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Jan 6, 2016 9:24 PM
#1
Honestly, I don't get how the fandom is proclaiming how it's "The Greatest Game of All-Time". I really do not understand why this game is THAT amazing, it's fine game but the fandom is pretty shit and harsh tbh |
LOL i'm derpish and I like cosplayers :3 |
Jan 6, 2016 9:36 PM
#2
Personal opinions most likely. You fall into a minority as far as disliking the game goes. We all disagree occasionally. |
Jan 6, 2016 9:39 PM
#3
People just like the ability to be a horrible person, or a pacifist and the dialogue. They also like the fact it was done by like one guy. It can be super hard( even for those dark souls people) and it can be easy for those people who play IPhone apps. It just appeals to a lot of people. Its also pretty cheap. |
Jan 6, 2016 9:41 PM
#4
Jan 6, 2016 9:41 PM
#5
Its a quality title, is cheap, and is extremely accessible. Also Youtubers exist and the Homestuck fandom exists. It had everything it needed to attract a rabid fanbase. Don't let the fans get to you. |
Jan 6, 2016 9:50 PM
#6
Vague spoilers: I mainly like it because it deconstructs common RPG tropes by exploring the concept of player agency, and incorporates that into the plot. It's original and adds a unique commentary to things that the genre, or games in general, take for granted. For me it has more to offer than just quite a few laughs and a well-written, albeit simple, narrative. The problem with explaining this to people who don't like the game is that it's best-experienced without any prior knowledge. It's meant to subvert your expectations, but unfortunately, a lot of people won't show much interest in it unless they have that revealed to them beforehand, which ruins the point of the experience. Plus I've never played a soundtrack on loop for this long before. |
Abby-Jan 6, 2016 9:56 PM
Jan 6, 2016 9:52 PM
#7
The people who went in knowing nothing feel it is amazing, the people who went in expecting a perfect game feel cheated and the people who are annoyed at the fans go in feeling annoyed at the game from the start. It's just one of those things where people are going to have different experiences with the game based on how much exposure they got to it beforehand. : / |
Jan 6, 2016 9:55 PM
#8
https://youtu.be/nNmNqnJcRCI?t=35m12s TotalBiscuit really explains it the best. It's just the concept of interaction and depth that the game really captures beyond all else. It's definitely not the first to connect with the audience via purely game mechanics but it is the first in combining to so many styles and proceeds to stretch, bend, and break those styles in an attempt to expand the universe beyond it's two dimensional borders. It also has a lot to do with it's execution in the same manner MGQ took everyone by surprise with it's story. No one ever expected what was coming and it's one of the reasons why it's so memorable and beloved by many. |
Jan 6, 2016 10:06 PM
#9
I don't know, but the obnoxious fanbase just makes me not care about it. |
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Jan 6, 2016 10:14 PM
#10
I think what people are forgetting is that Undertale changes up a lot if you go either the pacifist or genocide path. Compared to say, Mass Effect, outside of a few changes the game plot stays largely the same. In Undertale, it is like playing two different games. The tone is different, bosses changes up, even the scenario plays out very different. Not a lot of AAA games does anything like Undertale (or many small budget games) in terms of choices. |
Jan 6, 2016 10:41 PM
#11
It's the fans brah. Special tumblr snowflakes. By itself, Tumblrtale is an excellent game, when it's not subtly enforcing it's agenda upon you. |
Jan 6, 2016 10:50 PM
#12
Jan 6, 2016 10:53 PM
#13
Overhyped. It took advatange of Mother's status as a cult classic and the demand for a new release. The game was advertised as something similar to that, so people ate it up. It relies on memes, internet and anime circlejerks jokes (tsundereplane... really? Pathetic) for some supposedly whacky humor. There is a lot of pop culture references, easy to carve a fanbase out people like that while also featuring tumblr pandering. Gets extra negative points because it draws out SJW idiots and make them rant about genderqueernes and other bullshit. Yume Nikki was a light years ahead of this. |
