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MyAnimeList.net
ALL ANIME Stats Filters
TV: 1155, OVA: 126, Movies: 401, Spcl.: 35, Eps: 12312, Days: 206.75, Mean Score: 4.7, Score Dev.: -2.74 More stats
#Image Anime Title Score Type Progress Tags
1 Amagami-san Chi no Enmusubi
3 TV
13 / 24
2 Ao no Hako
6 TV
15 / 25
3 Arknights: Reimei Zensou
3 TV
1 / 8
4 Around 40 Otoko no Isekai Tsuuhan
- TV
- / 13
5 Übel Blatt
- TV
1 / 12
6 Beatless
3 TV
3 / 20
7 Blue Lock
4 TV
16 / 24
8 Blue Thermal
- Movie
- / 1
9 Boku no Hero Academia 6th Season
3 TV
11 / 25
10 Bokura ga Ita
- TV
12 / 26
11 Bokura no Yoake
- Movie
- / 1
12 Bounen no Xamdou
7 ONA
15 / 26
13 Bucchigiri?!
5 TV
7 / 12
14 Byeoli Bichnaneun Bame
- Movie
- / 1
15 Chi. Chikyuu no Undou ni Tsuite
7 TV
16 / 25
16 Class no Daikirai na Joshi to Kekkon suru Koto ni Natta.
- TV
2 / 12
17 Darker than Black: Kuro no Keiyakusha
- TV
5 / 25
18 Dead Dead Demons Dededede Destruction (ONA)
- ONA
- / 17
19 Death Note
- TV
18 / 37
20 Dosanko Gal wa Namara Menkoi
2 TV
9 / 12
21 Dungeon Meshi
4 TV
10 / 24
22 Engage Kiss
4 TV
2 / 13
23 Ergo Proxy
- TV
1 / 23
24 Fantascope: Tylostoma
- OVA
- / 1
25 Full Metal Panic!
- TV
10 / 24
26 Fullmetal Alchemist: Brotherhood
- TV
48 / 64
27 Fumetsu no Anata e
5 TV
8 / 20
28 Ginga Eiyuu Densetsu
10 OVA
38 / 110
29 Hataraku Maou-sama!!
3 TV
5 / 12
30 Heike Monogatari
5 TV
1 / 11
31 Hellsing Ultimate
5 OVA
4 / 10
32 Hidamari no Ki
8 TV
1 / 25
33 Highschool of the Dead
- TV
4 / 12
34 Hikari no Ou
6 TV
5 / 10
35 Honey Lemon Soda
- TV
1 / 12
36 Ishura
4 TV
4 / 12
37 Jaku-Chara Tomozaki-kun 2nd Stage
2 TV
9 / 13
38 Kagami no Kojou
- Movie
- / 1
39 Kaijuu 8-gou
Snoozefest
3 TV
10 / 12
40 Katekyou Hitman Reborn!
- TV
- / 203
41 Kekkon Yubiwa Monogatari
2 TV
9 / 12
42 Kimi no Koto ga Daidaidaidaidaisuki na 100-nin no Kanojo 2nd Season
- TV
1 / 12
43 Kimi no Na wa.
- Movie
- / 1
44 Kimitachi wa Dou Ikiru ka
- Movie
- / 1
45 Kono Kaisha ni Suki na Hito ga Imasu
- TV
1 / 12
46 Kuroiwa Medaka ni Watashi no Kawaii ga Tsuujinai
- TV
1 / 12
47 Kusuriya no Hitorigoto
6 TV
3 / 24
48 Kuutei Dragons
2 TV
1 / 12
49 Kyoukasho ni Nai!
- OVA
- / 2
50 Lovely★Complex
4 TV
1 / 24
51 Magi: The Labyrinth of Magic
5 TV
21 / 25
52 Majo to Yajuu
4 TV
8 / 12
53 Manga Sekai Mukashibanashi
- TV
- / 127
54 Mars Red
6 TV
6 / 13
55 Mashle: Shinkakusha Kouho Senbatsu Shiken-hen
3 TV
8 / 12
56 Mato Seihei no Slave
3 TV
10 / 12
57 Medalist
- TV
2 / 13
58 Megumi no Daigo: Kyuukoku no Orange
2 TV
20 / 23
59 Midori-ko
- Movie
- / 1
60 Ninja Kamui
3 TV
4 / 13
61 Ore dake Level Up na Ken Season 2: Arise from the Shadow
- TV
2 / 13
62 Oroka na Tenshi wa Akuma to Odoru
3 TV
9 / 12
63 Ousama Ranking
6 TV
19 / 23
64 Platinum End
4 TV
7 / 24
65 Pluto
- ONA
- / 8
66 Re:cycle of the Penguindrum
- Movie
- / 2
67 Re:Zero kara Hajimeru Isekai Seikatsu 3rd Season
- TV
8 / 16
68 Revenger
4 TV
2 / 12
69 Rikei ga Koi ni Ochita no de Shoumei shitemita. Heart
3 TV
3 / 12
70 Saiki Kusuo no Ψ-nan 2
- TV
1 / 24
71 Sakamoto Days
- TV
2 / 11
72 Salaryman ga Isekai ni Ittara Shitennou ni Natta Hanashi
3 TV
2 / 12
73 Sand Land
- Movie
- / 1
74 Sengoku Youko: Yonaoshi Kyoudai-hen
4 TV
8 / 13
75 Sentai Daishikkaku
5 TV
4 / 12
76 Sentai Red Isekai de Boukensha ni Naru
- TV
1 / 12
77 Shadows House
6 TV
4 / 13
78 Shangri-La Frontier: Kusoge Hunter, Kamige ni Idoman to su 2nd Season
6 TV
14 / 25
79 Shenhai
- Movie
- / 1
80 Shika no Ou: Yuna to Yakusoku no Tabi
- Movie
- / 1
81 Shingeki no Kyojin: The Final Season Part 2
4 TV
1 / 12
82 Sonny Boy
- TV
6 / 12
83 Sousei no Onmyouji
- TV
27 / 50
84 Star Driver: Kagayaki no Takuto
- TV
1 / 25
85 Sword Art Online: Alicization
- TV
4 / 24
86 Takt Op. Destiny
3 TV
3 / 12
87 Tate no Yuusha no Nariagari Season 2
3 TV
4 / 13
88 Touhai: Ura Rate Mahjong Touhairoku
4 TV
12 / 25
89 Trigun Stampede
4 TV
2 / 12
90 Undead Unluck
4 TV
13 / 24
91 Unnamed Memory Act.2
- TV
12 / 12
92 Urusei Yatsura (2022)
5 TV
13 / 23
93 Vlad Love
4 ONA
1 / 12
94 Wu Shan Wu Xing (2020)
- ONA
- / 3
95 Yubisaki to Renren
4 TV
9 / 12
96 Zenshuu.
- TV
2 / 12
97 00:08
7 Movie
1
98 100-man no Inochi no Ue ni Ore wa Tatteiru
100-man no Inochi no Ue ni Ore wa Tatteiru has the bare minimum amount of effort required to produce an anime and boasts a horrible production value. It somehow remains mundane even when characters are flying across the screen. The entire cast is composed of stock personalities that aren't effective elements of the environment. The atrocious pacing relies on ill-timed few seconds long flashbacks, and there are no stakes whatsoever in this supposed life or death game. Boring in every sense of the word, and easily one of the worst full-length shows released this year.
1 TV
12
99 2.43: Seiin Koukou Danshi Volley-bu
A failure of a sports anime, arguably a failure in general. The overt message of this show is oddly overdramatized, and the lazy delivery lacks pattern or nuance. The first couple of arcs are rushed through with numerous montages, as the characters tag along with a severely tone-deaf script. Relationships in sports anime require a sense of camaraderie or even positive reinforcement in the form of rivalries, whereas the conflicts here are constantly bizarre and comically overserious. Internal disputes overshadow actual matches, which are also unengaging because of speed-running. I feel that it's misdirecting its energy, forcefully progressing through development three times over in a single episode. Even after cutting off irregular melodrama, my negative impression of their priorities didn't subside. Character models were very disproportionate, and editing during rallies broke immersion. In-match choreography was appalling, particularly the dire absence of in-between animation. 2.43 Seiin HS Boys Volleyball Team is a second-rate sports drama with third-rate characters. Producing something this unremarkable is a skill.
2 TV
12
100 3-gatsu no Lion
Sangatsu no Lion has a firm grasp on emotional awareness. The anime rushes the viewers with a melange of realism, and steadily piles on excellent depth. Whether or not you relate to the main character or simply understand him, the terrific character writing triggers a response by analyzing depression past the surface. The show's undeviating approach to examining despair is what captivated me as a viewer. Shaft concocts a visual feast full of gorgeous techniques, but I'd argue that it overexpresses a few times. I would have preferred it to take a step back from the cluster of metaphors here and there. The second cour is where detailed Shogi tactics become predominant, and I think that takes away from the original tone of the anime. Not only because it's difficult to follow, but because it overwhelms the emotional themes. These are minor criticisms in the grand scheme of things and don't really harm our experience of watching Rei become a pragmatic professional Shogi player.
8 TV
22
101 3-gatsu no Lion 2nd Season
Even more visceral than season 1, Sangatsu no Lion season 2 captivates us as it captures Rei's emotive characterization with utmost delicacy. This season depicts the influence that humans have on one another, and how the slightest act of solidarity can incite a metanoia-like change in someone. Sangatsu no Lion's sensuous demeanor is almost ethereal, and Shaft's visual splendor coordinates a grandiose delivery of unbidden emotion. Optimism is the recurring motif in this series; it insists we savor every second of our existence. Emotional evolution resets every lifetime, we are therefore fated to undergo trial and error. Sangatsu no Lion is a beguiling series.
8 TV
22
102 3D Kanojo: Real Girl
4 TV
12
103 3D Kanojo: Real Girl 2nd Season
3 TV
12
104 5-toubun no Hanayome
4 TV
12
105 5-toubun no Hanayome ∬
Inferior to its already mediocre previous season in every way. The entire quintuplets setup abuses flashbacks, and their individual archetypes bring absolutely nothing new to the table. Harem anime aren't greater than the sum of their characters, although when the cast is one-note, you're only left with disappointing romance. Initially, the breakneck pacing hinted at an anime original ending, but they plan on farming every last cent with a sequel. All of the contrived arcs are blown far out of proportion, to the point of immaturity being a major plot device. The issue here is the characters not being written in resemblance to people, only broad outlines of underdeveloped emotion. Season two is a sloppy mess between soulless directing, convenient events, and socially illiterate. comedy.
3 TV
12
106 86
Solid production and visual direction is arguably this adaptation's strongest point, with quite a few elements ultimately straying from the mark. The script has a technical issue, where it's obvious which parts of the source material have been considerably watered down. There are quite a few gimmicks, whether it's hasty or generally the tensity of scenes. Expository dialogue is borderline abused in the first half, too many topics are seemingly tackled in the light novel's introductory volume. Messy storytelling mechanics are apparent from clumsy explanations, particularly the sci-fi concepts like contrived explanations about the sensory systems and brain manipulation. Shin hearing supposed voices are somewhat supernatural, so it's meshing a lot of sub-genres. I expected an elaborate revelation that never comes to fruition, dialogue written around previously known or assumed notions is insufferable to sit through, repetitive while paraphrased.

Stagnant pacing and a focus on nostalgia over creating memorable characters is one way to look at it. Lena's presence on the screen is solely a sympathetic measure meant to provoke viewers. I admit that transitions switching from daily life for intentional dramatic contrast works incredibly well, sometimes overused at certain points, but the director's control is undeniable. The battles are incomprehensible, often relying on suspension of disbelief. CGI action sequences are a mixed bag, pros being camerawork and movement, cons are colors and horrible sound design. Luckily, the animation quality holds up, and Sawano's score is fitting for the hyperactive atmosphere. Skillful direction can only elevate self-aware writing, and 86 tends to get lost in its own lore.
6 TV
11
107 86 Part 2
4 TV
12
108 Absolute Duo
3 TV
12
109 ACCA: 13-ku Kansatsu-ka
It dives into the middle of a socio-political morass and still manages to avoid any significant overtones. Surface-level discourse in this setting is far too contemplative for most viewers, especially since it has very few attractions. Character designs reveal half of the upcoming conflict, and the rest is predictably obvious given the script acts more clever than it actually is. Jean Otus is praised under the spotlight, yet his reply to this overwhelming attention is lighting a cigarette, an overused visual cue. He boasts little purpose in his actions, no persona for a lead controlling the entire narrative. There are glimpses of subtle visual language, such as Jean quietly nodding to Nino in recognition, which I wish was capitalized on in place of shallow scheming. Consequently, most of the cast is quite one-note, unable to support the lack of tension. Jean is almost as bored as the leader of their prosperous nation, and even in the midst of a potential coup d'état, government officials play trivial mind games behind closed doors.

