Vento Aureo is the most divisive part of JoJo's Bizarre Adventure, splitting the fanbase down the middle into two camps: those who consider it the worst JoJo part and those who see it as Araki's unsung masterpiece. Clowns to the the left of me, jokers to the right... here I am, stuck in the middle with you. Vento Aureo doesn't really belong to either extreme - the truth is somewhere inbetween.
It's not hard to see why it's such a polarizing arc, though - it has some of the highest highs, and the lowest lows. The main issue that people take with Vento Aureo is the
characters. On the receiving end of most of these complaints are this part's JoJo - or in this case, GioGio - Giorno Giovanna, and the primary antagonist, Diavolo. With these two, I will agree. Giorno is considered a bland character, a plot device that exists primarily to heal people and finish off fights, and the main character in name only (Bruno Bucccelati took the lead far more often). Diavolo, on the other hand, is barely even shown. In the attempt to make Diavolo into a mysterious character to build him up, any efforts to actually characterize him come too little, too late. In the same vein, people complain that Giorno's teammates were equally boring - the only character who escapes this criticism is Bruno Buccelati.
However, every member of Passione - the gang of Bruno Buccelati and Giorno Giovanna - is very good in concept, each with their own unique character quirk and reason for joining Passione. So why are they so maligned? Well, because this is what happens when you take a Monster of the Week story with 17 battles, and try to flesh out a whopping EIGHT MAIN CHARACTERS in it. To put that in perspective, both of the previous Monster of the Week parts featured LESS main characters, and MORE battles. Quite simply, they tried to fit too much into too small a space. Most characters get a measly two battles to star in, if even that - Abbacchio and Fugo got a mere 1 each. This also leads to some characters being removed from the plot, or unceremoniously killed off for no particular reason, which was a particularly bad choice.
What people often ignore, however, is that where the main cast may have failed, Vento Aureo has the best cast of supporting villains in ANY part of JoJo's Bizarre Adventure. The villains can be broken down into three categories - the treasure hunters, La Squadra da Ezecucione, and Diavolo's assassins. While the treasure hunters are forgettable (and relatively minor), La Squadra are the real winners here, featuring the most ruthless enemies in all of JJBA, spurred on by revenge against Diavolo. Diavolo's assassins, on the other hand, whilst not justified in their actions, make up for it by being UNSPEAKABLY DISTURBING.
The key strength they all have in common, though, is that they are utterly merciless and incredibly intimidating, and this is also a strength of Vento Aureo as a whole. Where the previous Diamond is Unbreakable mostly dealt with everyday events combined with stands, leading to many "friendly" opponents, Vento Aureo is the exact opposite. The battles here are utterly brutal - highlights include a stand that can dissolve flesh right off the bone, and a stand that can turn your blood into metal - literally slitting your throat from the inside out. Sweet Jesus, the body horror in Vento Aureo is immense.
Part 5 is responsible for the best stands of any JoJo part (I mean, come on - they turn a ZIPPER into one of the greatest weapons imaginable), so it's not surprising that the battles are just as good. Not only do the battles feature a tangible threat of death, with most enemies being overpowered enough that Passione never feel at an advantage, but they also run INCREDIBLY LONG. There are numerous battles in Vento Aureo - monster of the week battles, that is - that last around the same length as Dio's World, the final battle of Stardust Crusaders. In particular, there are a lot of stand-using teams this time around, which lead to some of the most ambitious battles the series has ever seen. It's easy to say Vento Aureo is far better than its detractors would have you believe based on the battles alone.
It feels weird to say this about a manga that's 17 volumes long, but I think what Vento Aureo really needed was to be longer. If it had been as long as, say, Part 7, then it would have had the time to make us attached to all the characters, give Diavolo proper buildup and characterisation, tie it in more to the overarching story of JJBA (as it is, it is only tangentially connected to the rest of the series), build more on the origin stories of the arrows, and perhaps even give us an ending that was less underwhelming. But as it stands, Vento Aureo simply bit off more than it could chew.
(And no, the novels aren't canon. So Fugo is still pretty terrible.)
Final Words: Too ambitious for its own good, but still pretty impressive.
This must be the zenith of the JoJo saga, because everything is almost pitch-perfect.
In the sun-dappled land of Italy, a supporting character from Part 4, Koichi, is seeking a person that Jotaro has a keen interest in. A stand user. Carrying the Joestar bloodline, a handsome Georgiano Giovanni. Our next JoJo!
A new arc begins in one of manga's longest-running sagas, one that utilises the locale to its full potential, a rise-to-power mafia tale, one of comrades on the run from assassins, one of hidden family secrets coming to the surface and changing lives forever. One of hilarious pop music puns.
the stands this time round are named after famous bands or artists, like Grateful Dead, Talking Heads, Aerosmith, etc. These are hilarious in context, and there are some I won’t reveal as they simply get funnier as the story progresses. Hirohiko Araki's humour is still flowing strong through his nimble fingers as he draws a landscape populated by more great (a)typical shonen characters and the powerful abilities they possess.
Eschewing the humorous slant on character abilities in part 4, Golden Wind's stands are all devastating in a wipe-the-smile-off-your-face kind of way. All of the antagonists have amazingly strong powers that make you balk and wonder how the good guys can possibly beat them. But they do. Then the next bad guy rolls along with another impossibly strong power and you're again wondering how it’s going to be overcome.
But it is. This is Araki's skill. He can churn out these battles time and time again, making it look easy. So many battles with extremely interesting mixes of abilities clashing together, and each time the outcome is unexpected yet logical, always entertaining. Golden Wind contains the most intense and violent battles yet, so gore-hounds will like some of the mutilations and removal of limbs involved.
There are plenty of exciting action scenes in Golden Wind also, mostly involving moving vehicles and lots of blood-letting. Trains, planes and automobiles, all are trashed to hell along with whoever was foolhardy enough to go against someone of the Joestar lineage, and with Dio's good looks, well damn you have to be a fool to even try.
Araki is a genius author. He manipulates environments logically according to the wacky powers, whether it’s turning an inanimate object into something living or a zipper (yes, a zipper), and the payoffs to his battles can be so ingenious, so deliciously clever, so satisfying, there are times you'll want to punch your fist into the air like an idiot.
Golden Wind further elaborates on the history of the mystical arrow which was introduced in a clumsy retcon manner in the previous part, Diamond Is Unbreakable. Araki learns from his mistakes and continually gets better and better at developing the many potentials of the JoJo saga. It’s not perfect however, so for the sake of being objective there’s a character that appears to be in a main supporting role that is unceremoniously dumped from the story and never heard from again, which was a bit weird.
Though the big villain of Golden Wind is on par with the sociopathic loon of the previous volume, I personally feel the last battle of the previous Diamond Is Unbreakable was much better than the one in Golden Wind, but it’s still got plenty of twists and thrills to entertain you.
From one brilliant set-piece to another Golden Wind barrels along to a high-stakes climax that includes, almost as a side dish, one of the most epic beatdowns to a supporting villain in shonen manga history. You’ll know it when you see it. Despite the final battle with the actual main villain lacking a bit of the coherence and intricately planned brilliance of the previous part’s climax, the journey to get there in Golden Wind is ridiculously addictive reading.
Yeah, yeah- worst part of all, worst protagonist of all, the plot is weird and simple, battles are not original etc etc.
But you know what? I think differently- yes, plot is very simple, but- so far, this is the best plot in the whole series. Finally, there are some major points on the plot line- characters have motivation to fight or travel.
