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Sixteen sentient races inhabit Disboard, a world overseen by Tet, the One True God. The lowest of the sixteen—Imanity—consists of humans, a race with no affinity for magic. In a place where everything is decided through simple games, humankind seems to have no way out of their predicament—but the arrival of two outsiders poses a change. On Earth, stepsiblings Sora and Shiro are two inseparable shut-ins who dominate various online games under the username "Blank." While notorious on the internet, the pair believe that life is merely another dull game. However, after responding to a message from an unknown user, they are suddenly transported to Disboard. The mysterious sender turns out to be Tet, who informs them about the world's absolute rules. After Tet leaves, Sora and Shiro begin their search for more information and a place to stay, taking them to Elkia—Imanity's only remaining kingdom. There, the duo encounters Stephanie Dola, an emotional girl vying for the kingdom's sovereignty. In desperation, she attempts to regain her father's throne, but her foolhardiness makes her goal unachievable. Inspired by the girl's motivation and passion, Sora and Shiro decide to aid Stephanie in getting Elkia back on its feet, ultimately aiming to become the new rulers of the enigmatic realm. [Written by MAL Rewrite]
Unlike many schools, attending Hyakkaou Private Academy prepares students for their time in the real world. Since many of the students are the children of the richest people in the world, the academy has its quirks that separate it from all the others. By day, it is a normal school, educating its pupils in history, languages, and the like. But at night, it turns into a gambling den, educating them in the art of dealing with money and manipulating people. Money is power; those who come out on top in the games stand at the top of the school. Yumeko Jabami, a seemingly naive and beautiful transfer student, is ready to try her hand at Hyakkaou's special curriculum. Unlike the rest, she doesn't play to win, but for the thrill of the gamble, and her borderline insane way of gambling might just bring too many new cards to the table. [Written by MAL Rewrite]
As Yumeko Jabami's fame grows and the reputation of the student council dwindles, Kirari Momobami decides to revolutionize the group. To this end, she announces an election for its next president. The rules are simple: each student in the school receives one chip. Whoever has the most chips by the end of thirty days becomes both the new president and the head of the Momobami clan. Upon receiving news of this development, the Momobami branch families spring into action. Eleven transfer students arrive at Hyakkao Private Academy, each aiming to lead both the school and the Momobami clan. Equipped with unique talents, they will compete to get as many chips as possible—but their chips are not the only things on the line. [Written by MAL Rewrite]
Having reached professional status in middle school, Rei Kiriyama is one of the few elite in the world of shogi. Due to this, he faces an enormous amount of pressure, both from the shogi community and his adoptive family. Seeking independence from his tense home life, he moves into an apartment in Tokyo. As a 17-year-old living on his own, Rei tends to take poor care of himself, and his reclusive personality ostracizes him from his peers in school and at the shogi hall. However, not long after his arrival in Tokyo, Rei meets Akari, Hinata, and Momo Kawamoto, a trio of sisters living with their grandfather who owns a traditional wagashi shop. Akari, the oldest of the three girls, is determined to combat Rei's loneliness and poorly sustained lifestyle with motherly hospitality. The Kawamoto sisters, coping with past tragedies, also share with Rei a unique familial bond that he has lacked for most of his life. As he struggles to maintain himself physically and mentally through his shogi career, Rei must learn how to interact with others and understand his own complex emotions. [Written by MAL Rewrite]
As a child, Chihaya Ayase had only one dream: to see her elder sister Chitose become Japan's most successful model. However, upon defending her ostracised classmate Arata Wataya from his bully—Chihaya's childhood friend Taichi Mashima—she discovers the world of competitive karuta and soon becomes enamoured with the sport. Based on the Ogura Hundred Poets anthology, this card game where poems are studied requires excellent memory, agility, and a tremendous endurance from the players. Full of hope, Chihaya joins the Shiranami Society together with the newly reconciled Arata and Taichi, embarking on an exciting journey for the title awarded to the top-ranked female player—Queen of Karuta. Since middle school, Chihaya grew distant from a dispassionate Taichi and separated from Arata. However, in order to improve her skills, Chihaya decides to create a karuta club in her high school. With the help of Taichi, another veteran player, and a few spirited newcomers, Chihaya's new-founded Mizusawa Karuta Club aims for victory in the Omi Shrine's national championship. [Written by MAL Rewrite]
High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]
Now in his second year of high school, Rei Kiriyama continues pushing through his struggles in the professional shogi world as well as his personal life. Surrounded by vibrant personalities at the shogi hall, the school club, and in the local community, his solitary shell slowly begins to crack. Among them are the three Kawamoto sisters—Akari, Hinata, and Momo—who forge an affectionate and familial bond with Rei. Through these ties, he realizes that everyone is burdened by their own emotional hardships and begins learning how to rely on others while supporting them in return. Nonetheless, the life of a professional is not easy. Between tournaments, championships, and title matches, the pressure mounts as Rei advances through the ranks and encounters incredibly skilled opponents. As he manages his relationships with those who have grown close to him, the shogi player continues to search for the reason he plays the game that defines his career. [Written by MAL Rewrite]
Yuugi Mutou is a naïve and lonely high school student who is fascinated by games. While staying with his grandfather, the owner of a game shop, he comes across an ancient Egyption relic known as the "Millennium Puzzle." Rumored to grant any wish to those who solve the Puzzle, Yuugi becomes determined to solve it to wish for some friends. After years of struggling, Yuugi manages to complete the puzzle and mysteriously finds that his wish has been fulfilled. Meanwhile, a new card game known as "Duel Monsters" starts rising in popularity. In this game, players called duelists fight against each other with "monsters" by using magic and trap cards to foil their opponent's plans. Yuugi quickly becomes skilled at the game and lives a peaceful life with his newfound friends. However, Yuugi's peace is short-lived. The undefeated duelist and egocentric billionaire Seto Kaiba suddenly abducts Yuugi's grandfather, forcing him to duel against the rare "Blue Eyes White Dragon'' card. Yuugi is thrown into a new world of fierce battles and the stakes continue to rise as dark forces interfere from the shadows. After unexpectedly defeating Kaiba with the help of his "other self"—the spirit of a nameless pharaoh—contained in the puzzle, he unofficially becomes the top duelist known as "The King of Games." However, this new title will attract covetousness and Yuugi will have to use all his intelligence and willpower in order to protect what he holds the dearest to him. [Written by MAL Rewrite]
The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club. As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself. [Written by MAL Rewrite]
After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]
Bullies often target someone frail and weak—someone exactly like Yuugi Mutou. His beautiful childhood friend, Anzu Mazaki, is always there to stand up for him, but he can't depend on her forever. Katsuya Jonouchi, who is almost always accompanied by his verbal sparring partner Hiroto Honda, doesn't seem like a bad person either, despite always bringing Yuugi trouble. But most of all, Yuugi wishes for a true friend who understands him and would never betray him. Yuugi treasures his Millennium Puzzle, an ancient Egyptian artifact that was brought into his grandfather's game shop. Believing that solving the puzzle will grant him his wish, he completes the puzzle, unleashing a new personality within him—the soul of the "King of Games." Dark, twisted, strong, and reliable, the new personality named Yami Yuugi is the exact opposite of Yuugi. Upon any injustice toward him, Yami Yuugi takes over Yuugi's body and forces the opponent into a "Shadow Game." The stakes are high as whoever loses shall have a taste of the darkness that resides within their own heart. [Written by MAL Rewrite]
Chihaya Ayase is obsessed with developing her school's competitive karuta club, nursing daunting ambitions like winning the national team championship at the Omi Jingu and becoming the Queen, the best female karuta player in Japan—and in extension, the world. As their second year of high school rolls around, Chihaya and her fellow teammates must recruit new members, train their minds and bodies alike, and battle the formidable opponents that stand in their way to the championship title. Meanwhile, Chihaya's childhood friend, Arata Wataya, the prodigy who introduced her to karuta, rediscovers his lost love for the old card game. [Written by MAL Rewrite]
