Depends on the game/genre/their touches on details and especially the studios. I play any games from Japan, Europe or USA. Region means nothing to me, the personality/level design, moveset of characters and more do. My favourite puzzle games are on PSP, many from Japan, some from European countries. There are differences but to me many US/EU games have subtle differences really I find. I don't mean in jank many EU games are still well made it just depends on the studio/genre. Sure EU RPGS can be a bit rough but in other genres they excel well.
Presentation, gameplay, sense of scale/scope/how they focus on different details and sense of humour also is noticeable. Say for Dead Rising 1 and 2-4, Or Silent Hill. Both never played but I have a decent idea how different they are. Playing Dead Rising 2&3 as my firsts though.
Others like Megaman/Metroid, how the guns are on the arm then an external item is also interesting of a detail for example.
Environmental story telling as well in games.
In the past Japanese did great with 2D games and some western devs like Rare/Argonaut did amazing with other details in games of the era or in other cases music like Tim/Geoff Follin in say Pictionary on NES or Plok on SNES. But mostly Japanese devs were good ones then. The EU was more PC then consoles and of course US was consoles and odd PC. So most would say of console games than some Atari, C64, ZX Spectrum or more besides the Windows 95+ or so and getting better.
PS1/PS2 of 5th/6th gen got better, to me PS1/N64/Saturn were good, the handhelds were fair from the Japanese (JP only too like Wonderswan), but Dreamcast/PS2/Xbox/GameCube had a lot of great back then from both JP/EU/US then. Still rough but still a lot of good experimentation and variety of ideas/genres and personality back then compared to trends nowadays being less competitive and more copy cat boring. Seriously look at platformers, racing or shooters of 6th/7th gen for mechanics or worlds/personality. Some lack sure but they were much better than than nowadays being so bland and samey/not trying enough. I've researched or bought many and they are amazingly well made, not all, but many still are so good today besides their less refined state of things in controls for example or regardless of resolution but artstyles some are still great today and the personality in their worlds.
Gameplay wise the west is disappointing me regardless, their focus is on graphics, boring story/missions/progression, fair looking worlds, eh level design for more boring holiday destination looking places I don't want to play in, movesets that are really safe and generic humans, even animals suck to play as with nothing that fun about them like used to be years ago with more out there movesets for combat, puzzles or platforming.
If were talking modern era, the west wants more culture/basic game design with less talent staff to make games.
In terms of DnD/CRPGs they are doing fine with dialogue/fair gameplay and choices, fair worlds.
Some in many cases are still going strong though. Some are pushing the scale, the personality, the themes, the gameplay really well, but the problem is to me many are underwhelming-ly safe.
Shooters are multiplayer primarily and even those look pathetically basic and lack imagination or care just 'trend money' jokes of products. The singleplayer ones are looking good but so few come out.
If racing it's a mess regardless. Hot Lap Racing from a French studio is pretty ok but many in that genre Japanese or Western are pretty bad. IF I want to say USA, oh Forza Motorsport 8 (regardless of veteran staff leaving or removing all the car people staff, the non car people staff make the most generic game I've ever seen it's so bad because even if not into cars they can't even think of anything imaginative to do with them.
I'm not into motorsport but played or think up better uses for cars then wow they go around a race track, like no duh) is the most we have no idea how to make a racing game and know cars and going around tracks with boring progression and 8+ years wasted yet 1-7 regardless of made with car people staff had more modes/progression and better ideas not just attention to detail on physics. How non car staff can even understand how to make cars as fun to play as fun human/animal characters not boring objects/people doing boring things shows their imagination is very low.
The whole scale of the racing genre is just bad in modes/progression/milking car licenses. Gran Turismo 7 is just GT5 & Forza Motorsport 6, of a mix of bad decisions regardless of a car guy director he wants live service to make the money work but the problem is the game design sucks in many ways compared to older games by Japanese or western studios one offs or series ideas.
