Mobile Suit Gundam 00 Second Season begins four years after the United Nations Forces were finally able to claim victory against Celestial Being. In order to prevent such an event from recurring, an independent military organization called the Autonomous Peace-Keeping Force, or A-Laws, has been formed in order to keep the ESF Army and other powerful organizations in check. Charged with the duties of eliminating terrorists and resistance groups as well as unifying the nations of the world for the benefit of all mankind, A-Laws seem to be the best solution to the people of the world.
Unknown to the public, the A-Laws quickly began to abuse their power. Peoples all over the world and in space soon find themselves stripped of freedoms and forced to live under the A-Laws enforced doctrines all in the name of “unity” and “peace”. Aware of A-Laws misuse of power, Celestial Being reemerges with the intent of stopping the A-Laws and correcting their past mistakes. What is unknown to these two groups is that a third organization, the Innovators, lurks in the shadows, manipulating events to reshape humanity into their own image.
#01: "Hakanaku mo Towa no Kanashi" by UVERworld (ep 1) #02: "Prototype" by Chiaki Ishikawa (eps 2-13) #03: "TOMORROW" by Ayumi Tsunematsu (ep 14) #04: "trust you" by Yuna Ito (eps 15-24 ) #05: "DAYBREAK'S BELL" by L'Arc~en~Ciel (ep 25)
Now, I thoroughly enjoyed Gundam 00 Season 1. Great characters, great action, and best of all, a wonderful complex plot. Throw in a good dosage of how it relates the present day world and great voice acting, and you’ve got a recipe for one of the most popular series now.
Now, Season 2 started out with a lot of potential. The main characters were reintroduced very well, preserving the characteristics they were known for and refining them, along with offering a slightly different side of their personality. Some characters did change for the worse, but this is necessary to create the strife needed for the story
to build. And it did build. A new faction came into play here, and some of the old characters on the antagonistic side in Season 1 are not happy with the new world order. New characters are introduced very well and immediately create a third side to the previous two-sided strife in Season 1. There are many characters that are struggling to find themselves in the new world order, so the series has a bit of a depressive feeling to it. Not even Lockon’s lighthearted comments helped much here.
However, as well as the introductions to the new characters were, the development of many of these characters had something to be desired. It falls into the same trap that swallowed Code Geass R2, which is to let new characters languish in development. However, while R2 introduces too many characters and has to shift back and forth awkwardly between the factions, Gundam 00 introduces fewer new characters and makes the shifts amongst them much more fluidly, going for "Let’s integrate all the factions into the episode" rather than Geass R2’s "focus here for one episode, focus there for another." 00 also focuses on the protagonists much better. The antagonists (that fat blonde guy), along with Bushido, along with the Innovators, could have used more development, but at least I got a better idea of their true personalities better than the Knights from Geass R2. If there was one glaring complaint about 00 S2’s characterization, it would come in the form of antagonistic development in the form of the true mastermind, Ribbons Almark. An antagonist is supposed to create a feeling of hatred in your heart, or you fall for the antagonist’s plot and cheer on the protagonists’ failure. But the main feeling I get from Ribbons is ambivalence. "Your comrade just got killed." *no emotion* "You just got betrayed." *no emotion* "Your test subject just wrecked your newest Mobile Suit." *no emotion* "Your plan to take over the world has caught a HUGE snare." *Whatever* All he does is sit on a MAGENTA couch and twiddle on his thumbs, no matter if his plans succeed or fail. For someone who’s the mastermind, he doesn’t like to get involved much, like he’s a puppetmaster with really long strings on his puppets. Problem is, he feels disconnected from the plot and action, and well, let’s just say that 00 S2’s biggest fault after this is plot management.
