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Jun 18, 2014 4:34 AM
#451
mugi said: They implemented some "cheap" mechanics in the game, like enemy attacks track you to a certain extend. Homing arrows and magnetic melee attacks can sometimes mess you up too. Rarely though. I read that DkS2 AI reads your inputs. Oh wow you mean enemies dont attack like stupid fools anymore and follow you when you try to evade? Yeah really cheap. I dont know why people are so mad about DS2, I love the design changes they made to the gameplay. What I do agree tough, is that its kinda lost a bit of its soul and character compared to the 1st Dark Souls game. But in terms of gameplay I think it gotten better, except for boss fights. Boss fights are kind of a joke, harldy any real challenging ones left. I do like the changes they made to the minions tough. Minions where too weak in DS1 and for the most part, you hardly had any trouble with them. In DS2 the minions are often a bigger challenge than the Bosses, lol. Only design decision I dont really like are the dissapearing minions. Oh and MP phantom range, but its better than the warping around and lagstabbing of DS1, at least on PC it was a mess. DS2 has phantom range but thats still better than DS1 MP. Also magic esp. Hex needs some balancing. Fuck that shit man. Im living with the hope that Bloodborne will have limited Magic. I think a Game in the style of the souls games without magic would be great. Screw magic. |
Jun 18, 2014 5:12 AM
#452
| From what I've seen from the AI DkS2 was far from impressive. I've seen more AI glitches than in my own countless playthroughs of the prequel. I didn't play DsK2 on my own though, so I can't really tell. I also rarely ever used magic in the games. I'm mean throwing fireballs is kinda cool, especially this new one in DkS2, but the sorcery is pretty lame. |
Jun 18, 2014 5:40 AM
#453
mugi said: From what I've seen from the AI DkS2 was far from impressive. I've seen more AI glitches than in my own countless playthroughs of the prequel. I didn't play DsK2 on my own though, so I can't really tell. I also rarely ever used magic in the games. I'm mean throwing fireballs is kinda cool, especially this new one in DkS2, but the sorcery is pretty lame. Ive not seen glitches yet. Its got some clipping glitches with the ragdolls, aka some get stuck in walls and shit like that but I didnt really have any A.I glitches. I think its improved to the first. Oh well I think its partly a placebo effect. If Hidetaka Myazaki would have worked on DSII it probably wouldnt have received this amount of critique. |
Jun 18, 2014 5:57 AM
#454
Jun 18, 2014 6:02 AM
#455
ZetaZaku said: What do people think about the upcoming Shadows of Mordor? The gameplay is pretty basic, but the other features sound really neat. It's really a shame that it's a LotR game. It would have been better as a stand alone title. Gameplay looks shit, kinda like a less fluid version of Batman with swords. And I hated the gameplay in Batman which is considered best in the free-flow combat genre. So yeah I wont touch it. |
Jun 18, 2014 6:20 AM
#456
| The Nemesis system looks interesting, didn't really see footage of the gameplay yet. Also nice signature. baki502 said: If Hidetaka Myazaki would have worked on DSII it probably wouldnt have received this amount of critique. Don't really care who works on a game honestly, especially Dark Souls. But what I've seen were ENB's first playthrough videos. There were some odd bits. |
Jun 18, 2014 8:41 AM
#457
baki502 said: Haakonwale said: baki502 said: Haakonwale said: AlabastreAizo said: Undead Parish is the next "intended" way to go. Any other way will be much more challenging.Asylum and Taurus. Then, I started going up more, and fought this armored pig enemy, but felt that I was going the wrong way. I also went down a long spiral walkway, and fought this black knight with a huge goofy sword. He really kicked my ass a couple times, then I gave up for the night. Did you walk DOWN a spiral stairway or did you go UP? There is no Black Knight down a spiral staircase, only up. Down a spiral staircase is Havel the Rock. And you can't stop The Rock. He either ment up, where there is the second black night on top of a "tower" or he ment down to the black knight before the 2nd boss, but thats not a spiral walkway. Havel is in gray armor and weilds a Club if I remember correctly so he is kinda out of the question. Also Havel is easy. And Havel will smash any new player 99/100 times since you can't block any of his attacks and you do miniscule damage to him, even on criticals. Thats the thing tough. I wasnt a pleb and went 2Handed Greatswords on my first playtrough like a badass. So I learned to roll very early. Oh, c'mon. I'm pretty sure you can't even get a greatsword by that point in the game. I didn't come across one, anyway. I of course know how to roll, and he's quite slow, but his swing homes mid-swing. And I hardly get any damage on him, so there were pretty steep odds against me. That's the dude I meant, I do believe. I couldn't tell that it was a club, and my brightness settings made him look black, I suppose. |
