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Nov 1, 2022 8:31 PM
#1

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Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?
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Nov 1, 2022 8:37 PM
#2

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Hell Yeah!! Psycho Goku back after a long ba.... break
Nov 1, 2022 8:40 PM
#3
lagom
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the only nitpick i have is that the funny moments in the manga does not translate well in this realistic approach
Nov 1, 2022 8:40 PM
#4
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damn, y'all never satisfied ๐Ÿ’€
Nov 1, 2022 8:43 PM
#5
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It's fantastic in my opinion.
Nov 1, 2022 8:48 PM
#6
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The manga is relatively realistic with how it is portrayed. Fujimoto is heavily influenced by movies so that’s a huge part of his style. For the anime he’s storyboarding the episodes so that plays into the realism influence from film. So this “realism” isn’t just MAPPA on their own.
Nov 1, 2022 8:48 PM
#7

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I don't even get what they even mean or what you guys mean by this "realistic approach". CSM even in it's comedy bits were never that over the top. The over analysis of how they adapted the Power Makima interactions I am going to be honest was so insanely nitpicky. It's not like FMA where you get chibi jokes or that many off model faces in the first place. They are putting in more slow SOL bits but that again scenes like that were in the manga (I was quite fond of those). They have also expanded on fights as well too.

CSM has plenty of goofy moments which are still here but it was always a series artistically when it came to the human characters pretty grounded for the most part.
BilboBaggins365Nov 1, 2022 8:56 PM
Nov 1, 2022 8:51 PM
#8

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...............
Nov 1, 2022 8:52 PM
#9
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Pru112 said:
damn, y'all never satisfied ๐Ÿ’€

๐Ÿ’€๐Ÿ’€ ong mofos be mofuggin
Nov 1, 2022 8:55 PM
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This is what makes it such a good adaptation lmfao
Nov 1, 2022 8:56 PM
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The "cinematic feel" has been an important feature of Fujimoto's works like Fire Punch, Look Back, and especially Goodbye Eri. Fujimoto would always use specific shading, manga panel sequences that look like film storyboards, and deliberate page spreads to create the feel that you're watching a movie instead of reading a manga. Remember Fujimoto is well-known as a bona fide cinephile. Basically, Nakayama is extrapolating that feature in the anime because it would be very interesting to see a work made from cinematic roots return to the screen.
LLBirdNov 1, 2022 9:00 PM
Nov 1, 2022 8:59 PM

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Nah this much is fine, CSM is a perfect Action Manga to choose for this more 'realistic' approach.

-CSM's character design is a lot more realistic than your average anime character, No human with oversized eyes or overly spiky hair, They have a proper nose and dressed like a normal people would: a casual clothing and/or just an office suit with shirt underneath it, no special 'Uniform' like your typical battle shonen like JJK and KnY for example.

-There's no weird goofy faces just a normal faces in comedy sequences.

-MC doesn't have your typical anime MC's goal like becoming Hokage Number 1 hero and shit, he's just a guy trying to have a better life.

This is one of the best anime adaptation in recent years, of course it can be improved but you can't have a perfect adaptation every anime adaptation will have flaw one way or another.
Jfs_Nov 1, 2022 9:25 PM
Go read 'Mediterranean Hegemon of Ancient Greece' If you like webnovel with historical, military and kingdom building genre.
Nov 1, 2022 9:03 PM
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I prefer when shows don't rely much on gag humour.
Subjectivity is a joke on MAL. If you implicitly bring in subjectivity in your counter argument, you've already lost the debate. Also this website is a fankid infestation , have pity on those kids by ignoring there quotes as they have absolutely no clue what exactly is going on.
Nov 1, 2022 9:25 PM

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Is this... a joke? I saw "detailed character designs that always stay on model" and my face dropped. This has to be satire.

Some sequences feel so stiff, like Aki walks like a damn robot. Not to mention that the characters still look very different. Only Makima and Power has consistent drawing, but Aki and Denji's face looked really funny in some scenes. I really love the direction of the show and the different camera angles and changing points of view. The music, background, that hint of realism too, but there are so many scenes where it feels like the characters are out of place.
I sometimes forget to finish my sentences.
Nov 1, 2022 9:30 PM

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Nov 1, 2022 9:32 PM

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Psycho Goku is back with her stupid question
Nov 1, 2022 9:44 PM
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as much as this is a good approach, if I were to choose from one of them, I'm fine with animation rather than a realistic approach
Nov 1, 2022 10:25 PM

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Psycho_Goku said:
Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?

it's not the only anime to be that realistic. Every Kyoani anime is similar or better in being realistic
Nov 1, 2022 10:34 PM
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Bhaskar_Singh said:
I prefer when shows don't rely much on gag humour.

