As the Fourth Holy Grail War rages on with no clear victor in sight, the remaining Servants and their Masters are called upon by Church supervisor Risei Kotomine, in order to band together and confront an impending threat that could unravel the Grail War and bring about the destruction of Fuyuki City. The uneasy truce soon collapses as Masters demonstrate that they will do anything in their power, no matter how despicable, to win.
Seeds of doubt are sown between Kiritsugu Emiya and Saber, his Servant, as their conflicting ideologies on heroism and chivalry clash. Meanwhile, an ominous bond forms between Kirei Kotomine, who still seeks to find his purpose in life, and one of the remaining Servants. As the countdown to the end of the war reaches zero, the cost of winning begins to blur the line between victory and defeat.
"Power tends to corrupt, and absolute power corrupts absolutely" - Lord John Dalberg-Acton, 1837.
There are many types of power - financial, military, political, religious, etc - and at one time or another each has been used to further the goals of individuals, organisations, and even nations. The odd thing though, is that even though it has been referenced for thousands of years in everything from legends and myths to folktales and history, magic has rarely been placed in the same category. The problem is that people don't really believe in magic any more, and the subject has been relegated to the realms of fiction and fantasy - even though it was often said that practitioners had the ability to wield primal forces, command spirits, and shake the foundations of heaven.
Everything has a price though, and in order to achieve or seize power of any sort you have to be willing to give up certain ... things. So the question is, what would you sacrifice for the chance to be a god?
The continuation of Fate/Zero opens with two F-15 jets that have been dispatched by the Japanese Air Force with orders to investigate the situation on the Mion River. Archer/Gilgamesh watches with disdain from on high as Sabre, Rider and Lancer continue their temporary alliance, and the pitched battle with the giant creature summoned by Caster/Gille de Rais rages on.
Little do they know that a new player is about to enter the field ...
One of the most noticeable differences between the first and second halves of Fate/Zero is the shift from preparation and planning to all-out action - something that is rather eloquently symbolized by the battle on the Mion River. With much of the preamble over, the storyline is able to place the kid-gloves to one side and ramp-up the tension between the combatants. This is most often achieved by drawing on the conflicting ideologies of each of the characters - with some thoroughly unscrupulous tactics thrown in to drive home the fact that the participants are involved in a war. The plot remains as focused as ever, but there's a palpable change in the atmosphere of the series, and many episodes have a less forgiving, more brutal air about them.
This shift in "attitude" has been handled extremely well by series director Aoki Ei and his writers, and a great deal of attention has been paid to the impact the numerous action scenes have on the characters - something that's becoming a rarity in modern anime. It's an interesting and effective usage of screentime that is markedly different from the patient build-up of the first half of the story, but crafted with the same care and attention to detail that have become a hallmark of Type-Moon/Ufotable collaborations. This prevents the show devolving into a legendary free-for-all, and allows for some very interesting confrontations - several of which have their roots in the layers of subtext that were added during previous series.
With the focus on action instead of intrigue, one might have expected there to be some differences in the visuals. Thankfully there are almost no major alterations present throughout the series - aside from a few cosmetic differences in clothing and apparel. The high production standards have been maintained and character movements are as sharp and crisp as ever. There are a few relatively minor issues with the blending of CG and standard animation, but these are pretty easy to ignore. What does stand out are the rather dazzling visual effects, many of which are bigger and bolder due to the shift from preparation to action. The choreography and timing of these - together with the quality of the character animation - make for some truly stunning combat sequences.
Composer Kajiura Yuki's all-female band Kalafina - the long-time muses of Type-Moon/Ufotable collaborations - open the second season with the operatic rock ballad "To the Beginning", while the main participants in the Holy Grail war are re-introduced in a well-choreographed montage that contains a few hints of things to come. On the other hand the closing sequence is a rather simple yet moving account - told through a series of still images - of the relationship between Emiya Kiritsugu and Irisviel von Einzbern - with Luna Haruna's pop ballad "Sora wa Takaku Kaze wa Utau" adding an uplifting and slightly bittersweet tone. Kalafina also return with the martially themed operatic ballad "Manten" as a special closing track for episodes 18 and 19.
The first season of Fate/Zero featured a very high standard of audio production, and it's nice to see that sound director Iwanami Yoshikazu hasn't allowed anyone to rest on their laurels. The background music is as diverse and atmospheric as ever, and while there are a few tracks that may sound a little off-kilter, this appears to be a purposeful move in order to heighten the mood of certain scenes. That said, there are two areas where this series is arguably superior to its predecessor - both of which have been pushed to the fore by the move to action.