The animation is minimal, to say the least, apparent from steady close-ups above the hip and off-screen action. Budgeting must be poor if gunshots can't be animated, certainly not an aesthetic choice. Art direction and background designs, however, show considerable effort. Muted color schemes in different European locations do wonders for the particular appearance Natsume aims towards. ACCA: 13-ku Kansatsu-ka is ultimately comfortable with itself, even if not as thought-provoking as it initially seems. It coordinates its subject well enough to become an operative viewpoint on civil unrest.
6 TV
12
110 Ahiru no Sora
Ahiru no Sora's premise is more or less a recycled underdog story. A ragtag group of talented guys with big aspirations that are passionate about the sport. While the story was average, at times it exhibited admirable emotional weight. I noticed potential in creating character depth and they had plenty of time. The show's largest downfall is the dreadful production. The basketball matches are animated at about 1 frame every 3 seconds. In a sports anime like Ahiru no sora, the only appeal is the matches. The lighting, editing, nearly every visual component was shockingly terrible. In 3 months, I could draw more frames than this show had over the span of fifty episodes.
3 TV
50
111 Aho Girl
3 TV
12
112 Akagami no Shirayuki-hime
7 TV
12
113 Akagami no Shirayuki-hime 2nd Season
7 TV
12
114 Akame ga Kill!
People die when they are killed.
2 TV
24
115 Akiba Meido Sensou
This is highly original stuff, employing surreal comedy and references galore for a genuine experience. Despite the often circular logic, it's undeniably entertaining, be it for humor or sheer idiocy, really a bit of both. Akiba Meido Sensou's weekly consistency is praiseworthy, mainly its conflict arrangement, even if the episodic conclusions and comedic devices are heavily dependent on reused climactic hyperviolence. The unadulterated gore, guns blazing, bodies stacking, almost a Western in Akiba. It's a rush if nothing else, although the idea of maids in a turf war is only as novel as the tagline suggests, particularly in this case, where the brutality merely juxtaposes our presumptions about maids, and beyond that, the writing develops camaraderie, but not a legitimate basis for continuous gang-like discourse. An absence of establishing the tenets of this alternate subculture forces some segments to drag on, still, it's impressive that P.A. Works retains a standard of quality for their originals. Production values can be a little shoddy at times, and the art direction isn't always sharp, but there's a noteworthy effort to breathe life into these lunatic maids.
6 TV
12
116 Akira
8 Movie
1
117 Aku no Hana
Aku no Hana triggers an immense amount of secondhand anxiety from the viewer, and the only word to describe this feeling is refreshing. The characters are connected to threads of fate that symbolize a strange combination of eroticism and stigma. Finding similarities in our differences is an exclusive trait to our species, and codependency is a conscious addiction. The mental fortitude needed to comprehend that you are entitled to absolutely nothing is lunatic territory. Quick thrills and shame hide rooted insecurities as you feel more alive than ever before. This show's rotoscoping technique captures the smallest of quirks in human movement while the haunting soundtrack amplifies tension. Nagahama's sharply directed psychosexual narrative chronicles a narcissist's self-seclusion. Aku no Hana is cynically perverted and searches for salvation in being ordinary.
8 TV
13
118 Akudama Drive
Beyond Akudama Drive's bombastic action and flashy colors, the outcomes of their predicaments feel unrewarding. While the fight choreography can be creative, it doesn't quite achieve anything aside from characters pummeling each other with weightless fists. Flaunted violence, as opposed to shown as a necessary circumstance, downplays the urgency of their situation. Even so, the first half of the show is hyperbolic, and watching characters wreak havoc is simple fun. The latter half is a cluster of ambiguous forced theming, which is a ridiculous contrast. They begin to introduce social unrest and civil wars, proving their inability to write functional settings. Refraining from poorly explained federal politics would have been in the show's best interest, or sticking entirely to post-war Japan. The production on this was generally better than most of the shows released this year, so Pierrot's animators definitely have untapped potential. Akudama Drive won't leave you bored, but you're not necessarily entertained either. Just left thinking what could have been.
4 TV
12
119 Alice to Therese no Maboroshi Koujou
Mari Okada's inherent knack for the melodramatic surprisingly assumes a lesser role than usual, and instead, she opts for a thought experiment of sorts, choosing to exhaust all of her previous ideas around pure coming-of-age thematics. maboroshi is immersed in itself, willingly sifting through fluctuating narrative focus, completely engrossed in the microcosm of identity, or rather, the search for it. I'm fond of Okada's scope in this film, and while it's not her strongest piece of individual character writing (that would be her directorial debut), this breathes new optimism into values humanity has always held in high regard. The excitement of growth and the broadening of one's horizons are predominant in the assertive nature of the screenplay. I would argue the film's greatest strength is firmly retaining its frenetic survivalist tendencies throughout its runtime, particularly because the leads rarely cave into the despair of circumstance. The cast is diverse; some are beyond eccentric, crafting a holistic angle on the tumultuous fantastical disaster that the quiet industrial town is faced with.

maboroshi's structure is slightly unorthodox, and the plot slowly answers certain questions at unlikely times, maybe even slipping past an unattentive viewer. It's an interesting mechanic because practically nothing is left unrevealed, albeit the bits of context may boast differing levels of clarity, yet nonetheless, there is indeed an explanation for the mental turmoil stirred by supernatural phenomena. I found the themes of divine punishment to be a clever contrast to the film also posing realistic justifications, and both sides may be mere sophistry disguising the irreversible illusion of time. The viewer's inability to discern the legitimate relationship between the steel factory and the film's ultimate premise is part of the intended goal, as we're aware of the cause and effects but not quite the tangible connection. This approach to abstract leitmotifs is far from Okada's style; on the contrary, she's literal about interpersonal struggles. Whereas this film is much more reserved for the greater part of the first two acts, underpinning a portrait of collective solitude while simultaneously redefining the term.

From what I understand, unlike her prior works that precariously explore similar areas of insecurity, maboroshi is significantly more personal. There is a sense of intimacy that she applies to the script, their blank stares, and the roaring intensity of suffocating in open space. Okada's 2018 autobiography, From Truant to Anime Screenwriter, describes herself as a truant, a common case of severe social isolation and depression. The novel's overarching message details her attachment to the past, giving form to her anxiety during a period of expected exuberance. One could argue that translating these raw emotions sways the narrative unevenly, and it's difficult to not agree with that observation because multiple instances of spontaneity disconnect the viewer with what I would argue are deliberately uncomfortable moments. It wouldn't be too far-fetched to hold the emotional immaturity against the rest of the resolution; however, the visual storytelling operates with honest splendor. The integration of relatively simple mindsets supersedes the cryptic setting.

Mappa's production values aren't necessarily the most noteworthy element; more so, the staff has managed to build impressive technical qualities. The quality of character acting in crucial segments is high, exhibiting micromovements and subtlety to highlight minor glances and moods. Both movement and freeform character animation are often present, characterizing the idiosyncracies of realism. It's weaker in the layout department, and some of the CG environments aren't blended as well as I would have liked, not to mention that I find the locations underused as a whole. Generally speaking, the audiovisual storytelling capitalizes on color consistency rather than background detail, and it coordinates scenes around the mild urbanization of the town. The audio has solid use of non-diegetic sound with varying levels of effectiveness in the score, although the incorporation of 90s tracks was a great choice. I was pleasantly surprised by the powerful performance from Miyuki Nakajima in the theme, an excellent showcase of vocalization and relevant lyrics. Mari Okada dissipates the idea of self in maboroshi, vying for a purposeful reflection on living in and for the moment.
7 Movie
1
120 Amagami SS
This ensemble harem works surprisingly well.
4 TV
25
121 Amagami SS+ Plus
4 TV
13
122 Amagami SS: Tachibana Miya-hen - Imouto
4 Special
1
123 Amagi Brilliant Park
7 TV
13
124 Amagi Brilliant Park: Nonbirishiteiru Hima ga Nai!
5 Special
1
125 Ano Hi Mita Hana no Namae wo Bokutachi wa Mada Shiranai.
Anohana doesn't understand what genre it falls in. The show focuses on a traumatic tragedy in the lives of the characters and struggles to connect the past with the present. The romance was it's undoing because infusing ill-timed romantic tension during melodramatic scenes doesn’t prove to be very effective. Either making it more of a focal point or not having it at all may have slightly improved my opinion. Visually the anime looks alright due to fairly high production values. Okada’s writing falls short more than once, and it's what you call lazy drama that takes advantage of grating character traits. Anohana trades character depth for yawning drama that runs around in circles. I'm not sure how this made anyone cry.
4 TV
11
126 Ao Ashi
The cast has ample amounts of personality, posing various internal conflicts for Ashito's growth as a team player. Aoashi's premise forms a stable support system for the plot, often seen in older sports stories more so than in modern entries in the genre. The series is less about pure football but about the varying success of playmaking styles that must be combined for a complete team. Starting from the middle is better than building from the ground up, at least for Aoashi's attention to athletic intelligence and field IQ. Production values are pretty mediocre, mixing in tons of static shots among the longer possession sequences. Extremely average, fairly entertaining.
6 TV
24
127 Ao Haru Ride
6 TV
12
128 Ao Haru Ride OVA
4 OVA
2
129 Ao no Orchestra
Purely from the perspective of its dramatic direction, Ao no Orchestra takes a slightly different angle toward the school/music genres, not necessarily new, but marginally more introspective compared to the mass availability of a ragtag club of introverts becoming friends. This makes a beeline for the same area of emotional climaxes, but it's worth complimenting certain dynamics that are extrapolated across themes and characters. Unfortunately, that's more or less the end of the standout aspects of this adaptation's narrative writing, not to mention that it looks extremely plain and the character acting leaves much to be desired. Musical sequences boast some accurate and generally fitting melodies, however, the sparse frames and limited metaphorical imagery don't quite sell the scene. Animation and visual design are poor across the board, and without the violin inserts, production-wise it's a mess. Opening track is rather fitting and sonically appealing, while the ending is fine I suppose.
4 TV
24
130 Appare-Ranman!
Appare-Ranman reminded me of Hanna Barbera cartoons from back in the day. It's just wacky fun and embraces simplicity. This show doesn't offer anything new, but it does stick to the basics well. It balances drama and action while developing the characters. The aesthetic direction coupled with good fight choreography, allows Appare-Ranman to stand out a little among the sea of mediocrity in 2020.
5 TV
13
131 Araburu Kisetsu no Otome-domo yo.
4 TV
12
132 Arete Hime
Deviating from the princess story schematic is dictated by the conclusion and more overtly, the final message. It allows an arbitrary creative process given the central focus remains on the princess to some extent, and Katabuchi exploits this imaginatively. His supremely specific control over the film's fundamental pace is remarkable, but more impressively, the narrative mimics a standstill at the forefront of its momentum. I'm sure most viewers would agree that Arete Hime is generally slow, although whether or not that's advantageous is also at their discretion. I find it immensely necessary as a counterpart to the sequence of events that suddenly transpire in Arete's life, much of which is uncharacteristic of her dull routine of being trapped in a tower. The intermittent excitement shouldn't make us lose sight of her uneventful childhood, subjected to merely dreaming about the outside, and the measured rhythm forces the audience into a subconscious frustration akin to Arete's youth withering away, thus questioning the film's chronological development through accepted indifference.

The framing of Arete Hime is candidly built around independence, and its freeform feminism prioritizes the freedom to choose rather than externally imposing supremacy. Adapted from Diana Coles's 1983 fantasy novella The Clever Princess, Katabuchi alters a great deal of the insinuated perspectives to wholly target Arete's individualism, an appropriate approach for a display of equal standards and respect for intelligence. He uses an intriguing method of circumstantial cause and effect, much of which rightfully has no sense of allotted runtime. This complements the historical period, an era very different from our own, and significantly more culture-centric. Arete as a character is largely subdued, possessing no defining traits that would make her presence the storytelling's driving factor. Contrarily, often the plot is influencing her to lengths she could never imagine, mostly through subtle changes in her attitude. The quiet loneliness present in the screenplay is uncharacteristic for children's films, and as a viewer, I must commend Katabuchi's sheer skill in traversing demographics by capitalizing on what's usually considered low-budget.

