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Mass Effect Andromeda cinematic trailer is out.....finally a good look at the game

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Nov 7, 2016 1:41 PM
#1

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Oct 2014
2033


Not sure about how the story and writing is gonna be, but I am willing to give it a shot. Maybe the old Bioware is still in there somewhere.
Nov 7, 2016 3:39 PM
#2

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Mar 2014
4946

Cover art


Deluxe Cover art


Gameinformer stuff
Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Squadmates
-Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Multiplayer
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

The future
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
Nov 7, 2016 4:06 PM
#3

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Oct 2013
4340
The footage i saw at Sony's PS4 Pro event gave me this teen feel, wasn't liking that one bit. This gives off a similar vibe, like the generic teen action movie that may have cool action scenes but everything else doesn't check out.....I hope to god the gameplay and exploration lives up coz I don't feel right about the story anymore.
TheNoseOfDeathNov 13, 2016 5:57 AM
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Nov 7, 2016 4:19 PM
#4

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Sep 2012
2917
Looks good, I'm hype. Nice to see Bio-ware balancing what fans want and what will appeal to the masses. Hopefully there will be some interesting/fun characters like in past iterations.
Nov 8, 2016 12:03 AM
#5

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Oct 2014
2033
Wow, thanks for the really long read, @sullynathan. Very interesting.
Nov 8, 2016 1:00 AM
#6

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Jul 2007
23708
So it is literally Dragon Age Inqusition in space. "loadout camps", "open world", busywork collecting. Etc...

And they seem to have simplified the combat gameplay even more with hotkey powers now. GG EAWare.

Story sounds hilarious tho "we just happened to coincidentally send all races in huge arcs to another galaxy JUST before the reaper stuff happened". Please.
Nov 8, 2016 1:23 AM
#7

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Mar 2014
4946
Fai said:
So it is literally Dragon Age Inqusition in space. "loadout camps", "open world", busywork collecting. Etc...

And they seem to have simplified the combat gameplay even more with hotkey powers now. GG EAWare.

Story sounds hilarious tho "we just happened to coincidentally send all races in huge arcs to another galaxy JUST before the reaper stuff happened". Please.

how the fuck is simplifying gameplay with allowing a hotkey? Did you want to use a power wheel when you have buttons already there?
No, they sent a few of the races into these pods during the time of Mass Effect 2 and it took them 600 years to get to Andromeda. That's when the story starts. Its a retcon that can be explained.
Nov 8, 2016 1:39 AM
#8

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Jul 2007
23708
Hotkeys mean simplified powers and less tactical pause and order gameplay. Talking about wanting players to "move around more" is also not helping on top of Inquisition's template of gameplay.
Nov 8, 2016 4:00 AM
#9

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Mar 2014
4946
Fai said:
Hotkeys mean simplified powers and less tactical pause and order gameplay. Talking about wanting players to "move around more" is also not helping on top of Inquisition's template of gameplay.
real time with pause has never been tactical in mass effect. You can pause and press one of your hotkeyed buttons to get that tactical feeling.
Oh yes, let's play a third person shooter where the player stands in place.
It's not like Bioware already did that in ME1 with its awful gameplay.
Nov 8, 2016 4:24 AM

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Sep 2015
2153
so can you finally play a male-to-female- homosexual two-spirit with borderline and bulimia? please bioware it's 2016

no but seriously, after dai my expectations are at rock bottom. i wish they would create new franchises instead of ruining the old ones


Nov 8, 2016 7:06 AM

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Jul 2007
23708
sullynathan said:
Fai said:
Hotkeys mean simplified powers and less tactical pause and order gameplay. Talking about wanting players to "move around more" is also not helping on top of Inquisition's template of gameplay.
real time with pause has never been tactical in mass effect. You can pause and press one of your hotkeyed buttons to get that tactical feeling.
Oh yes, let's play a third person shooter where the player stands in place.
It's not like Bioware already did that in ME1 with its awful gameplay.


ME when it was good was not just a generic gow clone shooter.
It was hybrid RPG. And they are moving even further away from that.

ME1's gameplay was not awful. It was unrefined but still best of the series.