Now, the first… 2/3 of the series was developed very well. We get to see the main characters discover a different side to themselves and we are able to supplement the change with what we know about the characters in season 1. But after that, the series starts to stumble. The audience is waiting for a return of aspects that distinguished the characters from season 1. In creating a different dimension for the characters, they gave up the platform built up for the characters in season 1. Like Hallelujah, whose reintroduction was too sudden. Welcome, but not well done. Thus, after about the 2/3 mark, the series starts to wander and lose its footing. The focus is on little plot elements that need time to develop, but the producers only had so many episodes of plot to work with. Thus, the big plot elements were placed on the back burner and left to overcook. The series has to rush to resolve these big issues, but didn’t get to do so until the last 3 episodes or so, so it was a miracle that episodes 23 and 24 didn’t feel too rushed. What would have been nice is if they started focusing on these big plot elements around… episode 20 or so? But it’s no big surprise that episode 25 felt like you were landing an airplane but hadn’t slowed down enough. You do stop, but all your passengers are thrown 2 rows forward in your attempt. The series was haphazardly wrapped up as a result.
But don’t get me wrong: Gundam 00 S2 is still worth your time to watch if you enjoyed S1. There’s still a lot to like, such as the more complex story, matured characters, and many characters just finding their true selves during their personal struggles. I’m not sure if I just expected too much, though. It’s still a likable series, but it just tossed away its potential for becoming a masterpiece about 2/3 of the way in.
The conclusion of the first season left a bad taste in my mouth. That taste stayed throughout the entire second season, but by the end of it, I'd gotten so used to it that I didn't care anymore.
(This review assumes familiarity with the first season of Gundam 00 and references several season one spoilers. Season two spoilers are hinted at but not explicitly stated.)
STORY - Gundam 00 had a precarious premise from the very beginning. The "war to end all wars" story is one that seems to be visited often, but because it's such an idealistic goal, series pursuing it always stand on a shaky
foundation of logic and realism. As a result, it's a very difficult premise to execute well. One of biggest logical gaps for me is still the idea that Celestial Being's two hundred-year old technology can be superior to that of current-day armies, especially since Celestial Being itself seems to have a very poor understanding of the machines they're making use of. Instead, they are reliant on a supercomputer and the notes and secret power-ups passed down to them by a dead man. All of the questions I had from the first season surrounding the organization's conception and survival over the last two centuries remain unanswered for the most part, but the most frustrating thing was not knowing the ultimate purpose of CB until the series' finale.
It blows my mind that most of the characters didn't even seem to know exactly what the "real" purpose of their organization was. It's one thing to keep the audience in the dark, but seriously, even the characters didn't know? Yes, everyone fights for their own reasons, but if you're part of an organization, you should maybe know what they're up to. Just sayin'. The antagonistic Innovators are introduced this season as the new puppeteers of the world, along with their half-puppets, the A-Laws. Presumably, they know what's going on, but since the point of view of the story follows the members of Celestial Being more than the Innovators, the story becomes very reactionary. CB is trying to do this to stop the Innovators from doing this. CB does this because the Innovators are going to do this. But why should the audience care if they ultimately have no idea what anyone's fighting for? The goals from the first season seem to have gone to the wayside somewhere along the way.
The flimsy storyline also contributed to an entire season of awful pacing marred by way too many romantic subplots. Seriously, could there possibly have been more of them? It didn't take long for 00 to feel like one gigantic soap opera that just happens to take place in space with some kind of war going on in the background. In fact, I'd venture to say that the romantic storylines and drama were the main focus and the war, morals, and fate of the universe thing was the secondary subplot. Who will get Setsuna in the end? Marina or Gundam? Can Lyle save Anew from her overused mind-control plot device? Will Tieria ever be able to win Veda back from Ribbons? Will Allelujah ever actually do anything important in this series or say a word other than "Marie"? Will Saji ever stop being spineless, and will Louise eventually accept him again or just go to Andrei instead? Can Billy forgive Sumeragi for using him? Can Shirin and Klaus both survive to the end of the series for their happily ever after? Will Mr. Bushido ever give up on Setsuna? Will Patrick ever win Kati's heart??
