The story is set at Shishidou, a school attended by rich and elite people. Tom Shirasagi, a gambler, is a mysterious new transfer student who has come from a public school (instead of a prestigious private one) and faces the elitist environment. There, he declares a challenge toward any student and claims he will bring to the ruin the whole school through a series of gambling matches. Nobody knows why he has come to that school or what the real motivations behind his actions are.
During any match, Tom shows off all of his unique coolness and ability.
He employs a wide range of tricks, both psychological and physical, to ensure his victory. In any game, you will constantly ask how he's planning to win, why he's really doing certain things, and what's really going on. At the end of the matches, the tricks are revealed, and they all work in real life, even if they do require one to be highly skilled or lucky in order to perform them.
The story centers around the various matches he undertakes and the interactions between the various characters, like Mika Shishidou, the beautiful granddaughter of the school headmaster, who is highly intelligent but contemptuous and superb, or Abidani, the vampiric looking dorm superintendent and main villain (for now) in the series, who has a sadistic personality and whose goal is to make Tom leave his school (or to get him killed).
As the story unfolds, more about Tom's past is revealed, leading to unpredictable turns of events.
In a school composed of elitist students, which is dominated by gambling matches with very high stakes, Shirasagi, the mysterious transfer student, declares war upon the school by stating that he will bring ruin to it through a series of gambling matches. Who is he? What are his motives? Gamble Fish appears to use an interesting concept, but fails to transmit a coherent and realistic storyline with uninteresting characters.
The story of Gamble Fish is simple: Shirasagi, an extreme gambler, who transfers to the famous Shishidou elite school where he challenges students in his conquest to bring ruin to it. As stated earlier, there is a gist to the matches: the stakes are extremely high. The bets ranges from "harmless" unaffordable amounts of money to own body parts, subjection to slavery in case of loss, even their own lives. What makes these confrontations even more interesting is, that as the story progresses, more complicated games surges with intricate "death" constructions.
This appears to be appealing, but there problems associated with it: the variety of games remain steady, but the various deathtrap constructions do not. In fact, the pacing in which these are introduced throughout the manga is fine for the beginning of it, but this has as problem that it is not possible to keep up with this pacing. This causes to lose the novelty in these traps, consequently a bit in the games as well.
To keep the readers interested, the author decides to introduce a different direction for the manga into supernatural powers and myths nonsense, as well as introducing military forces in a game; this is where all realism left. This was a rather big drawback, as so far the mangaka managed to create a somewhat realistic story progression with believable matches, even though being won through sheer luck or plot convenience. Going back to the story, the author manages to represent an image of what he considers how a real gambler is: ruthless, unwavering, knowledgeable and with a lot of guts, which was a positive point to the manga.
The characters of Gamble Fish are varied, be it directors or tengu, yet lack any depth. Shirasagi is your typical badass shōnen character who is good in everything he does, is good looking and has immensely success with the ladies. He seems to have an intriguing past, yet little of it is displayed. Throughout the series of matches Shirasagi defeats countless opponents, be it male or female, yet all females fall in love for the protagonist for no real reason, even for harem standards it's pretty unreasonable.
There is Mizuhara, whose only purpose is to highlight the main character and remark and explain the games; then all the other females, who basically have no personality at all, being the only distinguishable feature their character design. Some background story has been provided, but no expansion onto it is provided. The villain Abidani was the most interesting character, being a ruthless and insane gambler, which further enhances the ruthlessness and craziness of the manga.
Gamble Fish's art style is distinct and clean, yet character designs have the same facial designs, and thus don't really provide any real distinction, besides of me personally not being a fan of the art. Nevertheless, the facial expressions alongside with good shading, makes the art shine, though some inconsistencies can be found.
Now the question is whether Gamble Fish is enjoyable. Yes, it is, to a certain degree. But is it good? No, it is not. It tried to display a realistic storyline which was accomplished in the beginning, however with the unsatisfying change in narration in order to keep the manga entertaining, as well as over the top challenges just didn't leave any satisfaction. Characters are dull and shallow with little development, with a debatable art style. Recommendable if you're fan of ecchi/harem with over the top games, though even on these terms it fails to a degree.
Take an artist who decided not to care about realism for a change (AT ALL) and have him draw the most outlandish hero set against the backdrop of a school whose students learn absolutely nothing in an environment of gambling with constant life-and-death stakes. Throw in the most laughably demented villain who would have to be gay is he wasn't so evil, lots of fanservice that doesn't apologize to anyone, and snappy writing that makes you think twice at every turn and what do you get?
