Will probably comment more on this later down the line at some point, but I have to just say for the time being that while it definitely still retained some of its redeeming features, the biggest disappointment of this second season for me was the alteration to the art style with the studio change. The change in visual appearance, which I registered as a definite downgrade, really took away something from the slightly more gritty and realistic feel season one had.
Season one had that and it blended well with the fact that in many ways the world of the series seemed to take place within a heightened reality - like within a game (since it's based on the tabletop roleplaying game D&D) and with characters who were on some level conscious of the fact that they were within a game or that their world had a certain gamification or gameplay aspects going on. From the references to the gods rolling dice in a literal sense to determine fate (of nations and kingdoms, individuals, etc.), to characters being referred to by their occupational titles and roles in adventuring parties versus more personal given first names. The appearance of the characters had a slightly more semi-realistic look which offset and balanced against that in a way which gave it a very fun and enjoyable feel. Felt like more realistic characters were struggling trapped in this crazy gameboard world. Whereas here, as I said in an earlier post on the sub-forum in a different thread topic, they basically neutered that subtle element of it by going with the slightly different but noticeable enough to be intrusive more airbrushed kawaii-fied generic look.
When judging the qualities of an anime, and that is a topic which comes up very often on MAL, I've made a point to say on many previous occasions that art style and animation are by far the least important major elements of an anime to me regarding what I value and prioritize in how I'll receive it and judge and evaluate it. So it's super rare that you'll ever see me go on about that being a troublesome enough element which detracted from one for me, but here it genuinely did. I just felt the change was absolutely awful, and that's a lamentable thing. In one respect, there's no use crying over spilled goblins' blood, but looking at it another way, I think it was a callous, not thought through decision and I do not like what it portends for the future of the series, if indeed it is a series which ever does go on to continue and get more seasons at any point in the future.
I also was not a fan of how there seemed to be a recurring tendency to cut away just at the moment when major battles were either going to fully start or start to get interesting. They would cut away from individual shots and sometimes from entire scenes, skipping to the end of a battle. Sometimes it seemed as if it was being done for censorship purposes to make it tamer and watered down, and sometimes for time and budgetary constraints of not wanting to have to animate too much motion and complex or fluid action sequences or not having enough time to fit into the episode (even though there usually wasn't anything else shown in any given episode which was so important and essential as to justify cutting out a bunch of action).
The first season is one I gave an 8/10 to and even long ago placed Goblin Slayer as a series in my Top 50 overall series on the basis of the first season alone (obviously, since the second wasn't out yet and the film from 2020 is just whatever and kind of a throwaway side story with a hefty amount of recap padding grafted onto it), whereas this season to me is more of a 6/10.
The reason for the lowered rating is definitely:
1.) Uglier, more unfitting art style which seemed to remove something of the spirit from the show
2.) Presumably censorship of action scenes
3.) Dulling down of action scenes, presumably for money and time
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