Sword Art Online (light novel)
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Sep 1, 2012 1:40 AM
#1
I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? |
Sep 1, 2012 2:10 AM
#2
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? hmm how do the controls work? i feel like playing an MMO like SAO would be different than this Hawken game, shooters are a lot easier to control than a game where you have to do certain poses to use skills and whatnot |
Sep 1, 2012 2:21 AM
#3
jBui said: Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? hmm how do the controls work? i feel like playing an MMO like SAO would be different than this Hawken game, shooters are a lot easier to control than a game where you have to do certain poses to use skills and whatnot FullDive tech utilizes the brain, and not the eyes. The Oculus Rift along with its video advert just looks like an apple commercial ripping people off. |
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Sep 1, 2012 2:43 AM
#4
jBui said: Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? hmm how do the controls work? i feel like playing an MMO like SAO would be different than this Hawken game, shooters are a lot easier to control than a game where you have to do certain poses to use skills and whatnot From what I can tell watching the video the headset essentially becomes your right stick on a controller or your mouse. So pretty much how you look around and aim is going to be all done with head motion as if you are actually in the game. Looks pretty crazy. Hoping this takes off! No though I don't think we'll be seeing any games like you are hoping in the future just yet. Closest we got to virtual reality yet and this isn't exactly something within a decent budget. lol |
RagixSep 1, 2012 2:52 AM
Touch me, you filthy casual~ |
Sep 1, 2012 3:32 AM
#6
Technology is capably funding for research is just dead. |
Sep 1, 2012 7:51 AM
#7
i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us |
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Sep 1, 2012 7:56 AM
#8
It'd be difficult to assess the gameplay without some hands-on experience or impartial reviews, but this is definitely something major console publishers will get into once the technology is mature. Full dive probably won't come true in our lifetimes though. |
Sep 1, 2012 8:32 AM
#9
kamikaze_1996 said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us Now i have a reason to live old. Haha. I wish someone could pick up a project and start working towards making something like this. Would be epic. |
Sep 1, 2012 8:43 AM
#10
Lylaaz said: kamikaze_1996 said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us Now i have a reason to live old. Haha. I wish someone could pick up a project and start working towards making something like this. Would be epic. And then trap and kill players inside a game!! |
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Sep 1, 2012 8:54 AM
#11
sbg711 said: Lylaaz said: kamikaze_1996 said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us Now i have a reason to live old. Haha. I wish someone could pick up a project and start working towards making something like this. Would be epic. And then trap and kill players inside a game!! I like the way you think! |
Sep 1, 2012 9:15 AM
#12
"I wish this to succeed. but i cant stop being skeptical. lcd screen this close to eye, it hurts my eyes and permanently damage my vision. also it creates massive headaches after an hour or so. i hope they keep human health as a priority." Creating something similar to SAO will prolly take a few decades or so tho. |
Sep 1, 2012 9:17 AM
#13
^ hopefully the scientist who created it won't be as mad as kayaba <_< |
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Sep 1, 2012 9:19 AM
#14
Scoops said: "I wish this to succeed. but i cant stop being skeptical. lcd screen this close to eye, it hurts my eyes and permanently damage my vision. also it creates massive headaches after an hour or so. i hope they keep human health as a priority." Creating something similar to SAO will prolly take a few decades or so tho. Actually that question is answered in the FAQ: Will the Rift cause eye strain after extended use? The Rift is causes very little eye strain, particularly compared to other standard displays or headmounts. Normally, when you take a break from using a monitor or TV, the idea is to give your eyes a chance to focus and converge on a distance plane. This is a natural position of rest for your eyes. With the Rift, your eyes are actually focused and converged in the distance at all times. It's a pretty neat optical feature, for sure. |
Sep 1, 2012 9:38 AM
#15
I used a similar product from microsoft. Basically it has a motion sensor in the headset, where when you move your head, the image moves also. You also have to calibrate it according to the persons eye sight, which is why it's really expensive. The controller would be very similar, I used a Wii controller that interacts at the same time as the headset, and with the other hand you would control movement. It was super awesome. But again, It wasn't this, it was another similar product in construction. |
Sep 1, 2012 10:30 AM
#16
