Generations have passed since the war with the Space Monsters started, and none remain who know how it began, with even records of those times being scarce. It is a lost cause, but humanity still fights against them, relying on the "Topless": a group of elite space pilots with special powers that allow them to use the Buster Machines—the last hope against the Space Monsters.
Nono, a girl from a remote Martian town, has heard tales all her life of the legendary pilot "Nono-Riri," and wants nothing more than to leave her humble life behind and follow in the footsteps of her idol. Though she has no idea of the dangers that lie ahead, nothing will stop her from achieving her dream. While Nono is down on her luck, she chances upon the lonesome Topless pilot Lal'C Melk Mark, and decides to stake her entire future on following Lal'C, no matter the cost.
Many people will know the name of Hideaki Anno, in particular because of Neon Genesis Evangelion. His directorial debut though, was an OVA called Top wo Nerae (known as Gunbuster in the West), and whilst NGE has many, many advocates, I will admit to being one of the few who consider his debut work to be superior in almost every aspect. That said, I approached the sequel, Diebuster, with a degree of trepidation, in particular because the directorial reins had been handed over to Tsurumaki Kazuya, who also directed FLCL, NGE: Death & Rebirth, and the first two installments of the NGE remakes.
I was surprised by the end result would be an understatement.
Top wo Nerae 2 takes a bit of getting used to, especially for fans of the original series. The style, plot and scripting are very different to the original OVA, however the feel of the show is remarkably similar to it's predecessor. Part of this is because the story is set around ten years prior to the final moments of Gunbuster, at the very end of the 12,000 year period. Humanity is still at war with the "space monsters", but they are more able to cope now thanks to the efforts of the Fraternity, which is made up of teenaged pilots who possess "supernatural" powers (known as "Topless"), and their Buster machines.
The story begins with Nono, a clumsy girl living on Mars who dreams of being a space pilot. She runs away from home to follow her dream, only to find that reality is very different. Through a chance encounter she meets a Topless called Lal'C Melk Mark, and is completely bowled over by the experience. She follows Lal'C into space, ultimately to meet her destiny.
In all honesty, the plot is actually the weakest part of the whole OVA. Although the story is well paced and the scripting is tight but flowing, there are some obvious homages to Gunbuster which, all told, the show could really have done without. That's not to say that all the references are bad, especially as this is set within Gunbuster's timeframe. It simply means that the show is too reliant on knowledge of the original OVA at times, and would have been better served by trying to be more original on occasion.
The biggest problem though, is that the director and the writers have tried to cover this by making Nono a fan of Nonoriri, the girl who saved the Solar System thousands of years ago. This attempt at deus ex machina didn't sit too well as it gave a certain falseness to the characters thoughts, feelings and actions at times, especially on the occasions that mirrored occurences from the original OVA.
However, while the story may have it's problems, it is actually enjoyable for the most part, and it's to the credit of the writers that a number of flaws can be forgiven (not all though, more on that in a bit).
One area where the show does excel is in it's animation. Gainax have, once again, produced some stunning work in terms of character movements and set piece action sequences, and it's fair to say that in this department Diebuster is actually better than Gunbuster. The character designs, created by Sadamoto Yoshiyuki (who was also the character designer for FLCL), are very good on the whole, although they are, at times, a tad cartoonish. The backgrounds, especially the renderings of space and it's wonders, are very well done, and some of the visual effects used in the show are truly inspired.
The OVA does fall down though, in it's usage of nudity. Where the original series also had a degree of nudity, it's usage was minimal at best (aside from the bath scene), with the most prominent example being Noriko's famous shirt ripping moment in the final episode. Diebuster, on the other hand, seems to take any excuse to show the fans some skin, and whilst there are times when this mimics the first series, there are far too many occasions where it serves no purpose other than to please the fans. I'm all for pleasing the fans, but Tsurumaki and Gainax should have tried to do this in a different way instead of choosing to be "cheap".
Diebuster is very good in terms of it's sound effects, not simply in their usage, but also because of their timing. The sound department has paid a great a deal of attention to matching specific effects to the on-screen action, and whilst there are times when the sound is a veritable cacophony, closer examination will reveal that each individual effect stems from an individual action, item, character, etc. In truth, Diebuster is one of the few anime that is worth watching with surround sound to truly appreciate the quality of the effects.
In terms of music, the show has a generally martial tone to the various thematic pieces, however these are offset by some mellow tracks that work well with the more relaxed moments. The show has a certain feeling of continuity because of the music used throughout the series, some of which is taken directly from Gunbuster, while others have the same feel. The ending theme in the final episode is very much in keeping with that of the original series, and given that both OVAs finish at the same point in time this, like many of the other tracks, is well used and choregraphed.
