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Yukiteru Amano is a shy middle schooler who regularly keeps track of what he does in his daily life by writing down all of his activities on his phone—a digital diary. Despite having no friends at school, Yukiteru is frequently seen talking to his supposedly imaginary friends Deus Ex Machina, the god of time and space; and Deus' servant, Mur Mur. One day, Yukiteru wakes up and discovers that certain events of his day are preemptively displayed on his cellphone. While initially dismissing it as a coincidence, he slowly realizes that the incidents written in his phone actually take place in the near future. After spending the day benefiting from this new asset, Yukiteru learns that his classmate Yuno Gasai possesses a similar diary. As the two team up to defeat an odd pursuer and head back to their respective homes, Deus Ex Machina explains that they—alongside 10 other contestants—have been drawn into a survival game whose victor will become the deity's successor. With no other options, Yukiteru and Yuno must use their cellphones—now called "Future Diaries"—to survive this unforgiving battle royale. [Written by MAL Rewrite]
After death, either Heaven or Hell awaits most humans. But for a select few, death brings them to Quindecim—a bar where only pairs of people who die at the same time can enter. Attending the bar is an enigmatic figure known as Decim, who also acts as the arbiter. He passes judgment on those who wind up at Quindecim by challenging them to a life-threatening game. These games determine if the patron's soul will reincarnate into a new life, or be sent into the void, never to be seen again. From darts and bowling to fighting games, the true nature of each patron slowly comes to light as they wager their souls. Though his methods remain unchanged, the sudden appearance of a black-haired amnesiac causes Decim to reevaluate his own rulings. [Written by MAL Rewrite]
Unlike many schools, attending Hyakkaou Private Academy prepares students for their time in the real world. Since many of the students are the children of the richest people in the world, the academy has its quirks that separate it from all the others. By day, it is a normal school, educating its pupils in history, languages, and the like. But at night, it turns into a gambling den, educating them in the art of dealing with money and manipulating people. Money is power; those who come out on top in the games stand at the top of the school. Yumeko Jabami, a seemingly naive and beautiful transfer student, is ready to try her hand at Hyakkaou's special curriculum. Unlike the rest, she doesn't play to win, but for the thrill of the gamble, and her borderline insane way of gambling might just bring too many new cards to the table. [Written by MAL Rewrite]
It looked like it would be a normal day for Ganta Igarashi and his classmates—they were preparing to go on a class field trip to a certain prison amusement park called Deadman Wonderland, where the convicts perform dangerous acts for the onlookers' amusement. However, Ganta's life is quickly turned upside down when his whole class gets massacred by a mysterious man in red. Framed for the incident and sentenced to death, Ganta is sent to the very jail he was supposed to visit. But Ganta's nightmare is only just beginning. The young protagonist is thrown into a world of sadistic inmates and enigmatic powers, to live in constant fear of the lethal collar placed around his neck that is slowed only by winning in the prison's deathly games. Ganta must bet his life to survive in a ruthless place where it isn't always easy to tell friend from foe, all while trying to find the mysterious "Red Man" and clear his name, in Deadman Wonderland. [Written by MAL Rewrite]
Makoto Naegi, a teenager with no remarkable talent, is surprised to learn that he has been accepted into Hope's Peak Private Academy: an elite school that gathers the best students from various fields. Despite believing his admission was just a fluke, Naegi is delighted to attend an institution known for ensuring success to those who graduate. Determined, he enters the front doors of the prestigious academy. However, after losing consciousness inside, Naegi wakes up in a seemingly abandoned classroom. Failing to comprehend how he got there, Naegi begins to explore, and to his surprise, finds his classmates assembled in the gym. While everyone is trying to figure out what happened, they are confronted by the school principal—Monokuma, a robotic teddy bear. The mysterious toy explains that the freshmen are trapped inside the school with only one means of escape—kill a classmate without being discovered. Tension fills the air as Naegi and his classmates realize that they are faced with two choices: participate in Monokuma's killing game, or reside together in the school for the rest of their lives. [Written by MAL Rewrite]
