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Jan 16, 2009 3:48 AM
#1
So, my kid brother and his mate are playing Call of Duty: World at War on the 360, and I'm lounging around nearby with my PSP playing Star Ocean: First Departure. My bro's friend comes to take a look at what I'm doing and, straight away, he proclaims "Lol, nice PS1 graphics. Instant fail.". He goes on to explain how their 360 game is infinitely better since it has oh-so-shineh high definition graphics. Of course, I'm pretty surprised and disappointed with his idea that he can judge a game based on graphics alone, and that it's instantly bad if it doesn't look entirely up to snuff. This got me thinking, how important are good graphics when it comes to playing and enjoying a game? Of course, it is nicer when things look good, but just because a game is ugly doesn't mean it's bad. I, personally, can almost always enjoy games no matter what they look like, though one glaring exception to the rule is Final Fantasy VII. Sure, I love the game, but I have to admit it looks terrible, even during FMVs. There's one scene in particular near the end of the first disc - you all know what one I mean - that should pretty much be the emotional climax of the game, but the FMV is absolutely atrociously done, to the point where it actually made me burst out laughing at the jerky movements and blocky characters. That completely ruined that moment for me. It's at times like that where I think graphics really do matter, and can make or break the scene. Opinions? How much do the graphics affect the gaming experience? (Apologies if this thread already exists. I used the search function, as well as manually checking back 10 pages, but found nothing. Also, sorry if this post is a bit incoherent. It's the middle of the night and I'm tired. Ugh. ;_;) |
Jan 16, 2009 4:13 AM
#2
Graphics aren't something that are of major importance when I'm playing a game, but if I'm buying something that was just released, I expect it to at least be of a certain quality. I'm not saying to give me something close to Crysis, but make it at least seem presentable for the current time period. When did you play Final Fantasy VII? I was just re-playing the game last week, and for a game that got released in 1997, it really isn't all that bad. |
Jan 16, 2009 4:42 AM
#3
Just as important as the story and gameplay. At least, that's the value for me. |
Jan 16, 2009 4:50 AM
#4
I hate how the games look like nowdays. The more realistic = More fugly. You can find almost direct connection between gameplay and graphic ballance. The more 'awesome' it looks, the worse game it is. Well, for me at least. Nes was made of orgasms. Snes was made of orgasms and win. |
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Jan 16, 2009 5:06 AM
#5
I certainly wouldn't want SO4 if it had the same graphics as the PSP SO remakes. Gameplay is still what really matters to me, but it would have to be something extremely ass-kicking for me to buy a 2D graphics game for a PS3 or X360. Or extremely cheap. I'm more surprised that you let a kid's dumb comment comparing a recent console game's graphics with a handheld remake's work you up. |
Jan 16, 2009 6:08 AM
#6
Depends. Like the aforementioned CoD WaW, all FPS games should have nice graphics. Story is a big plus, and the gameplay is usually so similar to all the other games in the genre, so it's the graphics that count the most there. As for RPGs, I'd say story, gameplay, sound and then graphics. With RTS it would be gameplay, graphics, story, sound. |
Jan 16, 2009 6:31 AM
#7
It isn't nearly as important as gameplay, but the graphics should be decent enough. After all most of us buy these games. 3D is fine but I prefer 2D. It is just more charming looking at sprites. Retsu-kun said: but it would have to be something extremely ass-kicking for me to buy a 2D graphics game for a PS3 or X360. Or extremely cheap. Opposite to me, I want more 2D for consoles. After looking at Vanillaware's Muramasa and the recent Wario Land Shake It on the Wii, I'm MUCH more curious as to how 2D can be achieved on those powerhouse consoles 360 and PS3. I don't think I saw too many outside downloads. |
Jan 16, 2009 7:30 AM
#8
