Glad you've warmed up to it. There's several different media that's become my favorite for that general idea and how they chose to explore it, even in anime. Argento Soma, for example, does something very similar.
I'm not sure if it was a specific video but more so the idea of analysis and think-pieces coming after viewing it. Basically, it's a movie that you love more the more you watch/read about how it functions and what led to its final result.
Eh, no need to worry about that. My used to look cramped AF, and hella messy at times. I even used to change the layout every now and then because i was always unsatisfied. Actually, I'm not really satisfied with this one either, as most people don't even read anything from there. But I'm glad you like it.
Well, as for Hyouka, I really didn't enjoy it. Not only am I strongly biased when it comes to my hate towards KyoAni studio, but I'm neither a big fan of Slice of Life genre in a way that anime tends to see it. Generally speaking, I'm a huge fan of lifestories, especially when it comes to storytelling media, and I always had a weak spot for movies or books whose central theme is protagonist's period of life that is devoided of anything supernatural. But when it comes to anime, SoL is usually just a bunch of short stories with completely aimless nature that pretty much just showcase mild elements of everyday life, which really lacks the impact such stories should have.
As i see it, a work of SoL genre would have to be the one whose strongest side is its sense of realism that should make all the emotion feel more genuine and allow the viewer to project himself into the story far easier. Taking away strong emotional elements, such as drama, and cutting it into several different and thematically thin stories would be ruining the concept. The only thing that could make it worse would be adding insane amount of surrealism to its imagery that just doesn't fit into the concept. It just gives off a feeling of being overdone, even tho it aimed for subtlety.
And that's why I seriously couldn't get into Hyouka. Instead of going for one main story, it decided to go for a ton of mini ones that don't offer much aside from the captivation of its 22 minutes. I'm not gonna rant about how terrible the mystery aspect was handled, as it was there as just a side element. But as it failed to immerse me with both its appalling and not interesting stories and its moeblob and neutral cast, I really couldn't give it anything more.
I would give it a higher score for its visual aspect, as the color pallet and framing were outstanding, and as it really does a lot for the general understanding of the scene, it just didn't fit into what the show was trying to accomplish.
Of course, this is just my opinion, and I would like to hear yours :D
I think you'll get most of it on your first viewing. My input on Interstellar would have to be done over voice chat. It's far too big and unmanageable when tried to express with words alone for what made it so great. If you're willing to chat, you can add me on Skype or Discord.
I'd say you'll get most of the basic idea on the first watch, but after that, truly understanding it comes from other watches, that or watching/reading analysis on it after. I remember watching a video immediately after and it made my love for it grow even more. It's one of only a handful of films (or media for that matter) that I've given a 10 score to.
Yup, I'd say that complaint on Hollywood producing passable material is very valid. When you've had over 100 years to perfect formulas, it becomes easier to hit the target, but because of the fact that only hitting the target is the intent, chances are, most targets hit never really get a bullseye. It's the cost of bigger success, a strong impact is less imminent.
Also, keep in mind that many films are focus grouped to yield the most favorable outcome for the majority of demographics. That's where the compromising becomes apparent. Because it's trying to "target" the biggest portion of the board, the small bullseye becomes less of a priority.
There are plenty of films that does challenge boundaries, you just need to look for them in the same way you look for anime titles. It just so happens that with anime, the entire thing, from obscure to popular, pushes boundaries. The movie industry, however, that statement is 99% of the time directed at smaller, indie projects or films usually praised at film festivals with a limited theatrical release. Occasionally, a boundary-pushing film would break into the mainstream, like Blade Runner or 2001: A Space Odyssey for example. But for the most part, you need to take a more active approach to finding films of that caliber of risk-taking.
I think things like Kickstarter and future self-funding endeavors would make those opportunities available for everyone, so I'm in agreement there.
If we're being completely honest with ourselves, films are made with far more competence and effort than most anime, as you would expect given the higher cost and the fact that it's made with the intent not to fail. It's a huge industry that's established and perfected certain formulas, so on average, most films tend to range higher. Actors/Actresses are usually displaying better range in their performances, the narrative tends to be more precise, using brevity to its advantage and the themes expressed as usually executed well.
