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Sep 9, 2024 7:54 AM
#1

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We've seen the sword art onlines, the log horizons, overlords, kumo desu ga nani kas, tate no yuusha no nariagaris etc. What all these series have in common is that a player character gets trapped in a JRPG world. It is a decently popular premise with many examples.... so then why is it that literally everytime they quietly forget about the JRPG setting?

Slowly but surely every one of these series is morphing into a regular fantasy setting. The rpg mechanics are mentioned less and less, and there is no exploration of the mechanics and their consequences.

Some series experience this more than others, log horizon for example has more attachments than most to the JRPG premise and interesting lore to boot, but as the seasons have gone on it has felt to me like the JRPG stuff is being pushed to the wayside a bit. Solo leveling also comes to mind as a series that is not afraid to explore some of these concepts but its hard to say whether things get more intricate or not as the story progresses.

So here's my question, why does this occur with such frequency? Do people not wanna see a principled JRPG system with actual rules and consequences, characters discovering new interactions and mechanics, using game systems in clever and unique ways. Does that not sound interesting? Why does everything devolve into regular fantasy? I mean I feel like given that the authors decided to use an JRPG premise to begin with, they have some interest in the concept, but it seems like they are not interested in pursuing it, it is just used as a shorthand to get the story going with as little explanation as possible and promptly forgotten about. I find this very frustrating :(
Sep 9, 2024 7:56 AM
#2
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I imagine the rigid game rules become far less interesting to write than a traditional fantasy store.
Sep 9, 2024 8:00 AM
#3

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Reply to removed-user
I imagine the rigid game rules become far less interesting to write than a traditional fantasy store.
@Frumptastic I beg to disagree. For all intents and purposes it would be a magic system with explicit or semi-explicit rules, I would say that the opposite is true, a magic system like harry potter where anything is possible is the most boring type of system by far.

We almost got what I wanted in Greed Island of HxH (the game mechanics were only semi-explicit but they were part of the narrative) so there is atleast an indication that it could work.
Sep 9, 2024 8:08 AM
#4

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It's simple, most isekai authors simply don't have the talent to write a story with rules and consequences. All they are capable of doing is writing a worthless power fantasy that just happens to take place in a JRPG setting and as we have seen over the years isekai fans are dumb and thirsty, they will gobble up anything that has a fantasy harem and an OP self-insert protagonist.
Sep 9, 2024 8:13 AM
#5

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I'm not interested in the game mechanics of a game that I can't play myself, but Shangri-La Frontier did a good job at that, even if I didn't care about it.
*kappa*
Sep 9, 2024 8:14 AM
#6

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Reply to AshuAmbrose
It's simple, most isekai authors simply don't have the talent to write a story with rules and consequences. All they are capable of doing is writing a worthless power fantasy that just happens to take place in a JRPG setting and as we have seen over the years isekai fans are dumb and thirsty, they will gobble up anything that has a fantasy harem and an OP self-insert protagonist.
@AshuAmbrose As pessimistic and catastrophising as this view is, I think it may be true. I have heard that many of the LN authors are novices when they start out, to the point that they have a hard time producing a polished draft, let alone the leeway to think ahead and construct a robust magic system or similar. The stories start as hailmerrys and there is no plan for them if they get popular. Of course I am sure there are exceptions but it is my understanding that this is all too common.
Sep 9, 2024 8:16 AM
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Reply to Anjuro
@Frumptastic I beg to disagree. For all intents and purposes it would be a magic system with explicit or semi-explicit rules, I would say that the opposite is true, a magic system like harry potter where anything is possible is the most boring type of system by far.

We almost got what I wanted in Greed Island of HxH (the game mechanics were only semi-explicit but they were part of the narrative) so there is atleast an indication that it could work.
@Anjuro There's a difference between rigid game rules and world constraints though, right? Like having the magic not be all powerful is a good thing but reducing it down to "Oh no, the wizard only has 3mp left!" or everything is just experience points must be tiring to write. At some point, it becomes a math equation instead of a story. I'm sure there's an appeal to that, mathematicians exist for a reason, but that also puts additional constraints on your story that can get in the way.
Sep 9, 2024 8:24 AM
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Reply to Anjuro
@AshuAmbrose As pessimistic and catastrophising as this view is, I think it may be true. I have heard that many of the LN authors are novices when they start out, to the point that they have a hard time producing a polished draft, let alone the leeway to think ahead and construct a robust magic system or similar. The stories start as hailmerrys and there is no plan for them if they get popular. Of course I am sure there are exceptions but it is my understanding that this is all too common.
@Anjuro Exceptions are always there, true but even the ones that look like the author did some planning before typing away eventually reach a point where they turn into an incoherent mess, that is, the story goes past the point the author had planned up to. The best example is probably the rising of the shield hero, while season 1 felt like a complete story that had some real effort put into it, everything that happened after felt like the author was throwing shit at the wall to see what sticks, and unfortunately for her shit is not sticky enough to stick to a wall.
Sep 9, 2024 8:32 AM
#9

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It's a boring concept, so authors run out of ideas to keep it interesting. Besides, if you want more LitRPG stories you can always read some manhwa.
Sep 9, 2024 8:43 AM

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Because, aside from a few exceptions, exploring JRPG mechanics was never the main goal, they're just a cheap trick to make things easier for the hack author. Doing random shit until a voiceover tells you "new skill acquired" is easier to write than coming up with ways to learn things organically.