In the world of Duel Monsters, a new generation of duelists await their turn to bid for the highest title: The King of Games. As an aspiring duelist, the happy-go-lucky Juudai Yuuki enrolls at the Duel Academy, a reputable institution tasked with nurturing these potential challengers. On his first day, however, Juudai's laid back and careless attitude causes him to arrive late to his entrance exam. There, he stumbles upon a familiar figure who entrusts him the "Winged Kuriboh," a card which becomes Judai's new partner. Soon, he begins living as a duelist—but will destiny and darkness bend his reality into something beyond his imagination? Yu☆Gi☆Oh!: Duel Monsters GX follows the story of Juudai as he strives to fulfill his goal of becoming the next King of Games. As they are thrust into countless unprecedented circumstances, one thing is for sure for Juudai and his friends—there will never be a dull moment at the Duel Academy! [Written by MAL Rewrite]
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers." Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins! (Source: MU, edited)
Shogi, a Japanese game similar to chess, is one of the most popular board games in the country, played by everyone from children to the elderly. Some players are talented enough to take the game to a professional level. The title of Ryuuou, meaning "the dragon king," is only awarded to the person who reaches the pinnacle of competitive shogi. Yaichi Kuzuryuu has just become the youngest Ryuuou after winning the grand championship. However, the shogi community is unwelcoming to his victory, some even calling him the worst Ryuuou in history. Moreover, he forgets about the agreement he made with Ai Hinatsuru, a little girl he promised to coach if he won. After she shows up at his doorstep, he reluctantly agrees to uphold his promise and makes Ai his disciple. Together, they aim to improve and exceed the limits of their shogi prowess: Ai, to unlock her hidden talents; Yaichi, to prove to the world that he deserves his accomplishments. [Written by MAL Rewrite]
Owing to an increasing debt, Kaiji Itou ends up resuming his old lifestyle. One day, while walking on the street, he stumbles upon Yuuji Endou, who is hunting Kaiji due to the money he owes to the Teiai Group. Unaware of this, Kaiji eagerly follows Endou, hoping for a chance to participate in another gamble, but soon finds out the loan shark's real intentions when he is kidnapped. Given that Kaiji is unable to pay off his huge debt, the Teiai Group instead sends him to work in an underground labor camp. He is told that he will have to live in this hell for 15 years, alongside other debtors, until he can earn his freedom. His only hope to put an early end to this nightmare is by saving enough money to be able to go back to the surface for a single day. Once he is there, he plans to obtain the remaining money needed to settle his account by making a high-stakes wager. However, as many temptations threaten his scarce income, Kaiji may have to resort to gambling sooner than he had expected. [Written by MAL Rewrite]
When middle school kendo champion Ayumu Tanaka begins his first year in high school, he does not take the expected route of joining the Kendo Club; he signs up for the unofficial Shogi Club instead. His sole motive is falling in love at first sight with Urushi Yaotome—the club's president and only member—and will do anything to get closer to her. However, Ayumu decides not to confess to Urushi until he can beat her in a match of shogi fair and square. Naturally, this self-imposed hurdle is a formidable challenge for Ayumu to overcome, as Urushi is far more experienced at the game and sees through his every strategy. Nevertheless, this does not stop him from praising her looks, her skill, or even her smile, which, coupled with Ayumu's expressionless face and direct approach, makes Urushi constantly blush beet red. Learning more about shogi and the charming player sitting across from him, Ayumu inches toward making his confession with each exciting round they play together—even if it is one pawn at a time! [Written by MAL Rewrite]
Hiroto Shinohara is a new transfer student to Academy Island, where games determine student rankings. The more games won, the more stars a student has, with the highest ranking being that of a Seven Star. On Hiroto's first day, he accidentally antagonizes Sarasa Saionji, the so-called Empress of Academy Island and granddaughter of the island's head director. Forced into a game fueled by misunderstandings that he somehow ends up winning, he is thrust into a major bluff where he must lie about his ranking or risk expulsion from the school and island. Fortunately, with the help of the mysterious Company headed by Shirayuki Himeji, Hiroto is not alone in his bluff. The Company will do everything in its power to help him cheat his way through the game challenges sent his way by students wanting to beat him. Though he is a One Star student, he must fight as though he is actually a Seven Star, and overcome insurmountable odds in his quest to search for a missing girl from his past. [Written by MAL Rewrite]
Things are not always what they seem. This is especially true for Ruuko Kominato, when she receives a deck of cards for the popular card game WIXOSS, only to find a girl trapped inside her LRIG, or avatar card. Upon meeting others in the same situation, Ruuko discovers that she has now become a "Selector," a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed. In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late. [Written by MAL Rewrite]
Winning the high school team tournament was a great accomplishment for the Mizusawa members. Each of them has made great strides in improving themselves, and the victory symbolizes how far they have come. But after accomplishing one goal, their individual aims are within reach. Chihaya Ayase has her sights set on Shinobu Wakamiya and the title of Queen, and now that Taichi Mashima has made it into Class A, he can finally compete against Arata Wataya. Everyone in Mizusawa wants to get better, and there is no telling what the future holds if they keep trying. [Written by MAL Rewrite]
Yuusei Fudou is out to get back what was stolen from him. The world of dueling has evolved, with Riding Duels becoming the peak of entertainment for the residents of Neo Domino City. They are played on D-Wheels, a hybrid between Duel Disks and motorbikes. After the mechanically skilled Yuusei managed to build his own D-Wheel, his former friend Jack Atlas stole it alongside Yuusei's best card, Stardust Dragon; ditching their decrepit hometown of Satellite, he escaped to Neo Domino City. In the two years since then, Jack has risen to the top of the dueling world, while Yuusei has been making preparations thanks to the help of his friends. With his new D-Wheel finished, he now sets off to Neo Domino City, his only goal to find Jack. Unbeknownst to either of them, there are far bigger things at stake than they can imagine, with puppeteers pulling the strings behind the scenes. [Written by MAL Rewrite]
While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]
After his mother wins a free trip to the islands, Pokémon trainer Satoshi and his partner Pikachu head for Melemele Island of the beautiful Alola region, which is filled with lots of new Pokémon and even variations of familiar faces. Eager to explore the island, Satoshi and Pikachu run wild with excitement, quickly losing their way while chasing after a Pokémon. The pair eventually stumbles upon the Pokémon School, an institution where students come to learn more about these fascinating creatures. At the school, when he and one of the students—the no-nonsense Kaki—have a run-in with the nefarious thugs of Team Skull, Satoshi discovers the overwhelming might of the Z-Moves, powerful attacks originating from the Alola region that require the trainer and Pokémon to be in sync. Later that night, he and Pikachu have an encounter with the guardian deity Pokémon of Melemele Island, the mysterious Kapu Kokeko. The Pokémon of legend bestows upon them a Z-Ring, a necessary tool in using the Z-Moves. Dazzled by their earlier battle and now in possession of a Z-Ring, Satoshi and Pikachu decide to stay behind in the Alola Region to learn and master the strength of these powerful new attacks. Enrolling in the Pokémon School, Satoshi is joined by classmates such as Lillie, who loves Pokémon but cannot bring herself to touch them, Kaki, and many others. Between attending classes, fending off the pesky Team Rocket—who themselves have arrived in Alola to pave the way for their organization's future plans—and taking on the Island Challenge that is necessary to master the Z-Moves, Satoshi and Pikachu are in for an exciting new adventure. [Written by MAL Rewrite]
Mysterious cards came down from the sky one day. Capable of summoning powerful creatures from another dimension, they became the centerpiece of a new game called Bakugan. The game gained instant popularity among children and teenagers, with the best of them competing in a worldwide ranking. Meanwhile, war for domination over Vestroia, the homeland of Bakugan cards, rages on. Invaded by the White Dragon Naga and his servants, the Doom Beings, the realm becomes increasingly destabilized. Dimensions begin to merge and many Bakugan players come to realize that their pastime is not merely a game. Danma Kuusou, one such Bakugan player, intends to become the World Ranking's leader someday. However, during one of his fights he experiences a vision of a clash in Vestroia. The fight suddenly moves to Earth, where Danma comes into possession of a talking, mighty fire Bakugan, Pyrus Dragonoid. He soon gets dragged into the conflict, and together with his Bakugan Brawlers team, must traverse the dimensions and restore balance in a ravaged world. [Written by MAL Rewrite]
