GoldenSaltPillar said:The whole "I don't want Souls games to have an easy mode because they go against FROM artistics intentions/integrity" always seemed like the dumbest excuse that people just said because they didn't want their "hardcore gamer" creed shattered by making an easy mode avalaible for people that just aren't good enough or don't want to be bothered to learn/master to enjoy what the game has to offer.
DMC5 (I'm using this game because it came out recently) is supposedly designed to be much more enjoyable to people with high skill levels that can take advantage of the game's multiple mechanics such as weapon switching, yet it still has a "Human" mode that makes the game pretty easy for the kind of people I mentioned prior. You can be a good little gamer and follow the pace the developers want you to, as in pick Demon Hunter mode and go all the way to DMD or just stop playing after beating the game on Human and moving on without barely mastering any of the tools the games gives you, and that's fine.
Another example would be Hitman's new games, which also gives tons of tools for newbies to be able to carry out assassination by giving them sugestions/tips or a predefined path for reaching those goals in time, while the most experience or hardcore players can disable all of this and play the games like the Hitman's of old. Ironically, a lot of fans of the series call these two games the best in the entire series alongside Blood Money, which goes to show that giving an actual choice to people doesn't actually matter as much as the Souls community would like to believe.
Personally, as a guy who has played all Souls and Sekiro, I couldn't give less of a damn if they made an Easy mode avalaible as long as they make the Normal difficulty that says "this is the intended difficulty/the way the game is supposed to be played" because, at the end of the day, who cares?
"But Souls/Sekiro is a hopeless situation so as a result to amplify this situation and to fit with the narrative and atmosphere the bosses and every single enemy should rape you with 1-2 hits everytime"
Have you ever thought that maybe people just don't care about the philosophy of the developers behind this kind of design choice and just want to enjoy the game, but what is fun to me and to you guys to others is just frustrating? Maybe you can take dying to the same boss 50 times because you're a huge masochist that gets off to the thrill of a good challenge but to some normal person when he dies 4-5 times he says "fuck it, I'm done" and just never actually plays the game ever again (I'm more of a middle ground, if I die a couple of times I leave the game hanging for a while or just choose a cheese tactic, like how I beat Nameless King in DaS3 with bow and arrow because I just couldn't couldn't beat it with my normal setup).
"Then the game simply isn't for you"
Yeah, the game is not for you, I think everyone (or almost everyone) can agree to this but the point of the video and what a lot of people are asking at the end of the day is "why couldn't FROM put another difficulty mode for less advanced or worse players like me/someone else to enjoy?" and there is absolutely NOTHING wrong with this. Games main focus is entertaining the player and at the end of the day, if you can keep your audience at the same time you reach for a less skilled one, then there is no shame in doing this. I mean, the ultra hardcore players would chimp out because they aren't as epic gamers as they thought they were since the barrier of entry has been lowered, but you have those in every fandom.
Edit: I would also like to point out as to how irritating or, well, what a loss it can be that a lot of positive feedback and criticism for a game gets shallowed by how mundane the whole difficulty thing is, like how a lot of issues in the original Dark Souls or how a couple of issues with this new title of Fromsoft that I mentioned in previous threads get overshadowed by "le git gud" meme crowd that just plucks their ears at any kind of criticism unless says player can clear the game lvl 1 naked and with it's fists only in some cases. Hopefully FROM can take some of it to heart and make (if case they feel like it) a Sekiro 2 a less rough game without becoming the dumpster fire that was Dark Souls 2, which is to me the only game Sekiro surpassed in the entire Soulsborne series.