This year has been more active than most, alternating between 2 months of nothing and 2 months of gaming.
I played a lot of things again and I'll probably skip most but a handful: ronin, life is strange, the talos principle, undertale, something else I forgot. Good thing everything was short.
Anatomy by kittyhorrorshow is 99% implications and 1% a player, whispering vhs crickets and some house. It's a little good thing and it costs a slice of pizza or something.
AvP classic 2000 doesn't have the wealth of design ideas of the most popular japanese horror games but it creates suspence through first person, hud radar lying to players, unreliable guns, no reliable way to get visual feedback through paths and arenas, plus something I forgot regarding 10 minutes of confusing bad maps and no quicksaving with 1 file and infinite enemies spawns. It invalidates some stuff players learn along the way, beyond what I mentioned in the hud, and for example roofs in the stranded map won't hold against aliens. It's not a scavenging game either, while keeping the pick ups few and far between them, and the final boss from the marine campaign is not to fight, or at least I always have it sucked out in outer space without fighting it and dying keep trying. It has a bunch of issues but otherwise it's okay.
Phenomeno is a decent self contained pilot horror VN nobody seems to know about, it's free.
Like horror/japanese stuff Devil Daggers is some impotency hell and sorta fun to play.
Hyper Light Drifter is a pretty arena anime thing with fun combat.
Homeworld Deserts of Kharak is on the side of angels, some regular easy to play rts which feels both an introduction to the multiplayer and groundwork for not prequel stuff, escaping from dying planets is not new to the genre but DoK does it differently in that the scale of it is supposed to make players feel the steps they take on the thing which is trying to kill them, like space did in the previous games (radars not working, waves/rock storms, gardens of psychopaths, graveyards/relics for impotency, homes burning and all that), it's a shame everything keeps on being scripted fluff.
Oxenfree, coming of age purgatory, teen drama and chats, nostalgia as fake history of times which never were, 90's survival horror cliches in puzzles and collectables and crap but otherwise pretty good.
Quake's Arcane Dimensions is some of the best stuff I had, mostly fun maps.
One Shot, Va11Halla and Pony Island are humble things to enjoy even though I dropped the latter.
Yomawari is some cutesy and very light horror survival to enjoy, beware of the save system else you'll lose progress
Snakebirds :V
Doom is okay and gets more trivial to play with time, suffers from trendy things like stupid collectables and upgrades too
SuperHot is not very good either and it's not innovative or anything, Titanfall2 is okay despite call of duty design/ trendy stuff affecting the multiplayer too
forgot about the rest |