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Aug 19, 2016 10:34 AM
#1

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Jan 2013
13743
I've been hearing good stuff about this little indie game and the gorgeous pixel art grabbed my attention.

Anybody tried it out yet?
What do you think about it?

Aug 19, 2016 10:39 AM
#2

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Jun 2011
7031
That reminds me I have to finish that game. It's bretty good so far.
Aug 20, 2016 7:23 PM
#3

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Dec 2007
1669
Yeah, had my eye on this one for a while.. Looks swell.

Forgot to add it to my wishlist. Thanks, man.
Aug 20, 2016 7:25 PM
#4
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Apr 2013
12542
Looks good plus it have cat girls.
Sep 5, 2016 2:40 AM
#5

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Jan 2013
13743
This game is really comfy.

I can safely say it's my indie GOTY.

It just hits all the niche little things that get me going.

✔ Cyberpunk setting that's always in night time
✔ Gameplay that doesn't revolve around killing someone for once
✔ Pixel Art
✔ Dreamy soundtrack
✔ SLUT
Sep 5, 2016 7:12 PM
#6

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May 2016
146
Dorothy, Jill, and Dana are best girls.
Sep 5, 2016 8:14 PM
#7

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Aug 2016
77
It's probably the only VN that I've ever tried. Plus I am a sucker for anything cyberpunk. I really like the slice of life vibe it has, since most cyberpunk stuff is either drama and/or action. I think it's written pretty well for the most part. There are a lot of neat little easter eggs that relate to cyberpunk media and some really obvious parodies of anime in general as well. All in all, I'd say give it a shot!

Also Sei and Kira Miki are #1
Sep 5, 2016 8:20 PM
#8

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Jun 2011
7031
Shuto_Heru said:
It's probably the only VN that I've ever tried. Plus I am a sucker for anything cyberpunk. I really like the slice of life vibe it has, since most cyberpunk stuff is either drama and/or action. I think it's written pretty well for the most part. There are a lot of neat little easter eggs that relate to cyberpunk media and some really obvious parodies of anime in general as well. All in all, I'd say give it a shot!

Also Sei and Kira Miki are #1

If you like cyberpunk then play Snatcher as well.
Sep 5, 2016 8:37 PM
#9

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Aug 2016
77
Narmy said:
If you like cyberpunk then play Snatcher as well.


Oh but of course! Although I never beat the game, I remember giving it a shot on the Sega CD...maybe it's time to try out the PC-88 version haha.
Sep 5, 2016 8:41 PM

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Jun 2011
7031
Shuto_Heru said:
Narmy said:
If you like cyberpunk then play Snatcher as well.


Oh but of course! Although I never beat the game, I remember giving it a shot on the Sega CD...maybe it's time to try out the PC-88 version haha.

The PC-88 version is unfinished. It doesn't have the ending chapter.
Sep 5, 2016 8:43 PM

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Aug 2016
77
Narmy said:

The PC-88 version is unfinished. It doesn't have the ending chapter.


Hmm, okay I'll keep that in mind and just emulate the Sega CD version then.
Sep 6, 2016 6:17 PM

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Aug 2016
535
Looks interesting. What type of game length should I expect? I'd hate to spend 15$ to be done with it in 3 hours.
Sep 6, 2016 7:14 PM

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Apr 2015
1003
I think people should buy it even if they don't like visual novels full of waifus, if anything else because this was created by two weebs trying to flee from Venezuela. It's a more noble cause than most NGOs out there.
GuilionSep 8, 2016 11:49 AM
Sep 8, 2016 11:11 AM

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Jan 2013
13743
Guilion said:
I think people should buy it even if you don't like visual novels full of waifus, if anything else because this was created by two weebs trying to flee from Venezuela. It's a more noble cause than most NGOs out there.
Lucky for them, waifus is becoming a market trend in the gaming industry. Hopefully those poor degenerate weebs make it out of that Venezeulan shithole.
Sep 8, 2016 3:18 PM

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Feb 2013
5532
I Love this game a lot <3

t is worth buying, but have in mind that is more of a visual novel than game.

Sep 9, 2016 2:42 AM
Nov 15, 2016 8:01 PM
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Nov 2016
36
stella is best girl
alma losers and dorothy cucks can fuck right off
Nov 15, 2016 11:52 PM

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Sep 2013
2430
I semi-forced a friend to buy it when it went on sale, and ended up buying the game myself a week afterwards at full price. Karma, I guess.