The audio effects are as sharp and clear as ever, but the increase in combat means that the production standards need to be pushed even higher and more diversity needs to be added. In addition to this the quality of the audio/visual choreography - which was already excellent in the previous series - often went unnoticed because of the focus on preparation and planning. Thankfully Iwanami is arguably one of the most experienced sound directors working in the industry, and his skills - developed over many years working on a variety of different anime - really make the difference. The superb effects and remarkable choreography really set the second series of Fate/Zero apart from other shows released this year, and mark it as a front-runner for any potential awards in this department.
Unlike many other anime, the move to an action footing hasn't caused the script to devolve into random shouts, grunts and screams, and the writers have done well to retain the maturity and intelligence of the first season. There is a bit of a change in the delivery though, as with the goal in sight, some of the actors appear to have been encouraged to add more emotion to their roles. This works surprisingly well with characters who were cold or aloof in the first series - Sabre and Archer for example - and the differences in their feelings becomes more pronounced as the story progresses and the battles take their mental toll.
One of the biggest criticisms of Fate/Zero is that it has tried to weave a coherent narrative from too many character and plot threads without relying on a lead role. Now this may seem like an anathema to those who prefer their development to follow a distinct linear progression, but those tales often suffer from an age-old problem in storytelling - every good protagonist needs an equally good antagonist. It's an issue that has affected anime for many years as - contrary to popular belief - creating and developing a good opposite (the antagonist doesn't have to be a villain after all), to a hero/heroine is not an easy task.
Thankfully Fate/Zero takes its cues from shows like Baccano!, and the lack of a lead role is actually a boon to the series as it allows multiple perspectives to come to the fore. Each of the participants in the war for the Holy Grail is effectively the antagonist of one or more of the other combatants, and all of the players bounce around the plot like peas on a drum - colliding into each other and changing their directions, alliances and enemies in the blink of an eye. It's a rarely used and fascinating approach to character development that highlights in particular the ever-changing nature of the battlefield. One big plus is that while the first season was rather staid in its portrayal of the heroes, the second half of the story pulls very few punches - showing clearly the lengths to which several of the combatants will go in order to win, opening the scars of old wounds, and ensuring that the viewer knows exactly what everyone has put on the line for the ultimate prize.
Over the years there have been many anime that have changed focus and tone from one season to the next, but rarely does it happen in the space of one series. The reason for this is because it's often extremely difficult to reconcile what may eventually turn out to be conflicting portrayals of the story and characters - and therein lies the greatest achievement of Type-Moon, Ufotable, and author Urobuchi Gen. The successful blending of two different perspectives has created a remarkable story that isn't afraid to show off its intelligence or maturity, and the second half of Fate/Zero successfully builds upon the carefully laid foundations of the first season - even with the increase in action and combat.
Prequels are often tricky to deal with as they are very easy to get wrong, which is one of the reasons why this series is a little bit special. In addition to shedding new light on the events that occur in Fate/Stay Night, Fate/Zero is also a singular example of just how good seinen action tales can be, and a testament to the quality that can be achieved through long-term studio collaborations.read more
“Glory lies beyond the horizon. Challenge it because it is unreachable. Speak of conquest and demonstrate it.” - Rider
The Holy Grail—an omnipotent wish granting device which grants the owner any one wish of their deepest desire. For generations, the Holy Grail Wars were held every 60 years to decide who would be worthy to yield an item of such immense power; seven masters coupled with seven servants duke it out in a battle royale to the death, but only one master and servant can be victorious.
Fate/Zero is a thrilling, engaging, intellectual and mature anime with jaw-dropping visuals.
Fate/Zero is about the 4th Holy Grail War, which takes place 10 years before the events of the Fifth Holy Grail war, and is set in Fuyuki City. Seven magi are chosen by the Grail as masters, and by the power of the Grail, they have the ability to summon Heroic Spirits brought forth as familiars to come and fight by their side, which are their servants. Each servant that’s summoned is put into one of the following classes, which include: Saber, Lancer, Archer, Rider, Caster, Assassin and Berserker; each with their own skills and benefits.
The Story is masterfully done and kept me engaged throughout the entire series. You never know what’s going to happen next or what plot twist is going to take place. Watching it is almost as reading a masterfully crafted literature epic; it's that good.
