The United Earth Sphere Alliance is a powerful military organization that has ruled over Earth and space colonies with an iron fist for several decades. When the colonies proclaimed their opposition to this, their leader was assassinated. Now, in the year After Colony 195, bitter colonial rebels have launched "Operation Meteor," sending five powerful mobile suits to Earth for vengeance. Built out of virtually indestructible material called Gundanium Alloy, these "Gundams" begin an assault against the Alliance and its sub organization OZ.
One Gundam, whose pilot has taken the name of the slain colony leader Heero Yuy, is forced to make a crash landing into the ocean after an atmospheric battle against OZ's ace pilot Zechs Marquise. Upon coming ashore, he is found by Relena Peacecraft, daughter of a peace-seeking politician, who witnesses Heero's descent to Earth. Although neither of them realize it yet, this encounter will have a profound impact on both their lives, as well as those on Earth and in space colonies.
Gundam Wing enjoys a hefty helping of popularity in the eyes of western otaku alongside with its brother, Gundam SEED (whether this is a pro or not, is up to the viewer). Wing can owe its success to one of many things. It began its American broadcast just as anime was starting to peak to the next generation, a large and somewhat epic plot contrasting many simple episodic American cartoons or, Wing could simply owe its success to the bad assery of Wing Zero (say what you will - those wings trounce 90% of the Gundams made).
The story, like all Gundam plots revolve around
war, two opposing factions of space and the earth, a boy and his chance encounter with a Gundam. At first, GW bombards you with the names of many factions and organizations that play a key role in making the world of GW what it is. When you truly begin to grasp what a certain organization is and what it stands for, it has just been defeated and wiped from the show. Although, quite annoying, GW exemplifies the concept that, those who don\'t evolve, won\'t survive. Throughout the first half of the series (before the emergence of Mobile Dolls), GW centralizes around world events caused in response to the happenings of the main characters and their actions. As the plot moves along, we take a more personal look at the main (~8) characters - why they fight, what their objectives are and who their allies/enemies are. In the final curtain, both these plots come together for the inevitable \"Gundam Final Showdown.\" Action is spread out enough to keep the viewer entertained but remember; GW is not a shounen anime. The plot encompasses the soldiers of war and their actions for their respective sides.
Animation and Sound
This is no KyoAni work, but it\'s also nothing close to the bottom of the barrel. GW\'s animation is mid to high quality (even for 2007) thanks to Sunrise. Most scenes take place in the dark of a room or space so remember to turn up the brightness. Animation quality drops at points (a given) but even then, it\'s appealing enough to keep the screen on. GW isn\'t as clean as SEED nor do the mobile suits have the same shiny effect as G.U.N.D.A.M\'s but given the time difference, it\'s understandable. Most of the OST in GW consists of great battle music to fit the occasion. Battle armament sounds are top notch, especially Heavyarm\'s guns and Wing Zero\'s shoulder vulcans. The largest ball drop is the lack of music during most anti-climactic scenes - making them quite dull. As well as random sound effects when character comes to realization about something.
Ah, therein lies the success to any Gundam. As said before, those that don\'t evolve, won\'t survive. As such, each and every main character (8 by my count) goes through a change or situation where they must make a choice. This pseudo character development grants us a clearer view on each character\'s motives and reasoning behind their actions. GW sports a large cast where each main character is paired with another of the opposite sex for contrast/similarities. Not including the immense support cast, GW already has lots of names to remember. But don\'t be intimidated! Most non-essential characters die within a few episodes anyways. Jokes aside, it\'s very easy to remember all the important characters and the support character or the day.
Although I wasn\'t pumped for this review, GW is still a great watch. It\'s one of those anime\'s that suffers a lot of disdain for the popularity it gets. It\'s in the eye of the beholder whether you\'ll like it or not. The first 20 or so episodes is great - political manipulation and backstabbing at its finniest. Then the centrality shifts and once more towards the end - essentially, you may not like what you see at first but remember, there\'s about 3 \"arcs\" in which the genre wavers to appeal to more audiences.
