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Jun 14, 2016 11:01 PM
#51
It does the jobs. There many predictable: Pokemmon, yugioh, Dragon ball. Fix me if I'm wrong, all three are loved. True most of us will consider them children shows (though technically only Pokemmon answers that category) bur who said it can't work today? I guess that even other popular animes answer this. Sometimes the process is enjoyable enough. And as said above, predictable mystery is not an option. |
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Jun 15, 2016 12:52 AM
#52
NasalShark said: daAmazinFatB0y said: I think I'll make a new thread "Is everything that we ever find wrong with anime EVER wrong? Even though its universally considered wrong?" Apparantly its not universally considered wrong. Just look at the number of opinions given in such a small amount of posts? Im just fed up of seeing people question reasons for liking or more like disliking animes and if its okay and all that Is my rating okay? Can I use my own brain to think for myself? Am I allowed to like anything, because no1 else likes what I like? Do I dislike things too much? Do I LIKE thibgs too much? Is anime being predictable a bad thing? Then again, your thread isn't bad. I think its fine to lower rating if its predictable. If its shounens however then I guess not, depends on whats predictable. If its the whole thing where the MC wins in the end then no, that's just how shounens usually are, there aimed at 13 year olds and while some try to change the formula and have the MC lose at times which Brings unpredictability (unless its done in the usual fashion where we don't see the end of the battle) usually the MC is going to win and Shounen battles go in a usual routine which I can't be assed writing but I think you know what I mean. I'm guessing the food battles are the same but its just replacing fight moves with cooking skills right? When its appropriate I think it'll be like....Naruto Manga. We know how it is. Boy is looked down upon by his peers and has some evil mystical power with him and the rest of the story is how he beats those odds and changes everyones opinions of him as he gains new friends and allies and climbs the ranks and becomes strong while something bigger is happening in the background. Then you got a manga called Black Clover. Same exact shit as Naruto, looked down upon, blonde fkn hair, has evilish power, has a friend who seems to have it all(Sasuke), same attitude, changes peoples opinions while climbing the ranks and getting while gaining new friends and allies along the way. Something bigger happening. Predictable crap though its more likely coz its a str8 rip off. Then you have animes that just don't bring anything. New to the table and reuse scenes you seen from other animes, you see that shit and ut plays out as you expected, you lose tension or any care for the characters at that point. Its really bad if you can predict EVERYTHING and trust me, its possible. Some predictability is okay but it really depends on how predictable it is that will justify whether or not its okay to lower the rating or not. |
My Manga List My Anime List Shabada shabadabadaba I am DjG545 aka Dj Fo Fo aka The Mutha Fkn Name I'm Usin Now |
Jun 15, 2016 1:01 AM
#53
Imma just reply to the question in the title because fuck the post right? My opinion is of no use anyways so I'm sure you won't mind! 😊 OT: Only if you've seen the sequence; presuming what may happen and conluding your own opinion of it beforehand is stupid but otherwise its probably justifiable. You did say anime score though, I'd say that scoring it in the sub category would be more appropriate rather than the overall ^^ but who am I to judge right? |
Jun 15, 2016 1:02 AM
#54
Predictability is bad when it interferes with the purpose of the series/story/scene. (ex: thriller genre, supposed suspenseful moments like cliffhangers/some battles where you're supposed to wonder what comes next, etc) |
Jun 15, 2016 1:05 AM
#55
Gotanon said: Agreed with the gentleman. Lowering an anime's score is not solely based on predictability.Predictability can be valid criticism. However, becoming OCD over ratings to the point of lowering them based on some sole reason like that is dumb. |
Hisoka said: True love is finding someone whose demons play well with yours. Illumi said: . |
Jun 15, 2016 1:20 AM
#56
Score however you want, but personally I think predictability is fine. We don't really need every single show trying to be innovative. Sometimes it's more about how well they execute what they set out to create. Another thing to keep in mind is what one person may find predictable, another may not. |
Jun 15, 2016 1:23 AM
#57
