zarrapha said:Nirinbo said:
You're basically admitting that action scenes are so hard to animate that no one would even consider demanding from them the same attention to details of good character acting scenes.
Still an interesting point of view, I'd like to see some actual data on the Japanese anime industry about it (the only thing I know is that the TV anime with the highest budget are all battle shounen).
Action animation is easier to do because it's inherently fast. In an action scene, you will not care much about the weird smears and stretching unless you pause. This is what I mean by action animation getting away with neglecting some parts of animation, the details per frame are substantially lower.
In fights, you can use easier, quicker animation techniques to imply movement while your brain fills in the rest. In character acting, the movement is the entirety of the substance. You can cheap out a bit on fights by playing with camera angles, effects and such and make them easier to animate, and if done right it can still look like a good fight scene. Now if you want a good acting scene, you're going to have to draw a lot of frames or resort to CG.
There's a reason most anime with lots of character acting sequences like dancing resort to either CGI (most idol anime) or do what Welcome to the Ballroom did and just not animate the dance scenes at all, just have the characters strike a pose and slowly pan over it and have characters off-screen talk about how well they're moving even though they're not moving at all.
Character acting is complex and detailed, you can't skip a step and expect it to look good. That's why until CG became more common use, idol anime weren't common.
There is also the benefit of the anime industry pumping out more action-oriented anime recently. This demand for action anime requires a lot of action animation know-how and so they get to learn more on action animation instead of character acting animation. This is why you see so many recent anime like Black Clover use that smear technique Yutaka Nakamura does, because they don't have to draw much now.
You see it a lot in shows that have lots of freelance animators involved and even foreign ones. In general, more animators have action animation experience but not a lot when it comes to character acting.
Even if the animator tries to make more detailed frames during a fight scene, they'll only be wasting time. These action scenes move from 12fps to 18fps, so it's a bad move if they add more details. They're only giving themselves a harder time on top of the bad schedule they get; They don't even get paid for the extra work (unless you got a binding fee for some of your work).