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Jul 19, 2020 6:31 PM
#1
| Not exactly original thread, and there were similar ones for a few years now, if not longer, but I am curious about what you guys think currently. - Recently I buyed a new monitor for browsing the Internet, and even more important watching videos - but instead of going 1440p, or 4K, just like before, I decided to once again get something FullHD, although, unlike before with big(ger) TVs, I looked for small monitors around 24 inches, since I learned that 1080p actually looks better (and it indeed does) on smaller screens, due to denser DPI. Monitor that I buyed is VG24VQ, and after some calibrations, and using it for a few days now, all I can say it is perfect for tasks that I need. I chose FullHD again because even though there is quite a lot of 4K content at this point, and from what I saw, even upscaled 1080p, or lower resolutions look decent on 4K TVs, it just isn't same as when watching at proper TV, and anime, I believe, is still made for FullHD, or lower resolutions only, with maybe some exceptions. That made me thinking; when HD became a thing, it definitely "helped", picture became more detailed, and even remasters of decades old anime look arguably better than ever before (recently I checked some scenes of first episodes of original Gundam series, and Bubblegum Crisis, and those look crazy good, IMO) - but what about 4K? In gaming, even though 4K is already pushed as a future, a lot of people says that hardware just isn't there yet to run the most advanced games at high framerates, and 1440p is kinda sweet spot, or in a lot of cases, many gamers just choose to keep 1080p monitors, because they are still fine. Video content doesn't require nearly as much of horse power to be played, and at this point, hardware must be really outdated not to be able to easily play 4K content - so basically, we have everything we need if we want to watch vieos in such high resolution, yet anime seems like it won't change the way it is made for a while. Do you think it should? And is latest anime showing that it could benefit from 4K, or rather that 1080p is holding it back, especially on big screens? |
Jul 19, 2020 6:36 PM
#2
| just gonna leave this here https://www.reddit.com/r/anime/comments/d21rm4/new_netflix_x_production_ig_handdrawn_4k_hdr/ New Netflix x Production IG Hand-drawn 4K HDR anime project faces criticisms from animators for possible insane workload on 720P quality budget Noriyuki Fukuda: "This is insane. One can get to 4K resolution with computer graphics and proper digital techniques, but to hand draw it? Even when one uses CG et al. for assistance, the workload and unique characteristics would mean that those animators and staff that work on this have to be paid more. I cannot approve of such a project without any clear promise of a systematic better treatment for animators and related staff." Kei Masaki: "Hmm...if 4K production becomes standard, all current computers and tools currently used for production have to be replaced. Even those computers that can render 4K animation projects costs something like ¥50 million some time ago. What would those working on projects think of this cost?" "There's much much more than just expanding the screen when making a 4K HDR animation like them. More space appears for details would need to be filled in, animated and colored, and if this isn't done there's no justification for going 4K. I fear that many of the producers would simply think that upsizing the screen is enough, and that's a recipe for disaster." they might as well just use Waifu2x https://en.wikipedia.org/wiki/Waifu2x |
Jul 19, 2020 6:41 PM
#3
| There was Sol Levante a few months ago, and that was bad. And for TV anime, it probably wouldn't make much difference. Very few people actually have 4K monitors, and if it would make producing those anime harder, it doesn't seem like it would be worth it. Though it is possible that some 4K movies will start coming out, by Makoto Shinkai and CoMix Wave or Kyoto Animation. |
Jul 19, 2020 6:42 PM
#4
| Not to mention that tons of anime released even nowadays aren't even true 1080p, going to 4k seems like a stretch. |
Jul 19, 2020 6:43 PM
#5
| Unless animators are going to get paid more then I dont see it happening very soon. Studios will need alot more budget and more time will be needed to animate stuff.(Yes I know Im just saying the same stuff that has probably been said a 1000 times but its the truth). Only time we'll see 4k is for big budget movies and then some would argue that its not even "real 4k" or some nonsense.If you really want 4k then its better to just let your display upscale it to that resolution or install something like madvr on your computer to do it for you. |
Jul 19, 2020 6:45 PM
#6
Jul 19, 2020 6:49 PM
#7