Jun 18, 2014 9:11 AM
#458
AlabastreAizo said: baki502 said: Haakonwale said: baki502 said: I know.Haakonwale said: AlabastreAizo said: Undead Parish is the next "intended" way to go. Any other way will be much more challenging.Asylum and Taurus. Then, I started going up more, and fought this armored pig enemy, but felt that I was going the wrong way. I also went down a long spiral walkway, and fought this black knight with a huge goofy sword. He really kicked my ass a couple times, then I gave up for the night. Did you walk DOWN a spiral stairway or did you go UP? There is no Black Knight down a spiral staircase, only up. Down a spiral staircase is Havel the Rock. And you can't stop The Rock. He either ment up, where there is the second black night on top of a "tower" or he ment down to the black knight before the 2nd boss, but thats not a spiral walkway. Havel is in gray armor and weilds a Club if I remember correctly so he is kinda out of the question. Also Havel is easy. And Havel will smash any new player 99/100 times since you can't block any of his attacks and you do miniscule damage to him, even on criticals. Thats the thing tough. I wasnt a pleb and went 2Handed Greatswords on my first playtrough like a badass. So I learned to roll very early. Oh, c'mon. I'm pretty sure you can't even get a greatsword by that point in the game. I didn't come across one, anyway. I of course know how to roll, and he's quite slow, but his swing homes mid-swing. And I hardly get any damage on him, so there were pretty steep odds against me. That's the dude I meant, I do believe. I couldn't tell that it was a club, and my brightness settings made him look black, I suppose. Just a bit of tongue and cheek there is no real pleb way of playing in DS1. Okay maye full heavy armor + big shield is a bit, since that makes the game relatively easy. And maybe Dark Magic. There are basically 3 possibilites to have gotten a GS by that time: 1. Black Knight with Sword which is before the Taurus Demon can drop a BLack Knight GS. 2. I thought going down left side at firelink where the immortal skelletions was the right way. Its actually a funny story cause I got until the Skelleton Dogs on my first playtrough cause I thought it was the right way, and it being so hard was just a confirmation for me. Until I got so desperate and read the wiki and realised its actually a more endgame area. 3. There is a claymore if on the bridge where the Fire breathing Wyvern is. Technically its after the encounter with Havel but its pretty soon after. So yeah I guess it doesnt count too much in my case since I already had alot more experience by that point since I went down to the tomb of giants first... |
Jun 19, 2014 10:19 PM
#459
| Oh, I forgot! I want to try and do game impressions for each game I beat. I guess I haven't been loving the games I've played lately... Here are the games I've beaten in the last month and a half. I started two of them a while ago. El Shaddai I like art games, so I picked this up on the cheap last year. While the art was interesting, the game mechanics were uninteresting. The combat really lacks any sense of progression, and while the level design looks sleek, it does not disguise the repetitive nature of walk for a while, doing nothing, until you see a circular area in which you have a boring fight. While the game was interesting (and the future level was awesome; think badass future motorcycle racing through the city) and different, I wouldn't really recommend it. Average overall experience. RAGE Pretty game, but they could have done a lot more with it. The races, and everything I did in the care was great fun. Also, the gunplay is quite satisfying for about half of the game. Eventually, though, you stop meeting new enemies or getting new weapons, and it starts to feel a bit stale. If the last third of the game was a bit more polished, I think it could have been great. Still, the story moves very slowly, and it definitely has flaws. I had fun with it, overall. Throwing those homing blade boomerangs never got old. So OP. 怒首領蜂最大往生 (DoDonPachi Saidaioujou So, I'm a big shmup fan, and this is one of the last 360 shmups that I wanted. Comparing it to the other 360 Cave shooters I've played, it may be number 3 or 4 in my mind. Although, I've never played Ketsui. The features within the game are various, the gameplay and scoring system are solid, and it's really fun! On the other hand, the level design isn't nearly as interesting as any of the other cave shooters, even past DoDonPachi games. I think I beat it 10 times in a week, though, so... it must have been fun! One other problem I had with it was the character art. Gross, sexualized anime girls. I'm shooting things in a ship; I don't need that. Also, the final boss on 360 mode has such an annoying voice that my roommate yelled from his room that he wanted to smash my