Giorno- of course, he isn't the most iconic or best JoJo, but... i kinda like him. His stand looks great, his own look is really 'nice'. But his character is weak. He reminds me of the Assassin's creed 3 protagonist- Connor. But, Giorno
can be liked.
Battles are still one the 'jojo level'. More than in Part III and IV, here stands can kill with single touch. There are only fews muda mudas and ari aris, where one muda muda lst for SEVEN pages, and this is the most fabulous kill i've ever seen. Oh, there was Wryyyyy too. And ari ari--> arivederci and vola vola-->volare via were also great.
Maybe this is worst part of JoJo so far- but doesn't mean Part V was weak. It's still awasome manga with fabulous characters, nice cast, eeevil antagonist and astonishing fights.
But the english scans :/
Vento Aureo is the most controversial part of JoJo's Bizarre Adventure, however upon rereading the series I discovered there's a lot of good going for Parte 5. Despite my praise, there are some undeniable cons that really affected the overall story of Golden Wind; Parte 5 isn't bad but could've been greater.
Upon Jotaro discovering Dio's son Giorno Giovanna, Jotaro sends Koichi to verify his suspicions. It is quickly revealed that Giorno is indeed Dio Brando's son, but also carries the Joestar bloodline upon bearing the Joestar birthmark. (Thus, he is also Jonathan's second son?) Possibly inheriting traits of both fathers, Giorno is a charismatic,
intelligent individual who carries a virtuous heart but is willing to commit crimes for peace. Giorno proves this by entering the Italian Gangstars where his goal is to rid the streets of drug trafficking; keeping kids and minors drug free. He is placed in the Passione faction led by Bruno Buccellati who also wishes to stop the organization's drug routes and to eliminate the boss. The adventure begins after the death of an operative and the revelation of the boss's daughter who must be protected by traitorous Stand User Assassins.
While the new ultra fabulous art style takes some time getting used to, the appeal of Parte 5 is the action. Unlike parts 3 & 4, Vento Aureo manages to have this ongoing action with nearly nonstop presence. Parts 3 & 4 catered more to creating suspense, often resulting the battles to be a bit dragged out, and very little physical contact. Golden Wind instead dives straight into the fights often centered on chases, gunfire, stabbing and some actual fist fights. The enemies first appearances of their stand abilities still remained suspenseful yet would often have our heroes think of a quick solution making the battles move in a faster pace. Furthermore, the addition of bullet firing stands such as Sex Pistols & Aerosmith allowed for a new form of combat in GioGio but would also end most of the battles in a stand off with both hero and villain about to unleash their trump card at the last second.
Another key difference in Golden Wind are the villains who unlike parts 3 & 4 were assassins who were committed to "ice"their targets. Because of this demeanor, the Gangstar villains were mostly quite serious and deranged who very rarely gave in like pansies as seen in Stardust Crusaders. What made these enemies memorable were their gritty stands but also their allegiance to each other. The best example would be the pair Pesci & Procuitto who had this mentor-student relationship. In short, most of the villains die in this part facing their final moments head on which reminds me more of the mental fortitude of the Pillar Men.
Moving on to what made Vento Aureo bad would be the main villain himself, Diavolo. While his initial mysterious appearance was more appealing, the character is sadly not as interesting as his predecessors. Diavolo is closer to Yoshikage Kira due to this his need of wanting secrecy unlike Cars and Dio who were ambitious. While Diavolo does indeed have ambition he is too cowardly to be taken as a threat. He tends to boast his superiority over his opponents, but his constant urge of keeping his face hidden and the need to witness future events with his stand only makes the character seem he's scared of the unknown along with being incapable of trusting anyone out of fear of being killed. It doesn't help that Diavolo panics so much in bouts, especially when he's conversing with Doppio. Diavolo wants to conquer the world but his desperation for secrecy hints more of wanting to hide from the world. I have heard that certain assassins or cautious criminals are often cowardly but because so are able to survive in their line of work. (At least in fiction such as Golgo 13). Unlike someone as Golgo 13, Diavolo doesn't seem to have a strong will nor backbone as usually lets his followers perform his deeds despite having the power to do himself. Diavolo instead hides to avoid any risks of failure which can be as tactical but his demeanor is in constant worry.
To sum what affects the quality of Parte 5 would be the villain Diavolo, his confusing stand King Crimson, the unbelievable b.s. events for Polnareff, but most importantly would be the awkward structure to the ending. Part 5 doesn't really have a climatic final battle and concludes with a unnecessary epilogue. In the previous parts, Jotaro & Josuke had battles with their nemesis that went back and fourth. However, the final fight between Giorno & Diavolo was too one sided. What made things even more uncomfortable were the events taking place due to certain "Stand Requiem". Before the final battle takes place, a certain stand goes out of control leading to some unconventional danger even hinting at the existence of other supernatural beings but this idea is quickly dropped. Basically, the prelude to the final battle felt more climatic than the actual last fight of the series.
There are some bad things towards the end of Part 5 but interestingly has a plot hole from the beginning of the series in its battle with Black Sabbath. Despite that the only other inconsistency would be Polanereff's who was in danger for 15 or so years (during the events in Part 4). So did Jotaro or anyone ever thought of looking for him? It's just seems like a lot of bull. But what makes Part 5 strong? The tone and characters. Despite their flamboyant looks, the cast manages to have their own share of tragic pasts and manly moments as most of their battles end in bloody injuries. While many other JoJo characters had similar experiences, Parte 5 reestablishes the feel of a team that's more of family best shown during their boat scene of "whose in or out?" While I admit I didn't like the entire cast or all of the battles, I can safely say Vento Aureo succeeds in maintaining a mostly serious pace. Unlike Part 4 & 3 which had some filler-like battles, Golden Wind is mostly to the point with little fluff. GioGio's Bizarre Adventure ends a bit more on the tragic note but if Araki wrote his villain and final battle better, then Vento Aureo could've been better received as the fifth installment to JoJo's Bizarre Adventure.
Vento Aureo. I believe this is one of the parts the fans praise the most, and I do understand why, there are very good moments and epic fights, but it's not the best thing Araki has ever done.
[A little observations: This is my first review, and I'm not really good at writing this kind of texts. Also, English is not my first language, so if you see some stupid mistakes, I'm sorry.]
The story is about the 15-years old Giorno Giovanna, a teenager who seeks to become a gang-star. The interesting here is that Giorno is the son of Dio, but since he was in
Jonathan's body, Giorno can be considered an official Joestar. Well, the story is like most of Jojo parts, there is a basis and they put a lot of epic fights over these basis. In here, we have Giorno entering a mafia gang named Passione. Giorno meet a guy named Bruno, who doesn't agree with the boss actions, and they both start to try to approach the boss to uncover his identity.
This is one of the Jojo parts (Along with 2,3 and 4 ) where the plot is not that important, it's a character-driven story. All you wanna see is cool stand users, epic fights who take your breath away and how Giorno and his friends will be able to defeat their enemies.
The story can me divided in two big parts: the fights against La Squadra di Esecuzione, a group of stand users that betrayed the boss, and the fights against the underlings of the boss. The first one is really good, all the fights are interesting and you get to see all the characters acting together. The second one is not some of the best, for some reasons I'll mention later...
Araki's art is not at it's best here. I mean, it's still good, but if you compare the art from parts 5 and 3, you will see what I'm talking about. He still draw scenarios really well, and his characters as also well designed, but his realistic art from part 3, and his pitch-perfect art from later part 7 were his peak as a manga artist.