Once again though, Diebuster is let down by something simple, in this case, the OP and ED. Where the ED from Gunbuster was a pretty staid ditty about love, the OP had a "get up and go" feeling to it that was reflective of the whole OVA. Diebuster, on the other hand, has two J-Pop tracks for it's OP and ED, both of which don't really reflect any aspect of the show, and seem to have been chosen to make the OVA more "trendy".
That said, the voice acting was very good throughout the show. Fukui Yukari's Nono possessed a bubbly personality that was tempered with determination, while Sakamoto Maaya's Lal'C has an aloof, and slightly disgruntled air about her. In terms of acting ability, the cast is truly excellent, and while there are occasions when they do ham up their roles a little, this is very much in keeping with the "excessive" feel of the OVA (more on that in a bit).
As for the characters themselves, they are the second weak point for Diebuster. Nono, in terms of the story, possesses no real motivations other than to be a space pilot. While she is most definitely an enjoyable character, she doesn't actually develop in any real way, as much of her drive and conviction remains the same even after her memory returns. Much of the development in the show actually happens on the part of Lal'C, especially in the way her thinking changes to reflect that of Nono.
Unfortunately, the show has a number of recurring characters who really get little to no development, and whilst it's true that this is only a 6 part OVA, if all the development was only supposed to occur on the part of the main characters, then the director should have focused on this instead of making lame attempts to round out other characters, a case in point being the furore involving Tycho and Buster machine Quatre-Vingt-Dix. The time could have been better used to round out the story instead, and it's ironic that while Diebuster hasn't done this, Gunbuster actually did.
To many it may seem as though I don't like Diebuster, especially as I'm an advocate of the original OVA, however nothing couldbe further from the truth. I found Diebuster to be very good, however not in the same way as Gunbuster. The reason for this lies solely on the shoulders of several people, including the director and character designer. Like many directors, Tsurumaki has tried, and in some measure succeeded, to stamp his mark on the series proper, and his influence, along with that of certain other staff members, is readily apparent throughout the anime, so much so in fact, that there are occasions when Diebuster resembles FLCL or Tengen Toppa Gurren Lagann more than it does Gunbuster.
This is not a bad thing though, as it does give the OVA a different feel to the original, but therein lies the problem as well. Where FLCL and TTGL have an excessive, over-the-top atmosphere that is prevalent in Diebuster, the original Gunbuster opted for a quiet heroism that was truly touching, and nowhere is this more apparent than in the final episodes of both OVAs. The final scenes in Gunbuster are quiet, with an emphasis on personal sacrifice - the needs of the many outweigh the needs of the few being the most appropriate sentiment. Diebuster, on the other hand, opts for a much flashier ending, with lots of noise and action, and to be honest, very little emotional impact. In truth, Nono's transformation scene and what follows is actually far more memorable than the ending itself, which says a lot about the actual scripting of the show.
The problem, at least for me, is simply this: the entire series is supposed to be about how far humanity will go in order to survive. Given that fact, the method chosen to combat the "space monster" in the final epsiode doesn't equate with the core of the story, especially as there are other planets in the Solar System that would have been more suitable. That particular method was an attempt at mimicking the usage of Buster machine #3 in the first OVA which, unfortunately, doesn't have the same effect, mainly because the element of personal sacrifice for the greater good is missing.
It may sound strange to say this now, but Tsurumaki et al could have easily channeled their collective creativity into creating a show that not only captured the spirit of Gunbuster, but also encapsulated the style of FLCL and TTGL, and, in all honesty, a show like that already exists - Giant Robo: The Day the Earth Stood Still. That said, Diebuster is surprisingly honest in a number of ways, the main one being the fact that it makes no excuses for it's numerous homages to the original OVA. While there may be those who think that using so many references is simply a method of capturing fans of the original anime, this method gives the entire show a feeling of continuity that is so often missingfrom sequels.
On the whole Diebuster is a great addition to the franchise, and while it has it's flaws, it's definitely a worthy successor to Gunbuster. While the story and characters may not be as good as the original OVA, Diebuster has a style and flair of it's own that elevates the show to a whole new level.
I wouldn't say that it's truly equal to Gunbuster, but it comes very, very, close.
It is important to note that this is a continuation, and as such, will be reviewed under the assumption one has seen the prequel.