Scoops said: lcd screen this close to eye, it hurts my eyes and permanently damage my vision. Except LCD screens produce practically 0 radiation, so unlike the old CRTs they do not cause eye strain or damage. Anyways, VR headsets have been around for decades, but they've always failed. You wanna know why? They need to make major sacrifices in various areas to make it actually feasible. The Oculus Rift for example, has to limit itself at 2 screens, 1 per eye, 400x200 resolution each - unless ofc they changed that from last time I read about it. That is just too low. It's not even "OMG bad grafics!" low, it's "Is this even playable?" low. And I just don't see how anyone would want to play something like that, when almost all games for the past decade were designed for 720p+ PS. Neural Synapse, in the way SAO has implemented it, is not possible. It's not about whether we'll live long enough to see it happen, it's just flat-out not possible the way the human brain is stractured, at least not on a commercial scale. Each individual human brain has their functions located in slightly different regions, and on top of that they change location over time. It could potentially work under controlled conditions in a labratory some day, but the test subject would have to go through a loooooong period of calibrations first, and have to re-calibrate every once in a while. And the calibration could not be sped up, because that would fry the brain. Which means that any commercial usage is out of the question. |
Pan151Sep 1, 2012 10:44 AM
Sep 1, 2012 10:43 AM
#17
Sep 1, 2012 2:06 PM
#18
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? The importance of oculus rift isn't that it gives new sensory inputs or a new user interface. This is actually old technology. The biggest impediment to bringing the technology to market has been cost and the weight of the unit (probably one of the reasons it doesn't have head-phones). Until recently many game designers weren't willing to spend resources dedicated to the 3D environments to support it. For these reasons, the biggest player - and virtually the ONLY player that funds the development of VR tech is the US military. Oculus is one of the first steps in trying to extend VR from what has been an exclusively military technology to the civilian sector. This kind of interface has actually been in use in the US Military for more than a decade in training such as parachuting, flight training, urban warfare environments, etc. HMD (Head mounted displays) have been in the field for at least 3 decades, so this is nothing knew to the US defense industry. To date, the US Military has been the biggest user/customer in the world for VR, so they've been bankrolling the development for decades. But if civilians like us get a hold of this, we can add to the funds for developing the technology faster and further. That's the real value of Oculus Rift. sbg711 said: FullDive tech utilizes the brain, and not the eyes. The Oculus Rift along with its video advert just looks like an apple commercial ripping people off. I think this is the stuff you're looking for: http://www.wired.com/threatlevel/2012/08/brainwave-hacking/ My dad is an engineer in the defense industry and apparently the US Military has been working with VR and neurolink stuff since before I was born. The most recent BCI prototypes are meant for identification purposes, much like a fingerprint or retinal scanner. To reiterate: VR and neurolinks are already a "reality", has been for a long time in the US defense establishment. In that sense, it's kinda like the US Military's ARPANET which was the precursor to what we know now as the Internet. Even to this day, people have only recently come to realize that there is a huge cyberspace territory called SIPRNET, basically ARPANET's successor. It is completely airwalled from the World-Wide Web, has its own dedicated hardware, has terminals guarded 24/7 by military security and even has its own Military satellite constellations - basically a parallel-cyberspace world in virtual size and scale, second only to the World-Wide Web. And nobody ever seems to register that it even exists. Kinda funny...until my dad and his colleagues show me the US Military's "publicly acknowledged" VR technology. I can imagine if I told the average American on the street about what's already been built, they'd be like: "Man, you've been watching too much Star Trek." Virtual Reality and direct brain-to-computer interface is real in the US defense today and nobody seems to know that it exists. Maybe they will in another decade or so - just like many people all over the world realized the "Internet" was real decades after the US defense industry had developed it. My dad wasn't talking about "feasibility studies" or "concept analysis", after all, which is really all Japan and Europe are doing NOW. We already have prototypes built and are undergoing continuous development and that was several years ago. Actually, my dad got brought "up to speed" several years ago so it was probably built even earlier than that. The real thing, not concept art. This isn't really his field (unless you consider that all engineering fields interconnected) so while it's "cutting edge" to the rest of the world, it's not worth the cost of keeping it a secret from colleagues within the US defense industry who don't necessarily have a "need to know". Granted, the units are not hooked up to anything like a gun (like the Apache HMD) or a VR interactive display like all the US Military VR training simiulators (at least, not that we've heard, but again he's not directly involved in these projects), but a simple BCI for identification/confirmation purposes is the first logical step into practical application when you think about it. "Login" |
JerrychiangSep 1, 2012 5:48 PM
Sep 1, 2012 6:03 PM
#19
kamikaze_1996 said: ^ hopefully the scientist who created it won't be as mad as kayaba <_< Maybe I should make it and, trap all the trolls in a game that would be good trololool |
Sep 1, 2012 7:38 PM
#20
Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). |
Sep 1, 2012 7:41 PM
#21