The main characters receive quite a good development, Giorno and Bruno, at least. Also, the boss daughter, Trish, is one of the characters who get the most well-development of all series.
However, the villains are bad developed, and the main villain of this part is one of the worse from the series. The whole final arc was not as good as it was supposed to be all thanks to the failure that he was.
Araki waste some really good characters with really good stands, and at the end, you see that there were no memorable villains apart from the main one.
The reading is so thrilling and exciting that you will read two or three volumes like it was nothing. Araki can do that. Also, Araki put all his creativity in here, so all the stands have some really cool powers, like Bruno's stand, who can create zippers, or Giorno's stand, who can create life, all of them are very interesting.
But where it really shines is on the exciting moments Araki can do without fights. There's a key moment between the two big arcs, where Buccellati reveals something to his group and makes a little speech over there. I think this is one of the greatest moments I've ever seen in anything.
Overall, Vento Aureo was a good reading. It was exciting, had some really good fights and some very good moments. Even with the bad villain and the little flaws on the story, it's superior to a lot of stuff out there.
The truth is, if it's Jojo, it can't really be bad.
THE most conflicting Part, Vento Aureo, also known as Golden Wind, is either cited as the best or worst Part by fans. It has become recently the most popular and highest praised in Japan, France, and Italy, but most American audiences absolutely hate it. Is there a reason? Let's find out.
Golden Wind picks up 2 years after Diamond is Unbreakable. In it we learn DIO had a bastard child named Giorno Giovanni, who becomes a member of an Italian gang named Passione. With them, he seeks to kill their boss and become Top Boss of Italy.
It's a solid story mostly. It
delivers a dramatic gangster tragedy. Think The Godfather with Stands. Very unique. The problem is the ending. The ending is anticlimatic, rushed, and results in one of the cheapest asspulls ever conceived. Not only that, there is a very very unnecessary extra chapter that ruins a lot of the dramatic tension in the Part. The rest of it is pretty good, even great.
There are lots of zainy brainy characters in Golden Wind. In particular, Bruno, Abbacchio, and Guido carry the Part very well. All 3 are contenders for my top 5 favorite Jojo characters, Abbacchio maybe being my #1. However, Golden Wind also contains my single most hated character in manga history, Fugo Pannacotta. The most useless, shitty, punk ass protagonist Araki ever created, there is literally nothing likable about Fugo. His fashion sense is garage and his Stand is so overpowered he only uses it in one fight and even then he screws up somehow. He's such a nuisance that Araki writes him out of the story early on, he's that bad.
The Jojo in this Part, Giorno, is interesting as he's a perfect combination of DIO and Johnathan. Giorno is noble and down to earth like Johnathan. However, he can also be ruthless, demanding, and even cruel. It makes for a very interesting character. The villain, Diavolo, is excellent as a character but not too strong of a villain, as I don't see what's so evil about him that he deserves to be the main villain. He is kinda just there, and while he's maybe THE deadliest Jojo villain, he is only so because he's defending himself. Excellent character, weak villain.
I enjoyed Golden Wind overall. It has some of the best fights in Jojo, and has one of my favorite Stands, KING CRIMSON. King Crimson is absolutely mind blowing and his very presence strikes fear into all, and his ability is so complex many find difficulty in explaining it. My enjoyment is weighed down by the horrendous mistranslation that exists in English, and it really screws up character personalities. I'm waiting for a new translation (Which is taking forever) or the anime adaptation to amend this. Maybe my negatives won't exist after reading it correctly, but nothing can fix the horrible, horrible ending.
It's very frustrating reviewing Golden Wind. A lot of the actual content is good,the problem is the horrible translations. The French translation is better, but I'm not sharp enough to coherently read it for comparison. Slowly a new translation is being done, but at the rate it's going we'll probably make it to the anime adaptation before it's finished.Golden Wind has a great set-up and continuously engaging and creative fights. However, the ending is, well, it's terrible, and it really brings down a lot of the truly great content.
Taken from my website and some spoilers. Read at your own risk.
To summarize my experience with Vento Aureo in one word it would be “disappointing”. Forcing myself to say more than that proves difficult for me because of how consistent that word was floating around in my head through my reading of it. Vento Aureo’s world is an appealing idea on paper, we have the Mafia, Jojo, and Italy. What can go wrong!?
Almost everything as I found out, instead of taking the fantastic approach that Diamond is Unbreakable established by taking this seemingly ordinary place and slowly building on it, by either establishing the geography,
talking about the culture and all that good stuff; Vento Aureo follows the approach of Stardust Crusaders by making it a road trip fun time for the whole family.
This would be fine, but Vento Aureo doesn’t have variety because you know, unlike the aforementioned Stardust Crusaders, we don’t go around the world and see constant and interesting changes in scenery. We just have Italy and more Italy. Just normal Italy mind you, not some crazy Italy where Sharks have super powers. At most, the most compelling places end up being places your Mom wants to visit before she dies; “Hey It’s Venice! We are in Venice! Do you see Venice? We in Venice”.
The characters and story are fairly uninteresting. Here’s the gist of it, our main character Giorno “GioGio” Giovanna is an overwhelmingly serious, kept to himself and ambitious character that hates when bad people do bad things because he’s a good person or something. So he dives into organized crime so he can be the big, bad and make the world a better place. Giorno is a solid concept, but ends up being an incredibly one-dimensional character When he is pushed to moments where the character should evolve, he remains an overly idealistic and kind-hearted character from start to finish that’s two miles away from screaming “Believe it!”. Which is not helped by the way Giorno is used in the story.
Oh, are two characters about to die horribly? Not a problem, GioGio is here to save the day! Is there no hope left and the enemy is about to win? Well, not if Giorno can stop it. This is what pushes me over the edge makes me dislike the character because his main use is to be a trump card whenever another character is at the peak of defeat. The villain Diavolo is even a more one-dimensional character. The manga builds him up as this extremely strong and mysterious character that we should be horrified of and it never stops doing it. And why is he evil? Oh, because he’s evil, don’t worry about it. He’s the bad guy and the others are the good guys.
Diavolo suffers from what I think is dissociative identity disorder which is a grand idea for a villain, but it comes out quite dull and incredibly plot convenient. The lack of character development isn’t a problem reserved to two of the characters, but the majority of the cast. With the exception of two characters, (Those being Bruno Buccellati and Guido Mista) most are one-dimensional. They definitely can be fun at times regardless of this, but some end up being grating; Cough Trish Una Cough.
As always, stands are incredibly creative, but lot’s of them are either laughably overpowered or convoluted beyond understanding. But regardless of that King Crimson is seemingly my favorite stand out of Vento Aureo with a close second to Sticky Fingers. But the utmost disappointing part comes rushing at the end of the battle with the big, bad happens and it ends almost instantaneously thanks to GioGio obtaining an utterly ludicrous Deus Ex Machina .
Vento Aureo is not either terminal cancer or the second coming of Christ as the community says. It thrives with lots of marvelous ideas, but it doesn’t surpass mediocrity. With a cast of mostly one-dimensional characters, an intriguing, but badly built upon setting and a constant barrage of plot-convenient scenarios sadly make it the worst Jojo part by a long shot. It is worth a read to keep up with the lore and see some cool stands, but do not expect anything as good as the previous four parts.
I'm actually a fan of this part, despite it being one of the most controversial of Jojo, one half loving it and the other completely disliking it. This is not my favorite part however it still was a pretty great part in my eyes. Now anyways, enough of me talking, let's jump right into the review!