| Next gen graphics cards should resolve the issues with fps in 4K gaming, tbh the current best there is already does a pretty good job ngl but ye like deg's post mentioned creating a 4k anime by hand would be overload in terms of work and budget lol. Also, 4K may not have super demanding requirements to video play it, but it still needs pretty beefy specs to actually render in it, even more so with ~24 minute anime episodes. But if anime eventually ever does end up being in 4K, it would definitely work with the more visual shows like Ancient Magus Bride or Violet Evergarden for instance (I can imagine those shows would look amazing) |
'On-Hold' is another way for a completionist to say 'Dropped' |
Jul 19, 2020 8:50 PM
#8
| I got a hold of a 4k copy of my favorite anime movie and watched it (my widescreen is UHD-capable). The difference in picture quality wasn't really noticeable compared to my 1080p (Blu-ray) copy. At a few points where the image was particularly detailed I could tell a little, but on the whole it was too little too infrequent to justify the much larger file size. By contrast, the difference between DVD or 720p and 1080p was very noticeable. |
| A møøse once bit my sister... |
Jul 19, 2020 8:55 PM
#9
| Personally I'm not even entirely sure it would make a noticeable difference. At least to me it probably wouldn't. |
Jul 19, 2020 8:56 PM
#10
| I am more interested in making anime in HDR/Dolby vision! the increase of color bandwidth would make animes even more colorful! I already love watching anime on my OLED tv, it is quite the experience. the only anime that I found in 4k/HDR was the movie weathering with you, and my god was it the best looking anime I have ever seen on an OLED with bluray quality it was so crisp. |
Jul 19, 2020 9:07 PM
#11
| Last I checked, most streaming sites couldn't even be bothered to be consistent with 1080p clarity. Even if the animation studios were ready for 4K, the streaming sites aren't, and that's where much of the growth in anime viewership is occurring. |
Jul 19, 2020 9:13 PM
#12
| I honestly don't think we'll see 4K anime until....5 years from now. Visuals in anime seems to be improving year after year but that obviously comes at a cost. It's not just the budget that's in play though but also the amount of work that it will take. As you already know, anime's production schedule is shit most of the time. Now, imagine doing 4K visuals on a week-by-week basis. For example, just look at Violet Evergarden's visuals. That show wasn't in 4K BUT it's still one of, if not, the best looking TV anime of the past decade but guess how long that took? For a 13 episode anime, it took OVER A YEAR. Minus the planning stages, 13 episode animes don't usually take over a year to produce. Now imagine trying to make a 13 episode anime in 4K. It's probably going to take over a year and a half or more. I don't think the studios are going to have a hard time doing 4K visuals in a movie format but I can't say the same thing about TV anime. I'd welcome it though. The best display I have right now is my Galaxy S10's QHD and watching Violet Evergarden on Netflix on my phone......My mouth was literally wide open while I was watching that scene where Violet was leaping through the water. Now, imagine that scene in 4K 😍 |
jc9622Jul 19, 2020 9:31 PM
Jul 19, 2020 9:22 PM
#13
| Idk if most people know this but the majority of anime is actually drawn at 720p or lower They don't even make anime in 1080p, they just upscale the image As far as 2160p I don't know if we'll see that ever take off for 2D animation. For 3DCG anime it's an obvious choice in the near future, and I could see old cel anime on film being sold on those 4k Blurays but I don't think it's gonna happen with modern 2D stuff. Most anime is already on a paper thin budget as it is just doing 720p or under |
Jul 19, 2020 9:30 PM
#14
| It depends what resolution the anime was produced in. I'd like to see the upscaled encode result and think for myself about it. I have a 1080p television, so I'll download most anime in 1080p, sometimes 720p. Some anime, like One Piece in Wano (since episode 892-) looks awful in 720p since it is produced in 900p. I can't find out every anime that is produced in every quality, but whatever feels right with me is what goes. I kinda wanna see 480p anime in 1920 x 1440p resolution. @TK8878 I liked how on-point this was! |
ChartTopper60Jul 19, 2020 9:41 PM
| Signature removed. Please follow the signature rules, as defined in the Site & Forum Guidelines. |
Jul 19, 2020 9:32 PM
#15
| But my favorite shows are in 480p... |
Jul 19, 2020 9:35 PM
#16
TwinBee20 said: For 3DCG anime it's an obvious choice in the near future, and I could see old cel anime on film being sold on those 4k Blurays but I don't think it's gonna happen with modern 2D stuff. good point on 3DCG anime can be easily upscaled (as long as the hardware allows it) without loss of visual quality thats one major advantage of 3D animation over 2D animation |
Jul 19, 2020 9:39 PM
#17
| Could make a difference in backgrounds and cgi (eg cars, food, sign, city view, sea) but regarding characters? Even now in HD you see static characters that barely move their bodies to save budget because of the detail. This will likely remain the same in 4k. |