Ryouta Sakamoto is unemployed and lives with his mother, his only real achievement being that he is Japan's top player of the popular online video game Btooom! However, his peaceful life is about to change when he finds himself stranded on an island in the middle of nowhere, with a small green crystal embedded in his left hand and no memory of how he got there. To his shock, someone has decided to recreate the game he is so fond of in real life, with the stakes being life or death. Armed with a bag full of unique bombs known as "BIM," the players are tasked with killing seven of their fellow participants and taking their green crystals in order to return home. Initially condemning any form of violence, Ryouta is forced to fight when he realizes that many of the other players are not as welcoming as they may seem. Teaming up with Himiko, a fellow Btooom! player, they attempt to get off of the island together, coming closer and closer to the truth behind this contest of death. [Written by MAL Rewrite]
As Yumeko Jabami's fame grows and the reputation of the student council dwindles, Kirari Momobami decides to revolutionize the group. To this end, she announces an election for its next president. The rules are simple: each student in the school receives one chip. Whoever has the most chips by the end of thirty days becomes both the new president and the head of the Momobami clan. Upon receiving news of this development, the Momobami branch families spring into action. Eleven transfer students arrive at Hyakkao Private Academy, each aiming to lead both the school and the Momobami clan. Equipped with unique talents, they will compete to get as many chips as possible—but their chips are not the only things on the line. [Written by MAL Rewrite]
High school student Kaname Sudou receives an invitation from a classmate to play Darwin's Game, a mobile game he has never heard of. However, as soon as he opens the application, a green snake suddenly pops out from his phone screen and bites his neck, leaving him unconscious. Waking up in the infirmary without any signs of a snake bite, he is told by the school to take the rest of the day off. Although he is puzzled by what has happened, he dismisses the surreal experience as a hallucination and boards the train home. Unfortunately, his curiosity gets the better of him and he uses the application once again. As the application appears to be just like any other battle game, Kaname breathes out a sigh of relief and decides to start his first match. However, the pleasant surprise is short-lived, as his in-game opponent unexpectedly appears right in front of him and attempts to hunt him down with a knife. As he desperately runs for his life, Kaname puts two and two together and realizes that Darwin's Game is not an ordinary game, but rather, it's a brutal fight for survival. [Written by MAL Rewrite]
High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]
Knowing that he is risking his life, Kei Kurono makes the uncharacteristic decision to jump onto train tracks to save a homeless man from death, only to perish in the process. But when he comes to, Kei finds himself in a room with several other recently deceased people, as well as a large, mysterious black ball. While the people in the room are trying to make sense of their situation, the ball suddenly opens, revealing a cache of weapons and strange black suits. The ball then instructs everyone that they have to hunt down an alien and teleports them to an unknown location. With very little information to work off of, Kei teams up with his childhood friend Masaru Katou and an unfamiliar woman, and the trio explore their new surroundings. It quickly becomes apparent, however, that they have stumbled into a dark and dangerous world where anything could happen to them. [Written by MAL Rewrite]
After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]
After Makoto Naegi and his fellow survivors escaped Hope's Peak Academy to the world beyond, they soon join the Future Foundation, an organization dedicated to combating despair. Just when all seems to be looking up, Naegi is arrested and tried for betrayal due to defending a malicious group of Remnants of Despair. Standing before all of the Future Foundation executives, he finds himself, along with Kyouko Kirigiri and Aoi Asahina, facing an unknown fate. The matter at hand only escalates when the organization's supposedly impenetrable security is hacked into by a familiar face: Monokuma. Much to Naegi's horror, the mechanical bear immediately announces the beginning of a new killing game, as moments later, the first victim appears as a signal for despair to resume its brutal conquest. Naegi, the Super High School-Level Lucky Student, must once again unravel the mystery as his colleagues and friends begin falling around him. However, there are no more class trials; among the 16 desperate participants, there is only one killer—and their death means the end of this infernal game. [Written by MAL Rewrite]