This anime is heavily focused around dialogue, and for that reason there aren’t many battles, but when a battle arrives it’s just so amazing that it’ll keep you at the edge of your seat. This isn’t to say that the dialogue isn’t entertaining though, as I personally enjoyed every last bit of it, even if it does sometimes drag on for awhile. The dialogue also tells a lot about some of the characters backstories.
Throughout there are some comedic scenes here and there, most of which pertaining to Rider and Waver, though for the most part it mainly stays in a serious and dark atmosphere.
The production quality for this anime is just amazing—it really shows how great Type-Moon's productions are, and when they’re mixed with ufotable, EXPECT GREATNESS! The art and animation in this anime are done SO well it’s just breathtaking, to say the least. Every image is animated so well, there were very few animation errors, and everything was just so smooth. And the art was just beautiful! It was so good that in some scenes my jaw was literally dropped for 1-2 minutes. I also really liked the character designs; all of them were just awesome. The art and animation is just masterfully done, not much more I can say about it. Go check it out for yourself if you don’t take my word for it.
One of my favorite aspects of this show has got to be how it portrayed the characters. I’m not sure if it’s not entirely focusing on one main protagonist and rather showing all the characters and how their stories eventually unfold, or if it’s the masterful way Gen Urubuchi conveyed how each character thought and why they took the actions that they took, but I loved it. Character development is also very good; you mainly notice it with Kiritsugu Emiya, as there are even 2 whole episodes about his back story in season 2. But my favorite character, like many others, is definitely Rider. Some of the feels you get when he gives his speeches. I also love his attitude and how he acts, one of my favorite characters of recent times.
The soundtrack for both seasons was done by Yuki Kaijura, and if you’ve ever heard any of her other awesome soundtracks (most notably SAO and Madoka Magica), you should have a pretty good idea that this one is just as great. Most of the pieces have heavy orchestra and are very powerful; this track also contains some very emotional pieces, like my personal favorite from it, Tragedy and Fate.
I absolutely adored the first opening Oath Sign by LiSa, and I doubted the second one would be better than the first… But oh boy was I wrong about that (for my tastes). “To the Beginning” By Kalafina (Yuki Kaijura’s all-female band) quickly become my favorite OP of ALL time. Strong vocals accompanied by a strong orchestra make this piece a pleasure to the ears. I really liked the EDs. Sora wa Takaku Kaze wa Utau by Luna Haruna really set the mood for the end of each episode, and it also quickly became one of my favorite EDs.
I watched the dubbed version and it was just great--leagues above many other dubs I've heard. I don’t think they could’ve even picked a better voice actor for Kiritsugu Emiya than Matthew Mercer, and Freeman Crispin (also Alucard from Hellsing), as always, did an amazing job. His deep tone really suited Kirei Kotomine.
What can I say? I absolutely love this anime. It will keep you thrilled, engaged, and satisfied by the ending. It has really high production quality, and a great soundtrack. My highest recommendation for you to watch this truly exceptional anime.
One thing I also admire about it how mature it is—it doesn’t need fan service or overused/unoriginal comedy to be successful (not that that's always a bad thing, though). It is truly an original as well as unique anime, and in my opinion, a must watch for fans of the Fate series.read more
From the mind that gave us works such as Madoka and Saya no Uta comes a tale spun as a predecessor to the wildly popular series Fate/Stay Night. Of course, anyone who has read or watched Fate/Stay Night knows the outcome of the fourth Holy Grail War, but only half the fun of a journey is the destination. Gen Urobuchi and studio Ufotable guide us through a magnificent world saturated with dynamic characters, a beautiful score, jaw-dropping visuals and fluctuating idealistic views, which all congeal into a compelling narrative. Mistakes are made by Ufotable, but compared to the grandiose story and execution they only serve as minor annoyances.
The Grail War has been done before, but never like this. The same rules apply. Seven masters, seven servants, all fighting in a fierce battle royal in order to determine the rightful owner of the Holy Grail. However in contrast to Fate/Stay Nights cast of children struggling to accept the responsibility so prematurely forced upon them we have a plethora of adult men ready to sacrifice anything to achieve their goals. By Juxtaposing the series and its prequel it becomes evident that Fate/Zero is a darker story focusing on the ideals of each characters along with the suffering these ideals bring forth. The plot is essentially a catalyst that lets the characters tragically develop as they spiral closer and closer into despair.
But through its greatness Fate/Zero suffers from its link to Fate/Stay Night. As a prequel, its freedom was constrained by the eventual conclusion that loomed just beyond the horizon. But even as a predecessor limited to one conclusion Fate/Zero succeeded in producing a story that left you on the edge of your seat.