Kaito Daimon would be a completely average high school student except for one thing: he's a "demon" at solving puzzles. Kaito is so brilliant, in fact, that when he's asked to take some 'special' tests of his unique ability, he immediately suspects that the test itself is a test. Kaito suddenly finds himself caught up in a lethal Philosopher's Puzzle made by the sinister group POG, a murderous maze of trap upon trap, where failing to solve the secret correctly will result in death! Fortunately, Kaito's skills prove up to the first test, both for himself and his childhood friend Nanoha, who is also caught up in the deadly scheme. But now that he has been designated as a Solver, he is pulled into a new life where he must travel the world with other Solvers, attempting to solve the latest deadly riddles left by POG. There's a new conundrum around every corner and each deception could lead to death, but once a riddle has been posed, you can count on Kaito to unfold, unravel and unlock it! (Source: Sentai Filmworks)
While mahjong is a game that is often played with family and friends, it is also a game that is played in the darkest corners of society. Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death. When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural-born gambler. An imposing figure who does not fear death. One who is destined to become a legend. [Written by MAL Rewrite]
Due to childhood circumstances, first-year high school student Saki Miyanaga hates anything related to mahjong. When she does play the game, she keeps a low profile to avoid standing out. One day, her friend Kyoutarou Suga drags her along to the school's mahjong club. There, she meets Nodoka Haramura, the champion of the previous year's national middle school mahjong championship, and Yuuki Kataoka, a fellow club member. As the club play a few rounds, Saki attempts to hide her talent. However, the club president, Hisa Takei, notices Saki's unusual playstyle. Realizing her potential, she puts Saki's real ability to the test—proving her to be more talented than expected. This revelation damages Nodoka's pride, and their relationship gets off to a rocky start. Saki ends up joining the club, and after clearing up the misunderstandings between her and Nodoka, friendship blooms between them. As Saki slowly warms up to mahjong once again, she and the rest of her club only have one goal—to win nationals! [Written by MAL Rewrite]
When Leoleshea, a dragon god, is accidentally awoken from her sleep within a glacier, she demands this era's very best game player be brought before her. After a year of waiting, she meets Fay Theo Philus, an apostle—a human granted a supernatural ability called an Arise and thus given permission to challenge the gods in games. Fay and Leoleshea realize they share a passion for games, whether it be with cards or a battle of wits with a god. Declaring that she likes this human, Leoleshea allows Fay to call her "Leshea" and team up with her to play in the gods' games. Ever since the gods gave humans the ability to challenge them, they have promised to grant any wish after ten victories. Leshea desires to become an official god again, as she previously descended to the human world and lost her status as a divine being. Fay has only one goal: to find the woman who long ago taught him how to play games. Though Leshea and Fay quickly prove themselves to be a capable team, the gods will not allow them ten victories so easily: every game has its own unique conditions and hidden rules. Together, the duo will have to act as a perfect team to finally achieve their goals. [Written by MAL Rewrite]
Obsessed with revenge against the King of Games, Seto Kaiba commences an excavation in Egypt to find the fragments of the Millennium Puzzle, which once retained the spirit of the "counterpart Yuugi." However, a cloaked man steals two pieces of the Puzzle and disappears before it could be reconstructed. Meanwhile, now in their final year of high school, Yuugi Mutou and his friends plan for their futures, unaware of the danger lurking close by. Yu☆Gi☆Oh! The Dark Side of Dimensions tells the tale of vindictive forces distorting reality in whatever way they please. Will Seto and Yuugi move past their differences and save the world, or will Seto's own greed get the better of him? [Written by MAL Rewrite]
In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve—earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable. But when the school bully, Ryouga "Shark" Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream. Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. In a sudden turn of events, Yuuma's key repairs itself, and the "Door of Destiny'' appears before him. Using the key to open it, Yuuma is greeted by an alien by the name of Astral—a being only he can see. The bewildered Yuuma soon learns that his memories have been divided into 100 "Number Cards," all of which he must retrieve. However, he is also not the only one looking for them. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City—regardless of any divine intervention that may occur. [Written by MAL Rewrite]
The unforeseen outcome of Iona Urazoe's fan gathering continues to weigh heavily on Ruuko Kominato. Having uncovered the truth behind being a Selector, Ruuko and her friends Yuzuki Kurebayashi and Hitoe Uemura hesitate to partake in the battles that may ruin the lives they have come to cherish. The same cannot be said for Chiyori, a fellow Selector who remains oblivious to the consequences of losing despite all warnings. As she tries to convince Chiyori out of her cruel fate, Ruuko learns more about a WIXOSS novel—which may reveal the secrets of LRIGs and the Selector battles' very existence. Meanwhile, Akira Aoi and her model career have rebounded thanks to Iona, who is now possessed by Ulith. With her life back on track, Akira pledges to assist Ulith in any way she can. Unbeknownst to her, Ulith is scheming to utilize a familiar LRIG to not only torment Ruuko but also prevent the latter's wish from ever being fulfilled. [Written by MAL Rewrite]
As soon as he entered high school, the first year student Koshiyama Shiki was invited to the mysterious Quiz Study Group led by his senpai. What will Shiki run into when being dragged along by his class mate Mari into the dazzling world of competitive quizzes?! (Source: Comic Walker)
Anubis, an ancient Egyptian evil that was defeated by Yugi's alter ego centuries ago, has returned to exact revenge. Wielding the power of the Eighth Millennium Item, Anubis is determined to destroy Yugi and take over the world. (Source: ANN)
After the final downfall of the rogue Bakugan Naga, peace was brought back to Vestroia. With the help of Danma Kuusou, his companion Pyrus Dragonoid, and other Battle Brawlers, the Infinity and Silent Cores were combined and the realm was recreated. However, New Vestroia will not be given any respite as humanoid alien invaders, the Vestals, arrive and conquer the Bakugan world in one fell swoop. Armed with a fearsome machine capable of restricting Bakugan into their ball forms, they aim to enslave the race as a form of entertainment. Now, the only force standing in their way is the Bakugan Battle Brawlers Resistance—a group of humans, Bakugan, and Vestals who oppose the idea of annihilating a sentient race. Led by Danma, they must venture into enemy-occupied New Vestroia and repel the invaders, to assure the survival of the entire world. [Written by MAL Rewrite]
Action Duels, which allow duelists to soar and swing alongside their Duel Monsters, are taking the world by storm. Due to an evolutionary breakthrough, the "Solid Vision" system is now able to provide Duel Monsters with mass. Yuuya Sakaki is Yuusho Sakaki's son, the latter being the founder of You Show Duel School in Miami City. Yuusho insists that duels are not a tool of war, but rather are to bring smiles to people and thus introduced the concept of Entertainment Dueling. However, at the height of his fame, Yuusho disappears and fails to attend his duel with Strong Ishijima, the Action Duel champion. Although scarred by this sudden leave, Yuuya vows to become an Entertainment Duelist like his father. Several years later, in the midst of a battle with Strong Ishijima, Yuuya's desperation to win brings forth a miracle. His pendant begins glowing, turning his cards into Pendulum Cards, which enables him to perform a Pendulum Summon—a summoning method unknown to the world and himself—gaining him fame overnight. As a result, Reiji Akaba, CEO of Leo Corporation and founder of the elite Leo Duel School, starts producing new Pendulum Cards to incorporate Pendulum Summoning into the system. Thus, the mysteries that surround Pendulum Summoning and Yuuya's father start to unravel, and Yuuya learns bit by bit what it takes to become an Entertainment Duelist. [Written by MAL Rewrite]
Pokémon Generations revisits each generation of the Pokémon video game series to shed new light on some timeless moments. From the earliest days in the Kanto region to the splendor of the Kalos region, go behind the scenes and witness Pokémon history with new eyes! (Source: Official site)
12-year-old Misaki Suzuhara has just gotten involved in Angelic Layer, a battling game using electronic dolls called angels. Even as a newbie, Misaki shows advanced skills as she meets new friends and enters Angelic Layer tournaments to fight the greatest Angelic Layer champions of the nation.
