Alternative TitlesEnglish: REAL Synonyms: Real Monsters Japanese: リアル
Information
Type: Manga
Volumes: Unknown
Chapters: Unknown
Status: Publishing
Published: Mar 19, 2001 to ?
StatisticsScore: 8.711 (scored by 1405 users)
Ranked: #422
Popularity: #641
Members: 3,977
Favorites: 210 1 indicates a weighted score
My Info
Popular Tags
drama sports |
SynopsisNomiya Tomomi is a high school drop-out who wants to devote his life to helping Natsumi, a girl he sentenced to a life of immobility after a tragic bike ride he invited her on. He tries to change his life around, from a trouble-making delinquent into a reliable man. The problem is, both Natsumi and her sister don't seem to care at all for Nomiya, rightfully blaming him for the accident. Plus, the only notable talent Nomiya posseses is the talent for basketball. Everything changes for him when he meets up with Togawa Kiyoharu, a wheelchair basketball player. (Source: ANN)
Chosen by the American Library Association (ALA) as one of the Top Ten Great Graphic Novels for Teens 2009. (Vol. 1-2) |
Reviews
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Beatnik
94 of 111 people found this review helpful
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42 of ? chapters read
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| Overall |
10 |
| Story |
10 |
| Art |
10 |
| Character |
10 |
| Enjoyment |
10 |
A manga revolving around wheelchair basketball. This is another representation of the manga form's greatest asset: variety. There are manga out there about any subject, topic or issue. There is a manga out there for everyone. Real is for everyone. Everyone with matured tastes anyway. It needs to be made clear that this manga is heavy on characterisation and not on battle royales involving hoops.
Takehiko Inoue's Real is his most mature and accomplished work. You won’t find constant court action here with secret techniques powering up people. This is a tale about three young men, the issue of disability in Japan, and of course basketball.
Nomiya is a rash outspoken school dropout searching for a purpose in life. Everything about him says he should not give a shit and just be a hooligan, but inside that rough exterior of his is a decent person wanting to make good use of his life. This is a man who acknowledges who he is, a very mature act indeed. He looks for redemption in the girl who he caused to become disabled thanks to a traffic accident.
Togawa is already in a wheelchair and a rabid basketball player. His arc is more predictable in the Slam Dunk mould of wanting to be a better player, setting his sights on a rival to use as a measuring stick for his own skills. How he got into the wheelchair is more interesting than what he's doing in it, but regardless his predicament is still engaging in a conventional sense. You root for him to succeed.
Takahashi is an antagonist introduced early on, making Nomiya's life a misery by not adhering to the spirit of sportsmanship, causing Nomiya to become an outcast by turning the school team against him. He's pretty much your typical teenager, ugly egotistical traits and all. He unexpectedly becomes the reader's guide to disability and enables Takehiko Inoue to explore the horror of having control of your own body and senses wrenched away from you. This character's arc is by far the most compelling, as Inoue slowly turns the hateful archetypical bully of the first volume into a relatable person by the fourth.
Reading this manga I kept trying to spot how Takehiko Inoue would go wrong; would make glaring mistakes or fall for convention. But he doesn’t. There's no typical genre formula for the basketball games, there's no beat by beat rundown of disability like you'd expect in some shonen genre tale with commentators spelling everything out for you. This is simply a tale led by three main characters dealing with what’s real in their lives, how to differentiate between reality and fantasy whether it be in society status or relationships, the falsities between the lines, how to hold onto truths, how to discover them in the first place.
How to deal with the cold harsh and undeniably true-to-life act of being abandoned by your so-called friends when you lose the ability to walk. How to continue to live in your new state, bearing that crushing defeat, the humiliation and loneliness that comes rushing in when you are outcast by nearly everyone in your life.
Real is Takehiko Inoue's best manga to date, it doesn’t use basketball games as a crutch, it doesnt revel in clichéd tropes of manga, it’s just simply a compelling story with a backdrop that’s rare to the manga form, so kudos to the author for going there and tackling it responsibly and creatively.
Real isn’t going to be everyone's cup of tea, because some are so used to associating manga with certain tropes. This most certainly isn’t Slam Dunk part two, but if you've an open mind and want to be pulled into the plights and trials of three young Japanese men dealing with life's challenges, drawn exquisitely by one of manga's most skilled artists, then read Real. read more
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ghiblix2
13 of 16 people found this review helpful
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? chapters
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| Overall |
10 |
| Story |
10 |
| Art |
10 |
| Character |
10 |
| Enjoyment |
10 |
What this manga revolves around can simply be described in two words, wheelchair basketball -- but that surely does it as much justice as calling nights dark.
If you've seen the movie Murderball, then this series is a essentially and almost entirely just the manga format of what that documentary has to offer in terms of issues relating to people of the disability -- but from a Japanese perspective of course. As a side note, if you haven't seen Murderball then get off your ass and do so!
Takehiko's brilliance can be seen immediately in his art. It is his own and it is unquestionably excellent and recognizable -- my personal favorite among manga artists. What makes his work so superb and endearing are his characters. Upon reading any series of his, be it Slam Dunk!, Vagabond, or this one, the immediate impression of the characters is that they are just that, characters. They have very specific personalities and their mannerism and dialogues and all other aspects to them are very specific to them. An obvious observation yes, however, this does wonders in providing a certain realism and depth concerning the ability of the reader to relate and understand the scope of what the characters within Inoue's mangas, and do so with an incredible grasp of who and what the characters represent with a certain clarity that is in my opinion genius.
Every page, and even the ones with not a single word communicate vastly the experience and environment of the characters within them and the thoughts and minds of these common yet distinct people that you will have the gratifying experience of encountering in a manga.
Fun. Emotional. Endearing. Memorable. read more
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Great mangas of Takehiko Inoue. Both are about basketball, with a familiar mood. Slam Dunk have more comedy and REAL have more drama. Both are awesome.
If you don't like basketball or do not enjoy sports manga, read Slam Dunk first. I'm sure you'll love it and you'll want to play basketball.
Both titles are by the same Mangaka, REAL is a more dark and serious Manga. Also both are about basket ball except that in Real is about wheelchair basket ball.
Slice of life, drama, comedy with similar author inou-sensei, this is a heartwarming and tear-jerking manga. Revolves around the story of paraplegic or amputated (leg) man hook on basketball despite their condition and living their daily lives finding what it means to go on living.
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Both depict how social misfits (The Climber - an introvert who distances himself from others due to his own personality and unfortunate past; REAL - people who need to rediscover their place in society due to their disability) who find solace in the passion of sports, to escape from the crushing loneliness as a result of their respective circumstances. They both showcase incredible depth in storytelling and breathtaking artwork. The Climber and REAL are mature, soul-searching dramas that are certain to grip the reader in more ways than one.
The are both sports mangas that go way beyond that category, both have some of the best artwork that can be found in manga ( or make that anywhere ) and both are mature, intense and the characters have difficulties that they have to overcome emotionally and develop. These are both among the best mangas out there on a wide variety of levels. These are mangas that will definitely make you feel and think.
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Related Clubs"Hidden Gems of Manga", ..:: Takehiko Inoue ::.., Argentina, Manga's that should be an Anime, Otaku Fan Club, Recommendation Club, Slam Dunk Club, Sports (Anime) Fans, We wanna watch these series as an ANIME!!!
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External LinksMangaUpdates, Wikipedia
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