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Do you mind with Polygon Picture decision to stick to one art style across most of their anime?
Aug 16, 2017 12:39 AM
#1
Polygon Pictures in recent years have been in the spotlight for the relatively well-recevied anime they made & their next anime is their biggest one yet, a Godzilla movie written by Urobuchi. But, one thing that always succesfully made me avoid most of their anime, their art style. I am not saying that their art style is defintively bad, it's just that I simply do not like it. Yes, I understand art style is one of the more subjective aspect of anime, so I am not here to criticize their art style, but I am here to criticize their decision to use the same art style & character design in almost every anime they made recently. Since Knights of Sidonia, Polygon Pictures have been using the same art style across all of their anime. The cold and dark colour palette, drab background, & their character design across most their anime have identical design. I think this is a bad idea because for the people who do not fancy this kind of art style(especially with their character design for me), they would never try their anime because of it. And it makes Polygon Pictures seem lacking in creativity & lazy. Why can't they just get out of their comfort zone & make an anime with different art style? Well, actually they did make one, & it was a pretty good anime too. It's Ronja, a TV series that somehow not as famous as their other anime. Unfortunately, they seemed to change their art style not because they wanted to, but because that anime was made by the help of Ghibli. So, I am not sure that counts as they're getting out of their comfort zone. So what do you think about Polygon Picture & their decision to stick to the same art style. Is it bad? Do you like it? And are you hoping for different art style from them? |
Aug 16, 2017 12:43 AM
#2
Seeing as I haven't seen anything from them, I couldn't say. |
Aug 16, 2017 12:46 AM
#3
Someone not complaining about Polygons CGI? Thank you. Personally as a big defender of Polygon I 100% agree with you. They need to branch out from their usual. The big reason I think they don't is that of time. They most likely reuse the same CGI models. Which is allowing them to keep improving over time, but it leads to there characters all looking the same. Personally, I think they should change it up. |
Aug 16, 2017 12:46 AM
#4
Their problem is everything looks like a fking polygon, go figure. And I'd be all for it if they decided to become "good pictures" or even "not-that-bad pictures" |
Be thankful for the wisdom granted to you. |
Aug 16, 2017 12:49 AM
#6
I haven't seen any anime from them either. I don't know. I've seen a few bits of animation though, which is nice and all. The CG could improve and the technology improve, because something still feels off about the animations. |
If your favourite character is Tsutsukakushi Tsukiko, you are my soul mate. Been a long time since I've been here, I'll continue expressing myself freely and believe everyone should too. My MAL Interview |
Aug 16, 2017 12:52 AM
#7
SANZIGEN is better than them but anyway isnt that just the style of the studio? like KyoAni with their moe characters and ufotable with their digital color effects? |
Aug 16, 2017 1:23 AM
#8
Their style is not the problem. It's alright. It just doesn't work with 12 fps like usual 2D animation does. You can't get away with a low framerate when you're using CGI models. It immediately looks very choppy and unnatural. |
Aug 16, 2017 1:24 AM
#9
Ericonator said: Seeing as I haven't seen anything from them, I couldn't say. That's unfortunate. You should try Ronja anime by Polygon & Ghibli. It's quite good & a very Ghibli anime. If you like Ghibli, you'd like Ronja. Calal-Chan said: Personally as a big defender of Polygon I 100% agree with you. They need to branch out from their usual. The big reason I think they don't is that of time. They most likely reuse the same CGI models. Which is allowing them to keep improving over time, but it leads to there characters all looking the same. Personally, I think they should change it up. So you mean they're pumping out too many anime in a short amount of time? Because I honestly think they're not as busy as the other studios. My theory is they simply do not want to be bothered by the extra work of creating different art style. Less work = fewer workers = less salary = more profit. So, I think it's just their way of making profit. Just a theory though. MortalMelancholy said: Their problem is everything looks like a fking polygon, go figure. So you mean you generally do not like CGI anime? romagia said: polygon is still a worse version of sanzigen But not by much. I have watched the 1st episode of Apreggio of Blue Steel, & the CG was quite bad, especially the background characters. Stiff animation & all. Though I must say, Bubuki Buranki's CG is really good. I almost, almost thought it's hand drawn animation. BurningSpirit said: The CG could improve and the technology improve, because