This sounds like Dragon Age Inquisition with Guns. Singpleplayer MMO colect-a-thon but in spaaaaace.
Nov 8, 2016 7:09 AM

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Aug 2016
535
Still haven't played Mass Effect 3. I'll get to it eventually....
Nov 8, 2016 8:39 AM

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Dec 2015
15134
Oh man, this gets me so hyped for next spring 😆😆😆
"At some point, I stopped hoping."
Nov 8, 2016 8:52 AM

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Jul 2009
5808
I love all MEs equally (even ME3 which so many people hated) so definitely keeping an eye out for this one.
Nov 8, 2016 9:15 AM

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May 2015
5893
Yea... I really love ME universe, but I'm sure they gonna cut half od conent and sell it for abusud money.


Gonna wait for GOTY edition or whatever.
"The future is always blank. Only your willpower can leave footsteps there."

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Nov 8, 2016 4:23 PM

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Mar 2014
4946
Shilling interview

http://gamestop.brightcove.com.edgesuite.net/694940074001/201611/537/694940074001_5200135923001_5200124204001.mp4?pubId=694940074001&videoId=5200124204001

Fai said:
sullynathan said:
real time with pause has never been tactical in mass effect. You can pause and press one of your hotkeyed buttons to get that tactical feeling.
Oh yes, let's play a third person shooter where the player stands in place.
It's not like Bioware already did that in ME1 with its awful gameplay.


ME when it was good was not just a generic gow clone shooter.
It was hybrid RPG. And they are moving even further away from that.

ME1's gameplay was not awful. It was unrefined but still best of the series.

This sounds like Dragon Age Inquisition with Guns. Singpleplayer MMO colect-a-thon but in spaaaaace.
ME1 when it was both a bad shooter and a bad rpg. The only saving grace of ME1 is the atmosphere, starting the series and plot. Which made all the fags ignore its numerous fucking problems. They've always been inspired by Gears of war just like the entire industry was when Gears came out, difference is that it took Bio 3 games to make a competent enough shooter.

ME1 was a completely bad shooter where all your weapons feel the same, you have a thousand different weapons that were the same with different coating. The looting system was complete shit, the upgrade system was poor, paragon & renegade was poor, your choices didn't matter at all and so on and so forth,. ME1 was a bad rpg and a bad shooter and it was trying to be both.
I should know, I've beat this game like 7 times now.

Also doesn't seem like there's a lot of collecting in this game.
sullynathanNov 8, 2016 4:30 PM
Nov 10, 2016 5:29 AM

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Jan 2011
1598
Really waiting for this.
Nov 12, 2016 2:15 AM

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Jul 2007
23708
Welp, gameInformer literally compared it to Dragon Age Inquisition in terms of design in the video.

Fuck this.
Nov 13, 2016 7:07 AM

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Aug 2013
1481
Fucking knew it, it's literally Inquisition all over again.
Nov 13, 2016 2:44 PM

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Apr 2014
369
The cinematic trailer doesn't make it seems appealing at all..
Those annoying action movie trailer, again and again.. *sigh*

But it's ok anyway, since it doesn't show anything of the crew relathionships and characters, which is why I loved the original trilogy, and I'm pretty confident there will be extra care to make it good.
To be honest, I don't care much about the gameplay or even the overall main plot. I just want to return to the vast background and universe of Mass Effect, with a lot of dialogues, interesting characters and different races cultures to discover.
DullboyNov 13, 2016 2:48 PM
Nov 13, 2016 9:34 PM

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Nov 2012
2102
Wub wub base drops and explosions. Wow I haven't seen that since every other video game trailer ever. God these guys are terrible at marketing.

My only hope is that this game doesn't get bogged down by the inevitable tedium and filler that always plagues games that attempt to go more open world.

I like the idea of getting rid of the paragon/renegade system and making decisions more ambiguous, and the overall premise of the game is good in that it can just ignore all the stupid shit that happened at the end of ME3 and start fresh.
kingcity20 said:
Oh for the love of
-_- nvm gotta love MAL
Nov 14, 2016 4:00 AM

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Jul 2014
2374
Does anyone else get confusing thoughts regarding the Hamburglar or Sly Cooper when they see that Asari with the black banding over her eyes?

Honestly this is a no buy for me unless that first look is retconned. It's burnt into my mind.

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