The isekai trope itself is a cheap trick to make the mc more relatable without putting any effort, it's not a coincidence that isekai and JRPG mechanics are often paired together.
Sep 9, 2024 8:55 AM

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Because it's easy to write. You don't have to build your own world. Just copy from regular rpg games and no one would complain because that is how the world building is supposed to be according to the story.
Sep 9, 2024 8:57 AM

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SimplyBrazen said:
Besides, if you want more LitRPG stories you can always read some manhwa.
those are exactly the same to me. Follows the same concept as the napanese ones.
Sep 9, 2024 9:04 AM

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Reply to mshfqtny
SimplyBrazen said:
Besides, if you want more LitRPG stories you can always read some manhwa.
those are exactly the same to me. Follows the same concept as the napanese ones.
@mshfqtny I mean, nobody said they were different, just that there's more of em. Too many actually.
Sep 9, 2024 9:37 AM

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@Anjuro There's a difference between rigid game rules and world constraints though, right? Like having the magic not be all powerful is a good thing but reducing it down to "Oh no, the wizard only has 3mp left!" or everything is just experience points must be tiring to write. At some point, it becomes a math equation instead of a story. I'm sure there's an appeal to that, mathematicians exist for a reason, but that also puts additional constraints on your story that can get in the way.
@Frumptastic Well I think you're misrepresenting what I want a little bit. I am not saying that these shows should get bogged down in the minutia such as how much damage a skill does, its MP cost etc. If its interesting you can talk about them but these are background concerns. What I want to see is stuff such as in log horizon or Greed island. E.g. In log horizon there is a subplot about where the gold in the world comes from, or how the inhabitants of the JRPG world view expansions, or what is the difference between a player and an NPC and whether its possible to turn an NPC into a player. In Greed island there are several plotpoints that take advantage of the games mechanics such as Genthru crushing Gons throat so that he can't put it away anymore, Tsezugera and gang collecting a majority of the movement cards (which are limiited in number) to gain an advantage and be able to buy time, Gon's eventual "trick" to receive a magic card as a reward at the end even though only item cards were allowed etc.

I don't know about you but I think these are interesting aspects and they all are predicated on the fact that there are rules and limitations at play because it is a JRPG world we are talking about. Of course it is astronomically more difficult to write a story with consistent rules than one where the rules can be bent to suit the narrative, at thee end of the day there is some truth to what you said about it being like a math equation, because as the rules become revealed the range of possibilities in the narrative become narrower and narrower. But the alternative (no rules, write whatever feels right) is much worse in my opinion, a happy medium is best here. In any case, I think there is a lot of untapped potential in "hard science" type storytelling, JRPG or not
Sep 9, 2024 9:43 AM

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Anjuro said:
So here's my question, why does this occur with such frequency? Do people not wanna see a principled JRPG system with actual rules and consequences, characters discovering new interactions and mechanics, using game systems in clever and unique ways. Does that not sound interesting?

Yes, that sounds interesting. Let me know if you encounter any good stories like that, anime or otherwise.
その目だれの目?
Sep 9, 2024 10:18 AM

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I would guess that a vast majority of them are writers, not game designers. I'm not a game designer, but establishing, exploring, enforcing and twisting detailed game systems must be extremely hard work. So even if creators are interested and willing, executing it is a different matter. Especially when it's not even a "real" video game.

A possible solution is to use an existing JRPG system and build a story on top of that. Like Dungeons & Dragons did, for example. I don't think the public cared or even understood the actual "gameplay" of D&D until very recently, when Critical Role became popular online and even got an animated series. That Honor Among Thieves movie last year was a decent success I think, and I had a surprising amount of fun with how they played around with "the system" within the story.

The creator would have to find a good system that allows creative storytelling and is a fairly well-known brand in the JRPG space. And they'd also have to get the license figured out.
Sep 9, 2024 10:22 AM

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Reply to Lucifrost
Anjuro said:
So here's my question, why does this occur with such frequency? Do people not wanna see a principled JRPG system with actual rules and consequences, characters discovering new interactions and mechanics, using game systems in clever and unique ways. Does that not sound interesting?