Wish Sukeban Games the best of luck, and am definitely looking forward to their next title (which hopefully includes more waifus). VA-11 HALL-A isn't perfect per se, but it does so many things so much better than plenty of other games with comparatively dwarfing budgets. I also just happen to love the genre of the game's soundtrack dearly (although I still don't know what it's called) so this makes it something like my second most favorite videogame soundtrack? Definite top one for visual novels.

My own recommendations would include:
-Perhaps add a bit more complexity to the "bartending" minigame. At first I thought it was pretty overwhelming, but you get it down at a certain point and end up breezing through orders. I just thought that it could be a bit more exciting since it's the only solid gameplay aspect of what is otherwise a VN
-Add more CGs, especially for stuff that's outside the bar. They have a "pretty" world to work with, so they could stretch their arms a bit more painting it. IMO architecture is the best establishment for a cyberpunk setting, but you don't see that many buildings
-Game length? I'm honestly not sure about this one. It doesn't really end at a conclusive point (the ending conversation itself wasn't incredibly dramatic or revealing or anything like that), and there are several characters who could have used a bit more exploration (chiefly, Anna). However, it did take two years to develop this game so that might not be the wisest decision

^Dorothy is the sweetest thing ever. Don't diss her.
nep-nepNov 16, 2016 12:07 AM
Nov 16, 2016 12:17 AM

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Jul 2015
5421
BackPackMacDack said:
stella is best girl

ye
stela hoshi a qt patootie
Nov 16, 2016 1:32 AM
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Apr 2015
1849
It's a pretty comfy game. I liked it.
Nov 16, 2016 7:40 AM

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Nov 2016
3086
Looks interesting. I'll give it a try but my backlog is gigantic.
Nov 16, 2016 8:33 AM
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Nov 2016
5
That reminds me I have to finish that game. It's bretty good so far.
Nov 16, 2016 9:22 AM

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Sep 2012
917
I played the game a couple days ago (already moved on) and I have to say is kinda mediocre.

The VN sections are filled with unremarkable characters who rant on and on about stuff that is devoid of anything meaningful to say, which gets painful and bothersome unless you shut your brain off and let it go or simply skip it altogether (which is not a good thing since the dialog kinda hints the drink they wanna have in more detail that the description you are given at the end of their dialog).

Graphically it follows the whole Undermeme pixelated stuff that is plagging indie games these days, so nothing new or impressive on that front either.

Gameplay wise it's pretty straightforward and very simplistic in design. The only real difficulty comes from figuring out some of the drinks a customer that wants you to surprise them with your expertise and knowledge on the field, but besides those points the game doesn't offer any kind of satisfaction regarding it's difficulty.

Overall is a very shallow experience that fails both as a visual novel and as a point and click game with nothing really standing out in terms of dialog and characterization. If you want a good and somewhat "realistic" representation of a daily job well translated into a videogame, just play "Papers Please". This is a 4/10 experience at best (and that being generous).
Nov 16, 2016 11:36 AM
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Nov 2016
36
SH4kun said:
I played the game a couple days ago (already moved on) and I have to say is kinda mediocre.

The VN sections are filled with unremarkable characters who rant on and on about stuff that is devoid of anything meaningful to say, which gets painful and bothersome unless you shut your brain off and let it go or simply skip it altogether (which is not a good thing since the dialog kinda hints the drink they wanna have in more detail that the description you are given at the end of their dialog).

Graphically it follows the whole Undermeme pixelated stuff that is plagging indie games these days, so nothing new or impressive on that front either.

Gameplay wise it's pretty straightforward and very simplistic in design. The only real difficulty comes from figuring out some of the drinks a customer that wants you to surprise them with your expertise and knowledge on the field, but besides those points the game doesn't offer any kind of satisfaction regarding it's difficulty.

Overall is a very shallow experience that fails both as a visual novel and as a point and click game with nothing really standing out in terms of dialog and characterization. If you want a good and somewhat "realistic" representation of a daily job well translated into a videogame, just play "Papers Please". This is a 4/10 experience at best (and that being generous).
I just finished reading this post a few minutes ago and I have to say it definitely misses the point. He harps on about how the characters have nothing meaningful to say in a game that prioritizes extensive use of the the bar setting, a place that has been conveyed throughout literature as a location where people get drunk and ramble on about meaningless things.