Even though the characters tend to have more one-dimensional personalities, it’s used effectively in a way where they can be distinctive and stand out, and serves as a motivation to develop the characters in their own way. All sides of the conflict have characters that have beliefs in why they do what they do, and you can sympathize with them. Certain characters will consistently change because a new revelation or turn of events will unveil that will impact them, and you can say it’s a reality of politics and war which I think is presented in a less complex manner in comparison to Tomino’s Gundams.
With the previous Gundam series, G Gundam being more hand to hand oriented, this series goes back to the traditional space battlefield with guns, lasers, and missiles, and are taken to a whole new extreme. The fights are fast paced and diverse with the many mobile suits that are present ,and the environments they all take place in such as land, sea, air, and space, are always exciting and you’re getting something different. With the use of coloring and resolution, it is easy to follow the fast paced action this series has to offer.
Like the characters, the mobile suits themselves that contain singular but yet distinguishing traits all have their uses and are given equal time to stand out. Like the Wing Gundam is the all rounder, the deathsytche being close range, and Heavyarms being long range, etc. And also, the skills of the pilot will also effect the outcome of how the mobile suit can be used. Such as when Heero had to pilot Heavyarms for example. And you also have the Mercurus and the Vayeate which represented offense and defense and I feel that the staff read the art of war first to apply some of the principles you see in this series.
The character design also brought in a traditional “bishounen” design to the franchise. Nothing wrong with that. They are also very diverse and distinctive in which once again their features are distinguished. I love how the expressions come across and the use of costumes. I also found it unique that this series plays homage to Char Aznable through Zechs Merquise with his get up so you’re basically getting Gundam, Zeta Gundam, and Char’s Counterattack all rolled into one with this series.
I’ll have to say that both the English and Japanese voice cast is probably the best I’ve heard in any anime in both name recognition and performance. On the Japanese side, you have big names like the multi-talented Midorikawa Hikaru playing Heero Yuy, and there’s also Mark Hildreth, the voice of Terry from Fatal Fury playing him in English. They both do a convincing job of making Heero coming across as something of an emotionless being who exclusively cares about what he’s doing. And the charismatic Koyasu Takehito is very menacing as Zechs, but I really like how Brian Drummond, the English actor does a much better job of bringing out his compassionate side. I also really enjoyed Brad Swale’s portrayal of Quatre, I thought it was far superior to Orikasa Ai’s performance. Granted Quatre is the most human, I just thought that even though he is played by a woman in the Japanese version, he sounded too feminine, but the English version was just perfect.
The music itself is classic and one of the most addicting soundtracks you’ll ever hear that also defines Jpop in the mid 90s. When it was on Toonami, I thought it was cool that whenever they played the opening themes, Just Communication and Rhythm Emotion as a background song, I thought it was awesome they retained it in American TV. If it were 4Kids, they change it to some lame rap. But I thought the music also defined the intense and adrenaline rush nature of the show.
Granted I do believe this series is a great gateway to the Gundam universe, I personally don’t believe it should be used as a barometer to what defines a great Gundam series. Each Gundam is different. You can’t compare this series to 08th MS Team, or Zeta Gundam. But this series does have its significant flaws like all other series have, and which is why I have never given any anime so far an overall perfect 10/10. But if anything annoyed me about this series, it is most certainly Relena. I remember after Gundam Wing aired, there were websites in dedication to her death. I’ll admit I was and still am one of those fan boys who wish Relena died. She’s like the Hillary Clinton of the anime universe. And I don’t mean that as a compliment. I find her to be annoying, and a hypocrite. If you have seen the series, you know what I’m talking about, and if you want to know, check this series out.
Whether brought in as a pure import of the original content at hand or a distillation of several ideas taken from it to form a new product, Japanese media, and its aesthetic sensibilities, have constantly found its way stateside throughout the decades. From live-action shows to those of the animated variety, the stylistic fingerprint left behind by this cultural entity has continuously drawn the attention of curious onlookers. A curiosity that's led to you, the reader, and me, the writer, to this point of intersection. And from all the decades that this media has been funneled into the states, perhaps no other time period has
proven to be quite as pivotal in kick-starting the western anime fan-base quite as prominently as the period in the 90s. While the 2010s has congregated an international community with the most apparent signs of community growth, it's the 90s where the fledgling stages of said community were truly seen taking form.
