Anime Series and CG Movie of 'Final Fantasy XV' Announced
Square Enix announced at the Uncovered: Final Fantasy XV event in Los Angeles on Wednesday that its upcoming role-playing game Final Fantasy XV has two upcoming animation projects titled Brotherhood: Final Fantasy XV and Kingsglaive: Final Fantasy XV. The game is scheduled to go on sale for the PlayStation 4 and Xbox One on September 30, 2016.
Brotherhood: Final Fantasy XV
Brotherhood is produced by animation studio A-1 Pictures and serves as a prequel, introducing the background of the game's main characters. Five ten-minute episodes will be released on the official Final Fantasy XV YouTube channel with English subtitle and Square Enix YouTube channel without subtitle prior to the game's release.
Cast
Noctis Lucis Caelum: Tatsuhisa Suzuki (Kyoukai no Kanata)
Ignis Stupeo Scientia: Mamoru Miyano (Ajin)
Gladiolus Amicitia: Kenta Miyake (JoJo no Kimyou na Bouken: Stardust Crusaders)
Prompto Argentum: Tetsuya Kakihara (Fairy Tail)
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Kingsglaive: Final Fantasy XV
Kingsglaive is a full CG movie scheduled for online distribution later in 2016. It introduces additional characters from the game such as King Regis Lucis Caelum CXIII and Lunafreya Nox Fleuret, Noctis's father and betrothed respectively. The movie is set during the events of Final Fantasy XV. The movie will be bundled in both deluxe edition and ultimate collector's edition of the game.
English cast
Lunafreya Nox Fleuret: Lena Headey
Regis Lucis Caelum CXIII: Sean Bean
Nyx: Aaron Paul
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Source: Official Twitter 1, Official Twitter 2
20 of 91 Comments Recent Comments
Not a FF fan, but damn that CGI is nice. Why isnt this kind of CGI used more often and why do companies stick to the shitty stuff like Ajin/Kingdom? Thinking this might take over CGI anime in the future is giving me goosebumps.
Money. Even Hollywood can only fund a handful of blockbusters every year.
The last time Square did a big FF movie it almost killed them.
Apr 2, 2016 8:56 PM by Feniksrises
Factually incorrect.
FF12 was brilliant.
FF14 is great
FF13 was from bad to meh to okay
And FFXV does not show any signs of being a "comeback:".
God, if it was ALL female, you would shut your mouth and say best game ever, if it's all males you find every retarded reason to shitpost your salt all over it, just go back to fapping with RWBY , you are worse than this generation's ''feminist'' girls
Reminds me of America were every tv show or videogame has to have a token black guy. It's really ridiculous, SquareEnix can make the game whatever they want. Freedom and all that.
Apr 2, 2016 8:50 PM by Feniksrises
Apr 2, 2016 1:55 PM by TiduStrife7
Apr 1, 2016 3:43 AM by Tengai
Still hoping for FF6 cartoon...one day!
Mar 31, 2016 11:03 PM by Snappynator
No joke, for a second i couldn't tell if it was CGI or real.
Mar 31, 2016 10:37 PM by JizzyHitler
Mar 31, 2016 9:09 PM by malvarez1
Mar 31, 2016 7:29 PM by Paul
Mar 31, 2016 7:10 PM by Kotarou_
Mar 31, 2016 1:24 PM by MrAwesome2018
From what you're saying I mean, seems you've obviously played it to see that there're 0 important female characters.
The main cast is all male. It is described as a road trip(hell the writers outright said that they did not add a female into main cast because "it would ruin the guys road trip idea"). One of the only two known females was literally written out of the show and next is a generic sexist stereotype of "supporter".
Thats pretty much all that needs to be known about this.
That character you said was written out of the show was not. She's Noctis's fiancee and she is definitely there.
The game starts off with the guys heading towards Noctis's wedding (probably after a lads weekend) and all hell has broken loose. All we know initially is that the guys are heading towards his fiancee's place. That's it. We don't know if she will become a playable character, we don't know about other female characters (apart from the mechanic) BECAUSE IT'S A SPOILER TO SAY WHO ELSE BECOMES A PLAYABLE CHARACTER!!!!!!
When X/2 came out no one was ranting that it was a vagina festival. Seriously get over the bishounen hangup! So many fans now-days are so hung-up over whether a show will appeal to the fujoshi fanbase. Who cares? If you're not a fujoshi yet still enjoy it is that a problem? Does it really matter if some other demographic likes the game as well as you??
Mar 31, 2016 12:52 PM by scruffykiwi
yeh sorry it was Spirits Within. But Advent Children wasn much cheaper.. At least 50mio best. Not less. Saw the budget of "Space Pirate Captain Harlock" .. really small budget with 30mio, but comes from Toei and their underpayed worker ;D . Would say this wont be a 100mio + production, more like 20-30mio over Harlock.
Toei average salary is double than what other studios offer.
Mar 31, 2016 10:54 AM by Dab1za9
. Unfortunately, the FF series hasn't been that good since FFX and Square Enix is making a huge comeback with FFXV, the game that has been in development for a decade now.
Factually incorrect.
FF12 was brilliant.