Hopefully, it is the same headset from SAO because i don't want to be dancing all around my house playing the game O.O |
Sep 1, 2012 7:52 PM
#22
John Carmack the legendary programmer of doom and quake series is one of the developers of this tech? this will be awesome then!!! John Carmack is the closest person that we can compare to Kayaba Akihiko the developer of SAO |
Sep 3, 2012 6:32 PM
#23
ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. |
Sep 25, 2012 11:19 AM
#24
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Just a bizarre thought, but wouldn't it be nice if the game worked more like how people and animals can control mouse cursor with brain? SO like instead of moving yourself at all, you'd just tell your imagination what to do? When you want to jump, in your imagination and in program you will jump, etc. Like in SAO, person just lies in bed and plays the game.. |
Sep 25, 2012 5:17 PM
#25
Lylaaz said: Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Just a bizarre thought, but wouldn't it be nice if the game worked more like how people and animals can control mouse cursor with brain? SO like instead of moving yourself at all, you'd just tell your imagination what to do? When you want to jump, in your imagination and in program you will jump, etc. Like in SAO, person just lies in bed and plays the game.. It takes lots of calibrations and even more practice to be able to do a simple function like that. There is not a specific part on the human brain that is associated with jumping or waving- you have to find the exact group of brain cells, which differs from person to person. You might even have to do invasive brain surgery. It's one thing to say that it's theoretically possible - which, to some extent, it is - but a whole different one to make it practically doable. And there is never going to be a way to do so - technology advances with a speed that makes it hard to make predictions, but the human body stays the same over the millenia. And the way it is stractured does not leave much possible in the field of neural links. In the future it is almost certain we'll have prosthetic limbs that will work like normal ones, but that is because there are only a handful of nerves that control them, and they are ommon among all humans. The brain however is too chaotic to do something like that. As far as VR is concerned, you should not be expecting anything more advanced than direct image projection to the back of the eyes coupled with motion and optical sensors. That's as far as technology can go and still remain practical. |
Sep 25, 2012 9:46 PM
#26
Sep 29, 2012 4:39 AM
#27
IGN discuss the Oculus Rift http://www.youtube.com/watch?v=BlLnNBo7HGI&feature=g-all-u |
Sep 29, 2012 8:20 AM
#28
Obstinate said: IGN discuss the Oculus Rift http://www.youtube.com/watch?v=BlLnNBo7HGI&feature=g-all-u Damn, that lookes so awesome, as well as promising. Seems like someone managed to pull it of. The future of gaming is bright I'd say :P |
Sep 29, 2012 1:49 PM
#29
Thinking of a sao like game in the future makes me want to really live long enough to experience it :( |
Sep 29, 2012 2:26 PM
#30
Sep 29, 2012 7:53 PM
#31
Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Never say never. It's possible and it may not be possible. The world may never know. Technology improves everyday so it's a chance that neurolinkers and nervegears can be made. |
Sep 29, 2012 7:56 PM
#32
it will fail, just like every other attempt at virtual reality, which is a shame |
Immahnoob said: Jizzy, I know you have no idea how to argue for shit, tokiyashiro said: Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me |
Sep 29, 2012 8:07 PM
#33
ThanatosPersona said: Zanzie said: ThanatosPersona said: Considering how VRMMOs are popular in anime, it may be POSSIBLE that Japan would start developing a system like Accel World's neuro-linker or SAO's nerve gear. If it develops and eventually releases, let's just hope it's not OVER the average price of consoles. ($100-$300). This "Virtual Reality" is not real virtual reality. The method you use is; you load up a video game on your desktop PC. Plug in the Oculus, then you have a few of the game up close. Now you have your mouse+keyboard and you play. http://www.gamezone.com/products/gear-gadgets/previews/pax-prime-2012-oculus-rift-hands-on-preview As you can see in the video; you're supposed to train yourself to not use the right joystick. The controller is used for everything. It's honestly just a screen+your right joystick. So it wouldn't be a console they sell, it'd be an accessory. Also it's impossible to do what they did on SAO. It's not even possible in laboratories as a previous poster has said. The brain is too intricate to implement this. We don't have complete knowledge of the brain. Every single person has a different place where their body functionality is. If we even had laboratories to figure out where they are located in a body; it'd mean we could cure paralysis. But you honestly cannot. We can re-attach nerves and make them re-connect to the brain...