Among the series that helped cultivated this young fanbase, Gundam Wing was one of the biggest to make its debut, becoming a tent-pole entry that not only served as a gateway title to the Gundam franchise but perhaps, more importantly, a show that became many viewers first exposure with anime altogether. Because of its status as many people's initial experience with the medium, or at the very least, their first conscious discernment between Japanese and Western animated works, a great deal of nostalgic value has been associated with it. A predicament that would inadvertently lead to a lot of blind appraisal under false pretenses, whether the parties in question were aware of it or not.
Its influence in the western climate is undeniable but that doesn't negate it from the same baseline criticisms applicable to any other show. And in that regard, Gundam Wing is far from a timestamp of fidelity and quality-control. While its production values have certainly stood the test of time — with sharp edits, gorgeous matte paintings, ear-worm industrial synthpop mixings and fluid animation that could go toe to toe with many titles being produced today — the screenplay, on the other hand, wasn't so lucky, falling victim to the common narrative conceits of its time period.
Overwrought with needless plotting manipulation, contrived idealistic monologues delivered by cardboard cutout personalities, and a narrative that quickly spirals into a chop suey of hackneyed writing; Wing was Gundam's messy attempt at a rule-of-cool political shounen. An attempt that got all the attributes correct on the surface, but when brought under an analytical microscope, barely kept its head above water. Where past installments found an equilibrium between teen angst and the war drama that facilitated it, Wing ended up fumbling this formula with wrongheaded attempts intended to capture a younger demographic, while seemingly forgetting the fact that it already had that demographic in their back pocket, to begin with. It's the kind of creative misfiring only possible by the hogwash of self-obsessed auteurs being allowed to run amok. It certainly succeeded in creating easily digestible entertainment but sadly at cost of proper storytelling. Today, we'll shelf whatever nostalgic value the show has with the community, as we attempt to examine it for what it is and not what landmark value it may have held.
The story starts out like any other in the franchise, with a conflict brewing between two separate factions: one found on earth (United Earth Sphere Alliance) and the space colonies that occupy the heavens. And in the wonderful Gundam tradition of dressing up opposing factions in broad strokes of fascism, The Alliance in this iteration represents our big baddies, extending their oppressive control over the space colonies with such aggression that even Benito Mussolini would blush. It's the kind of setup that alludes to a grandiose battle to determine supremacy, and we do certainly get to see something like that play out, but the plotting used to get to that power struggle, was, for the lack of a better word, laughable.
The Gundam franchise has always used teen pilots in their series as conduits to channel their themes of warfare and human ethics. And while what I'm about to say may seem like a trivial detail, it's the core difference that separates successful installments in the franchise that still manage to feel plausible, from those of the likes of Wing which could only muster up all of its creative juices to obtain juvenile status at best.
This core difference I speak of is the allocation of character relevance.
In 79 and Zeta Gundam respectfully, Amuro and Kamille were both talented pilots due to their upbringing and new-type abilities, but there was never a point in time where their involvement led to the tipping point that determined the outcome of any given large-scale battle. They were more adept than the average soldier but was ultimately just another person operating under the guidance of a small rag-tagged group, which was itself just a small cog in the machine, manipulated by the governing parties as they saw fit. Regardless of their individual talents as pilots, they didn't win wars single-handedly; there was always a group effort, involving the sacrifices of many people on both sides. Even Char Aznable, considered the best pilot in both series, had to rely on the strength of others around him to achieve victory in any given battle.
The point I'm trying to make here is that no one was ever an end-all-be-all trump card for winning the war. The teen pilots may have been incredibly strong relative to those around them but that's all they were: strong. Nothing more, nothing less. But this is where Wing differs significantly, and not for the better.
Unlike before, the teens weren't just strong this time around, now, they've practically been turned into God-sent messiahs... EDGY God-sent messiahs at that (sigh).