In addition to Fate/Zero Ufotable is also the studio responsible for the Kara no Kyoukai series; a powerhouse in the visual arts department. No corners were cut in producing Fate/Zero, either. Ferocious battles, twisted emotions, and familiar yet exotic settings are illustrated beautifully with the use of hair-raising choreography, movie quality animation and god tier CG. Now, CG is a turn off for most viewers, me usually included. However the CG in this series is so stunningly well done that I can't imagine it would be animated half as well any other way. In addition to CG, Ufotable has once again incorporated a beautiful contrast between neon colors as seen in Kara no Kyoukai. The warm orange glow of a streetlamp beating down on the lifeless world bathed in the hue of moonlight really gives the show a sharp look that is pleasing on the eyes. Fate/Zero also houses THE most amazing fight in anime I've seen to date, I won't spoil which fight it is, but those who have already seen the anime will know.
A beautiful orchestrated soundtrack is the icing on the cake. The music accompanying the series is a kaleidoscope of melodies invoking emotional responses when needed; happiness, despair, tragedy, splendor, evil, conflict, etc. The opening and ending songs both intertwine with the story effectively as well. The opening has an emotional feel to it as compared with the upbeat actiony sequence present in season one. It adequately inspires a sense of foreboding in the viewer. Now onto the ending. It serves to flesh out our protagonist Kerry by presenting us with how he and Iri came to be a couple and have their child. Teasing us with Kerry's past and how happy the two lovers were during the short time they spent together only serves to harden the impact of the finale.
These are what makes this show shine so brilliantly. There are no exceptions; every single character is quirkily unique, each one sheltering an array of conflicting emotions, and impossible ideals. Labeling any character as an antagonist, protagonist, side character, or otherwise would be insulting as almost every person is artistically created with personalities astonishingly fleshed out and consistent. Gilgamesh for example was once the ruler of pretty much everything on earth. By standing above everyone else figuratively and literally for his entire life, he has fostered an incredible superiority complex. Infinite weapons fill his treasury, and he only expends four on an enemy that is about to destroy the entire city before retreating saying that he "Does not wish for the weapons to be returned because they touched that filthy creature". That is beautiful characterization right there.
I enjoyed the shit out of this. There's nothing more to be said.
One episode was filler, some others were rushed because of it, and a certain track wasn't included in the score, but this does not stop Fate/Zero from being one of the best anime in a long time. With a bravura of directing, animation, plot, character development, sound, choreography, and dialogue, Fate/Zero exceeded all my expectations and got better every single episode. Fanboyish as the review may seem, a wonderful story is a wonderful story, no matter which way you cut it. read more
This review analyzes the entirety of Fate/Zero, not secluded to one seasoned release. Firstly, Fate/Zero is a prequel to the stories of "Fate/stay night". "Fate/stay night" originated as a visual novel and later was released as an anime in 2006. That anime, while it does succeed in some ways to its own right, is something that should be taken as its own entity as it can be considered a failure of being an accurate adaptation of the source material. The visual novel itself comprised of three stories that all are tied to this one. Two of those are currently being brought up in anime-form by the same studio that's behind this, but do not see that order as how things should be viewed. The story of Fate/Zero was made after that of "Fate/stay night" in a novel. Because of that, even just touching Fate/Zero before trying "Fate/stay night" will result in spoiling some of the reveals of those stories. However, do not assume that you must enjoy "Fate/stay night" to also enjoy Fate/Zero. Fate/Zero can work on its own, and some people who didn't like the sequel may even enjoy it still. Fate/Zero has been held in high regards, and it will certainly be hard for anyone to not understand even a bit of why that is. Before continuing into my analyzation though, there should also be an unusual warning in terms of the gore present. The gore Fate/Zero carries is something that would either get it heavily censored or banned from premiering on public television in the Western world. I don't want to spoil, but if you are even slightly wary of fictional gore, Fate/Zero should be something to be heavily reconsidered.
