New
Mar 13, 2025 6:38 AM
#1
| studio 4c has a history of doing simple character designs for them to not be demanding on talented animators so do you hate them for it? because for me no Mod Edit: removed abuse |
SushiRoeJan 20, 7:30 PM
Mar 13, 2025 6:52 AM
#2
| How do you know that drawing this design is easier and faster than drawing a default design? Animators are most experienced in drawing default designs, so drawing a non-standard design might be more difficult and slower. |
*kappa* |
Mar 13, 2025 6:56 AM
#3
| Wait people think the design is bad? Except for the eyes the simplistic style looks unique and fun |
Mar 13, 2025 6:58 AM
#4
Reply to Zarutaku
How do you know that drawing this design is easier and faster than drawing a default design?
Animators are most experienced in drawing default designs, so drawing a non-standard design might be more difficult and slower.
Animators are most experienced in drawing default designs, so drawing a non-standard design might be more difficult and slower.
| @Zarutaku look at how simple it is though? or any other studio 4c movie like mind game and tekkonkinkreet do you think those are harder to draw? |
Mar 13, 2025 7:00 AM
#5
Mar 13, 2025 7:01 AM
#6
| Why do people think simple = bad? These are creative, expressive designs that feel very original and fresh. Reminds me of a lot of cool European sci-fi and I am quite excited for a new anime film breaking away from the expected aesthetics of the medium. |
Mar 13, 2025 7:10 AM
#7
Mar 13, 2025 7:31 AM
#8
Killjoy_Kora said: Why do people think simple = bad? These are creative, expressive designs that feel very original and fresh. Reminds me of a lot of cool European sci-fi and I am quite excited for a new anime film breaking away from the expected aesthetics of the medium More like they could’ve used Abe or Obata’s artstyles instead 💀 |
Mar 13, 2025 7:38 AM
#9
LeonhartAugust said: Killjoy_Kora said: Why do people think simple = bad? These are creative, expressive designs that feel very original and fresh. Reminds me of a lot of cool European sci-fi and I am quite excited for a new anime film breaking away from the expected aesthetics of the medium More like they could’ve used Abe or Obata’s artstyles instead 💀 I understand why someone might be frustrated by this adaptation not taking the original artstyle, but this new project looks so inventive and creative that I can't see why anybody would be too upset about it. Yeah sure it's not being faithful, but that gives the anime artists the space they need to do their own thing--which I largely prefer since I think anime just being a 1-1 receation of manga tends to be the boring way out. |
Mar 13, 2025 8:18 AM
#10
Mar 13, 2025 8:19 AM
#11
Mar 13, 2025 8:28 AM
#12
Mar 13, 2025 8:31 AM
#13
Reply to Zarutaku
@deg Just a reasonable conclusion, because most anime have a standard character style/design, so most animators are used to that standard.
| @Zarutaku the standard character design you think of maybe not easy to draw though with how many standard looking anime today especially isekai ones have hard time animating and drawing with onmodel characters |
Mar 13, 2025 8:35 AM
#14
Reply to deg
@Zarutaku the standard character design you think of maybe not easy to draw though with how many standard looking anime today especially isekai ones have hard time animating and drawing with onmodel characters
| @deg Probably not easy, but they are used to it, and experience increases performance, whereas lack of experience usually causes difficulties. |
*kappa* |
Mar 13, 2025 8:36 AM
#15
deg said: @Zarutaku the standard character design you think of maybe not easy to draw though with how many standard looking anime today especially isekai ones have hard time animating and drawing with onmodel characters I would doubt that 4C's creative changes are because of "ease" and moreso that the Light Novel's original aesthetic is both dated and has less room for expression in the way 4C prefers. |
Mar 13, 2025 8:42 AM
#16
Reply to Zarutaku
@deg Probably not easy, but they are used to it, and experience increases performance, whereas lack of experience usually causes difficulties.