Lets get down to it. Top wo Nerae! 2, alsno known as Diebuster is the indirect sequel to Top wo Nerae/Gunbuster. I enjoyed this short OVA substantially because of its presentation.
The story follows a girl called Nono who wishes to be a "Topless," which is basically an ace mech pilot to put it simply. Instead of dragging the story out with pointless episodes and scenes you often see in 26+ shows, Diebuster goes straight to the point and sticks with it.
Most of the scenes show multiple different conflicts (whether they are big or small) which are tied together with the main plot quite nicely. Pacing is great, but since it's so short you might forget some of the smaller details as the series goes on.
This anime brought with it a wide variety of moods and atmosphere simply due to its visual direction. In terms of overall quality, Diebuster falls by today's standards however considering its age, the key animations were memorable to say the least. The fights were all very fluid, everything in the scene seemed like it was flowing together. Usually, emotion is hard to convey, however Diebuster was able to successfully convey those emotions through its visuals. Not only that, but character design was excellent, they managed to turn a basic style suit into each character's individual style, and personality wise, none of them (at least to me) seemed to follow the stereotypical route.
Diebuster had a good OST when it comes to sound. The BGM's were nice and, all though not Gurren Lagann-type memorable, they stood up there with some of the good ones. The voice acting was pretty good too (see emotions being memorable). Some might argue Nono's voice was annoying, but I liked it. Even the enemy grunts/noises, those were superb, for grunts and noises anyway heh. Everything that had a distinct sound keep that sound though, for example beams sound like beams or explosions sound like explosions, but when tied with Diebuster's BGM, it sounded better. Lets not forget the OP and ED, both of which totally owned face. Groovin' Magic stands to be one of the best songs, at least in my opinion, to match this series (plus it was done by Round Table feat. Nino, who are one of my favorites). ACKO's Hoshikuzu Namida is a catchy single as well, pair it together with the slideshow ending, it's perfect.
The reason I enjoyed this so much is because of the memorable scenes and the similarity between the original. Gainax seemed to keep the trend of hotblooded epicness going after they finished Diebuster with Gurren Lagann, which doesn't relate to Top wo Nerae at all, but they all share the same principles. If you are a fan of mecha, shounen, or anything of that sort, I'm am confident Diebuster will give you some enjoyment.
All in all, I give Diebuster, rather Top wo Nerae! 2, a solid 9 out of 10. I have to admit, those seeking to watch this typically already know what they are getting into. A story about believing in yourself and overcoming difficulties and struggles; these things are common to us all.
Sequels are a gamble, especially when the time gap between original and sequel grows and grows. They tend to be put under more scrutiny than their predecessors, as they not only have to deal with standing tall as installments in their own right, but they need to provide merit as a sequel to a product that never needed one. The trickiest prospect involved is the anniversary sequel, as that is where you’re most likely to enact the gambit. Some projects of this nature can pay off in a way that respects the original and becomes its own product, perhaps even
succeeding it in the process. However, not everyone can do a Turn A Gundam, and instead, some make Diebuster.
Put it simply, it fails both ways. As a series, it features mediocre at best and largely uninteresting characters, half-assed power-up moments, and tons of convoluted and barely explained sci-fi superpower bullshit & worldbuilding. When the highlight in terms of memorable character moments was a rape attempt, you know you’ve fucked up. As a sequel, Diebuster’s almost insulting. The writers made a completely different type of show -a mediocre one at that- a sequel to Gunbuster. It would be like making Aldnoah.Zero the sequel to Macross. As such, everything about the already poorly-crafted and convoluted world-building (galaxy building?) is brimming with incompatibility.
Buster machines are now biomechanical machines that can only be piloted by people with some hereditary superpower gene rather than robots that take skill for any able-bodied person in general to pilot. They each come with different powers including the ability to freeze space creatures in space with quantum temperatures, and controlling and turning other ships into creatures to use during battle via psychic powers or something akin to that. They have colonized entirely new planets with futuristic military technology, yet transportation technology and all things not inherently related to war against space creatures has yet to advance beyond 2004 —the year this OVA first aired— until the finale outright contradicts that. The finale also proves that it takes place during a specific portion of the original’s finale, as if to self-destruct while getting its idol caught in the explosion. Additionally, whereas Gunbuster used real, hard science for its science fiction, Diebuster uses pseudoscience superpower nonsense. This and more serve as only a taste of how incompatible (for lack of a better word) the world-building is, and why crafting a coherent world is always important. Otherwise, we get two pieces that just cannot fit.