Kuronoa said: It isn't nearly as important as gameplay, but the graphics should be decent enough. After all most of us buy these games. 3D is fine but I prefer 2D. It is just more charming looking at sprites. Retsu-kun said: but it would have to be something extremely ass-kicking for me to buy a 2D graphics game for a PS3 or X360. Or extremely cheap. Opposite to me, I want more 2D for consoles. After looking at Vanillaware's Muramasa and the recent Wario Land Shake It on the Wii, I'm MUCH more curious as to how 2D can be achieved on those powerhouse consoles 360 and PS3. I don't think I saw too many outside downloads. Street Fighter 4 might snatch the award for best game in 09. 2D games are coming back for sure. |
Jan 16, 2009 7:42 AM
#9
A bit early to go spouting your nominations for the game of 2009, don't cha think? |
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Jan 16, 2009 7:44 AM
#10
Graphics are nice and all, but not really necessary for a game to be good. |
Jan 16, 2009 7:49 AM
#11
Jan 16, 2009 7:50 AM
#12
Rebella said: Street Fighter 4 might snatch the award for best game in 09. 2D games are coming back for sure. only the gameplay for street fighter 4 is 2D. the graphics itself are more 3D'ish. personally i dont care much about graphics, all i want is for a smooth gameplay and the graphics to not be glitchy. As long as the graphic is smooth and it looks like they put some decent work into it, then im fine. I have to agree with you on the FF7 part, back in the day i found that part pretty damn emotional because well, normally you wouldnt have come across those kinds of detail back in the day so yeah it was a pretty new thing, now that the graphics are way advanced it looks kind of cheap so i guess it loses its effectiveness. I prefer games where the graphics age well, i.e sprite based games such as Heroes 3, Super Mario Bros, Starcraft, Capcom vs series etc. IMO Heroes 3, to me, has to be one of the best old games who's graphics still look just as good today minus the low res =P |
Jan 16, 2009 8:02 AM
#13
xeixei said: A bit early to go spouting your nominations for the game of 2009, don't cha think? You said you're on gamespot, what's your username there? ^^graphics are not 2D in SF4? How's that? :P it's the first time I hear about such thing. All I know that many weren't happy about the art style and that the game is 2.5D and not completely 2D. |
Jan 16, 2009 8:14 AM
#14
Erm, I never said such a thing? And the graphics in SF4 ARE in 3D, and all I know is that many WERE happy with the art style. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 8:15 AM
#15
well yeah i would put it somewhere inbetween 2D and 3D cause while the fight itself is on a 2d platform, the fight does have revolving camera angles which do kinda give off a 3D feel if you get what im getting at. it isnt exactly 2D but it isnt really 3D either. oh well. Tis' a good game though, played it at the arcades the other day though i dno it feels alot mroe dumbed down and alot more responsive(yeah they're different to me) compared to the older games, could've just been the art style though that just made it feel different. The graphics itself are pretty damn flashy and i think that developers just try and do whatever works to attract potential buyers, i highly doubt that another Third Strike art style'd game would sell well. Maybe im just generalizing but from what ive seen most people seem to go for the game that has the best graphics. |
Jan 16, 2009 8:21 AM
#16
Dumbed down? In what way? It's just more of an attacking game now compared to the parry-fest of SF3. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 8:23 AM
#17
Firality said: well yeah i would put it somewhere inbetween 2D and 3D cause while the fight itself is on a 2d platform, the fight does have revolving camera angles which do kinda give off a 3D feel if you get what im getting at. it isnt exactly 2D but it isnt really 3D either. oh well. Tis' a good game though, played it at the arcades the other day though i dno it feels alot mroe dumbed down and alot more responsive(yeah they're different to me) compared to the older games, could've just been the art style though that just made it feel different. The graphics itself are pretty damn flashy and i think that developers just try and do whatever works to attract potential buyers, i highly doubt that another Third Strike art style'd game would sell well. Maybe im just generalizing but from what ive seen most people seem to go for the game that has the best graphics. I personally don't mind the new art style but I agree with what you said. It's good to see a 2D game brought back with few tweaks in gameplay. Arcana Heartsl is another great 2D fighter. |
