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Feb 22, 2020 12:43 PM
#1
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I don't think its as simple as saying "Because they have Playstation and Nintendo!".
Feb 22, 2020 12:53 PM
#2

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Japanese people love JRPGs, and games with anime styles to them, and very few of those types of games get released on Xbox consoles.

Also, most Japanese people hate FPS games.

Feb 22, 2020 1:15 PM
#3
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Jul 2018
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japanese people are more into mobile games since they're mostly on the go

also it kinda is because of playstation and nintendo, because I'm assuming they would rather support their fellow japanese rather than gaijins from the west
Feb 22, 2020 1:19 PM
#4
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I'd also say the games that are available on the respective platforms plays a big part.

As well as the fact that Japanese are very loyal to local products.

One more important consideration is that instead of Microsoft going mobile, they rather focused on the Kinect. Imagine trying to play Kinect games in a Japanese home.
Feb 22, 2020 1:19 PM
#5
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Jul 2018
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What people above have said. Also, Xbox probably doesn't get much marketing in Japan, and the games don't generally appeal much to the Japanese market.
Feb 22, 2020 10:30 PM
#6

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Seiya said:
Japanese people love JRPGs, and games with anime styles to them, and very few of those types of games get released on Xbox consoles.

Also, most Japanese people hate FPS games.

Not really Japanese people like FPS, quite a lot actually however in Jap most of the players that play FPS are in PC or Mobile.

I think It's mostly cuz of the games and marketing. I personally think it's cuz Xbox doesn't have that many casual options to play like Nintendo and it lacks the RPGs both Nintendo and PS has.

Feb 23, 2020 8:33 AM
#7

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NothingFound said:
Seiya said:
Japanese people love JRPGs, and games with anime styles to them, and very few of those types of games get released on Xbox consoles.

Also, most Japanese people hate FPS games.

Not really Japanese people like FPS, quite a lot actually however in Jap most of the players that play FPS are in PC or Mobile.

I think It's mostly cuz of the games and marketing. I personally think it's cuz Xbox doesn't have that many casual options to play like Nintendo and it lacks the RPGs both Nintendo and PS has.


Sorry, but that isn't true. Most Japanese people hate FPS games. It's a well known fact, probably because Japanese people are more prone to motion sickness.

Feb 29, 2020 6:14 PM
#8
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Because Xbox didn't think it was worth marketing over there since the Japanese are extremely loyal to domestic companies (unlike us Americans) and will happily take the inferior product if it means supporting local industry (although this only ever applied to the Xbox 360 vs PS3 battle). Ironically the Xbox wouldn't even exist if not for Playstation backing out on a deal with Microsoft, which inspired Microsoft to go fuck it we'll build our own console (which funny enough is the same origin story as Playstation, which came from Nintendo backing out of a deal with Sony). In addition, Xbox isn't big like Playstation is on some of the genres that are a staple of the Japanese game market (particularly JRPGs). Plus let's face it, in the current generation Xbox is losing EVERYWHERE not just Japan (Microsoft made some huge mistakes at the start that put a ton of people off and resulted in them having to play catch up the entire generation).

However we may see them do a LOT better in Japan next generation as Cloud Gaming is CLEARLY the future and Microsoft has gone all in on it to the point where they don't even really see Sony as a competitor next generation (Xbox is actually working with Sony right now, and it's been hinted that Xbox may even become an app on the Playstation store next generation). And Cloud Gaming is perfect for a country like Japan that has fast internet speeds everywhere, you'd be a fool to drop $500 on a console and then $60 a game when you can instead just pay $15 a month for unlimited access to the entire Xbox Gaming library anywhere anytime on any device (even PC players like myself may switch over, the only company immune is Nintendo which is good for Gaming on the go without having to worry about a high speed internet connection, Nintendo will be competing with phone gaming instead this decade). Sony is actually completely fucked because they don't have the networking infrastructure to even compete in the space. Only Google and Amazon do, but they don't have the established presence and experience in the Gaming market Microsoft has. We are going to see Microsoft make an absolute shit ton of money next generation especially towards the second half of the decade, possibly even establish a massive monopoly in the Gaming Market. It should not be underestimated how big this might be for Microsoft this decade.
Feb 29, 2020 6:33 PM
#9

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Sep 2019
70
Microsoft is a American company

The_Otaku_KingMar 1, 2020 10:50 AM
Feb 29, 2020 6:45 PM

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Jan 2020
79
Not just Japan, but everywhere but North America.
Feb 29, 2020 7:26 PM

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A question as old a time, and the answer is as such: The lack of big anime titties.