Soul-MasterJan 6, 2016 10:56 PM
Jan 6, 2016 11:12 PM
#14
Narmy said: >not just not caring about games based on the games themselvesI don't know, but the obnoxious fanbase just makes me not care about it. Its like you don't even have a mind of your own. Ilikebigbuts said: It doesn't rely on memes at all and the humor isn't even the appeal, and I'm actually downright offended that you'd call Yume Nikki lightyears ahead. Yume Nikki is aimless and is entirely exploration focused, and it has almost no gameplay beyond the exploration of random dreamstuff when people's dreams are never actually that strange. Overhyped. It took advatange of Mother's status as a cult classic and the demand for a new release. The game was advertised as something similar to that, so people ate it up. It relies on memes, internet and anime circlejerks jokes (tsundereplane... really? Pathetic) for some supposedly whacky humor. There is a lot of pop culture references, easy to carve a fanbase out people like that while also featuring tumblr pandering. Gets extra negative points because it draws out SJW idiots and make them rant about genderqueernes and other bullshit. Yume Nikki was a light years ahead of this. If you're going to try and say another game people compare to Earthbound is a good game, at least mention one that's...well, good. Like Off. Or LISA. |
Jan 7, 2016 12:17 AM
#15
I really need to play this and see what's this noise around this game is all about I have too many games to play ;__; |
Jan 7, 2016 12:33 AM
#16
It's figuratively and literally the best game of the entirety of time and there is literally and figuratively absolutely no way to debate it because your opinion would be 120% wrong if you even tried. |
Jan 7, 2016 12:33 AM
#17
Battlechili said: It doesn't rely on memes at all. Battlechili said: It doesn't rely on memes at all. Battlechili said: It doesn't rely on memes at all. Battlechili said: It doesn't rely on memes at all. Ded. jpg Hello, don''t read this or you'll die |
Jan 7, 2016 12:43 AM
#18
Battlechili said: It doesn't rely on memes at all and the humor isn't even the appeal, and I'm actually downright offended that you'd call Yume Nikki lightyears ahead. Yume Nikki is aimless and is entirely exploration focused, and it has almost no gameplay beyond the exploration of random dreamstuff when people's dreams are never actually that strange. If you're going to try and say another game people compare to Earthbound is a good game, at least mention one that's...well, good. Like Off. Or LISA. I'd imagine people who assume that are people who never played the game before and are just talking out of their asses. People need to stop listening to random stiffs on the internet and see it for themselves. Undertale especially since the level of entry is fairly relaxed and in contrast to the simple mechanics the narrative delivers ten fold. It's at this nice balance where loads of people can enjoy it; from die hard RPG fanatics, to casual gamers, to anime fans, to people who don't even play games or watch anime. Being as easily accessible as it is you should take reviews and criticism with a grain of salt since I'd imagine the ones who don't shut up about it are the ones who don't know anything better. |
Jan 7, 2016 12:50 AM
#19
With a combat system and graphics like this i'm surprised it didn't win game of the year. The audio. Just listen to that voice acting. https://www.youtube.com/watch?v=V5tX0GyG3_I Now imagine it for every single NPC you encounter. Now compare it to Ori and the Blindforest, which is another indie game that came out the same year. Having a good story is one thing. I can appreciate a good story. But get out of here with that ground breaking gameplay and artstyle bullshit. |
SolidusSmokeJan 7, 2016 12:58 AM
Jan 7, 2016 1:15 AM
#20