He then talks negatively about the pixel art despite it being a deliberate design decision. He also brought up Undertale for some reason even though Valhalla's aesthetic is a nod to 90s retro visual novels whereas Undertale and other pixel indie games use it for contemporary means.

He also brought up difficulty for some reason. As if difficulty in a visual novel (lol) is important, and brings up Papers, Please, as a competing example despite it being a completely different game in regards to tone, atmosphere, story, gameplay, and setting.

Overall I give this guy's review a 5/10 review at best (because every hack deserves a participation award regardless of quality). Don't get me wrong fellas, it's obvious he's trying to critique the work but he's just looking at it in the wrong angles. He could have talked about the lacking main plot and how it created an alien atmosphere different from the initial atmosphere established by the game's introduction and gameplay. He also could have talked about the humor and its tendency to repeat itself to boring tedium. Or about how the gameplay never improved on itself as the player progressed. But no, he only critiques deliberate design decisions and reveals his general lack of understanding when it comes to a game's context, purpose, atmosphere, and gameplay mechanics.
BackPackMacDackNov 16, 2016 11:40 AM
Nov 16, 2016 12:24 PM

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Sep 2012
917
BackPackMacDack said:
I just finished reading this post a few minutes ago and I have to say it definitely misses the point. He harps on about how the characters have nothing meaningful to say in a game that prioritizes extensive use of the the bar setting, a place that has been conveyed throughout literature as a location where people get drunk and ramble on about meaningless things.


This is a videogame though, not real life. As such a medium of entertainment, it's primary concern is giving the player something to be enjoying itself. If you start rambling about relationship with other people or social stuff about a world whose exposition isn't gonna be done well (because the game isn't very long), is just gonna end being lackluster. I'm not expecting a conspiracy in the making or a worldwide threat, but damn, give me something to work on.

He then talks negatively about the pixel art despite it being a deliberate design decision. He also brought up Undertale for some reason even though Valhalla's aesthetic is a nod to 90s retro visual novels whereas Undertale and other pixel indie games use it for contemporary means.


Hold on a moment. When did I say anything negative about it? The way I expressed myself meant that I remark the graphics of this game as not something particularly new or original that has been done before, Undertale being the first thing that came to mind that seemed similar (low budget indie title). Generic for me means average, not something praiseworthy, but not a flaw either.

He also brought up difficulty for some reason. As if difficulty in a visual novel (lol) is important, and brings up Papers, Please, as a competing example despite it being a completely different game in regards to tone, atmosphere, story, gameplay, and setting.


Phoenix Wright follows a "similar" approach (in the sense that is an adventure/point and click+VN hybrid) but the series carries it's gameplay mechanics in a better way and with a much better structure that Va-11 Hall-A does. I brought up "Papers Please" in the sense that is a game that tries to emulate a real life job but carries it's themes, atmosphere,etc in a much better way and mix them in a more tightly and stronger package.


Overall I give this guy's review a 5/10 review at best (because every hack deserves a participation award regardless of quality). Don't get me wrong fellas, it's obvious he's trying to critique the work but he's just looking at it in the wrong angles. He could have talked about the lacking main plot and how it created an alien atmosphere different from the initial atmosphere established by the game's introduction and gameplay. He also could have talked about the humor and its tendency to repeat itself to boring tedium. Or about how the gameplay never improved on itself as the player progressed. But no, he only critiques deliberate design decisions and reveals his general lack of understanding when it comes to a game's context, purpose, atmosphere, and gameplay mechanics.


This kind of a game doesn't really need a special or important plot moving it forward (even if, how you say, it fails at it), since it can succeed if the side characters carry the show (which they don't) or if the motives given result in their own individual, well constructed arcs that span across the game for several characters other than the player (which, again, they don't).

Regardless of the intention of the creators, the game has to achieve a certain level of quality in what is trying to do and, unfortunately, it doesn't (or at the very least for me, it doesn't).
Nov 16, 2016 12:27 PM

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Jun 2016
10241
Ahh this looks kinda cool, I'll check it out.
Nov 16, 2016 9:49 PM
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Nov 2016
36
SH4kun said:
This is a videogame though, not real life. As such a medium of entertainment, it's primary concern is giving the player something to be enjoying itself. If you start rambling about relationship with other people or social stuff about a world whose exposition isn't gonna be done well (because the game isn't very long), is just gonna end being lackluster. I'm not expecting a conspiracy in the making or a worldwide threat, but damn, give me something to work on.
A video game doesn't require a dramatic conflict, adventure, or perilous quest to be a video game. All it needs to be is an interactive experience. Criticizing a bar simulator for not being more than a bar simulator does not make sense.