Some like Grid Legends, Wreckfest or Ride 4 are fair of ideas but Ride 4 is just hard even if a reworking of FM2's region system but better but Wreckfest feels modern but lacking besides wow a motorised sofa and some derbies when it's 20 years ago predecessor had other modes and personality. Grid Legends was fair but older ones were still better. Many racing games were just as rich of modes/mechanics and personality that other genres have not just wow cars.
Yet now I don't blame people for going wow cars because they are that bland these days.
It used to be so much better, but nowadays it sucks so bad. Cars doing movie stunts (Stuntman/Ignition), combat (Full Auto, Twisted Metal, Destruction Allstars being for the wrong audience) drifting (many), fuel running low challenges, cone gates, drifting, touge (basically drifting on hillclimbs a very Japanese thing), class based events.
Even Dirt 3 to Dirt 5, 3 isn't great but a fair more modes exciting game to play while 5 is just boring to play.
Tactics are probably fine, Diofield sucked with only what up to Chapter 4 2 character restrictive missions (which was a good thing, but the rest was boring, repeittive gear, combat/enemy lineups, Valkyria Chronicles 4 in 2018 had more goals and fun to it, Diofield was repetitive and boring) but to me many of Square's published games were pretty average or just bad in 2022, Diofield and Foamstars especially. Many of their others were pretty fair. Valkyrie Elysium was a fair spin-off hack n slash, more polished then the dev's other works like Wanted Dead but Wanted Dead was fair for what it was trying to do.
Japan to me seems to be doing well still but like I said with Diofield/Foamstars I will critique them because they have problems for Japanese studios just lacking in areas of game design, personality or appeal. Can't say for visual novels but JRPGs probably fine I don't play them though but the quality still seems to be good there of gameplay and story/worlds.
For those I play from them of tactics games great. Hack n slashes vary as Bayo 3/DMC 5 didn't do it for me I hated the 2-3 character gameplay that was just badly mapped or executed, Bayo Origins or Astral Chain did it better.
But most I'm playing are older shooters, hack n slashes, shooters and racing from the west primarily. The odd Japanese shooters during the PS3/360 period. Besides Splatoon nowadays.
Indies are hit and miss, platformers/racing are too nostalgia focused or inspired but the game design is weak, they don't have the talent but they don't back it up either. They are lazy and unoriginal. Shooters are just as bad by Indies many repetitive trending low effort multiplayer trash.
Where many Indies go hey lets do this and this in puzzle games or other genres really well.
Sick of so many Crash, Banjo, Spyro, Sonic, Mario, DK clones yet I can play an N64/PS1/Saturn platformer and have way more fun because they don't feel lacking in ideas
I spent my time looking at say Foamstars, Biomutant or other modern games and going I can come up with modes/movesets and more your games lack then I do playing modern video games because they focus on graphics, characters and worlds and the gameplay absolutely SUCKS to PLAY in. Just being boring humans and doing boring tasks with boring human abilities, they don't even have to be superhuman yet they can't do anything exciting of items. Less holiday destinations and boring characters and more interactive worlds I'll play in but these days they are just that boring worlds to play in.
Development in the USA is a joke. Visions/goals are changed by publishers/execs too much, teams have less time, veterans split off as they can and the rest of the staff are like oh great make something quick. Cough Battlefield 2042 and Anthem. EA did not learn twice. As if Anthem wasn't a warning. But brand loyalty, talent, what they had to work with, time it's tough.
Massive, as in the Ubisoft studio with Division 2, Avatar and Outlaws months later that's a lot of projects to work on. Studios get screwed over in AAA.
Indies go either way but in some cases disappoint me. Others are excellent in their own way of ideas, execution and creativity that AAA lacks or so dull it's just sad their potential is so weakly used.
BOTW/TOTK aren't much but Zelda games always excel at having fun items/tool to use in their worlds not just walking/combat but fun interactivity in them shrines/dungeons in older games even.
I'm playing more Japanese games these days of the modern era IF THEY ARE GOOD ENOUGH but if from the past EU/US older games not modern ones. But still a fair mix of old Japanese games too. It's all about the game design to me no matter the region. It just so happens the Japanese are making better modern games without less garbage even if there was a fair Japanese games I think lack in some details. |