Feb 29, 2020 7:30 PM
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FacelessVixen said:
A question as old a time, and the answer is as such: The lack of big anime titties.


But the Xbox IS the biggest of anime titties. :P
Feb 29, 2020 7:35 PM

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HeruruMeruru said:
FacelessVixen said:
A question as old a time, and the answer is as such: The lack of big anime titties.

https://i.imgur.com/sBSejFw.jpg
But the Xbox IS the biggest of anime titties. :P

Yet a Neptunia game has never been on an Xbox, so my point still stands.

Feb 29, 2020 7:37 PM
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FacelessVixen said:
HeruruMeruru said:

https://i.imgur.com/sBSejFw.jpg
But the Xbox IS the biggest of anime titties. :P

Yet a Neptunia game has never been on an Xbox, so my point still stands.

I know that. It's joke.
Mar 4, 2020 11:07 AM
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Lacking local games; JRPGs and Visual Novel style game, anime tie-ins etc. Foreign / western console with a library and style to suit that past iterations have offered little.
The main reason to buy any console is;
1) exclusives
2) what your friends have.
3) preference
If all your friends have one console and none of the exclusive games interest you its an easy pick. I had friends at school that bought PS3's purely because you didn't have to pay for online and all they wanted to do was play COD and Fifa online with each-other. I bought an Xbox 360 because my main friends has Xbox's, easy choice.
Mar 4, 2020 5:02 PM
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i remember reading somewhere that it had to do with marketing and the fact it wasnt a japanese made console. compare american xbox exclusive games to the more popular japanese exclusive games. most games japanese people are attracted to what are released on ps/nintendo/pc (big tiddy anime games) and jrpgs and stuff. first person shooters are always popular in japan but mostly on pc. i honestly wish though xbox was doing better in japan even though im a playstation guy.
Mar 4, 2020 11:13 PM

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Kyotosomo said:
Cloud Gaming is CLEARLY the future


This is probably the most idiotic statement I've ever seen in a gaming thread. Stadia did so damn well didn't it?

You will never compete with native performance regardless of service. As games get more and more GPU-intensive, and as we continue to increase resolution, necessary bandwidth will continue to increase far faster than any ISP bandwidth can possibly keep up with and that's the best case with no additional latency etc introduced by the cloud streaming software. And what's the point in paying for cloud services and games you have no ability to back up despite "owning" them if the best you can ever get is maybe 1080p? You'd need a full 5Gbit or greater throughput for anything approaching native performance, good luck getting that esp. here in the States. And that's besides needing multi-Gb internal networking which requires short hops and many switches which will drive up your costs. By the time you get your oh-so-good cloud gaming to the point it meets or beats native, you might as well have just bought a top-bin GPU and pocketed the difference. And that's just now with 1440p being the average, and budget gaming being 1080p; imagine actually trying to get 4K over cloud much less 8K or whatever bullshit we get in the next five years. Also, imagine your smart toaster giving you a .5ms input lag for the rest of the game because it decided to check the weather for you when your stupid ass is already maxing out the bandwidth, lmao.

Paying any money at all for sub-par services is the real foolish choice. I'll pay my $60 a game if it means I actually get to own my copy and won't lose it when muh cloud fails. Also it isn't necessarily guaranteed that you get a full library for only the cost of admission. Last I knew, all cloud platforms do still charge you full price for any games you want access to, on top of any subscription fees.