SolidusSmoke said: With a combat system and graphics like this i'm surprised it didn't win game of the year. The audio. Just listen to that voice acting. https://www.youtube.com/watch?v=V5tX0GyG3_I Now imagine it for every single NPC you encounter. Now compare it to Ori and the Blindforest, which is another indie game that came out the same year. Having a good story is one thing, but get out of here with that ground breaking gameplay and artstyle bullshit. Don't tell me you're know of those graphic kiddies who only looks at pretty covers and high quality renderings? People who played Undertale will never talk about how impressive the graphics are, because that's far from the point. It's a game that reconstructs what a typical RPG should be then rebuilds itself as your playing the game. Where as most UI features and text boxes are made to be as non intrusive while playing, in Undertale they are a huge part of how the story is told and how the player perceives the narrative. The fact that it uses nothing more then a basic UI box and bare bone animations as a vehicle to tell the story, entice the player, and build a world deeper then what's on the screen is probably the most impressive thing I've seen from a game in a while. This isn't even taking into account the games script, OST, or writing. |
Jan 7, 2016 1:20 AM
#21
Ori and the Blind Forest is a pretty bad example for originality tbh. If you followed the indie scene for the last 10+ years or so, indie platforming games with a premise similar to "Child-like character roaming an artsy landscape filled with dangerous monsters" has been done to death so many times that it has now essentially become white noise. Undertale did innovate gameplay by mixing traditional turn-based RPG with bullet hell and emergent storytelling. The reason why it's getting a lot of praise is because there's no other game like it. And it's true. |
PeenusWeenusCaimJan 7, 2016 1:24 AM
Jan 7, 2016 1:21 AM
#22
The answer is hipsters. |
Now I see the secret of the making of the best persons. It is to grow in the open air and to eat and sleep with the earth. -Walt Whitman A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. -Robert A. Heinlein |
Jan 7, 2016 1:24 AM
#23
(that title is wrong) Undertale is a great game. It's nice and quirky, and it's got really good memes jokes and writing. Not to mention fish waifus, goat moms, skeletons, otaku dinosaurs and trash dads. |
Jan 7, 2016 1:26 AM
#24
TR-8RCaim said: Ori and the Blind Forest is a pretty bad example for originality tbh. If you followed the indie scene for the last 10+ years or so, "Child-like character roaming an artsy landscape filled with dangerous monsters" as a platforming game has been done to death so many times that it has now essentially become white noise. Undertale did innovate gameplay by mixing traditional turn-based RPG with bullet hell and emergent storytelling. The reason why it's getting a lot of praise is because there's no other game like it. And it's true. Earthbound came out over 20 years ago bro. You're late. |
Jan 7, 2016 1:26 AM
#25
SolidusSmoke said: I like both tbh fam.With a combat system and graphics like this i'm surprised it didn't win game of the year. The audio. Just listen to that voice acting. https://www.youtube.com/watch?v=V5tX0GyG3_I Now imagine it for every single NPC you encounter. Now compare it to Ori and the Blindforest, which is another indie game that came out the same year. Having a good story is one thing. I can appreciate a good story. But get out of here with that ground breaking gameplay and artstyle bullshit. |
Jan 7, 2016 1:28 AM
#26
JewellTH said: (that title is wrong) Undertale is a great game. It's nice and quirky, and it's got really good memes jokes and writing. Not to mention fish waifus, goat moms, skeletons, otaku dinosaurs and trash dads. Sounds like the anime fanbase without the paedophiles. ...my god. |
Jan 7, 2016 1:28 AM
#27
I was comparing Ori and Undertale graphically. They're obviously two different games, but they came out in the same year. There are no excuses for graphics like that. Why can't the game both be good and look good? |
SolidusSmokeJan 7, 2016 1:33 AM
Jan 7, 2016 1:37 AM
#28
SolidusSmoke said: Actually, you can go on metacritic right now, and read all about the amazing artstyle and graphics users are raving about. Hell, you're even doing it right now. UI and Text boxes? Are you serious? ROFLMAO Good on ya for listening to random stiffs on the internet instead of developing your own opinion, so totally not sheepish of you. Of course some new age try hard gamer like you would never think of innovating the UI and incorporating it as unique plot device. Nahhh, lets just HD remaster everything so it stays current and pretty. No need to push the limits on how we can interact with the player or tell a story. Enjoy pleb life. |
Jan 7, 2016 1:56 AM
#29