something still feels off about the animations. Probably it's caused by the frame rate. I've heard that the original frame rate when they're first rendered was 30 fps, but changed to 24 fps(or less) for the final product simply because that's the usual frame rate of hand-drawn anime, & that's why there's always the weird jittey in the animation. j0x said: but anyway isnt that just the style of the studio? like KyoAni with their moe characters and ufotable with their digital color effects? The style of studio like ufotable or KyoAni usually doesn't come off as samey because they do not retain the exact same art style. They retain the same feel to the art style, but not completely copy-pasted from their other show. For example, Maid Dragon & Euphonium. When we watch them, we know that they're made by KyoAni, but at the same they're quite different. From character design, Maid Dragon retains the comic book style with non-existent shiny highlight like Euphonium. The background, Maid Dragon choose the simplistic yet cartoonish style while Euphonium choos the realistic route with a lot of highlight effect. & those are just to name a couple, there are differences in their art style. Grimalkin said: Their style is not the problem. It's alright. It just doesn't work with 12 fps like usual 2D animation does. You can't get away with a low framerate when you're using CGI models. It immediately looks very choppy and unnatural. I never said that their art style is a problem. I dislike it, but calling it a problem is a bit excessive. As for the animation, I agree that the jittery animation is a problem for most CGI anime. They should fix that too. EDIT: Replying a user. |
AServantAug 16, 2017 1:41 AM
Aug 16, 2017 1:27 AM
#10
TheServant said: MortalMelancholy said: Their problem is everything looks like a fking polygon, go figure. So you mean you generally do not like CGI anime? No, I mean this studio specifically makes everything look like a polygon. I mean, I can't fault them for it; they're polygon pictures, but it's not an artstyle I appreciate. |
Be thankful for the wisdom granted to you. |
Aug 16, 2017 1:40 AM
#11
MortalMelancholy said: No, I mean this studio specifically makes everything look like a polygon. I mean, I can't fault them for it; they're polygon pictures, but it's not an artstyle I appreciate. Well, if you compared their CGI with current-gen video game graphic, of course their CGI seems polygonal. But with the other CGI anime TV series, they're not that far off. |
Aug 16, 2017 1:42 AM
#12
TheServant said: j0x said: but anyway isnt that just the style of the studio? like KyoAni with their moe characters and ufotable with their digital color effects? The style of studio like ufotable or KyoAni usually doesn't come off as samey because they do not retain the exact same art style. They retain the same feel to the art style, but not completely copy-pasted from their other show. For example, Maid Dragon & Euphonium. When we watch them, we know that they're made by KyoAni, but at the same they're quite different. From character design, Maid Dragon retains the comic book style with non-existent shiny highlight like Euphonium. The background, Maid Dragon choose the simplistic yet cartoonish style while Euphonium choos the realistic route with a lot of highlight effect. & those are just to name a couple, there are differences in their art style. i think your problem is more about the same character design of each anime made by Polygon Pictures then to me thats just their style as an anime studio lol |
Aug 16, 2017 1:47 AM
#13
@TheServant Personally I think it is more that they want to be efficient. Which yes does lead to more money. And yes I am advertising a Youtuber, but check out Canipa's Polygon Pictures video. It really shows how Polygon works as a studio. Granted I do think say, Ajin and Sidonia have different styles to them. Also, these are not the best examples I am really lazy XD |
Aug 16, 2017 1:56 AM
#14
j0x said: i think your problem is more about the same character design of each anime made by Polygon Pictures then to me thats just their style as an anime studio lol I was using character design as examples because it's part of the art style too. I think you should research & learn more about art style. Because I think you're a bit confused & lost in this discussion. Calal-Chan said: And yes I am advertising a Youtuber, but check out Canipa's Polygon Pictures video. It really shows how Polygon works as a studio. Granted I do think say, Ajin and Sidonia have different styles to them. Also, these are not the best examples I am really lazy XD Sure. I'll watch it. Thank you for the suggestion. Ajin has more varied character design compared to Sidonia, but both of them have extremely similar art style when we compare it scene to scene.(atmosphere, colour palette, etc.) And even Ajin's protagonist has really similar face with Sidonia's characters. It's like they exist in a shared universe. |
Aug 16, 2017 1:59 AM
#15
