Sword Art Online (light novel)
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Sep 1, 2012 7:41 PM
#21
| Hopefully, it is the same headset from SAO because i don't want to be dancing all around my house playing the game O.O |
Sep 1, 2012 7:52 PM
#22
| John Carmack the legendary programmer of doom and quake series is one of the developers of this tech? this will be awesome then!!! John Carmack is the closest person that we can compare to Kayaba Akihiko the developer of SAO |
Sep 3, 2012 6:32 PM
#23
ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. |
Sep 25, 2012 11:19 AM
#24
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Just a bizarre thought, but wouldn't it be nice if the game worked more like how people and animals can control mouse cursor with brain? SO like instead of moving yourself at all, you'd just tell your imagination what to do? When you want to jump, in your imagination and in program you will jump, etc. Like in SAO, person just lies in bed and plays the game.. |
Sep 25, 2012 5:17 PM
#25
Lylaaz said: Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Just a bizarre thought, but wouldn't it be nice if the game worked more like how people and animals can control mouse cursor with brain? SO like instead of moving yourself at all, you'd just tell your imagination what to do? When you want to jump, in your imagination and in program you will jump, etc. Like in SAO, person just lies in bed and plays the game.. It takes lots of calibrations and even more practice to be able to do a simple function like that. There is not a specific part on the human brain that is associated with jumping or waving- you have to find the exact group of brain cells, which differs from person to person. You might even have to do invasive brain surgery. It's one thing to say that it's theoretically possible - which, to some extent, it is - but a whole different one to make it practically doable. And there is never going to be a way to do so - technology advances with a speed that makes it hard to make predictions, but the human body stays the same over the millenia. And the way it is stractured does not leave much possible in the field of neural links. In the future it is almost certain we'll have prosthetic limbs that will work like normal ones, but that is because there are only a handful of nerves that control them, and they are ommon among all humans. The brain however is too chaotic to do something like that. As far as VR is concerned, you should not be expecting anything more advanced than direct image projection to the back of the eyes coupled with motion and optical sensors. That's as far as technology can go and still remain practical. |
Sep 25, 2012 9:46 PM
#26
Sep 29, 2012 4:39 AM
#27
| IGN discuss the Oculus Rift http://www.youtube.com/watch?v=BlLnNBo7HGI&feature=g-all-u |
Sep 29, 2012 8:20 AM
#28
Obstinate said: IGN discuss the Oculus Rift http://www.youtube.com/watch?v=BlLnNBo7HGI&feature=g-all-u Damn, that lookes so awesome, as well as promising. Seems like someone managed to pull it of. The future of gaming is bright I'd say :P |
Sep 29, 2012 1:49 PM
#29
| Thinking of a sao like game in the future makes me want to really live long enough to experience it :( |
Sep 29, 2012 2:26 PM
#30
Sep 29, 2012 7:53 PM
#31
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Never say never. It's possible and it may not be possible. The world may never know. Technology improves everyday so it's a chance that neurolinkers and nervegears can be made. |
Sep 29, 2012 7:56 PM
#32
| it will fail, just like every other attempt at virtual reality, which is a shame |
Immahnoob said: Jizzy, I know you have no idea how to argue for shit, tokiyashiro said: Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me |
Sep 29, 2012 8:07 PM
#33
ThanatosPersona said: Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Never say never. It's possible and it may not be possible. The world may never know. Technology improves everyday so it's a chance that neurolinkers and nervegears can be made. At the rate technology is scaling, I can find virtual space becoming the new real estate within the next ten years. |
Sep 29, 2012 8:13 PM
#34
ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). |
Sep 29, 2012 8:20 PM
#35
Sprawls said: ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). Much, much less. |
Sep 29, 2012 8:34 PM
#36
| Ugh....remember the Virtual Boy guys...remember the Virtual Boy. |
| The Art of Eight |
Sep 29, 2012 8:48 PM
#37