In theory, panning a camera is arguably the least dynamic technique that exists, partially because of its massively common usage, but also due to the obvious limitation in consistently engaging the audience. This idea is entirely reversed here, and I'd go further to say it benefits from long-winded movements lingering on a specific moment in different intervals, seamlessly maneuvering around certain scenes in enclosed spaces. Experimenting with angles atop a height and composing a shot through blocking create numerous point-of-view variants in a fixed location. The muted colors amongst picturesque visual design are gorgeous for the painterly artistic choices, paired with a light classical score or silence is the inherent antidramatic effect Arete Hime aims for. A reflective outlook that unhurriedly allows daily life to occur, naturally blossoming symbolism in a less-than-glamorous form of heroism. It implores us to never take freedom for granted, not only empowering women but all those who dare to dream.
8 Movie
1
133 Arifureta Shokugyou de Sekai Saikyou
It had a few good jokes.
2 TV
13
134 Ashita no Joe
By far the best fictional sports story I've come across in any medium. Joe's immense character development is directly linked to his unrivaled passion for the sport. His relationship with other boxers transcends the ring; their common goals collide with gloves where the only language spoken is punches and the blood on the canvas. Formerly a wandering orphan, he went through all the trials and tribulations necessary to finally become a professional boxer. His ultimate rival Rikishi Tooru is a fantastic supporting character. They're both fated to cross paths, and this intense rivalry proves to be exactly what they both need to grow, not only as boxers but as humans. This influential series is relentless in displaying the importance of finding a purpose in life, one you can pursue forever. Ashita no Joe isn't about boxing, it's a sophisticated and heart-wrenching character study of a man who happened to be a boxer.
8 TV
79
135 Ashita no Joe 2
A passion so blindingly bright, roaring flames are ablaze in the ring, even if it's just for a moment. And then, all that remains is pure white ash.
9 TV
47
136 Assassins Pride
I’m shocked this could de-escalate from episode 1 by this much. My original opinion about this was, surprisingly good animation and the setting looks like it could have an interesting history behind it. Little did I know, all my first impressions would slap me in the face. Animation downgrades. Characters went off-model. Fight scenes became freeze frames and black screens, they look like they’re lagging when they jump in episode 12. The pacing was horrendous. Every time I clicked a new episode past episode 4, I wondered if I accidentally skipped an episode. So much information is skipped or rather it doesn’t even exist. Plot points jump from place to place. This is a 12-episode anime, so there's no reason to have a filler episode.

We have former villains who are defeated, and right after a time jump, their personalities flip completely. Random organizations dropping in out of nowhere. There's no real plot in this show. Only the first and last episodes deal with the story, the middle is a little training, a millimeter of character development, and piles upon piles of shit. That “my little lady” catchphrase with random timing made this show 10 times worse. Goodbye Assassins Pride. I lost my pride as an anime fan watching this, and along with it some of my dignity.
1 TV
12
137 B-gata H-kei
5 TV
12
138 Babylon
4 TV
12
139 Baccano!
Baccano's achronological format is no easy feat to pull off, but even more difficult to perfect. Nevertheless, the show does come close with its non-linear narrative applying congruency to seemingly unrelated events. The key to this style of writing is precise organization while clearly marking time jumps. Inattention while watching may confuse viewers, therefore, it's crucial that parallel timelines connect through similar reiterated transitions. Even so, I'd argue it slightly under-uses the technique, and watching weekly as a seasonal would be maximum entertainment. In due course, the story derails from diversionary tactics to solely focus on delivering reveals. This can be credited to the still ongoing light novel, and the staff closing possibilities for a sequel. Deciphering a series of mysteries is only as satisfying as the shocking final revelation, and Baccano could have built itself around a bit more deception.

The chemistry in the cast is exhilarating, and following their escapades can be exhausting fun. Connecting supposed interpersonal affairs relies on distinctive characters taking it upon themselves to drive the story to an intersection. Voice acting and audio mixing are of utmost importance to assemble an atmosphere fitting a transcontinental adventure. The heavy jazz-infused soundtrack depicts America's prohibition era with outstanding accuracy. I'd criticize the art quality, which noticeably falters, although the animation has aged well. Baccano is dramatic and ambitious, an elaborate investigation of causality and determinism. It's a unique venture into western forms of storytelling, a highly original puzzle of suspense.
8 TV
13
140 Baccano! Specials
Check series note.
7 Special
3
141 Bai Niao Gu
Gorgeous on a technical scale and delicate with its delivery. The short boasts a phenomenal sound design and shot composition capitalizing on the lack of dialogue. A poetic flow to the sequence of events assists in personifying serenity with the character(s). A man confronts other versions of himself, possibly from life past and future, and he seemingly comes to terms with leaving certain convictions behind. There's a bewitching subtlety to the gradual change of expressions on his face throughout the runtime. Valley of White Birds is undoubtedly left for interpretation in more ways than one, but it warrants a watch if only for its visual direction alone.
8 Movie
1
142 Bakemonogatari
A dialogue-driven supernatural harem that distinguishes itself with exquisite visual direction. It heavily relies on the chemistry between its characters, and their witty dialogue as well as delivery. The anime creatively evolves harem standards with style. Obsessive attention to facial expressions and in every angle imaginable. Shinbou’s directing quirks remind me of Hamasaki at times. Repetitive frame patterns emphasize the tension of scenes, and it works surprisingly well in a harem anime. Each character arc is fundamentally different from the last, and all the characters are quite likable. A stellar cast of voice actors with incredible delivery that only compliments what this anime already is. Fast-paced and entertaining; the start of Shaft’s claim to fame. There’s very little to criticize here, maybe a bit overly sexual at times. However, it isn’t something that degrades innovative ideas.
8 TV
15
143 Baki
6 ONA
26
144 Baki: Dai Raitaisai-hen
The Raitai Tournament arc is clearly a lead-up to Baki's ultimate showdown against his father. This season establishes Baki's overwhelming strength and showcases how lethal his father still is. The rest of the participants are cannon fodder and aren't much of a threat. Although, Yujiro's final fight was against one of the more creative opponents this series has to offer. Animation was pretty consistent, but this season felt like a final fight promotion for the most part.
5 ONA
13
145 Ballroom e Youkoso
7 TV
24
146 Beastars
Top-notch CGI animation from Studio Orange, which is what put them on the map in the first place, although still inferior to Houseki no Kuni. Beastars explores human emotion and incorporates the instinctual behavior of animals. The writing has a shifty grasp of what exactly has teenagers conflicted alongside how this can relate to anthropomorphic animals that still hold their ancestral genes. The show understands the human ego and the id, the perspectives of fear and being feared, and the innate feelings of predator and prey. We see their carnal roots influence their social lives, but that's undermined by romantic angst. The romance functions as a forced catalyst for the plot. A love triangle, where a carnivore is involved with herbivores, his own instincts, and emotions that are hard to discern. I commend what Beastars attempts, not the way it attempts it.
6 TV
12
147 Beastars 2nd Season
Season two makes it obvious that they've closed the chapter in terms of anime adaptations. The finale was underwhelming, to say the least, although it's not because Legoshi's ideology has shifted. His training ultimately amounted to nothing except a few philosophical realizations. Justifying an individual's grounds for a certain alternate action needs stakes, especially a satisfying climax to ease tension. Riz is an honest antagonist and admits to his delusions leading to eventual acceptance. Legoshi sacrifices rationale to further widen the depth of his morals. All of the thematic mumbo jumbo implodes at some point, setting the verdict between contradictory and cop-out. Apart from boss battles, this season's mystery struggles with psychological components because of unstable direction. The preconceived standards of their universe set a tone of injustice originally, but now only a few characters carry a massive weight, which should be attributed to worldbuilding. Production is as consistent as it's ever been, even though I have to criticize how much split screening is used per episode since it destroys our sense of distance. Slice of life was Beastars at its peak, as it's now breaking social boundaries only to lose control with its cause.
4 TV
12
148 Berserk
Sagisu's score is wasted.
3 TV
12
149 Berserk 2nd Season
3 TV
12
150 Berserk: Ougon Jidai-hen - Memorial Edition
4 TV
13
151 Berserk: Ougon Jidai-hen I - Haou no Tamago
5 Movie
1
152 Berserk: Ougon Jidai-hen II - Doldrey Kouryaku
6 Movie
1
153 Berserk: Ougon Jidai-hen III - Kourin
7 Movie
1
154 Biao Ren: Blades of the Guardians
- ONA
15
155 Black Bullet
3 TV
13
156 Black Clover
Black Clover embraces rinse and repeat, redundantly predictable in every major arc. Admittedly, it doesn't relax into trivial drama often, but being actively mediocre isn't far off. The writing confines itself within tropes while expanding on irritable personalities in the cast. Antagonists are very cartoony, exaggerating artificial motives, and mana only becomes relevant for convenience. Assigning percentages on characters to forcefully control power scaling is a lazy effort. Their societal principles are apparently merit-based, which is ignored to emphasize social standing. Comedy is arguably horrendous, with constant usage of corny verbal tics or physical gags. The animation quality has more dips than the stock market, boasting unfinished art and static storyboarding. At its peak, Black Clover has a decent amount of foreshadowing and action. Although not nearly enough to distinguish it as entertaining.
3 TV
170
157 Bleach
Bleach's dilemma is inherently self-sabotage, and unfortunately, it's quite literally incapable of matching the delirium of its first large action arc. Some of the tropes are undeniably outdated, yet the largest hindrance to its engagement with the viewer is willful negligence towards anything not directly related to the story's final vision. The writing establishes this fact very early, making it obvious that Ichigo aside, secondary characters or former plot devices become hollow -- no pun intended -- symbols of collective friendship. It's certainly possible that the adaptation tampers with the series as a whole, given the absurdly-long filler segments, diminishing the momentum of increasingly stronger opposition. Nevertheless, as the odds grow, so do the massive power-ups that happen to boost Ichigo just enough for another round of battles, which pose no real threat to his life. Barring the unspoken retconning of actual resurrection, no physical damage proves to be ultimately fatal, and therefore, tension or stakes do not exist. It's a clear case of lackluster focus, particularly when the general group of antagonists consists of ambiguous personalities, creating an inconsequential climax to determine when exactly the situation will demand inevitable victory using redundant methods poorly structured around solely one character's benefit.

Contrary to the premature impression of an assorted cast, they're surprisingly the next significant detriment to Bleach's consistency. Far too abruptly large, and more importantly, hardly relevant beyond the scope of their influence on Ichigo's training. In hindsight, much of these new additions to the cast are merely a means of power explanation, such that we overlook flexible scaling of various superior abilities appearing without rhyme or reason. Luckily, there aren't many visible plot holes, rather just loose ends, some of which can be answered through falsifiable logic, while others are unintentionally left to our imagination. The comedic timing drastically improves over time, often amusing when it's not physical gags, and the dialogue itself is usually not irritatingly extended. Except for Ichigo's last name, having been used as a statement of concern, relief, and every other grammatical mechanic available. Pierrot's production values are nothing out of the ordinary, inconsistent efforts during most combat sequences. However, once the animation shifts in quality, the choreography alongside grim tracks are rightfully dramatic in the right direction. Supporting the claim to nostalgia, a distinctive style in its approach to design and slight minimalism in exposition can't be entirely scoffed at. If nothing else, the premise has unabashed clarity.
4 TV
366
158 Bleach: Sennen Kessen-hen
The final arc has very little to offer, and in fact, the Quincy lore should have been incorporated earlier in the story. There seem to be quite a few new characters who are likely going to end up as cardboard fodder soon enough, and the new antagonists having the ability to steal Bankai is a ridiculous power-scaling hack to level the playing field against opponents who could likely resolve the conflict in half the time. The inherent animosity that is suggested to exist between this secret organization and Soul Society only slightly benefits from the directing, and Kazuhiro Yamada on photography adequately sells the grim atmosphere. Ichigo's tendency to barge into the center of conflict still being a plot device doesn't leave a positive impression, not to mention Kubo doesn't care enough to actually alter sorely anticipated dramatic checkpoints. The pace was on the quicker side (even with unnecessary recaps), but I think it's compensated for some obvious storytelling dependencies that Kubo has shown over the course of Bleach. I've never taken the series for poor at incorporating flashbacks, however, there were a few instances this season that counters my notion with pointless recollections, in an appalling pink at that.

Pierrot's animation is very inconsistent; the visual direction mid-combat is poor, but the impact and the few frames leading up to that are composited better. Production holds up at face value, whereas the reality is generally stiff character animation in non-combat scenes, and the constant blue lighting gets a little old after you've seen it in two different settings. The shot composition falters quite a bit, but the combat choreography is well-directed, barring using explosions to block certain cuts. Midway into the season, episodes are pretty clearly underanimated and the vile storyboarding chopped concurrent fights into a few frames of speed line action. Sagisu's score is great outside of the remixed tracks, usually fitting the scenes, however, it always strikes me as a waste to use some of these tracks on Bleach of all things. Also, it'd be better off playing just the forgettable opening track over an empty screen given the visuals are incredibly plain. Sawano's arrangement on the ending track and the vocals are considerably better, can't say the same for the imagery. The addition of title/end cards is a nice touch though.
4 TV
13
159 Blend
- Movie
1
160 Blue Dragon
5 TV
51
161 Blue Giant
Shinichi Ishizuka's jazz-themed manga series genuinely loves music and the emotional production of it. Jazz as a genre is just pure soul with roots in blues and characterized by swing, which no other discipline can mimic because jazz can also be undisciplined. Blue Giant's adaptation for the big screen translates the passion well, and actually hearing music helps. The lead character, Dai Miyamoto, is a former high school basketball player turned saxophone player. As a self-trained musician, his theoretical understanding is lacking, which he compensates for with an uncontrollable devotion to honing his skills. It's Dai that holds the writing together in its highs and lows, consistently remaining a symbol of unchanging motivation to be the best. Whether or not that's in his near future isn't important, although we do fast forward to a documentary being filmed with people he's interacted with in the past. They all admit to being floored by his intensity, personifying his music as sheer confidence and a loud demand for attention. Ishizuka isn't interested in the fundamentals or details of the artform and instead writes about a climb to the top using instinct and expression. 