SolidusSmoke said: Different talent and/or graphical style behind them.I was comparing Ori and Undertale graphically. They're obviously two different games, but they came out in the same year. There are no excuses for graphics like that. Why can't the game both be good and look good? Might also be worth noting that Ori had Microsoft backing it up as a publisher, I believe. Not saying that Undertale doesn't have poor graphics. Even from a pixelart perspective there's much better looking games out there than it. So yeah, if you're comparing the games graphically Ori BTFO Undertale by a long shot. Ori is gorgeous and definitely took more effort and talent to make it look as pretty as it does. |
Jan 7, 2016 2:20 AM
#30
SolidusSmoke said: Except Earthbound doesn't have the bullet hell component in it, nor the emergent gameplay. Now you're just shitposting at this point. Have you even played the game?TR-8RCaim said: Ori and the Blind Forest is a pretty bad example for originality tbh. If you followed the indie scene for the last 10+ years or so, "Child-like character roaming an artsy landscape filled with dangerous monsters" as a platforming game has been done to death so many times that it has now essentially become white noise. Undertale did innovate gameplay by mixing traditional turn-based RPG with bullet hell and emergent storytelling. The reason why it's getting a lot of praise is because there's no other game like it. And it's true. Earthbound came out over 20 years ago bro. You're late. |
Jan 7, 2016 2:43 AM
#31
MarkusDelaCruz said: It's literally this and how pretentious the entire thing looks. Also it's 999% funner to say it's shit and watch the fans get buttblasted.Honestly, I don't get how the fandom is proclaiming how it's "The Greatest Game of All-Time". I really do not understand why this game is THAT amazing, it's fine game but the fandom is pretty shit and harsh tbh |
Jan 7, 2016 4:22 AM
#32
Hating Undertale is a meme. |
Jan 7, 2016 5:08 AM
#33
The good: -Gameplay -OST -Replay value The bad: -Characters -Artstyle -Level design -"memes"/cringeworthy humour It's pretty much a 5-6/10 game that got popular catering to a certain fanbase in a year filled with disappointments (or at least the way I see it). I finished my first playthrough just a few moments ago and I didn't saw anything worth the hype there. |
Jan 7, 2016 5:35 AM
#34
SolidusSmoke said: combat system graphics voice acting. How old are you again? compare it to How about we don't? Especially not to a game that isn't even in the same genre? Having a good story is one thing. I can appreciate a good story. You can... but you won't here? But get out of here with that ground breaking gameplay and artstyle bullshit. What makes it bullshit, and why should it stop doing something that you decided it has done? |
Jan 7, 2016 5:36 AM
#35
If your concern is how many "jaggies" a game has then Undertale isn't for you. |
Jan 7, 2016 6:15 AM
#36
Because some plebs don't even know what Shin Megami Tensei is. Recently we been geeting more and more western JRPGS'. This one is no exception. And what hurts me is that those plebs who bitch about turn based combat in JRPG actually play them. Coincidence, I think not. Play greatness that is SMT, not this parody of SMT |
Jan 7, 2016 6:39 AM
#37
ArdenFolgore said: Because some plebs don't even know what Shin Megami Tensei is. Recently we been geeting more and more western JRPGS'. This one is no exception. And what hurts me is that those plebs who bitch about turn based combat in JRPG actually play them. Coincidence, I think not. Play greatness that is SMT, not this parody of SMT So short answer Americans just shouldn't make games similar to JRPG's because Americans are terrible at it. American's shouldn't play fantasy story focused RPG's made by American's because with American's it's simply a second rate product. Japanese RPG's are better in every way by default, and those are the only RPG's we should play. That's your reasoning. |
Jan 7, 2016 6:39 AM
#38
I must live under a rock because I've never heard of Undertale. The game doesn't look like much tbh. However, I am curious as to what all this hype seems to be about. Also, internet rule: Everything is either the best shit ever or the worst thing since Boku no Pico. :p |
PilgrimsJan 7, 2016 6:47 AM
Jan 7, 2016 6:42 AM
#39
The best indie game is still Cave Story. Undertale can go fuck itself, I don't give two shits about it. |