Sprawls said: ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). The internet took some 40-50 years before it reached what it is today. And think about who are the people researching and developing tools to map the brain. It's not Nintendo, Sony, Microsoft, Square Enix, or Konami, it's big name Universities, highly funded private institutions, and scientists all in the name of trying to cure a variety of debilitating illnesses. The discovery will lead to really expensive medical treatments for a long time before that discovery gets used in video games. |
Nov 2, 2012 5:49 PM
#38
| Let's hear what a futurist would say http://www.youtube.com/watch?v=nrsQ4X0Y2jk |
Nov 2, 2012 5:52 PM
#39
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? Quite possibly, not anytime soon though, maybe 15-20 years before its like SAO or even longer, this is just is practically just putting the game in front of you, not actually putting you in it where you if you touch grass, you feel the grass, if the suns out you feel the heat so forth. ZeroKamikaze said: ^ hopefully the scientist who created it won't be as mad as kayaba <_< I can probably agree with you there haha. |
Nov 2, 2012 5:59 PM
#40
| im gonna be fucking old by the time this happens, ill wait until my next life. |
Nov 3, 2012 3:09 AM
#41
Nov 3, 2012 3:27 AM
#42
| Imagine playing love plus with this device :O and girls call you oni chan = my life is accomplished |
Nov 3, 2012 4:47 AM
#43
Singateru said: Imagine playing love plus with this device :O and girls call you oni chan = my life is accomplished Your standards are too low.Why would you stop there? |
Dec 15, 2012 9:26 PM
#44
| Virtual Reality like in SAO is NOT impossible. The way technology is somebody or some corporation will eventually make it. The tech now that we call "Virtual Reality" is just evidence that we are one step closer to achieving the VR in SAO. Like somebody posted earlier, technology that connect to our brainwaves already exists. It's only a matter of time. The costs to making such a console/game, would probably be vast. Spending Millions or maybe Billions of dollars. Not to mention, mass producing it would be costly. Buying the Console would probably around the 600-1500$ range. Simply because of how much it costs to produce it. |
Dec 16, 2012 4:55 PM
#45
ZTHero said: Hopefully, it is the same headset from SAO because i don't want to be dancing all around my house playing the game O.O HAHAHAHAH xD |
- I only draw freestyle! - |
Dec 16, 2012 7:39 PM
#46
| All of this sounds awesome, hopefully the oculus rift is the first step that eventually leads us to something like SAO. I cant help that I'm a little disbelieving at the moment, but It would be amazing for something like that to come out in the future, hopefully while I'm still semi young so I dont die while im in the game haha |
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Dec 16, 2012 10:14 PM
#47
| Cool. Sounds fun. |
Dec 24, 2012 2:34 PM
#48
| http://www.scientificamerican.com/article.cfm?id=head-games-video-controller-brain Not sure if it's fake or not but you can always hope its not xd |
Dec 24, 2012 2:40 PM
#49
| It seems interesting but I'm sad, as soon as they said "3D view", I can no longer play it. When I was young, one of my eyes got damaged and is partially blind. |
![]() "Have you ever encounter a wild beast that guarantees to never bite anyone?" ~ Roronoa Zoro |
Dec 24, 2012 10:32 PM
#50
Dec 24, 2012 11:32 PM
#51
AntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! |
| Signature removed. Please follow the signature rules, as defined in the Site & Forum Guidelines. |
Dec 25, 2012 1:13 AM
#52
| i'd love to play call of duty with this but i'd love to play sao, alo, or better yet ggo even more |
Dec 25, 2012 3:47 AM
#53
AirStyles said: oh great another arrow in the knee jokeAntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! jk I love them |
Dec 25, 2012 4:34 AM
#54
ssjokg said: AirStyles said: oh great another arrow in the knee jokeAntonyRedgrave said: Even if this won't succeed, scientists are currently working on a communication device that would use all 5 sesnses. If they succeed it's only a matter of time for the VR games to be created. However I wouldn't expect it in the near future. Maybe in 20-25 years from now. I'll be 40~50 then.... Hell yeah! I can't wait to play a Virtual MMO at that age! Open a shop somewhere and talking about the good old days and how I'm no longer an adventurer because an arrow hit my knee! jk I love them Errr.... The joke was meant to be me "still keeping the meme alive 20 years from now". |
| Signature removed. Please follow the signature rules, as defined in the Site & Forum Guidelines. |
Mar 16, 2013 6:30 PM
#55