Yes, that sounds interesting. Let me know if you encounter any good stories like that, anime or otherwise.
@Lucifrost I am not aware of any series that truly do fulfill these expectations, but I am aware of one real world example which is maybe vaguely related. That is Pwnie island. It is a pseudo-game where the point of the game is not to play the game, but rather to find exploits in the game code. It was originally used for a software security /hacking competition but you can still access the files and play the game if that sounds like fun to you, I want to give it a try someday as well but it is obviously a very difficult "game" to play.
Sep 9, 2024 10:23 AM
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Reply to Anjuro
@Frumptastic Well I think you're misrepresenting what I want a little bit. I am not saying that these shows should get bogged down in the minutia such as how much damage a skill does, its MP cost etc. If its interesting you can talk about them but these are background concerns. What I want to see is stuff such as in log horizon or Greed island. E.g. In log horizon there is a subplot about where the gold in the world comes from, or how the inhabitants of the JRPG world view expansions, or what is the difference between a player and an NPC and whether its possible to turn an NPC into a player. In Greed island there are several plotpoints that take advantage of the games mechanics such as Genthru crushing Gons throat so that he can't put it away anymore, Tsezugera and gang collecting a majority of the movement cards (which are limiited in number) to gain an advantage and be able to buy time, Gon's eventual "trick" to receive a magic card as a reward at the end even though only item cards were allowed etc.

I don't know about you but I think these are interesting aspects and they all are predicated on the fact that there are rules and limitations at play because it is a JRPG world we are talking about. Of course it is astronomically more difficult to write a story with consistent rules than one where the rules can be bent to suit the narrative, at thee end of the day there is some truth to what you said about it being like a math equation, because as the rules become revealed the range of possibilities in the narrative become narrower and narrower. But the alternative (no rules, write whatever feels right) is much worse in my opinion, a happy medium is best here. In any case, I think there is a lot of untapped potential in "hard science" type storytelling, JRPG or not
@Anjuro I will admit to not understanding what you were putting down until this post. It still doesn't sound all that appealing to me but there would be audience for it if someone could pull it off.
Sep 9, 2024 10:50 AM

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Reply to perseii
I would guess that a vast majority of them are writers, not game designers. I'm not a game designer, but establishing, exploring, enforcing and twisting detailed game systems must be extremely hard work. So even if creators are interested and willing, executing it is a different matter. Especially when it's not even a "real" video game.

A possible solution is to use an existing JRPG system and build a story on top of that. Like Dungeons & Dragons did, for example. I don't think the public cared or even understood the actual "gameplay" of D&D until very recently, when Critical Role became popular online and even got an animated series. That Honor Among Thieves movie last year was a decent success I think, and I had a surprising amount of fun with how they played around with "the system" within the story.

The creator would have to find a good system that allows creative storytelling and is a fairly well-known brand in the JRPG space. And they'd also have to get the license figured out.
perseii said:
A possible solution is to use an existing JRPG system and build a story on top of that.

Dragon Quest did that with its anime, but I do not believe a story needs to be based on a real RPG. When you think Dungeons & Dragons, you think of dragons, wizards, elves and dwarves. All public domain concepts, none invented explicitly for RPGs. If the ultimate story is indistinguishable from any other fantasy, why bother securing the rights to a specific game?
その目だれの目?
Sep 9, 2024 10:51 AM

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The authors of these stories don't have enough talent to remember the dumb crap they made up to start with. But I feel like everyone already knew that.
Sep 9, 2024 10:54 AM

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Reply to Anjuro
@Lucifrost I am not aware of any series that truly do fulfill these expectations, but I am aware of one real world example which is maybe vaguely related. That is Pwnie island. It is a pseudo-game where the point of the game is not to play the game, but rather to find exploits in the game code. It was originally used for a software security /hacking competition but you can still access the files and play the game if that sounds like fun to you, I want to give it a try someday as well but it is obviously a very difficult "game" to play.
Anjuro said:
I am not aware of any series that truly do fulfill these expectations

I do have a book I like, if you're open to recommendations too. It's called Epic, written by Conor Kostick.
その目だれの目?
Sep 9, 2024 11:01 AM

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these hack authors seem to barely even understand JRPGs. The game Overlord is set in allows players to build castles and program NPCs to guard it. Is there any game like that? Is there any online game that allows 1 player to become all powerful and terrorize other players?
Sep 9, 2024 11:10 AM

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Reply to Lucifrost
perseii said:
A possible solution is to use an existing JRPG system and build a story on top of that.

Dragon Quest did that with its anime, but I do not believe a story needs to be based on a real RPG. When you think Dungeons & Dragons, you think of dragons, wizards, elves and dwarves. All public domain concepts, none invented explicitly for RPGs. If the ultimate story is indistinguishable from any other fantasy, why bother securing the rights to a specific game?
@Lucifrost I was only suggesting using an actual game to skip the "game design" part, in case that was too difficult. Maybe they can get away with lifting gameplay mechanics without getting the actual rights, but I don't know how legally sound that is in certain cases.

D&D isn't just dungeons and dragons. It's an expansive ruleset, framework and a unique gameplay format. Saying stuff like "roll 20 to evade" is strongly linked to that specific game, so they might not be able to get away with it. But then I'm not a lawyer.

I don't know if any JRPG has a similarly complex and recognizable system, though, so referencing a single specific JRPG may not even be necessary. But then we're back to square one regarding the OP.

Also, outside of gameplay systems, getting the rights to a popular game would get more interest towards the anime. Of course, it's all in the execution; I'm not sure if Dragon Quest anime was very popular, at least as popular as the video games are.
Sep 9, 2024 11:16 AM

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Reply to perseii
@Lucifrost I was only suggesting using an actual game to skip the "game design" part, in case that was too difficult. Maybe they can get away with lifting gameplay mechanics without getting the actual rights, but I don't know how legally sound that is in certain cases.