Jul 19, 2020 10:02 PM
#18
| well, i wouldn't ever watch anime in that quality because of my third world internet, i don't even have a 4k tv/monitor lol, so, i dont know, i would like to see 60fps anime rather than 4k anime. |
| ¿Existe una razón para que vivas en este mundo? |
Jul 19, 2020 10:32 PM
#19
| The furthest I can see this go is maybe really high production anime movies and maybe AI upscaling? |
Jul 19, 2020 11:44 PM
#20
SecretWeeb3019 said: The furthest I can see this go is maybe really high production anime movies and maybe AI upscaling? weathering with you is in 4k/HDR it is the highest quality anime I have seen, probably because it is a movie but I have not seen any other anime movies follow its example as of yet. |
Jul 19, 2020 11:49 PM
#21
Cloude said: SecretWeeb3019 said: The furthest I can see this go is maybe really high production anime movies and maybe AI upscaling? weathering with you is in 4k/HDR it is the highest quality anime I have seen, probably because it is a movie but I have not seen any other anime movies follow its example as of yet. It’s probably due to the absurd production costs and you technically have to do 4x more for the artwork and detail. I think there could also be a computational issue too with 4k probably being more expensive. I’m no animator so I have no clue. My best guess is it’s like asking an artist to paint on a canvas 4x larger. Kimi No Na Wa sales most likely fuelled the production power for Weathering With You. |
Jul 20, 2020 12:13 AM
#22
Cloude said: weathering with you is in 4k/HDR it is the highest quality anime I have seen, probably because it is a movie but I have not seen any other anime movies follow its example as of yet. IMDB says for Tenki no ko in its technical specifications Cinematographic Process: Digital Intermediate (2K) (master format) |
alshuJul 20, 2020 12:48 AM
Jul 20, 2020 12:26 AM
#23
| @ChartTopper60 Thanks for letting me know :) MatAranda said: i would like to see 60fps anime rather than 4k anime. Same here. Most anime don't ever go to just 30fps, 60fps would be insanely smooth. It would be way more expensive to make though. |
Jul 20, 2020 2:30 AM
#24
| I have a 4K tv so bring on the 4K anime so I can get my money’s worth 💰 |
Jul 20, 2020 3:51 AM
#25
| Only anime made natively in 4K is Sol Levante. Everything else are upscales. While Sol Levante was an interesting experimental project, it proved that the techniques and technology have still a long way to go. It's extremely difficult to make one right now. It's only 3 minute short and it took more than 2 years to make. Maybe one day in the future 4K HDR anime becomes standard when technology improves and new techniques are developed. Until then we are stuck with upscales. deg said: just gonna leave this here https://www.reddit.com/r/anime/comments/d21rm4/new_netflix_x_production_ig_handdrawn_4k_hdr/ New Netflix x Production IG Hand-drawn 4K HDR anime project faces criticisms from animators for possible insane workload on 720P quality budget Noriyuki Fukuda: "This is insane. One can get to 4K resolution with computer graphics and proper digital techniques, but to hand draw it? Even when one uses CG et al. for assistance, the workload and unique characteristics would mean that those animators and staff that work on this have to be paid more. I cannot approve of such a project without any clear promise of a systematic better treatment for animators and related staff." Kei Masaki: "Hmm...if 4K production becomes standard, all current computers and tools currently used for production have to be replaced. Even those computers that can render 4K animation projects costs something like ¥50 million some time ago. What would those working on projects think of this cost?" "There's much much more than just expanding the screen when making a 4K HDR animation like them. More space appears for details would need to be filled in, animated and colored, and if this isn't done there's no justification for going 4K. I fear that many of the producers would simply think that upsizing the screen is enough, and that's a recipe for disaster." they might as well just use Waifu2x https://en.wikipedia.org/wiki/Waifu2x Ehh... Don't think those animators knew enough about the project when they made these comments. Sol Levante was always meant to be an experimental short, not a full-fledged anime that would try to replace regular anime. It was made by a very small team of IG veterans who have been trying and figuring out how to make 4K anime for years now and now there were able to try when they got Netflix funding. Plus everything was made digitally, there were no papers involved in its production at all. When animating digitally canvas size isn't a problem. The biggest challenges were actually in post-production. |
Jul 20, 2020 3:57 AM
#26