There are equal upsides and downsides to the narrative structure, and the latter is mainly a case of being by-the-book dramatically. It's completely predictable, which leads to Blue Giant becoming less and less about stakes and more so about electric displays of jam sessions and performances. Prioritizing music in action isn't the worst creative choice if the writing isn't quite supportive of textured character writing. However, the story does still offer modest philosophies about living for a dream and devoting your all to the hardest part of success, practice. The trio—Dai, Shunji, and Yukinori—practice like hell. Their dynamic gives us slight light-hearted banter but also loosely experiments with talent, beginner's hard work, and unadulterated passion. It's difficult to fully immerse oneself in the literary mechanics Ishizuka uses to accumulate tension, especially if the viewer is familiar with the tenets of the medium. The same applies to me, although I'd argue a calculated process of hitting familiar high notes and giving the audience an uplifting feel-good rush is all a movie really needs to be a good time, which this is. An underdog journey of amateurs improvising what they lack in experience to the pinnacle of Japanese jazz venues.

Hiromi Uehara's score is phenomenal, committing to the originality of the pieces Yukinori writes for the band while simultaneously being inspired by the many jazz pioneers referenced here and there. A lot of the tracks are based on John Coltrane's later discography as well as new wave jazz. Uehara assembled more than 30 elite musicians to compose the soundtrack, beautifully reflecting the hearts of the instruments. There are numerous solos during the trio's performances, and we'll hear the drums or piano going off in their own world, dishing out joyous grooves to overwhelm the senses. The music accompanies an interesting visual arsenal from Studio NUT, and this is where I became slightly divided on animation effectiveness. Complex 2D sequences are nigh-impossible to pull off nowadays in a production time crunch, so studios will resort to CG models. The evolution of 3D integration over the years has been impressive, yet still, the reduced framerate and noticeable stiffness become an awkward moment when editing between close-ups and expressionless flailing. In the long run, it's up to the viewer to decide their stance on the visual product, which also has many standout cuts. 

The best scenes in Blue Giant sort of melt into the atmosphere, showing us nebulous keyframes blending into the audio. Director Yuzuru Tachikawa employs smears that we typically see in his work in TV animation. The film is shot almost entirely in blue, at least when it's establishing any particular location, and switches to gold when we're absorbed by Dai's powerful timbre. Satoru Hirayanagi's art direction is a remarkable aspect of the film's visual storytelling and language, including but not limited to constant glimmers or glints on the instruments, and subtle things like dented cymbals sell the satisfaction of a great performance. At the height of enlivening the animation, the rotoscoped character acting and attention to fingerwork all accumulate to a rush of freeform, often abstract transformative movement. This adaptation has integrity; even in its weaker elements, there is discernible effort to maximize the sound design's giant impact. Dai has a highly likeable personality that one wants to closely follow, and larger-than-life evocative feelings exist in his saxophone. Like jazz, Blue Giant is comfortable in its expression of freedom. 
7 Movie
1
162 Blue Period
A qualitative representation of artistic endeavors definitely doesn't rely on visual integrity because its central focus is on art itself which is as impressive as it's shown to be. We're inclined to believe that the specified skills are indeed a talent, but having a creative vision undoubtedly provokes superior interest. Blue Period harnesses supposed passion yet turns the ambiguous concept into a rigid one, and inspiration itself becomes entirely dependent on Yaguchi's goals. His realizations shouldn't overhaul ideologies that quickly, at least not in the time frame of twelve episodes. Luck plays a larger role than any supporting character, although it's only an irritating factor of development due to the rapid improvement we see. A single season is ultimately unable to scale exponential growth, removing the appeal of a career in the arts from its thematic arsenal.

Self-expression is heavily emphasized, discovery in attempting wildly new things. The mental health area of the show is slightly better suited for its cast, slowly but surely exploring certain anxieties. I'd personally argue against it being an effective display of intervention in one another's affairs, not to discredit the aim of characterizing different personalities or approaches to individualizing oneself in the discipline. Even in ignorance towards constructive learning, appreciation for imagination is rekindled constantly. Offscreen progress seems to be its downfall, comfortable in the tedium of waiting too long before misfiring the climax. Aesthetic risks aren't a vital element of respectable production; jarring frames aside, the directing never really collapses. Had it taken the route against commercial profit, offsetting derivative metaphors or viewer disbelief would come easily. Severely lacks a cumulative effect, a holistic effort to form something greater than the sum of its parts.
3 TV
12
163 Bobby ni Kubittake
Its ambition is impressive, shot like a music video with the theme of hazy memories. There isn't much regarding the story, outside of what's implied in the final scene. Bobby seeks freedom, eager to become independent before his high school career is over. Unsure of his pursuits and tethered to his motorbike, the film's typical adolescent sentimentality is viewed through a dreamy lens. Obvious from the nostalgic rock and insistent romanticism towards a direction headed seemingly nowhere. Visual language is strong, as it experiments with pencil line art and the concept of music montages which are non-narrative in nature. Bobby ni Kubittake is a bit artsy, a bit hip, evidently a product of the times.
6 Movie
1
164 Boku no Hero Academia
5 TV
13
165 Boku no Hero Academia 2nd Season
5 TV
25
166 Boku no Hero Academia 3rd Season
4 TV
25
167 Boku no Hero Academia 4th Season
Endeavor fight > Overhaul fight
3 TV
25
168 Boku no Hero Academia 5th Season
Season 5 is genuinely horrendous from multiple standpoints, particularly story direction. You could miss multiple episodes and not fall behind due to the amount of recapping and retelling. This series is slightly intriguing when it's not centered around UA's quirky students; no pun intended. Quality takes drastic dips at times, progressively bland and stagnant. Deku's development is quite possibly the most exploited element of this series; there's too much lore for its own good. Low-effort interactions, you can tell it intentionally drags on with filler dialogue. Loads of padding, nothing of importance happens.
2 TV
25
169 Boku no Hero Academia the Movie 1: Futari no Hero
3 Movie
1
170 Boku no Kanojo ga Majimesugiru Sho-bitch na Ken
2 TV
10
171 Boku wa Tomodachi ga Sukunai
3 TV
12
172 Bokura no Ame-iro Protocol
Uniformly terrible visually and narratively, employing the cheapest gaming gimmicks and dramatic elements that tread tropey territory with no sense of personal flair. Underdog stories work when there's a bit more realism to the situation, and this doesn't do enough to point in that direction, instead, there are a bunch of ambiguous references to seeing the future as a skill. It's inoffensive, but there's nothing of entertainment value, simply failing at spotlighting any of the genres that are mixed. The gameplay is pure dated CGI as well, and the graphics don't show any of the in-game mechanics so we're unexposed to the main point of the series.
2 TV
12
173 Bokura no Nanokakan Sensou
A misguided coming-of-age drama that misses the opportune moment for a climax.
2 Movie
1
174 Bokutachi wa Benkyou ga Dekinai
4 TV
13
175 Bokutachi wa Benkyou ga Dekinai!
4 TV
13
176 Boukensha ni Naritai to Miyako ni Deteitta Musume ga S-Rank ni Natteta
The wholesome fantasy and adoption crossover succeeds in a few areas but fails early on in others, namely proof of concept. I wouldn't be surprised if a viewer chose to drop this after the premiere; in fact, even I was on the fence about how successful this could be moving forward. The primary goal is of course Angeline reuniting with her father, yet the circumstances preventing this meeting are so obligatory that framing it as some kind of hilarity of life seriously gets tiring after the first couple of times. I'm not a fan of the tonal coin flip they've been working with, where sometimes Angeline getting caught up in adventurer shenanigans is silly, and other times her father's perspective is considerably more nostalgic and dejected. It's obvious his daughter feels the same way, but there's inconsistency in what the established subgenre here is, not that it can't be both, although only if it can succeed in every department. However, the slice-of-life sentiments were effective, regularly using wistful elements of longing and memories. The emotional writing ends up meeting somewhere in the middle and isn't dependent on a circular chase of gags that block her reunion. Opening and ending tracks are both very forgettable and hardly have noteworthy visuals; the former sounds like something you'd hear in a CG Berserk adaptation. At times, a delicate exhortation of duty and sacrifice is unfortunately not the only theme of the series.
4 TV
13
177 Boukyaku Battery (TV)
Oddly amusing when the gags aren't repeated thousands of times. The archetypal dynamics are experimented with often, and the amensiac tagline is consistently present. Mappa's second-rate production values are nothing to scoff at either compared to the garbage being produced every season by most of the other studios. Generally, a fine sports drama with solid components that would warrant a sequel.
5 TV
12
178 Boushoku no Berserk
The edge is strong with this one, and it chooses to take a ton of shortcuts so we can get to the revenge shenanigans sooner rather than later. In some sense, they're doing the viewer a favor, namely the ones watching for wish fulfillment. For the rest of us, there isn't much offered in the way of entertainment, and fights aren't even choreographed outside of randomized poses. I find the integration of video game mechanics into non-isekai fantasy worlds extremely cheap, forcing so much lore-building to be limited to distinctly differentiable skills that fall into a black-and-white spectrum of human value. Weak plot devices diminish the character-driven energy of a story, inviting stereotypes and predictability, one such example being the caricatures of evil in Boushoku no Berserk. The initial domineering wealthy preying on the less fortunate, and soon a slight semblance of more substantial antagonists that have an overarching motive are more or less devoid of mapped-out plot points. Visual quality is poor, SFX is a bit strange for a sword colliding with flesh, and legitimate animation is generally sparse. Opening and ending tracks are satisfied with just existing; the visuals are terrible though. The latest black swordsman is named after pencil lead.
2 TV
12
179 Break Blade Movie 1: Kakusei no Toki
5 Movie
1
180 Break Blade Movie 2: Ketsubetsu no Michi
5 Movie
1
181 Break Blade Movie 3: Kyoujin no Ato
5 Movie
1
182 Break Blade Movie 4: Sanka no Chi
6 Movie
1
183 Break Blade Movie 5: Shisen no Hate
5 Movie
1
184 Break Blade Movie 6: Doukoku no Toride
5 Movie
1
185 Breakers
The fact that this is an ad is painfully obvious. Flimsy production and each character arc was simply mediocre. A forgettable watch.
3 TV
16
186 Btooom!
5 TV
12
187 Bubble
For a setting enclosed by a body of water, Bubble remains remarkably dry throughout the better part of its runtime. Unexplained precipitation of bubbles has left the city in shambles, a post-apocalyptic rendition of The Little Mermaid. The original fairy tale is a striking allegory of sacrifice, but this film quickly enters banal territory under Tetsurou Araki's guidance. Parkour is a high-octane sport with a difficult learning curve, and the anti-gravitational forces in present-day Tokyo elevate the competitive edge. Various teams competing for resources in survival matches are exciting in name, yet the reality here is unaffected by the outside world. It's supposedly illegal to trespass the closed-off ground zero, much less partake in dangerous activities. The screenplay centers the worldbuilding exclusively inside Tokyo's bubble, thus adjusting its focus away from gaping inconsistencies and external influences holding more presence than context. Not even the synchronous choreography compensates for the underwhelming framing of climactic rewards that merely threaten to become engaging.

