” chooses to tell its story in a day by day fashion. This quickly becomes formulaic and in many ways makes the story illogical; because it gives the story a strict pattern to follow that becomes predictable. The mornings are always spent at goofing off, the middle of the day is spent at doing all the serious talking, and the night is when they head out to fight a single specific enemy. Then they return back to their homes and repeat the same thing the next day. Compare this to “Zero’s” more versatile storytelling, in which the characters are constantly on the move, hardly ever staying at the same place all the time, with some battles taking place immediately after one another, and with varying amounts of participants each time. Any time could be a time to rest as well as a time to be alert, because you never know when the enemy will strike, just like how it would probably play out if this was in real life. Not only does “Zero” contain no filler, but it would be impossible to have filler because there would be nowhere to put it. The story simply doesn’t pause. If one character is taking a break then someone else is up to something in the meanwhile. That is quite the difference from having the luxury of being stuck in a magical battle royale and yet finding the time to casually go to high school like a regular student.
Thematically, “Fate/Zero” is most reminiscent of the “Unlimited Blade Works” route of the “FSN” visual novel. It deconstructs the notions of heroism and challenges the concept of a noble warrior. As the story goes on, the morality of the characters become cloudier, and the focus of their battles shift. For the characters, it becomes not so much a fight against others as much as it becomes a fight against oneself.
“Fate/Zero” is pretty much what you get when you take a concept that exists, figure out how to elevate it to its highest form, and then pour as much ambition and effort as you could possibly muster into it to make it all come to life. Studio ufotable has done a remarkable job, and the end result is something completely out of the ordinary.
Alternative Titles
Japanese: フェイト/ゼロ
More titlesInformation
Type:
TV
Episodes:
13
Status:
Finished Airing
Aired:
Oct 2, 2011 to Dec 25, 2011
Premiered:
Fall 2011
Broadcast:
Sundays at 00:00 (JST)
Licensors:
Aniplex of America
Studios:
ufotable
Source:
Light novel
Duration:
27 min. per ep.
Rating:
R - 17+ (violence & profanity)
Statistics
Ranked:
#2992
2
based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity:
#79
Members:
1,502,509
Favorites:
33,698
Available AtResourcesStreaming Platforms | Reviews
Filtered Results: 238 / 243
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Your Feelings Categories Feb 24, 2013
One of the most impressive achievements a writer could make is to take an existing concept and make you look at it in a completely different light. This is a feat that is often demonstrated in the works of Gen Urobuchi, and perhaps “Fate/Zero” is the work that exemplifies this in the most literal sense, as it is Urobuchi’s way of making his own imprint in the already existing “fate” franchise. It is the prequel story of Nasu Kinoko’s original “Fate/Stay-Night” visual novel, telling all about the events of the Holy Grail war of 10 years ago. With a level of ambition that goes through
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Nov 13, 2014
This a review of only the first half of Fate/Zero
Fate/Zero is the prequel to the VN Fate/Stay Night. Set during the 4th Holy Grail War, Fate/Zero lived up to what i expected but more. I had watched part of studio Deen's adaptation of Fate/Stay Night and ufotable's Fate/Stay night Unlimited blade works and thought i should give Fate/Zero a try. Story: Fate/Zero take place during the 4th Holy Grail War, 10 years before the events of Fate/Stay Night. The grail selects 7 master to take part in the war by assigning each master a servant. The story take itself very seriously and very well written The ... Apr 17, 2015
After rewatched this anime about 3 times i believe that now i am in a position of writing a proper review about it without any mistakes about my judgement. Fate/Zero is a prequel to the popular anime Fate/Stay Night(Main route) and Fate/Stay Night Unlimited Blade Works(Another route). I would like to mention here that if you havent watched any of the Fate/Stay Night then just go to Fate/Stay Night Unlimited Blade Works because compared to the other one, this one is just a masterpiece.