For real, I hate gag comedy with passion, FMAB has a lot of gag comedy and that's one of the reasons I hated that anime, and to make it worse FMAB has a shitty timing with that gag comedy, it happened a lot in serious moments or in inappropriate times and I hated it. That gag comedy bullshit simply ruins an anime for me.

I like comedy done correctly, so far this anime is doing a pretty good job with the comedy and I'm liking it, sure, the tits-fondling comedy is repetitive, and it's making me smirk here and there, however, it's not the best comedy this anime is offering, IMHO this anime is doing a pretty damn good job with the comedy when they are hanging around in the house and this happened in episode 2 & 4, those are the type of comedy that I love and this anime is doing it right, it's making me laugh a lot in those moments and I appreciate when an anime gets the comedy right without relying on those fucking gag comedy bullshit which I hate.
Nov 1, 2022 10:46 PM

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With all due respect. It's a generic animation, with one dimensional characters in dead body's.

They feel like wax doll's.

Nov 1, 2022 11:18 PM
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Why don't they just add 2d characters onto real life backgrounds?
Nov 1, 2022 11:23 PM
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really doesn't sound bad at all, what you're listing. would you rather havd all those anime sound effects when something is going to happen or have those triple takes on camera angles after an action goes through? honestly like what they've done and it's why I'm so hooked on Csm
Nov 2, 2022 12:09 AM
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I absolutely love it, very refreshing after watching a lot of anime and seeing it all kind of merge together and finding most anime kind of basic to its genre like isekai and Shonen, etc. Feels amazing and I really love all the aspects of it
Nov 2, 2022 12:32 AM
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I don't care what others think, but I absolutely love this style. This feels so unique and I love it.
Nov 2, 2022 12:33 AM

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I think i'm enjoying it, this approach might be a hit or miss depending on the episode but the latest one was virtually perfect in every aspect (the amount of character acting makes it so pleasing to watch) so i'm willing to stay optimistic.

Nov 2, 2022 12:35 AM
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Jfs_ said:
Nah this much is fine, CSM is a perfect Action Manga to choose for this more 'realistic' approach.

-CSM's character design is a lot more realistic than your average anime character, No human with oversized eyes or overly spiky hair, They have a proper nose and dressed like a normal people would: a casual clothing and/or just an office suit with shirt underneath it, no special 'Uniform' like your typical battle shonen like JJK and KnY for example.

-There's no weird goofy faces just a normal faces in comedy sequences.

-MC doesn't have your typical anime MC's goal like becoming Hokage Number 1 hero and shit, he's just a guy trying to have a better life.

This is one of the best anime adaptation in recent years, of course it can be improved but you can't have a perfect adaptation every anime adaptation will have flaw one way or another.

Well put. I completely agree with you.
Nov 2, 2022 12:40 AM
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For me, the "cinematic" style they are using with all the stuff you mentioned fits perfectly.
Colors and the whole atmosphere are amazing, fights are very enjoyable and comedy moments are truly funny. I loved the manga and this adaption feels super good.
Nov 2, 2022 12:53 AM

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It's a series about a guy who turns into a chainsaw monster thing.
MEA·MENTVLA·INGENS·EST
Nov 2, 2022 12:57 AM

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it's not even that realistic, they just adapted the manga, cutting the meme faces doesn't make an anime realistic but it will sure impress some fanboys
Nov 2, 2022 1:02 AM
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ep 4 was a legit with good animation and he finally touched them๐Ÿ˜ต๐Ÿค’๐Ÿ™ˆ๐Ÿ™ˆโœจโœจit has become my favourite anime
Nov 2, 2022 1:13 AM
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Catalano said:
it's not even that realistic, they just adapted the manga, cutting the meme faces doesn't make an anime realistic but it will sure impress some fanboys


Easy to say but the way it’s storyboard and layouts are placed makes it realistic.the character actings, the care and details for little mundane stuffs is much more cinematic feeling. They even use rear blur and switch it timely to focus on different characters. Actually it totally goes against csm fanboys dream cliche anime adaptation so I don’t think sum speed readers getting the true essence of this adaptation.
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Nov 2, 2022 1:31 AM
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I will say that this episode was extremely boring at times. They are pacing it like we are watching some deep philosophical piece about the human condition, when at the end of the episode Denji literally takes his feces covered hands to feels Power’s boobs lol. The shots were cinematic but that was like using cinematic shots for a Teletubbies episode.
Nov 2, 2022 1:39 AM
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Pru112 said:
damn, y'all never satisfied ๐Ÿ’€

Ong bro tf he talking abt
Nov 2, 2022 1:54 AM
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Psycho_Goku said:
Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?

