This is an interesting episode for me to talk about. It represents the kind of stuff I find incredibly boring, but it also includes what it takes to make these kinds of scenes interesting. By seeing the gang run and rehash the information we already have, and then fight a bunch of no-name goons who we all know they will defeat without issue, both feel like a waste of our time. At least to me this is one of the most filler/padding situations someone can create. Nothing that new was being seen, nothing that interests me is being showcased, and I'm bored. We’re just waiting to see what we already know will happen and get to the good stuff.
That's said, this situation itself is interesting and can be done fascinatingly! The cast is stuck in a constantly changing forest and is trying to escape imminent death! In doing so, we can be completely focused on the unique strengths of the crew which allow them to combat such troubling odds. The way the episode was kept interesting was by adding these moments in occasionally. Stuff like when Prometheus was chasing after the crew, my thought process involved yelling at Nami to hit him with a gust of wind, or rain. But to then have Jimbei shoot water directly at him like a cannon was a reminder that fishmen can do that, it was a reminder of the capability that our new crew member has. This refreshed that knowledge in my mind for future problems. Having moments like Nami recognizing that the bridge should be broken was a charming use of her environmental awareness and intelligence! Further, I adored the decision for Carrot to jump into the sky and look over the forest line, like with Jimbei, I had forgotten that was one of her abilities, yet we have known she could do that since she was introduced. These kinds of reminders of previously established abilities, strengths, or new ones used to solve a problem feel good and insightful going forward. Obviously Nami’s use of Zeus like an RPG summon was another.
How could we have made this episode completely engaging? Well, we need only look at Chopper and Brook. Alone their content wasn’t the most gripping, however, it was the juxtaposition of Brook’s pleasant nature and Chopper’s childish love of sweets which contrasted the chaos in the forest and made it even more appealing. This could have been used to far more excellent effect if, for instance, after Big Mom’s ambush occurred, we then cut to Brook and Chopper and after laughing with them, cut back to the Straw Hats having defeated the unimportant goons. If we did that we could have interesting problem solving, the weight of Mom’s forces, and some sweet comedy. “Move out of the way fish-san!” If it was done like this, I think the attention of the audience would be captured far more.
Irrelevant to the rest of my post, I wanted to speak about an attribute of Brook’s comedy which I don't think I was able to properly speak about in the past due to limiting my words. I don't think Brook has changed his casual demeanour, of course he can be expressive, but typically one of the aspects of his comedy has always been his polite nature. He is utterly pleasant all the time even when he’s asking to see panties or burping, and to have him continue that demeanor and stay humble and polite despite becoming a death god allows for moments like him shattering the Carmel portrait, or even better, stealing the poneglyph and fighting an emperor of the sea to clash with the fact that he acts like it was just him doing his freaking job after words! That it wasn’t a big deal and he deserves nothing special. He’s such a sweet sweet man. |