(Read on for the explanation how it doesn't work) except everytime you feel like kicking, you might be blinking, and you'd have to re-learn how to walk/talk/move etc. and it'd be an un-natural feel and it'd take 20..30.. years. As a baby we learn quickly and our brains develop really quickly, that's how we are able to learn to walk/talk and such almost "instantly", because we never had that functionality before we are learning it and it becomes hard-coded. That's why small children walk like drunks; they stumble and fall and cannot walk straight because it's difficult to learn. It's a habit (walking/talking etc.) now imaging you were typing on a keyboard. Then all of a sudden they redesigned it to suit someone elses needs. It'd become more difficult to type. We all got "used to QWERTY" try the http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard the DVORAK keyboard. It's the original design. You probably would be so lost while typing with it; whilst someone who types with it normally wouldn't, but would be lost with the QWERTY. changing keyboards isn't something like changing the method of regular movement. changing keyboards like this to type as efficiently as before would take you a year.. two.. consider re-learning how to walk. People who are paralyzed temporarily for 6 months and cannot move their legs; take many many months up to 5 years to walk. Now imagine having to swing your arms to walk normally.. it'd be unnatural. Never say never. It's possible and it may not be possible. The world may never know. Technology improves everyday so it's a chance that neurolinkers and nervegears can be made. At the rate technology is scaling, I can find virtual space becoming the new real estate within the next ten years. |
Sep 29, 2012 8:13 PM
#34
ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). |
Sep 29, 2012 8:20 PM
#35
Sprawls said: ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). Much, much less. |
Sep 29, 2012 8:34 PM
#36
Ugh....remember the Virtual Boy guys...remember the Virtual Boy.![]() |
The Art of Eight |
Sep 29, 2012 8:48 PM
#37
Sprawls said: ZeroKamikaze said: i think it'l take around 40-60 years for a game like that to exist seeing as how it isn't fulldive and its still controlling it from the outside still, its possible a mad scientist like kayaba will come along and enlighten us I think it might take less than that. That kind of technology could be usefull in so many cases so once research kicked in (which i'm pretty sure it did for quite a while), it's only going to go faster. It might seem crazy right now, but so was the internet we know today 20 years ago. However, what's scary is that it could also be used for some less honest things. ( Things like what JerryChaing Linked ). The internet took some 40-50 years before it reached what it is today. And think about who are the people researching and developing tools to map the brain. It's not Nintendo, Sony, Microsoft, Square Enix, or Konami, it's big name Universities, highly funded private institutions, and scientists all in the name of trying to cure a variety of debilitating illnesses. The discovery will lead to really expensive medical treatments for a long time before that discovery gets used in video games. |
Nov 2, 2012 5:49 PM
#38
Let's hear what a futurist would say http://www.youtube.com/watch?v=nrsQ4X0Y2jk |
Nov 2, 2012 5:52 PM
#39
Obstinate said: I found this page while browsing the internet. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Does this mean that games similar to SAO could be released earlier then we thought?? What do you guys think? Quite possibly, not anytime soon though, maybe 15-20 years before its like SAO or even longer, this is just is practically just putting the game in front of you, not actually putting you in it where you if you touch grass, you feel the grass, if the suns out you feel the heat so forth. ZeroKamikaze said: ^ hopefully the scientist who created it won't be as mad as kayaba <_< I can probably agree with you there haha. |
Nov 2, 2012 5:59 PM
#40
im gonna be fucking old by the time this happens, ill wait until my next life. |
Nov 3, 2012 3:09 AM
#41
Nov 3, 2012 3:27 AM
#42
Imagine playing love plus with this device :O and girls call you oni chan = my life is accomplished |
Nov 3, 2012 4:47 AM
#43
Singateru said: Imagine playing love plus with this device :O and girls call you oni chan = my life is accomplished Your standards are too low.Why would you stop there? |
Dec 15, 2012 9:26 PM
#44
Virtual Reality like in SAO is NOT impossible. The way technology is somebody or some corporation will eventually make it. The tech now that we call "Virtual Reality" is just evidence that we are one step closer to achieving the VR in SAO. Like somebody posted earlier, technology that connect to our brainwaves already exists. It's only a matter of time. The costs to making such a console/game, would probably be vast. Spending Millions or maybe Billions of dollars. Not to mention, mass producing it would be costly. Buying the Console would probably around the 600-1500$ range. Simply because of how much it costs to produce it. |
Dec 16, 2012 4:55 PM
#45
ZTHero said: Hopefully, it is the same headset from SAO because i don't want to be dancing all around my house playing the game O.O HAHAHAHAH xD |
- I only draw freestyle! - |
Dec 16, 2012 7:39 PM
#46
All of this sounds awesome, hopefully the oculus rift is the first step that eventually leads us to something like SAO. I cant help that I'm a little disbelieving at the moment, but It would be amazing for something like that to come out in the future, hopefully while I'm still semi young so I dont die while im in the game haha |
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Dec 16, 2012 10:14 PM
#47
Cool. Sounds fun. |
Dec 24, 2012 2:34 PM
#48
http://www.scientificamerican.com/article.cfm?id=head-games-video-controller-brain Not sure if it's fake or not but you can always hope its not xd |
Dec 24, 2012 2:40 PM
#49
It seems interesting but I'm sad, as soon as they said "3D view", I can no longer play it. When I was young, one of my eyes got damaged and is partially blind. |
![]() "Have you ever encounter a wild beast that guarantees to never bite anyone?" ~ Roronoa Zoro |
Dec 24, 2012 10:32 PM
#50
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