| Hmm, been a while since anyone's posted. Just thought I'd give my two cents. For those of you wondering, the date at which SAO's NerveGear was developed was around the year 2022. It should be noted that scientists and most people in the industry are expecting active video game graphics (As in during gameplay, not cutscenes) from being indistinguishable from reality by the year 2020, let alone 2022. Also, you've all been discussing the Oculus Rift to a degree and I can help conclude that it is not "real" virtual reality. However, it should be noted that it is a step in the right direction and in a way will be an early taste as to what experiences such as SAO and NergeGear will provide. During my experience using it I noted paying a lot more attention to my surroundings and a sense of having "left this world" during the use. That's not to say it doesn't have it's flaws, but this in tandem with some headphones should begin to provide a level up in terms of video game immersion. I want to bring attention to the following: http://www.emotiv.com/store/headset.php To me, these neuro-headsets are the first wave in the detection features the Nervegear uses for it's inputs. The system has it issues, as the latency is beyond acceptable for true one to one human mind control, but at it's current level, I'd say it's at around half a second. In a way, the improvements on this systems will be the foundation for a NerveGear's control system. Right now, I only use it in experiments with controlling cameras in game. Though when you look at the device, wouldn't a helmet be a great way to hid all the sensors? The only technology that I've yet to find a good precursor for is the feedback system for a brain to machine interface. In other words, the gustatory, olfactory and tactile systems remain the biggest barriers to complete immersion. I'm confident that we should have something along those lines developed as interest increases among military powers. With all this in mind, I don't think a game such as SAO will be too weird by the year 2022. In all honesty, I think that we could have working devices earlier than that, but at a much more limiting price range. That being said, the benefits of the technology are so great that it's almost ridiculous we aren't working on such technologies at this moment. To list off a few uses for the tech outside of games, here are a few that should help highlight the significance of the technology: -VR classrooms: By relegating schooling to a VR environment, teaching will evolve into a more interactive and beneficial system, thus increasing the overall intellect of the next generation. -Work flow improvements: I study and work as a 3-D modeler and designer. The god-like abilities and control VR can provide would be absolutely revolutionary the workflow. You can also imagine the benefits for other creative fields. Those 2 should be enough, I can't go and give away too many of the benefits, I'll get chewed out by my friend who does this stuff. Well, I hope I've left enough data to help raise some hope. Just remember, this decade is going to be one of major transitions. We'll be seeing the early versions of technologies that will become world changing in the next 2 decades. The 21st century has been dubbed the age of transitions for a reason. If we survive to the year 2100, humanity will be at a stage where the average high class idividual will be hard to distinguish from a god, whose to say what our virtual creations will attain. That's limited only by designers imaginations. |
Mar 18, 2013 11:42 AM
#56
| It's not even neer Virtual Reality nerv gear from SAO but it's the begining.For some 10 years we mayt even hawe real thing. |
| The real world is past the virtual world is future. |
Mar 19, 2013 12:24 AM
#57
| I had that same thought when I was watching Sword Art Online. Although, not sure how the NerveGear would tap into our Brain Waves. But they did mention in SAO that the NerveGear does use high density transmitters. |
Mar 20, 2013 8:19 PM
#58
| The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. A lot of development would have to be done along side the technology. Like preventing addiction, psychological trauma from being killed in the VR. How to deal with aspects such as pain, and pleasure. Adult VR content I could see being extremely controversial. |
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Mar 24, 2013 1:38 AM
#59
| Have you guys got no self belief! We can do it! In the nervegear we need to have a panel at the beginning of the neck, this allows the nervegear to pick up the electronic signals that our brain sends to our limbs. If we can get the nervegear to pick up and absorb these signals we will be able to move, speak and activate power-ups in game with out running around like a maniac in the real world. The next step would be sending signals to the brain through the nerves. If we can do this we use the exact electrical impulses to alter vision, sound, smell, touch and taste, therefor creating one big illusion around us while we rest. The final step would to be allowing other players in. |
