10: Flawless, Revolutionary, Masterpiece among Masterpieces, the epitome of enjoyment 9: Almost perfect, just a few minor things that are badly executed, lots and lots of enjoyment 8: Overall outstanding execution, either a dozen minor or one major flaw, very enjoyable 7: Great execution, some unused potential, flaws,really good amount of enjoyment 6: Good execution, some outstanding features, flaws, can be repetitive or lack potential, totally enjoyable 5: Good execution, some good points and ideas, either limited by genre conventions or trying too hard to be good, enjoyable 4: Done by the book, solid work, nothing groundbreaking to be expected, enjoyable 3: Mediocre work, questionable execution, flaws, can definitely be enjoyable 2: Can have some good parts that make it worth the read, otherwise relatively bad, flawed, sometimes enjoyable 1: Wasted potential/no potential at all, plot is completely falling apart, there surely are people who can enjoy it
(25%)Development (Do the characteristics of the characters ever change?)
(25%)Stereotypes (How stereotypical are the characters?)
(25%)Screen-time (Do characters get just enough screen-time to further the plot?)
(25%)Dialogues (Are the dialogues short/long enough for their intended purpose?)
(25%)Plot (How is the premise getting executed?)
(25%)Pacing (Is the progress of the story too stale/fast?)
(25%)Plausibility (Do certain actions make sense in the established universe?)
(25%)Repetition (How repetitive are the storytelling techniques in use?)
(25%)Lineart (How clean/rough is the lineart?)
(25%)Screentone (Does the screentone add to the overall picture/atmosphere?)
(25%)Realism/Stylization (How well do drawing techniques add to the style?)
(25%)Paneling (Do the panels enhance the reading flow?)
(25%)Genre (How does the work fit into its genre/demographic?)
(25%)Date of origin (How does the work compare to others of the same time period?)
(25%)Influence (Did the work influence any other works or open up new perspectives?)
(25%)Mangaka (How does the work fit into the creators portfolio?)
Some comments concerning my rating system
All the ratings are done in a global fashion(not bound by genre), limited by the medium of static 2D visual storytelling. Points can not only be given for good use of stylistic devices and creation of potential, but also deducted for repetitive use of stylistic devices and waste of potential. The point values are not static, but rather dynamic, depending on other works optimized stylistic device use for establishing atmosphere in similar situations. The concept that stands at the center of my rating system is page-efficiency. If a work needs a lot of pages to create something that in my opinion could have been achieved in a more efficient way, the rating will be rather bad.
Some comments concerning my favorites
I'm not really into anime, therefore my anime favorites just consist of some series/movies I liked. This has nothing to do with actual rating, as I tend to rate anime however I just feel like. The list is sorted by release date, oldest to newest.
My Manga favorites consist of series, that weren't/aren't being drawn by any person on my favorite people list. The list is a mixture of titles, that I find to be either groundbreaking or just personally enjoyed. Looking at what kind of rating I gave the title will tell you whether I found it groundbreaking, or just very enjoyable. The list is sorted by release date, oldest to newest.
My favorite charater list does exactly what one would assume it does. It lists my favorite characters in descending order.
The favorite people list features the authors/artists that I find most inspirational, sorted by their weighted score from my ratings according to the MALgraph algorithm. Their series aren't listed on the favorite Manga list, due to the fact, that the works by them, that I would put on the list, are simply too many for the list.
My opinion on content vs stylistic devices
I think actual (story) content is relatively irrelevant in any work that's not non-fiction. It's easier to get the atmosphere across if one builds the content around the stylistic devices to establish said atmosphere.
To give an example as to why I stand by my point so strongly, if one takes a look at contemporary "battle shounen" manga, one can see that the atmosphere created, is always the same, only the circumstances differ, thus leading to the feeling of having experienced such scenes already, even though the actual (story) content might be something completely new(which in most cases, honestly still isn't).
What I mean when I talk about "potential"
According to my experiences, when something new gets introduced into a work (e.g. a setting, a character, a character trait, a random object, conditions of the universe in which the work takes place) it starts out either with a single, clear link to previously introduced things, or with infinite possibilities to be later on linked to previously introduced things or things to be introduced in the future. Even if it has a single, clear link to something previously introduced, that doesn't disqualify it from later on being linked again to something completely different, thus changing the perspective. There is also the option of hinting towards what it has to do with and never clearly putting it in a situation where the reader can clearly identify the thing it is linked to. Either way, every thing that gets introduced into a work always has infinite possibilities at the start and once the linking to other things begins, it starts to be put into perspective, where each link decreases the possibilities it has left. Thus decreasing the potential of what it can still become. This in itself isn't a bad thing, it just means the potential (the possibilities of what the thing could mean/what shape it has and where it's positioned in the given universe) is being used up, which in my opinion is a good thing. The anti-thesis to using up potential (putting things into perspective so that it almost can't be misunderstood) is wasting potential (putting things in a position where it isn't in perspective, but so much resctricted by the positioning of other things around it, so that it gets stuck in a deadlock, with no more(for the universe logical) possibilities left, but still very ambiguous, thus neither clearly positioned nor put into a perspective that makes sense(in terms of possibilities that could have been used, but weren't explored at all).). tl;dr: Wasting potential means putting things/events/characters/etc. in a position where it's not clear how they are positioned in the given universe/how they relate to each other, but at the same time have them be locked in a situation where everything else is already clearly established, thus making things look illogical or out of place.