It. Is. Ridiculous. To be honest, most of the relationship drama (romantic or otherwise) in 00 had the potential to be interesting, but the fact that there was so much of it limited the relevance of each individual subplot and put a huge strain on the viewer's ability to care, especially with an unclear central plotline to tie everything together. The conclusion of the second season and the series as a whole is just as bad as, if not worse than, the first season's ending. It felt similarly rushed, extremely anticlimatic and unrealistic, and didn't resolve nearly as much as I would have wanted. Many of the characters feel stranded at the end of the series, though you do get a resolution for most of the relationship nonsense, further supporting the idea that the relationships were the core of the series and that everything else was secondary. As far as the politics go, it was definitely more of a forced ending than a conclusion. A conclusion implies that things are actually concluded.
CHARACTER - With a few exceptions, most of the first season's gigantic ensemble cast returned for the second season's "four years later." A new season really wasn't necessary just for a timeskip, but it was still really nice being able to see Setsuna age. He's the most interesting character in the entire series just because he matures so much as events unfold, and even as he doubts himself, his motivation, and purpose in the world, he never falls into the trap of the Jesus-kun Syndrome -- when a character becomes a preachy moralfag and refuses to kill people, often accomplishing this by disabling mobile suits in battle instead of destroying them. That isn't to say that having morals and a conscience makes for bad characters, but I find it refreshing when the morals and conscience can coincide with the resolve to fight and the knowledge that killing is sometimes necessary. Rather than instilling the pacifist streak in Setsuna, Sunrise made a good decision in having Marina around to balance things out. As irritating and useless as she was most of the time, I think she was necessary to round out the points of views in the series; that is to say, she was a good idea, just poorly executed.
Lyle, the new Lockon, felt like a huge cop-out from the beginning. Sunrise actually succeeded in killing a character! ...But here's his identical twin to replace him. Great. It didn't help that they never utilized the "twin" or "brothers" aspect to the best of its potential, and Lyle's logic failed on so many levels. He did not want to be compared to his brother, but essentially agreed to take over his brother's previous identity when he joined Celestial Being by taking on his old codename, his Gundam, and his Haro. Lyle's romantic subplot with Anew was one of the ones that had the most potential, and there was a lot of good acting as far as Lyle's inner conflict and reactions went, but in the end, I don't think his character evolved as much as it could have, and static characters remain uninteresting.
Allelujah was amazingly disappointing throughout the second season and pretty much drops off the map after episode seven. You wonder whether his role as a Gundam Meister actually makes him a "main character" or not since he dwindles to the point where he doesn't even have any speaking roles for several episodes at a time. Since Hallelujah supposedly "died" for one reason or another, there wasn't anything in the way of personal conflict. Instead, he spends the whole time chasing after Marie/Soma Peries. Unfortunately, Allelujah/Marie interactions are idealistic and boring while Allelujah/Soma interactions are repetitive and boring. Marie's struggle with Soma and Soma's struggle with belonging and revenge are interesting for many of the reasons the Allelujah/Hallelujah struggle was last season, but the character(s) could have stood well enough on their own without the obligatory romance/attention of Allelujah. Really, Allelujah probably brought them down by turning it into a cheesy would-be romance rather than the revenge/moral conflict it should have been.
Rounding out the Meisters, Tieria changed a lot between the first and second season. It would have been nice to be able to actually see that progress rather than just accepting that development had happened, but it's still refreshing to see characters that actually grow and change, and Tieria does continue to mature. Throughout the second season Tieria struggles with the fact that he's an Innovator and his role in both Celestial Being's and the other Innovators' goals. On the most basic level, it's probably the most interesting of the Meisters' conflicts, usurping even Setsuna, but poor execution, lack of attention, and being constantly thrown back by a dozen other subplots kept it from really succeeding, especially at the end.