D&D isn't just dungeons and dragons. It's an expansive ruleset, framework and a unique gameplay format. Saying stuff like "roll 20 to evade" is strongly linked to that specific game, so they might not be able to get away with it. But then I'm not a lawyer.

I don't know if any JRPG has a similarly complex and recognizable system, though, so referencing a single specific JRPG may not even be necessary. But then we're back to square one regarding the OP.

Also, outside of gameplay systems, getting the rights to a popular game would get more interest towards the anime. Of course, it's all in the execution; I'm not sure if Dragon Quest anime was very popular, at least as popular as the video games are.
perseii said:
I'm not sure if Dragon Quest anime was very popular, at least as popular as the video games are.

One manga proved popular enough to get an anime and then a remake decades later.
https://myanimelist.net/manga/871/Dragon_Quest__Dai_no_Daibouken
https://myanimelist.net/anime/2229/Dragon_Quest__Dai_no_Daibouken_TV
https://myanimelist.net/anime/40906/Dragon_Quest__Dai_no_Daibouken_2020
その目だれの目?
Sep 9, 2024 11:34 AM

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I really like this subgenre of isekai jrpg, because the fictional game system is interesting to me. But i can see what you mean, its true that the authors start leaving behind all the details about the game system as the volumes of the light novel go on.

I guess its because they feel being too detailed about the system goes against the principles of fiction writing, maybe even their editors tell them to tone it down. i feel not everybody would like that kind of detail in a novel, and if the story has potential to become popular, then that kind of stuff has to be considered in order to become more interesting for a wider audience.

Some novels have been very disappointing in that they leave behind the game system stuff, like danmachi. In the early volumes we got lots of status updates, but in the later ones they barely show any of that. but other new novels like blade and bastard is interesting because instead of filling the story with statistics, the author decided to make the game mechanics something more subtle: the characters doesn't know they are in a game (wizardry), so they just need to accept that some stuff follow an arbitrary logic (from their point of view).
Sep 9, 2024 11:47 AM

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From what you're describing, Shangri-La Frontier seems to be what you're looking for. It's all about in-game mechanics and one of the mc's recurring hobbies is to play 'trash games' where the fun is in abusing bug exploits in a niche community (although this second part is not really a major focus, just a few episodes here and there).

I have similar gripes to you regarding series like Shield Hero which showed so much potential in this regard, but just dropped the ball in all aspects. SAO was always a fake imo, and just used the convenience of a game setting to introduce something to make the mc look like cool (hp regen bs, the 'switch' concept, N-sword-strike combos, etc). However, I do think that Kumo desu ga remained fairly faithful to this aspect in the anime. It's just that after escaping the labyrinth things were less action-packed, so naturally the game aspects took a back seat, but maybe that is the case in the LN and any subsequent seasons if they come out.

I assume that it's just a difficult feat like others have mentioned and authors aren't up to the task. They just end up focusing on the narrative aspect, but having these details would also inherently give the narrative depth due to its influence on how the story is progressed through well-established means. Now that more 'basic' JRPG-based stories have already been done in large numbers, hopefully authors will give more attention to game elements to differentiate themselves.
Sep 9, 2024 12:11 PM

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There is a big difference between stories that actually play inside a video game and those who play in a fantasy world with some RPG elements. The first ones are usually much more faithful to their original premise.

It doesn't make sense to compare something like Shangri-La Frontier to Overlord. Shangri-La Frontier is about people playing a video game. Overlord is about a game that gets fused into an actually fantasy world.


In the beginning, we're getting introduced to the various mechanics of the world and the main character usually has to rely on them to get stronger. As the story progresses, we have internalized the system and the focus now shifts to applying it in a more abstract way. I don't think that this is a bad way of telling a story.
I don't really agree with the idea that every story that has RPG elements needs to make them the main premise.
Sep 9, 2024 12:22 PM

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Reply to Vaturna
There is a big difference between stories that actually play inside a video game and those who play in a fantasy world with some RPG elements. The first ones are usually much more faithful to their original premise.

It doesn't make sense to compare something like Shangri-La Frontier to Overlord. Shangri-La Frontier is about people playing a video game. Overlord is about a game that gets fused into an actually fantasy world.


In the beginning, we're getting introduced to the various mechanics of the world and the main character usually has to rely on them to get stronger. As the story progresses, we have internalized the system and the focus now shifts to applying it in a more abstract way. I don't think that this is a bad way of telling a story.
I don't really agree with the idea that every story that has RPG elements needs to make them the main premise.
@Vaturna

Get what you're saying, but the issue isn't that every story with RPG elements needs to focus on the game-side. The issue is that it's almost never done to begin with. Especially when interest for that type of story does exist.