BUTTTT
Even with all that being said, I'm a bigger fan of anime, for one reason I think it has over films; anime takes bigger risks. The film industry has its fair share of risk-taking, that's what the indie movie scene is all about, after all, but anime on a regular basis takes risks with everything. It challenges narrative structures, pushes the boundaries of the themes it can discuss and display. And because it's animated and not limited to the law of live-action, it's given more freedom to do whatever it wants, made all the more better given Japan's murky moral compass.
So with films, it's a safe bet. Since investments tend to be high, they want to always hit certain familiar things to guarantee a return in investment. But with anime, the pressure isn't as apparent. One medium is always compromising while the other doesn't give a fuck and does whatever it pleases. With anime, the artists' intent is more liberated, studio tampering is still an issue but not to the extent of the film industry, where execs oversee a majority of what's going on.
Films: higher "good" average due to less risk and far more production planning.
Anime: More risk but SO MUCH MORE REWARDING when said risks are successful.
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Well, as for Hyouka, I really didn't enjoy it. Not only am I strongly biased when it comes to my hate towards KyoAni studio, but I'm neither a big fan of Slice of Life genre in a way that anime tends to see it. Generally speaking, I'm a huge fan of lifestories, especially when it comes to storytelling media, and I always had a weak spot for movies or books whose central theme is protagonist's period of life that is devoided of anything supernatural. But when it comes to anime, SoL is usually just a bunch of short stories with completely aimless nature that pretty much just showcase mild elements of everyday life, which really lacks the impact such stories should have.
As i see it, a work of SoL genre would have to be the one whose strongest side is its sense of realism that should make all the emotion feel more genuine and allow the viewer to project himself into the story far easier. Taking away strong emotional elements, such as drama, and cutting it into several different and thematically thin stories would be ruining the concept. The only thing that could make it worse would be adding insane amount of surrealism to its imagery that just doesn't fit into the concept. It just gives off a feeling of being overdone, even tho it aimed for subtlety.
And that's why I seriously couldn't get into Hyouka. Instead of going for one main story, it decided to go for a ton of mini ones that don't offer much aside from the captivation of its 22 minutes. I'm not gonna rant about how terrible the mystery aspect was handled, as it was there as just a side element. But as it failed to immerse me with both its appalling and not interesting stories and its moeblob and neutral cast, I really couldn't give it anything more.
I would give it a higher score for its visual aspect, as the color pallet and framing were outstanding, and as it really does a lot for the general understanding of the scene, it just didn't fit into what the show was trying to accomplish.
Of course, this is just my opinion, and I would like to hear yours :D
Also, keep in mind that many films are focus grouped to yield the most favorable outcome for the majority of demographics. That's where the compromising becomes apparent. Because it's trying to "target" the biggest portion of the board, the small bullseye becomes less of a priority.
There are plenty of films that does challenge boundaries, you just need to look for them in the same way you look for anime titles. It just so happens that with anime, the entire thing, from obscure to popular, pushes boundaries. The movie industry, however, that statement is 99% of the time directed at smaller, indie projects or films usually praised at film festivals with a limited theatrical release. Occasionally, a boundary-pushing film would break into the mainstream, like Blade Runner or 2001: A Space Odyssey for example. But for the most part, you need to take a more active approach to finding films of that caliber of risk-taking.
I think things like Kickstarter and future self-funding endeavors would make those opportunities available for everyone, so I'm in agreement there.
BUTTTT
Even with all that being said, I'm a bigger fan of anime, for one reason I think it has over films; anime takes bigger risks. The film industry has its fair share of risk-taking, that's what the indie movie scene is all about, after all, but anime on a regular basis takes risks with everything. It challenges narrative structures, pushes the boundaries of the themes it can discuss and display. And because it's animated and not limited to the law of live-action, it's given more freedom to do whatever it wants, made all the more better given Japan's murky moral compass.
So with films, it's a safe bet. Since investments tend to be high, they want to always hit certain familiar things to guarantee a return in investment. But with anime, the pressure isn't as apparent. One medium is always compromising while the other doesn't give a fuck and does whatever it pleases. With anime, the artists' intent is more liberated, studio tampering is still an issue but not to the extent of the film industry, where execs oversee a majority of what's going on.
Films: higher "good" average due to less risk and far more production planning.
Anime: More risk but SO MUCH MORE REWARDING when said risks are successful.