Having moved away due to family circumstances, Suzuko Homura returns to her hometown, nostalgic about the cheerful childhood she shared with Chinatsu Morikawa. Forever sealed with a promise of friendship, those days remain a bright memory to Suzuko, yet she has lost contact with Chinatsu during their time apart. Ready to start anew, Suzuko endeavors to put the past behind her and make new friends at school, but she struggles to do so. Meanwhile, Chinatsu is working multiple shifts to support her family as she continues her studies, and the mounting pressure to meet high expectations soon becomes overwhelming. Amid their respective situations, both girls begin playing the popular card game WIXOSS and discover that they have been chosen as Selectors—players whose memories are now represented by gold coins and must battle other Selectors to earn five of them. Guided by their LRIG avatar cards, which are created from the user's memories, the two learn that inconsistently partaking in duels or losing all their coins will result in a grim outcome. Resolved to protect what they hold dear, Suzuko and Chinatsu prepare for the battles ahead and fight for the chance to reclaim themselves. [Written by MAL Rewrite]
Neo Kyoto is a place where everything is decided through the card game "Build Divide." From resolving personal conflicts to determining social status, success in Build Divide means success in life. The biggest ambition of every player is to become the King, whose peerless skills grant them near-total rule over the city. One day, a young man wakes up in Neo Kyoto—with the knowledge of just his name, Teruto Kurabe, and carrying only a deck for a card game he no longer knows. Teruto soon encounters another player, Sakura Banka, who helps him remember both how to play Build Divide and his original mission: that no matter what, he must meet the King. Teaming up together, Teruto and Sakura find that their best chance for a royal audience is with the Rebuild tournament, where the one who collects twenty-one tokens from other competitors can challenge the King for their throne. However, as Teruto continues to play, he begins to regain his lost memories that call into question the very nature of Neo Kyoto. [Written by MAL Rewrite]
Taking the world by storm, the card game Cardfight Vanguard has influenced many to integrate card games into their everyday lives. Players of the popular game are called "cardfighters," and they frequently battle each other in card shops. The game has inspired many people, one of which is the quiet and timid Aichi Sendou who is often ridiculed and bullied by his peers. Whenever he feels down, he takes a glance at Blaster Blade—a legendary rare card given to him when he was young—and gains the motivation to move on with his life. However, one day, school bully Katsumi Morikawa notices Aichi's treasure and snatches the card away from him. After a turn of events, Aichi soon discovers that the card is now in the hands of Toshiki Kai, a cardfighter who has become the strongest in town despite having only recently arrived. To make matters worse, Kai refuses to return the card unless Aichi defeats him in a cardfight. Much to everyone's surprise, Aichi rises up to the occasion. As he musters up his courage and pictures himself winning this decisive battle, Aichi begins to find his way into the adventurous world of Cardfight Vanguard. [Written by MAL Rewrite]
The card game "Duel Monsters" has become all the rage in Domino City. The rules are simple: two players, known as "Duelists," fight each other with the monster cards they have collected in their decks and deduct Life Points. Each Duelist starts with a total of two thousand Life Points, and whoever loses all of them first is defeated in the battle. One day, a timid boy named Shougo Aoyama buys a deck that contains the "Red Eyes Black Dragon," a legendary card said to bring victory to those courageous enough to fight. Soon, word of the card in Shougo's hands begins to spread, eventually reaching the competitive Duelist Seto Kaiba. Desiring to collect the strongest cards in any way possible, Kaiba invites Shougo and his rival Yuugi Mutou to a Duel Monsters tournament—but will Shougo be able to overcome his fear of losing? [Written by MAL Rewrite]
Miki Takekasa is an introverted high schooler who does not socialize with her classmates. However, she wants to know what "fun" really is, waiting for someone who could help her understand its true meaning. One day after school, she crosses paths with her classmate Aya Takayashiki, who takes her on a little adventure. Miki discovers wonders she had never seen before, opening a way to change her withdrawn life. On their way home, Miki and Aya see their class representative Midori Oono entering Saikoro Club, a store specializing in board games. After trying out a German board game, Miki soon understands the kind of fun she had been looking for: playing various games after school along with the friends and acquaintances she makes from her newfound pleasure. [Written by MAL Rewrite]
Bakugan Interspace is a virtual reality system, where players can brawl against each other and take part in tournaments. Initially designed to help practice and enhance Bakugan skills, it quickly became a meeting place for many enthusiasts. During one of Danma Kuusou's duels, the Interspace crashes, and he gets knocked out cold. Before regaining consciousness, he experiences a vision of Bakugan at war with each other once again. The explosion of energy that accompanied Danma's fight and caused the shutdown of the system sends shock waves across the galaxy, attracting the attention of the Twelve Orders, a Gundalian organization. They infiltrate Bakugan Interspace, looking for strong brawlers to join them in their upcoming war with another alien race, the Neathians. Danma and his companions—Shun Kazami and Chouji Marukura—soon find themselves caught up in an extraterrestrial war. However, distant as it may seem, the conflict threatens the very sovereignty of Earth and the future of the Bakugan race as well. [Written by MAL Rewrite]
While riding with Jack Atlas and Crow Hogan, Yuusei Fudou's Stardust Dragon is captured by Paradox, a mysterious Turbo Duelist from the future, during a Turbo Duel and turned into a Sin Monster. With the help of the Crimson Dragon, Yuusei chases after Paradox as he enters a time slip, ending up in the past. During this time, Paradox duels against Jaden Yuki, who is still able to use the powers of Yubel and The Supreme King. However, by this time Paradox had also captured Cyber End Dragon and Rainbow Dragon and overwhelms Jaden. He is saved thanks to Yuusei and the Crimson Dragon. Jaden informs Yuusei of Paradox's true intentions. By stealing various monsters from across time and turning them dark, he plans to kill Maximillion Pegasus, the creator of Duel Monsters, preventing the game from being created and causing the events of all three series to never happen. Yuusei and Jaden agree to pursue Paradox, which leads them to the past and causes a meeting with the King of Games, Yuugi Mutou. However, by the time Yuusei and Jaden arrive, Paradox had already attacked his time, supposedly killing both Pegasus and Yuugi's grandpa, and had also managed to steal Blue-Eyes White Dragon and Red-Eyes Black Dragon. After explaining everything to Yuugi, he agrees to fight with Yuusei and Jaden against Paradox in the ultimate three-on-one duel to free the trapped monsters and save both the world and time itself before it's too late. (Source: Wikipedia)