Sure, Shangri-La Frontier can be considered one extreme where the game is the major focus, but most fantasies choose the other extreme of having it take the sidelines completely. There aren't many that tread the middle-ground. I haven't seen or read Overlord, so perhaps it is an exception, but it's weird to see the overall neglect towards the gaming system side when it is often a large part of the initial appeal.
Sep 9, 2024 2:51 PM

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Reply to joaquinns
I really like this subgenre of isekai jrpg, because the fictional game system is interesting to me. But i can see what you mean, its true that the authors start leaving behind all the details about the game system as the volumes of the light novel go on.

I guess its because they feel being too detailed about the system goes against the principles of fiction writing, maybe even their editors tell them to tone it down. i feel not everybody would like that kind of detail in a novel, and if the story has potential to become popular, then that kind of stuff has to be considered in order to become more interesting for a wider audience.

Some novels have been very disappointing in that they leave behind the game system stuff, like danmachi. In the early volumes we got lots of status updates, but in the later ones they barely show any of that. but other new novels like blade and bastard is interesting because instead of filling the story with statistics, the author decided to make the game mechanics something more subtle: the characters doesn't know they are in a game (wizardry), so they just need to accept that some stuff follow an arbitrary logic (from their point of view).
@joaquinns
joaquinns said:
i feel not everybody would like that kind of detail in a novel, and if the story has potential to become popular, then that kind of stuff has to be considered in order to become more interesting for a wider audience.

This is an unpleasant thought but I guess it must also be considered, the idea that a wide audience wouldn't appreciate an exploration of complex game systems and things of this nature.

Personally I think this is probably not the main reason however. Very niche anime are made on occasion, I'm sure if the desire was there from the author such a story could be created. Equally, I think at the end of the day it would just make for a good story. Ultimately I think a story that explores the game mechanics of a JRPG has something in common with detective/mystery stories, and a lot of people love those (of course the JRPG stuff is a bit more dry, but I fully believe you could craft a compelling story with it as a foundation). Even a relatively simple system could have merit in this regard, it doesn't have to be "dwarf fortress" levels of complicated. I think the real problem is that authors do not seem to be willing to even try it out, with a few exceptions like Togashi who has explored the idea a couple of times in his works, if in a limited fashion.

You know, to me the funny thing is, I actually find that human drama is extremely cheap and overdone. I am specifically talking about series that don't have much of an identity either way, its just characters talking and sharing moments. Of course there is nothing wrong with it, in moderation its a core aspect of almost any story, but when you have a story that is just that I sincerely question its worth. I guess its a question of is an anime art or entertainment? People can be entertained by such shows, they are watchable, but only art has the power to compel us. Anyway, I think the place were art often resides is in the unknown and the uncharted, and I think a proper systems driven JRPG anime has the possibility to be rather compelling for my tastes. But Of course I am a very niche type of viewer at the end of the day so I am sure many authors will not see it the way I do.
Sep 9, 2024 2:53 PM

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Cause the demographic for both games and Powerfantasy Anime are boys.
Sep 9, 2024 3:02 PM

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Reply to Merve2Love
Cause the demographic for both games and Powerfantasy Anime are boys.
@Merve2Love For Power fantasies maybe, but I know plenty of women who like playing all sorts of games. Also I don't know what your reasoning is here, authors don't want to explore game mechanics in their stories because both power fantasies and games are primarily for boys? That makes no sense to me.
Sep 9, 2024 3:09 PM

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Reply to Anjuro
@Merve2Love For Power fantasies maybe, but I know plenty of women who like playing all sorts of games. Also I don't know what your reasoning is here, authors don't want to explore game mechanics in their stories because both power fantasies and games are primarily for boys? That makes no sense to me.
@Anjuro

Just answering why this Genre works.

The reason why it works is that boys / male teens still make up the majority of people who consume these things. Doesn't really matter if Girls do also like playing video games.

Boys like Video Games, a lot. They're the ones that these things are made for. Same goes for a lot of Anime, still - so it makes sense that an Anime which is catering to that preference becomes popular.


IF the majority of people weren't male we would indeed see a change of this trend and a lot less Isekai/Power Fantasy Shows.
Sep 9, 2024 3:14 PM

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Reply to Merve2Love
@Anjuro

Just answering why this Genre works.

The reason why it works is that boys / male teens still make up the majority of people who consume these things. Doesn't really matter if Girls do also like playing video games.

Boys like Video Games, a lot. They're the ones that these things are made for. Same goes for a lot of Anime, still - so it makes sense that an Anime which is catering to that preference becomes popular.


IF the majority of people weren't male we would indeed see a change of this trend and a lot less Isekai/Power Fantasy Shows.
@Merve2Love But what does this have to do with my question about why game mechanics are not explored in (any?) anime?

You are saying that games are catering to males, and anime is made for males, so wouldn't there be anime being made that explore games then?
Sep 9, 2024 3:20 PM

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Reply to Anjuro
@Merve2Love But what does this have to do with my question about why game mechanics are not explored in (any?) anime?

You are saying that games are catering to males, and anime is made for males, so wouldn't there be anime being made that explore games then?
@Anjuro

There are Shows like that. You mentioned them^^
It's always easy to say that something isn't "explored" enough or not fulfilling some huge potential, but I think they're doing fine.