Waaa Waa Waa stop fucking complaining nigga damn
Nov 2, 2022 1:55 AM
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Pru112 said:
damn, y'all never satisfied ๐Ÿ’€

Yeah right, like stfu and enjoy it bruh.
Yall can’t stand when something’s shitty but at the same time yall can’t stay when something is perfect.
Nov 2, 2022 2:05 AM

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The main thing that bothers me about it is the Animation, is that it looks obvious that they used rotoscoping technique (filming someone, then drawing over the film frame by frame).
It looks uncanny for an anime.
They won't admit it and pretend it's just 3D CGI, but 3D character animations don't look that fluid and detailed between keyframes, except if you use motion capture... which is a modern version of rotoscoping, and still gives an uncanny result.
(If you let the computer automatically generate in-between keyframes animation, it won't look that realistic)

A great example of 3D models turned into 2D characters is Guilty Gear.
Arc System Works has mastered the mix of 3D characters turned into anime, with Guilty Gear. And they purposely skipped a lot of frames, to make it look like less fluid, as hand-drawn animation skips frames and has imperfections.
Not to mention how they used a lot of shape deforming for the quick movements, which was also a brillant effect.
It's all 3D and shaders but actually looks like hand drawn animation with all the "flaws" of 2D animation, that gives it its charm.
It has a soul.

I'm not impressed with CSM animation, it looks lazy, soulless, and mostly computer generated or captured. I hope this is not the future of animation. Miyazaki would rolled over his grave if he saw that
Radical_OrionNov 2, 2022 2:14 AM
Nov 2, 2022 2:14 AM
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Dafrek said:
The main thing that bothers me about it is the Animation, is that it looks obvious that they used rotoscoping technique (filming someone, then drawing over the film frame by frame).
It looks uncanny for an anime.
They won't admit it and pretend it's just 3D CGI, but 3D character animations don't look that fluid and detailed between keyframes, except if you use motion capture... which is a modern version of rotoscoping, and still gives an uncanny result.
(If you let the computer automatically generate in-between keyframes animation, it won't look that realistic)

A great example of 3D models turned into 2D characters is Guilty Gear.
Arc System Works has mastered the mix of 3D characters turned into anime, with Guilty Gear. And they purposely skipped a lot of frames, to make it look like less fluid, as hand-drawn animation skips frames and has imperfections.
Not to mention how they used a lot of shape deformation for the quick movements, which was also a brillant effect.
It's all 3D and shaders but actually looks like hand drawn animation with all the "flaws" of 2D animation, that gives it its charm.
It has a soul.

I'm not impressed with CSM animation, it looks lazy, soulless, and mostly computer generated or captured. I hope this is not the future of animation. Miyazaki would rolled over his grave if he saw that

There is no rotoscoping.
Nov 2, 2022 2:20 AM
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This is one of MAPPA’s best looking shows so far and y’all are complaining that it looks to good ๐Ÿ’€ Can we just be happy that we are getting a great adaptation?
Nov 2, 2022 2:21 AM

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dtg75 said:
There is no rotoscoping.
dtg75 said:
There is no rotoscoping.


You work at MAPPA? No.
So you don't know.
I don't know either. But it looks like rotoscoping/motion capture.
The Big Lewoski segment screams rotoscoping lol
Same for other movie references like Reservoir Dogs, it's not just inspiration...

I have enough experience in 3D and art to see that they sought for the least effort/cheapest ways.
People are impressed by cheap tricks...
Nov 2, 2022 2:27 AM
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Dafrek said:
The main thing that bothers me about it is the Animation, is that it looks obvious that they used rotoscoping technique (filming someone, then drawing over the film frame by frame).
It looks uncanny for an anime.
They won't admit it and pretend it's just 3D CGI, but 3D character animations don't look that fluid and detailed between keyframes, except if you use motion capture... which is a modern version of rotoscoping, and still gives an uncanny result.
(If you let the computer automatically generate in-between keyframes animation, it won't look that realistic)

Arc System Works has mastered the mix of 3D characters turned into anime, with Guilty Gear. And they purposely skipped a lot of frames, to make it look like less fluid, as hand-drawn animation skips frames and has imperfections.
Not to mention how they used a lot of shape deformation for the quick movements, which was also a brillant effect.
It's all 3D and shaders but actually looks like hand drawn animation with all the "flaws" of 2D animation, that gives it its charm.
It has a soul.