TheServant said: MortalMelancholy said: No, I mean this studio specifically makes everything look like a polygon. I mean, I can't fault them for it; they're polygon pictures, but it's not an artstyle I appreciate. Well, if you compared their CGI with current-gen video game graphic, of course their CGI seems polygonal. But with the other CGI anime TV series, they're not that far off. Honestly, the first CGI animation I ever saw was Final Fantasy: The Spirits Within. Naturally, I don't think much of CGI anime. |
Be thankful for the wisdom granted to you. |
Aug 16, 2017 2:00 AM
#16
TheServant said: j0x said: i think your problem is more about the same character design of each anime made by Polygon Pictures then to me thats just their style as an anime studio lol I was using character design as examples because it's part of the art style too. I think you should research & learn more about art style. Because I think you're a bit confused & lost in this discussion. Calal-Chan said: And yes I am advertising a Youtuber, but check out Canipa's Polygon Pictures video. It really shows how Polygon works as a studio. Granted I do think say, Ajin and Sidonia have different styles to them. Also, these are not the best examples I am really lazy XD Sure. I'll watch it. Thank you for the suggestion. Ajin has more varied character design compared to Sidonia, but both of them have extremely similar art style when we compare it scene to scene.(atmosphere, colour palette, etc.) And even Ajin's protagonist has really similar face with Sidonia's characters. It's like they exist in a shared universe. Yeah, I cannot deny that they are not similar lol I hope you enjoy his video. I thought it was well researched. |
Aug 16, 2017 2:00 AM
#17
TheServant said: j0x said: i think your problem is more about the same character design of each anime made by Polygon Pictures then to me thats just their style as an anime studio lol I was using character design as examples because it's part of the art style too. I think you should research & learn more about art style. Because I think you're a bit confused & lost in this discussion. im being specific of what your problem is though, isnt it true that the character designs of Polygon Pictures are like the same? so if the character designs are different each time like what SANZIGEN does with their 3DCG anime then i doubt you will have a problem and no to me the claim of art styles are bullshit considering animation is art in itself and animation is bunch of moving arts/drawings anyway so art styles are part of animation itself in my book EDIT: heck i never heard of the words "art style" on any anime making articles or job descriptions, its more specific to character designer, background designer, coloring staff and animation director, etc to make it all as one art of animation |
degAug 16, 2017 2:24 AM
Aug 16, 2017 2:30 AM
#18
It'd be cool if they changed it up, although probably not cost effective. If they keep on adapting good stuff, maintain the same style and improve on a technical level like they have been then that's cool too. I've never really seen a full CGI anime series that I've liked the style of besides Poly. When its all flashy and over the top like Gantz Zero or Final Fantasy Kinsglaive it feels like a lifeless videogame. And Berserk dungoofed it. The Canipa Effect also made a pretty comprehensive video about them. |
Aug 16, 2017 2:40 AM
#19
Polygon is a shitstain on the face of anime Earth, much like Studio Pierrot and A–1 Pictures. They need to crash and burn |
Nico- said: Conversations with people pinging/quoting me to argue about some old post I wrote years ago will not be entertained@Comic_Sans oh no y arnt ppl dieing i need more ppl dieing rly gud plot avansement jus liek tokyo ghoul if erbudy dies amirite |
Aug 16, 2017 2:41 AM
#20
MortalMelancholy said: Honestly, the first CGI animation I ever saw was Final Fantasy: The Spirits Within. Naturally, I don't think much of CGI anime. Ouch. I heard that's not a good movie. Sorry for that. But the CGI quality was pretty good, right? Calal-Chan said: Yeah, I cannot deny that they are not similar lol I hope you enjoy his video. I thought it was well researched. Just finished watching it. It's quite clear that Polygon philosophy is all about efficiency. In a way, it's good because it means anime becomes less expensive & less stress for the animators since they can spend more time outside of work. But, they still have a lot to do in term of creativity since they're more of an efficient factory producing anime than bunch of artists making anime. j0x said: im being specific of what your problem is though, isnt it true that the character designs of Polygon Pictures are like the same? so if the character designs are different each time like what SANZIGEN does with their 3DCG anime then i doubt you will have a problem and no to me the claim of art styles are bullshit considering animation is art in itself and animation is bunch of moving arts/drawings anyway so art styles are part of animation itself in my book EDIT: heck i never heard of the words "art style" on any anime making articles or job descriptions, its