xbox. Ear bleedingly annoying, so I had to mute it. Just play Espgaluda 2 or Mushihimesama Futari instead! Batman: Arkham City 10/10 goty my ass. Honestly, I think I may have preferred the original. I remember hearing many times that people think this has one of the best hand to hand combat systems in any game ever. Those people must not usually play action games. I think Sleeping Dogs already took the things the Arkham series did right in combat, and improved them tenfold. This just doesn't compare anymore. The story was not really interesting, and while they advertised this open world, it really isn't interesting. Exploring different parts of the map doesn't feel satisfying at all. This game was hardcore overhyped. I wonder if someone can explain why it's so universally loved. Average overall. |
Jun 19, 2014 10:53 PM
#460
AlabastreAizo said: RAGE Throwing those homing blade boomerangs never got old. So OP. I kind of just scrolled down past your comment after seeing the titles you mentioned because I don't really care for them, but somehow my eyes locked onto this line out of the blue and caught me by surprise. That must be a Mad Max reference in the game, I'm sure of it. |
Jun 20, 2014 2:30 AM
#461
AlabastreAizo said: Batman: Arkham City 10/10 goty my ass. Honestly, I think I may have preferred the original. I remember hearing many times that people think this has one of the best hand to hand combat systems in any game ever. I havent played this particular one, but I played Arkham Asylum, how exactly is it different, since you said you liked the original. I absolutely loathe the kind of gameplay in the Batman games, IMO its just a hidden QTE. Lets be honest if you replaced the icons that signal that an enemy will attack with a button promt, youve basically changed nothing but then people would realize its an QTE. Yeah I didnt even finish Batman Asylum. Really bad gameplay. The rest of the game really isnt bad tough. Wish they would just have made the hand to hand combat more enjoyable. The Stealth approach is enjoyable, but not often possible, at least in Asylum. |
Jun 20, 2014 2:39 AM
#462
| I wish I didn't have to use that detective mode or what's it called. I ended up playing the whole game with it on. I can't even comment on what the game looked like because I don't remember any room designs lol. Maybe the detective mode saved me from crappy textures. But I did enjoy playing and 100%-ing Arkham Asylum. |
Jun 20, 2014 3:14 AM
#463
| I loved asylum through and through, but for some reason I couldn't bring myself to even finish city. I think the free roam aspect of the game hurt the original setup quite a bit. Setting the original game in one large building meant the developers could direct the game in a much more controlled manner, it also made you feel a lot more like a predator stalking it's prey rather than flying around in plain sight. Though, I also think my partial bias against sandbox games hurt it as well, it's not that I can't enjoy a sandbox, but alot of the time I get bored of them quickly because it feels like they dump a lot of things into a large playing field without giving much thought to the scenarios, making encounters feel kinda pointless compared to a more linear game |
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Jun 20, 2014 4:14 AM
#464
AlabastreAizo said: Aesthetically, this is one of my favorite games. I just love the graphics and art direction in it. Also, I completely agree on the gunplay. The shotgun in RAGE is probably the most satisfying shotgun in any game ever. I also liked collecting the cards and playing that gambling game. That was fun.RAGE Aside from those things... there's not much good to say about it. I did enjoy the game, though, but it felt lacking in so many ways. Especially the ending. It came out of nowhere and was super disappointing. Only good thing about the ending is the credits song. That song is great. |
Jun 20, 2014 5:18 AM
#465
| Ah RAGE... I 100%'d that game on 'Nightmare'. Fun game, but the last part was a chore indeed. And that 12-round revolver thing was the best, 1HSKs on everything (and a decent amount of ammo) =P I never managed to make those boomerangs work for me though, couldn't hit anything but walls, tables, pillars etc... v.v But graphically indeed quite amazing, ignoring the Vsync issues. EDIT: You can now vote on 'Underrated FPS games' for the Steam Summer Sale I noticed. Includes RAGE, Bulletstorm and Call of Juarez; all of which have very good graphics and are great fun. |
LazhwardJun 20, 2014 5:23 AM
| "The view from the bottom of a well may not be much, but you can see the sky and the stars really well. My world is small, but since I'm looking up at space night after night, you could say I'm a frog on a universal scale. When you gaze up at space all alone like that, the back of your mind goes quiet, and you feel as though you've gained an extraordinary amount of wisdom." |
Jun 20, 2014 5:18 AM
#466