FF14 is great
FF13 was from bad to meh to okay
And FFXV does not show any signs of being a "comeback:".
God, if it was ALL female, you would shut your mouth and say best game ever, if it's all males you find every retarded reason to shitpost your salt all over it, just go back to fapping with RWBY , you are worse than this generation's ''feminist'' girls
Mar 31, 2016 10:50 AM by JudeMaxwell
"A-1 pictures" I lietally fucking lol'd at that. FFXV is totally unappealing to me in almost every way, I wont be watching this probably shitty show from a shitty mcdonalds studio.
shaft fan lmao, and yet the anime has over the top quality by A-1
Well I should probably give it a watch but I would rather watch other things.
Mar 31, 2016 10:49 AM by black1blade
"A-1 pictures" I lietally fucking lol'd at that. FFXV is totally unappealing to me in almost every way, I wont be watching this probably shitty show from a shitty mcdonalds studio.
shaft fan lmao, and yet the anime has over the top quality by A-1
Mar 31, 2016 10:48 AM by JudeMaxwell
You are thinking of the spirits within not advent children, they never released any statement on AC's budget but did say the movie was a financial success and some people have estimated it was around 30 million in budget. The reason they never released a budget for it is cause like the FFXV movie there never was one, it was basically as much as it takes until visual works finished the movie, unlike other shorts visual works are alot cheaper since everything they produce is inhouse and made on fixed by the hour payments of its staff rather than commissioned paychecks, they are a part of square and work daily on stuff.
yeh sorry it was Spirits Within. But Advent Children wasn much cheaper.. At least 50mio best. Not less. Saw the budget of "Space Pirate Captain Harlock" .. really small budget with 30mio, but comes from Toei and their underpayed worker ;D . Would say this wont be a 100mio + production, more like 20-30mio over Harlock.
But still too much for a normal anime series, if one Episode costs more than a whole season of 12 episodes.
Mar 31, 2016 10:19 AM by NiQue_
is it fine for me to watch the series without playing most of the FF Games?
Sean Bean in the cast of the movie? That wouldn't end well for sure.
Sean Bean's character is probably going to die.
Mar 31, 2016 10:08 AM by Leah
Theres no way it will be that much, advent children wasnt actually that high a budget either, square's vsual works department already has all the tech they needed for this and i think they are all already on payroll and constantly making game openings and cutscenes. Im guessing the movie was made partially due to the team not having stuff to work on during the long development time for FFXV
Rumors saying the budget of Advent Children was around 100 to 135 millionen Dollar.
Mar 31, 2016 8:57 AM by JizzyHitler
I'm so excited for the CGI film, square visual works are gods of CGI and ive been wanting them to make another movie again.
too bad the casting of sean bean spoils that regis
Mar 31, 2016 8:45 AM by AntonKutovoi
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I've seen the first few episodes of Brotherhood and really enjoyed it…probably more than I will with Kingslaive simply because I'm more interested in Noctis and his friends than his parents but it'll still be interesting to see a full 3D Final Fantasy film, you know?
Off-topic: There's been a lot of discussion thrown back and forth about CGI vs hand-drawn 2D stuff so I'd like to offer my two cents on it…
I was with a team where we had to make a decision a few months ago about going full on 2D versus 3D and we eventually opted for 3D because 1.) it's cheaper and easier…you simply make the assets by modeling/texturing and placing them in the scene and 2) the camera angles and shot changes were easier to make. As far as production pipeline goes, hand-drawn frame-by-frame animation is FAR MORE TIME-CONSUMING than it's worth if you don't have a massive team or budget and if you have to redo a camera angle, you basically have to completely redraw the entire shot which is incredibly annoying and time-consuming. I didn't think the guys I was working with could really mesh their hand-drawn styles together cohesively (and I didn't want to draw a ton of key poses for them to basically sloppily draw the in-betweens) so 3D felt like a much more natural choice for the piece as well as our team's skill. Animation is rarely "one way is always better" than the other. You have to kind of opt for 2D or 3D based on how appropriate the decision is for the individual project as well as the skill level of the artists you're working with.
As for me, I personally love and need both in my life. Both are artforms and both are incredibly difficult to achieve successfully. For the people that respect 2D, people like me thank you! You keep the appreciation of the original artform alive! For the people that love 3D, we also thank you! You keep the budget more uhh…manageable, especially if the piece is a lengthy one and we need to swap out assets quickly.
On the subject of toon-shading, it's actually cheaper and easier than regular textures, especially if you use a built-in shader. The range of color values are reduced and shadows sort of coalesce into a smaller range of values (which is always adjustable) to give your objects a sort of cool-looking cartoonish vibe. This often requires a regular color render pass (for the simple textures) and possibly a second render for the outline pass (which can be later composited in a program like AE) to be laid overtop…
But considering how SIMPLE it is to usually calculate toon-shading, you're saving yourself a TON of render time due to how much simpler it is to calculate your scene pixel-by-pixel. While a simple 200-frame render pass of a scene could normally take me a couple of days, a toon-shaded scene (especially in a default render engine like Maya software) could only take a few hours. That's actually kind of the nice thing about toon-shading.
Jun 22, 2016 1:36 AM by LunaCSunshine