Hope's Peak Academy's unconventional class 77-B is about to have an even more eccentric addition: Chisa Yukizome, an alumna with the title of Super High School-Level Housekeeper—and their new homeroom teacher. Cheerful, passionate, and capable, Chisa immediately sets about correcting the students' problematic behavior and strengthening their relationships. It may not be easy dealing with diverse pupils ranging from princesses and nurses to yakuza and impossibly lucky students, but anything is possible with the power of hope. Meanwhile, Hajime Hinata, an unremarkable boy from the school's Reserve Course, longs for a talent. One day, he has an unexpected meeting with class 77-B's Super High School-Level Gamer Chiaki Nanami, who presents to him a new, hope-filled outlook on life. However, unbeknownst to him, the school's upper echelon is about to execute a sinister project centered around Hajime that will bring Hope's Peak—and the rest of the world—to its knees. Zetsubou-hen chronicles the daily lives carried out at the talent-cultivating academy, and the darkness that lurks beneath. As despair slowly infects hope, plans are put into motion to start the Biggest, Most Awful, Most Tragic Event in Human History, and the end begins. [Written by MAL Rewrite]
Money is power, and without it, life is meaningless. In a country whose economy is in shambles, second-year economics university student Kimimaro Yoga understands this fact all too well, as he is surrounded by the relatively luxurious lives of his peers and struggling to make ends meet. However, his world is turned on its head when a stranger in a top hat arrives one late night at his door. Going by the name Masakaki, the visitor petitions Yoga to come to the Eastern Financial District, a place where money flows in abundance if one offers their "future" as collateral. Although reluctant, greed triumphs reason and Yoga accepts the offer, thus taking on the mantle of an Entre. But unbeknownst to him, the land of wealth he has entered is an alternate realm built in the likeness of his own, where Entres are forced to participate in weekly duels called Deals, with their collateral at stake. Pitted against his countrymen and fate, Yoga must quickly adapt in this new world if he hopes to protect his fortune and future—and discover just how much money is truly worth. [Written by MAL Rewrite]
Every 12 years, mercenaries who possess the highest caliber of brute strength, cunning wit, and deadly precision gather to participate in the Zodiac Tournament. Each warrior bears the name and attributes of one of the 12 animals of the Chinese zodiac. With their pride and lives on the line, they engage in vicious combat until only the victor remains. The 12th Zodiac Tournament begins in a desolate city, devoid of any evidence of the half million people who recently lived there. To raise the stakes, each warrior ingests a poisonous gem, thus setting a time limit on the tournament—and on their life. With one wish for the victor up for grabs, the Zodiac Warriors start their cutthroat battle for survival. [Written by MAL Rewrite]
Tokaku Azuma has just transferred to the elite Myoujou Academy, a private girls' boarding school. But there's a catch: she, along with 11 of her fellow students in Class Black, is an assassin taking part in the challenge to kill their sweet-natured classmate, Haru Ichinose. Whoever succeeds will be granted their deepest desire, no matter the difficulty or cost. However, each assassin only gets one chance; if they fail to kill her, they will be expelled. Despite the extraordinary reward, Tokaku decides to take a different course of action. Though Haru is her target, the young assassin soon finds herself drawn to the very girl she is supposed to kill. With the entire class out for Haru, Tokaku refuses to let her friend die, vowing to protect her from a growing bloodlust. [Written by MAL Rewrite]
It can be rough transferring to a new school—even more so if you don't want to make any friends, like Nobuaki Kanazawa. But the reason for his antisocial behavior soon becomes clear when his class receives a text from someone called "The King." Included are instructions for the "King's Game," and all class members must participate. Those who refuse to play, quit halfway, or don't follow an order in the allotted time of 24 hours will receive a deadly punishment. Having played the game before and watched as those around him died, Nobuaki tries to warn his clueless classmates. Unfortunately, they only believe him after the King's Game claims its first casualties. Stuck in a horrific situation with no chance of escape, Nobuaki has a choice: put his own survival above those around him, or do what he couldn't before and save his classmates. [Written by MAL Rewrite]
A short OVA that was bundled with the limited edition of the eleventh volume of the manga.