The puzzles get tougher and even more deadly as Kaito Daimon continues his battle against the power hungry Givers of the POG. And with one team member already switching sides, will Kaito have what it takes to keep solving the deadly puzzle traps put before him and reach the fabled Puzzle of God? More importantly, will he be able to solve the puzzles AND maintain his sanity? (Source: Sentai Filmworks)
The world of Duel Monsters is once again evolving with the development of a network called Link Vrains and a new summoning mechanic introduced as Link Summoning. By using this cyberspace, duelists can now create their own avatars and duel their way to glory within a virtual reality. However, much like the real world, the digital world is not free from war, conflict, and mysteries. Years ago, a hacker organization known as the Knights of Hanoi unleashed an attack on Link Vrains. Led by the anonymous Revolver, their aim was to annihilate the artificial intelligence program known as the Cyberse. After a failed attempt, one of their targets, Ignis, managed to escape and hide the Cyberse somewhere in the network. Five years later, high school student Yuusaku Fujiki encounters a strange artificial intelligence program while dueling in Link Vrains. Under the guise of his avatar named Playmaker, Yuusaku and his partner in crime, Shouichi Kusanagi, decide to join forces with the peculiar existence. As he seeks the truth behind a mysterious incident of the past, Yuusaku battles against the Knights of Hanoi and SOL Technologies in a race that might alter the fate of the world. [Written by MAL Rewrite]
After returning from the feuding realms of Gundalia and Neathia, Danma Kuusou and his companions continue their lives on Earth. Now, a year later, the virtual reality world of Bakugan Interspace has finally recovered from the alien invasion and has once again become a place for brawlers to gather and challenge themselves. It turns out, however, that whenever Danma's Bakugan, Pyrus Dragonoid, unleashes his might in battle, the Interspace experiences new disruptions. Unable to harness the incredible powers granted to him by Code Eve—the Bakugan Mother spirit—he struggles to maintain control over the Mechtogan contained within him. When it goes out of control, the mysterious mechanical entity wreaks havoc on the battlefield, attacking friends and foes alike. To make matters worse, Bakugan Interspace is at risk of being infiltrated again. An unknown mastermind is sending mutated Chaos Bakugan into the system in order to brainwash brawlers and take control of the virtual realm. In anticipation of the inevitable confrontation, Danma must find a way to keep the Mechtogan's destructive force at bay and rally the Battle Brawlers once again. [Written by MAL Rewrite]
The "Howard Resort Hotel" is an entertainment destination where people gather from around the world to grab huge fortunes. In the casino is a beautiful female dealer named Rio Rollins, known far and wide as the "Goddess of Victory". In order to approach closer to her mother, one of history's greatest dealers, she does battle to gather up the legendary cards called "gates". Those who gather all 13 gate cards are presented with the title MVCD (Most Valuable Casino Dealer), proof that they are a top dealer. Set in a vast resort, an exciting battle begins with rival dealers that'll take your breath away! Throw in some "supreme comedy" and a story that makes you cry when you least expect it, these cute and sexy girls will explode off your screen! With everyone's cheer of "Leave it to Rio!", Lady Luck'll be with you, too!
After defeating a mysterious enemy, Yuuma Tsukumo, along with the help of Kaito Tenjou and Ryouga "Shark" Kamishiro, has thwarted the Barians' plans. However, Yuuma is still on a quest to retrieve the Number Cards to restore Astral's memories. The Seven Barian Emperors catch wind of Yuuma and Astral's endeavors and begin to collect the cards themselves to achieve their ultimate goal: destroying Astral's world in exchange for saving their own. Though only five of the emperors are present, they unanimously decide on annihilating Astral and Yuuma once and for all. Elsewhere, with their newfound powers of ZEXAL, Astral and Yuuma work to eliminate the enemy force that threatens Earth and the rest of the universe. Yu☆Gi☆Oh! Zexal Second unveils the mysteries and unpleasant surprises that lie in the wake of Yuuma's adversities. As Astral struggles to accept his past and the consequences it may have brought, will the gods continue to shower their fortune upon Yuuma on yet another perilous adventure? [Written by MAL Rewrite]
As Satoshi continues his journey to become a Pokémon Master, he travels to Fura City to attend the annual Wind Festival. Pumped up, Satoshi and Pikachu are determined to win the festival's Get Race. Meanwhile, Kagachi, a show-off and a habitual liar, joins the competition at the request of his niece Lily. Having almost no knowledge about Pokémon, he manages to strike a deal with a socially awkward scientist named Torito in exchange for help with his upcoming speech. Following Kagachi's victory, Satoshi meets Risa, an ex-regional track and field champion looking to catch a Pokémon. However, during Torito's speech, Team Rocket strikes and manages to steal a capsule from his lab. Tragedy strikes one after another as the Wind Festival's Sacred Flame disappears! As they set off on a journey to find the culprit, Satoshi and the group meet many people on the way—including Zeraora, the Thunderclap Pokémon who was believed to be dead... [Written by MAL Rewrite]
The story is set in the not-so-distant future. Five "Black Points" suddenly appeared around the world as portals to parallel worlds. Immediately after, strange creatures began their invasion from these portals. These creatures are the inhabitants of five worlds—the same worlds in different timeframes. In order to ensure their own future timeframe survives, each of the five invasion forces battle to wipe the other future timeframes out. The key is one card-shaped device. (Source: ANN)
The Achiga Girls' Academy in Nara once defeated regional mahjong powerhouse Bansei High School. It advanced into the national team semifinals but lost to the eventual champion, and the mahjong club was later disbanded. Six years later, elementary school student Shizuno Takakamo befriends transfer student Nodoka Haramura. The two eventually enter Achiga Girls', but Nodoka transfers out of the school in the second year. When Shizuno sees Nodoka on television the following year as the national middle school individual mahjong champion, she decides to revive Achiga's mahjong club.