| @Zarutaku but with how simple looking it is to draw alone im sure its much easy for any experience animators to draw them unlike your standard character designs now a days, anyway this studio 4c character designs are more forgiving of offmodel drawings for sure so i do not see any reason why it will be much difficult because past projects of them they did fine |
Mar 13, 2025 8:43 AM
#17
Reply to Killjoy_Kora
deg said:
@Zarutaku the standard character design you think of maybe not easy to draw though with how many standard looking anime today especially isekai ones have hard time animating and drawing with onmodel characters
@Zarutaku the standard character design you think of maybe not easy to draw though with how many standard looking anime today especially isekai ones have hard time animating and drawing with onmodel characters
I would doubt that 4C's creative changes are because of "ease" and moreso that the Light Novel's original aesthetic is both dated and has less room for expression in the way 4C prefers.
| @Killjoy_Kora ye it maybe just a creative thing or artistic choice but i made the claim with ease of production due to the fact studio 4c is a small studio and only do movies most of the time |
Mar 13, 2025 9:31 AM
#18
| everyone's gonna have their own opinion on the look of the movie but 4c always delivers and personally i think the movie from what we saw in the teaser looks absolutely gorgeous, both animation and artstyle-wise super super excited for this |
"Leonardo... it wasn't, by any means, only your eyes that we welcomed into Libra." - Klaus von Reinherz |
Mar 13, 2025 10:46 AM
#19
| I love the design. It's unique and fits the setting. People needs to chill. Also OST goes hard. Can't wait for this. |
Mar 13, 2025 11:21 AM
#20
| "Simple"? I can understand people calling this ugly, but I don't see how this is simple. Are a lot of Science SARU's anime, like Eizouken and Dandadan also "simple"? I also agree with @Zarutaku that this might actually be hard for the animators, because it deviates from the norm so much. I imagine most animators have trained and accumulated experience drawing "standard" designs, and when a project like this comes along, they probably need to trial-and-error and push themselves harder. Also, Studio 4C made Children of the Sea, which looks jaw-dropping and no doubt nightmarishly difficult to animate. Berserk trilogy's look is also hardly "simple." And studios always consider efficiency and comfort level when they make animation/art decisions, no? That's nothing unusual. |
Mar 13, 2025 11:25 AM
#21
Mar 13, 2025 11:31 AM
#22
Reply to deg
@perseii
berserk is standard character design
dandadan is standard character design
do you think those are easy to draw when making consistent onmodel character drawings unlike the other anime you mention here?
berserk is standard character design
dandadan is standard character design
do you think those are easy to draw when making consistent onmodel character drawings unlike the other anime you mention here?
| @deg I didn't say "standard designs" are easy to draw. I only said that (what you call) "simple" designs may not be easy to draw. There can be a "predictable" kind of challenge, like keeping a "standard design" on model, that animators are more used to dealing with. Working with an unfamiliar design would be another "unusual" kind of challenge that animators would have to get used to and get good at. At least that's how I picture things anyway. It's all moot when I have zero actual experience animating. |
Mar 13, 2025 11:36 AM
#23
Reply to perseii
@deg I didn't say "standard designs" are easy to draw. I only said that (what you call) "simple" designs may not be easy to draw.
There can be a "predictable" kind of challenge, like keeping a "standard design" on model, that animators are more used to dealing with. Working with an unfamiliar design would be another "unusual" kind of challenge that animators would have to get used to and get good at.
At least that's how I picture things anyway. It's all moot when I have zero actual experience animating.
There can be a "predictable" kind of challenge, like keeping a "standard design" on model, that animators are more used to dealing with. Working with an unfamiliar design would be another "unusual" kind of challenge that animators would have to get used to and get good at.