As previously mentioned, there are probably two dozen other characters all with subplots of varying degrees of depth and relevance. Saji and Louise's is especially prominent, but the themes of their relationship cover very little that one of the others doesn't already, especially now that they're both directly involved in the fighting and are no longer bystanders. Neither of them are particularly strong or interesting characters, and I still think that 00 would have been better off without them. It would have probably saved us about ten episodes of drama. There are also still an assload of characters aside from those listed above that make appearances at random, but aren't actually relevant to anything anymore. Ali Al-Saachez will pop up again every seven or eight episodes. As will Nena Trinity, who really should have just died in the first season with her brothers. And as will Liu Mei Wang and Hong Long, who really do anything at all the entire season. All of the Innovators aside from Ribbons are pretty much interchangeable, and even Regene didn't seem to mean much in the end.
ARTSTYLE & ANIMATION - The animation in the second season remains slick, and the battles are all relatively fun to watch. I really missed the Gundam Exia's design, though the 0, 00, 0-Riser, and 00-Riser are all pretty interesting as well. I didn't think the Arios was much of an improvement over the Kyrios, though honestly, you don't see Allelujah in action enough this season for his suit to really leave an impression on you. The GN Archer, which actually had a neat design, could have also been featured a lot more. Seravee and Seraphim also had a nice concept, but like the others, was ever over-shadowed by the 00 and 00-Riser. And the Cherudim? As with the Dynames, the prominence of the gigantic rifle made the rest of the suit less important, but even visually, the Cherudim was less to look at than the Dynames.
The updated character and costume designs did a lot of good, I think, and I'm fond of Setsuna's older appearance. The only new characters that are introduced in the second season are the score of Innovators. They come in pairs with hilariously punny names like "Revive Revival," "Anew Returner," and "Bring Stabity." They also come in a variety of colorful flavors! Way to make it easy to spot the plot devices hiding out in the army and in Celestial Being, guys. There had to have been a better way to illustrate the concept of a race superior to humans without making it ridiculously obvious, right? The ease at which it is to spot these characters also makes the montage at the end of the series open to a lot of debate, but I really just think Sunrise is trolling us at that point.
MUSIC - The music is probably what I ended up enjoying the most in this entire series. I didn't much care for the second season's first opening and ending themes, but chalk that up to my general indifference to UVERworld and Chiaki Ishikawa. Neither are terrible songs or particularly annoying -- just not my thing, I suppose. The second opening and ending, on the other hand, are probably why I even bothered to sit through some of the later episodes since neither of the singles had released at the time. "Namida no Mukou" by stereophony actually took a while to warm up to me because I found the timing awkward in many parts, but I loved the vocalist's voice and the energy in the song is just fantastic.
Meanwhile, I loved "trust you" by Yuna Ito pretty much immediately. I'd only listened to a few of Ito's songs prior to that, but "trust you" just blew me away. The melody is beautiful and the steady tempo really carries it through. Furthermore, the accompanying animation was gorgeous and well-timed to fit with the music, and it left a wonderful contemplative feeling at the end of each episode -- more than most of the episodes deserved. It was also a great follow-up the animation for the second ending of the first season, "Friends" by Stephanie. There are a few episodes that end with a brief a capella version of "trust you" that I found really unnecessary and awkward, but the song itself is great.Oddly enough though, I like the TV Cut much better than the full single.
Tommy heavenly6's "Unlimited Sky" is used as an insert song for some of the later episodes, which was also pretty awesome. I adore Tomoko Kawase's voice in general, but I always find her anime songs much more energetic and upbeat than her other work, and "Unlimited Sky" is no exception. It always made the battle scenes that much more exciting -- a very needed extra when you're having a hard time caring about the characters involved or the storyline at the time.
Lastly, the instrumental soundtrack for 00 seemed markedly improved in the second season. The leitmotifs are a bit more prominent and the music in general seemed to compliment the mood and feeling of each scene a lot better. It was really refreshing to see/hear something actually improve between the seasons.