Saki Miyanaga, along with the rest of Kiyosumi High School's mahjong team, proceeds to the national level of the Interhigh Mahjong Championship. However, reaching the top will prove difficult as she faces opponents on par with and, quite possibly, exceeding her skills. Even so, she refuses to back down, vowing to stop at nothing to fulfill her goal: to see her sister face-to-face once more. [Written by MAL Rewrite]
"Are puzzles really necessary in this world?" In order to restore Jin's memory, Kaito and his friends go on a puzzle-viewing journey to England. As they're walking through the underground maze beneath the church, where young Kaito and Rook first met Jin, a mysterious girl appears in front of them. Jin calls the girl by the name "Raetsel". It seems they know each other. However, she suddenly disappears and takes Jin with her. What's more, the traps in the underground maze are activated and start coming after Kaito and his friends. (Source: www9.nhk.or.jp)
Picture drama episodes included on the DVD/Blu-ray Volumes of Kakegurui.
Defying the odds, middle school student Shion Yasuoka is becoming a rising star of the professional shogi world. Despite losing her family at a young age and being unable to speak due to the trauma, in her loving adoptive family and at the shogi association, she has found the necessary emotional support to move on with her life and very demanding career. Her talent attracts the attention of Satoru Hani, a successful businessman and brother of the current "Meijin"—the title given to the defending champion of Japan's most prestigious shogi tournament. He decides to organize a tournament open to both men and women, including professional and amateur players, and urges Shion to participate in the competition. However, Satoru seems to know a lot about Shion's troubled past, and his actions bring suspicion from Shion's friend Ayumi Saitou and the police—who are still investigating the death of Shion's loved ones. As the end of Satoru's tournament approaches, Shion starts remembering events related to the night when she lost everything and will have to show her mental fortitude to defeat her opponents and foil the plans of the culprits who ruined her life. [Written by MAL Rewrite]
When Nashiko Jippensha's mother kicks her out of the house for being too loud, the high school girl needs to find a new place to hang out with her friends. Luckily, Nashiko's father owns a closed-down mahjong parlor that is perfect for her needs. While cleaning out the place, Nashiko discovers a talking bird who introduces himself as a mahjong spirit, encouraging her to try playing the game with her friends. Realizing that they enjoy the game immensely, Nashiko and her friends decide to continue playing and enjoy the new space they have to hang out. [Written by MAL Rewrite]
Tensions from the Selector battles have seemingly vanished, and the remaining participants have quickly put the entire ordeal behind them. However, Kiyoi Mizushima feels that the conflict has yet to end. Despite Kou Satomi's defeat, his supporters are already attempting to revive his plans in the background. It does not take long for Mizushima's suspicions to be confirmed true. Not only does the Selector battle system reemerge, but also a new mechanic has been implemented. Players receive a special key card that will unlock with gold coins, releasing a hidden power. Aware of the formidable foes that lie ahead, Mizushima begins to seek out skilled allies in her endeavor to finally break the cycle of darkness. [Written by MAL Rewrite]
A project was launched where scientists discovered a mysterious substance that can interface directly with the human brain. This substance, called "Exotic Matter (XM)," has existed since ancient times, influencing human minds and the progress of humanity. In the wake of this discovery, a battle of powerful nations and corporate giants has been unleashed. Organizations across the globe have embarked on a secret race to exploit XM. It represents both an opportunity and a threat to humanity. Two Factions seeks to control the XM. The Enlightened view XM's power as a gift that enhances human experience and discovery. The Resistance sees XM as a hostile takeover of the human mind, choosing technology as humanity's best path forward. XM, and the mystery behind it lie at the center of this battle for the fate of humanity. 2018—Now, a new struggle is about to unfold in Tokyo and across the globe. Dangerous and powerful forces seeking to exploit the potential of XM will collide. This groundbreaking project will mark the beginning of an epic augmented-reality experience combining the three elements of animation, location-based gaming, and the real world. (Source: MAL News)
One day, Toki Mishiba receives a letter in the mail promising him a large sum of money if he participates in a game. Initially dismissing the message, Toki becomes intrigued and decides to sign up after noticing fine print that says players' safety will not be guaranteed. It is not long after that he meets Nobuto Nakajou and Kazuo Saitou—the teammates assigned to him in the "Business Game," also known as "Biz Game." The members of the trio quickly form a shaky alliance and call themselves "No Name." Bound by nothing but their shared desire for an obscene amount of money, the three step into the dangerous world of the Biz Game, where they must fight against other teams over a data disk containing vital corporate secrets in order to advance and survive. [Written by MAL Rewrite]
Deep within the Forest of Okoya, the Mythical Pokémon Zarude live in a troop and maintain a strict rule that forbids outsiders from entering their territory. Elsewhere in the jungle lives Koko, a human boy raised by a lone Zarude who left the troop. Koko has grown up never doubting that he is a Zarude. But one day, a chance meeting with Satoshi and Pikachu leaves Koko with his first human friend. Is he truly a Pokémon? Or is he, in fact, a human? When danger threatens the jungle, the bonds between Pokémon and human—and the love between parent and child—will be put to the test. (Source: Official site)
Following their intense battle in the national tournament, Team Q4 disbands, with everyone returning to their regular lives. While paying a visit to Card Capital, Aichi Sendou notices an unfamiliar customer in the shop. After teaching the secretive boy about Cardfight Vanguard, he realizes that his usual deck has become entirely different. Although it contains a variety of units Aichi has never seen before, everyone insists that the cards are the same ones that he has always been using. Moreover, the strange boy disappears without a trace, leaving Aichi further puzzled. As Aichi gets accustomed to the new bizarre deck, he aims to unravel the mystery behind the incident and the peculiar boy. [Written by MAL Rewrite]
Hikaru is given a phone call asking him to appear in the Japan/China/Korea Junior's Tournament but he finds out he will have to take place in a preliminary tournament to choose Japan's three contestants. Upon discussing this with Akira, he discovers that Akira has already been chosen for the tournament and will not be taking place in the preliminaries. Hikaru then decides not to visit Akira's Go Salon until he takes his place on the team with Akira. That may be tougher than originally planned, as not only does Hikaru have to battle with old friends for one of two coveted spots, but he may have a new challenger, in a promising player from the Kansai Go Institute. (Source: ANN)
Several months after the thrilling conclusion of the Asia Circuit Cardfight Vanguard tournament, Aichi Sendou's passion for the popular card game is stronger than ever. However, upon starting high school at the prestigious Miyaji Academy, a private institution that champions academics and sports, he feels disheartened when his classmates dismiss his favorite hobby as immature. Despite his schoolmates' cold reception—and the student council's unwavering opposition—Aichi finds the resolve to start a cardfight club, creating a safe haven for other cardfighters on campus while fulfilling the academy's extracurricular requirement. Recruiting friends new and old, Aichi and his fellow club members face a series of challenges while striving to have their club recognized by the school. [Written by MAL Rewrite]
The world of Duel Masters is one of five great civilizations. Through a card game, duelists can bring these worlds into existence, making what was previously abstract into reality. These skilled duelists are known as Kaijudo masters. Shobu Kirifuda is the best player at his local playground, and seeks to become a world-class master like his father. His first step on the road to conquest begins with winning a local tournament. Rather, it should have, except he is destroyed by the best Kaijudo master in the world, Knight. Shobu loses, but upon remembering the words of wisdom his father instilled into him, decides to continue on the road of becoming a duelist who can enjoy the game for what it is. And so begins his journey to victory-and as we all know, the journey is the most important part!
Picture Drama episodes from the special contents DVD bundled with the Haikyuu!! 3DS game.