At least that's how I picture things anyway. It's all moot when I have zero actual experience animating.
| @perseii did you have experience drawing at least? i know for a fact that keeping characters onmodel on every frame can be hard so if a character design is more forgiving of offmodel drawings then that is more easy to make trigger, studio 4c, and science saru pre dandadan is known for making offmodel character drawings not that noticeable meanwhile your standard character designs are so common on isekai anime you see a lot of offmodel drawings right? |
Mar 13, 2025 11:43 AM
#24
Reply to deg
@perseii did you have experience drawing at least? i know for a fact that keeping characters onmodel on every frame can be hard so if a character design is more forgiving of offmodel drawings then that is more easy to make
trigger, studio 4c, and science saru pre dandadan is known for making offmodel character drawings not that noticeable
meanwhile your standard character designs are so common on isekai anime you see a lot of offmodel drawings right?
trigger, studio 4c, and science saru pre dandadan is known for making offmodel character drawings not that noticeable
meanwhile your standard character designs are so common on isekai anime you see a lot of offmodel drawings right?
| @deg Again, I did not say "standard designs" are easy. I understand staying on-model is a pain in the butt and takes a ton of experience and finesse. Which the majority of animators have painstakingly developed over years/decades. You have a point that "unusual designs" often choose to be more loose with models "breaking," though. So maybe the audience's expectations for staying on model are lowered when they encounter this kind of art style, and the animators will be able to work faster in that sense. They still need to keep some standards to keep the characters appear like the same characters... |
Mar 13, 2025 11:49 AM
#25
Reply to perseii
@deg Again, I did not say "standard designs" are easy. I understand staying on-model is a pain in the butt and takes a ton of experience and finesse. Which the majority of animators have painstakingly developed over years/decades.
You have a point that "unusual designs" often choose to be more loose with models "breaking," though. So maybe the audience's expectations for staying on model are lowered when they encounter this kind of art style, and the animators will be able to work faster in that sense. They still need to keep some standards to keep the characters appear like the same characters...
You have a point that "unusual designs" often choose to be more loose with models "breaking," though. So maybe the audience's expectations for staying on model are lowered when they encounter this kind of art style, and the animators will be able to work faster in that sense. They still need to keep some standards to keep the characters appear like the same characters...
| @perseii well at least we got an agreement now anyway kanada school of animation is known for offmodel pose by pose drawings and trigger with imaishi does it so well for example so if you need a real concept or term to google about what im saying then there is that there is also the webgen style of animation this days that is even more distorted offmodel drawings but with fluid animation |
Mar 13, 2025 12:03 PM
#26
Reply to deg
@perseii well at least we got an agreement now
anyway kanada school of animation is known for offmodel pose by pose drawings and trigger with imaishi does it so well for example so if you need a real concept or term to google about what im saying then there is that
there is also the webgen style of animation this days that is even more distorted offmodel drawings but with fluid animation
anyway kanada school of animation is known for offmodel pose by pose drawings and trigger with imaishi does it so well for example so if you need a real concept or term to google about what im saying then there is that
there is also the webgen style of animation this days that is even more distorted offmodel drawings but with fluid animation
| @deg Thanks, will keep those names in mind. I just get annoyed when I see the Trigger/Science SARU styles characterized as "unpolished," "easy," or "inferior." People can choose to dislike it and call it ugly, sure. But there's obviously know-how, discipline and vision in their styles. And from the shows/clips I've seen, I rarely thought these animation choices were the result of incompetence or failure; the characters still "look like" those characters and still look great. |
Mar 13, 2025 2:47 PM
#27
| It's a Studio 4°C movie. It's gonna look beautiful. Trust the process. |
Mar 13, 2025 4:41 PM
#28
Reply to perseii
@deg Thanks, will keep those names in mind.
I just get annoyed when I see the Trigger/Science SARU styles characterized as "unpolished," "easy," or "inferior."
People can choose to dislike it and call it ugly, sure. But there's obviously know-how, discipline and vision in their styles. And from the shows/clips I've seen, I rarely thought these animation choices were the result of incompetence or failure; the characters still "look like" those characters and still look great.
I just get annoyed when I see the Trigger/Science SARU styles characterized as "unpolished," "easy," or "inferior."