Two men have just arrived at a location known as Quindecim and are unable to remember how they got there. They are immediately greeted by a young woman who escorts them to a small bar, where a bartender awaits them. They are told that they will have to participate in a game, randomly chosen by roulette, and will be unable to leave until its completion; if they refuse, the consequences will be dire. In addition to the rules of the game, the two men are told to play as if their lives are at stake. The game that has been chosen is billiards. But there's more to it than just pocketing pool balls, as the two are about to find out the outcome could mean life or death. [Written by MAL Rewrite]
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers." Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins! (Source: MU, edited)
Owing to an increasing debt, Kaiji Itou ends up resuming his old lifestyle. One day, while walking on the street, he stumbles upon Yuuji Endou, who is hunting Kaiji due to the money he owes to the Teiai Group. Unaware of this, Kaiji eagerly follows Endou, hoping for a chance to participate in another gamble, but soon finds out the loan shark's real intentions when he is kidnapped. Given that Kaiji is unable to pay off his huge debt, the Teiai Group instead sends him to work in an underground labor camp. He is told that he will have to live in this hell for 15 years, alongside other debtors, until he can earn his freedom. His only hope to put an early end to this nightmare is by saving enough money to be able to go back to the surface for a single day. Once he is there, he plans to obtain the remaining money needed to settle his account by making a high-stakes wager. However, as many temptations threaten his scarce income, Kaiji may have to resort to gambling sooner than he had expected. [Written by MAL Rewrite]
The Future Foundation is in shambles after the Final Killing Game and the revelation of the true culprit. As a desperate plot arises from one of the survivors to rid the world of despair once and for all, the remaining Future Foundation members must band together to stop this atrocity from taking place. Fortunately, they find themselves with help from a group of unlikely allies as they race against the clock to stop their world from being changed. In this finale to the Hope's Peak storyline of the Danganronpa series, the players in this neverending death game begin to understand the true meaning behind despair, hope, and atonement. [Written by MAL Rewrite]
Despite having seemingly returned to their normal lives, Kei Kurono, Masaru Katou, and Kei Kishimoto are forced back into the lethal game after Gantz's recent activity. The black sphere continues to summon recently deceased people to fight alien invaders. And having survived the two previous encounters, the trio are more than prepared for the upcoming missions. As they progress through the tournament's stages, the three proceed in their attempt to earn 100 points, which is said to be the only way to leave the parallel dimension for good. However, with the constant onslaught of alien invaders and the threat of imminent death, they must first focus on the task at hand—immediate survival. [Written by MAL Rewrite]
For many girls in N-City, playing the popular social role-playing game Magical Girl Raising Project is as close as they could come to being a real magical girl. However, for some rare players, that dream can become a reality. One such girl is Koyuki Himekawa, who receives a notification one night that she has been selected to become a magical girl, her in-game avatar Snow White. As Koyuki and other chosen players in the city begin helping those in need, they all receive yet another notification: the admins have decided that they want to reduce the number of magical girls. Whoever collects the least amount of Magical Candies—which are awarded for their magical girl activities—in their competition each week will lose their powers. But when a real-world tragedy happens to the first player that drops out, they are shown the repercussions of losing their abilities. As more participants inevitably lose the competition and more twisted rules are added, the girls soon realize that their "contest" is actually a desperate fight for survival. [Written by MAL Rewrite]
Things are not always what they seem. This is especially true for Ruuko Kominato, when she receives a deck of cards for the popular card game WIXOSS, only to find a girl trapped inside her LRIG, or avatar card. Upon meeting others in the same situation, Ruuko discovers that she has now become a "Selector," a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed. In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late. [Written by MAL Rewrite]
