I am not talking about the naked Sinbad we see at the beginning of Balbadd arc.
Sinbad is extremely skilled in swordplay, as well as Magoi Manipulation and decent martial arts skills. He is most notable halfway fallen into depravity, enabling him to use black Magoi as well as white Magoi. Sinbad has the most Djinn in his possession than anyone in the series, about 7 Djinn in total.
After taking control of the Sacred Palace from Ugo, Sinbad gains the ability to rewrite the Rukh and change his hierarchical power to other Gods.
Although never explicitly stated, Sinbad is able to use Rukh to his advantage in times of need. This was most seen in his youth when he would be able to "read the flow of the waves" and escape deadly storms that would have otherwise capsized most other sailors, thus gaining him the title "Sinbad the Sailor". The Rukh loves him more than anyone else and seems to guide him in most of his adventures throughout his youth, leading him to make the best decisions. In his adulthood, he seems to have gained a deeper understanding of Rukh itself by being able to use it as weapon and empower his very own magic. This is seen in two of his techniques, Foraz Zora, and most prominently the unnamed technique of Zepar, where he is able to force his own Rukh into three people to control them for an extended period of time.
Sinbad has the ability to use the Magoi within his body to counteract his opponents' Magoi, thus negating their abilities, though to a certain extent. He cannot keep up this ability for long without it taking a heavy toll on his body. Sinbad mastered this technique by training with the Yambala Gladiators in the mountains for a year.
Sinbad has 7 Djinn
Out of the seven Djinn he has mastered, only four have been shown so far. The Final Arc briefly displays his last three Djinn Equip. Sinbad's Metal Vessels are a sword, two bracelets (one on the left hand and one on the right), two rings (worn on the pointing finger and middle finger), and two gold and silver necklaces. He inherited his sword from his father. When he decided to enter the first Dungeon, Baal, his mother, Esra, gave it to him. He is able to do a full Djinn Equip with all seven of his Djinn.
Sinbad's Household are seven of the Eight Generals: Ja'far, Masrur, and Drakon use Baal's power, Hinahoho uses Valefor's power, Pisti uses Zepar's power, and Sharrkan uses Focalor's power.
Baal's Weapon Equip
Baal is the Lightning Djinn that Sinbad obtained when he conquered the 1st Dungeon. Baal is the Djinn of Wrath and Heroes. This Djinn dwells in the sword he carries with him. He is able to attack with the element lightning by his Metal Vessel.
Djinn Equip: In this form, Sinbad takes on the appearance of a dragon and gets two horns and a jewel on his forehead and an elaborate necklace along with blue scale-like armor over parts of his body and a long tail. In this equip, Sinbad gains the sword of Baal, Bararaq Saiqa. The sword has a guard around the hilt similar to that of the claw of Baal with blue scales.
Bararaq (雷光バララーク, Bararāku "Lightning"): Sinbad summons lightning from his sword to strike the opponent. This attack can be used in full Djinn equip or simply in weapon equip. This magic is capable of destroying an entire chain of mountains in one strike.
Bararaq Saiqa (雷光剣バララーク・サイカ, Bararāku.Saika, "Lightning Sword"): Sinbad draws lightning from the sky to his sword, where it is stored and eventually used to blast the enemy with lightning powerful enough to hurt the Medium, lighting up the sky in the process.
Bararaq Inqerad-Saiqa (雷光滅剣バララーク・インケラードサイカ Bararāku Inkerādosaika, "Lightning Sword of Extinction"): When this Extreme Magic is used, an enormous blade of concentrated lightning in the form of Sinbad's weapon is released from above to impale anything below it. It had enough power to pierce clean through the Medium.
Focalor's Metal Vessel
Focalor is the Wind Djinn that Sinbad obtained when he conquered the 41st Dungeon. Focalor is the Djinn of Rule and Submission. This Djinn dwells in the silver bracelet on his right arm.
Djinn Equip: In this form, Sinbad takes on the appearance of a bird, with dark feathers covering various parts of his body. His hair grows longer and is feather-like at the ends. He is adorned with a golden collar and gains a third eye on his forehead. He is able to control the wind in a form of tornadoes from the palms of his hands.
Foraz Zora (Cleaving Wind): Sinbad uses this attack to summon two wind tornadoes around his hands, then combines them together over his head, throwing down an enormous tornado that can destroy a mountain. He is also able to manipulate wind on a smaller scale, which is able to repel Kougyoku's Extreme Magic.
Sinbad and Zepar
Zepar is the Sound Djinn that Sinbad obtained when he conquered the 16th Dungeon and merged his Rukh with Serendine. This Djinn dwells in the ring on Sinbad's middle finger.
Djinn Equip: In this form, Sinbad takes the appearance of a small imp with dragon wings, a big belly, hooves, tail and three eyes. He is able to perform an incredibly loud scream able to "command" others into doing something. When used on Kougyoku, he told her mind to sleep. Sinbad has stated that because it is a tasteless move, it effects everyone in the vicinity to some degree. Not only can he do that, but he can also control other people's minds by using a special type of sound wave. He does this by forcing his own Rukh into their body. Sinbad had done this with Kougyoku during their fight and to two other unknown people, one of whom Sinbad stated lives in his territory. He says he does this so that he can know everything in the world. This was the reason that he could come out with countermeasures against the Kou empire so quickly.
Valefor is the Ice Djinn that Sinbad obtained when he conquered the 6th Dungeon. This Djinn dwells in the necklace around Sinbad's neck.
Djinn Equip: In this form, Sinbad takes the form of a nine-tails fox with white fur. His hair changes to white in color and lengthens. His ears also elongates and look like ears of a fox. He also gains eyes on his palms which allows him to use Valefor's true ability by releasing some sort of waves.
Stagnation: The ability to stop molecules and restrict a substance's movement. This includes the ability to generate ice, which is done by stopping the movement of water molecules in the air and then manipulating them from a liquid or gas state state to solid form. By using it on opponent Sinbad can separate a person's sensation from the surroundings and slow down their movement as much as possible. Because of this, even the opponent's thoughts are slowed down, and they may not even realize the change.
Garufor Zairu (Ice Beast Howl) - Sinbad throws multiples ice picks toward the opponent by transforming water into the ice. It is said that despite its appearance, it is quite a powerful technique.
Garufor Kirestal (Ice Beast Crystal Formation) - Sinbad freezes the target in stalactite of ice which knocks off the target.
Furfur is the Djinn of Ecstasy and Rending Darkness that Sinbad obtained when he conquered the 34th Dungeon. This Djinn dwells in the silver necklace around Sinbad's neck.
Vepar is the Djinn that Sinbad obtained when he conquered the 42nd Dungeon. This Djinn dwells in the ring on Sinbad's index finger.
Crocell is the Djinn that Sinbad obtained when he conquered the 49th Dungeon. This Djinn dwells in the bracelet on Sinbad's left arm.
I think no character can defeat Sinbad. |