People can choose to dislike it and call it ugly, sure. But there's obviously know-how, discipline and vision in their styles. And from the shows/clips I've seen, I rarely thought these animation choices were the result of incompetence or failure; the characters still "look like" those characters and still look great.
| @perseii im a big fan of trigger especially imaishi so i see his simple character designs as a win for animators to draw fast and animate better that way with kanada school style that is trigger studio is known for |
Mar 13, 2025 4:44 PM
#29
| Style looks great, but not for All You Need Is Kill. They even have Abe as the OG character design in staff and it is clear he has no visual influence here. It is rare to adapt his style because it is to realistic and hard to animate. Even the shows that have adapted his style suffer from poor animation. It would have been nice to see a big budget film use his style but oh well. Also this style worked with Tekkon Kinkreet and Mind Game, but for something like All You Need Is Kill it truly just doesn't work. Very sad day indeed. |
Mar 13, 2025 5:07 PM
#30
Reply to Guilmon1
Wait people think the design is bad? Except for the eyes the simplistic style looks unique and fun
| @Guilmon1 It's not that ppl think it looks "bad". It's that it doesn't look anythin like the other 3 versions of this universe(LN, Manga, Hollywood movie) in almost any way which is disappointin to many longtime fans includin me. |
Mar 13, 2025 5:11 PM
#31
Reply to Killjoy_Kora
Why do people think simple = bad? These are creative, expressive designs that feel very original and fresh. Reminds me of a lot of cool European sci-fi and I am quite excited for a new anime film breaking away from the expected aesthetics of the medium.
| @Killjoy_Kora That's a simplification of ppl's actual issues. It's jus visually nothin like the other versions of this universe which disappoints many. It's also most def not "unique" or "break away from expected aesthetics." This style has been around for yrs & is a staple of this studio. |
Mar 13, 2025 6:34 PM
#32
| This looks like an american cartoon. What is happening here? I don't even know who the original character design is for this |
Mar 13, 2025 8:55 PM
#33
Reply to NightlyDeta
@Killjoy_Kora That's a simplification of ppl's actual issues. It's jus visually nothin like the other versions of this universe which disappoints many. It's also most def not "unique" or "break away from expected aesthetics." This style has been around for yrs & is a staple of this studio.
| @NightlyData And nobody else is doing anything like that. All You Need is Kill's original artstyle is pretty standard stuff for gritty sci-fi in the early 2000s, and while I think it looks cool, it's just not something anyone these days has any interest in doing. Studio 4C's style is brilliant and I'm excited to see them tackle a mecha project even if it's a weird adaptational choice. But also the way people have been talking about this so far seems to be coming from a simple = bad perspective which is just obnoxious on the face of it. |
Mar 13, 2025 9:02 PM
#34
| Yeah I hate them, I hate to see how one of my favorite mangas of all time, that looks beautiful with the amazing art in the manga, received this dogshit type of artstyle, it's like spitting in my face so fuck this and fuck the studio for this. I won't be watching this ugly shit. |
Mar 13, 2025 9:13 PM
#35
| I am greatly disappointed and upset that the animation and art is completely different from the manga.....I read it 10 years ago, and it's one of the only few stories in manga that has managed to make me cry, I even have the physical volumes right next to me on my shelf....and to see it turn into this....I'm all for creative freedom and expression, but please only do it when it makes sense or when the work is original. This is a hard skip....a shame too...... |
Mar 13, 2025 9:48 PM
#36
Reply to Guilmon1
Wait people think the design is bad? Except for the eyes the simplistic style looks unique and fun
| @Guilmon1 This is a Twitter thread I've been adding to looking at some of the differences. The design is tone deaf when compared to the manga or LN illustrations. https://x.com/Atrabutes1/status/1900251400011161934 |
Mar 13, 2025 9:49 PM
#37
Reply to xZabuzax
Yeah I hate them, I hate to see how one of my favorite mangas of all time, that looks beautiful with the amazing art in the manga, received this dogshit type of artstyle, it's like spitting in my face so fuck this and fuck the studio for this.
I won't be watching this ugly shit.