Anyways, it's pretty well established that the XBox didn't take off in Japan originally due to it's particular library despite it's association with MS (who were rather successful pushing for the MSX family prior), and their lack of overall support and adverts back in the OG XB era so it has since lagged in popularity. They could have billed the XB as a renewal of the MSX era and hyped it to success but their marketing team has always been complete ass at their job.
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Mar 4, 2020 11:59 PM
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@ItsaNico Truly spoken like someone talking right out of their ass lol. I don't think you can call other people morons when you're crying about not being able to play your games in 8K when you're too fucking ignorant to realize your eyes scientifically speaking can hardly even tell the difference between 1080p and 4K let alone 8K lol. If you're that desperate to try and be some "elite gamer" to the point that you're willing to shell out thousands of dollars for that level of Gaming despite the fact you can't really even notice the difference I don't know what to tell you dude I'm sorry to break the news to you but it doesn't get anymore profoundly stupid than that and you're exactly the kind of idiot whose stupidity this industry loves to take advantage of.

1080p is all you need and the current beta version of these Cloud Services already offer that (I've already experienced it first hand), they offer a better visual experience than even computers in the lower $1000 range can offer and you don't even need that great an internet connection (4K is down the line as well but once again nobody gives a shit). Also OF COURSE you'd be the kind of moron who also bitches about not owning a physical copy of your game lol it's not even worth delving into that one you've clearly already lost that argument judging the direction the industry is going. And in regards to a guaranteed game library I was referencing Microsoft (xCloud/GamePass) not Stadia nobody gives a shit about Stadia they totally blew their launch (Nvidia does it way better as long as you already have the game on Steam and the Developer is okay with it you can play it on any device you want no paying twice or having to buy some stupid Stadia controller that $5 a month is all you need to use it anywhere anytime anyplace).

It's not a sub par service haha Cloud Gaming is a fantastic service and you'd have to be pretty fucking stupid not to see that lol. But hey if you don't want to buy into it your loss lol feel free to dump thousands of dollars into computers and hundreds into games meanwhile the rest of us will be chilling out just paying a couple hundred a year for a service. It's pretty clear Cloud Gaming is where the industry will mostly be the next decade or two (unless you're a Nintendo fan but they have awesome exclusives and the Switch type console is great so I'm more than happy to deal with their regressive crap)
Mar 5, 2020 1:32 AM

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Kyotosomo said:
@ItsaNico Truly spoken like someone talking right out of their ass lol. I don't think you can call other people morons when you're crying about not being able to play your games in 8K when you're too fucking ignorant to realize your eyes scientifically speaking can hardly even tell the difference between 1080p and 4K let alone 8K lol.


That is irrelevant information, people want it and they'll try to get it. I myself use 1080p because 1440p hurts my eyes and everything above that has little benefit beyond cinema which is out of scope for the home PC user.

If you're that desperate to try and be some "elite gamer" to the point that you're willing to shell out thousands of dollars for that level of Gaming despite the fact you can't really even notice the difference I don't know what to tell you dude I'm sorry to break the news to you but it doesn't get anymore profoundly stupid than that and you're exactly the kind of idiot whose stupidity this industry loves to take advantage of.


You are so mad, who touched you bb? By the way the 5700XT is only a few hundred bucks and does 4K no problem, I have no idea where you get this notion you need a 1K+ USD machine to push that. Gaming isn't the only use for higher resolution GPUs either, machine vision for one is a very important avenue of research as is it's use in imaging technologies. Greater resolutions means better and more detailed scans etc. If anyone has gamer syndrome it's surely you bud.

1080p is all you need and the current beta version of these Cloud Services already offer that (I've already experienced it first hand), they offer a better visual experience than even computers in the lower $1000 range can offer and you don't even need that great an internet connection (4K is down the line as well but once again nobody gives a shit).


Independent testing doesn't quite agree with you there. Stadia is a league of fail of it's own to be sure, but all cloud services are less than meeting the threshold of competing with native performance. Input latency does matter in popular genres.

Also OF COURSE you'd be the kind of moron who also bitches about not owning a physical copy of your game lol it's not even worth delving into that one you've clearly already lost that argument judging the direction the industry is going.


Ah yes, how dare I own something I payed full asking price for. I give leeway to Steam style distribution since I can always burn a DVD or BD with game files but are you seriously arguing against having access no matter what happens to the distributor after paying for things? If the industry loves one of us, it's you who appears perfectly content getting shafted by big corpos. Better keep up giving the company money you pay pig, or else your wittle vidya goes bye-bee!