do people actually find stuff like hunter x hunter and one piece completely unpredictable? but no. it's about the execution, and literally everything else that leads up to the conclusion. spoiler alert guys THE HERO WINS. unless it's a mystery/thriller, obviously. but even with thriller, anything's probably guessable anyway. edit: No, but really. If what's going to happen, not necessarily the conclusion, but every single event leading up to it, is made obvious. Yeah, a bit of a problem(OBVIOUSLY GUYS). But that Naruto's going to defeat the antagonist? Obviously not a problem. You know the hero's gonna win, you aren't bothered I'm sure. But no. Basically, no. Not exactly no, though. If you criticize Naruto because, turns out... Naruto becomes Hokage Yeah what else you did you expect? But anime aren't movies guys, while you shouldn't be able to tell everything that's going to happen by the details, it's called suspense, the end result is usually guessable. But something like, JoJo or One Piece for instance is different. Sure, you know the antagonist is going to lose by the end whatever. But chances are, you don't know the details. And you shouldn't. The details is almost all the matters, focus on that. But for something like, I don't, Monster. I'll give you props if you actually guess exactly what's going to happen and the context behind it, but you didn't. |
ashfrliebertJun 15, 2016 1:39 AM
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Jun 15, 2016 2:37 AM
#58
Sometimes it is, sometimes it isn't. Boku no Hero Academia has been predictable to the frame almost, but I still find it rather enjoyable. There are certain genres and premises where predictability is something that you can't really avoid because there's only a certain way it will play out. For all those fighting and powering-up anime, for the most part you know the good guys will win out in the end, with only the small details in the middle differing. But then you have those ecchi-harem light novel adapations ala Hundred / Saijakai / IS / Asterisk etc which are no less predictable than the aforementioned Boku no Hero but seem to be held in far lower esteem. I'd say that this is more because of the reception of the tropes, clichés and the like. Predictability isn't a problem if you're enjoying what you watch, but if you don't like what you're seeing then suddenly predictability becomes a crutch the show leans on and is the worst thing that the show can do. Seeing Midoriya beat Bakugo was set in stone right from the get-go and I loved cheering him on as he did it, but seeing harem lead #312312 fall into tsundere-Queen's tits just makes me roll my eyes, even though you knew it was obviously going to happen at one point because it happens in all of them. Whether or not predictability is bad really just depends on your view of whether going the tried-and-tested route is a bad thing or not, and how the anime as a whole handles it. I wouldn't say that there's anything inherently wrong with being predictable, but at the same time those stories which throw you through a loop are especially more memorable because of that. Being able to do anything at all to set itself apart is an important facet in any fictional writing, because it gives it a reason to stand out compared to the rest. If something is highly predictable, it would then need to have other things which are reason enough to make you watch it. Boku no Hero is a superhero setting, one which isn't the most prevalent in anime. It's also one which allows the author to be highly creative with both the aesthetics of all his characters as well as just the abilities that they have. The story might progress in an obvious way, the events and plot might move forward in a cookie-cutter fashion, but the fresh skin on it sets it apart. I would also posit that the reception of predictability would be correlated with whether one is a fan of the genre or not. Someone who loves anime like DBZ, Naruto, One Piece and the like is obviously going to enjoy similar anime and thus will enjoy the events of those. Even if they know how a fight might turn out, they like that particular style of storytelling and fighting so the predictable nature of it is no problem. But for someone who doesn't typically like those shows, the predictable nature of them is something that will likely serve to be a sore point. "What's the point of watching it when you know how it will turn out? He'll lose a fight, train, get stronger and then win, the end!" For those who are not as keen on the events, the predictable side of it will just be another negative aspect thrown on top of the rest. I do think, though, that certain genres like mystery should not be predictable, for quite obvious reasons. A mystery should not be predictable; a killer shouldn't be all but written in the synopsis for the show Cough Boku Dake cough. If you're watching a mystery and nothing surprises you, nothing gets you thinking, it has very clearly failed. I'd say that mystery is one of the few cases where it actually is bad, because no matter how many of the small details there are, one can't help but feel disappointed when the big mystery reveal is the theory that you thought right at the start of the first episode. One last thing to mention is that this also fits in well with the notion of whether the journey is more important than the destination. If you're liking the journey, you won't care as much if the ending is just as you envisioned. |
MazJun 15, 2016 2:40 AM