I'm not impressed with CSM animation, it looks lazy, soulless, and mostly computer generated or captured. I hope this is not the future of animation. Miyazaki would rolled over his grave if he saw that
You're talking out of your ass, or you're baiting. There's no way you think everything is rotoscoped; Even then, the closest thing they ever did to rotoscope were reference videos of animators doing moves for some cuts.

Kouki Fujimoto did reference videos when he was working on Jujutsu Kaisen ep 1. Some animators do this; It's not rotoscope or CGI, it's pure hard work and skill.
Source: https://twitter.com/kojikimo/status/1312205841710284801
Hi
Nov 2, 2022 3:18 AM
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nahh the way they animated the atmosphere in the manga gave me the same vibes I had when I read the manga
they did a really good job

Nov 2, 2022 3:24 AM

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zarrapha said:
There's no way you think everything is rotoscoped


Where did I used the word "everything"? oO
This is why we can't have a conversation here, already going extreme!

I gave examples of sequences that look like rotoscoping, the Hollywood movies references in the opening in particular. I need to rewatch the episode to remember the other weird sequences I noticed.
Rotoscoping or not. My point is that some animations and expressions look too fluid and detailed for an anime style design, to the point it falls into the uncanny valley.

Reference video as you showed is mandatory for all animators, and that's not what I'm pointing out. The result of the example you've shown still looks creative, imperfect and human-made.
Some frames and dynamics are simplified.
What bothers me in some CSM sequences, is that it looks too real and detailed. Hand-made or not, it doesn't suit well to see anime characters (or any cartoon) move too realistically, it's uncanny.
This is why studios like Pixar have animators, instead of just using motion capture even though they could afford it
Also, some CSM facial expressions/animations look way too fluid, yet rigid at the same time. This is not anime-like, this is weird. You can feel the 3D limitations, while 2D allows you to deform/distort/exagerate elements

Sorry for pointing that out, maybe there are some good ideas and intentions in that whole experiment, but it's clearly not fully mastered yet, I have a personal preference for the regular hand drawn animation so I have the right to have a negative opinion about CSM adaptation. It's not like I come here without any argument just to say "it sucks".
It's just my opinion. My opinion is not supreme (unless you want it to be)
Nov 2, 2022 3:46 AM
๐ŸฅŠ CHAMPION ๐ŸฅŠ

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for me it is correct, you do not have to look for 5 legs to the cat!!! kekeke
Nov 2, 2022 3:52 AM
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Psycho_Goku said:
Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?

Last time I saw you CSM was doomed cause of a small piece of news you saw, glad the show managed without your initial support
Nov 2, 2022 3:58 AM
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Psycho_Goku said:
Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?


You guys will literally find ANYTHING to nitpick. Try researching about the manga and the author before you ask. It helps a ton
Nov 2, 2022 4:00 AM

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God-tier thread. Genuinely one of the funniest things I've seen in a while. And I'm not even trying to be ironic, making a bait thread that's actually entertaining is actually not that easy.
. . .
Nov 2, 2022 4:21 AM

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I have thought about what this anime would've looked like in a less realistic, more expressive, more "rubbery" animation style. I tried to imagine CSM made by Trigger.

But at the same time, I'm enjoying how this anime looks a lot as is, so I don't care. I wouldn't change anything.
Nov 2, 2022 4:43 AM
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@Dafrek

There is no rotoscoping first of all and you have less knowledge about how many talented animator’s are working in chainsawman and I will show you each and every genga drawn by them wait a sec.

there is literally a whole site called sakugabooru where you can check which scene was rotoscoped or not infact chainsawman has none
https://www.sakugabooru.com/post?tags=chainsaw_man

Demon slayer in your Fav and starts talking about muh realism muh 3D muh rotoscoping which Kny literally has everything. Cgi effects through cgi blood which is absurd to absurdity.


I gave examples of sequences that look like rotoscoping, the Hollywood movies references in the opening in particular. I need to rewatch the episode to remember the other weird sequences I noticed.
Rotoscoping or not. My point is that some animations and expressions look too fluid and detailed for an anime style design, to the point it falls into the uncanny valley.

Detailed = cgi ๐Ÿ˜‚ go and watch Violet evergarden by Kyoto animation say that word again. There are animator’s who can draw detailed drawings and maintain it consistently and chainsawman animator’s are top elites hell even the character deisgner himself is CAD for every episode to see over every character is consistent throughout the episode.