15 one-minute shorts created by various people from Japan's animation industry. The title of the collection, Ani*Kuri15, is abbreviated from the words "anime" and "creators". Season One Shinji Kimura (Studio 4°C; Art Director, Steamboy) - title: Attack of Higashimachi Ni Chome/Attack of Higashimachi 2nd Burough Shōjirō Nishimi (Studio 4°C; Character Designer, Tekkonkinkreet) - Uchujin Raikou Hiroshi no Baai/Invasion from Space - Hiroshi's Case Akemi Hayashi (Gainax; Character Designer, Fruits Basket) - Namida no Mukou/From the Other Side of the Tears Osamu Kobayashi (Madhouse; Art/Mecha Desgin, Gungrave) - Sancha Blues/The Aromatic Tea Blues Yasufumi Soejima (Gonzo; 3D/CG Director, Last Exile) - Hyotoko/Blaze Man Season Two Atsushi Takeuchi (Production I.G; Mecha Design, Ghost in the Shell) - Wandaba Kiss Mamoru Oshii (Production I.G; Director, Ghost in the Shell) - Project Mermaid Kazuto Nakazawa (Studio 4°C; First Unit Director, Kill Bill Chapter 3: The Origin of O-Ren from Kill Bill: Volume 1) - "yurururu" ~Nichijou Hen~ Ranji Murata (Gonzo; Character Design, Blue Submarine No. 6) and Tatsuya Yabuta (Gonzo; Story Design, Final Fantasy VII) - Gyrosopter Tobira Oda (Original Manga, Danchi Tomō) and Yasuyuki Shimizu (Key Animation, Naruto (movies)) (Studio 4°C) - Supaatsu Taisa/Colonel Sports Season Three Michael Arias (Studio 4°C; Director, Tekkonkinkreet) - Okkakekko Makoto Shinkai (Comix Wave Film; Director, The Place Promised in Our Early Days) - Neko no Shuukai/A Gathering of Cats Shōji Kawamori (Satelight; Director, The Super Dimension Fortress Macross: Do You Remember Love?) - Project Omega Mahiro Maeda (Gonzo; Director, Gankutsuou: The Count of Monte Cristo) - Onmitsu Hime/Princess Onmitsu Satoshi Kon (Madhouse; Director, Paprika) - Ohayō/Good Morning
A collection of comedic shorts featuring characters from the Fate/kaleid liner Prisma Illya series.
Takeshi was just an ordinary guy until a perfectly innocent study session with Michi - the most beautiful girl in the school - ended up with him being mysteriously transported into the strange dimension known as the Weiss Schwarz Battle Space. Once there, a crazy but enthusiastic old man informs him that he is the chosen warrior and must win a succession of card battles to get back home. The only problem: he doesn't know how to play! However, with the expert Michi ready to teach him the ins and outs of this bizarre and improbably slapstick card game, Takeshi will learn the ropes and get ready for the card battle of a lifetime. Assuming he survives the training... (Source: ANN)
Second season of Build Divide.
Hinaria is unemployed, gaming every day. One day she decides to hack the servers belonging to the Beholder Group for some money, and she stumbles across a carefully secured record of two witches, Alice and Rimel. The two women wished to coexist with mankind, and the history they experienced is connected to the modern ZENONZARD. (Source: Official Site)
After the invading dimensional monsters were beaten back, Seoul was rebuilt. This is the story of Closers in New Seoul. Mysterious dimensional gates opened all over the planet and unleashed a worldwide invasion of dimensional monsters. No monsters and tactics had any effect on the waves of dimensional monsters pouring out of the dimensional gates. City after city was mercilessly destroyed. But the opening of the dimensional gates did not only cause damage and destruction. The psychokinetic power that it awoke also enabled a tiny minority of humans to gain extraordinary psychic powers. With these psychic warriors, governments around the world were able to turn the tide of the war with these monsters. After unspeakable losses, the people of earth at least succeeded in closing the gates. Since they had closed the gates, these psychics began to be called "CLOSERS," and the invasion of the dimensional monsters was named the First Dimensional War. With the dimensional monsters vanquished, peace returned to the world, and the cities were rebuilt. Through dedicated research into the dimensional gates and psychokinetic power, humans learned that the gates open when there is a singularity in this mysterious power. However, their understanding of the gates was still incomplete. The CLOSERS who survived the First Dimensional War became part of an organization called UNION. Together, they researched the psychokinetic power in all over the world, working to prevent another dimensional war. And that's when the dimensional gates all over the world started shaking again - as ever stronger outbreed creatures renewed the attack on earth. (Source: Wikipedia)
A special episode of 'Yu-Gi-Oh! Duel Monsters' aired in between episodes 88 and 89. Mainly narrated by Anzu, the special recaps the major events of the Battle City tournament, beginning from the Pharaoh's meeting with Ishizu, and retelling several important duels including Yugi and Seto's tag duel, and Yugi's duels against Jonouchi and Bakura, up to Jonouchi's battle with Rishid on the Battle Ship. The special ends with Anzu wishing the series a happy new year.
This movie is a retelling/summary of Selector Infected and Spread, with extra scenes interspersed such as the characters in childhood. Despite mostly being previously used scenes, they were cut and altered to make a high intensity and fast paced story, highlighting the moments of slow silence and reflection. Some changes were made such as the true origin of Tama's name, the significance of Sachi and Rumi, and the relationship between your name and being alone. (Source: Asenshi)
In the ever-growing world of Duel Monsters, as duelists improve their skills and rise up the ranks, duels become increasingly complex. By adhering to strict rules, in addition to using and learning proven strategies, one can develop into a strong duelist. However, as a boy who loves inventions and discovering new possibilities, elementary school student Yuuga Oudou finds the current way of dueling predictable and rigid—in other words, boring. Thus, he aims to craft a new path in dueling with his exhilarating new invention: Rush Duels. His ambition soon catches the attention of Tatsuhisa Kamijou, a fellow elementary school student, who brings him to a mysterious place in an attempt to discover the potential of the new system. While Yuuga aims to implement Rush Duels as the new dueling standard and overthrow the conventions of the game, he opens the door to his ultimate goal—to make dueling exciting again. [Written by MAL Rewrite]
Netto's father Yuuichirou Hikari has made a scientific breakthrough by introducing the "synchro chips". If an operator and his or her navi are in a special enviroment known as a "dimensional area", they can fuse together in the real world via a technique called "cross fusion"! Yuuichirou's first test subject, Misaki Gorou, attempts the process and sadly fails. Netto offers to try with Rockman, but his father forbids it. Cross Fusion puts enormous strain on the operator's health, and battling in the real world could mean death. (Source: Official Site)
In the wake of Aichi Sendou's heroic defeat of Link Joker, Toshiki Kai believes the world has returned to normal. However, during a routine visit to Card Capital, Kai discovers that everyone else has completely forgotten who Aichi is. Compelled to solve the mystery behind his friend's disappearance, Kai sets out to look for clues. While searching Aichi's high school, Kai sees a vision of Blaster Blade, Aichi's favorite Cardfight Vanguard unit. Suddenly, a stack of cards materializes in his hand: Aichi's Royal Paladin deck. Using these familiar cards, Kai challenges Aichi's companions to duels that help them recall their dear friend's impact on their lives. After regaining their memories, they join forces with Kai to find Aichi-—and to bring him home at any cost. [Written by MAL Rewrite]
On his way to school, Hiiro Ryuugasaki hears a strange voice coming from his storage shed. As he searches the place, he discovers a smartphone with the popular digital card game "Shadowverse" already installed. Under the assumption that his grandfather has finally decided to buy him a smartphone after countless requests, Hiiro finds nothing amiss. Later that day, Hiiro receives concerning news regarding his classmate, Mimori Amamiya. She has lost as yet another victim of Takuma Kibakura, a fellow Shadowverse player who bullies his opponents by seizing their phones after he defeats them in battle. Determined to retrieve Mimori's smartphone, Hiiro enters an exciting new world, filled with intense matches and fierce Shadowverse opponents—including the formidable Lucia Yonazuki. [Written by MAL Rewrite]
Recap of the first 11 episodes of 3-gatsu no Lion.