| Btw what are your favourite indie games that you think easily compete or are in your opinion even better than many AAA Games? Id have to say I really really love Dust: An Elysian Tail. Love the Art-style, Love the story, love the gameplay. Its really great, and the metroidvania/exploration aspect was as well. Im not an completionist, I actually hardly ever finish a games main story, but I still got and did everything that was possible in the game, including all the challenges. The other game would have to be Bastion. Finished the game 2 times, the gameplay is fun the narration is excellent and the story as well. Just love it overall. Especially loved how they solved the difficulty in the game. Its just incredibly awesome and smart, and I hope to see it being picked up by more companies (DSII seems to do it to some extent). A rather obscure one would be Electronic Super Joy. Really good adrenaline-inducing bloodpumping elecronic soundtrack, paired with visuals that would kill any epileptic, paired with a rage-indudcing difficulty level make this Rage-plattformer a really infuriating yet addictive experience. Thats about my top favourite indie games. There are others I really love, like Trine, VVVV, and many others, but this ones are my TOP. |
Jun 20, 2014 6:52 AM
#467
| I've still yet to play RAGE; was planning on it, but never did. Same with Arkham Asylum. I really liked Arkham City. I didn't see that much difference between the gameplay, and especially liked that part of the games. It's pretty much beneficial to use Detective Vision all the way through, which is what I did as well. baki502 said: Btw what are your favourite indie games that you think easily compete or are in your opinion even better than many AAA Games? Some of the things you've already mentioned, Bastion has an amazing soundtrack to add to how captivating the narrative is. Since I don't exactly own a 360 or a PC that would play these games, I didn't spend a chunk of time with Dust: An Elysian Tale and Mark of the Ninja. MotN is really fun that I think has the stealth mechanics down better than other, bigger titles. Can't go wrong with Super Meat Boy and VVVVVV; really fun platformers. I've had some fun with Shank as well, though that stems more on the art style more on the gameplay itself, which gets pretty mash-y over time. There's a game I bought but haven't tried yet, called Child of Light. I've played the demo and found it interesting enough to check the rest of it out, but haven't started it yet. Anybody else played it? |
Jun 20, 2014 7:09 AM
#468
dietmango said: There's a game I bought but haven't tried yet, called Child of Light. I've played the demo and found it interesting enough to check the rest of it out, but haven't started it yet. Anybody else played it? Im may play that one day, but Im not sure. Looks really nice tough. Technically its not an indie-game tough. Its published by Ubisoft. Technically because it looks just like a indie and has that feel. Big Publishers seem to have picked up the fact that 2D games and smaller games in general can be quite succesfull too and not just AAA games and have hoped on the bandwagon. Ori and the Blind Forest is just another example, that also feels ALOT like an indie game, and when I saw it I immediately got reminded of Dust: An Elysian Tail. And its published by Microsoft, yet another smaller 2D game by a big Publisher, my guess, just one of many that are yet to follow. Im really happy that the focus starts to shift away from huge AAA games. |
Jun 20, 2014 8:43 AM
#469
| Child of Light is charming, that's really the only word I have to describe it. It's relaxing yet engaging, and you can get just about as much meaning out of it as you want. The music and art is fantastic and the gameplay is also pretty alright. The real downside to it are the side-characters and the (lack of a) party system. I personally really like Dear Esther, the atmosphere is just amazing. I play it every once in a while and it always leaves me in awe. And like baki, I think Electronic Super Joy is fantastic as well, I've been addicted to that for a while. I bought the recent expansion/DLC or whatever but I have yet to play that. |
| "The view from the bottom of a well may not be much, but you can see the sky and the stars really well. My world is small, but since I'm looking up at space night after night, you could say I'm a frog on a universal scale. When you gaze up at space all alone like that, the back of your mind goes quiet, and you feel as though you've gained an extraordinary amount of wisdom." |
Jun 20, 2014 9:11 AM
#470
| Was meant to watch heaps of anime tonight but steam sales. Hopped on to play my first ever game of CIV5, 6 hours later... that game is seriously time consuming haha |
Jun 20, 2014 11:01 AM
#471
Lazhward said: And like baki, I think Electronic Super Joy is fantastic as well, I've been addicted to that for a while. I bought the recent expansion/DLC or whatever but I have yet to play that. It has an expansion? Oh you mean Groove City? That released like 2 weeks ago. Ill buy it if after the sale ends just to be sure it wont end up on sale.. |