What once took the collective effort of battalions fighting against each other to cause a dent in the war, was now reduced to the actions of a handful of angsty teens with a mech suit, pent-up rage, and an endless line of fodder to mow down — cool poses and manchild yelling notwithstanding. And yeah, I know what you're thinking "But ZephSilver-sama, what's the problem with that?" Well, my young Padawan, have patience, I'll explain further once we address another pressing issue with Wing. That being its treatment of war factions and politics.
A Coup d'etat; common occurrences during wartime, and one that the Gundam franchise readily utilizes to spice up its content, and understandably so. Whenever any governing party finds itself at odds with the militaristic stronghold that keeps it in power, it's basically a powder keg waiting to blow. For Gundam, that translates into a cool ass firework display of mecha action, pink explosions, and blood confetti just waiting to happen. And Like any good thing, moderation is key. And as you've probably guessed by now, this is an understanding that escapes Wing. Coup d'etats are expected events but the amount of times that it ended up occurring in Wing is just unrealistic, to the point of approaching parody.
The mere act of existing as a governing entity in Wing basically assures you a one-way ticket to shitsville. There is zero stability in this universe. A constant potpourri of back-stabbing and upheaval. This fickle game of musical chairs between alliances became so bad at times that any given character could find themselves supporting no less than 4 separate groups in the course of the show's 49-episode run. Wing, despite its simplistic narrative, was constantly asking its audience to keep tabs on several moving parts simultaneously. A type of sensory overdrive where tertiary factions were constantly sticking their necks out to remind the viewer that "they still exist!"
The constant betrayals meant that there was no true side for the audience to follow or individual motivation worth investing into, turning the human race into a marginalized group of trigger-happy neanderthals. With no solid conviction for the numerous groups that sprung up and a mess of Heel-Face Turn characters that easily switched sides at the whim of whatever the screenplay belched out at any given episode, what was left in the end were our teen pilots (a.k.a Emo Power Rangers), as they rode in on their high horses providing the answer to everything. And by "provide answers" I mean they blew shit up while reciting their edge-lord diatribes.
Using youths as the poster children for justice is one thing, but making them the sole proprietor to end the human race's problems is a complete other... and no, I'm not being hyperbolic either. Our five teen edge-lords: Heero Yuy, Duo Maxwell, Trowa Barton, Quatre Raberba Winner and Chang Wufei, were tasked with taking on The Alliance's military stronghold, without the help of any backing nation or military group. Yes, you read that correctly. 5 teenage emo rangers are quite literally tasked with defeating a united earth front all by themselves... but perhaps even worse than that is that the show writes it to where such a ludicrous task is actually made feasible by turning the mobile suits into indestructible doomsday machines.
Because the characters were all one-note, personality-wise, they were often re-written to service whatever role the plot demanded at the time. This turned megalomaniacs into spokespeople for peace and vice versa. Something that was made all the more bothersome with constant bombardments of contrived, idealistic monologues. A notable example being Zechs Marquise, the show's watered down version of Char Aznable, where he made a 180 in mindset while still delivering his idealistic speeches that conflicted with his actions. There were times where he was quite literally trying to murder someone in cold blood while delivering messages akin to "peace and unity bro!" But it wasn't limited to him alone, as most of the characters cashed in on these long-winded, ass-backward speeches that were contradictory to their immediate actions on-screen. This failed attempt at adding depth to the cast did nothing but further expose their lack of dimension and characterization. And depending on your investment, this could make the experience enjoyable in an unintentional "haha, they can't be serious right now?" parody way, or just plain stupid in a "what were the scriptwriters smoking?" way. Thankfully, my approach was the former.
When taken by themselves, any one of these specific issues mentioned doesn't become a huge detriment to the story, but when they're compounded into a snowball effect of bad ideas meet even worse screenwriting decisions, that's where the true issue arises. What could have been a simple rule-of-cool political shounen, was now transformed into a molotov cocktail of messy outcomes, the likes of which was too far gone to be salvaged by a script revision.
Where all of this extra time went unaccounted for when addressing Wing's writing seemed to have turned up in the show's visual and auditory output. And boy did it pay off! Despite all the verbal carpet bombing I've directed towards Wing so far, even I can't find anything worth scrutinizing in these departments. Wing's production values are better than a vast majority of anime entries released in the 90s — hell, I'll even take it a step further and state that in its restoration form, it could outpace many entries in the early 2010s as well. Needless to say, this was also some of the highest production values seen from the Gundam franchise as well; not since Zeta in 85 has their been such a noticeable increase in audiovisual output.