Jan 16, 2009 8:36 AM
#18
xeixei said: Dumbed down? In what way? It's just more of an attacking game now compared to the parry-fest of SF3. I havent played much of SF3 so i wouldnt know much of that but comparing the times ive played the other SF like games, it just seems so much easier to do special moves. I dont mind though, i find it a good thing, now i can use zangief decently ^^, ~Also looking at a couple of new games, I like the way that some games are approaching with their graphics. the new PoP looks good, Okami was just great, SF4 looks awesome, No More Heroes was pretty sweet too and i think that these games down the track will still look great and have replay value. Honestly i think the only genres i can see actually using more realistic graphics would probally be RPG's and FPS's. So yeah judging a game by its graphics is utterly lame, what matters more is if you enjoy it but graphics do have a pretty determining factor, try playing an fps game on 15 FPS compared to 60 FPS and you'll understand =P |
Jan 16, 2009 8:39 AM
#19
Firality said: xeixei said: Dumbed down? In what way? It's just more of an attacking game now compared to the parry-fest of SF3. I havent played much of SF3 so i wouldnt know much of that but comparing the times ive played the other SF like games, it just seems so much easier to do special moves. I dont mind though, i find it a good thing, now i can use zangief decently ^^, ~Also looking at a couple of new games, I like the way that some games are approaching with their graphics. the new PoP looks good, Okami was just great, SF4 looks awesome, No More Heroes was pretty sweet too and i think that these games down the track will still look great and have replay value. Honestly i think the only genres i can see actually using more realistic graphics would probally be RPG's and FPS's. So yeah judging a game by its graphics is utterly lame, what matters more is if you enjoy it but graphics do have a pretty determining factor, try playing an fps game on 15 FPS compared to 60 FPS and you'll understand =P It's sad when most developers only care about graphics nowadays... only graphics. Just look at what ubisoft did to pop4. |
Jan 16, 2009 8:41 AM
#20
Artistic style > graphical advancement That being said, i consider Valkyria Chronicles and Prince of Persia to have the "best" graphics this gen so far. |
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Jan 16, 2009 8:44 AM
#21
BUWAKARA said: Artistic style > graphical advancement That being said, i consider Valkyria Chronicles and Prince of Persia to have the "best" graphics this gen so far. I'm saving my award for Uncharted 2. I know Heavy Rain will be bombastic but QTE gameplay is a big NO for me. |
Jan 16, 2009 8:45 AM
#22
It's not a case of it dumbing down, it's just a case of the system giving a bit more leeway for the commands for special moves. SFIV seems to have been designed with mainly the hardcore fighting game players in mind. For the top players, it's all about frame counting for combos and counters. Go on Youtube and have a look at Justin Wong's Sakura in action. I assure you, they are not dumbing down in the slightest. Arcana Heartsl is another medicore and not well tested 2D fighter. Fixed. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 8:47 AM
#23
xeixei said: It's not a case of it dumbing down, it's just a case of the system giving a bit more leeway for the commands for special moves. SFIV seems to have been designed with mainly the hardcore fighting game players in mind. For the top players, it's all about frame counting for combos and counters. Go on Youtube and have a look at Justin Wong's Sakura in action. I assure you, they are not dumbing down in the slightest. Arcana Heartsl is another medicore and not well tested 2D fighter. Fixed. Yeah explains being localised to NA. you phail. |
Jan 16, 2009 8:51 AM
#24
It's sad when most developers only care about graphics nowadays... only graphics. Just look at what ubisoft did to pop4. By PoP4, I'm assuming you mean the latest one. If so, let's just look at what they did? Make a wonderfully charming game with a battle system that plays more like a rhythm game in an attempt to appeal to a more casual market? Yeah, with those radical changes to its gameplay, I'm sure the only thing they cared about were the graphics. *Rolls eyes* |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 8:54 AM
