The Taishou era didn't end in 15 years, but went on for another 25. In order to protect her waning family, a girl resolves to marry a man she doesn't even know the name of. However, just before the marriage was to take place, the girl's younger brother mysteriously committed suicide by self-immolation and was found holding an old book in his hands. Appearing before the bewildered young girl was the "Imperial Library Intelligence Asset Management Bureau," more commonly referred to as "Fukurou." According to these men, there exists "Maremono," which are books that greatly affect their readers. On top of that, ever since the incident involving the girl's younger brother, she unwittingly gains the ability to see "Auras" (the sentiments of the Maremono which manifest as bright lights and are usually invisible to humans). It was as though fate were trying to drag the young girl in its flames. And then, even though apprehensive, the girl chooses to venture outside her bird cage. Jealousy, hatred, scorn, compassion, and love. What awaited the girl was the darkness of betrayal that had already begun to bewitchingly inlay the imperial capital. Toyed by and swayed within that darkness, will the young girl finally reach the truth after her struggles, or...?
For every otome game adaptation, it's the standard tried-and-true formula for the boys-meets-girl and hooking-with-her tradition, the only difference in being the story plot and characters (though minor but personalities are the same). That's the reason for the very low scores here on MAL (that people don't care about).
Well, for this series, the story goes of an bygone era (the Taishou era) where people live in community, and there's an investigation team (of boys) seeking out Japanese-type handwritten books, that are actually curses upon the author's feelings and emotions that are handed out towards the various owners of these books. The stereotypical formula arrives when
the MC girl comes in as a victim of her family member's involvement with one of the cursed books, and her consequence of being able to sense the auras of these cursed books becomes a plot-moving pointer into the interaction with the all-boys investigative team (called Fukurou for short) helps people be relieved of the dangers, yet whilst unknowing of the various terrorist group(s) that aim to use it for destruction.
So first off, the art and animation tells me that Zero-G actually tried to get us viewers to relive the days of the bygone era by making the visuals look and feel old, as how the old times were meant to be. And I can't find fault for that, in fact, it looks good that it has apparent flaws in the background, kinda have the emotion that there's something that is sacrificed.
The music here is definitely interesting. The OST is somehow...good? I don't quite have a fascination for otome adaptations with the music, but it felt like it has substance and vitality to it (feel free to make your own judgment). But as is with every other weak anime out there, it is certainly passable at best.
Even as a guy watching otome game adaptations, I've had my fair share of playing these type of games a long time ago, and as the norm, didn't click with me, so not even the anime adaptations can be a saving grace. The best suggestion would be: If you love otome game adaptations, check this one out, and if otherwise, please don't watch them.