And in regards to a guaranteed game library I was referencing Microsoft (xCloud/GamePass) not Stadia nobody gives a shit about Stadia they totally blew their launch (Nvidia does it way better as long as you already have the game on Steam and the Developer is okay with it you can play it on any device you want no paying twice or having to buy some stupid Stadia controller that $5 a month is all you need to use it anywhere anytime anyplace).


Ah yes, the games that you payed for on top of a subscription. Sounds familiar like that's almost what I had said. Gamepass + xCloud is still a beta service that has all the caveats applicable to Stadia also applicable to itself. Come tell me about how good latency is on these things when more than a few thousand people are swamping the servers and choking their infrastructure to death.

It's not a sub par service haha Cloud Gaming is a fantastic service and you'd have to be pretty fucking stupid not to see that lol. But hey if you don't want to buy into it your loss lol feel free to dump thousands of dollars into computers and hundreds into games meanwhile the rest of us will be chilling out just paying a couple hundred a year for a service. It's pretty clear Cloud Gaming is where the industry will mostly be the next decade or two (unless you're a Nintendo fan but they have awesome exclusives and the Switch type console is great so I'm more than happy to deal with their regressive crap)


I haven't bought a game in probably a decade my dude. I remember you from the Stadia threads a few months ago getting all bothered that most posters were negging on your precious meme service. And from my perspective it is sub-par because my reference level is native performance on native hardware.

Cloud services of all kinds are dumb anti-consumer bullshit, it was when Adobe did it, it is in the gaming sphere, and it will always be no matter what thing we're being stripped of and forced into racket-like subscription models to prop bad companies up. It is far better to be able to buy a game from anywhere simply for the price of the game and be done with it; all this amounts to is putting the screws to the more common consumers who often buy only two or three games in a year, now they are forced to pay for a subscription as long as they want to access a game which increases profit; it's also targeted at removing the used market entirely from the equation, hence also pushing profits up on the backs of people that sometimes can only play games if they can find them used or dirt cheap. Basically this is a happy chance for corpos to make a big move against anything that could pull cash flow away from them at the expense of everyone else. That is fucking scummy and so are you if you support that kind of thing.

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Mar 5, 2020 1:53 AM

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Nick-Knight said:
Because it is SHEET.

l lol'd.


i played halo w/my bro a few nights ago. hes so bad so i let him win. it took 'forever' to reload/get in a vehicle...didnt like that. im used to playsation anyways~
Mar 5, 2020 1:58 AM

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Because Japan already have their own consoles. Why should they buy filthy gaijin console?

Mar 5, 2020 3:38 PM
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@ItsaNico Lol literally all your responses conceding to my points or flat out denied reality haha nice try. Also "I haven't bought a game in a decade" outing yourself as a piece of shit who pirates games doesn't help your case lol nor the fact you have to throw out childish "you're so mad" statements in lieu of an actual argument (also it's a pretty clear way of raising flags to everybody you're the one who's actually triggered right now lol). Your vendetta against cloud services is laughably silly. If the consumer is spending less money in the long run yet getting more then there is zero excuse not to be for it. Hold back your tears until a couple decades from now for if they abuse their stranglehold on the market to raise prices with no alternative competitors for the consumer to switch to. Also "I remember you dude" I've literally never posted on a Stadia thread nor even Cloud Gaming thread before lol not here on MAL not even on any other site I love how you literally have to make shit up to support your own delusional mind set. Run home to mommy and take the L kid, meanwhile we'll all be basking in the future <3


P.S. To avoid making a fool of yourself again next time this topic comes up, here are some actual arguments against Cloud Gaming:

- Under the assumption Cloud Gaming is heading the Microsoft direction (more akin to Netflix) as opposed to the Stadia direction (where you still have to purchase games) it will lead to less large/medium studio games being developed each year the same way the shift to streaming in the television industry is leading to less big budget shows due to the fact it's not as profitable as the traditional industry (less money made per customer to put towards creating new content). Although in counter argument Gaming has already been heading this direction anyway due to the preexisting issue of the price tag on games for decades never rising above $60 (despite the fact the cap based on inflation should now have risen up to $100) despite being too little to fund high production value games (games like Mass Effect will be a thing of the past excluding the occasional big momentous platform exclusive meant to bring people in). The attempt to combat this problem with micro transactions however may worsen as Cloud Gaming offers even less funding per customer. Although in counter to that, the streaming platforms will be incetivized to pay developers to keep putting out nice meaty DLC expansions / updates for free for popular titles (and the funding amount per customer may result in smaller developers actually being given more resources than the $20 per customer they're used to allowing them to do a lot more with their games).