"I, Girono Giovanna, have a dream!"
Not the best story but nor is it a pretty bad story either! The part's main character is Girono Giovanna (Girono being Italian for day), this man, Girono, has a dream to become a Gang-star! Pretty fab, right? Not only
that, he's also the son of DIO, DIO has Johnathan's body, so Giorno can be seen as a Joestar. Bearing the blood of a Brando, Girono has the spirit of a Joestar. Giorno soon joins the gang, Passione, joining Bruno Buccelati's group. The group are then entrusted to help escort the boss's daughter to her father and so, their adventure begin.
Now, do you see some similarities here? A group, travelling around the country, fighting enemies on their way, until finally meeting up with the big boss for a epic boss battle finale. Doesn't this sound like... Stardust Crusaders? Now that you mention, it kinda does... BUT who cares!? Despite the two parts roughly having the same story line, the two parts are both unique and both their stories are an enjoyable read. (Providing you find a decent English translation or take Japanese classes)
The reason I gave the story a 7 was because I really didn't... enjoy the ending. It was good and had an incredible boss fight, but the end was done too quickly in my opinion.
Bruh. Of course I'd give this a 10, Jojo art is love, Jojo art is life. Araki's style and creativity always makes for an enjoyable read. Seeing the characters pull off amazing poses or seeing some of the fight scenes is always such a... golden experience. (I'm sorry.) The art style of this manga is just so amazing that I can't give it any lower than a 10.
One of the best cast of characters in this part. Despite one of them being cut off due to their overpowered stand ability (Fugo), this part really had a great set of characters. Girono's personality fades as the part progresses, at the beginning was a pretty cocky taxi driver however as I read on, Bruno took charge of the series whilst Giorno have him a great helping hand. It was fun seeing how these characters react to all the crazy situations they go themselves in.
It was a great part. In my opinion, this part had the best, if not, one of the best fights in the whole series.Keeping me at the edge of my seat, wondering how they would be able to get out of the bizarre situations they find themselves in.
Also, the posing here was on point. (:p)
I would give this part a 10 for enjoyment however I'd be lying to myself. It's a great part, but there are so many things preventing me from giving it a 10. The ending, the hard to find scans, Giorno's dull personality etc.
So yea, a pretty gewd part.
8/10 from me. Was debating to put it at 9 but decided to drop it a little down to 8. 8 is still a pretty great score and Vento Auero is my top three Jojo parts.
This is my first manga review. I'll try not to give any spoiler ok?
Story: More like Stardust Crusaders, this being a fact because the protagonist and Buccellati's gang travel around almost all Italy, much like what happened in SC. However, the story IS really good. I think Araki wanted to continue the story about the *SPOILERS* arrow a little more. The dream of Giorno Giovanna of becoming a gangster to stop the drugs dealing is great IMO, a story about the mafia, that's cool. Besides, the enemies that appear during Giorno's travel are great too, every battles feels intense because you don't even know how
can the good guys beat the bad guys.
Art: 10/10 Araki always impresses me with his art, and if you get a color scanlation, then you'll be probably in paradise, nuff said.
Character: The cast of characters, GOD I LOVED IT! Buccellati's gang felt more like a family than a group/gang, I completely fell in love with every character. But I don't give it a ten just because I didn't like the fact that two of them were not much developed. Also, the main antagonist of this part isnt' the best imo (Kira, Kars and DIO are great but this one was my least favorite). I wanted more of him, more development tbh. Also, the final battle between *SPOILERS* and Giorno was a bit short, previous parts have done that job much better. The maing antagonist is not bad, but it isn't my favorite from the five parts I've read at the moment. The enemies that Buccellati's gang have to confront are great, too. They are all expert assassins, and their stands go for a REAL fight.
Enjoyment: People said this is the worst JoJo's part right? But actually is pretty good, and it's one of my favorites. I've enjoyed this part a lot and I've actually developed feelings for this part's characters (I cried when *SPOILERS* died...). It seems like Araki is very good at making you fall in love with his characters or developing feelings for them. Anyways, a 9 for the enjoyment because some parts were a little bit boring for me, just some of them... There weren't many boring parts actually!
OVERALL: 9 I recommend it a lot! JoJo's fans HAVE to read this notwithstanding if it's bad or not. It's one of the best JoJo's parts IMO and you'll like it a lot, I'm serious. Also, if you haven't read the previous four parts, well do it! Those are great too.
I hope this helps someone. Sorry if I have grammatical errors or something like that, english isn't my native language.
Part of the reason why Golden Wind is the most controversial JoJo arc is because for years it was available online with a horrendous translation. An all-new and infinitely superior translation was completed in June 2017, and I recommend giving it another read now if you are only acquainted with the original. The difference is huge.
However, Golden Wind is also the most controversial JoJo arc because it has serious story issues. Like Part 4, it's sort of a "detour" from the main JoJo story, this time following a group of teenage gangsters in Italy. All connections to the main plot feel forced, and the protagonist
doesn't even have a shadow of a personality; he's often upstaged by his own foil, who feels like the actual main character. The cast gets very uneven and rushed development, only to be killed off unceremoniously. There are a lot of build-ups which are much more enjoyable than their unraveling. The ending is incredibly anti-climactic, dragged out in an unnecessary epilogue. The main antagonist is anti-climactic, and lacks any kind of reason for the readers to be invested in him. There's also a massive plot hole in one of the early chapters. It's just kind of a mess despite having some likable characters and some powerful moments.
Where Golden Wind shines is in the action and art. Like Stardust Crusaders, Golden Wind is basically a road trip while dealing with a rogue's gallery of enemy Stand users, each deadlier than the last. Unlike the often comedic or highly strategic fights of Parts 3 and 4, Golden Wind's villains are straightforward and ruthless. These are some of the most graphic and brutal fights in the whole series, and Stand designs are also top-notch. Araki's art style--full of anatomical detail, glamour poses, and ridiculous fashion--, is as good as ever here, and really helps bring the fights to that next level of ridiculousness that makes JoJo so enjoyable. Golden Wind is a relatively short arc and it passes by quickly, partly because the action never lets up.
The Italian setting also makes for some beautiful background art and really gives Golden Wind a sense of high-stakes adventure, totally opposite to the cozy small-town vibes of Diamond Is Unbreakable. Although the story falters a lot, visually this is the most intense JoJo installment, and the fights never disappoint. As an action series it definitely ranks high, and in that sense can be enjoyed by anyone, whether they care about the overarching JoJo series or not.
Well, at the beginning of this review, I would like to point out some very positive points that were important for the following parts of this in JJJBA.
First, Araki's concern to put fund history for each main character, in addition to placing different motifs on each. extremely positive, we can compare this evolution with Part 3 (Stardust Crusaders) where background stories were shallow and uncreative. This point was one of the most important for the work.
Second, the solution and the final resolution on the stands powers: absolutely well done, mainly because it is something necessary for the work after so long.
Well, let's start.
The story begins
well, with a different plot, and oblivious to the main work, something similar to Part 2 starts with a good development, good construction of the geographic setting in addition to the Italian environmentalism, which is perfect. The story captivates in the beginning, showing a brief continuation of part 4, with Koichi participating.
I need to point out that Golden Wind puts the elements of gangs and mafias in a well structured and constructed way, that is a very positive point in the work.