Kiri Haimura has an obsession with beautiful hair—specifically, cutting it. This bizarre trait is what leads him to seek out a rumored long-haired ghost who lives in an abandoned house on a hill. However, he finds not a ghost, but a beautiful girl with long flowing hair named Iwai Mushanokouji, the "Hair Queen," whose hair cannot be cut due to a family curse. Iwai explains that there is a death game surrounding her, and that if she is killed by a cursed object, aptly named a "Killing Good," the wielder gets their wish granted. After protecting Iwai from "Authors"—Killing Goods users—he learns there is in fact a Killing Good passed down in his own family: a pair of scissors used by his ancestor to commit murders. Naming the scissors "The Severing Crime Edge," he finds that he is able to cut Iwai's cursed hair with them, setting her free to live a normal life. However, many Authors seek to kill the Hair Queen, and Kiri will have to protect her in this lethal game of fate. [Written by MAL Rewrite]
Kaito Daimon would be a completely average high school student except for one thing: he's a "demon" at solving puzzles. Kaito is so brilliant, in fact, that when he's asked to take some 'special' tests of his unique ability, he immediately suspects that the test itself is a test. Kaito suddenly finds himself caught up in a lethal Philosopher's Puzzle made by the sinister group POG, a murderous maze of trap upon trap, where failing to solve the secret correctly will result in death! Fortunately, Kaito's skills prove up to the first test, both for himself and his childhood friend Nanoha, who is also caught up in the deadly scheme. But now that he has been designated as a Solver, he is pulled into a new life where he must travel the world with other Solvers, attempting to solve the latest deadly riddles left by POG. There's a new conundrum around every corner and each deception could lead to death, but once a riddle has been posed, you can count on Kaito to unfold, unravel and unlock it! (Source: Sentai Filmworks)
While mahjong is a game that is often played with family and friends, it is also a game that is played in the darkest corners of society. Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death. When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural-born gambler. An imposing figure who does not fear death. One who is destined to become a legend. [Written by MAL Rewrite]
Death does not have to be the end; one can live again, but only through beating the game posed by the black ball called Gantz. On his way home to celebrate his younger brother's birthday, brave and kind-hearted student named Masaru Katou is stabbed to death. He awakes in a small room with a cityscape view in the heart of Tokyo—and he is not alone. To his surprise, it is not the afterlife, but the waiting room for a high stakes game with their lives on the line. Before he has the chance to process the situation, Masaru is handed a gun and teleported into the center of Osaka to carry out one simple task: eliminate any alien on sight. Accompanied by the aged Yoshikazu Suzuki, the stunning idol Reika Shimohira, and the cold but experienced Jouichirou Nishi, Masaru must overcome his fears in order to survive the game and return home to his waiting brother. [Written by MAL Rewrite]
When Leoleshea, a dragon god, is accidentally awoken from her sleep within a glacier, she demands this era's very best game player be brought before her. After a year of waiting, she meets Fay Theo Philus, an apostle—a human granted a supernatural ability called an Arise and thus given permission to challenge the gods in games. Fay and Leoleshea realize they share a passion for games, whether it be with cards or a battle of wits with a god. Declaring that she likes this human, Leoleshea allows Fay to call her "Leshea" and team up with her to play in the gods' games. Ever since the gods gave humans the ability to challenge them, they have promised to grant any wish after ten victories. Leshea desires to become an official god again, as she previously descended to the human world and lost her status as a divine being. Fay has only one goal: to find the woman who long ago taught him how to play games. Though Leshea and Fay quickly prove themselves to be a capable team, the gods will not allow them ten victories so easily: every game has its own unique conditions and hidden rules. Together, the duo will have to act as a perfect team to finally achieve their goals. [Written by MAL Rewrite]