more specific to character designer, background designer, coloring staff and animation director, etc to make it all as one art of animation They're indeed the same, but that's no the only one that's the same across their anime. As for Sanzigen, BBK/BRNK & Apreggio of Blue Steel indeed have different character design, but they also have different atmosphere, different background style, different colour palette, etc. Alright. Calm down. I(or anybody here, really) never said animation is not an art. Animation could even make or break an anime, it's important. But that's not art style. I mean, there's no such thing as different style of animation. There's only fluid animation or stiff animation. That's it. Hm . . . You really are confused. Let's just end our discussion. I am not sure futher discussion would be good. If you really want to know what art style(or simply called style) is, you can easily look for it on the internet. Sorry. And thank you for your time. Dillan- said: It'd be cool if they changed it up, although probably not cost effective. If they keep on adapting good stuff, maintain the same style and improve on a technical level like they have been then that's cool too. I've never really seen a full CGI anime series that I've liked the style of besides Poly. When its all flashy and over the top like Gantz Zero or Final Fantasy Kinsglaive it feels like a lifeless videogame. And Berserk dungoofed it. The Canipa Effect also made a pretty comprehensive video about them. It's not cost effective, of course. But when you cannot reach more/different audience by making/trying different art style, that's not good too. I like the art style they used in Ronja anime. It's really different & colourful. So maybe Polygon should collaborate more with Ghibli(or what's left of them). I just watched that video. Interesting look into Polygon, & more or less answered my question on why they're not trying new art style for their anime. Comic_Sans said: Polygon is a shitstain on the face of anime Earth, much like Studio Pierrot and A–1 Pictures. They need to crash and burn But maybe Polygon is the future, since they keep getting bigger & bigger job. EDIT: Replying some users. |
AServantAug 16, 2017 2:47 AM
Aug 16, 2017 2:46 AM
#21
TheServant said: MortalMelancholy said: Honestly, the first CGI animation I ever saw was Final Fantasy: The Spirits Within. Naturally, I don't think much of CGI anime. Ouch. I heard that's not a good movie. Sorry for that. But the CGI quality was pretty good, right? Calal-Chan said: Yeah, I cannot deny that they are not similar lol I hope you enjoy his video. I thought it was well researched. Just finished watching it. It's quite clear that Polygon philosophy is all about efficiency. In a way, it's good because it means anime becomes less expensive & less stress for the animators since they can spend more time outside of work. But, they still have a lot to do in term of creativity since they're more of an efficient factory producing anime than bunch of artists making anime. j0x said: im being specific of what your problem is though, isnt it true that the character designs of Polygon Pictures are like the same? so if the character designs are different each time like what SANZIGEN does with their 3DCG anime then i doubt you will have a problem and no to me the claim of art styles are bullshit considering animation is art in itself and animation is bunch of moving arts/drawings anyway so art styles are part of animation itself in my book EDIT: heck i never heard of the words "art style" on any anime making articles or job descriptions, its more specific to character designer, background designer, coloring staff and animation director, etc to make it all as one art of animation They're indeed the same, but that's no the only one that's the same across their anime. As for Sanzigen, BBK/BRNK & Apreggio of Blue Steel indeed have different character design, but they also have different atmosphere, different background style, different colour palette, etc. Alright. Calm down. I(or anybody here, really) never said animation is not an art. Animation could even make or break an anime, it's important. But that's not art style. I mean, there's no such thing as different style of animation. There's only fluid animation or stiff animation. That's it. Hm . . . You really are confused. Let's just end our discussion. I am not sure futher discussion would be good. If you really want to know what art style(or simply called style) is, you can easily look for it on the internet. Sorry. And thank you for your time. im calm lol im just being hyperbolic there and you mean full animation (rather than fluid animation) and limited animation (rather than stiff animation) and ye im confuse about art style since i never heard about it on anime making articles and anime industry job descriptions like i said its more like a invented term by the anime fans |
Aug 16, 2017 2:49 AM
#22
