I've finished all the ends possible in Nier:Automata and I really think this game is a masterpiece. So I wanted to get feedbacks from other people if I'm just hyped from this game.
9s is a piece of shit character that shouldn't have been introduced in the game period, or maybe kill him off in the first five minutes of game, permanently. I wasted 10 hours of gameplay time on that beta cuck just so I can finally play with best girl A2.
Overrated. I gave it a positive review on Steam, but I had plenty of not so positive things to say about it.
NieR: Automata is a good game. I like how it tells its lore and existentialist story with different point of view characters and relevant side quests, how much there is to discover in the ruined world, the quirky inhabitants, the music and art direction. The controls are responsive and the animations fluid. The game kept me interested through almost its whole length. It embraces its medium as few modern games do. But I don’t find it amazing or even great, like most players seem to.
I didn’t have any issue with the flying sections. This isn’t one of the better scrolling shoot ’em ups I’ve played, but it’s fine. The hack and slash combat, while polished and totally serviceable, is simplistic and shallow. The balance is poor and the character you play as more than any other, 9S, has a mediocre hacking mechanic haphazardly replacing the Y attack.
The hacking that comprises so much of 9S’s combat is just more shoot ’em up gameplay, which the game already has in abundance. The only big difference is that the mini-games are set on a little square map instead of a long scrolling level. There are a select number of hacking mini-games that are replayed over and over, not including the small number present during unique bosses and areas. The hacking makes 9S too powerful. His wins are usually instant. I hacked in such rapid successions that the characters didn’t even have time to speak whole sentences. It would be nice if hacking were something you did after finding some kind of opening.
I also find it weird that 2B is supposed to be the one in charge and 9S the support, yet in Route B, which is largely a repeat of Route A but with you playing as 9S instead of 2B, he is always running ahead and doing everything.
By the time the story has ended and you get to play as 2B again, you’re overpowered. I think this game would have been better without leveling, with only the interchangeable, combinable chips serving as upgrades. It’s implied that the playable characters have been performing their combat and scanning roles for a while, so the leveling system serves little narrative purpose, and it unbalances the game later on. Alternatively, give me a Bloody Palace mode or a challenge mode or something in which I can continue to play as the different characters while being challenged.
It would be nice if you at least had to dodge in the correct direction and were not invincible while dodging, which would require reworking the enemy attacks. You can spam the dodge through every attack.
The hovering pods that accompany you have offensive and defensive programs, ranging from protective barriers to a giant hammer. You eventually get a wave attack that can instantly take out every lower tier enemy in your vicinity. It takes less than a minute for the pod to recharge, at which point you can do it again.
I usually don’t use the term spectacle fighter, but it describes the combat pretty well. It’s about looking cool and feeling powerful rather than having depth and being challenging. The harder modes don’t fix it either. I tried Very Hard because I wanted to replay some chapters and was overpowered at level 80-something. I died from one hit in the prologue, by one of the little trashcan enemies. Same thing happens if you start the game on Hard mode at level 0: Instant deaths in the prologue. Normal is far too easy and hard is far too punishing. I’m not fond of difficulty levels. I like how Demon’s Souls and Dark Souls have just one difficulty. It forces the developers to find a good balance with their game.
The lack of checkpoints makes the prologues sometimes feel like annoying wastes of time. I had to do all of the Route B prologue again because I died during the last part. Even though there were do-over checkpoints before that point! It’s not a difficult part, but I had practically no hit points left (and didn’t yet know that I could heal during the flying sections) when I started the sequence, and mistakes happen. Forcing me to sit through the same story sequences again is excessive and hurts the pacing. I failed the sequence again the second time because I wasn’t aware that I was supposed to prevent the machines from passing my pod. I’ve experienced some crashes. They don’t occur regularly, but I’ve had them often enough that they made long sequences without save points slightly more worrying.
It’s always disappointing when cutscenes that are created with a game’s engine in production are played as compressed videos. It wastes a lot of space and doesn’t look as good as a live render. NieR: Automata’s cutscenes take up 24.5 GB, half the size of the game. If Kojima Productions can render all their in-engine cutscenes in real time, Platinum Games should be able to.
I thought the relationship between 2B and 9S could have been handled better. We learn more about them late in the game, but for most of the story they seem distant. So it’s a little weird when 9S has an emotional breaking point because of 2B in Route C and goes on a self-destructive quest for her. I would have liked to see the two of them grow closer instead of just having the significance of their relationship justified by complicated exposition so late in the story.
The final ending is alright. It makes prior events feel a bit pointless, though. The director wasn’t lying when he told Siliconera.com that the ending would be happy.
It’s because of how absorbing the world and the story are and how proud NieR: Automata is of being a video game that I’d still recommend it. You can tell that it was created with passion.
The game runs generally okay on my GTX 780 and i5-4670k, after lowering the resolution to 1920×1080 and turning off anti-aliasing, blur and ambient occlusion. I find AA overrated anyway, because of how it softens details in many games, and motion blur always looks bad, in my opinion. It makes sense in 30 fps console games, like Shadow of the Colossus, but at 60 fps it becomes distracting. I have Effects set on high, Shadows on low and Texture Filter at 8x. The framerate does drop into the forties and sometimes thirties, but not often enough that it significantly detracted from my experience. Installing the FAR fix has also helped. Some of the cutscenes, however, are currently choppy, no matter what specifications you have, and the subtitles are delayed by about a second at times.