The unforeseen outcome of Iona Urazoe's fan gathering continues to weigh heavily on Ruuko Kominato. Having uncovered the truth behind being a Selector, Ruuko and her friends Yuzuki Kurebayashi and Hitoe Uemura hesitate to partake in the battles that may ruin the lives they have come to cherish. The same cannot be said for Chiyori, a fellow Selector who remains oblivious to the consequences of losing despite all warnings. As she tries to convince Chiyori out of her cruel fate, Ruuko learns more about a WIXOSS novel—which may reveal the secrets of LRIGs and the Selector battles' very existence. Meanwhile, Akira Aoi and her model career have rebounded thanks to Iona, who is now possessed by Ulith. With her life back on track, Akira pledges to assist Ulith in any way she can. Unbeknownst to her, Ulith is scheming to utilize a familiar LRIG to not only torment Ruuko but also prevent the latter's wish from ever being fulfilled. [Written by MAL Rewrite]
Eager to know why her best friend’s boyfriend dumped her for a man, the headstrong Eiya Arakawa suggests a meeting with them. Gathered together at a café, Yuuga Oota agrees to answer Eiya’s questions only if she can correctly ascertain the relationship of a couple sitting across from them, which she does on her first attempt. Amazed by her astounding intellect and intuition, he invites her to a private meeting where he introduces her to the concept of Slave Control Method, or SCM, a retainer-like device that has the ability to turn people into slaves. When two SCM users enter a duel, the devices exert a powerful influence on their brains. Once the duel is over, the SCM amplifies the loser’s sense of obligation and forces them to bend to the will of the winner. Wanting desperately to test his own abilities, Yuuga asks Eiya to act as his insurance in the event that he himself becomes a slave. Granted access to 10 million yen, Eiya’s job is to convince Yuuga’s would-be master to free him from his servitude. Though hesitant at first, Yuuga’s words resonate with her personal yearning for something more from her life, and she agrees to his request. However, when a mysterious organization begins rapidly accruing slaves, Eiya becomes entangled in a game far more dangerous than she ever could have imagined. [Written by MAL Rewrite]
Ryouhei Arisu is a high school student with no ambitions and just wants to escape from what he feels is a meaningless reality. One night when he is with his two friends Daikichi Karube and Chouta Segawa, they see an abnormally large firework shoot into the sky, an event which signals a permanent change in their lives. Blinded by the incredibly bright explosion, the three find themselves transported to what is known as the Borderland. The only inhabitants of this world are participants of a deadly game where specific tasks must be accomplished if they wish to survive. As the three begin playing to determine how they can get back home, Ryouhei finds himself feeling alive for the very first time in his life. [Written by MAL Rewrite]
Having moved away due to family circumstances, Suzuko Homura returns to her hometown, nostalgic about the cheerful childhood she shared with Chinatsu Morikawa. Forever sealed with a promise of friendship, those days remain a bright memory to Suzuko, yet she has lost contact with Chinatsu during their time apart. Ready to start anew, Suzuko endeavors to put the past behind her and make new friends at school, but she struggles to do so. Meanwhile, Chinatsu is working multiple shifts to support her family as she continues her studies, and the mounting pressure to meet high expectations soon becomes overwhelming. Amid their respective situations, both girls begin playing the popular card game WIXOSS and discover that they have been chosen as Selectors—players whose memories are now represented by gold coins and must battle other Selectors to earn five of them. Guided by their LRIG avatar cards, which are created from the user's memories, the two learn that inconsistently partaking in duels or losing all their coins will result in a grim outcome. Resolved to protect what they hold dear, Suzuko and Chinatsu prepare for the battles ahead and fight for the chance to reclaim themselves. [Written by MAL Rewrite]
The puzzles get tougher and even more deadly as Kaito Daimon continues his battle against the power hungry Givers of the POG. And with one team member already switching sides, will Kaito have what it takes to keep solving the deadly puzzle traps put before him and reach the fabled Puzzle of God? More importantly, will he be able to solve the puzzles AND maintain his sanity? (Source: Sentai Filmworks)
"Are puzzles really necessary in this world?" In order to restore Jin's memory, Kaito and his friends go on a puzzle-viewing journey to England. As they're walking through the underground maze beneath the church, where young Kaito and Rook first met Jin, a mysterious girl appears in front of them. Jin calls the girl by the name "Raetsel". It seems they know each other. However, she suddenly disappears and takes Jin with her. What's more, the traps in the underground maze are activated and start coming after Kaito and his friends. (Source: www9.nhk.or.jp)
Picture drama episodes included on the DVD/Blu-ray Volumes of Kakegurui.