TheServant said: MortalMelancholy said: Honestly, the first CGI animation I ever saw was Final Fantasy: The Spirits Within. Naturally, I don't think much of CGI anime. Ouch. I heard that's not a good movie. Sorry for that. But the CGI quality was pretty good, right? The movie itself was meh, but the CGI was amazing. But yeah, I probably would've been better off not seeing it. Everything else looks like lazy robotic action figures in comparison. Though most CGI really doesn't even look better than MMD. |
MortalMelancholyAug 16, 2017 2:52 AM
Be thankful for the wisdom granted to you. |
Aug 16, 2017 3:00 AM
#23
j0x said: im calm lol im just being hyperbolic there and you mean full animation (rather than fluid animation) and limited animation (rather than stiff animation) and ye im confuse about art style since i never heard about it on anime making articles and anime industry job descriptions like i said its more like a invented term by the anime fans Sure. They're the same. Screenwriter or scriptwriter, cinematographer or director of photography, full animation or fluid animation. Two sides of the same coin. They might seem different for those who don't know though. Well, it's not an anime fans thing. It's commomly used in visual arts. |
Aug 16, 2017 3:14 AM
#24
@MortalMelancholy What about the stupid Harlock reimagining blockbuster? I thought it seemed on-par with Spirits Within. |
Aug 16, 2017 3:22 AM
#25
Rei366 said: @MortalMelancholy What about the stupid Harlock reimagining blockbuster? I thought it seemed on-par with Spirits Within. Yeah, never even knew that existed lol |
Be thankful for the wisdom granted to you. |
Aug 16, 2017 3:28 AM
#26
I know nothing about this Polygon but I know I don't mind when KyoAni uses their trademark K-On art style for most their original shows. Look at Chuunybiou, Hyouka, Kyoukai no Kanata, Euphanium and others. All have the same K-On art style... And I do not mind it one bit since I love this art style of theirs. So I guess as long as I like it I don't mind them reusing it. |
You are not your body, you are your brain, the "self" that emerges from within it. |
Aug 16, 2017 3:41 AM
#27
HyperL said: I know nothing about this Polygon but I know I don't mind when KyoAni uses their trademark K-On art style for most their original shows. Look at Chuunybiou, Hyouka, Kyoukai no Kanata, Euphanium and others. All have the same K-On art style... And I do not mind it one bit since I love this art style of theirs. So I guess as long as I like it I don't mind them reusing it. It seems you're confused between character design & art style. Character design is part of an art style, but art style is not only character design. Art style consists of many things, like character design, colour palette, & background style. And between those anime by KyoAni, the only thing that has similarities between them is their character design. Even in their character design, there are differences. For example, Euophonium has the distinct shiny highlight with all the characters while Chuunibyo has more soft colour & less shiny highlight. K-On character design has a more simpler & cartoonish look while Hyouka strives for realistic design & real-world colour palette. |
Aug 16, 2017 4:28 AM
#28
TheServant said: j0x said: im calm lol im just being hyperbolic there and you mean full animation (rather than fluid animation) and limited animation (rather than stiff animation) and ye im confuse about art style since i never heard about it on anime making articles and anime industry job descriptions like i said its more like a invented term by the anime fans Sure. They're the same. Screenwriter or scriptwriter, cinematographer or director of photography, full animation or fluid animation. Two sides of the same coin. They might seem different for those who don't know though. Well, it's not an anime fans thing. It's commomly used in visual arts. ye i get that what anime fans refer as art style are mostly the drawing styles and coloring style like character designs, background designs and colors im just saying the anime industry does not refer to it as art style like the none japanese fans |
Aug 16, 2017 6:32 AM
#29
...I'm just hoping they don't butcher Godzilla's design. |
"I'd take rampant lesbianism over nuclear armageddon or a supervolcano any day." ~nikiforova |
Aug 16, 2017 6:43 AM
#30
InsaneLeader13 said: ...I'm just hoping they don't butcher Godzilla's design. There's already a PV of the Polygon's Godzilla. And, as expected, it has the signature Polygon's art style. As for the Godzilla specifically, it's similar to other Godzila designs, but it appears that it has no eyes? Or maybe its' eyes were closed. Not sure. Now that I looked at it again, it has eyes but really small & somehow human-like? The scene was not clear enough. EDIT: Adding more impression of the Godzilla. |
AServantAug 16, 2017 6:50 AM
Aug 16, 2017 7:13 AM
#31
Aug 16, 2017 7:21 AM
#32
rsc-pl said: Comic_Sans said: Polygon is a shitstain on the face of anime Earth, much like Studio Pierrot and A–1 Pictures. They need to crash and burn Ok, but what's wrong with with A1? He probably does not like anime made by A-1. RnDNEET021 said: >Eh the shapes aren't even polygon, so what are you implying at OP What shapes? I did not even mention anything about shape or polygon shape. |