- More play time offered per game produced will be a heavier focus meaning the industry may become more lopsided in terms of what genres it caters to. An awesome game you beat in a day might not be seen as worth funding as opposed to a decent competitive multiplayer game or long grindy RPG that can keep customers occupied for over a hundred hours (the second there's nothing left on the streaming catalog worth playing, that's a customer lost). Or those games that don't rack up large amounts of play time may be split into episodes for the purpose of keeping people hooked into the service coming back each month for the next part. In addition, streaming platforms may not be as enthusiastic about providing large amounts of funding (or large amounts to purchasing rights of already made games) when it comes to more niche genres as opposed to games with wide appeal. Fans of certain genres will likely see a smaller selection of games (unless the focus towards smaller studios resulting in a larger amount of developers allows for the diversity to hold up).

- Pay being rooted in negotiated deals as opposed to same amount for everybody fixed around sales could lead to game developers getting way more/less than they deserve just because they did a good/bad job negotiating. The Free Market is a perfect tool for deciding what products live and die. The more we like something, the more money it gets. The less we like it, the less money it gets. If their pay doesn't end up being contractually tied to something like plays or play time (and is instead is just mostly flat amounts) then game development will no longer be tied to Free Market forces which will inevitably result in misallocations of development funding / profits for the development teams that succeed / fail).

- People in rural areas where internet companies never bother to upgrade the infrastructure, will be left behind by the industry. Luckily here in America it seems like our lackluster infrastructure is finally getting updated this decade with MUCH data caps, 5G, and better lines. But if you're local provider doesn't hop aboard that trend you're shit out of luck. You're also screwed if the internet goes down in your area for an extended period of time.
Mar 5, 2020 6:40 PM

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@Kyotosomo I could be confusing you for another cloudie, y'all are all equally loud about your meme services. And I could accuse you of the same tomfoolery you think I'm up to. I do want to clarify that there is more out there for not purchasing games besides piracy; F2P does exist you dense fuck, and using emulators to play my pre-existing console library is also perfectly fine.

By the way my argument is that the net cost will rise on average, not fall. Do you not understand how to read without completely mangling what you see? The service is no good if you only want one game out of 100 and have to continue paying for it just for the one you want. Muh market right? This is precisely why it's silly, just because you can access those 100 does not mean the value of the proposition increases according to usual econ philosophy since only the one is the one the purchaser actually cares for. Paying ten bucks a month for a year is 120USD, twice the potential new cost and probably six times the cost of a game used; and the real cost could theoretically be even more since you must continue paying to access it unlike buying physical or digital. This is exactly the same routine drug dealers use to pull customers.

Not touching 5G here, I'm tired of explaining basic radio fundamentals and showing people that 5G is not magic super tech nor is it gonna kill us all. 5G is full on bullshit and if you buy into the marketing there is no hope for you at all. I've worked bands in 24GHz and doing digital over them is not fun when a cloud of dust can flip your bits and you have maybe ten yards for decent range unless you breach FCC power limits which is a no-no.

Really don't need your "help" since my arguments continue to remain sound. Instead of lashing about, prove I'm wrong.
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Mar 5, 2020 7:00 PM

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Heh this thread is getting wild
Mar 6, 2020 9:13 PM
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@itsaNico Damn it's amazing how dug into your own stupid train of thought you are lol. Oh well, looks like you're a lost cause, hope you enjoyed that big fat L. You can have the last word if you'd like, I know how desperately you crave it to feel like you didn't get totally demolished; have a lovely day <3
Mar 6, 2020 11:08 PM

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Lol isn't google stadia cloud gaming. It'd be best to see how that plays out and see if they can redeem themselves.