Jan 7, 2016 6:44 AM
#40
Thrashinuva said: ArdenFolgore said: Because some plebs don't even know what Shin Megami Tensei is. Recently we been geeting more and more western JRPGS'. This one is no exception. And what hurts me is that those plebs who bitch about turn based combat in JRPG actually play them. Coincidence, I think not. Play greatness that is SMT, not this parody of SMT So short answer Americans just shouldn't make games similar to JRPG's because Americans are terrible at it. American's shouldn't play fantasy story focused RPG's made by American's because with American's it's simply a second rate product. Japanese RPG's are better in every way by default, and those are the only RPG's we should play. That's your reasoning. This was b8 m8 and you fell for it |
Jan 7, 2016 6:52 AM
#41
ArdenFolgore said: Thrashinuva said: ArdenFolgore said: Because some plebs don't even know what Shin Megami Tensei is. Recently we been geeting more and more western JRPGS'. This one is no exception. And what hurts me is that those plebs who bitch about turn based combat in JRPG actually play them. Coincidence, I think not. Play greatness that is SMT, not this parody of SMT So short answer Americans just shouldn't make games similar to JRPG's because Americans are terrible at it. American's shouldn't play fantasy story focused RPG's made by American's because with American's it's simply a second rate product. Japanese RPG's are better in every way by default, and those are the only RPG's we should play. That's your reasoning. This was b8 m8 and you fell for it 10/10 bait, would hook onto again. |
Jan 7, 2016 7:42 AM
#42
SH4kun said: The bad: -Characters You focking wot m8, do u wanna fockin' go then? You got a problem with mah fish waifu and Papyrus? Not to mention the innocent Asriel and goat mom. |
Jan 7, 2016 8:04 AM
#43
ArdenFolgore said: Thrashinuva said: ArdenFolgore said: Because some plebs don't even know what Shin Megami Tensei is. Recently we been geeting more and more western JRPGS'. This one is no exception. And what hurts me is that those plebs who bitch about turn based combat in JRPG actually play them. Coincidence, I think not. Play greatness that is SMT, not this parody of SMT So short answer Americans just shouldn't make games similar to JRPG's because Americans are terrible at it. American's shouldn't play fantasy story focused RPG's made by American's because with American's it's simply a second rate product. Japanese RPG's are better in every way by default, and those are the only RPG's we should play. That's your reasoning. This was b8 m8 and you fell for it Nice excuse for getting rekt |
Jan 7, 2016 9:50 AM
#44
Undertale was fantastic. But the fanbase was retarded just like Portal's. Except Portal wasn't as good. |
Jan 7, 2016 10:22 AM
#45
@SolidusSmoke You are such a joke, man. |
Jan 7, 2016 10:59 AM
#46
It's hilarious. Undertale fanboys will fight tooth and nail to to defend it and won't even acknowledge it's shortcomings. And when someone does point out it's flaws you get upset and take it personally. Bullet hell gameplay? There are numerous other games that do it SO MUCH BETTER. Art Style? Once again, other games in the genre do it SO MUCH BETTER. You don't have to kill enemies, you can go a pacifist route, that's cool. You also get a different perspective depending on how you play. But nobody here mentions how repetitive the whole experience is. Click on an option like flirt, then play a bullet time event. Wanna go genocide? Click on the fight option and do it again. And before you come at me with the whole, "but you never played the game before rant"... I have. I bought it about a month ago, and it's vastly overhyped by it's player base. Which is what this thread is about. It being overrated. Acknowledge it's flaws peasants, and tell people the truth. You can still like a game, and point out its shortcomings. That's what objective people do! Ex: I loved Trails in the Sky. The writing was magnificent. But i'm not going to lie to people and tell them it was the best thing ever. The game is fairly linear, and the gameplay was pretty standard. Now go be objective with Undertale! |
SolidusSmokeJan 7, 2016 11:16 AM
Jan 7, 2016 11:39 AM
#47