It's an entirely different kind of flying, altogether! It's an entirely different kind of flying. |
Jun 15, 2016 4:48 AM
#59
Mazing said: I would also posit that the reception of predictability would be correlated with whether one is a fan of the genre or not. Someone who loves anime like DBZ, Naruto, One Piece and the like is obviously going to enjoy similar anime and thus will enjoy the events of those. Even if they know how a fight might turn out, they like that particular style of storytelling and fighting so the predictable nature of it is no problem. But for someone who doesn't typically like those shows, the predictable nature of them is something that will likely serve to be a sore point. "What's the point of watching it when you know how it will turn out? He'll lose a fight, train, get stronger and then win, the end!" For those who are not as keen on the events, the predictable side of it will just be another negative aspect thrown on top of the rest. . yes, exactly. daAmazinFatB0y said: Im just fed up of seeing people question reasons for liking or more like disliking animes and if its okay and all that You've been a member since 2013, have you not noticed that almost every thread in this subsection is exactly that way? Best decision is to avoid it altogether, in my opinion. It's annoying after awhile, but acceptance is the key. Then again, your thread isn't bad. I think its fine to lower rating if its predictable. If its shounens however then I guess not, depends on whats predictable. If its the whole thing where the MC wins in the end then no, that's just how shounens usually are, there aimed at 13 year olds and while some try to change the formula and have the MC lose at times which Brings unpredictability (unless its done in the usual fashion where we don't see the end of the battle) usually the MC is going to win and Shounen battles go in a usual routine which I can't be assed writing but I think you know what I mean. I'd changed the generalization of shonen to "action", but agree anyway. Turns out, 99% of main character vs not main character has the main character winning 99% of the time. Shocking new data suggest I think there's more predictable elements than "good guy wins" though. But turns out, the positive thing is gonna happen most of the time. |
ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴゴゴゴゴゴ ゴゴゴゴゴゴ ゴゴゴゴゴゴ |
Jun 15, 2016 8:52 AM
#60
For the 1000th time, ENJOYMENT ISN'T A STAND-ALONE CRITERIA. Enjoyment is influenced by all factors - theme exploration, character development, art and everything else. How does predictability harms the story? What exactly is predictable? It's predictable JoJo will win, but what's unpredictable is how he will win. These are different things to expect. You can't just say the story is predictable, you have to explain what specific element was easy to predict and why it harmed the story. |
WEAPONS - My blog, for reviews of music, anime, books, and other things |
Jun 15, 2016 12:28 PM
#61
Depends on what you mean by predictable. If you mean "we know the hero is going to fight the villain, therefore predictable", then that's just silly. If the details of a plot itself are predictable, then it affects enjoyment. |
"Let Justice Be Done!" My Theme Fight again, fight again for justice! |
Jun 15, 2016 12:31 PM
#62
Well...since there are common (and arguably limited) canevas, 99% of fictions are actually predictable. |
Jun 15, 2016 1:04 PM
#63
One of my mates score TTGL low because the story is An enemy appears. The MC gets into his mecha and beats it. ctrl+c ctrl+v In my case I have some things that are a little bit too obvious for example Code Geass was really obvious for me except for some staff that just couldn't be predicted. I didn't give 8/10 Code Geass for this. My reasoning lies in the fact that Lelouch made the anime linear, and because o his "ability", tons of new characters had to be introduced who just got left behind, only to appear at the end It does. And doesn't! And there are some anime out there which literally makes itself predictable:
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Jun 15, 2016 1:11 PM
#64
daAmazinFatB0y said: I'm guessing the food battles are the same but its just replacing fight moves with cooking skills right No, the cooking battles were actually well done. They were well executed and there was actually some cooking knowledge that went into it. By predictable I mean, for example, every single battle (except for 2 battles) in shokugeki, whoever served their dish last was always the one to win. It was obviously to create tension, but it was such a recognisable pattern it really just wrecked the tension. On top of that you had the standard shonen issue of obvious character set-ups. i.e. if a character acts waaaaay too overconfident and cocky and they're not the main villain, they're going to be defeated easily. Only the final episode had a twist in it, but even then it wasn't that much of a twist. I think the main reason it annoyed me is because it ruined the tension for me. |
Jun 15, 2016 1:40 PM
#65