Aug 16, 2017 7:34 AM
#33
TheServant said: Whether they are the future or not is of complete irrelevancy. I still don't like themBut maybe Polygon is the future, since they keep getting bigger & bigger job. EDIT: Replying some users. rsc-pl said: They are what's wrong with animeOk, but what's wrong with with A1? |
Nico- said: Conversations with people pinging/quoting me to argue about some old post I wrote years ago will not be entertained@Comic_Sans oh no y arnt ppl dieing i need more ppl dieing rly gud plot avansement jus liek tokyo ghoul if erbudy dies amirite |
Aug 16, 2017 7:35 AM
#34
I definetly dislike how much their products look the same especially in character models, there is serious talent there and sometimes they can make some pretty bitching action sequences. But there simply needs to be more variety in art style especially with the same face and nearly identical mechanical designs. |
Immahnoob said: Jizzy, I know you have no idea how to argue for shit, tokiyashiro said: Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me |
Aug 16, 2017 8:00 AM
#35
JizzyHitler said: But there simply needs to be more variety in art style especially with the same face and nearly identical mechanical designs. I never realized even their mechanical design is identical in their anime. Could you give me maybe some screenshots that compare the mechanical design between their own anime? |
Aug 16, 2017 8:01 AM
#36
Seems rather to be the case of someone unwilling to leave his comfort zone. Like others have pointed out, it's their style and it's efficient. Also, who claims that The Spirits Within looks better than other CGI works, is either a troll or should visit an eye doctor. |
Aug 16, 2017 8:15 AM
#37
TheBigGuy said: Seems rather to be the case of someone unwilling to leave his comfort zone. Like others have pointed out, it's their style and it's efficient. I clearly said that I do not like their art style, but that's not what I want to discuss here. The fact that they use the same exact art style over & over is quite aggravating. Yes, it's their style, & every studio has their own style, but Polygon use almost identical style every time. It seems lazy & really uninspiring. Effectiveness, of course, is something every studio has to think about as a company, but to sacrifice creativity in order to be effective is not exactly good for anime. |
Aug 16, 2017 8:24 AM
#38
"I clearly said that I do not like their art style". You could have just as well stopped there. They used this style, as far as I know, in two of their works so far: Knights of Sidonia and Blame! Calling that lazy, uninspiring and sacrificing creativity is stretching it. Plus, the mentioned anime take place in a dystopian Sci-fi setting, everything is cold and technical and their style was perfect for that. So there was no reason to change it. Edit: they also did Oblivion Island: Haruka and the Magic Mirror. So much for lack of creativity. |
TheBigGuyAug 16, 2017 8:33 AM
Aug 16, 2017 8:50 AM
#39
TheBigGuy said: "I clearly said that I do not like their art style". You could have just as well stopped there. They used this style, as far as I know, in two of their works so far: Knights of Sidonia and Blame! Calling that lazy, uninspiring and sacrificing creativity is stretching it. Plus, the mentioned anime take place in a dystopian Sci-fi setting, everything is cold and technical and their style was perfect for that. So there was no reason to change it. But, again, that's not I want to discuss. I am not here to criticize their art style. Just to add, they also use the very similar art style in the new Godzilla & Ajin. So basically most of their recent anime. When a studio use identical art style for most of their anime does not look lazy & uninspiring to you, then I don't know what is. And if you haven't, you should watch this video --> https://www.youtube.com/watch?v=q0_qVgGYlyI. It's a short video about Polygon Pictures & how they work. And maybe after watching it, you understand what I am talking about. Is their style a fit for dystopian sci-fi anime? Yes. Perfect? No. They could easily use & experiment with new art style. There are so many ways & variables to make a new art style, & so many different art style could fit the dystopian sci-fi anime, yet they chose the same art style. Don't you want a different & fresh look? Are you really okay with anime having identical art style with each other? If that's okay to you, so be it. But that's not fun, especially in an art medium like anime. |
Aug 16, 2017 9:25 AM
#40
What's wrong with that? They are both looking good. The people just look like game characters in some pictures, but in an interesting way. |
Aug 16, 2017 9:27 AM
#41
Maneki-Mew said: What's wrong with that? They both look good. The people just look like game characters in some pictures, but in an interesting way. Well, nothing. Have you ready my first post here? I do not think you understand the topic here. |
Aug 16, 2017 9:27 AM
