English: Hikaru's Go
Status: Finished Airing
Aired: Oct 10, 2001 to Mar 26, 2003
23 min. per episode
PG-13 - Teens 13 or older
L represents licensing company
Score: 8.221 (scored by 25818 users)
1 indicates a weighted score
comedy drama shounen sports
Synopsis12-year-old Shindou Hikaru is just your average 6th grader. One day, while searching through his grandfather's attic, he comes across an old Go board. Upon touching the Go board, Hikaru is possessed by the spirit of Fujiwara no Sai, and continues to be haunted by him soon after. Sai was once a great Go player, who committed suicide and continued to stay in the world as a spirit desiring only to play Go once again. Finally bending to Sai's pleas, Hikaru allows Sai to play Go through himself, unknowingly attempting the first game with the young prodigy Touya Akira. Time has finally started moving, as Sai's quest for the perfect game, "The Hand of God", is set underway. Based on the manga by Yumi Hotta and Takeshi Obata.
Related AnimeAdaptation: Hikaru no Go
Sequel: Hikaru no Go: Journey to the North Star Cup
Summary: Hikaru no Go: New Year Special
Alternative version: Hikaru no Go Special
Characters & Voice Actors
This is somewhat of an anomaly. If you had told me that one of my favorite series was going to be a show about people playing go, I would've laughed and told you that you clearly don't know me. Yet, here it is.
Admittedly it's been a few years since I watched Hikaru. Working in the time to rewatch a 75 episode series isn't feasible when there's other anime to watch out there. However, that doesn't matter much as I will explain below.
Let's talk about the story first:
I rated Hikaru no Go an 8 on story because I felt like while it's exceptional, the story is pretty simply about Hikaru playing go. You might be wondering how a story can be exceptional with something so basic, but it isn't about the go games themselves (which I'll talk about in a few paragraphs) Rather it's about Hikaru and the people he meets as he learns to play Go. It's about his relationships with them and how he grows into manhood.
The fact this series takes place over several years is nice. In my opinion, there's no better time to see a characters development than when they're children. It's something we can all relate to in some regard. Also, kids tend to be more expressive of their emotions which makes it easier to know what they're thinking, which really helps in character development.
The number one reason you should watch this show is the character development. That being said, you might be curious to hear about the go aspect of the show.
Go is the primary focus of 90% of the characters you'll meet. If you have no idea how to play go, let me give you the absolute minimal stuff you need to know.
Go is a game about territory. You place down stones to create territory and the goal is to have the most territory in the game. If someone surrounds a piece (or pieces) they take those pieces and gain more of the board's territory.
That's all you really need to understand about the game to enjoy the series. While you're watching, I can almost guarantee you'll want to learn more, but as the series goes on, you'll find that it becomes too difficult to keep up with. Due to the fact that the game involves a deep sense of strategy once you move past the basics. But you don't need that knowledge to enjoy the tension. You don't need the knowledge to understand the joy of victory or the shock of defeat.
Give it a try if you really like character driven anime.
Hikaru no Go is a pretty old series at this point. 2001-2003 was over 10 years ago and obviously it wont compare to modern day animation. Nothing really bothered me about the art though, and so I don't think my rating here should matter. But I'll give it a "good" just to say that I had no problems with it.
Sound: The music in this series was always great for creating the right atmosphere. To emphasize this, I sometimes experienced a fuzziness through my body whenever I started hearing the ending music start playing when the episode was wrapping up. It was like they were pumping me up and making me excited to see the next episode.
Character: Like I mentioned in the story section, this is why you should watch Hikaru no Go.
Enjoyment: If you're wondering if you'll enjoy the series at this point, then let me offer a piece of advice. Watch the first opening (try to find the best quality you can) If that doesn't convince you to at least watch an episode, then maybe it wont be your thing :x read more
How on earth could anyone make a 75 episode anime about a school kid playing a 3000 year old board game? Surely there must be a lot of filler episodes. Those were my initial thoughts but Hikaru No Go had a great rating on Animenfo and I decided to start watching it.