Story - 10 Just like the other Fate series the plot is about the same. The fourth Holy Grail War is about ... Jun 1, 2014
"Glory lies beyond the horizon. Challenge it because it is unreachable. Speak of conquest and demonstrate it"
Rider (Fate/Zero) And thus, I shall try conquering the hearts of my readers, as every soul deserves to see the jewel of an anime that is Fate/Zero. *This review accounts for both season 1 and season 2 of Fate/Zero. Fate/Zero, prequel to the widely known series Fate/stay night, details the events of the 4th Holy Grail War; 10 years prior to the events as seen in Fate/stay night, which covers the 5th Holy Grail War. The setting is not any different: - 7 Masters, which are usually magicians, all with the ... Aug 6, 2015
The first half of Fate/Zero is a tour de force of character building, technicality and the portrayal of ideologies and conflict, while also serving as a strong foundation for Ufotable’s ever expanding Type-Moon animated universe. In spite of occasionally awkward structure, unclear character motivations and questionable directorial decisions, Fate/Zero succeeds on so many levels that these flaws may almost be forgiven.
The story of Fate/Zero begins with the introduction of the seven masters, who have been selected to fight in the Holy Grail war, and their respective servants. During this time, the focus is given to their motives, beliefs and nature, allowing the characters to (with ... Feb 25, 2015
Fate zero .. one of the best animes i've ever seen. Personally i enjoyed this anime a lot but i will try to be as objective as possible.
This review is for the both seasons. This anime is a prequel of both routes Fate/stay night and Fate/stay night unlimited blade works .. there are a lot of opinions about the order of the shows .. some say you must start with fate zero, others say you must start with Fate stay night .. well it's up to you. My opinion? It's basically the same. If you like to know the future, to know what is ... Apr 2, 2020
“Justice cannot save the world. It’s useless.” – Kiritsugu Emiya
This review covers both seasons of Fate/Zero. 🏆 10/10 Holy Grail War, a battle of 7 masters and 7 heroic spirits for a holy grail, fight until one winner is left to able to be granted one wish from the holy grail. Fate/Zero is dark, intense, and action-packed, essential for anyone who wishes to get into the Fate franchise. 🎬 Story - 10/10 Surprisingly well-composed and amazing storytelling, being dark, intense, and action-packed, giving off a real serious vibe, no comedic included. ... Jun 7, 2015
The Video Review is out, but here is the written review. This Review covers both seasons of Fate/Zero.
Story - 9/10 Set 10 years before the story of Fate/Stay Night, Fate Zero follows the story of 7 masters as they fight in the Fourth Holy Grail War. The concept is still the same as it was with the original, however it is more and explained better in this adaptation. 7 Masters summon a servant to fight for them, in order to obtain the ultimate wish fulfilling device known as the Holy Grail. One thing Fate/Zero has going for itself is its maturity. Unlike the original Fate/Stay Night, ... May 16, 2015
"The Sun killed a fly on a wall."
There are all kinds of people in this world and everyone is different. We cannot be the same, we should not be the same, that would kill the point, that would kill. Kill! Kill… No one knows what tomorrow brings us. No one, remember that. And no one can understand you better than you. If you still cannot understand yourself, continue. But the only thing that can save this world is understanding. Mutual understanding. And belief. Belief in others, in the unbelievable, in yourself. So, believe this, understand this, make the light shine brighter. And so, let this ... Dec 24, 2011
[This review probably contains some generalized spoilers, and it's probably leaning slightly towards fanboyism. It's extremely disorganized, but it's also insightful. ]
Fate/zero is by far, the top show aired this fall season. Now what makes Fate/zero the “best” of the season? Well, numerous reasons do. In comparison to the sequel Fate/stay night (sequel was adapted prior by another animation studio), Fate/zero was animated by Ufotable. Ufotable was the production company between the acclaimed Kara no Kyoukai series. This being said, Fate/zero boasts top-notch production quality along with vivid storytelling. (I normally don't do blatant summaries, but it's kind of necessary for this review. Fate/zero basically ... Dec 24, 2011
In its three months run, Fate/Zero has managed to amass quite the following. It dazzles the audience with its highly stylized visuals, sports a fanciful narrative and boasts a multidimensional cast of characters. It’s certainly a complete package that any anime fan will enjoy and doesn’t really require comprehensive knowledge of previous Type-Moon works to be appreciated despite what others may tell you. It’s a prequel that can stand and be valued on its own terms.
Fate/Zero is set up as a prequel and takes place 10 years before the events of Fate/Stay Night. Yet despite the continuity between these two works, they share little ... Jan 6, 2016
Let me say it straight: I'm reviewing only the first part of the show, since it is a split cour. Everything written here applies only to S1. Also, I'm a huge fan of the original VN and Nasuverse as a whole. I guess, the review definitely has some bias.