Mar 24, 2013 1:50 AM
#60
cray18 said: The NerveGear also puts the subject into paralysis, which could be a major problem in cases of emergency. A house fire/robbery come to mind. I'd still risk dying in a fire to get a 100% immersive VR role playing experience. A lot of development would have to be done along side the technology. Like preventing addiction, psychological trauma from being killed in the VR. How to deal with aspects such as pain, and pleasure. Adult VR content I could see being extremely controversial. There should be an emergancy log out button on the out side of the helmet |
Mar 30, 2013 7:35 AM
#61
| Ok... Here is my opinion on all this... Oculus isn't even close to Nerve Gear. Why? First: Oculus just makes you think that you're in the game but you aren't in it. Second: Oculus change it perspective by moving your head... That means you are able to move. So you aren't in the Virtual World because you're moving while playing. That isn't a VW. VW means that you aren't able to move in the real world. Now for the Nerve Gear... All in all Nerve Gear stops your brain's work and turn it into data... Also Nerve Gear cover all your face so the perspective is 180 degree while Oculus perspective is 110 degree. If someone can make some device that lead your nerve to the game's data and turn it into data you'll be able to move without training because when you try to move your body for real the send out nerve won't get to your brain but it'll be received by the game's data. Well that's what I'm thinking of :) Something like Battlefield while playing with nothing. There is no need to fall asleep. |
KitarMar 30, 2013 8:03 AM
Apr 1, 2013 9:55 AM
#62
| I agree with Street_killer, while this may be a step towards VR, this wont be SAO style at all. However i can see this turning into What we perceive it to be in maybe 20 or so years. I'd doubt we would see it in SAO timeframe but there is the possibility what with increasing hardware capabilities that we will see it soon enough |
Apr 1, 2013 11:23 PM
#63
| Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. |
Apr 1, 2013 11:28 PM
#64
Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". |
Apr 1, 2013 11:51 PM
#65
HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. |
Apr 1, 2013 11:56 PM
#66
| I think it is, in a way, but like I said in my first two sentences of my post, the technology behind the Rift isn't likely to go into that's going to make our version of the Nerve Gear. It's a small step in the right direction by bringing interest into VR technology, rather than just, "OMG LOOK AT OUR GRAPHICS!" that is currently the major driving factor of game development lately. Like I said, Oculus doesn't exactly bring VR to us per say, but it gives us the first, legitimate step towards something of the nature which will spark interest in the field. I admit the only way to get the Rift to actually provide a level of immersion that will qualify as the first real step towards true VR is to pair it up with other gear such as a more advanced version of the Emotiv Epoc headset where it can replace a controller entirely. If this were to happen, a user can simply sit down on a chair or couch and focus entirely on the game they are in, rather than splitting between the visuals of the "Virtual Reality" they are in, and still being strapped to the real world by having to manage a Keyboard/Mouse or Controller in their hands. The technology will get there - but we are literally at square one of development. I don't foresee anything like SAO happening for at least another 15-20 years. It would be absolutely astounding to see anything really close to a Nerve Gear by time 2022 comes around(just to pair up with the story line of the show that brought about this whole discussion) |
Apr 2, 2013 12:01 AM
#67
KiraHanashi11 said: HeavenlyUser said: Jerichow said: Oculus Rift is only the first baby-step into VR. The technology behind it will not go into what could be our variant of the Nerve Gear though. Oculus Rift is specifically there to augment the viewing experience for the player, while NG is basically like jacking into the Matrix. The found of Oculus did in fact say that he wished for gaming like jacking into the Matrix eventually. However, the Oculus is not that, but what it does is equally important. What Oculus brings instead, is the means to get VR to the world to generate interest in that kind of gaming. Once the world takes notice of this kind of technology interest in it will flare and other development companies will try to expand on this or will give Oculus the company the funds to increase production speed of the features of the Rift. I imagine Oculus will stay focused on visual VR like this, being nothing more than a visual augmentation