VOICE ACTING - Average for the most part, though I suppose Shinichiro Miki gets special mention for some excellent acting involving a very emotional Lyle, and Noboru Sougetsu (Ribbons), for managing to not remind everyone of Amuro Ray, at least most of the time.
The dub is still pretty awful. The best of the dub cast is Brad Swaile as Setsuna and maybe Alex Zahara as Lyle; both are pretty average. The rest of the cast either sound painfully uninspired or just... the same. Half of the female characters in this series sound the same in the dub. It's must be pretty bad when I'm offended at how poorly done the voices are for even characters I don't care about (which, in 00, is most of them).
OVERALL - When I reviewed the first season of Gundam 00, my main complaints included the fact that they had more details than structure, that they didn't bother to explain a lot of what I would consider to be important backstory, and that there were far, far too many characters, all of whom were trying too hard to be the focus. The lackluster ending to the first season didn't lead me to have a lot of expectations for the second season, but I'm still rather disappointed that they managed to let all of their problems get worse rather than better. In the end, I only saw 00 through to the end for the sake of having seen it to the end, which is never a really good reason at all. Then again, maybe I only saw it through so I could eventually bitch about it here... which really isn't that great of a reason either.
If you saw Gundam 00 season 1 and you liked it, you probably wanna see season 2 as well.
But Gundam 00 S2 is crappy as hell (aside from the good looks.. the production value was top notch).
I have to admit that I liked Gundam 00 S1 (except for the ending).
Gundam 00 S1 focused a lot on the plot/action and because of that, the character development got neglected.
But that didn't matter, because even with the 1-dimensional characters, it was still an interesting and exciting mecha anime.
However in Gundam 00 S2, 'they' tried to 'spice up' the character development a bit.
They totally froze the storytelling and decided
to focus (a lot more) on the characters.
But they failed miserably!!! The characters didn't come 'alive' one bit!!!!
The result = crap.
Hell.. what annoyed me the most were the things that just didn't make sense.
For example the 'couple': Louise and Saji.
Saji discovers something (very) important about Louise's tragedy (spoiler?) and 'every' viewer knows Louise should know about this.
But for some reason whenever Saji meets Louise, he NEVER discloses this important information to Louise.
What we get instead is a lot of shit dialogue like: "Saji.." "Louise!" "Saji!!" "Louise!!"
The same with Setsuna.. awww .. I'm not even going to start with his "Orewah Gundammmuhhh" dialogues/monologues...
In short.. Gundam 00 S2.. was bad.. very bad.. compared to season 1..
The story became predictable, the (romantic) character development was crap, some unimportant characters died,
bad guys didn't actually die in season 1, you get spammed with loads of new characters,
Ribbons 'bitch-slaps' female characters and they 'endure' it *cough*.. and so on...
But anyways .. loads of you brainwashed *Gundam-lovers* will probably love this show anyways..
So... enjoy the sequel you guys.. :|
*This is a review of both seasons of Mobile Suit Gundam 00.
While some people were still recovering from the endings of two of the most popular shows of the early 2000s, Madhouse’s Death Note and Sunrise’s Code Geass: Lelouch of the Rebellion, they may have missed another entry into Sunrise’s impressive catalog, Mobile Suit Gundam 00. It’s interesting that Mobile Suit Gundam 00 (Gundam 00), which is a part of a series that has been airing since the late 1970s, isn’t more popular than it is. While I’ve known about the Gundam series for several years, I had never even heard of this particular entry
until recently. Is there a good reason why this series has been overlooked by so many, or is it a hidden gem that many people haven’t yet had the pleasure of discovering.