Also...
They don't need to be overly experimental or even fresh.
It works. These things are popular the way they are, for a reason. People love them. You might call it a regular, boring Fantasy Setting (and I think a lot of people would agree with you there) but in the end that's the stuff that's considered good by the demographic^^
-> Which are, again, young boys who don't really need that deep dive into new and fleshed out territory

All they need is: "Hey, I like games...this is a game. Cool! Look at the Animation. Man, I wish I would be trapped in the game and getting that gamer girl"
That's just it^^



Im saying -> These Shows aren't really made for you.
You want something with a bit more depth to it? Well, the Isekai Genre isn't really about that, primarily.
Merve2LoveSep 9, 2024 3:26 PM
Sep 9, 2024 3:33 PM

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@Anjuro

There are Shows like that. You mentioned them^^
It's always easy to say that something isn't "explored" enough or not fulfilling some huge potential, but I think they're doing fine.

Also...
They don't need to be overly experimental or even fresh.
It works. These things are popular the way they are, for a reason. People love them. You might call it a regular, boring Fantasy Setting (and I think a lot of people would agree with you there) but in the end that's the stuff that's considered good by the demographic^^
-> Which are, again, young boys who don't really need that deep dive into new and fleshed out territory

All they need is: "Hey, I like games...this is a game. Cool! Look at the Animation. Man, I wish I would be trapped in the game and getting that gamer girl"
That's just it^^



Im saying -> These Shows aren't really made for you.
You want something with a bit more depth to it? Well, the Isekai Genre isn't really about that, primarily.
Merve2Love said:
There are Shows like that. You mentioned them^^
It's always easy to say that something isn't "explored" enough or not fulfilling some huge potential, but I think they're doing fine.


Please don't twist my words, some shows like HxH and Log horizon do have aspects of what I want, but in HxH it is only a very small part of the show and in Log horizon it seems like the author lost interest after season 2, but the overwhelming majority is doing the absolute bare minimum. Its really not fine, at least for my tastes. There is really not even 1 solid example that I can point to and say yes, this show delivered, and that's saying something.

Of course the shows that just casually toy with the idea of JRPG mechanics like Tate no Yuusha no nariagari are doing fine, there's no doubt. What I am asking for here is by no means necessary, its a niche thing for a niche audience, but equally there is no getting around how awkward it is to continually flirt with this idea of a JRPG world that has substance but never actually commit.

Merve2Love said:
They don't need to be overly experimental or even fresh.
It works. These things are popular the way they are, for a reason. People love them. You might call it a regular, boring Fantasy Setting (and I think a lot of people would agree with you there) but in the end that's the stuff that's considered good by the demographic^^

I don't really know what you mean by that. If you view anime as a product then sure, if people watch and buy product nothing else matters, but as a fan of anime what we care about is the art and the story, it matters a great deal.

At the end of the day, there are also people like me who want to see this type of story, please don't just say the equivalent of "give up and enjoy the shit everyone around you is watching". At the end of the day I don't care what the "demographic" says, if its mid its mid, end of story.
Sep 9, 2024 3:37 PM

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Apr 2020
3937
Reply to Anjuro
Merve2Love said:
There are Shows like that. You mentioned them^^
It's always easy to say that something isn't "explored" enough or not fulfilling some huge potential, but I think they're doing fine.


Please don't twist my words, some shows like HxH and Log horizon do have aspects of what I want, but in HxH it is only a very small part of the show and in Log horizon it seems like the author lost interest after season 2, but the overwhelming majority is doing the absolute bare minimum. Its really not fine, at least for my tastes. There is really not even 1 solid example that I can point to and say yes, this show delivered, and that's saying something.

Of course the shows that just casually toy with the idea of JRPG mechanics like Tate no Yuusha no nariagari are doing fine, there's no doubt. What I am asking for here is by no means necessary, its a niche thing for a niche audience, but equally there is no getting around how awkward it is to continually flirt with this idea of a JRPG world that has substance but never actually commit.

Merve2Love said:
They don't need to be overly experimental or even fresh.
It works. These things are popular the way they are, for a reason. People love them. You might call it a regular, boring Fantasy Setting (and I think a lot of people would agree with you there) but in the end that's the stuff that's considered good by the demographic^^

I don't really know what you mean by that. If you view anime as a product then sure, if people watch and buy product nothing else matters, but as a fan of anime what we care about is the art and the story, it matters a great deal.

At the end of the day, there are also people like me who want to see this type of story, please don't just say the equivalent of "give up and enjoy the shit everyone around you is watching". At the end of the day I don't care what the "demographic" says, if its mid its mid, end of story.
@Anjuro

Yeah, Im pretty much done.

You turned me around. You're right.
It all sucks.
Sep 9, 2024 3:58 PM

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Apr 2018
188
Reply to Anjuro
@joaquinns
joaquinns said:
i feel not everybody would like that kind of detail in a novel, and if the story has potential to become popular, then that kind of stuff has to be considered in order to become more interesting for a wider audience.

This is an unpleasant thought but I guess it must also be considered, the idea that a wide audience wouldn't appreciate an exploration of complex game systems and things of this nature.

