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Apr 11, 2018 9:01 PM
#1

Offline
Feb 2014
5120
Why does every CG anime looks choppy AF? It's not like they have to do every frame from scratch since they're working with CG, i mean, i've seen stop motion movies with a bigger framerate.

The example this time is Souten no Ken: Regenesis

The opening is pretty smooth, so i don't know why the anime itself isn't, it's not like they can't.
Apr 11, 2018 9:15 PM
#2
lagom
Offline
Jan 2009
107420
These creators aren't blissfully unaware of the general feelings of anime fans towards its CGi, so there's a deeply ingrained sense of shame in the industry. Their desire to look like regular anime no matter what sometimes does them no favors too, since it's at the root of very polarizing techniques like limited CG animation: the idea of dropping frames to mimic the timing of traditional 2D anime…which only tends to make 3D character motion more awkward, unless directly supervised by experienced traditional animators.

https://www.animenewsnetwork.com/feature/2017-07-12/3dcg-in-anime-an-introduction/.118724

Part of the problem is that not only are CG artists trying to imitate the look of 2D animation, but they're trying to imitate an aesthetic that was born out of cost-cutting. If anime had always been lavishly funded, it might have consistently been animated on 1's or 2's (that is, 24 or 12 frames per second, or a cel every 1 or 2 film frames). But it's usually far less. To try and match that, CG artists have started rendering at lower frame rates -- 6 or even 4 frames per second.

https://www.animenewsnetwork.com/answerman/2016-01-13/.97503

its an artistic choice

try watching Infini-T Force its a 3DCG TV anime that is full fps and this is the first 3DCG TV anime series to do that afaik
Apr 11, 2018 9:34 PM
#3

Offline
Feb 2014
5120
Part of the problem is that not only are CG artists trying to imitate the look of 2D animation, but they're trying to imitate an aesthetic that was born out of cost-cutting. If anime had always been lavishly funded, it might have consistently been animated on 1's or 2's (that is, 24 or 12 frames per second, or a cel every 1 or 2 film frames). But it's usually far less. To try and match that, CG artists have started rendering at lower frame rates -- 6 or even 4 frames per second.


So why does it work for Dragon Ball FighterZ but not to anime?
Apr 11, 2018 10:00 PM
#4

Offline
Oct 2014
2569
thewiru said:
Part of the problem is that not only are CG artists trying to imitate the look of 2D animation, but they're trying to imitate an aesthetic that was born out of cost-cutting. If anime had always been lavishly funded, it might have consistently been animated on 1's or 2's (that is, 24 or 12 frames per second, or a cel every 1 or 2 film frames). But it's usually far less. To try and match that, CG artists have started rendering at lower frame rates -- 6 or even 4 frames per second.


So why does it work for Dragon Ball FighterZ but not to anime?

Because games operate on higher framerates in general for better control.
Games also have a lot more time to be made than Anime.
Apr 11, 2018 10:09 PM
#5

Offline
May 2014
998
Because frames are overrated.

//shot


now i will tell you what ive done for you
fifty thousand tears ive cried
maybe ill wake up for once
screaming deceiving and bleeding for you
and you still wont hear me going under
dont want your hand this time ill save myself
just when id thought id reached the bottom
im dying again
Apr 12, 2018 9:21 AM
#6

Offline
Dec 2015
15147
dehuman said:
Their desire to look like regular anime no matter what sometimes does them no favors too, since it's at the root of very polarizing techniques like limited CG animation: the idea of dropping frames to mimic the timing of traditional 2D anime…which only tends to make 3D character motion more awkward, unless directly supervised by experienced traditional animators.
You sound like you know your stuff, so if you don't mind, I'm curious about the same thing OP is talking cause this is my first time watching a full CG anime by Polygon and am wondering whether the rest of their anime portofolio has the same problem as Souten no Ken.
Does it really take an experienced traditional animator to see that Regenesis' low framerate is noticeably bad and beyond distracting? If I, a person who couldn't animate for shit even if his life hanged on the line, can see that what they're doing the CG animation isn't good at all, why can't they? I just can't believe that they saw the episodes and though "yeah, this is good, I like it".
"At some point, I stopped hoping."
Apr 12, 2018 9:37 AM
#7

Offline
Aug 2010
1127
joe_g7 said:
dehuman said:
Their desire to look like regular anime no matter what sometimes does them no favors too, since it's at the root of very polarizing techniques like limited CG animation: the idea of dropping frames to mimic the timing of traditional 2D anime…which only tends to make 3D character motion more awkward, unless directly supervised by experienced traditional animators.
You sound like you know your stuff, so if you don't mind, I'm curious about the same thing OP is talking cause this is my first time watching a full CG anime by Polygon and am wondering whether the rest of their anime portofolio has the same problem as Souten no Ken.
Does it really take an experienced traditional animator to see that Regenesis' low framerate is noticeably bad and beyond distracting? If I, a person who couldn't animate for shit even if his life hanged on the line, can see that what they're doing the CG animation isn't good at all, why can't they? I just can't believe that they saw the episodes and though "yeah, this is good, I like it".


Try watching Orange's Houseki no Kuni. It's the best CGI anime yet, looks like you are playing a game.
Apr 12, 2018 11:45 AM
#8
lagom
Offline
Jan 2009
107420
joe_g7 said:
dehuman said:
Their desire to look like regular anime no matter what sometimes does them no favors too, since it's at the root of very polarizing techniques like limited CG animation: the idea of dropping frames to mimic the timing of traditional 2D anime…which only tends to make 3D character motion more awkward, unless directly supervised by experienced traditional animators.
You sound like you know your stuff, so if you don't mind, I'm curious about the same thing OP is talking cause this is my first time watching a full CG anime by Polygon and am wondering whether the rest of their anime portofolio has the same problem as Souten no Ken.
Does it really take an experienced traditional animator to see that Regenesis' low framerate is noticeably bad and beyond distracting? If I, a person who couldn't animate for shit even if his life hanged on the line, can see that what they're doing the CG animation isn't good at all, why can't they? I just can't believe that they saw the episodes and though "yeah, this is good, I like it".


i got no idea, i did not say that rather i just copy and pasted that paragraph from the article
Apr 12, 2018 12:12 PM
#9

Offline
Oct 2014
2569
dehuman said:
joe_g7 said:
You sound like you know your stuff, so if you don't mind, I'm curious about the same thing OP is talking cause this is my first time watching a full CG anime by Polygon and am wondering whether the rest of their anime portofolio has the same problem as Souten no Ken.
Does it really take an experienced traditional animator to see that Regenesis' low framerate is noticeably bad and beyond distracting? If I, a person who couldn't animate for shit even if his life hanged on the line, can see that what they're doing the CG animation isn't good at all, why can't they? I just can't believe that they saw the episodes and though "yeah, this is good, I like it".


i got no idea, i did not say that rather i just copy and pasted that paragraph from the article

The Article however seems to miss one Crucial point.

The fact that Time and money is needed and most of the time, the budget is low and thus they have such a tight scedule that they don't have enough time.
Apr 12, 2018 3:12 PM

Offline
Jan 2017
2580
Houseki no Kuni (Land of the Lustrous) was a CG anime and has made enormous strides in regards to CG quality compared to what we normally come to expect.

If you haven't seen it: https://myanimelist.net/anime/35557/Houseki_no_Kuni_TV?q=housek


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