So why not a bigger note to the story? Simply because it does not give Jotaro a quest for the Giorno, it is simply abandoned, unlike part 4 where there were some points that are not a problem by being left out, here we have a bigger connection, something that could have been explained.
Yet I find a story above medium, a good story, with an end that is not accelerated, something rare in Jojo's.
Art: I have nothing to complain about about art, here is the evolution of Araki as draftsman, still retains much of the old traces, but always evolving.
Characters: ah ... here we have a complication. To explain it better, I'd like to compare it with part 3: in part 3 we have a well erased Jojo's, to be sure, it's an edge character stereotype, but with very charismatic side characters. In that part, it repeats itself, Giorno is well erased, shows almost nothing of emotion, incredibly is even charismatic, but ... is overshadowed by his companions, and what does this have to do with part 3? Well, here the secondary characters have well-made, well-rooted stories, and each one, with its purpose, and a more in-depth explanation of why to enter the Passione. That's a very good point, never before in Jojo's have we had so many secondary characters explored and developed. Meanwhile, Giorno is well erased, has its moments of glory, but honestly, it is something basic. I do not feel comfortable overestimating just because of their incredible powers.
Villain final: I was disappointed with this villain, had everything to be better, but unfortunately only surpassed some like Kars, this in technical matters, because in charisma, is tied. While Yoshikage Kira, in my opinion, was the first great villain of Jojo's character construction, in part 5 that decays, the main villain is quite normal, nothing too much, has an AMAZING ability. I can not say he's a bad villain, on the contrary, his character proposition is unbelievably original and well crafted, but as a villain, he's quite normal inside Jojo's.
Final verdict: My opinion is of a person who likes the work as a whole, but who does not put this above reason: Part 5 is not bad, has several wonderful positive points, has its defects. It is not a masterpiece, it is not the best part of Jojo's, Giorno does not have much to be considered the best Jojo (unfortunately), I still recommend it, I do not agree that they skip this part just because they are oblivious to the main story, are resolved here.
What is missing to be better? Well, maybe a greater steal of the scene throughout the manga by the protagonist, a greater personliness in him, build more climax, put a greater tension in the final fight, well, that point may be controversial, since many would say that I am wrong, but , I do not agree to say the conrtary. Other parts were far superior to the climax of tension and suspense. The final fight also left much to be desired, of course, that in those situations, there was no way to extend the fight for more chapters, but it could have been better.
Failure to complete the initial proposal, something that was done in Part 4, is disappointing as well.
Notes: 7; 8; 8; 8
Ao invés da ambientação fantástica da parte 4, que a cada capítulo fazia Morioh parecer mais um lugar real, aprimorando geograficamente e culturalmente o ambiente onde a história acontecia, Vento Aureo seguiu a premissa "Battle Royale" da parte 3 que é basicamente os personagens tentando viajar de um ponto até outro mas encontrando um capanguinha do vilão no caminho. A história é, nesse ponto, repetitiva e chega a ser entediante.
Personagens: temos o nosso grande protagonista, Giorno Giovanna! Ele entra na máfia italiana planejando tomar o posto de chefe da organização, para usar o poder que ela tem sobre a sociedade para o bem.
Durante os conflitos, Giorno é basicamente aquele cara que aparece quando a situação está totalmente desfavorável para seus companheiros de gangue, derrota o inimigo com uma estratégia incrível, (que ele parecia ter pronta desde o começo) e alakazam! tudo acaba bem.
e também temos nosso maligno vilão, Diavolo! O cara que é mafioso por hobby! Definitivamente o vilão mais "meh" de Jojo, eu não poderia me importar menos com sua história de fundo, que no final não conta nada sobre o porquê dele ser maligno, ou qualquer outra coisa que faria ele parecer mais respeitável como vilão (ou como personagem).durante a história toda ele é mostrado como sendo um personagem incrivelmente forte, profundo e misterioso, mas na verdade suas motivações chegavam a ser mais entediantes que a dos vilões menores do mangá(que por sinal pareciam ter motivações melhores que ele para a maldade). Esse problema de profundidade e da falta de uma sensação de realidade ou empatia pelos personagens é um problema que acabou ocorrendo com todos dessa parte, sendo os únicos personagem que eu acabei gostando foram Mista e Buccellati. o último teve seu stand, na minha opinião o mais empolgante de toda a franquia, sendo totalmente mal aproveitado. Um ponto positivo da obra são a criatividade e variedade dos stands, o que mostra uma grande evolução em comparação as partes anteriores em que os stands pareciam "protótipos". No final do mangá me pareceu que o autor não soube como fazer o protagonista derrotar o vilão, então só deixou o Giorno totalmente Overpower e foda-se a lógica.
Vento Aureo não é uma desgraça total, como também não é uma obra de arte.O mangá tem suas falhas e qualidades bem notáveis e dignas de discussão, não dá pra idolatrar nem pra menosprezar. A leitura é realmente divertida, e em algumas lutas durante o mangá eu fiquei realmente empolgado. Vento Aureo entra no meu top 3 de partes de Jojo, logo após SBR e DIU pra quem é fã da série a leitura é indispensável.
JoJo's Bizarre Part 5: Vento Aureo/Golden Wind is quite possibly the most controversial part of JoJo. While most agree that part 6 is mediocre and that part 4 is great, no one seems to agree on part 5. Some people love it and some people hate it. I personally, lean towards the former. It's not the greatest part of JoJo, but I actually think it is better than the much beloved part 4. There are several reasons for this that I will explain throughout this review.
The strongest aspect of part 5 is the fights, which are probably the best in all of JoJo. They
feel like the next natural evolution after the formula for stand battles was established in parts 3 and 4. Every one of them has a great sense of back and forth and the tables turn and each side gains and loses the upper hand. Every one feels like an ordeal. Our heroes' enemies are all trained gangsters and assassins, making them much more dangerous than most JoJo villains. Many of them also have their own character arcs and actual development.
Many people say that part 5 is similar to part 3, and in a sense, they're right. It's much more similar to part 3 than part 4 was or parts 6 through 8 would be, but one thing that part 5 does much better than part 3 is the characters. Most of the characters in part 3 were just there; they didn't undergo any significant development. Polnareff is the only one that has any meaningful character arc. In part 5, however, the vast majority of the main characters have some sort of character arc. Giorno, Bucciallati, Mista, Narancia, and Trish all undergo some significant change throughout the story. This gives the sense that the characters have a reason to be there.
As a main character, Giorno Giovanna is not the best, but he is at very least self-motivated, making him a bit more compelling than Jotaro or Josuke. Personality-wise, he's a bit bland, and strength-wise he's a bit too perfect, but you get the sense that he cares about what he's doing and you can see him form a legitimate friendship with his fellow gang members throughout the part.
One of the major failings of part 4 was its plot. The general structure of part 4 was this: story thing happens, a bunch of random filler arcs, random event happens that triggers more story, more random filler; rinse and repeat. The plot would come to a complete halt for quite a while and then pick up later because of some random occurrence. Thankfully, part 5 completely does away with this. The narrative is constantly continuing and every arc accomplishes something. You would think that this would give little breathing room and make it impossible to have any downtime to help develop the characters, but this is not the case. You are given enough interaction between the characters in between fights that you feel that you get to know them, but not enough that it gets in the way of the plot.
There are certainly some negatives to part 5, but most of them would require me to spoil things to explain, and ultimately they don't overshadow the positives. This part is easily the most underrated in all of JoJo and is one of the most memorable as well.