baki502Jun 20, 2014 11:06 AM
Jun 20, 2014 2:48 PM
#472
| ...So, who wants to wage war against these plebs? |
| "The more inexperienced you are, the more you want to show off." - Oreki, Hyouka |
Jun 20, 2014 2:51 PM
#473
sushiisawesome said: Get your weeaboo shit out of here and take that to the VN/JRPG thread. :3...So, who wants to wage war against these plebs? |
Jun 20, 2014 3:13 PM
#474
sushiisawesome said: ...So, who wants to wage war against these plebs? Is that like...John Cena photoshopped with an Atlus shirt on or something? |
Jun 20, 2014 3:16 PM
#475
sushiisawesome said: ...So, who wants to wage war against these plebs? Ive heard of persona before, whats smt? |
Jun 20, 2014 3:49 PM
#476
baki502 said: sushiisawesome said: ...So, who wants to wage war against these plebs? Ive heard of persona before, whats smt? Shin Megami Tensei. |
Jun 20, 2014 4:05 PM
#477
| Yeah I just checked both Persona and SMT, Ill never like theese JRPGs... They always seem to be more RP than G, and the gameplay doesnt look all that exciting either. Kinda like Pokemon but without the charm I guess? Altough Ive kinda grown tired of the pokemon gameplay too... |
Jun 21, 2014 2:01 AM
#478
| Never played Max Payne before so I figured, it's time to give the trilogy a go. Gotta say it aged quite well for a game from that period (unlike GTAIII that aged like crap) and it was quite fun. A shame that you need to beat the game to unlock other difficulties, since I don't intend to replay the game. The second one is the best in the series right? Hope it's fun! Also, love how his face is literally Max Payne. A shame they changed his face in MP2 and 3. |
Jun 25, 2014 2:41 PM
#479
| I watched a Lets Play of The Witcher recently and I was not impressed. The Lets Play had no commentary btw so I wasn't swayed by the player's opinions or taken out of the scenes. The biggest aspect that took away from my experience of it was the bad voice acting. How's the second one in terms of VA quality? Also how does the second one improve on the first? |
Nagisa33Jun 25, 2014 2:48 PM
Jun 25, 2014 4:40 PM
#480
Nagisa33 said: I watched a Lets Play of The Witcher recently and I was not impressed. The Lets Play had no commentary btw so I wasn't swayed by the player's opinions or taken out of the scenes. The biggest aspect that took away from my experience of it was the bad voice acting. How's the second one in terms of VA quality? Also how does the second one improve on the first? Dont judge it by a lets play. The first Witcher is pretty rough all around and needs a bit of getting into, but once your by ACT II it grips you and doesnt let go. Trust me, despite all its shortcomings, its an amazing game. Also I dont remember the VA to be bad. That said I played the german version. English version might be worse. |
Jun 25, 2014 6:34 PM
#481
| Slow respones, I missed these posts over the weekend but to anyone who enjoyed SMB and VVVVVVV, you should really check out dust force, it'a a hella underrated platformer |
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Jun 25, 2014 6:47 PM
#482
Reialgo said: Slow respones, I missed these posts over the weekend but to anyone who enjoyed SMB and VVVVVVV, you should really check out dust force, it'a a hella underrated platformer Tried the demo. I like the style but the controls feel too finicky. |
Jun 26, 2014 2:04 PM
#483
| Didn't play Witcher I but II looks better. I think I heard people mostly praising II but everything about the first one went under my radar. > I don't think people that aren't fans of PC RPGs can really appreciate them Witcher II was just fine on console and it doesn't have much menu and D&D rpg mechanics. Especially expanding the combat skills makes it an action rpg. |
Jun 26, 2014 2:22 PM
#484
Jun 26, 2014 2:37 PM
#485
| Witcher doesnt have the action elements tough. Its weird cause it can be played from 3 different perspektives which also change the gameplay up a bit, but yeah its not an action RPG. So most of the combat is decided by the kind of alchemy youre using and the timing and usage of your signs. But as I said before the gameplay is certainly not a strength of Witcher I. Its the awesome story and side-stories in a very beautiful and imaginative yet believable and realistic feeling world that make it so great. And the fact that you can fuck women and when you do you get a card and you get this strange desire to collect em all like pokemon |
Jun 26, 2014 2:46 PM
#486
| I you activate the skill that allows a swing to hit surrounding enemies instead of one then it's clearly an action rpg. And even without it, you're using traps, magic and roll around, there's no real menu or stats involved. ZetaZaku said: I wanted to try out the Witcher but decided to check the books first. So far stuck with the first book that is repetitive and easily gets boring. So I won't get to the games soon... That's like reading a Star Wars book before watching the Trilogy. Witcher has a decent monster lore. The story or Witcher II wasn't anything special it's not like story is the core element of video games. I had the most fun with the sidequests, the rest I didn't care for. The MC is cool though and open world Witcher III will be a good monster hunt simulator, hopefully. |