Tensions from the Selector battles have seemingly vanished, and the remaining participants have quickly put the entire ordeal behind them. However, Kiyoi Mizushima feels that the conflict has yet to end. Despite Kou Satomi's defeat, his supporters are already attempting to revive his plans in the background. It does not take long for Mizushima's suspicions to be confirmed true. Not only does the Selector battle system reemerge, but also a new mechanic has been implemented. Players receive a special key card that will unlock with gold coins, releasing a hidden power. Aware of the formidable foes that lie ahead, Mizushima begins to seek out skilled allies in her endeavor to finally break the cycle of darkness. [Written by MAL Rewrite]
After receiving a text message offering to fulfill any of his wishes, high school student Gorou Ono successfully enacts his perverted fantasies with classmate Sawa Honoka. However, to his dismay, the granter of his wish materializes in the form of a demon named Lall. She informs him that he is now part of a game that will determine the next God of the world. As Gorou struggles to come to terms with this reality, Sawa attacks him with a giant sword, revealing that she also is part of this twisted competition for the divine throne. Every participant of the game receives a special power, and Gorou manages to kill his classmate with his ability: the Holy Book of the Fool. But this technique comes at a cost: Gorou's life gets worse every time he uses the book. As he learns more about this seemingly absurd competition, Gorou must find allies and learn how to use his newfound power before he loses everything. [Written by MAL Rewrite]
After narrowly escaping a deathtrap, a dazed Ning Yuan finds himself confined by a menacing gangster, He Zhiyang, alongside hysterical doctor, Su Jin. However, this proves to be the least of his concerns as he comes to terms with the group's newfound desperate situation: they are trapped on an isolated island that harbors malignant viruses, horrid mutations, and hostile tribes. Meanwhile, another group of individuals in the same vicinity happen to face the same predicament. Forced to put aside their differences and come together to fight their way to freedom, the two groups of stranded victims must resist their personal motivations which threaten to get the better of them. [Written by MAL Rewrite]
During his school computer class, Saneatsu Narita is presented with a strange screen posing a yes-or-no question that quickly disappears. The next day, Saneatsu wakes up to a world where everyone, save for himself and a few others, is dead. An announcement from a mysterious figure known only as the Emperor begins to shed light on the situation. The question that Saneatsu saw on the screen is part of a game called Tasuuketsu. Every day, the survivors will see a question appear on a screen, and answering it will determine who lives to see the next day. Responding the same as the majority will guarantee death, and the last player standing will earn the right to meet the Emperor. Saneatsu resolves to beat the Emperor at their own game, making use of the hidden envelopes containing powers that can aid the players. With the help of his small group of friends, Saneatsu must avoid falling into the machinations of the other players and win this wicked game. [Written by MAL Rewrite]
This movie is a retelling/summary of Selector Infected and Spread, with extra scenes interspersed such as the characters in childhood. Despite mostly being previously used scenes, they were cut and altered to make a high intensity and fast paced story, highlighting the moments of slow silence and reflection. Some changes were made such as the true origin of Tama's name, the significance of Sachi and Rumi, and the relationship between your name and being alone. (Source: Asenshi)
Recap of the first 4 episodes of Darwin's Game.