With a staggering amount of saturated color gradients, physical encounters that had a tangible weight behind it, and an undeniable fervor for blood-boiling theatrics, Wing definitely delivered on visual spectacle. When you put aside the nonsensical propulsion that led to any given action scene and just soaked it in for what was shown on-screen, this was quite the crowd pleaser. Also, before we continue on, the J-Pop opening "Just Communication" by TWO-MIX is a national treasure that should be protected at all cost! And no mention of Wing's audiovisual appeal would be complete without making special mention of the aesthetically appealing design work.
When it comes to creating vogue-looking, rugged character models, very few can topple Shukou Murase. Though, at the time, that was yet to be seen. Being an up-and-coming creative, Murase secured his position as character designer based on his work on 89's Ronin Warriors Gaiden. A decision that he would prove wasn't a fluke with an extensive catalog catapulted by his newfound recognition on Wing, where he would go on to further lend his talents to titles such as Argento Soma and Gasaraki.
And last, but certainly not least, the mechanical designers themselves. While there were several names attached to the project, all of which deserving of a comb-over, I'll only focus on one; mah boi Hajime Katoki. When it comes to beefing up mecha designs to look like "Do you even LIFT bro?" steroid-memes (in a good way, of course), Katoki is your go-to guy. He has the magical ability to do with mecha what Jojo's Bizarre Adventure does to the masculine form, all the while making the final product appear plausible for the universe it's a part of. Which brings me to perhaps one of, if not, my favorite mecha design in the entire Gundam canon, Zechs Marquise's Tallgeese. This glorious, Roman gladiator inspired hunk of metal was just a demanding screen presence. It's a fan favorite for good reason and I'm inclined to support the appraisal that it has racked up throughout the years.
And yes, there were noticeable shortcuts taken at times, with a few still-image panning shots here and speed-lines there, but those sporadic moments of cost-saving techniques never detracted from the overall care given to bringing the entire vision to life. As a whole, the audiovisual output is where Wing truly shines.
After taking everything into consideration, both the good and the incredibad, I can't say I wasted my time with Wing. Sure, like everything else, it had its problems, but what in the Gundam franchise doesn't? Yeah, there were times where the issues mentioned impeded on my enjoyment and certainly other occasions where my invested interest was tested. But upon passing the finish line, looking back from where I started to where I eventually stood, at the very least, the journey through Wing offered up aspects worth cherishing. Even if they were aspects knee-deep in issues I'd rather forget.
Although Gundam Wing's historical relevance may have engulfed its actual inherent value, it's still a title I would recommend to others. It's not really one of those shows where you could divorce its issues through selective viewing, as is the benefit for something Like Zeta or 79 Gundam; where under the context of warfare and the understanding that the new-types are essentially hypersensitive, autistic x-men in space, excusing their irrational blurps of emotional responses to others become acceptable. With Wing, the issues found are far too deep-rooted, corrupting the very foundation of its script that everything grows out from. You can cut the proverbial limb off of Zeta or 79 Gundam and still be left with something functional, but attempting such an act on Wing is no different than taking to its head with a swift guillotine strike.
With all that being said, approach Wing with reasonable expectations. If you walk in understanding that it's Emo Power Rangers vs The World, with the added benefit of having high production values, then you can walk out unscathed, taking with you a fun viewing experience and another legacy title under your belt.
If you are a fan of Gundam Wing you may not like this review.
Am going too, go ahead and judge Gundam Wing for what it is and not the base of nostalgia love that I use too, have.
Also, keeps this in mind I was one of those kids whom grew up with Wing and loved it. Also, I didn’t complete the series when I was a kid because at the time period Gundam Wing was slowly disappearing out of Cartoon Network along with Outlaw Star and Cowboy Bebop so I never finished the show back then but for what I saw in Gundam Wing
I love it.
Many years later many people that I know recommended me too, watch this show again because I didn’t finish it back then. Then I decided to, watch it from start to, finish and well am going too, be real honest with you all.