The thing about Undertale is that it's a work by someone who had very little prior experience working with games. This is very apparent in the simplicity of the games puzzles which are supposed to be fun and challenging , but instead turn out to be a boring snooze. The level design is amateurish and just doesn't flow well. The Lava zone was especially done poorly with the whole elevator system. The game didn't do anything novel , it just combined a few ideas together that hadn't been used together prior to it. I'm going to guess that it used Tohou as influence for the bullet hell while probably using Earthbound for many others seeing as the creator Toby Fox was a very big fan of it. The story itself is a very good concept with poor execution throughout the story while good at others. The sheer amount of unnecessary anime references really starts getting annoying after a while , and just feels like it would have been better if left out except if Alphys was responsible for the reference (Because that would actually be in character). I mean how the heck would a child without any knowledge of himself or how he got there know that a cactus is tsundere or what it means. Essentially the story itself is unpolished and probably wasn't quality checked by anyone but himself. The characters themselves are just anime tropes that have been overused numerous times and honestly just don't feel original at all. Flowey is probably the only good character , but unfortunately doesn't get nearly enough actual screen-time which is actually quite sad seeing as he could have made the story much more exciting. The music is great and I will give him ample praise at that. The art style is simplistic but fits well with the story it is trying to tell and acts as a good contrast with the final boss fight. The game-play itself is a mixed bag. The bullet hell part is actually quite fun , but gets tedious after patterns of the same monsters start repeating. The navigating and amount of back tracking is tedious and just makes the game feel like a drag. It negatively emphasizes the bad level design unfortunately , and could have been easily been avoided if he added something like a sprint option into the game. The actual pacifist route really is quite boring and just doesn't provide excitement in any way. After the 10 enemy you face it really starts getting on your nerves but you simply have to deal with it. Overall Undertale itself isn't bad , but it has many glaring flaws. I will praise it for what it does well , but also criticize it for what it doesn't. It is a good first game for Toby Fox , and I believe with time he will only improve as a game developer. |
Jan 7, 2016 11:45 AM
#48
Battlechili said: Narmy said: >not just not caring about games based on the games themselvesI don't know, but the obnoxious fanbase just makes me not care about it. Its like you don't even have a mind of your own. Fuck off. I was never interested in it in the first place anyway, but this kind of rabid obsession is always a red flag. |
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Jan 7, 2016 12:25 PM
#49
GreenSoap said: I don't know whether to like you or be upset. Cave Story IS the best in my opinion but its not like there aren't other good indies out there. Also I hear if you like Cave Story, you should try Iji.The best indie game is still Cave Story. Undertale can go fuck itself, I don't give two shits about it. Narmy said: Not really.Fuck off. I was never interested in it in the first place anyway, but this kind of rabid obsession is always a red flag. You're contradicting yourself. "The fanbase makes me not care about it" "I never cared about it in the first place" For the record, I'm not trying to get you to play it or something like that. It just irks me that people actually let rabid fanboys and other things like that influence their own decisions. If you never cared about it in the first place, then good. That means you made a decision on your own about what you care about. I'm just saying that people have absolutely no impact on what a game is or what its like. Or anything for that matter. This can apply to animu too. |
Jan 7, 2016 2:14 PM
#50
Sometimes a fanbase can actually drive you away from something you thought about purchasing. To this day, I have never played a Call of Duty game. Or they can bring you to something wonderful. Final Fantasy ftw Its a mixed bag, generally |
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