Gamble Fish. This manga is so incredibly bad, it's awesome. And when I say awesome, I mean I can't WAIT for the next chapter.
Shirasagi Tomu is a genius gambler searching for his captured dad, so he enrolls in Shishidou, a gambler school, to find challenges and earn enough money to get him back. Turns out, the headmaster, a psycho nutcase that makes this story so great, is the one holding Tomu's dad prisoner. That's convenient right?
There's really nothing else to explain besides that. The manga is a series of arcs where Tomu goes up against the best of the best in gambling showdowns. Cards, pool, dice, riddles - it's all game and the author shows he's a master of wit and surprises.
Seriously, give this manga a shot. If you remember not to take it seriously, you're going to be hooked!read more
Gamble Fish is about a boy and his quest for money. Lots of money. But unlike us humans who have to get an actual job and put in actual effort for our money, this 14 year old boy can gamble his way to fortune. This super human talent of his is what keeps you coming back for more.
Story - Pretty basic. The main character, Shirasagi, goes through a series of matches, picking up a new girl when he wins. There's a little bit of his past revealed after each victory, which only seems to spark more questions about where he came from. All of this is interesting, but it's during Shirasagi's matches that the manga really shines. The boy's extraordinary skill and intellect is, as I said, super human. But all his tricks and schemes would, in theory, work in real life. This makes it fun to read about the impossible corner he's gotten himself into and wonder to yourself: "How's he going to get out of this one?" Exactly how he does is always revealed after his victory.
Art - Nothing to complain about here. It's sharp, well drawn, and looks like it should. Sometimes the people in the stands look like the little critters in Wii baseball, which is to say it lacks detail. But unless you really study the pages, your eyes will be happy with the art.
Character - The main character is, as I said, brilliant. This mystery surrounding him and his circumstances is slowly being revealed as new chapters are released. The many side characters could definitely benefit from some development, but since there's been only 29 chapters so far, I'm holding back criticism on this one.
Enjoyment - I would pick this up while you wait for new chapters of your favorite manga to come out. Is this going to eclipse your current favorite? Probably not. But you'll find yourself engrossed in Shirasagi's world of professional gambling long enough to forget your want of that next chapter for a while. Go ahead; give it a try. You won't regret it. read more
Unstable, acceptable mostly but the first chapter cover made me wonder if the cover girl did not have goldfish somewhere up her family tree.
I would say the drawing is very subjective, some people love it and others hate it.
Also, the comic has a lot of unnecessary fanservice, and i mean a lot. Definitely a guy (or lesbian) comic.
Conclusion placed here for readers to avoid spoilers.
Conclusion, unsuitable for reading this comic seriously as it is weak and shallow, unsuitable for reading it lightly as it has a serious tone. Half-ass comic from a half-ass writer who doesn't give a hoot. If you are looking for a good read, try any of the 4 recommendations, they are much better than this. If you just want something to while your time, then why not try this? At the very least, it's readable.
WARNING! SPOILERS!WARNING! SPOILERS! STOP HERE TO AVOID SPOILERS!
I WARNED YOU!!
Hardly anything is said about the main character's motives, making it difficult to side with the character. In fact, the main characters are hardly developed at all. The main character is just a swindler, who comes from a family of swindler and is 15. Why he swindles is apparently because it runs in the family. This goes on for at least 18 chapters.
Weak character motives,
it is mostly the various character's actions that drives this story, so weak character motives in this case would equate to weak plot.
The story runs based on the other characters' poorly explained action of challenging the main character to a gamble. For example, one of the challenger challenges the main character because he pulled of a party trick (party trick in ch 3) and this gets so unexplainedly serious that the main character had his own finger cut off and his challenger was willing to cut off 4 of her fingers, just to...prove a point? Also that point was that party tricks insults magicians. (WTF!?)
Mostly predictable swindling strategy
example, the first game, the coin game, the main character finds the coin through process of elimination. What?! Seriously? The coin is soo small, and there was only 20 places for him to eliminate, while there are probably a few thousand places to hide the coin and yet he manages to find it? Also, one of the places to eliminate was, "the coin was hidden in the student desks" the desks? not telling which one? So he could just eliminate all the desks in one fell swoop? There must have been like, at least 40 desks, that makes at least 40 hiding places, what kind of lousy game and solution is this?
All these and it relies on the loophole that gambling would be allowed in any school in such a public manner (various committee members and even a teacher is involved) especially since the school is apparently well known and prestigious.