I don’t think Gundam Wing is as awesome as I thought it was. Infect I actually think it’s one of the worst Gundam shows. Why do I think are one of the worst Gundam shows you will find out this review?
Hello, everyone, this is Shawn aka KurataTrigger and welcome too, my review of Gundam Wing and with out of the way let’s gets started.
It is the year after colony 195. The earth alliance along with OZ and the Romefeller Foundation is in total control of the five colonies and space too, fight back against them the colony scientist commences operation meter and sends five young mobile suits pilots too, fight for independence. The five young pilots being Heero Yuy, Duo Maxwell, Trowa Barton, Quatre Raberba Winner and Chang Wufei. Throughout the series the five must battle the best that OZ has too, offer including the leader Trace Khushrenada and the right-hand man Zechs Marquise.
Now I have some good things too, say about Gundam Wing story but at the same time a lot of bad things.
The story of Gundam Wing is what you expect from a Gundam show. The colonies are being oppressed by a powerful faction and are now declaring independence. However as the series progresses we are introduced too, new elements and plot twists too, make the story feel fresh. I thought some story elements were kinda enjoyable too, watch. The themes and messages in Gundam Wing are much-simplified compare too, other Gundam shows including the universal century timeline which I personally didn’t mind the themes and messages being more simple but what really irritated me about its the messages and themes presented in wing are rather preachy with certain characters in the show spouting pacifistic nonsense with no substance whatsoever.
The pacing in Gundam Wing are horrendously bad where the first half has the pacing of a generic slice of life anime while the pacing in the second half has improved a bit I already feel tired of the show mainly due how slow going it was the majority of the series. Turn A Gundam may have slow pacing at the beginning but least with Turn An actually builds up its themes, has great world building, character building and has great story setup. Gundam Wing doesn’t have any of that. In fact, the worldbuilding and story setup are pretty pathetic.
Gundam Wing story also has a tedious political battle and the stupid and annoying narrator always dumping heavy political information on our heads expecting us too, take it all in. IT’S NOT GOOD STORYTELLING. It’s just painfully tedious too, listen and its puts the viewer too, sleep myself included.
Overall the story of Gundam Wing had the potential to be good but it failed in almost every way possible.
The characters in Gundam wing range from decent too, awful.
The wing boys all one directional personalities. Hereo and Trowa are your generic silent but deadly guys, Duo is the happy go, lucky buffoon, Quatre is a kind pacifistic pretty boy and Wufei is a hot-headed warrior. Now besides from Duo which I personally liked and I thought he was a fun and entertaining character to watch no to mention he a favorite Gundam Win character. The Wing boys are poorly written and unlikable from start to, finish. Heero and Trowa are some of the blandest characters I have ever seen in any anime. They are boring, static, they hardly developed as characters and most importantly they are pretentious as hell too, the point where I started too, cringe of how edgy they are.
I personally like Quatre in the beginning but as the series progresses he became kinda of a pretentious character in themes of his pacifism ideas not too, mention he became really unlikable in the second half.
Wufei is easily my least favorite of the wing boys. He is whiny, pretentious, poorly written too, the core and not too, mention he’s personally and ideals honestly made me sick. He’s the most forgettable character in the show because he barely does anything in the show apart from being a pretentious brat.
Now if you thought Wufei was an annoying pretentious brat Relena takes the cake for being one of the worst characters in Gundam. She always preaches about peace and pacifism and failing to realize that war cannot end by preaching about peace all the time not too, mention her motivations are downright stupid and annoying. Relena is easily the worst thing about Gundam Wing.
Also Relena obsession and romance with Heero are one of the stupidest love stories I have seen in any anime mostly because it isn’t clear how Heero feels and the romance itself was completely pointless in a long while
Zechs are easily my second favorite character in the show because unlike 4/5 of the Wing boys he’s actually a good and entertaining character too, watch.
Lastly we have Treize. Like with Zechs he’s a good character in own right and have more substance than any of the wing boys and Relena not too, mention he a good villain for a Gundam show.
As for the side characters were okay at best.