Tsarko said: deg said: just gonna leave this here https://www.reddit.com/r/anime/comments/d21rm4/new_netflix_x_production_ig_handdrawn_4k_hdr/ New Netflix x Production IG Hand-drawn 4K HDR anime project faces criticisms from animators for possible insane workload on 720P quality budget Noriyuki Fukuda: "This is insane. One can get to 4K resolution with computer graphics and proper digital techniques, but to hand draw it? Even when one uses CG et al. for assistance, the workload and unique characteristics would mean that those animators and staff that work on this have to be paid more. I cannot approve of such a project without any clear promise of a systematic better treatment for animators and related staff." Kei Masaki: "Hmm...if 4K production becomes standard, all current computers and tools currently used for production have to be replaced. Even those computers that can render 4K animation projects costs something like ¥50 million some time ago. What would those working on projects think of this cost?" "There's much much more than just expanding the screen when making a 4K HDR animation like them. More space appears for details would need to be filled in, animated and colored, and if this isn't done there's no justification for going 4K. I fear that many of the producers would simply think that upsizing the screen is enough, and that's a recipe for disaster." they might as well just use Waifu2x https://en.wikipedia.org/wiki/Waifu2x Ehh... Don't think those animators knew enough about the project when they made these comments. Sol Levante was always meant to be an experimental short, not a full-fledged anime that would try to replace regular anime. It was made by a very small team of IG veterans who have been trying and figuring out how to make 4K anime for years now and now there were able to try when they got Netflix funding. Plus everything was made digitally, there were no papers involved in its production at all. When animating digitally canvas size isn't a problem. The biggest challenges were actually in post-production. all digitally drawn? so do you mean they use or do vector art then? if so i can see why resolution upscaling is not a problem there |
Jul 20, 2020 4:11 AM
#27
deg said: Tsarko said: deg said: just gonna leave this here https://www.reddit.com/r/anime/comments/d21rm4/new_netflix_x_production_ig_handdrawn_4k_hdr/ New Netflix x Production IG Hand-drawn 4K HDR anime project faces criticisms from animators for possible insane workload on 720P quality budget Noriyuki Fukuda: "This is insane. One can get to 4K resolution with computer graphics and proper digital techniques, but to hand draw it? Even when one uses CG et al. for assistance, the workload and unique characteristics would mean that those animators and staff that work on this have to be paid more. I cannot approve of such a project without any clear promise of a systematic better treatment for animators and related staff." Kei Masaki: "Hmm...if 4K production becomes standard, all current computers and tools currently used for production have to be replaced. Even those computers that can render 4K animation projects costs something like ¥50 million some time ago. What would those working on projects think of this cost?" "There's much much more than just expanding the screen when making a 4K HDR animation like them. More space appears for details would need to be filled in, animated and colored, and if this isn't done there's no justification for going 4K. I fear that many of the producers would simply think that upsizing the screen is enough, and that's a recipe for disaster." they might as well just use Waifu2x https://en.wikipedia.org/wiki/Waifu2x Ehh... Don't think those animators knew enough about the project when they made these comments. Sol Levante was always meant to be an experimental short, not a full-fledged anime that would try to replace regular anime. It was made by a very small team of IG veterans who have been trying and figuring out how to make 4K anime for years now and now there were able to try when they got Netflix funding. Plus everything was made digitally, there were no papers involved in its production at all. When animating digitally canvas size isn't a problem. The biggest challenges were actually in post-production. all digitally drawn? so do you mean they use or do vector art then? if so i can see why resolution upscaling is not a problem there Yeah, everything was done digitally. They mention how there was no paper involved in the production. In the blog post about they said that when doing digitally canvas size isn't a concern. Don't think they went into more detail about that particular thing so I can't answer. |
Jul 20, 2020 4:17 AM
#28
