SH4kun said:My main issue with the series is that everything they try to achieve in several games better RPGs achieve it in just one because of the incredible amount of padding the series has. Like, I would understand if the characters or the story were amazingly in deep, but it's basically your average JRPG trophes and cliches, but instead of taking 40-50 to beat the Trails in the Sky trilogy takes around 100-120 hours (or up to 150+ hours if you bother with the sidequest) and even with how long the whole series is, they still leave plot points and characters completely unsolved until the next iteration (Renne's inner conflict with Joshua and Estelle isn't resolved up until Zero no Kiseki)
Coldsteel was also awful in almost every regard and ups the flaws of the previous games up to eleven. I mean, Trails characters were cliches, but some of them were endearing ones and Estelle was a great MC, here is just by the book archetypes played completely straight and 100% serious. The only good part of the game is the twist, and then the game ends in the next 30 minutes to set up the sequel with 80% reused assets of the previous game that feels like a retale of Trails in the Sky 2nd, but a lot worse. Like, you have all this climatic moments at the end with hard fights only for the bosses to get up and say "I was holding back, NOW the real fight begins!" (and oh boy, do they love this trophe a lot, it's in every single game) and another NPC showing up to save your ass (this happens 3-5 times in a round) instead of reaching the climax of their conflicts with specific characters (like what happened with Schez and Luciola, or Zane and Walter), so it feels like an overall weaker game since you don't end up achieving anything in regards to the characters themselves. Then there is what happens to Crow, which is very similar to Loewe but like everything in ColdSteel, done much, much worse,...honestly I could go on and on about this series flaws.
What it does achieve very well is the music. Inevitable Battle, Silver Will, Sophisticated Fight, Step Ahead...even if the gameplay is very barebones and basic to the point it becomes extremely repetitive by the end of the game, the music Falcom produces is of very high quality, but it's a shame such talented people are hold down by everything else the company makes. That being said, Zero was alright for being another opening game, so Ao looks promising to me (haven't played it yet). Not holding my breath for ColdSteel 3 after how bad the other two were, but there are people who said it's a massive step forward in comparison to the other games, so who knows.