The first thing to do is to collect the entire series of 75 episodes, the special and the Journey to Hokuta Cup before you start. One of the most amazing things about Hikaru No Go is it's ability to capture the viewer from the get go, once you start watching, it's like you don't want to stop. Every episode except for Story Arc endings is a mini-cliffhanger motivating you to start the next episode. This perfection of editing and pacing has not been achieved by many other anime.
The story centers around Shindou Hikaru, a 12 year old school boy. He's just had his allowance cut and was in the midst of rummaging through his grandfather's garage looking for something to sell for money when he picks up a "Go" board inhabited by the ghost of Fujiwara No Sai, a genius Go player from the Heian dynasty. Sai has unfinished business in this world, he wants to achive "The Divine Hand or Hand of God" in go. He possesses then haunts Hikaru ~ all he wants to do is play Go.
Initially Hikaru lets Sai play by moving the stones for him but he starts to fall in love with the game and starts playing himself. The series is a coming-of-age, maturing of new talent, exposure to the competitive world of Go and the beauty of the game. There's a nice large cast of supporting characters, all of which are fascinating in their own right.
The soundtrack is wonderful and fits the scenes well. The animation does have some frame reuse but it's done by the same artist who did Death Note and is good. As the series continues you can physically "see" the characters growing up, they get taller and their faces change.
One of the reasons Hikaru No Go is such a good anime is because Sai is the best anime character ever created (in my opinion). He's very loveable, smart, funny, honorable AND he's a Go genius.He shows amazing patience with Hikaru's moods and childishness, not just being his friend but also teaching and mentoring him from nothing to greatness at Go. Sai is just one of those characters you'll never forget. He has a big heart.
Having dated a nationally ranked chess player in my wild and mis-spent youth, I was amazed at how faithfully the series captures the world of competitive board game sports ~ rivalry, one-up manship, jealousy, excessive obsession with the game, psychological warfare, pushy teachers, they're all there and exist in real life. Even a person who doesn't play Go can understand it as it is presented in the anime.
The series has many layers of philosophy behind it that escape most people the first time around.
* How great is a person's desire for something?
* Can one live, obsessed with a game and winning?
* To achieve greatness there is always a price one must pay, in time, or friendships sacrificed by oneself or others. How far should one go?
* How should one deal with or live with regrets from one's past actions?
* Do people care about legacy and what should one try to leave behind?
* If a goal seems "unreachable / unattainable" is it still worth pursuing?
On surface the plot seems simple but in reality it's very profound, that's one of the reasons I consider this series a masterpiece. It could easily go on for another 75 episodes and I would want them all. Even after it ended, I was still thinking about it and craving more. I even started playing Go online. The manga sparked a resurgence of interest in Go in Japan, wih some message boards featuring posts by Go professionals stating that they wish they could play against Sai. For an anime to arouse this level of interest is amazing. Hikaru No Go deserves to rank much higher than it does, it is truly a masterpiece. read more
Both series centre around a protagonist who becomes aware of and learns to love a classic Japanese game that's faded to 'niche interest' status, aspiring to become the very best and accumulating similarly-minded friends along the way. Although Chihayafuru lacks the mild supernatural element found in Hikaru no Go, Chihaya's motivation of improving to Arata's level of skill function similiarly to Hikaru playing go at Sai's urging and wanting to catch up with Touya.
In both anime, the main characters (Chihaya and Hikaru) are introduced to a Japanese competitive game since they are kids (in Chihayafuru the sport is karuta, and in Hikaru no Go it is the board game called go), which they became hooked on. They both try to became the best in the respective sport, aiming for the title of "Meiji" (the master of the sport). In Chihaya's case, she strives to became a "Queen" (the best female karuta player). In order to achieve their dream, they go to various tournaments and have to catch up to defeat their rivals (for Chihaya it is Shinobu; for Hikaru it is Akira). For that purpose, they join the go and karuta clubs (Hikaru joins; Chihaya makes one) for the group tournaments, gathering friends. They are very similar in the development of the main characters that strive to become masters themselves.
both feature characters striving to be the best in the world at a fairly niche game
In both, at first the main characters are not interested in the game, and found it boring (Hikaru no Go) until they met(played the game with) someone around their age who is very strong in the game (Go/Kurata). Both of them got inspired by that person and wanted to keep playing, to improve, to catch up to the someone and to win.