Xbox doesn't sell well because it's a foreign product in Japan and their Marketing isn't capitalizing on cozying up in Japan.
https://www.japantimes.co.jp/news/2017/08/23/business/foreign-companies-japan-adapting-local-culture-seen-key-success/

https://youtu.be/29_PRbwybM0
Xbox needs a small re-branding and assimilation to succeed. When things come out of Japan things change too Lookup how Kirby is branded in the Americas.
The Pickled Cactus Himself.
Mar 7, 2020 12:37 AM

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xbox game library is less interesting as japanese made games. The quality is just visible - voice acting, cut scenes, details etc.
Mar 7, 2020 3:20 AM

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It wasn't always like that. When Street Fighter IV came out a lot of Japanese players got the PlayStation 3 but due to built in lag in the PS3 nearly all the Japanese players went to Xbox 360 because it played far better on it. So when Sony & Capcom teamed up to develop Street Fighter V all those Japanese players who were on Xbox 360 was forced to go back to PlayStation where the game is still limited to the consoles but at least it's playable on PC.

It's due to a loyalty to Japanese companies like Nintendo & Sony when Microsoft is American it's similar to why very few Japanese fighting game players play Mortal Kombat & Killer Instinct. Also, Xbox has a lot of quality control when it comes to indie games since the Xbox 360 so there's very few JRPGs from indie developers in comparison to PlayStation.

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Mar 7, 2020 8:33 AM
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It's simple. Japanese have two company of the biggest video game consoles companies, Nintendo and Playstation.
Mar 8, 2020 4:06 PM

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Because better consoles exist

Nah but honestly speaking Japanese people aren't interested in consoles, especially ones that aren't rich in JRPGs, and Xbox is guilty for having a very small selection of these games.

Mobile games on the other hand? There are infinitely many JRPGs and the like to fulfill their otaku desires. Xbox just can't compete.
Mar 10, 2020 12:21 PM
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Seiya said:
Japanese people love JRPGs, and games with anime styles to them, and very few of those types of games get released on Xbox consoles.

Also, most Japanese people hate FPS games.


Microsoft made a huge push to release exactly those kinds of games in Japan. Xbox still didn't sell.
By the time the Xbone rolled out they'd pretty much given up.

It's brand loyalty to the national juggernauts. There is literally nothing MS can do.
Mar 10, 2020 5:59 PM

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Hey_Taka-tin_Hey said:
Seiya said:
Japanese people love JRPGs, and games with anime styles to them, and very few of those types of games get released on Xbox consoles.

Also, most Japanese people hate FPS games.


Microsoft made a huge push to release exactly those kinds of games in Japan. Xbox still didn't sell.
By the time the Xbone rolled out they'd pretty much given up.

It's brand loyalty to the national juggernauts. There is literally nothing MS can do.


Kinda shot themselves in the foot when they canceled that one game that had a lot of japanese hype. It had something to do with Dragons?
The Pickled Cactus Himself.
Mar 12, 2020 5:06 AM
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Because xbox was all about TV, Movie, Sports.
Not games. Who wants a large cement block for that?
Mar 18, 2020 10:20 AM

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Because a) its the inferior console and b) asia exclusive games usually are for Playstation and not for Xbox.

Xbox is only really popular in the US anyway, and that heavily influences how you see it online. Its also a thing in europe, but not really anywhere as big.
"This emotion is mine alone.
It is for Madoka alone." - Homura
or how I would descripe Mahou Shoujo Madoka Magica.
Mar 21, 2020 9:10 AM

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Because Xbox is bad. When they had exclusives it was maybe worth having one if your friends had one too but now their exclusives are on Steam and EpicGames for PC so what's the point of their console? It's basically what they originally advertised the Xbox One as. An entertainment console for TV and light gaming.
Mar 25, 2020 6:18 PM

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Because the Xbox is terrible and has always come in last place every generation, with the exception of the original Xbox which beat the GameCube with about 3 million copies. Even then, the PS2 crushed them both in sales.