Jun 26, 2014 2:47 PM
#487
Jun 26, 2014 2:48 PM
#488
| He had a love interest in Witcher II but I tend to skip cut scenes so I can't tell. |
Jun 26, 2014 2:49 PM
#489
mugi said: That's like reading a Star Wars book before watching the Trilogy. Witcher has a decent monster lore. The story or Witcher II wasn't anything special it's not like story is the core element of video games. The game is based on the books and serves as a sequel. Reading books only increases the enjoyment as you're more familiar with the world and lore. Sure it's not needed and it's optional, but since I don't hate books, I thought it would be a good idea to read them. I mean it's not terrible, the main problem is just that the first book is a collection of short stories about Geralt, and they all follow the same pattern which makes them repetitive. If they weren't repetitive, the experience would be better. |
Jun 26, 2014 2:53 PM
#490
| Don't really know what the point of my statement was actually. But in this case, playing a game and reading a book fulfil two different purposes. Anyway, if you'd want to play it, you can skip the first game like I did. |
Jun 26, 2014 2:57 PM
#491
mugi said: I you activate the skill that allows a swing to hit surrounding enemies instead of one then it's clearly an action rpg. And even without it, you're using traps, magic and roll around, there's no real menu or stats involved. No? That would be Witcher 2. But Witcher 1 wasnt really action. You couldnt evade attacks, if they swung they would hit even if you where outside their range. Only action element is that if you played in 3rd Person you had to time your attack whenever the sword emblem got a "firey". It was really mostly tactical even tough you could play it from a 3rd Person perspective. |
Jun 26, 2014 2:59 PM
#492
| I said that I didn't play Witcher I and was only talking about Witcher II. |
Jun 26, 2014 3:12 PM
#493
mugi said: I said that I didn't play Witcher I and was only talking about Witcher II. Oh alright, I thought you where talking to me since it was right under my post. Quotes hinder misunderstanding ;). |
Jun 27, 2014 5:01 AM
#494
| Papers, Please Another overhyped Indie game from last year. Now that everyone is playing Indie games, I suppose this is bound to happen. It really just begins to feel like you have this shitty job in real life, and I get that is the point, but that doesn't mean it's fun. If the argument is "look at what an impressive concept can be shown through the medium of video games!" then I get it, but I don't think I'd really tell anyone to buy this. Maybe it's because I'm sick and stressed, but it really wasn't that enjoyable. I got four different endings, but none of them felt rewarding enough. It was an average game with an interesting premise and unique setting, but not game of the year, like everyone was saying. I had similar feelings about Brothers. People need to play more Indie games, and fix up their expectations like a proper, jaded patrician. |
Jun 27, 2014 5:04 AM
#495
Jun 27, 2014 5:19 AM
#496
| Yeah Im not to keen on the whole "inspirational" or whatever games out there either. I think games are there to have fun, and good gameplay is the basis of that. Papers Please may have an interesting idea with putting you in the conflict of either helping other people or your own family, but the gameplay is simply boring. |
Jun 27, 2014 7:19 AM
#497
ZetaZaku said: It's been a while since Indie games just turned into hipster games. There are still a couple good ones each year, but yeah, unfortunately, that's the case. I just like games that are different. I like art, games, anime, manga, and music that's against the grain, so it's no wonder that I like Indie games. People need to calm their hype, though, seriously. |
Jun 27, 2014 8:08 AM
#498
ZetaZaku said: It's been a while since Indie games just turned into hipster games. Right? I mean, there are some really interesting ones I want to check out, but a lot of people who buy way into the INDIE GAMES RULEZ FUCK AAA AND THEIR CRUMMY BIZNIZ PRACTICES tend to pull me away from the whole indie scene. Frankly, I could care less if a game was AAA or indie as long as the game is actually worth playing or not. |
Jun 27, 2014 8:35 AM
#499
dietmango said: Frankly, I could care less if a game was AAA or indie as long as the game is actually worth playing or not. Exactly. And nowadays Indie is a good way to use ideas that wouldn't sell well to the casuals. Stuff like difficult games. So basically stuff that should have been in the AAA games in the first place. And in the end, stuff like Gone Home wins as the best Indie game or whatever. |
Jun 27, 2014 8:52 AM
#500
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