In the year 2307, the people of Earth have exhausted its most precious resource, oil. In order to combat their reliance on fossil fuels, several countries have banded together to form three super powers: The Union of Solar Energy and Free Nations (Often shorted to “The Union”)—the Americas, Australasia, and Japan, The A.E.U. (Advanced European Union), Europe, and the Human Reform League—Russia, China, India, as well as parts of Southeast Asia and the Middle East. These three powers were formed with one major purpose in mind, to harness the power of the sun. They all are in control of one Orbital Elevator, an extremely tall structure extending from the Earth’s surface all the way into space. These orbital elevators are used to harness solar power and transport it to countries that are a part of each of the super powers—thereby excluding those who refused to join—as well as serve as a transport into space, military base, and a colony of sorts. But, unfortunately, each one of the superpowers still only looks out for their own individual interests. The result of these nationalistic tendencies is a world of perpetual war. But, during the unveiling of a new A.E.U. Mobile Suit, a large robot controlled by humans usually for military purposes, a brand new entity joined the fray, an entity known only as Celestial Being. Their purpose, to eliminate war by forcibly stopping any armed conflict and eliminating those who proposed a threat to world peace. In order to accomplish this goal, they will use the most advanced mobile suits that the world has ever seen, Gundams.
Gundam 00’s story gets off to a pretty clunky start. The first episode throws you right into the action, which would have been perfectly fine if that’s all there was to this series. But, as you’ve probably gathered from the plot synopsis, there’s a lot going on. The story is stretched across the globe and features several main and supporting characters, different factions, and a totally different world than the one we currently live in. The scale of the story is fairly massive, and you’re hit with all of these characters, factions, and new world landscape right at the beginning with little explanation. Thankfully, all of these issues are resolved later on in the series, but that doesn’t change the fact that you’ll be “hung out to dry” for the first couple of episodes.
Gundam 00 does recover from its shaky start, and starts to fill you in on what exactly is going on in this world you’re observing. But, there are still plenty of surprises to come. There are several mysteries in Gundam 00’s story that will slowly be unveiled as the series progresses, and I think that they’re all executed well and help to make the story more dynamic.
The main theme of Gundam 00’s story is war, and how exactly is the best way to go about ending it. How to obtain world peace has been something that has been discussed for many years, and most people have probably already dismissed the notion as an impossibility. But what if there was an organization that, essentially, declared war on war. Even if they were to bring about peace, would that peace be real peace? Would that peace, which was created by violence, even last? These are some of the questions that were proposed during course of the story, and, honestly, it made me think. While watching this series I actually questioned some of my own personal beliefs about war and violence. Watching dozens of characters on different sides of battle, all having different ideologies reasons for doing things was really interesting to watch. Seeing several people who have the same goals, but disagree about the means of attaining them, or vise-versa, provides you with an opportunity to see multiple perspectives on the same issue and I really enjoyed that about the story.
Gundam 00’s story was interesting, thought provoking, and well thought out, but it does have issues other than it’s clunky start. One of those issues is a lack of a proper explanation of certain topics. For the most part, Gundam 00 did a really good job of explaining everything that was going on, and the reasoning behind it, but other times the series’ explanations for how and why things happened the way they did weren’t exactly the greatest. Another problem I had was the series very open ended ending which didn’t really wrap anything up, and I’m talking about the ending to the second season of Mobile Suit Gundam 00 not the series concluding movie Mobile Suit Gundam 00 The Movie -A Wakening of the Trailblazer which is…a review for another day. I was also mildly annoyed when things would just pop up out of no where using the excuse that it was all apart of Aeolia Schenberg’s, the founder of Celestial Being, plan, but that just piggybacks onto my earlier complaint about some of the series’ lackluster explanations.
When it comes to characters, Gundam 00 is a prime example of too much of a good thing. I can’t think of one character in the entire series that I really disliked. I was really interested in getting to know the characters as the series progressed, but there was one big problem. There are just way too many of them. Gundam 00’s story just covers too much ground. When you are showing several characters from each of major factions in the series, there is no way that you’ll have enough time give us all of their background stories, and properly develop each and every one of them.