#25
Rebella said: It's sad when most developers only care about graphics nowadays... only graphics. Just look at what ubisoft did to pop4. I wouldve argued but i was smart enough to google PoP4 and yeah ive played that one it was pretty bad. That cel-shaded one was awesome though. Another example would be Crysis, it looks GREAT but the gameplay itself is mediocre at best. |
Jan 16, 2009 8:54 AM
#26
Rebella said: xeixei said: It's not a case of it dumbing down, it's just a case of the system giving a bit more leeway for the commands for special moves. SFIV seems to have been designed with mainly the hardcore fighting game players in mind. For the top players, it's all about frame counting for combos and counters. Go on Youtube and have a look at Justin Wong's Sakura in action. I assure you, they are not dumbing down in the slightest. Arcana Heartsl is another medicore and not well tested 2D fighter. Fixed. Yeah explains being localised to NA. you phail. What? That made no sense at all. So what if its been localised, it still doesn't stop it being a very sub-par fighting game. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 8:55 AM
#27
xeixei said: It's sad when most developers only care about graphics nowadays... only graphics. Just look at what ubisoft did to pop4. By PoP4, I'm assuming you mean the latest one. If so, let's just look at what they did? Make a wonderfully charming game with a battle system that plays more like a rhythm game in an attempt to appeal to a more casual market? Yeah, with those radical changes to its gameplay, I'm sure the only thing they cared about were the graphics. *Rolls eyes* Do me a favor and play the older games. The game was never about combat. From 2D days, Prince of Perisa was 90:10 platforming to combat hun... where have you been? Just as you looked at videos for Arcana Heart in youtube, look for one for POP games before pop 4 or 2D pop games. Now that's gameplay for you. LOL xD do I have to tell you about marketting too? Look, in order for something be localised and shipped overseas, a medium has to have high ratings and a mediums sales plays a major part in the ratings it gets. Arcana Hearts got high ratings thus it's being localised. I doubt you've played it anyways, same thing could be said about animes and other mediums. |
Jan 16, 2009 8:57 AM
#28
Firality said: Rebella said: It's sad when most developers only care about graphics nowadays... only graphics. Just look at what ubisoft did to pop4. I wouldve argued but i was smart enough to google PoP4 and yeah ive played that one it was pretty bad. That cel-shaded one was awesome though. Another example would be Crysis, it looks GREAT but the gameplay itself is mediocre at best. It was a shame about Crysis, the first part of the game was fantastic. Then it just seemed to lose all its magic after a couple of hours. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 9:05 AM
#29
xeixei said: Firality said: I wouldve argued but i was smart enough to google PoP4 and yeah ive played that one it was pretty bad. That cel-shaded one was awesome though. Another example would be Crysis, it looks GREAT but the gameplay itself is mediocre at best. It was a shame about Crysis, the first part of the game was fantastic. Then it just seemed to lose all its magic after a couple of hours. Might've been the aliens. |
Jan 16, 2009 9:08 AM
#30
Rebella Hahaha, seriously? Prince of Persia in the old days was about pixel perfect jumping with mo-cap technology that was time pressured. It wasn't bad at all back in the day, but it's really showing its age now, not in its graphics, but in the sense that we used to put up with this absolute precision nonsense. And my opinions for Arcana Heart comes from the fact that until last year, I used to be a part of the UK fighting game tourney scene. We're a bunch of elitest pricks, and know a crap fighting game when we see it. Arcana Heart really is sub-par. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 9:10 AM
#31
Just as with Farcry. After those goddamned mutants showed up, all tactical aspects disappeared. You just had to run and gun. |
Jan 16, 2009 9:13 AM
#32