WIT's production is a mishmash of expressively detailed close-ups and slightly less impressive color coordination. It's undoubtedly stylish, not necessarily a testament to legitimate quality. Bubble is a clear example of the current direction of commercial animation, sterile and overdone gradients. Despite that, the audiovisual merit massively hastens the eclipse of the film's narrative value, dependent on the lead's specific traumatic memory. His ability to hear ethereal music from a dilapidated tower bolsters the thin dramatic conflict that dabbles in some tactless foreshadowing of romantic tension. Araki chooses modern punk culture over thematic statements, evident in the shallow dialogue and inherent conceptual confusion. It's not intentionally cryptic nor committed to expansive science-fiction, almost as introverted as the protagonist. Speculatively answering our questions, hardly permeating the surface of its own bubble.
3 ONA
1
188 Buki yo Saraba
Exceptional directing from Otomo, and the short film itself looks gorgeous. He makes use of camera techniques that have been drowned out in the current industry, overtaken by popular slider panning overkill nowadays. The opening scene is a lateral tracking shot from a distance, establishes one direct visual focus and an efficient time-lapse of the characters in the same setting. It quickly shifts narrative weight to emotional stakes as they're adults now, amplifying melancholy with the detailed compositing. A touch of romance, a bit of Edo architectural showcase, aesthetically pleasing in its entirety. Nostalgia and burning sorrow are brilliantly realized; Hi no Youjin follows a fool's errand.
6 Movie
1
189 Busou Shoujo Machiavellianism
3 TV
12
190 Byousoku 5 Centimeter
5 Cm per Second is likely targeted towards middle schoolers, who are the only audience that may find emotional value in the film. Shinkai's writing regurgitates age-old sentimental cliches, while the direction is completely lifeless. There's a whole lot of train shots, stargazing, and monologing but nothing in terms of substance or character depth. Each separate arc arrives at poorly dramatized conclusions, with the last one being a lazy montage of pseudo-depression. It's blatantly obvious that it was designed to make some hormonal teenager cry. 5 Cm per Second is a waste of Shinkai's aesthetic talents, and its final act buries the film among the other disappointing melodramas that should impress no one.
4 Movie
3
191 Campione! Matsurowanu Kamigami to Kamigoroshi no Maou
3 TV
13
192 Cardfight!! Vanguard
5 TV
65
193 Cardfight!! Vanguard: Asia Circuit-hen
3 TV
39
194 Cardfight!! Vanguard: Legion Mate-hen
3 TV
33
195 Cardfight!! Vanguard: Link Joker-hen
3 TV
59
196 Casshern Sins
It broodingly uses guilt as the prime driving mechanism for its achingly human narrative. Casshern, an invincible cyborg, seeks redemption after committing crimes against both humans and robots alike. His memories are lost, so he treks desolate wastelands in pursuit of morally correct convictions. A former force of mass destruction, his resolve to save lives at the cost of others is a recurring thematic subject throughout the series. The creative choices in the visual direction accentuate impact and speed through stylized violence, particularly prioritizing agility. Bleached-out grim colors create gorgeous desolate backdrops and elegant character designs. This reboot's overt message frames Casshern as a metaphor for death, an imperative element of appreciating life. Casshern Sins' patient introspection is almost hypnotic whilst it discovers bliss in condemning one's right to live. Do not fear death, but you mustn't forget its existence.
10 TV
24
197 Cello Hiki no Gauche (1982)
Straightforward fable-like storytelling is somewhat of an outdated technique, a style that modern filmmaking has altered. The metaphors in this film are very charming, especially the healing effect of music and the importance of practice. Gauche receives unsolicited advice from wild animals in the vicinity of his home but doesn't realize he's being helped, initially at least. Being shown the exact issue is probably the greatest form of support a developing musician like him could benefit from. These minute rhythmic adjustments coalesce into something more than the sum of their parts, classical harmonies that please all ears. I'd argue the film has aged incredibly well, a fantastic production during its release, and a scenic aesthetic nowadays. It goes without saying Takahata's future works outshine Cello Hiki no Gauche, but it's an endearing debut feature for the studio and director.
7 Movie
1
198 Chainsaw Man
4 TV
12
199 Charlotte
5 TV
13
200 Charlotte: Tsuyoimono-tachi
3 Special
1
201 Chihayafuru
Chihayafuru's vibrant fanaticism towards karuta often compensates for the game's entertainment limits. Competitive karuta requires extremely high-level agility in addition to memorization skills, making the professional scene mostly player-focused. The show is thorough with its characterization, and everything takes a backseat to the determined passion for becoming the best. Playing not only to win but because you enjoy the process, which can triumph over tunnel-vision talent. The cast's personal growth is paced well from different levels of ability, and I assume their goals will converge at some point in the future. The animation noticeably slips up a few times, however, the visual metaphors are stunning when the production peaks. Chihayafuru's largest setback is consistently being original, given the nature of the game. Karuta's rules are set in stone, and refining techniques can only go so far. Season one already displays some redundancy, so I look forward to seeing what direction they go from here.
8 TV
25
202 Chihayafuru 2
7 TV
25
203 Chihayafuru 3
The physical ruin of age, inability to compete due to deterioration of innate game sense. In an athletic environment, that's a natural hierarchal change to stabilize the playing field, and the only other way of toppling skill gaps requires overwhelming talent. Suo and Wakamiya, the current meijin and queen, surprisingly don't rely on physical prowess as much as one would think, but that undeniably creates captivating matchups. The idea of premeditated precision excites viewers, and this season's challengers happen to be competitors past their prime. Clinging to threads of resilient ambition, an obligation to the sport proving hunger triumphs over youthful energy.

The entire cast is supplemented by personalized identity, as each arc targets some form of understated dysphoria. Certain characters lose faith in their experience, others have their dominance tested, particularly Mashima is subjected to more candid realizations about his purpose in improving or competing at all. Setting aside a slight imbalance between hand blurs instead of slow motion, general animation effectively uses visual analogies to depict mental states, although CG leaves remain a tad tacky. Season three emphasizes a brand new area of self-respect for the series, a dramatic rise, an inevitable fall.
8 TV
24
204 Chika Gentou Gekiga: Shoujo Tsubaki
Grotesque disfigurations, psychologically degrading, quite possibly cult cinema. Hiroshi Harada failed to secure funding for this horrid folktale, thus spending 5 yrs along with all his life's savings to produce the film. He walks a fine line between auteur of his craft and mishandling graphic violence. I'm accounting for the massive workload required, and I ultimately can't imagine value past the surface-level body horror. Setting aside your personal morals, it could have attempted to be far less disturbing while provoking significantly more insight. Midori, an orphan, is stripped of dependency, abused out of her childhood. The themes are undoubtedly present, but it overreaches into eventual acceptance, hardly shocking, just oddly assembled. I interpreted it as a form of Stockholm Syndrome, offset by the whimsical tone in the dialogue. Midori's tormented behavior, experiencing momentary happiness, unable to achieve freedom is a bleak yet fascinating vision. If executed well, I envision uncompromising exploitation of innocence, grim until the final second. Animated attention was predominantly given to gruesome contortionism depictions, with the rest of the film being a montage of paintings, art direction too unrefined for necessary imagery. Shoujo Tsubaki misrepresents emptiness, cynical for the sake of it, an ambiguous spiral of peculiarity.
3 Movie
1
205 Chirin no Suzu
Children's films are meant to be light-hearted, engaging for a feel-good experience, reflecting excitement. Then again, that's not what makes them great, but the underlying messages which appeal to older audiences. An ample mix between the two creates family movies, obviously considering the media will limit its level of honesty. Masami Hata's rendition of a classic fable showcases a stark reality in a way only animation can. Chirin, a young lamb, unable to comprehend the food chain, fueled by revenge, he's determined to shift the hierarchy. After venturing past the wooden fences guarding his world, why is he subjected to be defenseless by evolution? Chirin walks a solitary path from the beginning; one could predict where it's heading, although I'd like to believe most viewers were in ever-so-slight denial. Colorless backdrops, playful melodies, it's a production with effort. Admittedly, some parts of the storytelling haven't aged well, as dialogue transitions come off as abrupt sometimes but harmless towards the ideology. Chirin no Suzu follows a lamb's commensal relationship with a wolf, at some point becoming mutual respect, a statement against Earth's natural order, a gentle coming of age film.
6 Movie
1
206 Choujin Koukousei-tachi wa Isekai demo Yoyuu de Ikinuku you desu!
Oversimplified politics and fails to understand the concept of a revolution
1 TV
12
207 Choukadou Girl ⅙
1 TV
12
208 Cider no You ni Kotoba ga Wakiagaru
It's baffling how little occurs over the span of nearly 90 minutes, and the lifeless presentation of its trivial substance buried the rest of the film. The script here severely lacks tact, a responsive manner in approaching situations. Dialogue consists of reactionary expressions over teenage insecurities, impinging the dynamic between both leads. Romance is disguised as a barely relevant element for much of the runtime, which should have been the case through to the end. It's a banal representation of coincidental slice-of-life cliches, an especially dull reiteration as well. Neither subplots demand enough attention to remain engaging, largely aimless.

I'd say the shabby directing ruined my impression; poor execution on multiple fronts such as editing and coordinating scene transitions. Jumps in time only work when that interaction holds little long-term value, clearly not the case between Cherry and Smile. The origin of their relationship is founded on loosely connected segments of small talk, a fog of uncertain sentiments. A wild chase for a lost music record is the original conflict, an uninspired premise that apparently has viewers claiming it's based around realism. I assure you, the dire absence of narrative control present is not a conscious aesthetic choice.

Speaking of aesthetics, the background art is tasteless and static at that, a questionable decision, considering the lack of standout animation. Storyboarding peaks in one active sequence early on, with minimal movement everywhere else. Visual direction and sound design are somewhat commendable, although the latter is underused. Cider no You ni Kotoba ga Wakiagaru dabbles in nostalgia without enough satisfying or rewarding subtext.
4 Movie
1
209 Cleopatra
Tezuka's image of Cleopatra is erratically sensual and wild, impressively targeting a specific part of ancient Egyptian culture while ultimately ignoring significant politics. The most enthralling aspect of its production is, in fact, the loose direction. Egyptian erotica is already out there as a subject of dramatization, but weaving meta dialogue and intelligent satire is next level. The entirety of the film almost ignores the original purpose of three humans subconsciously traveling back in time. It becomes irrelevant, which in turn creates historical freedom by subtracting characters from the picture. This may initially not sound as clever as I'm describing it, although if we quickly imagine all these personalities overlapping during a historical retelling, the potential issues reveal themselves. Technical achievements, however, are the greatest showcase here. In comparison to the first entry of the trilogy, animation fluidity has improved by leaps and bounds. The entire parade sequence is phenomenally designed, featuring every imaginable visual style, incorporating cameos from Astro Boy and Roman art references to no end. Cleopatra is exploitative cinema, a tale of manipulation by a troubled beauty.
6 Movie
1
210 Cocolors
Incredibly immersive, the entire enclosed spatial feel relies on a techno-dystopian overcast signified by the somber use of darkness. The dingy lighting is constantly shifting due to fluctuating lumen levels, contrasting the natural brightness of the outside world. This difference comprehensively develops a shaded underground civilization because artificial light is unreliably uneven, and diffusing the glow of bulbs or lanterns across a wide area inevitably weakens the candescent output. Director Toshihisa Yokoshima combines cel-shaded 3DCG with the subtle movements of 2D animation, exhibiting mastery of motion mechanics. It's widely known that CGI generally boasts a less believable series of incremental human-like gestures, not a deterrent here whatsoever. The animators have compensated for their inability to show expressions since everyone is wearing a weighty mobility suit protecting them from the aboveground dangers. Namely fiery ash ready to melt flesh, a post-apocalyptic survival narrowly avoiding extinction. Creative visual language such as creating outlines in the soot deposits on their helmets parallel emotions, allowing the audience to keenly search for other hints in the frame that substitute for dialogue disconnected from a face, which would dictate our impression had it been used.