Tsarko said: deg said: Tsarko said: deg said: just gonna leave this here https://www.reddit.com/r/anime/comments/d21rm4/new_netflix_x_production_ig_handdrawn_4k_hdr/ New Netflix x Production IG Hand-drawn 4K HDR anime project faces criticisms from animators for possible insane workload on 720P quality budget Noriyuki Fukuda: "This is insane. One can get to 4K resolution with computer graphics and proper digital techniques, but to hand draw it? Even when one uses CG et al. for assistance, the workload and unique characteristics would mean that those animators and staff that work on this have to be paid more. I cannot approve of such a project without any clear promise of a systematic better treatment for animators and related staff." Kei Masaki: "Hmm...if 4K production becomes standard, all current computers and tools currently used for production have to be replaced. Even those computers that can render 4K animation projects costs something like ¥50 million some time ago. What would those working on projects think of this cost?" "There's much much more than just expanding the screen when making a 4K HDR animation like them. More space appears for details would need to be filled in, animated and colored, and if this isn't done there's no justification for going 4K. I fear that many of the producers would simply think that upsizing the screen is enough, and that's a recipe for disaster." they might as well just use Waifu2x https://en.wikipedia.org/wiki/Waifu2x Ehh... Don't think those animators knew enough about the project when they made these comments. Sol Levante was always meant to be an experimental short, not a full-fledged anime that would try to replace regular anime. It was made by a very small team of IG veterans who have been trying and figuring out how to make 4K anime for years now and now there were able to try when they got Netflix funding. Plus everything was made digitally, there were no papers involved in its production at all. When animating digitally canvas size isn't a problem. The biggest challenges were actually in post-production. all digitally drawn? so do you mean they use or do vector art then? if so i can see why resolution upscaling is not a problem there Yeah, everything was done digitally. They mention how there was no paper involved in the production. In the blog post about they said that when doing digitally canvas size isn't a concern. Don't think they went into more detail about that particular thing so I can't answer. vector graphics can lose realistic details compared to raster graphics (pixel base images) i might watch that anime then to see how good looking it is with realistic details of 2D pixel drawn stuff today EDIT: finally seen the short anime this uses Flash Animation no doubt with those smooth (automatic) in-between animation too and Adobe Flash uses Vector Graphics format so they can automatically upscale the resolution to any size so i think thats how they achieve 4K here im impressed actually since vector graphics is not known for photorealistic details compared to raster graphics (pixel base images) but ye being vector graphics you still cannot escape looking like those flat art style or flat design nice tech demo |
degJul 20, 2020 5:33 AM
Jul 20, 2020 6:14 AM
#29
deg said: but ye being vector graphics you still cannot escape looking like those flat art style or flat design Check what you can do with Photoshop (even 10-15 year old version) with bezier vectors ("Paths") and automatically tracing them with "Brushes" (they are customisable you can make libraries from them or even buy such libraries). This tracing can have different modes and effects. You can achieve pretty realistic stuff and it can be also scalable. I guess you will need some customised software (which would be expensive and will need more computer power) to make this suitable for animation and incorporable in 3D but it's theoretically possible. |
Jul 20, 2020 6:20 AM
#30
alshu said: deg said: but ye being vector graphics you still cannot escape looking like those flat art style or flat design Check what you can do with Photoshop (even 10-15 year old version) with bezier vectors ("Paths") and automatically tracing them with "Brushes" (they are customisable you can make libraries from them or even buy such libraries). This tracing can have different modes and effects. You can achieve pretty realistic stuff and it can be also scalable. I guess you will need some customised software (which would be expensive and will need more computer power) to make this suitable for animation and incorporable in 3D but it's theoretically possible. it is possible to have photorealistic vector arts with gradient mesh tool for example but its very time consuming though there is an ongoing research for more easier photorealism shading on vectors called diffusion curves but its gonna take a long while to become mainstream |
Jul 20, 2020 6:42 AM
#31
deg said: with gradient mesh tool for example And in my example it's a combination of raster samples and vectors. The result is very realistic (you can simulate the dent from the pencil or the stroke of the blush drying out) deg said: but its very time consuming Not if they develop some software tool with better organization and the animators learn to use it properly deg said: though there is an ongoing research for more easier photorealism shading on vectors called diffusion curves but its gonna take a long while to become mainstream This is more on the automatic and self-learning script part of the things. |
Jul 20, 2020 6:45 AM
#32
Jul 20, 2020 6:50 AM
