Pylia said:@Thigh_Tide
Ok, one last response from my site, as I'm fed up with this discussion and don't wanna waste more time clarifying how your assessments of me and my statements are majorly wrong or inadequate.
If you're not going to explain why I'm wrong, I have no reason to assume I am. If you want your point to be gotten across properly, make it so, rather than pouting about it.
"You're saying they are a second choice in the absence of "competent" animators."
I'm saying they're the needed "alternative" due to the lack of competent animators in 2D, as that's what anime is majorly produced in, primarily.
Did you even read this sentence back before sending it off? You've just repeated exactly what I said, you find they are chosen in the place of 2D animators that supercede them.
If the production committee hires a 2D studio, the primary motive (normally) is to present the anime in 2D.
When a studio is hired to produce a work, the primary motive for doing so is to get an animated version of the work made. You're adding the word "2D" thinking it aids your point, but the same can be said in opposition - i.e, "When a studio hires a studio that uses both 2D and 3D, the aim is to present the anime in 2D and 3D.
Logically, the bulk of additions of 3DCG that don't follow specific artistic intent are, in these cases, substitutions, though not for being "inherently inferior," but due to clashing visual consistency.
Ah, only now you specify artistic intent, after it was specifically pointed out to you, and only to dismiss it as an exception.
Further, you ignore the fact that 3D integration takes lengths towards consistency, by matching artstyle, lighting and framerate.
As they're a "completely different discipline of animation." (as you said yourself) Therefore, I separate them as such. So, when I don't include them in the "competent workforce" the focus isn't on "competency," but on "workforce," as we've different teams with different skill sets, building a different "workforce" altogether.
You did not make it clear that was how you chose to split up the two groups. Stating now that you were doing so all along comes off as panic.
Not to mention, that doesn't even begin to disprove my view on the matter, since I already pointed out how it applies when both gorups are in fact split apart.
Something OP seemed to understand hence their immediate agreement with my comment, making your interpretation the least, not impossible, as yours' seems to prove the least, but the "implications" aren't as clear as you'd like to make it sound.
Argumentum ad Populum. The fact that one random person agrees with you is meaningless.
"That isn't incompetence though. An incompetent person is one that does not have the necessary skills to achieve a task, thus, an incompetent animator would be one unable to draw, for instance."
I consider it a given in this context for you to know what "competence" means, so there is no need to explain.
Are you seriously saying your response to me showing you the exact, dictionary definition of the word is to say "actually it means something else," and, even worse, not even say what you use it to mean? How, frankly, idiotic.
Therefore, my comment you respond to, here, mentions reasons why the number of "competent animators" isn't there to keep up with the production demand instead of redundantly telling you what an animator without the necessary skill set is.
What? When did I ask for an example of an unskilled animator, what are you talking about?
Ergo, doesn't it mean numerous hired animators don't lack competencies, including sufficient drawing skills, because they sadly do so.
Elaborate. This sentence makes no sense, you affirm a negative with a positive. Do they have competence or not?
As one example, recently it's a commonly discussed issue, how in their dire need for animators anyone on Twitter, who dares, to imply, to be familiar with animation to get DM'd, despite some of these people being completely unfit. I mean, even literal high schoolers aren't save from being requested.
"DO NOT take anime work if you don't know anything about japanese notations, and if your draftsmanship is still very unstable or lack proper foundation. You will put even more burden on already tight schedules"
"When the other people working down the line like directors and second key animators have to fix or even redo everything. Keep this in mind: Your goal shouldn't be to get anime work, but instead, aim to be a competent animator before that."
"When you screw yourself and the other staff over in your first job due to your incompetence, it will damage your self esteem even more and also potentially get yourself blacklisted by PAs, so it is not great for both sides. So, take work when you really are prepared."
Tweet by foreign freelancer giving some advice
What are any of these examples meant to prove? All they affirm is my definition of the word.
" "Overwhelmed" would be a more fitting, less derogatory term."
As my previous elaboration should indicate, "overwhelmed" isn't "more fitting," but it describes its own set of issues that can but don't have to overlap with others. Oh, and obviously are the current circumstances, not the animators' fault, but that of the industry as a whole, but knowing where the issues lie doesn't nihilate them overnight.
Your "previous elaboration" was precisely what led me to the conclusion that you meant "overwhelmed." Harkening back to it does not clarify your point, since I already responded to it.
"Suggesting a trained 3D animator is equivalent to a semi-trained 2D animator."
As with the first point, I did not. I haven't even placed 3D and 2D animators in direct comparison, so the implication is just far-fetched on your side.
The entire subject of the thread is about 3D animation. Are you asking me to forget established, context, despite you talking of its importance earlier?
"How can you "save time" without also being "faster?" If you involve another studio, the project as a whole will be completed faster than if a single studio worked on it. The words are practically definitions of each other."
You're missing something here.
When I talked about "saving time," I was focused on the project as a whole. In the first response of yours, I responded to, you were talking about the "animation task." These are two different things, one being part of the other, and by that, without the specific "task" being faster, the project as a whole still can. Also, did I say, "doesn't have to," not "isn't," there's a difference.
You said, "saving time" ≠ "faster." Three words as a sign, it's nowhere near as complicated as you make out. And if it were, you would have obviously had to say so. You're floundering, again.
"Moreover, how does that relate directly to 3D animation? you could just as easily bring in another 2D studio."
Again, to emphasize, "doesn't have to," so there are tasks where the decision to go with CG can be "faster." In cases like those, using CG is more effective, especially with certain studios that, by now, specialized for specific duties. There's more to it, but I'll leave it at that, as it isn't essential. Only take away for you, don't see these points as black or white, in the absence of many factors not discussed here, that have several effects on the production process and the decisions made, you can't just "easily" go with something.
That doesn't answer my question. Or rather, it does, in that I now know it doesn't directly relate.
"What I'm noticing, though, is that you appear to think that 3D animation can only be an inferior replacement to 2D animation."
That's wrong, though, something where I wouldn't fault you too much, regarding my very first comment/sentence, having had a hiccup, due to me saying, "circumstances under which it gets utilized" instead of "can get" - getting back to the previous point. As here, an avoidable absolute was stated by me. Granted, I did so because I, out of convenience, worked with the pretense of talking about cases that insufficiently implemented CG, not CG's use in general, considering a majority of people don't even notice CG when it's integrated well, so yeah, unfortunate for me.
As you admit to being wrong in your original comment, there is no need to press this further, not woth my point proven and accepted.
Even then, do I consider your assumption to be more than questionable at this point, considering the entirety of my previous' responses existed to dispute your misjudgment of my post. So to then continue to stick with your very line of thought, instead of questioning when I answer your "what's incorrect" with "everything," that a directional change in your assumptions about me might be appropriate, feels almost conveniently dismissive to me.
I don't see what you're implying. My original point was that you misunderstand the use of 3D animation, and when you showed no movement on this, I elaborated as necessary.
With that, I consider this case closed.
I've said what there's for me, and any continuation would just be going on redundant tangents that have nothing to do with the origin of this rebuttal.
You've seen that one Sailor Moon format, "My work here is done/But you didn't do anything?" I don't see how you can think you've come to any conclusion, when all you've done is claim I interpreted your comment wrong, then made some contradictory and incoherent complaints about the fact. Stropping about how you don't want to continue doesn't make you right.
If you want to return to the "origin of this rebuttal," not that that makes any sense as a concept, you yourself must do so. You think I'm interpreting your comment wrong, and it is your burden to prove otherwise. If you want to do so, you have the floor. |