Fuyu and Aki vow to travel outside and bask in the glory of creatures of times past, but unbeknownst to them, Earth is in ruins. Aki has the opportunity to discover another reality after a brief time skip when she joins a salvaging team hoping to describe the image of an actual sky to Fuyu. The thematic diversity ranges from optimism underscored by a sense of denial and the legitimate basis for their hesitation, evoking unease when the percussion tracks creep. Aesthetics supplement all of these atmospheres or moods, inky art complementing the grainy backgrounds. Rendering is phenomenal, with colored compositing for distinction, possibly representing specific symbolic imagery rooted in ambiguity, despite the film's final intentions. Cocolors emerges as a flexible metaphor for curiosity, your experience will always vary.
7 Movie
1
211 Cocoon: Aru Natsu no Shoujo-tachi yori
7 TV Special
1
212 Code Geass: Hangyaku no Lelouch
The borderline theatrical political discourse in Code Geass produces a mildly engaging mashup of hypocrisy and deceit. Lelouch is just as conceited as his enemies, if not more. However, it's difficult not to root for him after seeing his commanding presence on the screen. The writing can come off as ridiculous, and while it requires you to suspend your disbelief, it's definitely not thoughtless. It's an epic tale of revenge and ambition; a war waged against a nation's racist and oppressive ideals. I commend the show's devotion to the moral responsibility of revenge and undying pride under the weight of casualties dedicated to a cause. Code Geass is a game of 4D chess gone far and beyond and whatever comes after.
6 TV
25
213 Code:Breaker
3 TV
13
214 Cool Doji Danshi
Pierrot's production values for insignificant projects are oddly decent, although the metric for measuring quality is obviously very different in the context of TV shorts. There's also a slight possibility that I'm deluded from consuming the lower end of this season. Cool Doji Danshi isn't remotely funny, but it's almost exemplary in inoffensively forming the same deadpan gag until it's no longer meant for humor, which I doubt is its intention, yet is the result of literal comedy. Finding amusement in everyday life is an easy feat when the shtick has variety, and in this case, the reused cute and cool vibe it's going for has minimal appeal outside of the four viewers who are infatuated with anime males. The art direction is relaxed, exhibiting a forgettable textbook aesthetic, and you'd miss the character animation if you blinked. Middling comedy about the reason homeschooling exists.
2 TV
24
215 Cop Craft
Good buddy cop idea held back by lack of budget.
5 TV
12
216 Coquelicot-zaka kara
A hyper film that radiates youthful energy, and while its narrative doesn't try anything new, it delivers Ghibli's tested emotional themes. The familial drama between the two leads influences their budding romantic feelings. It's set during a period of emotional growth for the high schoolers, and the endearing mood saves it from mediocrity.
6 Movie
1
217 Cowboy Bebop
Over the top action and sometimes stupid fun. The animation is incredible, bundled with an astounding soundtrack. Along the way, Watanabe doesn’t forget about character development. This has rightfully earned a spot among the greats and has undoubtedly stood the test of time. The setting is anywhere in the galaxy. These bounty hunters catch galactic criminals for a living. We have high-speed chases, religious cults, illegal drugs, mafia, train fights. Cowboy Bebop has it all. This anime oozes with style and flair and will always be cool. It’s a genre itself.
8 TV
26
218 Cowboy Bebop: Tengoku no Tobira
A film about biological warfare? Sounds a lot like Covid. The film is a solid side story to the original series. Spontaneous action sequences break out in tons of conveniently isolated locations; the perfect setting for no holds barred hand-to-hand combat. The gang initially separates to work on this case worth a whopping 300 million Woolongs. However, due to unforeseen circumstances, this job requires a collaborative effort. The film’s antagonist is one of the best in the Cowboy Bebop series. An introspective and introverted villain who has lost faith in humanity. Lots of themes related to modern society. For the most part, great production throughout, Spike is still as badass as ever. See you, Space Cowboy.
7 Movie
1
219 Cross Road
- CM
1
220 Crying Freeman
The series follows a former potter turned assassin and his daring escapades as a member of the Chinese mafia. Freeman is unmatched at what he does and after every mission, he reflexively mourns his victims by shedding tears of regret. The quality of the OVA hardly improves every episode and there are numerous production issues. The series harms itself by having monotone themes that are often underwhelming, purely sex and murder. It's just out-of-place nudity and graphic violence with superficial substance. The OVA still warrants a watch if you're interested in cel animation or older anime in general.
4 OVA
6
221 Cyberpunk: Edgerunners
The Cyberpunk universe is vast, a metropolis of complex technology, and Edgerunners isn't exactly friendly to newcomers. It's not particularly hard to follow, not at all; in fact, it's so simple that after the story is over and done with, one can't help but wonder what all the technical jargon amounts to. The network of cybertechnology that's mass-produced in Night City needs far more context to become an appealing asset for worldbuilding, and as it stands, the script had no interest in legitimate exposition. I can't say I'm a fan of the approach, although the environmental storytelling visualizes the urban setting well while introducing potential conflicts, thus benefiting the episode limitation. Nonetheless, having more time wouldn't improve the writing by association, as it's already committed to being a series of quotable lines with complete disregard for the original thematic lessons we learned in the first half. Needless to say, there's nothing joyous about a neglected dystopia, but the overly heroic dialogue describing empty motivation doesn't sell the scene more often than not. Our lead (David) is stagnant as a character even though it may not seem that way, and his logic gravely contradicts too many of the narrative's previously held notions. At a certain point, the adaptation is overly eager to become a cultural statement about lofty goals than technocratic criticism.

Imaishi's direction is naturally exaggerated, exhibiting cartoonish gore and explosive action. It's a scattershot collection of neon colors, sometimes pretty, other times too bright and uncoordinated for comfort. Despite the overdone grading, the scheme is fitting for the location, and the city is amusingly crass. The opening song is a bizarre choice, although the tracks from Cyberpunk 2077 are appropriately used even if occasionally ill-timed. The vulgar humor, the careless nudity, nothing is normal. Trigger's capabilities typically excel in action, reaffirmed in Edgerunners, given the simplistic character animation/art, but explosively storyboarded violence and chases. The studio poses a necessary question, are you not entertained? I suppose I am, yet it's disappointing all the same when one considers where the plot falls through, and when the climax began to feel so flat. The political angle that's taken is extremely questionable, albeit the psychological aspect of humanoid robotics is a topic always worth discussing. It's relatively obvious this is meant to almost purely advertise the video game, which I thought it did in stride, minus the hip lingo. A mirage of solitude; it's not so wrong to survive for another's dream.
5 ONA
10
222 Da Shi Jie
Modern-day China, like any other major country, suffers from severe social and economic hardships. More importantly, citizens value themselves as disposable; their lives are a ruthless repetition of every man for himself. Liu Jian's control of the script, capitalizing on the essence of dark comedy, makes the most of social commentary with more cultural references than you can count. The cast is entirely people complaining about their miserable livelihoods, lack of ambition, but the unpredictable wild goose chase for a million yuan leaves no room for grief. It's not very tightly written, and there are multiple setbacks in the technical department. Despite the budgeting mishaps, the film's message is transparent, more so intimately violent and raw. Characters don't receive significant changes in their facial expressions, sure you could call it a lack of animation, yet it's undeniably part of the comedy. Da Shijie is an exciting game of who done it; Liu Jian finds humor in the frustration of greed.
7 Movie
1
223 Dance Dance Danseur
Ballet is dignified, a performance of elegance and class surpassed by seemingly no other discipline. Dance Dance Danseur understands this poise and exposes it through characters enthralled by the very essence of distinct impressionism. The show absorbs its source material, often at face value, but it's inherently a tottering rotation of melodrama and artistic ecstasy. For a decent section of the initial half, the standard take on preconceived notions of masculinity was exaggerated severely, but after Junpei has accepted his passion for the expressionist art form, the narrative takes a steep turn towards intermingling idealized talent, mental pitfalls, and romantic drama. Unfortunately, the latter takes heavy precedence in decisive moments to an excessive degree without the leeway of having enough episodes to convince the viewer of such strong swaying feelings. However, when it's not contained by overarching plot devices, the individualized attention to purely charismatic dance is choreographed impressively. The differing perceptions of storytelling through leaps across a room are deceptively genuine.

Mappa's art direction here is notable for its softer colors, although it falters outside of ballet studios, and the character designs are appealingly accurate, barring the distracting semi-circles in the cast's pupils. The weight of the animation is counterbalanced well alongside key and backlighting, typically exhibiting this in performative visual imagery enhanced by classical piano. Dance Dance Danseur's finale establishes a clear contrast between non-ballet and slice of life sequences, where the difference in story quality is larger than it should be. For every breathtaking instance of subtlety, there is also an overdramatized obstacle spoiling the candid appearance. It gradually capitalizes on the dynamics between the cast, specifically the three leads and their emotional attachments. Even in the most muddled stretches of domestic drama, they are framed with justified anxieties, dragging the focus back to artistry. Under all the squandered potential, there are glimpses of a seductive gaze.
6 TV
11
224 Dandadan
7 TV
12
225 Danshi Koukousei no Nichijou
Effective comedic methods through the use of facial expressions and intricate setups
7 TV
12
226 Darling in the FranXX
5 TV
24
227 Darwin's Game
Darwin’s Game functions well as a mobile game battle royale. It’s comparable to Btooom or can be considered a more refined version of Ousama game. The first half of the anime followed the standard setup for a battle royale. MC gets pushed into a death game and they immediately use the element of shock and surprise. The second half of the anime is a significant improvement because it redirects its focus to give us substance behind the inner workings of this grand scheme of a game. Initially, the psychological tag was foolish, but they’ve shown that we can expect substantial strategies from our main character. I have to commend the exceptional sound design throughout the season. Excellent precision and timing with the music during the fights. The animation was surprisingly solid, and there weren’t that many shortcuts. I’ve heard that the studio was understaffed, considering that the animation was good. Overall, Darwin’s Game was an entertaining watch, although it’s far from perfect. Character development was lackluster for everyone aside from Kaname. Lots of stuff they can improve on if this were to get a second season.
5 TV
11
228 Deaimon
Multi-generational perspectives are a solid foundation to fall back on when a slower narrative needs to anchor its textures of life to something of substance, and Deaimon uses this mechanic in moderation. Its other metaphoric technique entails traditional Japanese sweets, their relation to seasons, or the meaning behind the origin of their name. The combination of the two fails miserably, which isn't quite noticeable until we're past the point of introductory material and well into the thick of it all, where the sweets are merely a proxy for lessons on handling emotional baggage. I found them undermined by the story's tendency to rely on confections as checkpoints for blocks of dialogue summarizing historical context without creating a larger relationship with the leads, particularly Itsuka, the source of central trauma. Outside of the location-based conflicts and references to the family shop, the show offers very little in the name of healing, generally confined to frequent episodic segments of secondary characters troubled by trivial issues.