After the mysterious disappearance of one of its participants, the battle meant to name a successor to God is brutally interrupted, leaving behind a trail of destruction and shaking the world. Twelve years later, while the former contestants in the divine competition struggle to fit in society after they were turned into semi-permanents—beings unable to age—Lall refuses to let go of her brother, who has been forgotten by everyone. Determined to resurrect her brother—the only one she sees fit to sit on the heavenly throne—Lall steals her his cellphone from a cult run by a past competitor, which accidentally restarts the competition. Helped by her classmate Eko Sasaki, Lall will show no mercy to prevail against her enemies in her efforts to finally see her brother again. [Written by MAL Rewrite]
Suzuko Homura and Chinatsu Morikawa's victory against the nefarious Bookmaker Kou Satomi has allowed the two girls to finally return to a life of normalcy and seize the chance to move on. However, the peace does not last long, as Kiyoi Mizushima requests Suzuko's help to prevent the next cycle of Selector battles; even after Satomi's defeat, efforts to continue his plans seem to persist. Troubled by lingering doubts and the unresolved situation, Suzuko decides to assist Mizushima with her investigation—unknowingly becoming involved in the escalating fight that will determine the fate of Selectors once and for all. [Written by MAL Rewrite]
Due to Earth's increasing climate crisis, humanity has developed futuristic technology to migrate to the Moon. Tomura Sawyer works as a courier in the higher areas, saving money for his little brother, Haru, who suffers from Smoky Moon Disease - a sickness produced by the smoke and polution from the lower areas. The two siblings dream of moving to the higher, cleaner areas to treat this disease. Tomura takes a gamble to do the impossible: to participate in the TV program "Run for Money" and to win against all the other contestants even if he doesn't have the Chrono Bracelet required for it. A producer of said program by the name of Harvest seems to take an interest in Tomura's determination to participate, so she gifts him the Bracelet and allows him to participate. In this glorified game of Tag, Tomura Sawyer must last longer than anyone else without being touched by the enemies in this game — the Hunters.
Alien Stage, a reality audition program, has taken the alien world by storm, and its upcoming season is planned to be just as exciting. Contestants must sing for their survival, as the loser faces on-the-spot termination. As the competition heats up, a mysterious girl emerges, whose involvement may hold the key to humanity's fate... (Source: Alien Stage Wiki)
The deadly game is back! Once again, sixteen Magical Girls have been assembled for a high-stakes challenge. Every three days, their Magical Phone pulls them into an RPG-like simulation where they have to work together to fight enemies, solve puzzles, and earn Magical Candy to advance. A staggering ten billion yen reward awaits them at the end—but only for the players who land the finishing blow. With such a tantalizing prize on the line, it's only a matter of time before the girls turn on each other—and if their hit points drop to zero, a game over will be the least of their worries... (Source: Mahou Shoujo Ikusei Keikaku Wiki, edited)
There are gamblers out there who even bet their lives as ante. But to secure the integrity of these life-threatening gambles, a violent and powerful organization by the name of "Kagerou" referees these games as a neutral party. Follow Bak Madarame a.k.a. Usogui (The Lie Eater) as he gambles against maniacal opponents at games—such as Escape the Abandoned Building, Old Maid, and Hangman—to ultimately "out-gamble" and control the neutral organization of Kagerou itself. (Source: MU)
Tetsuji Kurashige's nightmarish U-SA-GUI (2002) begins by citing a section from Brillat-Savarin's 1825 treatise, The Physiology of Taste, in which the renowned French epicure suggests that stimulating foods, meats in particular, can have an influence on one's dreams. The film depicts a macabre game played by two rabbits and a blindfolded woman. The rabbits face each other over an old-fashioned illustrated board game. When they land on a square, the woman must eat the food indicated in the illustration. If she has chosen correctly, a die pops out of her mouth and lands on the floor giving the rabbits their next move. (Source: Midnight Eye)
Yuki wakes up to find herself in an unfamiliar manor, wearing a maid uniform and lying on a luxurious bed. Soon, she discovers five more girls, all dressed the same as her. This is the Ghost House, and the only way they can survive is to make it through the traps that lie in wait—deadly games full of blowguns, buzz saws, locked rooms, and weapons. It's a hopeless, terrifying situation for everyone there...well, everyone except Yuki. After all, this is her career at seventeen. Do you think that's odd? She would agree. But that's how some people are—they earn their living playing death games. (Source: Yen Press)
Ginya Otonashi is a college dropout who works part-time for a pachislot publishing company while aspiring to become a novelist. One day, Ginya comes across a secret organization and gets pulled into a competition to become #1 in "Pachi Battle," which is all a part of the Slotseum, a pachislot competition. (Source: ANN)
Recap episode of Tousouchuu: Great Mission.
Special PV released to commemorate the 10th anniversary of selector infected WIXOSS depicting the original cast as adults with callbacks to the original series's first opening.