There’s also the fact that the mere existence of the events in Die, even discounting the monumentally awful finale, ultimately sully the finale of the original Gunbuster. Not only did that show end phenomenally, but it did so in a way in which no real sequel could be warranted. Gunbuster ended so conclusively that to continue would be to retroactively take back part of the point of the finale. This isn’t even touhcinh on the world-building. This show really should have been its own thing. It would have been a mediocre at best show, but better a mediocre separate celebration installment than a show that accidentally knocks over its predecessor’s grave, especially when said predecessor became one of the two foundational anime of its studio. However, it would probably require heavy rewrites towards the end in particular. After all, the more it goes on, the worse it gets, peaking in its concluding episodes in terms of sheer atrocity, as the show stops caring almost entirely and ends up outright nullifying the ending of the original, at least canonically.
To cover the positive —read: superficial— aspects of this asteroid, the music is better than last time, and the visuals are still mostly well-crafted. Even with the awful mech designs excessive amounts of usually terrible CGI, the show’s visuals are worthwhile. The character designs are fine enough -particularly that of Nono- and the action animation is smooth, kinetic, and kept track of extremely well...as long as the characters aren’t running. It may not hold up compared to the immaculately detailed and stylized predecessor of yore, but disregarding that leaves you with visuals that were on par with that best at the time, at least animation-wise. The sense of scale is quite large, to add on top of that. Lastly, the music is honestly a tad superior than the original, at least when it isn’t remixing tracks. The OP and ED themes are ok and the background music is serviceable, though that is all I can praise.
Ultimately, the more this show goes on, the more horrible a sequel it becomes. As if it wouldn’t be a bad enough show on its own, it just had to throw a classic series under the bus in a drunken attempt at paying homage and joining a franchise. Barring the prospect of bastardizing a returning cast, Diebuster commits every sin a sequel can commit -including ones I never thought were possible- and ends up shattering itself into pieces upon its obnoxious attempts at trying to send-up and one-up. On its own, it's a mediocre turned bad show too ambitious for its own good. As a sequel, it is so...so much worse. Way to go Gainax, producing the worst thing in your mainline repertoire to celebrate 20 years!
Seeing how Tengen Toppa Gurren Lagann is finally coming to the states in the form of licensed DVD releases, I thought I might take the time to write a bit about the anime that preceded and fathered the style and feel of TTGL, Top wo Nerae 2.
Being a fan of the genre, GAINAX, and the crew of people within that animation studio that worked on this project, Top wo Nerae 2 has always been one of my personal favorites despite its relative lack of fame when compared to some other works from the same people. Despite its anonymity, it's still easily one
of the better works from those creators and something any fan of theirs should watch.
As many others have already said, I recommend watching the "prequel" to this show, Top wo Nerae, first. Though it isn't technically a direct sequel, Top wo Nerae 2 is an anniversary project and cannot be fully enjoyed or understood unless you have knowledge of where it's coming from. For that reason, this review IS going to have some minor spoilers for Top wo Nerae (seeing as how the synopsis already gave away its ending...).
As for the ratings, things are generally a bit on the harsher side and are rounded down regardless of what is after the decimal.
First, to clear things up, the story takes place in the 12,000 year gap in events during the final episode of Top wo Nerae and is directly connected into the events of the prequel. The story focuses around the battle between humankind and space monsters on a mysterious mission to confine the human realm and restrict our ability to expand further into space. Humankind's primary weapon and only option in a head to head battle is an organization composed of individuals catergorized as "TOPLESS" and the mysterious robots called "Buster Machines" that they pilot. Unlike Gunbuster (the combination of Buster Machines 1&2), these new-age robots do not possess an innate power source and run off of absorbing the energy emitted from the mind and will of a TOPLESS.
The story begins with Nono, a mysterious young girl who dreams of becoming a space pilot like the legendary Nono-riri, and documents her journey towards her goal and beyond.
As much as the story of Top wo Nerae 2 deals with external conflicts, the story itself also deals heavily with the internal conflicts that occur within the human mind. Much like the prequel, the story is a tale of morals and the importance of believing in dreams, the person and principles behind those dreams, and the passion, guts, and perseverance involved in the pursuit of a passion. A lot of the plot also deals with issues of acceptance, status, and the questions that inevitably rise when the pillars that support our identity are shaken up and destroyed.
Though the story itself is pretty typical for its genre, it's well executed and delivers a pretty well rounded effort for something only 6 episodes long. The story goes beyond its intially light-hearted and fun facade, develops its primary main characters sufficiently, and adds its fair share of twists and turns all while not forgetting its roots in an action packed and (literally) explosive genre. The only concern about the story that I had after watching this series was that it might be a bit confusing for some because of the sharp turn that the plot takes.