Vento Aureo is a continuation of the JoJo's Bizarre adventure series. Although its a great installment to the series, I do believe it is the weakest I have read thus far in the series. Possibly partially due to the characters I have trouble relating to and the mediocre translation. Starting off with the story, the story is pretty much the same as the other parts of jojo. There are enemies and the main characters must fight them, which is what it pretty much boils down to. The main characters are all gangsters which again is something that particularly just makes me a little less interested.
Overall the story is good though, but just good and nothing more. The art is amazing in my opinion, and I think Araki never stops being awesome at drawing. The characters are pretty cool with cool designs, and the new stands introduced are very unique and cool. I enjoyed it but unlike the past parts I did not feel like reading it anymore sometimes, and waited a long time before I finished.
Objetivamente no soy capaz de dar una reseña, segado por la subjetividad y mi concepción de este manga al ser este mi manga favorito y el que mas he disfrutado ver, si quieres leer este o ya haz leído todo el resto de la obra de Araki posterior a esta parte, tendré que decirte que debes leer este manga, Ambas situaciones son iguales, debido a que al tener esta parte poca relación con el resto de la saga de "Jojo's Bizarre Adventure", esta puede se leída y comprendida por gente que ya leyó el resto de la obra como gente que no se ve interesada
por el resto de la obra como por gente que solo quiere leer este arco argumental de la obra, una total desgracia su final un poco apresurado y la muerte de mi personaje favorito: Narancia Giha, como que aunque tiene un gran villano es opacado por el villano del arco argumental anterior "Diamond Is Unbreakable". Quitando eso de lado este manga se merece todo el reconocimiento que ha tenido.
DISCLAIMER: JoJo's Bizarre Adventure is a currently ongoing series with (at the moment of writing), 7 complete parts and one ongoing one. It's important to first make the distinction that this is NOT one ongoing story split into parts, but rather 8 stories in the same universe following the Joestar bloodline, that share similar elements, plot points, and even motivations in some cases.
Due to that, this and my other JoJo reviews will follow an unique JoJo rating system, since in my opinion it cannot be easily compared to other manga, done in a beginner-friendly way so as to illustrate whether or not it is worth
it to get invested in the series, and how it compares to other parts of it.
Golden Wind, the second most controversial JoJo part. Before anything, it must be addressed that the reason for the largely negative western reception to this compared to the largely positive reception in Japan is due to the awful quality scans of the manga published years ago, which tainted people's opinions of it. It's impossible to enjoy a product for its content, when the image quality is bad and the translations range from bad to nonsense. That said...
Golden Wind is amazing.
It's essentially Stardust Crusaders if they had a better motivation than "stopping world-ending threat and saving my mom".
Giorno Giovanna is the son of "Dio", but technically actually Jonathan's since Dio was only the head of the body... yes, that's weird, but just roll with it. Despite being a Joestar, he's akin to Joseph in the sense that he's not exactly a moral protagonist. He used to steal and scam people, and he does some questionable things in the story to further his dream. But what IS his dream?
Well the story this time is about the italian mafia, as Giorno disagrees with their methods (mostly selling drugs to kids) and decides to use his wit and stand ability to infiltrate it and overtake the Mafia Boss from within. So despite his questionable methods, he's still a good guy deep down.
Stand Abilities are once again very interesting and cool to look at, thankfully the next JoJo installments follow the Diamond is Unbreakable formula of treating stand fights as "puzzle fights", and compared to DiU, Golden Wind takes a LOT of liberties with that.
A lot of the solution to these stand fights are borderline nonsensical due to how Giorno's modus operandi is, so if you can get over the fact that "I turned my hand into a piranha and turned your bike into your hand" is a legitimate way of winning a fight then you'll really enjoy the insanity of it, and unlike previous parts, due to their traveling all over Italy you're going to see a lot of iconic locations and awesome set pieces.
The cast is awesome.
Bruno's gang, of which Giorno is a part of, is filled with interesting characters with a ton of personality akin to Josuke's circle of friends in Part 4. A big difference this time is that Giorno's relation with the rest of the gang is very similar to Jonathan-Zeppeli and Joseph-Caesar, which is to say they're ALWAYS helping each other and looking out for each other.
After the lighthearted Part 4, Part 5 comes in heavy as a ton of bricks, with a lot of brutal deaths left and right. Forget Stardust's and Diamond's "ENEMY: RETIRED" status, these guys get MURDERED. Which makes sense since they're all gangsters, but it's still a big shock to see.
The main villain is the most misunderstood in JoJo, largely due to how complex his psyche is. His appearance in the manga comes a little bit too late and his development comes a little bit too fast for most people to care about, and as a result his motivations get misunderstood and he gets chalked up to being "evil for the sake of evil".
It's also important to realize that unlike previous parts, Giorno is NOT the focus of the manga, as he is only one of the members of Passione, the gang. So it only makes sense that the rest of them would be about as competent as he is, and sure enough everyone except one of them gets enough screen time and battles of their own to solidify them as real characters, unlike previous supporting cast in the series. This leads to people thinking "it's bad because Giorno's bad", when in reality, it's just that everyone is around the same level as he is, and he's not even the boss of his own gang, so of course Bruno will be competent enough to handle things on his own sometimes.
Which is not a FLAW, it's a CHOICE.
Overall it's yet another very solid entry into the JoJo series, and there are few flaws with it that I agree with (mostly some stand fights drag on, and some abilities are in fact nonsense), but I cannot say that they really impacted my enjoyment of the manga as a whole, and I would recommend checking this one out, but keeping an open mind about it.
Story (8/10) Very Good
More Specifically (8.50/10) Very Good
The story for Part 5 of JoJo's is very good but it definitely is not without it's issues when it came to it's pacing. Part 5's story does indeed take the initial story when it comes to the introduction of stands and fully expands more than any other part before it which is good since before Part 4 the introduction of Stands always felt random. Part 5's story is quite straight forward and similar to Part 3 when it comes to a villain sending stands to fight the MC
and his crew which is not bad but if you aren't down for the a plot which is quite similar to Part 3's then you should be fine it all depends on how you feel about it because there are certain stand arcs like the "Green Day" and "Oasis" arc which may feel like it drags on just a bit too long.
Art (8/10) Very Good
More Specifically (8.50/10) Very Good
The art style for Hirohiko Araki when it comes to this Part of JoJo's is definitely a lot more on the flamboyant side of things which I wouldn't take points off of. But what I will take points off of is the fact that when it comes to certain fight scenes or action orientated scenes the i felt 40% of the time is hard to tell what is actually going on in the panels. This issue was in Part 4 but it was about at 25% or lower of the time but there were a nice hand full of scenes in Part 5 that just made me said "what the heck am I looking at?" and I just had to stare at the panel for an extra minute or two to understand what is going on in this specific panel. This definitely happen a lot during King Crimson's ability but granted his ability is quite confusing at first so to draw what he was imagining on panels may have been difficult but I felt these panels may have hindered my enjoyment just because I was confused for quite a while on what certain panels where drawn out to be.