I haven't seen many anime that have been released recently and, upon first experiencing Fate/Zero in its visual glory, I was surprised even beyond the praise I've heard. I've seen a fair amount of "Kara no Kyoukai" by the studio Ufotable, and seeing what that accomplished on its own honestly didn't meet my expectations of all of the great things I've heard of the studio. When I moved from that to this, however, things became very clear. It was shocking at the level of budget and detail that this series went into, almost something that could make it on Western television. The first moments didn't even contain action yet still convinced me greatly. The subtlety along with the impactful color-scheme and the massive background detail created a perfect picture along with the never-ceasing and phenomenal animation. While it isn't fair to compare this to the "Fate/stay night" of 2006 due to its different age and vastly different budget, another aspect that blew me away was the CGI and how it was handled. The CGI of "FSN2006" has become a joke to most when comparing it to what we receive in Fate/Zero. That definitely isn't a fair comparison though as the CGI in Fate/Zero is clearly the best I've seen in anime - not only in the believable detail and fluid movements, but in the ability to treat it properly aside the hand-drawn art. The hand-drawn animation itself also doesn't impress too much less when taking into account its almost unnecessary attention to detail at many times along with the spectacular proportion-work and quality control. There is no filler frames that are drawn half-heatedly, and everything feels properly treated visually.
That visual treatment does not end with the technicality of the visuals, however, but is also greatly accompanied by a moderately risky director. Fate/Zero does not introduce itself as many other anime would, taking on a mature and subtle style that is very similar to what could be seen in the best of Western television. It could be reasoned that the anime expects many of the viewers to have already been introduced to the universe, but either way what has been brought here is something that tells only what is necessary and handles everything else boldly. The director does good work at his own job in making moments impactful and intriguing, but is even also aided by a great script-writer. The entire atmosphere feels mature and has a sensation of giving the viewer respect in being able to work out more basic understandings on their own. Fate/Zero expects the viewer to be able to listen closely to all conversations as there is no baseless and filler conversation, but developing moments to either the characters or the situation's complication. In that way Fate/Zero feels very unique to most anime and also feels greatly refreshing.
The sound also lacks nothing in budget and carries powerful depth throughout. The atmosphere is treated flawlessly with cinema levels of sound work in most moments, to the sound effects of basically everything. The music is also well done and it works for the setting while also giving a very cinematic feeling to the whole series. That doesn't make the music perfect though, the surprising reason being it was done by Yuki Kaijura. Many people adore her work, and I do as-well, but as an obvious result of her being used too often in recent times, her originality has already begun to deflate. I was actually surprised after seeing the phenomenal visual quality that the people in-charge chose her for handling the soundtrack. It feels like a safe way out since not many would really dislike her work, but from it being so common in other popular works, it has become somewhat stale to me. I even let out a sigh when I heard one of the tracks playing as a near duplicate of a track that was in "Sword Art Online" (https://www.youtube.com/watch?v=0qkgJsPKJP4#t=11), but take note that this came out before "Sword Art Online". Also, the music doesn't exactly fit in the most effective way at times, it sometimes failing to properly build anticipation at some crucial moments for it. However, there are surely moments where it does work and there are some genuinely great tracks. It also does work better when newer instruments are used than Kaijura usually uses. There is also a spectacular singer for the trademark electronic vocals she uses, and one of the songs in particular which I haven't found the name has some impressive singing on her part. The soundtrack is great and many people will likely love it, but when experiencing a number of her works, the connections and lack of proper uniqueness are too hard not to notice. It should also be noted that the openings and endings aren't too unique or memorable. They carry the somewhat typical strong female voice that sings in a style fit for an anime opening length, and that voice kind-of serves as the leading instrument. Out of them all, I found the last opening to be the most fitting and the last ending to also be somewhat enjoyable. The English dub is much less troubling, though, as the voices are something around a Bebop level of fantastic. Brief comparisons even leads me to believe that the English dub has surpassed the Japanese in this case. There are two slight flukes with it however (and try to realize how good this must be to nitpick so much) as the sound-quality of the English recording broke the silence in some moments where it really shouldn't have, along with there being several moments of passionate yelling that weren't handled in quite the way it usually would sound in anime. I also didn't experience the subbing work at all, but the script-work of the dubbing team did a flawless job with only one small fluke as-well in one moment that is so tiny that most will likely not even notice (I checked the official subs and they also carried that mistake).
The dialogue was smart and impressed me when I wasn't expecting too much from a fantasy show. All Fate/Zero had to do to keep people entertained was follow through with its premise, as a battle royal is something that many people seem to be craving, but it instead chooses to go a little beyond that in both character interaction and where it leads. The character interaction is, without a doubt, the most entertaining aspect of the series. I found myself to be engaged with just about every character's personality, and it all felt understood and reasoned with. Most of these characters are also flawed in one way or another, and the show effectively portrays much of that flawed nature with an air of intellect. While some of the realizations could be not too surprising if one were to think about it on their own for a while, or if they've already thunk it up, it was just something unexpected and unnecessary to have been done. It shows that the story isn't afraid of getting psychological, and I would say Fate/Zero is one of the best psychological stories I've seen in anime. Not everything is dramatic though, and those interactions also don't fail to be continually interesting. The series does give a lot of its time to developing the characters as-well, and handles a fairly large cast impressively for a 24-episode anime, but it isn't all perfect.