The animation quality is, for lack of better words, simply stunning. A product of GAINAX and individuals like director Kazuya Tsurumaki (director of FLCL, Rebuild of Evangelion), art director Hiroshi Kato (art director of everything NGE, Sayonara Zetsubou Sensei), and character designer Yoshiyuki Sadamato (character designer for FLCL, everything NGE, Toki wo Kakeru Shoujo), the team that governed the creation of Top wo Nerae 2 is literally some of the best that the studio has to offer.
In terms of the aesthetic appeal of this anime, they lived up to everything I expected from them.
The quality and fluidity of animation and the detail of the frames is all top notch and very few corners were cut. Quality and effort are things that you very rarely have to question or worry about when watching this anime. The scenery and backgrounds are incredibly detailed, the characters and their costumes are all quite unique, memorable, and refreshing, and the mechanical design of the Buster Machines and other mechanics throughout the OVA are equally as enjoyable.
The only issue with animation that might turn some people away from this anime is the plentiful amount of nudity and fan service. If you watched the prequel and didn't really mind it, I don't see any need to worry because much of the eye-candy is done in reference to some of Top wo Nerae's more memorable nude scenes. I didn't feel that it was horribly forced or unnatural and compared to the original, it was much more restricted.
Top wo Nerae 2 has a number of more memorable tracks referenced from the original, an enjoyable OP track from Round Table (better known for their work in Welcome to the N.H.K., Aria), and generally well orchestrated background music, but the majority of the music isn't stuff that you'll remember after watching the series.
This isn't a bad thing as it means most of the background music blends into the mood of things and helps support the feel of moments very naturally. Overall, it's a very solid music collection that gives the series an extra push in the right direction but it isn't anything absolutely spectacular or thrillingly beautiful.
As for the voice actors (Japanese), unlike some of GAINAX's choices in this department for other anime, some of the seiyuu are actually pretty experienced and have played major roles in other wellknown works. The only problem I could see here is Yukari Fukui's work with the voice of Nono. Since I personally know a handful of people that disliked a voice that Nono shares some similarities with, Nia's voice from Tengen Toppa Gurren Lagann, I can imagine some people might find her a bit on the annoying side, and given her plentiful amount of dialogue, it might be too much for some to bear. I personally wasn't annoyed and didn't think it was that big of a deal.
This is another category where Top wo Nerae 2 has many similarities to its prequel because the major plot roles established in its predecessor were reproduced and carried over to this series.
Just to name a few parallels, Nono is essentially the same type of character as Noriko, Lal'C plays a role similar to Kazumi, and Tycho is essentially created in the mold of Jung. Looking back on things, although this was a nice touch for fans of the series, it takes a bit away from things in terms of variety and, atleast for me, forces us into realizing that the characters were simply not as well developed or believable as the ones they were based on.
Unlike the prequel, Top wo Nerae 2's characters delve deeper into darker human issues and a lot of characters that begin the show seemingly light-hearted and cheerful have the flaws of their nature and the dark side of their thoughts exposed. While the characters of this series aren't detailed as much as the prequel or many longer, more character-driven anime, they still give the audience a very complete collection of human emotions.
In the end, despite all the time and care put into creating so many visually unique characters, the only two members of the expansive cast that really had their identity fleshed out were the lead characters, Nono and Lal'C. The support characters all played their roles pretty adequately, but aside from Nono and Lal'C, none of the other characters were in the territory of the unforgettable.
Top wo Nerae 2 is really a hit or miss type of anime because of a number of reasons.
It doesn't try to do a lot but it does what it attempts to do very well. The series doesn't deviate much from, expand on, or spread out from the qualities of its genre very much and is really a type of work that picks a specific color, refuses to be mixed with other colors, and is only concerned with becoming fuller and richer within the boundaries of its purity. Add that to the fact that this series is only 6 episodes and requires having watched its prequel to fully enjoy it and it becomes an anime that many will either intensely enjoy or feel nothing positive about.
With me, it definately hit a home run. I liked the characters and their designs, enjoyed the simple plot and the twist that it had, and came away pretty pleased with the explosive action.
Gunbuster and Diebuster: Two titles that represent different turning points in Gainax's history and serve as the precursors to their more renowned works, Neon Genesis Evangelion and Gurren Lagann. Does the appeal of these OVAs extend beyond their legacy? Let's find out.