There is still a bit of merit in its style, mainly Nagomu's role in steering internal friction toward a positive message, although this is typically the tail end of an overused joke about someone giving him the cold shoulder. The cast has a few slightly engaging personalities that contrast against Nagomu's demeanor, and during these moments, one can see an uplifting force of energy, but again, it doesn't circulate that sensation for long. Instead, the recurring silly coincidences accumulate into lazy situations missing an element of tension. The directing is uniformly laid-back, and the animation is fairly limited, yet not enough to significantly hinder its visual ability as the premise befits a simpler look. Deaimon struggles to find a balance between the child-like sense of humor and personal hurdles, soon becoming too superfluous to retain its initial grace.
4 TV
12
229 Death Parade
It's a creative idea that allows for occasional profound psychological analyses. However, as I suspected, the characters became increasingly dull. Lack of appeal in their personalities created a mostly flat atmosphere. Character development is sometimes not a necessary component, and this is not one of those times. I expected the arbiters to develop over time as they learned from their mistakes. I expected exploration of other settings in their world. The final episode is the best episode this anime has to offer. Even if it's just for a few minutes, it incites emotion and it's the only time we see the characters having depth. It's certainly not a "bad" anime, but Madhouse's production can only uphold for so long. I'd call only two of the arcs "psychological", the rest fails to be thrilling. The opening song is extremely popular and rightfully so.
7 TV
12
230 Deca-Dence
Decadence's early plot twist sent the show into a downward spiral of nonsensical plot devices and unexplained world mechanics. It's an underwhelming anime that fails to conform to standard sci-fi basics, and the direction it headed in leads to unnecessary convolution. The show had a lot of untapped potential, such as the population control concept. All of the ideas are either spoon-fed to us or aren't explored with nearly enough effort. The whimsical main character, awful worldbuilding, and decline in animation quality negatively add to the incoherent series composition. A crash course from the start.
3 TV
12
231 Devilman: Crybaby
Yuasa's uncensored Devilman represents everything wrong with humanity and why we're beyond saving.
8 ONA
10
232 Diamond no Ace
6 TV
75
233 Diamond no Ace: Act II
5 TV
52
234 Diamond no Ace: Second Season
6 TV
51
235 Dogeza de Tanondemita
1 TV
12
236 Dokyuu Hentai HxEros
Redundant ecchi humor and lousy action scenes. The only compliment I can give to Super HxEros goes to its opening song.
1 TV
12
237 Domestic na Kanojo
The drama that keeps on giving.
3 TV
12
238 Don't Cry (Movie)
3 Movie
1
239 Dorohedoro
Dorohedoro is largely dependent on the variety of unique personalities in the cast. It has a consistently exuberant environment and relies on heavy comedic violence. The plot revolves around systematic mystery solving and entertains with unpredictable events. It’s like a crossover between a horror flick and looney tunes. Mappa’s CG is quite fluid, and the fights are well-choreographed. Impressively detailed background art and 5 different appropriate EDs. The average quality and overall reputation of CGI can improve through works like this. Dorohedoro doesn’t come without issues though; there are whole episodes dedicated to goofy shenanigans. It’s of course mildly fun, but primarily irrelevant to what is already a single cour. Then again, it’s part of the vibe. That is Dorohedoro.
7 TV
12
240 Dororo
6 TV
24
241 Doukyuusei
An underdeveloped romance featuring one-dimensional characters and inconsistent tonal direction. The melodrama is more trivial than the intended heartwarming feeling it's obviously going for, as the leads are completely vapid. Setting aside the cliched encounter, much of the noteworthy moments of their relationship stem from a strange use of force. Not fetishizing isn't nearly enough to create competent writing, where interactions should be genuinely candid. Ideally, the boys are at ease in each other's presence, although there's little nuance supporting this notion. The horribly flat background art does no justice to the watercolor aesthetic, and at times, smooth visual direction. I like the slender designs, as well as the stylish paneling technique, even if it's arguably a shortcut. Production has a few peaks in the art department but remains underwhelming in sound design. The only real compliment I can give here is its ambition, which far outpaces Umibe no Etranger, the newer BL film. Doukyuusei is an unsatisfying balance between self-discovery and ridiculous farce.
5 Movie
1
242 Dounika Naru Hibi
An unhealthy, strangely stagnant, sometimes obsessive outlook on the budding of romantic tendencies. It lacks sensitivity, the subtlety needed to disguise half-digested stereotypes and their accompanying dry sentiments. Each separate story has at least one instance of characters being manipulative, unapologetically bordering unethical numerous times. Understated pedophilic marketing doesn't change the fact, abhorrent since its advertised summary promotes inclusive attraction. Personal freedom doesn't entail abnormal behavior, and it doesn't take itself seriously enough to function as provocative drama. It heavily panders, usually towards queer social standards, and remains dreadfully dull. I suppose it's a passable idea, various generational perspectives in anthology format hopelessly strangled by aimless controversy in an attempt to break boundaries. Production is downright lifeless, sterile backgrounds, flat dimensions. Dounika Naru Hibi is reprehensible in certain areas, squandering a direct concept with awkward cutoffs and caricatures of real people.
1 Movie
1
243 Dr. Stone
Some parts are enjoyable, although the animation shortcuts and repetitive style severely downgrade the concept.
4 TV
24
244 Dr. Stone: Stone Wars
This sequel crash courses through a major portion of the science, which would be fine if the payoff was strategically satisfying. Not only was it not rewarding, but it also highlights Senku's sudden friendship with Tsukasa. The level of underscoring their relationship gets doesn't quite translate well from mutual respect. Sure I could feel the sentiment as I thought about what it could've been. Season two's structural differences stray from the direct scientific method, albeit it doesn't suffer from an inherently redundant format anymore. A couple of changes in the formula also triggered a slew of pacing inconsistencies and even more animation shortcuts. The production quality has shown a considerable decline, more so in the latter half. It's a combination of poor storyboarding, plus heavy panning shots, and the general visual direction has far less effort compared to before. Dr. Stone is charting risky territory, where its explanations often rely more on miraculous luck than practical science. The show has its moments, but its appeal is steadily being correlated to how much you can suspend your disbelief.
4 TV
11
245 Dragon Ball Kai
4 TV
97
246 Drifters
7 TV
12
247 Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka
4 TV
13
248 Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II
2 TV
12
249 Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka III
Danmachi Season three continues with the disappointment that was season two. The monster intelligence concept was somewhat intriguing, although it's constantly overshadowed by the use of a harem as development leverage. Lack of stakes, the brand new characters outshining the entire cast, and Bell's infuriating sense of indecision have ruined any appeal. Bell has turned into an ineffectual protagonist, one that's negatively influenced by the story's longevity. That's a major downgrade because there's no reason to emasculate him this late into the story. At least, the production was significantly better than the abomination that was Food Wars.
3 TV
12
250 Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka Movie: Orion no Ya
3 Movie
1
251 Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka OVA
1 OVA
1
252 Dwaeji-ui Wang
Sang-ho impresses with vivid depth in the writing. It's psychologically thrilling, and the character dynamics are brutal. The film isn't exactly a relatable story, but it's a largely unnoticed part of education. Bullying and peer pressure come in many forms, and here the extremities are on full display. The entire plot stems from the social boundaries and economic hardships children face in comparison to their peers. Hierarchal top dogs are indiscriminate when it comes to economic position. The progressive mental turmoil of our lead characters and the gradual loss of their sanity is exhilarating to watch. It ensures that the shocking twists contain the element of surprise, and throws in intermittent suspense. The gritty art and designs are frankly fitting, a style that's sure to elevate tension. The King of Pigs is rightfully uncomfortable.
7 Movie
1
253 Eiyuu Kyoushitsu
I suppose it's meant to be a largely comedic and episodic series of loosely related plots, although it would have benefitted from doing just that, as opposed to often derailing into character arcs. The cast is so ridiculously one-note that one would be hard-pressed to remember their names, and conflict resolutions are usually convenient ways of playing into Blade's Gary Stu traits. It's just a mess that should be condensed to match the bursts of quirky humor, as the overarching context is thin and barely coherent. Combat choreography is mainly montages, and substantial animation is nonexistent.
2 TV
12
254 Eizouken ni wa Te wo Dasu na!
Eizouken is different from Yuasa’s other works. Not to say it’s inferior, but not as daring in style. It makes up for that with what it represents. Eizouken is about the inspiration behind the scenes. Half of the time we are being shown the imaginative process behind anime. The possibilities for what can be drawn are limitless, similar to the limits of achievement in life. What I like most is the visual shift from the contemporary animation style to the sketchy design. Whilst showing the boundless imagination, the wackiness and random feel sets the setting. Eizouken pinpoints every aspect of anime production, ranging from key animation to the tedious work of sound design. The ruthless workload and marketing procedures. It’s all here. Eizouken is a culmination of what makes anime beautiful and a loveletter to the industry. Another job well done, Yuasa.
7 TV
12
255 Enen no Shouboutai
Endless pacing issues, and increasingly formulaic with time.
5 TV
24
256 Enen no Shouboutai: Ni no Shou
Season two of Fire Force is worse than season one by a noticeable margin. The repetitive exposition dumps don't reveal enough new information. Climactic battles are more drawn out than necessary, as the characters dawdle around foolishly for no apparent reason. The writing neglects the Evangelist's primary role in the plot while introducing fodder villains too easily and giving them surprising amounts of screentime. Watching the show take two steps forward, one step back is tiring. The purpose behind some of their missions is overdramatized, and the production value is no longer enough to compensate. Luckily, the sound design is just as incredible as season one. Season two of Fire Force is a wild goose chase, and they seem to have arrived a few inches away from square one.
4 TV
24
257 Eromanga-sensei
4 TV
12
258 Eromanga-sensei OVA
- OVA
2
259 Evangelion Movie 1: Jo
Evangelion's first rebuild film is quick to the punch without much of the original force. It's a weak summary for fans of the franchise, although newcomers will likely be unsatisfied. Not only is it a shaky standalone feature, but it focuses on technical jargon over characterization. Most of the content presented is done so in practically the same manner as the TV series solely amplified by a visual overhaul. The script progresses at a speed that's out of character for Eva, cutting out crucial interactive dialogue. Longwinded introspective scenes created Shinji, a symbol of adolescence. The Shinji here, unfortunately, conforms to most of the criticisms against him, quite whiny. Shiro Sagisu's score is rather fantastic on its own, but I preferred the show's skillful use of silence to build an overtone. 1.0 is severely condensed, as it barely stands in Evangelion's shadow.
6 Movie
1
260 Evangelion Movie 2: Ha
An obviously refined upgrade from the first rebuild, solely from the fact that it isn't as severely lost in its own lore. There are production improvements that often singlehandedly support the film's atmosphere, and while you could call these stopgap measures, they work nonetheless. It suffers from a lot of the same issues as 1.0, particularly loose characterization and condensed dialogue. Anno's skill lies in visual storytelling, a fantastic showcase being combat sequences, much of which is symbolic to a great degree for fans of the original series. Creative liberties such as upbeat insert tracks for tension and slightly excessive fan service balance each other out. The addition of a new character redirects the narrative a bit, but she's mostly a replacement for Asuka, serving as a slight change in power dynamics. The rebuilds benefit from being Evangelion and are prone to criticism for the same reason. 2.0's outstanding sound design impresses enough for me to overlook certain inconsistencies, especially since it's headed in the right direction, further proving humans are an inefficient form of life.
7 Movie
1
261 Evangelion Movie 3: Q
3.0 substantially diverges from the original plotline of this franchise, and it isn't organized chaos for better or worse. The third rebuild isn't really a treat for casual fans or newcomers, more so a piece that needs to be picked apart by viewers for the sake of contrasting thematic value. Similar to the two previous films, arguably Evangelion in general, this installment has no end to its use of scientific jargon and imaginative freefall into religious complexity. It shies away from character introspection, creating room for heavy climaxes solely supported by Shinji's self-hate, which at a certain point doesn't feel progressive enough for the format of these films. Although Anno's visual direction peaks multiple times, a sense of impending extinction that we hadn't experienced yet. The dialogue wasn't evocative enough at times, but Shinji has also never felt this much regret. 3.0 is paced differently, boasting technical achievements, and condensed in controversially new ways.
6 Movie
1
262 FLCL
Sexually driven and overflowing with frenzied antics, FLCL is a strange beast. Context isn't necessary to understand the series; rather, the lack of it is how it requests rewatches. Under all the ambiguity, we have a coming-of-age story that discovers the threshold of maturity. The show's enigmatic style allows for a surprisingly polished craft of erratic animation. It achieves a level of aestheticism that has proved to be largely influential to this day, and not only in Japan. The sheer amount of hyperactivity exhibited here is unmatched. FLCL is almost unimaginable in any other medium.
8 OVA
6
263 Free!
Excellent production as usual from KyoAni, and lackluster representation of a sports environment. The constant BL hinting doesn’t help either. I assure you High School sports are very different than what is being portrayed here. The primary issue here is that it’s painfully obvious who the target audience is, and that doesn’t include me. The excessive fan service is comparable to ecchi anime. Constant camera panning across body angles with unusual timing. However, it passes as a shoujo sports anime and hits all the right notes in that sense. The sports themes you want to see are present as we have teamwork, rivalries, and even some drama. I can see how viewers could relate to some of the struggles shown, although the characters did feel forced at times. Also, the unusual way the characters physically interact…yeah that’s not realistic. In comparison to other sports anime, Free definitely falls short. Mid-tier at best.
5 TV
12
264 Fruits Basket 1st Season
Tohru is Jesus and everyone in their universe suffers from crippling depression.
5 TV
25
265 Fugou Keiji: Balance:Unlimited
Fugou Keiji is largely unengaging and only achieves a bit of consistency in the final stretch. In addition to the episodic format, which is most of the show, the uninspired writing makes the viewing experience increasingly dull with every passing episode. Grating dialogue and heavy use of futuristic gadgetry are a coverup for the bland attempt at being a frenetic crime/drama. The somewhat polished visuals can't compensate for boring ideas.
3 TV
11
266 Fumiko no Kokuhaku
Gave me Looney Tunes vibes. Fluid animation and over the top. The girl defies every law of physics in three minutes and gets rejected twice.
5 ONA
1
267 Fune wo Amu
Fune wo Amu steadily reiterates the purpose of creating dictionaries when many already exist, and the answer is obvious, it's because words change. Their definitions, connotations, and the modernized means of expressing ourselves intelligently. The characters insist there's no destination after completing the great passage through a vast ocean of vocabulary, yet crossing the language barrier itself is the intent. Beyond that is understanding that dictionaries are ever-changing, short-lived in the grand scheme of time, but eternal products of a past era. The publishing company's work environment is relaxed and somewhat uneventful, so each bit of progress is satisfying if not immediately rewarding. Mitsuya Majime is new to the process of undertaking such a behemoth task as we follow the grueling activities through his inexperience. From a corporate standpoint, drama being about the dull parts of office work is a necessary piece of its memorable setting. Monotonous livelihoods without purpose and Majime's innate talents for deriving logically objective definitions are strangely appealing.