Overall besides from Zecha, Treize and Duo all of the characters range from average too, downright awful.
The visuals of Gundam Wing are outdated and have aged poorly. They're a lot of choppy animation and inconstant art and the anime that came out in 90s this are honestly unacceptable because I have seen better looking 90s anime like Escaflowne, Outlaw Star, After War Gundam, Cowboy Bebop and even G Gundam too, a certain degree.
Also, many of the characters designs look outdated and lack any detail.
Also, most of the battles of Gundam Wing lack impact and substance because of two major flaws that am going mention now.
First up the overkill formula.
Gundam Wing was the first Gundam title too, introduce the overkill formula where all the Gundams are all invincible throughout most of the battles with the grunt suits and it’s the challenges feel pointless until they go against mobile suits counted by main characters in the story.
The one thing that I pissed me off too, no end are the portrayal of the Gundams. A great Gundam battle for me is where it’s balanced with both sides struggling too, come out to the top. Not a mindless one-sided beatdown with the Gundams simply crushing down grunts suits like ants and flies.
Secondly the stock footage.
Oh, my god, there are tons and tons of stock footage used for the battles in the series. It honestly makes the battles really repetitive and downright boring too, watch. It’s almost as bad as Gundam Seed and Gundam Stock Footage Destiny (Gundam Seed Density) am not kidding when I say that
If there was a good thing I can say about Wing visuals is its variety of combat setting and the wing boy’s mecha designs.
The combat setting in Wing is unique as some of the battles will take place in the desert, forest, and a city.
As for the Gundam themselves, I really liked the designs as well the unique weapons that they have.
I really can’t say the same about the OZ grunts suits because they designs are horrendously bad. I honestly can’t blame them.
The Gundams are portrayed really poorly here. However, the Tallgeese design is good for what it is but I have seen much better Gundam designs from other Gundam series.
Overall the visuals in Gundam Wing are lackluster.
The soundtrack is good but it’s mostly stranded and kinda forgettable most of the time.
The first opening Just Communication is a good opening but there are better Gundam openings out there. The same can be said for Rhythm Emotion aka opening two.
The ending theme It’s Just Love is a mediocre and forgettable ending song.
Now for dub or sub.
Now I only watched Gundam Wing in dubbed but I have seen bits of the sub
This is going too, be an unpopular opinion but the dub in Gundam Wing are outdated and terrible.
A bunch of miscasts, bad audio quality and not too, mention they're are too, many bad performances especially from the side characters.
Lastly the whole IT’S A GUNDAM thing in the dub is honestly one of the stupidest things I ever heard. It’s so cheesy, overdramatic and not too, mention it’s downright annoying when the grunts usually say that just before they are killed.
The dub of G Gundam may be cheesy but least it had its charm. The dub for Gundam Wing has no charm and it’s stiff as hell.
Honestly, if you want too, watch Gundam Wing stick with the sub because the dub has aged poorly.
Here we have it Gundam Wing is not the best Gundam series out there. I really want like Gundam Wing more than I did because I liked it when I was a kid but now I simply cannot ignore its flaws.
The story is a poorly written mess, the pacing and world building are terrible, the characters range from decent too, downright awful, visuals have aged poorly, the stock footage is out of control, the Gundams are portrayed really badly, and the soundtrack is not that memorable in the slightest.
It’s not the worst thing in the world but I still think it’s one of the worst Gundam series that I saw. They're are far better Gundam shows than Gundam Wing like G Gundam, After War Gundam X, any of the U.C Gundam shows, Turn A Gundam, Gundam Build Fighters S1 and its squeal Gundam Build Fighters Try.
As much I wasn’t a fan of Gundam Build Fighters Try in the terms of story and characterisation it was an enjoyable Gundam title for the most part.
Gundam Wing has none of that.
Outside of Nostalgia Gundam Wing has aged terribly.
If you want too, watch Gundam Wing then more power too, you. If you liked the series then good for you but overall Gundam Wing are an overhyped 90s series that tries too, tell its own war story but fails in almost every way possible.
I give Gundam Wing a 4/10
Anyway, this has been Shawn aka KurataTrigger and I will see you guys next time were I review Turn A Gundam.