xeixei said: Hahaha, seriously? Prince of Persia in the old days was about pixel perfect jumping with mo-cap technology that was time pressured. It wasn't bad at all back in the day, but it's really showing its age now, not in its graphics, but in the sense that we used to put up with this absolute precision nonsense. And my opinions for Arcana Heart comes from the fact that until last year, I used to be a part of the UK fighting game tourney scene. We're a bunch of elitest pricks, and know a crap fighting game when we see it. Arcana Heart really is sub-par. Even so, it was localised because there's an audience for it so one can't deny its popularity. I'm into fighters too and tekken is the best fighter imo but I wouldn't put down arcana hearts just because it's a flashy 2d fighter. The new pop game is good but I'm also playing a zillion other adventure game. Infact action/adventure genre is my speciality. To me, older pop games were very challenging and fun. |
Jan 16, 2009 9:14 AM
#33
Baman said: Just as with Farcry. After those goddamned mutants showed up, all tactical aspects disappeared. You just had to run and gun. add to that pretty graphics and you get 99% of games today. |
Jan 16, 2009 9:24 AM
#34
Rebella said: BUWAKARA said: Artistic style > graphical advancement That being said, i consider Valkyria Chronicles and Prince of Persia to have the "best" graphics this gen so far. I'm saving my award for Uncharted 2. Well that's a no brainer, from a technical standpoint it's looking amazing, but i think it was pretty obvious i'm reffering to a more artistic style of graphics.. |
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Jan 16, 2009 9:27 AM
#35
BUWAKARA said: Rebella said: BUWAKARA said: Artistic style > graphical advancement That being said, i consider Valkyria Chronicles and Prince of Persia to have the "best" graphics this gen so far. I'm saving my award for Uncharted 2. Well that's a no brainer, from a technical standpoint it's looking amazing, but i think it was pretty obvious i'm reffering to a more artistic style of graphics.. GAH! chill. I'll go with Murasama then. Vanillaware <3 |
Jan 16, 2009 9:29 AM
#36
Rebella said: xeixei said: Hahaha, seriously? Prince of Persia in the old days was about pixel perfect jumping with mo-cap technology that was time pressured. It wasn't bad at all back in the day, but it's really showing its age now, not in its graphics, but in the sense that we used to put up with this absolute precision nonsense. And my opinions for Arcana Heart comes from the fact that until last year, I used to be a part of the UK fighting game tourney scene. We're a bunch of elitest pricks, and know a crap fighting game when we see it. Arcana Heart really is sub-par. Even so, it was localised because there's an audience for it so one can't deny its popularity. I'm into fighters too and tekken is the best fighter imo but I wouldn't put down arcana hearts just because it's a flashy 2d fighter. The new pop game is good but I'm also playing a zillion other adventure game. Infact action/adventure genre is my speciality. To me, older pop games were very challenging and fun. I'm not disputing its sales figures, all I was stating is that in my opinion, AC is a sub-standard 2D fighter. It's nothing to do with it being 2D, as one of my favorite fighting games is Guilty Gear XX: Accent Core. It's close to perfection. Tekken games are great for the first 6 months, but they get very dry once everyone knows the frame data, and it turns into a game of "If Player 1 does bleh, then player 2 should do blarg." Saying that, I am looking forward to Tekken 6, but I'm not expecting great things from it. |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 9:33 AM
#37
xeixei said: Rebella said: xeixei said: Hahaha, seriously? Prince of Persia in the old days was about pixel perfect jumping with mo-cap technology that was time pressured. It wasn't bad at all back in the day, but it's really showing its age now, not in its graphics, but in the sense that we used to put up with this absolute precision nonsense. And my opinions for Arcana Heart comes from the fact that until last year, I used to be a part of the UK fighting game tourney scene. We're a bunch of elitest pricks, and know a crap fighting game when we see it. Arcana Heart really is sub-par. Even so, it was localised because there's an audience for it so one can't deny its popularity. I'm into fighters too and tekken is