Characters (9/10) Great
The Characters in Part 5 are great I think that thing that makes them great is the fact that majority of them have some of the best backstories I've read in any JoJo's part up to now. Giorno Giovanna on the other hand can be seen as my least liked JoJo MC to date but he's not bad, he in my opinion just lack a unique personality enough for me to enjoy majority of anything about him for a personality stand point. You would think for who his father is he would have been a little more exciting to follow but even Jotaro's laid back and dull personality was more enjoyable than Giorno's. Even with all that I don't think Giorno is a bad character but I do think he's my least liked up to now. Diavolo I have mixed feelings about because one part of me wants to like him and another just sees a villain with wasted potential he was technically the only main villain so far that understood every little thing about the ability he has but still feels like he came short AS a villain in comparison to previous JoJo main villians, his stand is cool but Diavolo isn't all that good for a villain, his characterization when thinking about it can be seen as unique but that's from a character standpoint which is good since that's what this section is called but I feel he as a villain was a bit one dimensional and kind of paranoid for no apparent reason just for the sake of the plot. But I do feel that the character deaths felt out of no where and just a bit unnecessary and the one specific character that just pussied out on the crew 75% of the way through this Part I didn't think was very cool either and a waste of potential. Which is why even though I think the characters are still great but no extra points towards this 9 could be reached to me.
Enjoyment (8/10) Very Good
My enjoyment for Part 5 was very good, if there's anything that I enjoyed the most of was the character interactions that happened between Giorno's crew. It had to be the most enjoyable part. The enemies and their stands where hit or miss when it came to this part as far as from an enjoyment standpoint, because some arcs like the "The Express Train Heading Towards Florence" or "White Album" where fairly enjoyable but then there were arcs like "Notorious B.I.G." and "Green Day"/"Oasis" which weren't necessarily bad but they did feel like less interesting and can be considered boring (at least to me).
Overall (8/10) Very Good
More Specifically (8.50/10) Very Good
Vento Aureo is a very good part and there's a lot of controversy around this part whether it sucks or not I personally don't think it's sucks. Vento Aureo was trying to be the Part 3 but better now it's extremely debatable which one can be seen as superior I think they are both very good in their own right I still struggle on which I feel is better. I do think if this have anything over Part 3 it's the depth of it's characters fight scenes in this Part also rival a lot of the best fights in Part 3 and I might go as far as to say it has more memorable ones as like only 3 in Part 3 were super memorable while this one has at least 4-5. Either way Part 5 is very good definitely not the worst Part in JoJo's imo that's either Part 6 or Part 8.
HUGE SPOILERS AHEAD, DO NOT READ UNTIL YOU HAVE FINISHED THE MANGA
I love Jojo, This series is seriously fucking awesome, but to me, part 5 was a bit of a let down. I think I should start with the characters, every character in part 5 is good... except for the two characters that matter the most, the protagonist and antagonist.
Giorno and Diavolo are weak as hell. I feel like a big problem with these two is that they have too many character points that don't actually matter. Giorno is DIO's son, but when is that ever important? When is it ever relevant who
Giorno's father is? It seems that DIO having a son was just an excuse to make Giorno a part of the joestar family, it seems like a really big waste to me, the son of DIO should be a really big deal considering who DIO is, but it's never a big deal, it's very disappointing, Giorno never even finds out who DIO actually is or who the Joestars are. Giorno never really does anything important, Mista and Buccelatti seem to carry most of the weight, and then Giorno just swoops in to steal the win at the end, and then everyone is all like "Hey this Giorno kid is so cool, maybe he should be the one in charge." to me this just seems like poor writing, it never really felt like Giorno earned any of his accomplishments, and his lack of actual character moments makes his character feel practically non existent.
Diavolo. Diavolo spends all of part 5 hiding his identity, but when you do that, you start to place plot relevance and emphasis on what his true identity must be. When you make a mystery, you expect there to be a twist, its like watching an episode of scooby doo, you try to guess his identity because you feel like he must be someone you already know, he must be someone important, or at least someone you didn't expect. But Diavolo is non of those things, he's no one, his identity doesn't actually end up mattering, he could have been anyone, he turns out to be some random guy we've never seen before, and that makes what could have been a really interesting twist end up falling flat, and really disappoints me when I think about what Araki could have done instead. Diavolo's backstory doesn't end up mattering because his personality doesn't matter, his personality and backstory never end up being an interesting or relevant plot point. His motivation is to conceal his identity and keep being the boss, but that's just kira but far more poorly executed. Diavolo is an extremely unremarkable and forgettable antagonist.
Fugo fucking sucks, he only has one fight and then just leaves. Mista and Narancia are pretty cool, but I don't really have anything to analyze on them.
Abbacchio. I actually really like abbacchio, because I related to him a lot, every time he would just shit on Giorno I would be so happy, because I would always agree with him. Giorno sucks.
Buccelatti. Ok this guy is fucking rad, he does everything. I mean while Giorno sits on his hands talking about his dumbass dream hoping it will come true, Bruno is out there accomplishing his dream for him. He has the resolve, he has the skills, he has the vision, and he's the one that worked hard to become the boss, not Giorno. So to see Bruno just get killed and have Giorno become the boss instead was really infuriating and completely disappointing, Bruno succeeded where Giorno failed as a protagonist, but in the end Giorno gets all the glory anyway because he's the fucking main character.
I won't be analyzing them each individually, but La Squadra was amazing, I mean absolutely incredible, some of the most compelling villains to date, they have really cool dynamics with each other and I was moved by their own quest to overthrow the boss to avenge Gelato and Sorbet, their fallen comrades whom the boss killed.
Ok that's all I wanted to say about the characters, lets talk about the plot.
So we have this really cool story set up, where we have a small time crook who wants to make it big as a gangster, finally gets his lucky shot at making it all the way to the top as his team seeks to overthrow the mysterious gang boss, but at the same time, a powerful and much more experienced team of gangsters is racing against them to try and kill the boss first, whose reasons for doing so are arguably better than our protagonists. This would ordinarily make for a very good story, and part 5 might have been the best part of jojo ever if Giorno and Diavolo lived up to their expectations. I am disappointed that Risotto, who was a really hyped up villain, ends up getting killed by Doppio instead of by Bruno's gang, I think it would have been a lot more interesting to see Bruno or Giorno fight him instead of Doppio. I hate how the final battle was resolved with a deus ex machina, that being the requiem arrow, its like shit, what was the point of that whole fight if Giorno just magically wins at the end? All of the battles leading up to that were some of the best in the series, and I would argue that every single one of them is better than the final fight. I cannot express how disappointing it is to see so much hype build up to a fight, and to have something so mediocre delivered to me. When you have really good fights, people naturally expect that the next one will be better, or that at least the final battle, which is the most significant one, will be the best, failing to deliver on this is just shameful on araki's part, I really hate to criticize a normally outstanding mangaka like araki so harshly, but part 5 was just so disappointing and Araki knows better. Also the part at the end with rolling stones was just unnecessary and confusing, why would he put that in there? I mean if you're going to include something like rolling stones then don't put it at the end, it would have been a great mini arc to start off with, to foreshadow what will end up happening, but honestly I just wouldn't have put it in there at all.
Now the art, which I mean.... fellas, the art is good. And I really mean that, the art is so damn good, easily the best thing about part 5 is araki's art, even though the plot is flimsy at times, araki still knows how to put together a bomb ass manga. The way he constructs panels is simply incredible, there is so much detail in every single one, and the panels always end up being more than the sum of their parts, their packed to the brim with sound effects and spine cracking poses, there's so much depth to each scene, and he portrays breathtaking settings, especially in this part. I can tell that this is araki's love letter to italy, and he deliver's in the art category, when araki went to italy before he ever made jojo he saw the apollo and daphne sculpture and he wanted to portray that in a manga. He succeeded, his poses are so iconic, honestly I cannot praise his art enough.
I'm giving this a 6/10 overall, that sounds bad, but even at its worst Jojo is still better than average, a decent read honestly.