NasalShark said: daAmazinFatB0y said: I'm guessing the food battles are the same but its just replacing fight moves with cooking skills right No, the cooking battles were actually well done. They were well executed and there was actually some cooking knowledge that went into it. By predictable I mean, for example, every single battle (except for 2 battles) in shokugeki, whoever served their dish last was always the one to win. It was obviously to create tension, but it was such a recognisable pattern it really just wrecked the tension. On top of that you had the standard shonen issue of obvious character set-ups. i.e. if a character acts waaaaay too overconfident and cocky and they're not the main villain, they're going to be defeated easily. Only the final episode had a twist in it, but even then it wasn't that much of a twist. I think the main reason it annoyed me is because it ruined the tension for me. Based on that example though of the winner serving last it should have had the opposite effect. I mean if one character presents some amazingly intricate dish, then the person after them presents a pre-heated turd, It kind of takes the tension out of it before the competition even finishes. While conversely having the first person incite a huge reaction from the judges only to be either blatantly or subtly beaten by the follow up contestant shows a significant shift and improvement when comparing their skills in that particular case. In that case I would say predictability isn't a major factor because the competition itself was enjoyable. Quick Edit: Also if there's an exception to the pattern can it really be called a pattern though. Granted I never noticed the trend during the time I was watching the series, and even now I couldn't really say the order which people presented most of the time. Should also probably note there was one part cut out of the final episode from the manga counterpart that will probably be revisited when the second season starts. |
GamerDLMJun 15, 2016 1:47 PM
Jun 15, 2016 1:44 PM
#66
Jun 15, 2016 2:06 PM
#67
If it is so predictable that it effects how much you enjoy the show you are watching, like (the following show was very predictable) ERASED |
Jun 15, 2016 2:20 PM
#68
TheBrainintheJar said: For the 1000th time, ENJOYMENT ISN'T A STAND-ALONE CRITERIA. Enjoyment is influenced by all factors - theme exploration, character development, art and everything else. Yeah fine, you didn't think the characters, message, plot, character design, sound, animation, artistic style, setting choices, theme execution, conflict and story were executed very well. But isn't enjoyment what matters in the end? kek |
ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴゴゴゴゴゴ ゴゴゴゴゴゴ ゴゴゴゴゴゴ |
Jun 15, 2016 2:41 PM
#69
FlatEight said: I think it has more to do with execution. This should be the default first answer generated for every new thread. The majority of threads here on MAL could be closed immediately with this answer. |
Jun 15, 2016 3:02 PM
#70
It depends in the kind of show but I would say that it isn't as a general rule. If the series is meant to have constant twists, then yes. Although in the majority of the cases foreshadowing is even more important, and that is precisely making stuff less unpredictible for the sake of not diverging all the viewers attention to that particular event, or just in order to fit a more subtle narrative. |
Jun 15, 2016 11:51 PM
#71
ashfrliebert said: TheBrainintheJar said: For the 1000th time, ENJOYMENT ISN'T A STAND-ALONE CRITERIA. Enjoyment is influenced by all factors - theme exploration, character development, art and everything else. Yeah fine, you didn't think the characters, message, plot, character design, sound, animation, artistic style, setting choices, theme execution, conflict and story were executed very well. But isn't enjoyment what matters in the end? kek How am I supposed to enjoy an anime if I can't point out a single good element in it? |
WEAPONS - My blog, for reviews of music, anime, books, and other things |
Jun 16, 2016 1:52 AM
#72
TheBrainintheJar said: How am I supposed to enjoy an anime if I can't point out a single good element in it? I know, I am being sarcastic. :P 16 characters |
ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴロゴロゴロ ゴゴゴゴゴゴ ゴゴゴゴゴゴ ゴゴゴゴゴゴ |
Jun 16, 2016 3:16 AM
#73
Jul 2, 2016 8:31 AM
#74
For me it is but I think it depends on everyone's own opinion how he/she decides to rate an anime. |
Jul 2, 2016 8:36 AM
#75
Part of it depends on the shows genre. If a mystery series is predictable, that is probably not a good thing. This is part of the reason that Erased wasn't as amazing as it could have been. I also think that predictability sometimes helps a show. Look at Shigatsu wa Kimi no Uso. I predicted the ending from a mile away, but to me that actually made the whole thing even more emotionally potent. I held on to hope and when that hope was crushed, I was also crushed. As a result, that show has one of my favorite endings in any anime I've seen. Being predictable can go either way depending on the show really. |
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