#33
deg said: automated script? then might as well leave it to AI like machine learning right now have Waifu2x that is readily available already and its open source too I was serious and you are joking. Whatever. |
Jul 20, 2020 6:54 AM
#34
alshu said: deg said: automated script? then might as well leave it to AI like machine learning right now have Waifu2x that is readily available already and its open source too I was serious and you are joking. Whatever. dude im serious have you never heard of Waifu2x? here https://en.wikipedia.org/wiki/Waifu2x |
Jul 20, 2020 6:57 AM
#35
| 4K makes limited sense in the context of cartoon and anime visual content. 4K shines when you want to make sure to see each pore and pimple on the face of a real actor in closeup. Or when you have elaborate CGI models which have the respective grade of detail. But there is no such detail in anime to start with. When the 4:3 -> 16:9 upgrade took place, animators and background painters needed to deliver more illustrated/colored area per frame. That already increased production cost. Higher resolution requires drawing higher detail to make it look good. Given anime is a lot about cost saving by simplifying parts of the animation, this is nothing anybody really wants or needs in the industry. 4K makes sense in that your local TV can use it to interpolate anime's 720p to more pixels, which is mathematically easy for relatively simple images like in anime drawings. Anime with native 4K makes only sense if that degree of detail is actually available at the production side, which is only the case when you have elaborate 3DCGI. Those will eventually become 4K, hand drawn and standard animation, probably never. |
Jul 20, 2020 6:59 AM
#36
| I don't really want it or need it, I barely even watch most stuff in 1080p because aside from movies or some remasters stuff is still being produced in 720p anyway and upscales are pointless as far as I'm concerned. |
| I probably regret this post by now. |
Jul 20, 2020 7:00 AM
#37
deg said: dude im serious have you never heard of Waifu2x? here https://en.wikipedia.org/wiki/Waifu2x Will never click on a link that leads to your waifu. Ewww. |
Jul 20, 2020 7:00 AM
#38
alshu said: deg said: dude im serious have you never heard of Waifu2x? here https://en.wikipedia.org/wiki/Waifu2x Will never click on a link that leads to your waifu. Ewww. you really think im just joking eh err ok |
Jul 21, 2020 12:54 PM
#39
| The only content that will greatly benefit from 4k are high quality OVAs and movies. Of which, there honestly aren't very many great ones in existence. The most impressive 4k anime releases I've seen thus far are for older movies - Akira, Ghost in the Shell, Ghost in the Shell 2 Innocence, and Char's Counterattack. Haven't gotten my hands on the 4k release of The Castle of Cagliostro, but I imagine that looks fantastic as well. I'm sure any Miyazaki or Ghibli work is going to be among the most desired right now for a 4k release. So to answer your main question, no, 4k wouldn't change much. You won't see too many people getting excited over 4k anime. |
Jul 21, 2020 1:17 PM
#40
Jul 21, 2020 1:31 PM
#41
| if it is digital drawn, can they not just set the canvas as 4k? if it is drawn on paper, can they not just scan it in higher resolution? why did you get 144hz monitor for browsing and watching movies? |
Jul 21, 2020 5:17 PM
#42
| I imagine I'm not ready, since my desktop PC monitor is a mere 1600x900 and my TV is just 1366x768. But those are intentional choices, or at least keeping them at this point is a choice. If I went to higher-res displays, the DVDs in my disc collection and SD downloaded files would look considerably worse, and it would take a lot of time, bandwidth, and money (for discs and additional hard drive space) to upgrade/replace all of that. So I don't even get 1080p unless it's the only choice around; 720p is enough for anything, and lower resolutions still look acceptable. I'm fine with the tradeoff of losing out on a few high-end details to keep older anime and SD discs/files viable. inim said: When the 4:3 -> 16:9 upgrade took place, animators and background painters needed to deliver more illustrated/colored area per frame. That already increased production cost. Higher resolution requires drawing higher detail to make it look good. Given anime is a lot about cost saving by simplifying parts of the animation, this is nothing anybody really wants or needs in the industry. It helped that there wasn't any one moment when that transition occurred; it took place over a period of 8 years from 1999 to 2007. And in fact, some of the earliest 16:9 anime were lower resolution than their 4:3 contemporaries -- shows like Betterman, Vandread, SaiKano, and Zaion were presented as letterboxed, meaning that the effective resolution of the actual video was more like 360p-400p, rather than 480p. But yeah, going to 4K would require a lot more manpower, computing power, and financial resources in general. |
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