Taking place after a three-year time skip, the series will follow Shindou Kurono, Kiba Shion, and Anjou Tokoha as the new protagonists of G. Kurono uses the never-before-seen clan Gear Chronicle, which brings together the destinies of these three toward an "impossible future, an impossible self signifying 'Generation.'" (Source: vanguardus.blogspot.com, edited)
Shy and timid in nature, 15-year-old Yu-yu Kondou is constantly pressured by his wacky sisters to fulfill their unreasonable requests. One day, they force their brother to crossdress for the sake of their own entertainment, prompting him to run away from home. Following a series of unexpected events, Yu-yu encounters Megumi Ookura, a friendly girl who introduces him to Team Blackout—a group of individuals deeply involved in a card game called Cardfight Vanguard. As he increasingly connects with the members of Team Blackout—Danji Momoyama, Zakusa Ishigame, Tomari Seto, and Megumi herself—Yu-yu discovers a whole new and exciting world, one he could have never imagined without the help of his newfound friends. [Written by MAL Rewrite]
Ever since moving into his own apartment, quiet high school student Kei has been looking for a new thrill. He soon finds himself playing mahjong, but his whole life takes a dramatic turn when he is forced to play the game with a criminal group. Even though the odds seem against him, Kei is able to outmatch the others. Instead of claiming his reward in cash, however, he decides to take an abducted girl named Amina under his wing. Due to Kei's skills and cold playstyle, the mysterious Hideharu Seki takes an interest in him, introducing him to mahjong parlors and new potential opponents. But when matched up against an experienced player named Doujima, Kei is severely outskilled and only narrowly escapes going into serious debt. If he wants to protect his new life with Amina, Kei must find a way to outwit these shady characters and come out on top in every game he plays. [Written by MAL Rewrite]
The semifinal round of the Inter-High Mahjong Championship is still in full swing. After witnessing the extraordinary might of the champion Teru Miyanaga of Shiraitodai High School, the girls of Achiga High School are left bewildered. However, even if the odds are against them, it's not too late yet—the game has just begun. [Written by MAL Rewrite]
The main protagonist Sendou Aichi, is a timid and mundane third-year middle school boy. The thing that supported Aichi's heart, was the "Blaster Blade" card that he received as a child. It's an important rare card from "Vanguard", a card game with the imaginary world of "Planet Cray" as its stage. From the day he reunited with the person who gave him that card "Toshiki Kai", Aichi's everyday life began to change. (Source: Crunchyroll)
Upon the creation of marble launching machines known as B-Daman, people started to participate in the competitive sport B-DaBattles. However, B-Daman contain hidden powers which enhance marble shooting that can be misused for combative purposes. One night, a certain object residing behind the walls of a restaurant calls upon Yamato Daiwa—a boy raised by cats. Yamato has been having visions of the object which resembles a machine familiar to everyone. Little does he know, hidden behind the walls is not a mere machine, but the fate of the world. [Written by MAL Rewrite]
Global political figures such as The Pope, Kim Jong Il, George W. Bush and recent Japanese Prime Ministers play riichi mahjong against each other.
In the year 220X, the world has advanced toward radio-wave technology, and the world is connected through the Wave Road. Meet Subaru Hoshikawa, a fifth-grade student who lost his father in a space accident. Subaru meets an extraterrestrial radio-wave being named War-Rock, descending from a distant FM planet. War-Rock claims to know about Subaru's father, but many alien beings are after War-Rock. The two work together and merge into Rockman, a radio-wave human capable of traversing the Wave Road and battling the radio-wave viruses and FMs that threaten the Earth. (Source: ANN)
Tokine Amino is the young and overburdened secretary of the CEO at a talent agency. One day while cleaning, she is suddenly transported to a strange alternate dimension ruled by a floating piglike creature. The creature, Hacchin, explains that this dimension is called "Quizun," and transforms her outfit before stating that she cannot leave unless she solves a puzzle within five minutes. While Tokine manages to keep a mostly calm composure and solve the puzzle, Hacchin recognizes her talent and decides that the two will meet again. Now Tokine runs the risk of suddenly being transported to Quizun at any time, along with anyone who may be within her vicinity. [Written by MAL Rewrite]
The first half of the second season of Cardfight!! Vanguard G series.
The second season of Weiß Survive.
An adaptation of the Future Card Buddyfight card game. Future Card Buddyfight takes place in a more futuristic version of today. The card game connects to a parallel universe through special cards (Buddy Rare Cards) that act as portals. They bring monsters to Earth in order for them to become buddies with humans. Through friendship and courage, they take on and fight challenges, known as Buddyfights, where people of all ages have friendly non-hurtful competitions. The main character, Gaou Mikado has just started Buddyfighting. As the story progresses, Buddyfights are seeming to become a little too real...
Third season of Cardfight!! Vanguard G series.
Sequel series to Kodai Oja Kyoryu King. The Alpha Gang and the Ancients return. While the parents are talking, they are kidnapped by Gunenco, a member of the Zanjark Space Aliens. This causes the Alpha Gang and D-Team to join forces against the Zanjark Space Aliens in their plot to obtain the Cosmos Stones. Seth later returns as an ally to the Zanjark space aliens. Jark, the leader of the Zanjark, provides the dinosaur cards
The story moves the "Wixoss" card game to the online virtual space of "Wixossland" as it continues to grow more popular. The game allows players to become the LRIG avatars themselves. The most popular format in the game is "Diva Battle," which allows three players to team up to compete against other units for the most "Selector" fans. Some units are idol-themed, while others are DJ- and band-themed. (Source: ANN)
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, when Tetsuya meets the intensely skilled Boushu-san, he realizes that his skills are still lacking. (Source: ANN)
A non-canon Yu☆Gi☆Oh! 5D's special from the 2008 Super Jump Anime Tour. Yuusei Fudou and Jack Atlas face off in a Riding Duel for the title of Duel King, with Aki and the twins watching. The ace dragons, Stardust Dragon and Red Daemon's Dragon, clash once again, and this time gain the power to 'evolve' using the Buster Mode trap card, becoming "Stardust Dragon/Buster" and "Red Demon's Dragon/Buster."
A comet burns in the sky, its brilliant light shining down upon the people of Earth. At that time, a giant army of viruses invade the real world, crushing everything in their path. Netto and Enzan use cross fusion to intervene, but are whisked away to an unknown location, only to be confronted by the one responsible for the attack - Duo! (Source: Official Site)
The second half of the second season of Cardfight!! Vanguard G series.
Recap of first fifteen episodes of Chihayafuru 3.
Anime adaptation of Majin Bone, a digital card game project. Majin, the creator of the Universe, has been resurrected in the present day. Shougo Ryuujin, an ordinary high school student who transforms into the Bone Fighter Dragonbone with the Bone Card in order to save Earth. Together, with the other White Bone warriors take a stand against the Dark Bone, a foe that has appeared from darkness to devastate Earth. However, "could the true enemy be ourselves?" (Source: ANN)