There are 37 supporting characters just in the first season. And it’s not like they’re just throw away characters either, each one of them does play some role in the progression of the story or in the development of the main characters, and most of them are given a fairly good amount screen time. As stated earlier, with so many characters there’s no way you can go into great detail on all of them, but, thankfully, all of the main characters are taken care of. Each one of the Gundam Meisters (German for master): Setsuna F. Seiei, Lockon Stratus, Tieria Erde, and Allelujah Haptism, all are given a good amount of development, and background information. Of course, some are given more than others, but all of the main characters were solid in terms of background information and development. It’s just a shame that there wasn’t enough time to properly develop all of the interesting side characters.
Another problem with having so many characters is that it’s harder properly develop the relationships between them. I think that it was handled really well for the most part, the only real issue that comes to mind is when two particular characters meet, have one conversation—which was very short and didn’t really show any signs of being romantic—and the next time we see them together they’re a couple. While it was fairly obvious that that was the direction that their relationship was going to go in, it would’ve been nice to actually see that relationship progress. But, other than that, Gundam 00 did a great job of developing the relationships that involved main and main-supporting characters. Of course some of the less important supporting character’s relationships weren’t given nearly as much development, but overall it they were handled well.
I found Gundam 00’s animation to be a bit of a mixed bag. That’s not to say that the animation isn’t generally really good, because it is. It’s just that there are some interesting things to note about it. Without a doubt, the best part of the animation is the fights between mobile suits. The action scenes are really engaging, and genuinely exciting to watch. I was really impressed by how all of the mobile suits looked, everything looked really detailed and it really helped to elevate the series’ fight scenes. But where the mobile suits, and I do mean all of the mobile suits and not just the Gundams, all looked really distinct and detailed the character models were lacking a little. It not so much that they weren’t distinct, that was actually just more praise for the mobile suit models, but they just seem to lack detail. Especially when the camera would zoom out and show a particular character’s full character model. The series’ background scenery was also good, but certainly nothing spectacular. But, with all of that said, the animation in Gundam 00 is still really good.
Gundam 00 has a massive, and varied soundtrack (OST), with an abundance of songs that can fit the tone and setting of each scene that they are used in. As I mentioned earlier, Gundam 00 has some really cool fight scenes, and the music that the series uses only makes the scenes that much more fun to watch. It uses grand, orchestral songs to bring a little more intensity into the already engaging fight scenes. While the OST does have a lot of songs that make you feel like you’re about to jump out of your seat, it does know how, and when, to slow things down. The OST also has plenty of slower songs to fit all of the more somber scenes as well. Gundam 00’s OST really nails the overall feeling of the songs that they are using in each scene. Each song that was used feels like it was made specifically for that scene, and in some, cases they probably were.
Complimenting its massive OST, Gundam 00 also features a pretty large number of good openings and endings. Between its two seasons, Gundam 00 has four openings and five endings. They are all really well done, but the first and last openings, and the first, third, and last endings are the ones that really stood out to me.
I had a really good time watching Mobile Suit Gundam 00. Like a said earlier in the review, it was able to make me think about some issues that I might not have thought about otherwise. Add that to the great action sequences, intriguing story, and interesting characters, and you’ve got one really entertaining series. There wasn’t a dull moment in any one of Gundam 00’s fifty episodes, and, while I wouldn’t say that it has a really high re-watch value, it’s definitely something I could see myself watching again at some point down the road.
No Gundam series would ever be complete without the titular Gundam mobile suits, built as ultimate weapons. Gundams are easily capable of beating any other mobile suit in combat. Some are strong enough to defeat an entire squad of enemies... Others can wipe out a space colony.
Gundam is one of the largest anime franchises today, made up of more than a dozen TV shows, as well as movies, OVAs, and more. With so many stories split up into multiple timelines, it can be tough to know where to start. But don't worry. This comprehensive Gundam guide will help light your way.