Personally I think this is probably not the main reason however. Very niche anime are made on occasion, I'm sure if the desire was there from the author such a story could be created. Equally, I think at the end of the day it would just make for a good story. Ultimately I think a story that explores the game mechanics of a JRPG has something in common with detective/mystery stories, and a lot of people love those (of course the JRPG stuff is a bit more dry, but I fully believe you could craft a compelling story with it as a foundation). Even a relatively simple system could have merit in this regard, it doesn't have to be "dwarf fortress" levels of complicated. I think the real problem is that authors do not seem to be willing to even try it out, with a few exceptions like Togashi who has explored the idea a couple of times in his works, if in a limited fashion.

You know, to me the funny thing is, I actually find that human drama is extremely cheap and overdone. I am specifically talking about series that don't have much of an identity either way, its just characters talking and sharing moments. Of course there is nothing wrong with it, in moderation its a core aspect of almost any story, but when you have a story that is just that I sincerely question its worth. I guess its a question of is an anime art or entertainment? People can be entertained by such shows, they are watchable, but only art has the power to compel us. Anyway, I think the place were art often resides is in the unknown and the uncharted, and I think a proper systems driven JRPG anime has the possibility to be rather compelling for my tastes. But Of course I am a very niche type of viewer at the end of the day so I am sure many authors will not see it the way I do.
Anjuro said:
You know, to me the funny thing is, I actually find that human drama is extremely cheap and overdone. I am specifically talking about series that don't have much of an identity either way, its just characters talking and sharing moments. Of course there is nothing wrong with it, in moderation its a core aspect of almost any story, but when you have a story that is just that I sincerely question its worth. I guess its a question of is an anime art or entertainment? People can be entertained by such shows, they are watchable, but only art has the power to compel us. Anyway, I think the place were art often resides is in the unknown and the uncharted, and I think a proper systems driven JRPG anime has the possibility to be rather compelling for my tastes. But Of course I am a very niche type of viewer at the end of the day so I am sure many authors will not see it the way I do.


My feeling about it is the same. Im the kind of reader that takes notes of statistics and tries to deduce how the game system would work with different kind of characters and stuff like that. The focus is not in the story but in the world itself. In that case, the best type of writing is when the story covers not a single main character that will bend reality to fit his destiny, but instead multiple minor characters that find a way to coexist with that world. This kind of preference was in the creation of the first tabletop rpg in 1974 (D&D), by the way.
Sep 9, 2024 4:31 PM

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Feb 2014
5124
Because they were never JRPG anime to begin with?
SAO itself was more based on late-90's/early-2000's MMORPG such as Ultima Online and Everquest.
All the rest you've mentioned are just normal fantasy anime with magic systems that mimic game mechanics, which is different from being JRPG anime.

JRPG anime would be things from Mahoujin Guruguru to [url=Shinchou Yuusha]Shinchou Yuusha[/url], which actually try to mimic JRPG structure.

Anjuro said:
so then why is it that literally everytime they quietly forget about the JRPG setting

I have a joke that "Isekai is the lazy author's fantasy" and "VRMMO is the lazy author's Isekai".
The reason being that in fantasy anime you need to provide a setting, character backstory and how the character relates to the world.
In isekai you no longer need to provide a character backstory.
In VRMMO you no longer need to provide how they relate to the world either.
So in general, it would be a "shortcut" to creating a normal fantasy story, which is they intended to make from the beginning.
Sep 9, 2024 7:00 PM

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Oct 2013
9975
I've always seen it as just poor, inconsistent writing. Establishing something to be a core element of a story, only to scrap it later when it's not needed (or it isn't needed as much as it was in the beginning), is not even minimizing it to be a mere plot device. It's just going the easiest way possible to craft a story, without caring much about its quality.
Sep 9, 2024 8:46 PM

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5879
I feel The repetitive use of JRPG elements in isekai is most definitely like copypasta..
It is frustrating when it seems like every new isekai are just rehashing the same old tropes without bringing anything fresh to the table.
Sep 9, 2024 9:51 PM

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Oct 2013
7865
Ok...I'm going to say this right off the top. There's a difference between being set in an rpg and being set in a fantasy world with rpg mechanics. The difference being game mechanics actually make sense in the former. Now, I bring this up, because I see mention of things that are the latter, like Shield Hero and Solo Leveling. And while I can give Solo Leveling a pass, because the title is upfront with it having some sort of leveling system...Shield Hero...Now I haven't seen past season one, but to my recollection, while the chosen heroes were gamers, I don't remember them explicitly saying they were in a virtual/game world.

Putting those aside, I'm kinda tired of seeing any amount of rpg elements in regular fantasy series. I don't care if they get pushed aside, because I'd rather they not be there to begin with. As far series that actually take place in some sort of virtual world, I haven't really seen enough to confirm if they actually tend to brush off the game elements later on.
Sep 9, 2024 10:17 PM

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Feb 2016
14973
Reply to FanofAction
Ok...I'm going to say this right off the top. There's a difference between being set in an rpg and being set in a fantasy world with rpg mechanics. The difference being game mechanics actually make sense in the former. Now, I bring this up, because I see mention of things that are the latter, like Shield Hero and Solo Leveling. And while I can give Solo Leveling a pass, because the title is upfront with it having some sort of leveling system...Shield Hero...Now I haven't seen past season one, but to my recollection, while the chosen heroes were gamers, I don't remember them explicitly saying they were in a virtual/game world.

