Mamoru Oshii's first Ghost in the Shell cyberspace film will return to five Japanese theaters in an enhanced Ghost in the Shell 2.0 edition on July 12. The new edition will include new computer graphics and digital effects for some scenes and a reunion of most of the cast members for a new 6.1 surround sound recording. Academy-Award-winning sound mixer/editor Randy Thom (Ghost in the Shell 2: Innocence, The Incredibles, The Right Stuff) has overseen the new soundtrack with Kenji Kawai's original music and a final mix that has been produced at Thom and Lucas Digital's Skywalker Sound studio in California.
In the new edition, the enigmatic Puppet Master character will be played by Yoshiko Sakakibara (Ghost in the Shell 2: Innocence's Harraway, Ghost in the Shell: Stand Alone Complex's Prime Minister Yoko Kayabuki). Iemasa Kayumi (Giant Robo's Chief Chuujou Shizuo, RahXephon's Ernst Von Bähbem) played the role in the original edition.
The film will screen in Tokyo, Osaka, Nagoya, Fukuoka, and Sapporo. Not coincidentally, Oshii's latest film, The Sky Crawlers, will open one month after Ghost in the Shell 2.0 on August 2.
They introduced a topnotch 3D CGI tech to the legendary anime, so there's no question about its quality. But viewers may feel uncomfortable with the discontinuity between the new full 3D CG and the original 2D scenes.
It's basically the same as the original one, but the change of Puppet Master's sex brought about slight changes in the voice actings and the atmosphere. Batou didn't show so much jealousy over the relationship between Motoko and the Puppet Master, and the fusion of the two gave a pure impression rather than a sexual association.
There are two full 3D CGI scenes, something similar to the OP animation of the S.A.C1. The quality of the two scenes were awesome in the descriptions of the optical camouflage, air bubbles, reflections in the water etc. etc. But nothing buffered between the neighboring 3D and 2D scenes. You see 3D CG Motoko in a scene and the next moment Motoko is now in 2D animation. I understanding these discontinuities that Director Oshii wanted to show us his partial idea about how ideal GiS looks like.
SkyWalker sound studio did a terrific job in the sound effects. They were particular about the differences in gun shot sounds. Each gun sounded distinctively different. The sound of Motoko's cyborg body torn up was so real that it gave me goosebumps.
No need to mention the greatness of Motoko, Batou, and Togusa. I focus on Sakakibara Yoshiko as Puppet Master. I think this casting has a good and bad point. Compared to the original actor Kayumi Iemasa, Sakakibara's acting didn't give me much mysteriousness of the character. (Kayumi's low tone acting was perfect for giving an enigmatic impression.) Good thing was it got easier to grasp the idea of the Puppet Master's line "We are mirror images to each other." because Sakakibara's voice resembled Tanaka Atsuko's one in this movie.
Before I watched this, I tried to memorize the contents of the original one as much as possible. It was so much fun to find changes in the lines and drawings. If you are fun of GiS 1.0, I strongly recommend to watch this remake. You will have a deeper understanding of this legendary title.read more
I'll only go into revisional details assuming you haven't ever watched GITS and checking out which version to watch.
The major difference in 2.0 is the un-matrix-isation of it. GITS was a green movie, in revision it is shifted to a red hue. This makes it way more colorful than intented and a bit disrespectful to Oshii. The introduction sequence is mostly redesigned with 3D additions, it's quite good and gives the impression this will be a complete revision of the original (which is not the case). The credits Matrix copied over is completely taken out.
Lack of transition between newly introduced 3D with the old 2D is extremely uneven and confusing to the audience. There are some panoramic sequences of the city very similar to GITS: Innocence, they manage to fit in, but character 3D ruins it.
I didn't notice any difference plotwise, so if any is present it should be minor. My dvd copy of the original has lots of artifacts, especially in the dark scenes. They did a good job digitally cleaning the film on 2.0.
Overall this renewal feels clumsy and makes GITS more generic than it is. Only a blu-ray renewal should have been more than enough. If this'll be your first time with GITS I strongly advise watching the original first. If you are checking it for a rewatch there is no harm with trying 2.0.read more
Ghost In The Shell is undoubtedly one of the most important anime movies ever made, proving itself as a highly exceptional piece in both writing and animation. 20 years after it’s release, it easily annihilates any animation job coming out as I type these words. I consider it an absolute essential film for any anime fan, and I can barely think of two other anime, be they film, show, or special, that could also hold that title. 13 years after it completely blew away the competition, Produciton I.G. decided that they wanted to reboot the film in order to get it up to speed of the current anime industry. But considering that the alterations have aged horribly overtime, and ninety percent of the scenes are barely changed in the first place, it’s safe to say that Ghost didn’t need a remake in 2008.