Hold on a moment. When did I say anything negative about it? The way I expressed myself meant that I remark the graphics of this game as not something particularly new or original that has been done before, Undertale being the first thing that came to mind that seemed similar (low budget indie title). Generic for me means average, not something praiseworthy, but not a flaw either.
Do you read your own words? "Plaguing" (though you misspelled it as "plagging") implies negativity. And even then you're off the wall with your comparison anyway. Undertale's pixel aesthetic differs heavily from Valhalla's.





Just because they both use pixel art does not make both similar at all.

It's like you saying apples and oranges are comparable just because they're both fruit when in actuality they're very different in style.

Phoenix Wright follows a "similar" approach (in the sense that is an adventure/point and click+VN hybrid) but the series carries it's gameplay mechanics in a better way and with a much better structure that Va-11 Hall-A does. I brought up "Papers Please" in the sense that is a game that tries to emulate a real life job but carries it's themes, atmosphere,etc in a much better way and mix them in a more tightly and stronger package.
Except you can't compare any of the three at all since they're all different in structure and style.

Papers, Please is about an immigration officer trying to survive the frontlines of cold war politics and socialism. The stakes are high and is thus given gameplay to match its stakes.

Phoenix Wright is about a lawyer trying to save his clients from obtaining a guilty verdict. The stakes are high and, again, a challenge is made to match that.

Valhalla is a bar sim of a girl just serving drinks to customers. That's it. There's little to no stakes introduced into the game at all, so the challenge needed is very minimal.

This kind of a game doesn't really need a special or important plot moving it forward (even if, how you say, it fails at it), since it can succeed if the side characters carry the show (which they don't) or if the motives given result in their own individual, well constructed arcs that span across the game for several characters other than the player (which, again, they don't).
They did for me though. Maybe the characters simply didn't *gasp* cater to your likings? Have you thought that maybe, they weren't *hmm* designed for your liking?

Regardles of the intention of the creators
And this is where I disagree.
Part of reviewing is finding out if the product matches the creator's intent. If Takumi releases an investigations game that relies on logic and reasoning to solve cases, then the criteria is that it must be flawless and logical. If Telltale releases a game that's meant to be funny and humorous, it's supposed to be funny and humorous.

It's obvious reading from your post that you came into the game expecting a dramatic game with high tension and fast story pacing, but that's not what valhalla was designed for. I hate using the term but it's just meant to be comfy. Boring, but comfy. It's a slice-of-life work in truest sense of the word.
Nov 17, 2016 3:29 AM
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12618
Nov 25, 2016 6:23 AM

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Feb 2014
76
I have yet to play it will get around to it will do sometime but i have been listening to the soundtrack it's fantastic can't get enough of it.
Dragon Kick Your Ass Into The Milky Way!




Nov 28, 2016 1:15 AM

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Jul 2014
2374
Can someone please fill me in on what the fuck is happening to the devs of this game? I hear that Venezuela is such a culturally bankrupt shithole socialist wasteland that the government wants to make these guys an export and is preventing them from leaving the country or something.

Any of this true?
Feb 4, 2024 4:34 PM
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Feb 2021
1
Lo termine el año pasado, para mí fue entretenido de principio a fin, de hecho, el final me tomo por sorpresa, para mí era una noche normal como las anteriores en el juego. La música, los diálogos y los personajes puedo decirte que son el apartado más fuerte del juego. Si lo juegas progresivamente a lo largo de las semanas (una noche o dos por día) cuando los termines te quedará un sentimiento de vacío, al menos en mi caso fue así, me había encariñado de los personajes. Dorothy, Jill, la jefa, la hacker tetona, el señor Donovan, Rubén diario, el perro cagado, el "p*Tito", la fantasma, la Nekomillonaria y su amiga Best personajes.

Además de los otros apartados como que no te corran del apartamento, leer una versión de Reddit en el juego, igual con una app de noticias y los comentarios de Jill hacía todo lo que Lee, y su gato jajaja. Un juegazo en mi opinión.
Feb 7, 2024 2:38 PM

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Oct 2023
61
i played the game. it's pretty chill
hello, it's me jojo and this is my website.
Feb 9, 2024 2:33 AM

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Jul 2014
7330
I love it. It's got a cozy atmosphere, lovable characters and one of my favourite OSTs period.
Take care of yourself

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