firemagnet said:In my honest opinion, this episode gave Azur Lane the footing it needed to actually be something more than a pure fanservice show.
Prior to this episode, Azur Lane's episodes had a particular flow: introduce enough characters with in-game lines to fill up time and construct the minimum amount of logic needed to have something resembling a watchable show, pack in a few fanservice bits here and there, and then stuff all those characters into a big battle with combat more befitting servants like Saber from the Nasuverse than actual ships.
This sort of episode construction, all but un-linked from any sort of cohesive world-building, character definition, or overarching narrative made Azur lane pure fan-service, and decisively inferior to Kantai Collection the Animation in every respect but sheer number of characters. For comparison, by episode 3 Kantai Collection the Animation had chosen to focus on a specific group of characters and had fleshed out their personalities and motivations. It also placed these characters within a cohesive narrative structured around Fubuki's heroic journey that took place in a world which did due homage to the source material, and integrated the game mechanics in a believable fashion. It goes without saying that Azur Lane the Animation had done none of this by the same point.
Episode 4 of Azur Lane thus brought in much needed depth, to say the least. Where characters, particularly those of the "Crimson Axis," had been little better than cardboard cutouts, this latest episode took the time to begin putting real flesh on the bones of the personalities of the characters first laid out by the game;
Enterprise clearly puts service before self to her own detriment, being a model soldier in every respect. We knew this before this latest episode, but we at least begin to learn her preferences.
Belfast becomes more than just a generic maid, and gains a bit of depth through her very logical quest to shore up Enterprise's sorely-lacking mental and physical self-care. Her reason for doing so is obvious: Enterprise is a tautly-wound bow, and one liable to snap under real stress in combat when the going gets tough.
Akagi and Kaga both become a bit more believable as characters, articulating why they fight, expressing personal reservations. They thereby begin their transition away from being mustache-twirling villian-of-the-week-style cardboard-cutouts. Akagi in particular is bound to a Faustian pact with the otherworldly observer, though her reason for doing so hasn't yet been explained well enough.
The real star of this episode where character is concerned, however, is Takao; Her personality clearly evolves from the taciturn soldier of the game into a capable warrior who also serves as an able mentor to those junior to her.
Each of these represents a well overdue addition to Azur Lane's world-building and character building, and at least puts in on something resembling a level footing with Kantai Collection the Animation.
Sadly, it seems Bibury can do fan-service and good animation or actual plot, but not both at once. The animation suffered heavily in this episode, with notable and jarring errors present throughout. Character angling and position was off on some flat surfaces, and scenes were taken from odd angles, resulting in warped facial features. Scene transitions did not flow logically, and in some cases entire sets of frames seemed to be missing, as was most notable in Takao's duel with Sheffield, as well as one particular scene where Akagi and Kaga spoke but their mouths didn't move.
However the most jarring animation error in the entire episode goes to the flatly unforgivable belly-pan for Observer, where her anatomy and proportions visibly distorted as the camera panned upwards. While I suspect the director wanted to impart a sense of being otherworldly and repulsive to Observer, it most certainly didn't come out the way they intended.
This isn't the first time the anime has struggled with animation quality control, but it was certainly the most noticeable, easily surpassing even the worst of Kantai Collection's legendarily bad animation mistakes, and competing with "my sister, my writer" for the cup-holder in the category of inexplicably bad animation mistakes.
Despite this, episode four put Azur lane firmly on my radar, and I'll keep watching it.
Wasn’t just one person doing the animation because of the typhoon for episode 4?