I see no reason to own an Xbox when both Nintendo and Sony have way more exclusives worth caring about. The fact that it has any following whatsoever is beyond me.

πŸ’– 𝐼'𝓂 π’½π’Άπ“Žπ’Ήπ‘’π“ƒβ£ πŸ’–


⋆ Λšο½‘β‹†ΰ­¨ΰ­§Λš πŸ’ π’―π“Œπ’Ύπ“‰π“‰π‘’π“‡ πŸ’ π’΄π‘œπ“Šπ’―π“Šπ’·π‘’ πŸ’ Λšΰ­¨ΰ­§β‹†ο½‘Λš ⋆
πŸ’ π‘€π“ŽπΉπ’Ύπ‘”π“Šπ“‡π‘’π’žπ‘œπ“π“π‘’π’Έπ“‰π’Ύπ‘œπ“ƒ πŸ’
Mar 25, 2020 7:01 PM
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karkki_ said:
Because the Xbox is terrible and has always come in last place every generation, with the exception of the original Xbox which beat the GameCube with about 3 million copies. Even then, the PS2 crushed them both in sales.


By that line of reasoning, every SEGA console ever made was absolute dog shit...

Although, truth be told, I can kinda tell that you weren't around during the golden days (Ok, Boomer?).

Mar 25, 2020 8:07 PM

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Hey_Taka-tin_Hey said:
karkki_ said:
Because the Xbox is terrible and has always come in last place every generation, with the exception of the original Xbox which beat the GameCube with about 3 million copies. Even then, the PS2 crushed them both in sales.


By that line of reasoning, every SEGA console ever made was absolute dog shit...

Although, truth be told, I can kinda tell that you weren't around during the golden days (Ok, Boomer?).



I brought up the sales figures to show that it's never been that successful in general, which is what the topic was about. The only time it didn't come last is when the PS2 had an overwhelming dominance over the market. Even then it only barely won over its other competitor.

SEGA actually had a pretty good run while they lasted, considering the state of gaming at the time and how it was still a rather niche hobby. They've also had success in all regions. The Master System was huge in Europe and Brazil, the Genesis was huge in America, and the Saturn was big in Japan. That's not something Microsoft can really claim to have.

Maybe I wasn't alive during the "golden days" but I've always lived in them. Since I was a kid, I could tell that this industry was going to shit. My faith in the industry started to dwindle in the early '00s and each generation has just proven to be worse and worse. I got myself an NES and SNES when I was a kid and I couldn't have been happier. Then I got into emulation and I've never looked back. Giving the middle finger to the industry was the best decision I ever made as a gamer.

πŸ’– 𝐼'𝓂 π’½π’Άπ“Žπ’Ήπ‘’π“ƒβ£ πŸ’–


⋆ Λšο½‘β‹†ΰ­¨ΰ­§Λš πŸ’ π’―π“Œπ’Ύπ“‰π“‰π‘’π“‡ πŸ’ π’΄π‘œπ“Šπ’―π“Šπ’·π‘’ πŸ’ Λšΰ­¨ΰ­§β‹†ο½‘Λš ⋆
πŸ’ π‘€π“ŽπΉπ’Ύπ‘”π“Šπ“‡π‘’π’žπ‘œπ“π“π‘’π’Έπ“‰π’Ύπ‘œπ“ƒ πŸ’
Mar 25, 2020 8:14 PM
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Feb 2020
8
Japanese people is into mobile and Nitendo games more, because part if their culture is always busy, so they just enjoy game they can play while on the subway or the bus more than game they have to sit at one place
Feb 22, 2021 8:29 AM
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Dec 2017
27745
Japan is more into portable gaming and Nintendo games and also the xbox was said to be very clunky and alot of games on the xbox are not of any appeal to Japanese consumers. Plus otakus lean more to anime styles than realisitc styles of Xbox games.

Feb 23, 2021 1:51 AM
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May 2009
12618
Portable games, and games more centric to the Japanese audience and family.
Xbox tried, they got a few exclusive JRPG's but none of them grabbed the audience, thus failing to grab a market, despite the 360 being a more successful and popular console on release.

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It’s time to ditch the text file.
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