Vento Aureo is the 5th Part of JoJo's Bizzare Adventure and follows the adventures of Giorno Giovanna and his dream to become a gang leader of the most powerful gang in all of Italy a gang named Passione; through the help of Bruno Bucciarati and his gang. This one of my favorite Parts/Arcs in JoJo because of its incredible stand fights. The stand battles seemed to be a lot more brutal than in the previous parts. I also found part 5 to be one of the most unpredictable of all the JoJo parts, a good example of this is in 'The Grateful Dead' story arc.
Each stand fight in this part was more memorable than the last and actually you as the reader actually get feelings of satisfaction each and every time these enemy stands were defeated. From parts 1 to 7 Araki had a very formulaic way of storytelling. It was to give the main protagonist an objective. The story would solely center around the main protagonist and his/her friends trying to reach this objective. Whether that'd be to kill an immortal vampire, to catch a serial killer, or to get to Egypt.
In order to keep the reader invested in the story; there would need to be some obstacles along the way to minimize the protagonist's chances of reaching to this objective. Araki's way of keeping the reader invested in the journey to this goal/objective is to introduce a concept I'd like to call a 'Stand-user of the week' formula. Where, in each new chapter/story arc within a part in JoJo, there would be a new enemy stand user each chapter for our group of heroes to fight until they reach to the main villain. These fights help the development of not just the main character but can also help us understand more about the supporting cast which further helps us understand the story. In my opinion, Vento Aureo excels at this 'Stand-user of the week' formula because of how much more unforgiving and resilient these enemies are compared to previous Parts in JoJo. You could take any of the minor villains seen in Part 5 and make them the main villain (except for Squalo and Tiziano) and they'd still be able to pull off a great satisfying performance. I feel this is something which the earlier parts lacked in; since it focused on the main villain too much and it just ends up being a ladder which our main character has to metaphorically climb and they are only able to climb through defeating enemy stand users, getting him closer and closer to the main villain. In early part 4 and the second season of Stardust Crusaders the ladder felt too easy to climb for our main characters because of lame stand abilities and lazy motivations for minor antagonists who do evil things for the main villain did something for them. In Vento Aureo the climbing of this metaphorical ladder is fast at first because our main character isn't a real threat to the main villain yet. But as we Bucciarati's gang start to unpiece and start to learn little by little about the identity of the main villain, the ladder starts to shake and wobble a little bit and important things start to fall off, and this is how we know Bucciarati's gang are finally seen as a threat to the main villain. We see our Bucciarati's gang struggle more and more to stay on this ladder the closer as the closer they get to their objective as steaks get higher and enemies get more difficult to kill. Another thing I like about Vento Aureo is that our main villain, Diavolo who is the leader Passione; one of the most powerful gangs in all of Italy, doesn't appear until the very near of the story which keeps the reader on their feet as each chapter gives them a clue about him. This is what Part's 1, 2, and 3 failed to do and it made each stand fight feel like a chore and the surprise factor of the main villain is gone.
Vento Aureo had a good roster of stands and characters, all with very strong and unique abilities. It's a common trend for me to end up liking the supporting characters in JoJo over the main protagonist; Vento Aureo takes the cake for having the most likable team of protagonists prominent within JoJo. In my opinion, Bucciarati's gang was the most impressive likable out of any of the JoJo groups prior. Unlike in Parts 1 through 4, the allies of Part 5's JoJo group aren't introduced into the story one by one (Bucciarati as an exception). Unlike in previous Parts of JoJo instead of it being the supporting cast as the ones introduced to the main character and reader; we see the main character and the reader being introduced to the supporting cast. This, I find to be a better way of introducing the characters because; both the reader and Giorno have no idea who can and can't be trusted in this Bucciarati's gang. This helps the reader get into the metaphorical shoes of Giorno to better help better understand him as a character and how he feels about the members of Bucciarati's gang which helps with character development as the story continues. And because of this, one of the characters Giorno respects and talks to the most is Bruno Bucciarati who has developed into my favorite character in all of JoJo. Bruno Bucciarati's most important character traits are his righteousness and his natural kindness. Bucciarati is dedicated to take the most honorable course of action, even if he puts his life at risk. Which is why he aids Giorno to defeat Diavolo. He understands the risks of trying to take down one of the most powerful men in all of Italy but does it anyway because he believes in Giorno's determination will better Passione and the rest of Italy under Giorno's control. Some of my other favorite characters include Narancia for his childlike and innocent (to some degree) personality, Mista who went from being a comic relief who noticeably more serious and active when faced with the possibility of impending battle or danger, and Risotto, a short-lived but incredibly important minor antagonist with a scary metal manipulation stand called 'Metallica' which manifests itself inside Risotto's body as a swarm of small metallic beings with stitches across their individual bodies which are designed to look like an attempt to fill his metaphorically broken soul.
I do have problems with Vento Aureo, firstly, the ending seemed rushed and I wanted to know more. Luckily, the light novel 'Purple Haze Feedback' tells us about the what happens 6 months after the events of Vento Aureo. Even though 'Purple Haze Feedback' isn't canon to the story it still makes Vento Aureo feel complete. Also, another problem I had with Vento Aureo was that there were barely any breaks for the stand battles. There was really nothing to give the reader a break from all the fighting and action. But I will say that I personally think Vento Aureo has the second best art style out of all the JoJo parts next to SRB/Part 7 because of the unique facial structures and cool stand designs.
Other than all that I've decided to give Vento Aureo an 8/10.
I apologise if this review didn't make much sense. I am still very new at this.
My first time with Vento Aureo started as magnificent, then become less magnificent but still very great, to... I don't know. But not because the story itself went that way; it was because of how I read it. I first started with Jojo's Colored Adventure scans in full color, which looked absolutely gorgeous; then I had to read the scans but in black and white, because they hadn't colored them in by that point; and then finally, I had to look into dated, downright bad scans during the finale because JJCA hadn't translated that far yet. Despite the weird experience reading it, Part 5 is
one of my favorite arcs in the whole Jojo series, though I understand why some deem it as less enjoyable even without the translations in mind. However, I finished VA several months ago, back in December if I recall, and in that time Jojo's Colored Adventure has made HUGE amounts of progress in coloring and translating the part; in fact, they're scheduled to finish by June 27!
This is significant because the finale to Part 5 has always been the most confusing by fans. Due to the inaccurate translations, it can be hard and confusing to follow the action and dialogue in the climax. Correction: it WAS hard and confusing. JCA are professional translators, and their work has been shown with... well, every other Part of Jojo, all of which have been translated and colored by them (except for Part 8, which is still going so I'll let it pass). I've been re-reading arcs as they get colored in for about 2 months now, and I have to say that it has truly deepened my appreciation of Part 5, to the point that it's starting to become my #1 favorite part in the series, rather than just /one/ of my favorites. Yes, even more than Parts 4 or 7, but that's for another time.
Though I very much enjoyed my first time reading Vento Aureo, the re-coloring and re-translations have truly made the experience golden! If you enjoyed VA your first time and are interested in returning to it now that it's almost finished, I definitely say go for it! And if you were doubtful of the part before the new scans were available, I recommend giving it a second chance. There are problems with the manga that are unrelated to scan quality though, particularly how Araki uses flashbacks and exposition and backstory for a main character right when they're introduced, but even with that in mind, I still believe Golden Wind is a fun story with some of the best artwork and action in any main-series Jojo's Bizarre Adventure arc. Bellissimo!