It was decent. I think I read/watched too many glowing reviews of it before I played it and expected it to be better than anything I ever experienced. I think the only games I played this year and beat them were this game and Danganronpa 1 .
I don't know how the rest of the game is, but the prologue was very mediocre and the combat was one of the worst Platinum has ever done. Never played it besides that point because the gameplay simply didn't click with me.
Is another Overwatch in my eyes. As in, terrible overrated but the porn it has spawned is the best part and I don't have to play that shallow game to get to it, so I'm not upset about it being disappointing.
I was thinking about buying this game since it's on sale but i've been hearing a lot of bad things about the pc version. Like it's super glitchy and runs pretty bad overall. Is that true?
In terms of what it accomplishes in the video game medium, then yes its a masterpiece. It does have some gameplay issues and the combat system got a bit repetitive after awhile but I thoroughly enjoyed playing it. If P5 didn't come out, I'd say this would be my GOTY.
The above comment about comparing it to Overwatch made me lol.
SH4kun said: I don't know how the rest of the game is, but the prologue was very mediocre and the combat was one of the worst Platinum has ever done. Never played it besides that point because the gameplay simply didn't click with me.
Is another Overwatch in my eyes. As in, terrible overrated but the porn it has spawned is the best part and I don't have to play that shallow game to get to it, so I'm not upset about it being disappointing.
Jokes on you because it's the story that people freak out about not the combat. And the story was definitely not shallow. (Personally I care more for story than combat in games as long as it's decent combat)
It's currently one of my two favorite games with the last of us. the roller coaster of emotions was amazing and I felt hollow for weeks after the ending
and lost save
. I'm planning to replay it sometime this year as well
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I wouldn't call the gameplay absolutely groundbreaking but it is fun and the soundtrack is the best one this year so far. Some of the game's elements are pretty unique; the different endings, finding your own dead body or other players' when you're online and other stuff.
If the gaming community really has to pick a popular game for GOTY, I'd rather they pick Nier: Automata over Breath of the Wild or anything else.
Turned out to be one of my favorite games. The unique story telling with all the existentialist themes really clicked for me and Ending E is amazing. There's actually a full discussion thread on this forum that you could search for if you wanna know people's thoughts.
It does so much that hasn't been done in other games in the way it mashes different gameplay genres together and actually makes all those different gameplay styles relatively fun at the same time, delivers a tragically beautiful story, breaks the fourth wall... etc.
I did enjoy Persona 5 too, but a lot of it was a drag to get through... And in the end it was just more Persona but with some of the completely terrible gameplay decisions from previous Persona games ironed out. Didn't really innovate in any significant way. NieR Automata was daring and tried a lot of unique and clever stuff and actually delivered on most of it too!
For the PC version, it sucks that you kind need a high-end GPU in order to muscle though its performance issues. But still, pretty damn good game. Not my GoTY of 2017 since that went to the Steam version of Senran Kagura Estival Versus for hopefully obvious reasons, but Nier was a close second.
FacelessVixen said: For the PC version, it sucks that you kind need a high-end GPU in order to muscle though its performance issues. But still, pretty damn good game. Not my GoTY of 2017 since that went to the Steam version of Senran Kagura Estival Versus for hopefully obvious reasons, but Nier was a close second.
Lmao, my friend is trying to make me play that game and even after all this time I'm not too enclined playing it
Love the story!! and how it makes you wanna continue playing to see all the endings
But my favourite moment was when the operator 6O came out!! She stated that she is a lesbian in love with another women!!!,,,,YEEEES!!!Good girl!! That was huge never expected to find Yuri in that game but there it was!! Android lesbians are awesome!!!
Really wanted her and 2B to start dating but that ship was pretty fucking doomed =P But that little detail made me dream!!
I really hate playing as 9S. The hacking part is really annoying. Repeating quests with 9s is boring too. Other than that,the game is great. 8/10 from me. Good music, story and combat is above average.
It doesn't matter if you like LoGH,Monster etc.If you are a jobless or college/school dropout living in your mom basement, you are still an unintelligent loser. Taste in anime does not make you a better person.
Can't play it because my PC isn't powerful enough to witness 2B's booty in real-time with smooth frames in the highest graphical fidelity possible, and it makes me very angry.
Gameplay: Good. It has a decent combo system and the ol' Platinum Games shine to it. 9S is awful. No masterpiece.
Story: Masterpiece. Holy crap, break out the philosophy textbooks that you haven't read since you went to college in 1974 and honestly didn't understand half of it, but everyone told you was incredibly profound over cocktails and monocles. Half my enjoyment of the game came from rundowns by the YouTube philosophy communities after having played. In the past few years, I think the only two games that have really breached deep philosophical discussions are Nier:Automata and Sekiro (which the philosophers are sleeping on).
> I really think this game is a masterpiece. So I wanted to get feedbacks from other people if I'm just hyped from this game.
Learning what you and others think of a work of art will often inform you more about those people and yourself than the art itself. It won't appeal to everyone the same way, and for those to whom it appeals, it may do so for different reasons. I can understand the thirst for others to validate the feelings one has about a game, but remember that the important part is how it makes one feel, not what others think.
I had a lot of fun with the game when it came out, it had a refreshing amount of variety to its gameplay and all aspects of it were pretty equally balanced in quality. I'd love to see a sequel.