Reference video as you showed is mandatory for all animators, and that's not what I'm pointing out. The result of the example you've shown still looks creative, imperfect and human-made.
Some frames and dynamics are simplified.


References aren’t mandatory for all animator’s pure nonsense you haven’t seen idiosyncratic animator’s like Yutaka nakamura, Keiichiro watanabe, yoshimichi kameda, hiroto nagata, Norimitsu suzuki etc. go out of their way to show their own physics and dynamism through animation which doesn’t follow real life movements.


What bothers me in some CSM sequences, is that it looks too real and detailed. Hand-made or not, it doesn't suit well to see anime characters (or any cartoon) move too realistically, it's uncanny.


Simple then that means they have succeeded in delivering realistic animation. You should drop it if it doesn’t suits you but to me it’s peak of its own medium which tells animation have various art style and you don’t need to rely on something boring and cliche styles for all the years.


This is why studios like Pixar have animators, instead of just using motion capture even though they could afford it
Also, some CSM facial expressions/animations look way too fluid, yet rigid at the same time. This is not anime-like, this is weird. You can feel the 3D limitations, while 2D allows you to deform/distort/exagerate elements.


You have zero understanding if you don’t understand the frame rate and cgi have constant frame rate and here in chainsawman it’s constantly fluctuate it’s frame rate from 1s to 2s to 3s that’s a proof it’s all 2D.
Chainsawman have smears in all actions and multiples which is a standard 2d animation stuff if you are smart then you can notice it.


Sorry for pointing that out, maybe there are some good ideas and intentions in that whole experiment, but it's clearly not fully mastered yet, I have a personal preference for the regular hand drawn animation so I have the right to have a negative opinion about CSM adaptation. It's not like I come here without any argument just to say "it sucks".
It's just my opinion. My opinion is not supreme (unless you want it to be)


It’s a time waste and you are literally making a fool out yourseof by believing every 2D animation in chainsawman is 3D.
Tamago006Nov 2, 2022 4:50 AM
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Nov 2, 2022 4:47 AM
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Psycho_Goku said:
Ambient sounds and chirping birds often playing in the background, muted colors inside the city, toned down voice acting, mostly realistic facial expressions, highly detailed art and backgrounds, detailed character designs that always stay on model, always present shading, almost weirdly detailed cloth animation, constant use of film-like angles, etc.

Chainsaw Man almost feels like an animated live-action show rather than an "anime" at some times. The CSM director Ryu Nakayama has stated that he wants to make CSM realistic like a live-action show. Is Mappa going too far with this approach or do you think all of this is fine?


Its the only thing that makes it watchable for me
Nov 2, 2022 4:50 AM
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Dafrek said:
zarrapha said:
There's no way you think everything is rotoscoped


Where did I used the word "everything"? oO
This is why we can't have a conversation here, already going extreme!

I gave examples of sequences that look like rotoscoping, the Hollywood movies references in the opening in particular. I need to rewatch the episode to remember the other weird sequences I noticed.
Rotoscoping or not. My point is that some animations and expressions look too fluid and detailed for an anime style design, to the point it falls into the uncanny valley.

Reference video as you showed is mandatory for all animators, and that's not what I'm pointing out. The result of the example you've shown still looks creative, imperfect and human-made.
Some frames and dynamics are simplified.
What bothers me in some CSM sequences, is that it looks too real and detailed. Hand-made or not, it doesn't suit well to see anime characters (or any cartoon) move too realistically, it's uncanny.
This is why studios like Pixar have animators, instead of just using motion capture even though they could afford it
Also, some CSM facial expressions/animations look way too fluid, yet rigid at the same time. This is not anime-like, this is weird. You can feel the 3D limitations, while 2D allows you to deform/distort/exagerate elements

Sorry for pointing that out, maybe there are some good ideas and intentions in that whole experiment, but it's clearly not fully mastered yet, I have a personal preference for the regular hand drawn animation so I have the right to have a negative opinion about CSM adaptation. It's not like I come here without any argument just to say "it sucks".
It's just my opinion. My opinion is not supreme (unless you want it to be)


bro you gave CSM 2 but still have the energy to write essay about it, you either a troll or a hater, that is why people cant take this site and animes fans in general seriously.

look like CSM haters gonna be more pissed as the season goes on lol; because the show is just going to be better and bandwagon haters would keep hating until they tired. this episode gave us one of the best sakuga of the year with one of the best SOL animated scene i have seen in an anime which overshadowed the fight scenes.
incelskiller667Nov 2, 2022 4:55 AM
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