the best fighter imo but I wouldn't put down arcana hearts just because it's a flashy 2d fighter. The new pop game is good but I'm also playing a zillion other adventure game. Infact action/adventure genre is my speciality. To me, older pop games were very challenging and fun. I'm not disputing its sales figures, all I was stating is that in my opinion, AC is a sub-standard 2D fighter. It's nothing to do with it being 2D, as one of my favorite fighting games is Guilty Gear XX: Accent Core. It's close to perfection. Tekken games are great for the first 6 months, but they get very dry once everyone knows the frame data, and it turns into a game of "If Player 1 does bleh, then player 2 should do blarg." Saying that, I am looking forward to Tekken 6, but I'm not expecting great things from it. Yeah tbh I stopped playing tekken games since tekken 4 because they were starting to get repetitve. |
Jan 16, 2009 9:34 AM
#38
xeixei said: Tekken games are great for the first 6 months, but they get very dry once everyone knows the frame data, and it turns into a game of "If Player 1 does bleh, then player 2 should do blarg." Saying that, I am looking forward to Tekken 6, but I'm not expecting great things from it. And thats why SF will always be better ;) |
Jan 16, 2009 9:41 AM
#39
Indeed, but make sure you save a spot for Virtua Fighter as the king of 3D fighters. ;) |
MY FIGHT MONEEEEEEEEEEEEEEEEEEEEEEEEY! No, no cake for you! ![]() |
Jan 16, 2009 9:42 AM
#40
I've never been a graphics person, never will be. I infinitely prefer sprites over 3D models, the colors and backgrounds are always much more lively. Although I'm not going to complain if a game does have nice graphics (I don't think anyone would :P), it's just not necessary. For me the qualities needed for a great and memorable game are of course as many people have said already... game play; and the other is story/plot. As long as one of the two things are there I can enjoy the game and beat it. ^_^ |
Jan 16, 2009 9:50 AM
#41
I am fine with bad graphics as long as they aren't all bad - Reason why I researched more reasons not to buy Ar Tonelico 2 was because mid battle; 2D graphics~ they didn't even have anime style character portraits. That was a real turn off. |
Jan 16, 2009 10:00 AM
#42
Jan 16, 2009 11:29 AM
#43
To most people, graphics don't mean much when it comes to RPG. After all, RPGs were never about the graphics to begin with. Personally, I prefer games with good graphics and hopefully good fully-voiced dialogue to go with it. Atelier Iris 3: A game I haven't played yet has good graphics and nice fully-voiced dialogues to me, as well as an awesome soundtrack. However, most people who plays the game would be complaining that the game was released too late because it would appear as having snes graphics and an upbeat soundtrack rather than something awesome. Baroque: A 2008 Atlus game released just 1-2 weeks before Persona 3: FES which is usually sold for 50 bucks in stores new. I bought the game for 10 bucks new but didn't even play it. I don't like the graphics and neither do I like the story. The only thing is that its one of those expensive games I bought cheap. Dawn of Mana: Also known as Seiken Densetsu 4. The prequel to this game is made for snes which had pretty good graphics, while this one has even better graphics. However, I haven't played it yet either. I got the game for a good deal. Fatal Frame II: This game has awesome graphics, though I don't really like survival-horror games. It also possesses fully-voiced dialogues, as well as a pretty good sountrack. I had played a few hours of it. Gundam: True Odyssey: It is one of those rare Gundam games that play like snes or psx Final Fantasy games with similar graphics and turn-based gameplay. Personally, I don't really like the concept of mixing Gundam with Final Fantasy but it isn't that bad, though the story doesn't really fit anywhere in the Gundam universe. Shining Tears: This game has good hand-drawn graphics, similar to the sequel which is in the form of tv series anime. The game has no voiced tracks and the gameplay is similar to psx. I like it but I don't play it. Valkyrie Profile 2: Silmeria: This game has awesome graphics and that it is once of the few masterpieces made by the Gods "TriA" makes it even better. However, one thing I don't like about the game is that every town you visit seems to have