Putting those aside, I'm kinda tired of seeing any amount of rpg elements in regular fantasy series. I don't care if they get pushed aside, because I'd rather they not be there to begin with. As far series that actually take place in some sort of virtual world, I haven't really seen enough to confirm if they actually tend to brush off the game elements later on.
FanofAction said:
Shield Hero...Now I haven't seen past season one, but to my recollection, while the chosen heroes were gamers, I don't remember them explicitly saying they were in a virtual/game world.

They say the world is identical to the world of a game they've played. Naofumi is at a disadvantage because his world is the only one in which this game doesn't exist.
その目だれの目?
Sep 9, 2024 10:35 PM

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7865
Reply to Lucifrost
FanofAction said:
Shield Hero...Now I haven't seen past season one, but to my recollection, while the chosen heroes were gamers, I don't remember them explicitly saying they were in a virtual/game world.

They say the world is identical to the world of a game they've played. Naofumi is at a disadvantage because his world is the only one in which this game doesn't exist.
@Lucifrost Ah. Thank you. That's the one bit I couldn't remember. I guess that makes it more forgivable.
Sep 9, 2024 10:46 PM
lagom
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Jan 2009
107423
people hate technical details its one reason they hate mecha even if most mecha does not focus on it too
Sep 11, 2024 2:37 PM

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Reply to Lucifrost
FanofAction said:
Shield Hero...Now I haven't seen past season one, but to my recollection, while the chosen heroes were gamers, I don't remember them explicitly saying they were in a virtual/game world.

They say the world is identical to the world of a game they've played. Naofumi is at a disadvantage because his world is the only one in which this game doesn't exist.
@Lucifrost
Although it should be said that one plot point of Shield Hero season 1 was that the world isn't actually a game and that the other heroes cause more harm than good because they don't realize that. On the surface the world uses the game mechanics the heroes were already familiar with, but it's drastically different in other aspects.
Oct 3, 2024 11:41 AM

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33322
it could be the strict copyright policy that's killing creativity. basically it's hard to write something original without fear of being stolen by others or that you can't build upon something that's already working cause it would count as plagiarizing. this is just my wild imagination though. maybe not worth for them to animate original concept of a complete rpg system

in presentation people always advice to keep it simple. i guess to appeal to many people you really can't come up with brain connecting moments level of intricacies i guess. even spell designs are all the same.
Oct 3, 2024 12:01 PM

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1399
Reply to hazecloud
it could be the strict copyright policy that's killing creativity. basically it's hard to write something original without fear of being stolen by others or that you can't build upon something that's already working cause it would count as plagiarizing. this is just my wild imagination though. maybe not worth for them to animate original concept of a complete rpg system

in presentation people always advice to keep it simple. i guess to appeal to many people you really can't come up with brain connecting moments level of intricacies i guess. even spell designs are all the same.
@hazecloud I mean isn't writing any story basically the same thing? You are trying to make something unique in a sea of ideas that others have already explored. I don't see why an author would draw the line at inventing a new video game and game mechanics/rules for that game.

I guess there is some truth to the "keep it simple mantra", but its not like every author abides by it. Kara no kyoukai is anything but simple (especially the finale is very hard to follow). Some authors like creating complex stories, even if they won't be a hit with a general audience. I guess its just pure happenstance that JRPG and complex writing has not intersected yet, it is also possible that many authors don't even want to try to go down that path seeing what other authors are doing with the JRPG premise i.e. they think its beneath them.
Oct 3, 2024 5:41 PM

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377
aren't log horizon until s2 still have raid dungeon and even city raid with cursed weapon? his mana shared skill also highlighted in that season because help a lot in the raid. same with another buff/debuff effect that reduce tetra's aurora heal cd. economy management also part of mmorpg. and some char even change shield skill in to air step, mc also explore new sub job that can revive someone based on contract or something (kinda forgot).
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Oct 3, 2024 5:47 PM

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1399
Reply to Luc36
aren't log horizon until s2 still have raid dungeon and even city raid with cursed weapon? his mana shared skill also highlighted in that season because help a lot in the raid. same with another buff/debuff effect that reduce tetra's aurora heal cd. economy management also part of mmorpg. and some char even change shield skill in to air step, mc also explore new sub job that can revive someone based on contract or something (kinda forgot).
@Luc36 Yeah, log horizon is totally a good example of actually taking the JRPG premise seriously... until season 2. In season 3 I borderline don't remember anything JRPG related. On one hand maybe that was the "right move" for the story but idk, at least for me the 3rd season was by far my least favourite, almost made me drop the show. Either way, the fact that there were almost not JRPG related developments makes me think log horizon might also slowly be transitioning into a regular fantasy just like everyone else.

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