Sometimes, a show needs exposition, because otherwise it is impossible to tell a complete and logical story. The exposition is needed to set up the characters, the stage and the events leading to the main part of the series. The first cour of Fate/Zero is such a case: it is just an infodump containing everything necessary to ... May 3, 2015
I've just reviewed the Fate/Kaleid Liner Prisma Illya. Like I said there, talking about the Fate series is like talking about Mercedes-Benz: it has the quality, prowess, elegance, and legacy.
So to reiterate, if Fate/Stay Night (2006) is like the Mercedes-Benz 300SL [to those who haven't read my Prisma Illya review, the 300SL is the car that Irisviel has], and Fate/Zero is the Mercedes-Benz SLS-AMG, and then the Prisma Illya is the Mercedes-AMG-GT. I've discussed the analogy matter of Prisma-Illya and Mercedes AMG-GT, so now we're going for the Mercedes-Benz SLS-AMG: the true Mercedes-Benz. True to the intention of Fate/Stay Night of showing what and how the Holy ... Jul 8, 2015
Fate/Zero is a fantastic anime with an epic art style and characters. The narrative is engaging from start to finish although some dialogue can become boring. The action scenes never disappoint and are always beautifully animated. Fate/Zero's setting is a little underwhelming, and does not hurt the show nor add to it. The music and sound design in the show are fittingly epic and energetic. The theme song took a little while to grow on me, but is worthy of praise for its thrilling chorus. All of the characters in the show have something interesting to offer to the
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Feb 5, 2012
Stop! Who would cross the Bridge of Death must answer me these questions three, ere the other side ye see.
What... is your name? -My name is sir Xpwn3ntial of MAL! What... is your quest? -To seek the Holy Grail! ... Jan 12, 2012
Fate/Zero had some big shoes to fill. Based on a series of light novels that serve as a prequel to one of the most beloved visual novels of all time, animated by Studio ufotable – which has proven itself deft at adapting Type-Moon material with their fine work on Kara no Kyoukai – and with a soundtrack composed by none other than Yuki Kajiura; it's no surprise that fans were ecstatic in their anticipation. Hype is of course a dangerous thing, known to backlash horribly when it spins out of control.
Which makes it a relief that Fate/Zero is quite good. Great, even. For the uninitiated: Fate/Zero ... Oct 13, 2012
I will start off by saying, that I went straight into writing this review after finishing the first season. Having not watched the second season, this is a unbiased point of view of solely the first thirteen episodes of Fate/Zero. I would have liked to review the whole two seasons together, but the sudden division has left me with no choice. Not having the substitution of a visual novel, in a sense, I feel that the first season was overrated. There was no comparison to the seemingly "superior" VN of Fate/Stay Night. Thus much of the ratings must have been based on a a first
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Dec 29, 2012
Note: this is a review of both seasons of Fate/Zero, seeing as it's a singular story that was split into two seasons for reasons not related to the plot.
Since the dawn of mankind, humans have been creating stories. Many of these stories centred around lives and adventures of special individuals or groups of people, legendary larger-than-life heroes who performed superhuman feats on a regular basis, defied the Gods and odds and boldly looked Death itself right in the eye. Both Gods and Fate toyed cruelly with many of these heroes, either for the sake of their own amusement or because these legendary individuals dared to ... Aug 8, 2015
"A king must live a grander life than any other’s, and stoke his people’s feelings of admiration! He who is worthy of all heroes’ envy, and he who leads their way, is king! Therefore, the king is not alone. For his will equals that of all his followers together!" - Rider (Fate/Zero)
Honestly I was very apprehensive when starting Fate/Zero. I didn't know what to expect from it but what I got was a great surprise. Story: The story of Fate/Zero is this, several big families pick a representative to fight for them in the 4th grail war so they can get a wish. The ... May 20, 2015
Fate/Zero is exciting. The amount of substance in the writing is beyond belief, and the unconventionality of the morals and characters make it inherently interesting.
The show focuses heavily on Kiritsugu Emiya and Kirei Kotomine, though no protagonists are entirely selected and all sides get screentime. Even though they both appear to be uninteresting and unlikeable, both of their struggles and their relationships toward other characters and servants are captivating. Kiritsugu wants to “save the world” and be a “hero of justice” and rid it of evil and war, yet he commits a slew of horrible murders and deceptions to reach his goal. Kirei is an ... |