For starters, the premise for the Fate universe was always an interesting take on the battle royal concept. It adds an extra layer of depth to the idea by making the combatants have to work with another individual to gain their success in the battle. It also allows mechanics for interactions between those two partnered combatants to end up in many different ways following a secure guideline. Respectfully, that guideline is not challenged with the story Fate/Zero has to it, and everything works well enough through what is explained. The setting and story allows for a light merging of genres and time-periods as well that create some amount of discovery and mystery to understanding some of it for every combatant. The character and their designs are, again, wonderful. They each carry unique motives and ideals that are uncovered, questioned, and bring about a blurring of who is right and wrong. All of this works splendidly, but not to the extent of its potential. At the end of the game, a mistake that the director took was treating this series clearly as the prequel it is. Sure Fate/Zero is a prequel to "Fate/stay night" and it was even made afterwards, but when the entirety of Fate/Zero also makes some explanations for itself to make itself also work on its own, to end in such a way disregards the present story at hand in turn of the coming one. One shouldn't exactly fear for a cliffhanger as the ending of Fate/Zero is clear, but how it is handled doesn't treat it with the proper respect it needed to feel effective. That mistake also shows in the pacing near the end in the last couple of episodes. Things begin to move at too fast of a pace, skimming past necessary character development and interactions to make everything from before feel properly concluded. In that regard, Fate/Zero doesn't succeed in being as impactful or effective as it could've. With such smart writing prior, it felt more as a shame to see it all left behind for a quick turn of events. Even so, those prior events are still moments that exist in this anime and that shouldn't go unnoticed.
Fate/Zero carries enough for mostly anyone to enjoy at least one fundament of it. The visuals are top-notch, surpassing the looks of numerous anime movies, and the sound as a whole doesn't stand too far behind. Both options of voiced languages are great, and no-one stands for a loss. Those who respect subtlety and some witty comments will also likely find Fate/Zero enjoyable, while some others who see Fate/Zero in a more strange light because of that might not enjoy the slow moments it has. There are moments where development is brought in stories that don't directly progress the main story, and some may also not find that way of handling things enjoyable. However, when taking consideration of the length, I felt that it was an effective way of handling the characters and it also stayed very relevant during and after they were completed. Before finishing this series I was convinced to dive into the visual novel, and I did. I read for some time and, while I never did get too far into the story, how this storytelling is handled in comparison to "Fate/stay night" will lead me to no doubts that there will be people who side with either one. I, personally, side with Fate/Zero when considering the canon story-lines as it felt more natural and unique in its style. Fate/Zero also feels more vibrant and alive with less things one would commonly find in a visual novel. Make one thing known though, I haven't read the Fate/Zero novel. For all I know, the novel could tell the story in what I consider an inferior way when considering the anime. If that was the case, some Ufotable treatment may very well fix the moderate difference between Fate/Zero's style and "Fate/stay night's". Many of these characters are memorable, and I have no doubts that I will appreciate a lot of this story even in the future. Although, I could see the soundtrack falling from memory as it failed to make itself truly unique and special. In that way, "FSN2006" did win in making the musical style more different and effective in connecting with the series it holds. If I listened to a track from Fate/Zero blindfolded, I couldn't tell you honestly if it was from "Madoka Magica", "Sword Art Online", or any other soundtrack Yuki Kaijura has done (".hack//Sign" being another). Watch Fate/Zero, but understand the potential spoilers for beginning in the Fate franchise with it. Most would recommend starting with the visual novel, and I would recommend getting a feel for the universe somehow before getting into Zero. Watching "Fate/stay night" 2006 might be an effective way of quickly doing that without spoiling too much, but they're definitely two different creatures. There is some exposition here though, and remember that delving into "Fate/stay night" will also in-turn spoil the ending of Fate/Zero (but it is intended to be that way, not that it has to).read more
In some anime series, we have come across protagonists who seem to act like the villains. Could they be considered heroes or anti-heroes? What exactly are anti-heroes? Let's check out some of the iconic anime anti-hero main characters!