generic appearances and that you can only move side-ways is very unappealing. Ys VI: This game has snes graphics, but it comes with many features including the choice of either anime or CG cutscenes, while offering dual-audio options. However, you have to enter a code to switch between features. It also gives you the option to choose the outfits in which some of the main characters wear. Not just that, the rest of the game features graphics similar to the Growlanser series. Pretty good to me, but considering that your friend called SO1 as instant fail. I guess most of these games I mentioned aren't something he would like. Does graphics affect a game? It depends on the gamer. |
Jan 16, 2009 12:00 PM
#44
BUWAKARA said: Artistic style > graphical advancement ^ Yeah this is what I prefer too. SlyStrife said: I've never been a graphics person, never will be. I infinitely prefer sprites over 3D models, the colors and backgrounds are always much more lively. Yay someone's with me. ^_^ Rikuna said: I am fine with bad graphics as long as they aren't all bad - Reason why I researched more reasons not to buy Ar Tonelico 2 was because mid battle; 2D graphics~ they didn't even have anime style character portraits. That was a real turn off. I dunno if I would skip a game over something trivial as that. Then again you always pull something like that. lol Anyways I do like anime art directions. I usually do get turned off by western dev's work for that reason. I doubt I'll skip a game over that detail but it certainly places it lower in my 'do play list'. Then again if the game looks really fun in gameplay I can always ignore the detail. simple.~ |
Jan 16, 2009 12:11 PM
#45
Kuronoa said: Rikuna said: I am fine with bad graphics as long as they aren't all bad - Reason why I researched more reasons not to buy Ar Tonelico 2 was because mid battle; 2D graphics~ they didn't even have anime style character portraits. That was a real turn off. I dunno if I would skip a game over something trivial as that. Then again you always pull something like that. lol Anyways I do like anime art directions. I usually do get turned off by western dev's work for that reason. I doubt I'll skip a game over that detail but it certainly places it lower in my 'do play list'. Then again if the game looks really fun in gameplay I can always ignore the detail. simple.~ That was only the start - only once I knew that I'd need to back up my virtual memory cards over and over just to get through the game was the fatal flaw. The graphics weren't that bad - I am getting Cross Edge which is stylistically the same, but they do have the portraits <3 |
Jan 16, 2009 12:12 PM
#46
Jan 16, 2009 12:19 PM
#47
Rikuna said: That was only the start - only once I knew that I'd need to back up my virtual memory cards over and over just to get through the game was the fatal flaw. The graphics weren't that bad - I am getting Cross Edge which is stylistically the same, but they do have the portraits <3 Forgot you were saying that on your ARII thread. ^^; I don't have the PS3 so I dunno whose fault that is but if I were you I would of kept the PS2 for that reason. |
Jan 16, 2009 12:37 PM
#48
I prefer game playtime over anything. I've seen a lot of games go the graphically route and then lack in playtime. (example: mirrors edge) "If I am going to pay say $50+ for a game. I want something that I can not complete in less than 20 hours." Thats why I'm waiting for mirrors edge to drop down to 20$.. :) 8 hours of gameplay does not justify a $50 price tag. |
Jan 16, 2009 1:52 PM
#49
To me graphics are the icing on the cake ya know. Although its a good game without it, its a great game with them and i dont mean suuuuper realistic either. Sometimes its best to just be colorful and bright (yea plus realistic looking games tend to scared me breathless....im lookin at u Resident Evil series >_>') |
Jan 16, 2009 2:27 PM
#50
Well, I get excited for new systems because of graphics. And am an weeaboo gamer, so anime looking characters(as done right, of course) are important to me. I seriously turn down quite a few games because they don't look animu enough to me. |
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» I feel like my life is BS 0_0...TechnoMellow724 - Oct 4 |
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by TechnoMellow724
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