of video gaming while another company will take up the reigns for development of the foundation of software/hardware that will be what FullDive will be made from. Oculus Rift isn't anything near VR or even a baby step towards. Oculus Rift is basically Virtual Simulation rather then Virtual Reality. The technology is completely different. When you don't physically move and can use your senses "withing" a game you have VR in this case you don't get that at all. You still require full movement and your also limited to physical area. I get everyone wants Virtual Reality but you need to also understand that these things that people are making and calling "Virtual Reality" have probably been done before and are just simulating a environment & desire for Virtual Reality. The closest examples of the technology behind "Virtual Reality" are things like Neuroprosthetics which allow you to move a physical device with your "brain". We all know that the Oculus Rift is nowhere like the NerveGear. Though, the idea of wanting to be immersed into the game is NOW out there. People need to be open-minded about this stuff. People thought the Atomic bomb, the Internet, and Touch screens were impossible. Now we have them lol. Technology is growing everyday, and I wouldn't be surprised if someone wiz in Japan, or the US is working his/her ass off to make this real. If people look for it so much how come no one at all has even looked at Emotiv EPOC? It's closer then other things and it never gets even a second glance. At the moment Emotiv is one of the only companies actually trying to bring something more towards Virtual Reality rather then just Simulation. Also the idea of being "immersed" into a game is nowhere near new at all. The military has been using similar things to help "immerse" soldiers into a real environment without actually having to be there. Virtual Reality will be one of the last things you see since the applications Virtual Reality technology has can be put to far better use in the medical field and it's also basically the medical field that is doing the work behind it. Virtual Reality is more on the medical field before the "programming" field. If people really one it then getting a degree in neuroscience and electronic engineering is your best bet. Point is people who actually are working on the early stages of the technology don't want it for video games lol. Hell better yet give me this set up and I'll make a VR game where you can move a characters arm around. |
Apr 2, 2013 12:45 AM
#68
| I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD |
Apr 2, 2013 2:11 AM
#69
Jerichow said: I did mention the Emotiv Epoc... But yes, I admit, the gaming industry won't create VR nearly as quickly as per say the Military or Medical fields, but most of that comes from a lack of funds than ambition. To be honest, if the gaming industry were to have the kind of funding the Army or Medical fields get, then we'd likely be a decade ahead of where we are now, if not farther. That hand device is pretty cool; I could almost see something like that being used as a base for development of nerve signal receptors a Nerve Gear would use. The big problems of course, being: 1: How to intercept the signals meant for the body from the brain reliably while preventing them from reaching the body. 2: How to do it without multimillion dollar surgery. If it's going to be done without the user moving, it will have to be done somehow by putting the user 'asleep' while the device is active. As of right now, I don't have any idea how, without the use of drugs or medications, a person can be put to sleep 'on command' in order to use something like NG. I've been debating between Mechanical Engineering and Electrical Engineering as a college course... Maybe I'll get into this and help develop Nerve Gear in the end! XD The surgery probably isn't actually that much it's just that the cords have to be connected in order for it to have the best single reception. This is baby steps so we're far from running when it comes to this technology once we find ways to pick up and amplify signals then we can start sorting out which signal is for what action and how a computer read them. My overall point being while it's still in infancy it's there but that area of technology is still very much in a academic state and lacking funding with a large need of money. Anyone who can put the money forth to improve the technology is almost 100% sure to increase their fortune without a doubt once the technology becomes widely available but until then there isn't much profit it in. I didn't see emotive mentions so if you did my bad then I must have missed it. |
Apr 2, 2013 2:11 AM
#70
| Virtual Boy |
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