Also, both are rather unpopular traditional Japanese games. There's no club in their schools, they started a club and found it hard to recruit people into their club.
Old Japanese game in the center of the plot.
Introduction to a competitive yet uncommon "sport"
Showcases character growth and development both inside and outside of the "arena"
Both contain intensity and bouts of seriousness but manages to incorporate light humor where appropriate.
Chihayafuru although little success maybe is the best anime of this season (winter 2012). Discover the joys of not only an anime very well done and entertaining, with a game unknown but equally interesting. Don't stop at the first episodes, let yourself be carried away by the wonderful episodes! Unknown game, just like Hikaru no Go I do not know if we can call it a common point, but you will also be carried away by this game if you wear a little interest in the anime. Both want us to enter their world and it is successful.
Both have main characters who slowly become good at a niche game,and have intense matches.
If you like intense game anime then they are really alike... both are really good... when i was watching Chihayafuru... it was still ongoing... so i really wanted to find something alike.... and i found Hikaru no Go..... they are sooo alike.... both 10/10!!
Hikaru no Go and Chihayafuru both feature characters wanting to become the best at a competitive game after encountering someone who is really strong and inspiring them to enjoy and love Go/Kurata.
Both series and mostly about the main characters growing and becoming better at the game and the friendships they develop on the way. They are both enjoyable series and each made me become interested and want to know more about GO and Kurata.
Some people don't watch animes like these because they believe the shows will be boring show about a game they don't even understand but they will really regret missing out on amazing shows like these.
All the characters are driven by their love for the sport
Both anime have a time progression and character growth
Both show a competitive side of traditional "boring" sport
Both shows have a naive main character
Both shows could of been longer with no problem
Both anime, despite a large time difference in their creations, focus on the fun and seriousness of relatively unknown, but competitive, Japanese games (for lack of a better term).
Overall, both anime are truly enjoyable and I highly recommend them to any person who is sick of the usual standard-battle anime and want to find an interesting and non-violent, but still entertaining anime.
Both are centered around an obscure type of game native only in japan, with good charicter development of both protagonists and antagonists
These anime focus on unusual Japanese games. Chihayafuru is about a young girl who starts a karuta team which is a traditional Japanese poem game. She wants to go all the way to nationals and higher. Hikaru no go focuses on the game of 'go' and how a young boy is haunted by a ghost named Sai who dominates the world of 'go' but he can only play if Hikaru lets him. so what if hikaru want to win by himself? What will happen to Sai? Both are filled with comedy and love which make the anime more interesting to watch.
hikaru no go is about a boy named hikaru who plays a game called go, in saki it is about a girl named saki who plays a game called mahjong, if u liked hikaru no go, this should be interesting also.
divine game playing skills!
Both series are identical in that they revolve around a strategy, board game. The main idea is the same, the main characters will fight to prove him/herself in their own sport, all the while appearing to be gifted by the gods.
Their plots both revolve around table games. The protagonists show a god-like mastery of their games, though they show no interest in the game at first. The protagonists' rivals spur them on to become better at the game in similar ways. The supporting casts, for the minimal amount of screentime they get comparatively, are both very distinctive and memorable.
The characters in Saki are all skilled female players with few skilled males, while it is the opposite case in Hikaru no Go.
Both animes are about table games with characters who are aiming for the very top.
Both table games, they make the games look very intense, trying to go pro
Opening Theme#1: "Get Over" by dream (eps 1-30)
#2: "I'll Be the One" by HAL (eps 31-60)
#3: "Fantasy" by Nana Katase (eps 61-75)
Ending Theme#1: "Bokura no Bouken" by Kids Alive (eps 1-12)
#2: "Hitomi no Chikara" by Mizuki Arisa (eps 13-30)
#3: "Sincerely ~ever dream~" by dream (eps 31-46)
#4: "Days" by shela (eps 47-63)
#5: "Music is My Thing" by Dream (eps 64-74)
#6: "Get Over ~Special Mix~" by dream (ep 75)more
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