Everything scriptural is nearly identical from the first time around, side from the villain’s new female voice which erases huge visual thematics in the Puppet Master entering a foreign body compared to the Major in her familiar one. Beside that pointless change which just happens to spit on Oshii’s fantastic art direction, it’s some of the best writing in sci-fi, let alone anime. The bad updates to animation isn’t enough to stop me from getting completely invested in the rich police story or the amazing lectures in philosophy. The problem is that I’ve seen this exact script, this same exact story, these same exact characters, word for word, action for action, theme for theme, verbatim, in a film from 13 years ago. While I’m getting sucked into the story of 2.0, I attribute my enjoyment to the work that deserves it, and when it’s been copied over it ironically becomes its own death. How careless could the studio get when it ignores the major theme of its own magnum opus?
Let’s get to the things that have actually been changed. The 3D in this movie is horrendous next to the 2D art. The revamp of the intro only reminds you that the newer attempt is embarrassingly outdated, and that it took away some amazing hand-drawn animation. The title sequence is redone in fancy, flashy visuals, as if it somehow wants to hide the fact that The Matrix stole from the simple green text, though that in itself may be understandable. The diving sequence in the middle of the film serves no purpose to be animated with CGI, and just makes the transitions from 3D to 2D unnecessarily difficult. Aside from CGI that would lose its luster one year after release, the only thing different about the art is an orange hue that ends up looking extremely forced. Glaring and overdone in the first ten minutes, it felt desperate to make visual changes to the coloring and reused cels in its streamlining. By the halfway mark, the warm overtones in color were nearly gone anyway, so even the attempt to make the colorization more appealing ended up backfiring. One final attempt in the ending shot to fool the audience into believing that they were watching a complete overhaul, and the film ends as a failure.
A couple recognizable changes to the overall sound design honesty didn’t bother me that much. I did miss the classic 90’s sounds whenever the cyborg hands went into super speedy typing mode, as well as the weapon SFX and movement noises during the final battle. Compared to something as ineffective as the 3D, it isn’t even a problem.
Really, the only thing this movie has to offer a question. Do you want to watch dated CGI or the best human and mechanical animation ever accomplished? There was no reason for this movie to be made aside from ticket sales and DVDs. By 2008, Production IG was out of ideas, especially for the GITS franchise after an influential movie, a great show, specials, and a mixed sequel. By this point it’s nothing but milking without result, and thankfully it’s come and gone without much recognition. It has no reason to exist, but I can’t fault animation and writing that carry over so well that they completely outdo the efforts to make it shine even more.
As the second time watching GITS 2.0 after a period of about 3 years, I was pleasantly surprised to find that while I still remember most of the plot, the enjoyment has been in no way diminished.
The familiar feeling of having to keep up with the at-times blazingly fast action, while having to run individual characters' lines a few times through my head in order to process the intrigues that Section 9 was caught up with in the unfamiliar futuristic cyborg-dominated landscape described by Shirow Masamune, assailed me throughout the show, making me glad that I had the leisure of being able to replay scenes as many times as I want. Despite all this, it should be noted that viewers were given some room to breathe with well designated intervals showing the futuristic landscape with all its quirks, providing an opportunity to absorb the setting in the midst of all the furious action.
Courtesy of some CG scenes interspersed now and again throughout the show, we get to see the familiar bad-ass fully cyborg Major Kusanagi in all of her unclothed glory. While this certainly added to my personal enjoyment and gave the show a shiny new facet, whether or not they had any valuable contribution is probably a matter for some debate.
The music was excellent, adding an unfamiliar, slightly eerie and disjointed feel that complemented the main themes well.
The characters were introduced in a very rushed manner and it leaves me in serious doubt of whether any first-time viewers could remember anyone other than the Major and Batou. Of course, it probably could not have been done any better given the measly 1hr20min run-time of the show. On the positive side, I think that the director did a great job with the Major, being able to summarize her inner conflicts with a few dialogue-heavy scenes that meshed well with the entire flow.
Re-watching merely affirmed my very first thoughts that GITS was an anime like no other, in the way in which it manages to merge captivating politics-ridden plot with intense action in a believable futuristic setting, while at the same time containing some very thought-invoking themes.
(Note: I have explicitly avoided making any comparisons with GITS 1.0 as I wanted to review GITS 2.0 by itself.)read more
Ghost in the Shell may not have the biggest following, but it's still been popular enough to warrant six movies and three series. That's quite a bit of material. And quite a few different opening animation and themes.
Fans of the popular series Ghost in the Shell can get ready for a new game, which will be released in early 2016! An online, free-to-play, first person shooter game, with eight characters and a lot of ammunition!