#42
Them sticking to a certain style is a good thing. Every anime becoming like that isn't, but that's not going to happen, so it's simply good |
Aug 16, 2017 9:30 AM
#43
TheServant said: Maneki-Mew said: What's wrong with that? They both look good. The people just look like game characters in some pictures, but in an interesting way. Well, nothing. Have you ready my first post here? Yes, but it's not that unusual for a studio to have some recognition value and characteristics. So, if I liked the art style in one anime, I will like it in their other works too? ^^" |
Aug 16, 2017 9:31 AM
#44
But to stick to an identical style? Isn't that boring to you? & Polygon might not be able to broad their audience if they stick to the same one. Maneki-Mew said: Yes, but it's not that unusual for a studio to have some recognition value and characteristics. So, if I liked the art style in one anime, I will like it in their other works too? ^^" For a studio to have a certain style to them, that's usual. But a studio to use a very similar art style for most of their anime, that's unusual. Or maybe you could give some examples of which studio that use very similar art style with most of their anime. Yes, that's good for you or other people who like that specific art style. But what about the others? & don't you want to see different & fresh style? Imagine most anime have the same art style. |
AServantAug 16, 2017 9:36 AM
Aug 16, 2017 9:37 AM
#45
TheServant said: But to stick to an identical style? Isn't that boring to you? & Polygon might not be able to broad their audience if they stick to the same one. It would if they were the only studio on Earth, but they're just one studio. Also they do use the same art style but art style is just one element of anime, so you can still get a sense of variety, unlike music where artists sticking to an identical style can get very boring +also they're not a prolific studio(in anime) so they don't really release enough for it to get boring |
LanzAug 16, 2017 9:44 AM
Aug 16, 2017 9:44 AM
#46
I did not see any wrong with their visuals and it does not matter me at all And they made three great anime that are worth watching Ajin, Blame! and Sidonia no Kishi |
Aug 16, 2017 9:49 AM
#47
Lanz said: Also they do use the same art style but art style is just one element of anime, so you can still get a sense of variety, unlike music where artists sticking to an identical style can get very boring Art style is not just "one element," it consists of character design, colour palette, background design, & more. I mean, art style is basically the things we constantly look at when watching anime. thepath said: I did not see any wrong with their visuals and it does not matter me at all Agreed. There's nothing wrong with their art style. |
Aug 16, 2017 9:53 AM
#48
TheServant said: Lanz said: Also they do use the same art style but art style is just one element of anime, so you can still get a sense of variety, unlike music where artists sticking to an identical style can get very boring Art style is not just "one element," it consists of character design, colour palette, background design, & more. I mean, art style is basically the things we constantly look at when watching anime. It's still only part of the experience, no? Less than half. But I did refer to not much more than the character designs when I said art style, so maybe if everything visual was identical it may be a little boring. I concede that, only watched one from them so |
Aug 16, 2017 10:27 AM
#49
Maneki-Mew said: What's wrong with that? They are both looking good. The people just look like game characters in some pictures, but in an interesting way. That's the thing. Their style screenshots well enough, but they can't animate their way out of a paper bag. All of the "3D anime" out there suffers from trying to replicate the movements of cheap 2D animation. I'm sure a lot of it comes down to not having the tools and manpower to animate well for a weekly production, but there are also so many attempts of clearly trying to replicate 2D animation. |
Aug 16, 2017 10:29 AM
#50
TheServant said: But to stick to an identical style? Isn't that boring to you? & Polygon might not be able to broad their audience if they stick to the same one. Maneki-Mew said: Yes, but it's not that unusual for a studio to have some recognition value and characteristics. So, if I liked the art style in one anime, I will like it in their other works too? ^^" For a studio to have a certain style to them, that's usual. But a studio to use a very similar art style for most of their anime, that's unusual. Or maybe you could give some examples of which studio that use very similar art style with most of their anime. Yes, that's good for you or other people who like that specific art style. But what about the others? & don't you want to see different & fresh style? Imagine most anime have the same art style. I think Ghibli and KyoAni maybe? For KyoAni: color scheme and those typical round and cute eyes. XD |
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