The script narrowly avoids pursuing depth of curiosity or personal bias in the selection of words, which seemed to be the original direction of the plot. Initially, it was safe to assume that exploration of language would take precedence, but early on, the story detoured into the troubles of production hell. At one point, the characterization developed using romance, although labeling it among that genre is an overstatement. The adaptation's strengths lie in its depiction of the middle class, observing the ordinary lives of a mild-mannered cast. It may not be as devoted to the concept of documenting history as one would think, yet not to its significant detriment per se because there are ample segments of fascinating anecdotes and other insights into a niche market. The visual allegories of overwhelming thoughts and strong directing underscore a systematic narrative. Even with a shifty focus, Fune wo Amu navigates practical situations with great composure.
7 TV
11
268 Fuufu Ijou, Koibito Miman.
The initial breakneck pacing doesn't exactly achieve what that approach is usually meant for, energetic kineticism, nor is it appropriate for the premise. Being slow is a widely used criticism against romcoms of this subgenre, yet the opposite end of the spectrum is just as jarring. The male lead is a massive pushover, drawing comparisons to a certain character of a different romcom that I'll hold off on naming. His demeanor isn't as much of an issue as his insufferable insecurities that he refuses to acknowledge, even imagining borderline cuckolding imagery for some kind of perverted self-gratification. His assigned marriage partner isn't much better, bursting into senseless berating during conflicts that are no one's fault. The cast is quite twisted, and I imagine the speedy rhythm is a disguise, hiding the fact that this accomplishes next to nothing in twelve episodes. Studio MOTHER's (who actually thought this was a good name) production is abysmal, and I reckon they need an epilepsy warning for the scattershot art design, not to mention the horrible pink hair. General animation isn't substantial either, with relatively minimal movement, instead opting for close-ups and lingering flushed expressions. Watch at the risk of losing your intelligence.
2 TV
12
269 Fuuka
I regret watching this.
3 TV
12
270 Gaikotsu Kishi-sama, Tadaima Isekai e Odekakechuu
Serious CGI integration issues and the animation is sparse, but otherwise, the comedy can be decent at times.
3 TV
12
271 Gakusen Toshi Asterisk
4 TV
12
272 Gakusen Toshi Asterisk 2nd Season
4 TV
12
273 Gamers!
4 TV
12
274 Ganbare Douki-chan
Redundant setups, I don't see the appeal even from a comedy perspective. It's not deadpan nor physical humor, repeated exaggeration of shy tropes in the same situations. Douki's demeanor could have been far more amusing, even in a conventional method, preferably a bit more dialogue in place of a song dedicated to the titular character. Episodes are about three minutes, the rest being the ending sequence which is nonsensical since the visuals are repeated vertical pans. General animation is beyond flat, either unmoving or static expressions, faded color schemes as well. I feel the need to be more harsh than necessary because it's a misguided production, and there's virtually nothing positive about it.
2 ONA
12
275 Gangsta.
5 TV
12
276 Gankutsuou
Visually inventive and stylistically daring, Gankutsuou adapts a literary classic in a space opera setting. Themes of revenge and redemption; the story ultimately teaches us to keep our friends close and our enemies closer. The Count is a well-written antagonist who is constantly surrounded by a mysterious aura. The story delicately weaves a powerful and emotional narrative about the moral complexities of revenge. It saddens me that anime in recent years no longer have creative expression such as this. This is a timeless adaptation of one of my favorite novels, and Studio Gonzo has done the original justice. Gankutsuou also has the best opening and ending combination I've ever seen. Revenge is indeed a dish best served cold.
9 TV
24
277 Genjitsu Shugi Yuusha no Oukoku Saikenki
It almost feels like a cheap parody of the sub-genre, and the usual demon invasion premise isn't a good look. Lowering the entire cast's intelligence to prepubescent levels to make the lead look like a genius is a roundabout way of depicting a phrase known as the white man's burden. The authority of a nation lacking a single shred of pride is too convenient, not to mention repairing vast economical logistics isn't child's play. One aspect I'm willing to commend is not resorting to modern strategies to solve issues rather manipulating resources through historical knowledge, but outside of that, this is pathetic.
2 TV
13
278 Gibiate
A disgrace to the medium; frankly vile bottom-of-the-barrel stuff. I could use every synonym for the word "terrible" to describe this show, and it still may not be enough. It was initially an Isekai, however, they refuse to discuss anything that isn't the present world. Every aspect is robotic and lifeless. I doubt there was staff in charge of storyboarding or anyone that cared about this project in the slightest. The disgusting CG combines repulsive textures with colors that you'd only find in waste products. On the off-chance that the animation isn't 5 fps, is when the character models are deformed beyond recognition.
1 TV
12
279 Giji Harem
Giji Harem's source material had some charm, but I fail to see why it would need an anime adaptation. None of the slapstick or parody translates particularly well into longer scenes beyond panel-to-panel reactionary humor. However, if one is willing to ignore the terrible production values, and I mean, terribly flat and static, then there may be romantic satisfaction. The series capitalizes on Rin's archetypes becoming greater than the sum of their parts, and eventually, the dynamic progresses more naturally than one would think. Regardless, the punchlines suffer in the animated medium, and the downplayed plot bears more weight when we're not reading a short chapter. Giji Harem overstays its welcome often, and when the flirtation settles down, things begin to fall flat. The opening and ending tracks are not only forgettable but also horribly storyboarded.
2 TV
12
280 Gimai Seikatsu
Gimai Seikatsu is sorely let down by studio Deen's dreadful production values. They don't seem to care outside of the one-off historical adaptation they'll work on every few years. It's detrimental to the potential this series may have had when we've seen the same camera angle for the eighth time in 15 minutes. Character animation is practically nonexistent, and expressions are, for some reason, often off-screened. Audiovisually, this feels disrespectful to the material, which I think in a roundabout way has value in its own right, even if minimal. The newly formed family between Yuta and Saki collides their personal dilemmas and trauma. Saki is conflicted by their likeness, and from there, these first three episodes develop their mutually beneficial relationship. Their dynamic is evidently complex in appearance, but shoddy directing really dampens the effectiveness of the conversations, alongside the script exhibiting too many awkward story beats abusing intertitles. The fundamentals of the narrative make sense and with the right progression, the emotional intelligence being discussed can be extrapolated into genuine thematic messages. However, on the contrary, the atmosphere in this adaptation is self-indulgent and quite heavy-handed with its zero lighting doom and gloom, as opposed to creatively illustrating Yuta and Saki's multi-faceted sibling relationship. It's a shame, but Gimai Seikatsu is misguided and remains in forgettable territory with a nonsensical finale. The opening and ending tracks are equally unimpressive.
4 TV
12
281 Ginga Eiyuu Densetsu: Arata naru Tatakai no Overture
7 Movie
1
282 Ginga Eiyuu Densetsu: Waga Yuku wa Hoshi no Taikai
6 Movie
1
283 Gleipnir
Gleipnir is a somewhat entertaining battle royale that heavily relies on shock value. It also insists on having ecchi and manages to create a metaphor once in a while. Half of the primary cast has interpersonal relationships with each other from the past. The underlying emotional drama serves to direct the larger plot, where they search for extraterrestrial coins that can grant any wish. It has its fun moments and some decent character development for the angsty teen cast. However, the purpose of the entire search doesn't have substantial background information. I also feel that they don't get far plot-wise within the span of 12 episodes if we're looking at the bigger picture. It becomes mediocre quickly and every other episode at that. The reason being its weak grasp on how tension works, as well as a poor attempt at suspense. Animation quality was consistent for the most part, there are a few well choreographed fight sequences (particularly episode 2).
4 TV
13
284 Go! Saitama
Murata directs a no-dialogue ONA, surprisingly good follow-through detail, and silhouettes. The line art capitalizes on smears, especially exaggerating speed with perpetual motion. Saitama runs through a train, but it's important to note his off-balance center to show the next movement's anticipation. Background art has a sterile glare, although it's likely easier to contrast his costume against that specific aesthetic. Mostly a product of comedic animation, effectively selling the gag of a time crunch. I can see more of these shorts combining for a regular web series, considering it understands deadpan expressionism akin to the source material.
- ONA
1
285 Goblin Slayer
4 TV
12
286 Goblin Slayer II
A lot of the same motivations or lack thereof and the progression is rarely linked to any interesting wider implications. The group is seemingly closer than before, and certain characters are given more screen time than necessary. Production values have quite clearly dipped into janky territory, while generally, the combat choreography is lackluster. I reckon this is where I detach any remaining interest I had in the series and no longer follow upcoming adaptations.
3 TV
12
287 Goblin Slayer: Goblin's Crown
It baffles me that folks are comparing this shallow and poorly condensed movie to season one. The first season had questionable production and often mishandled the action, which is all the series had going for it. Even so, the pacing held up, and it was at best a passable adaptation for fans of the light novels. This movie is centered around a girl's revenge for her comrades, whom we know nothing about, nor do we know who the hell her comrades are aside from their faces only shown a few times. The allotted time may be part of the issue, but the scale of their dilemma doesn't correlate with how easily they find a solution. Mundane character writing doesn't demand empathy, so viewers are indifferent towards the traumatized girl. It's a horrible sequel.
3 Movie
1
288 God Eater
Great artwork and action visuals; if Michael Bay made anime.
6 TV
13
289 God Eater Prologue
2 Special
1
290 Gokushufudou
I'm appalled at the state of this, barely coming down to personal taste, as it just ruins kinetic comedy. The gags in this series are obviously centered around false intimidation from a former yakuza, but his threatening expressions lack shading, his face isn't even fully drawn half the time. Apparently, the producer requested that they drag a png across the screen to simulate running, an elaborate excuse to limit expenses. Whatever the case, it's not my place to speculate their creative decisions since it doesn't change the disaster. Fast-paced self-contained shorts need more than a few wiggles to make slapstick jokes work, some form of physical exaggeration past a cutout staring at me. Comedic timing is carried by Kenjirou Tsuda, arguably flawless casting, although not nearly enough to compensate for lifeless motion comics. He doesn't have much to work with here other than his own voice, and it destroys a majority of what's already redundant gags. As ridiculous as it is, the paneling has somewhat of an argument, which doesn't apply to horrendous art, sound design, or editing. Claiming the author agreed to this without a gun pointed to her head is blasphemy. Gokushufudou is an anomaly among seasonals, an absurd production resembling the origin of animation from the 1900s.
2 ONA
5
291 Gokushufudou Part 2
Somehow stiffer than part one, which had at the very least a bit of consistent micromovement. Now it seems to be in entirely pictorial form, hardly animated beyond lip flaps and furrowed eyebrows. The gags are weaker when other characters are involved since I'm accustomed to the exaggeration slapstick. Gangster dialogue has its limits, so timing overuse in the same fashion isn't appealing after the first hundred times. Only a more prominent issue given the lack of personal flair in the adaptation, flatly expressing a scene that's supposed to be loud subdues its intended humor. Imitating shots from the source isn't a creative or logical choice, to put it lightly. Its short segues between themed jokes are the only technique holding the show together, and distinctive voice acting helps quite a bit. Frankly a ridiculous abuse of paneling, possibly enjoyable if one is blind.
2 ONA
5
292 Golden Boy
7 OVA
6
293 Golden Time
5 TV
24
294 Golgo 13: Queen Bee
5 OVA
1
295 Goodbye, Don Glees!
The limitation of one's environment is a realization of mental growth, and it excludes no one, regardless of where you live and the size of your community. Atsuko Ishizuka's feature film debut plays to her strengths, or at least tries to, weaving themes of friendship to venture into challenges like she did in the TV series Sora yori mo Tooi Basho. In fact, this is practically the same story shell, arguably not the best choice for a standalone feature. The shorter runtime seriously harms a creator's vision if it's not properly tailored to fit the cast's burst of development over the span of what would be a lengthy arc in a series. Goodbye, DonGlees! is a difficult film to not like, and while I appreciate it's sincerity, it is inevitably working towards a superficial goal from early on. The premise is an unremarkable tale of young boys feeling isolated in a backwater town, closed off from the universe's secrets. It's a message we've come across in the medium more times than I can count, but I would argue it's still not an oversaturated topic of discussion because the possibilities of the fantasies dreams can take you to always remain endless. In this film's case, we follow the trio on their journey to prove their innocence in a wildfire investigation, which is simply a means to its eventual portrayal of self-discovery.

Goodbye, DonGlees! lightly promotes free-thinking for teenagers uncomfortable in the now, yet unable to clearly express where they want their ambition to take them. The major issue with Ishizuka's script is its comfortability, implying greater realizations or convictions without the meaningful accompaniment of visual language or detailed interactions. The boys are mainly engrossed in their chase for a drone with potential footage of their alibi, evidently losing sight of their long-term characterization. Specifically, their common experiences are sort of overlapped when each of them has a moment of the spotlight, and the story tosses in an assortment of rural gossip, social status, and an emphasis on photography. Trying one's hand at a few different ideas can be successful in the case of a narrative proving itself to contain original dramatic beats, which Goodbye, DonGlees! does not. Ishizuka dawdles in trite epiphanies of the young and bold, bogged down by a great deal of inconsistent dynamics, even if the humor will get a chuckle every so often. Most importantly, a completely jarring change in plot direction for most of the closing act overwrites existing sentiments with sci-fi elements that didn't actually need to be tangible.

The film references an Icelandic mythical waterfall a handful of times, and this is part of one of the boys' backgrounds. Viewers would have been satisfied with accepting it as a tall tale or even an elaborate metaphor for finding purpose in life. Finding the golden waterfall functioned better as an ethereal vision of sorts because exploring it demanded much more context instead of retconning the connection between everything we've witnessed in the closing minutes of what was originally about camaraderie. In Goodbye, DonGlees!, we also view heaps of scenery, and Studio Madhouse's production values aren't up to par for the task. The animation is serviceable, but it's apparent that the quality is more akin to a TV production and hardly displays any of the high-level storyboarding one would expect from a feature film. It's a conflicting fact to admit, but films do need to be in a certain budget bracket to have audiovisual merit. While I appreciated some of the snazzy pop punk, the visual design for a lot of critical scenes didn't exhibit enough creativity. Even the sweeping shots of nature's phenonmena aren't composed well, in addition to a grubby yellow filter on the lighting. Ishizuka has talent for coming-of-age melodrama, although her skillset is better suited for mediums that allow expression at a freer pace when not let down by Madhouse. An upbeat, albeit uneven, celebration of inspiration and the universe.
4 Movie
1
296 Grancrest Senki
4 TV
24
297 Grand Blue
The slapstick comedy is executed well. Exaggerated facial expressions and character chemistry keep this show entertaining.
7 TV
12
298 Grisaia no Kajitsu
5 TV
13
299 Grisaia no Meikyuu: Caprice no Mayu 0
5 TV Special
1
300 Grisaia no Rakuen
5 TV
10