I won't be watching this ugly shit.
| @xZabuzax Feel the same way. Been crashing out on this thread on twitter https://x.com/Atrabutes1/status/1900251400011161934 |
Mar 13, 2025 11:31 PM
#38
Reply to NightlyDeta
@Guilmon1 It's not that ppl think it looks "bad". It's that it doesn't look anythin like the other 3 versions of this universe(LN, Manga, Hollywood movie) in almost any way which is disappointin to many longtime fans includin me.
| @NightlyData oh, makes mpre sense |
Mar 14, 2025 12:05 AM
#39
Reply to Killjoy_Kora
@NightlyData And nobody else is doing anything like that. All You Need is Kill's original artstyle is pretty standard stuff for gritty sci-fi in the early 2000s, and while I think it looks cool, it's just not something anyone these days has any interest in doing. Studio 4C's style is brilliant and I'm excited to see them tackle a mecha project even if it's a weird adaptational choice.
But also the way people have been talking about this so far seems to be coming from a simple = bad perspective which is just obnoxious on the face of it.
But also the way people have been talking about this so far seems to be coming from a simple = bad perspective which is just obnoxious on the face of it.
| @Killjoy_Kora Abe has a VERY distinct style u couldn't mistake for anyone else's so that 1 point is false. It's also untrue to say this studio is the only 1 that does a style like this. There're many that R similar if u've seen enough. The style itself is fine but only for works it fits. This isn't a style anyone would expect or imagine for All You Need is Kill & that's cus it artistically doesn't fit the essence of the work. Between the 3 prior versions they all were slightly diff but still fit the stylistic tone & visual essence of wut's been established. This throws that out the window & this property doesn't have the type of identity made for that. The style of the anime is also JUS AS OLD as the "standard" style all the other works have so again it bein "unique" or "fresh & new" is jus false on a factual level. If this was made for a work where the style fit or was a completely new thing there wouldn't be an issue. But the connective through line & stylistic adaptational respect payed to each version from the next makes this so jarrin & ill-fittin it's hard to not feel betrayal or disappointment of somethin ppl have waited decades for. It doesn't really matter whether u personally find the style of the prior versions "standard" or wutever(even tho that could be argued for the animes' style too) wut matters is wut fits this property & wut properly portrays everythin it is. & even beyond the art & animation style/direction things like the character designs & the suit designs feel almost antagonistically diff from anythin that defined this property before. Most ppl R jus disappointed over the artstyle & designs not bein anythin that could reasonably fit into wut is known as All You Need is Kill. They may not have expressed it the best but that's it. Even "creativity" should be tempered at times especially when workin on a property that u didn't originally create. I like this studio but as far as I can tell this was a near-sighted but huge misstep for a property I really like. It's not like they'll jus green light a whole new adaptation like that. This is prob it for the rest of our lives & the 1 chance was lost for wut? There were too many opportunities to do this kinda thing elsewhere. |
Mar 14, 2025 4:55 PM
#40
Mar 14, 2025 10:22 PM
#41
Reply to PiraHxCx
Oh no, it doesn't look unique and complex like every other anime around

Studio 4ºC is a damn great animation studio and the art of the trailer is amazing. This thread reminds me why I don't surf this platform. Anime was a mistake.

Studio 4ºC is a damn great animation studio and the art of the trailer is amazing. This thread reminds me why I don't surf this platform. Anime was a mistake.
@PxHC I mean sure, those examples are the most generic thing you will see in anime and I don't like it either, but the artstyle in this new movie looks like dogshit and looks even worse IMHO. This movie needed an artstyle resembling Death Note or close to it, not whatever diarrhea-looking dogshit the animators decided to do here. |
Mar 15, 2025 5:58 AM
#42
| Regardless of the reasoning. On the surface. As a big fan of the manga. I hate this art in every way at the moment. But I'll still watch and might not mind it as much. It's still incredibly disappointing though. It doesn't fit the serious tone at all. It looks childish. Too cartoonish. |
Mar 15, 2025 12:21 PM
#43
| I like the harsh and gloomy feel to the manga more than this bubbly cartoon style, but idk. It seems this is a prequel of sorts since it’s based on Rita’s loops. |
| Gachiakuta is the greatest manga of all time |
Mar 16, 2025 7:54 AM
#44
deg said: studio 4c has a history of doing simple character designs for them to not be demanding on talented animators so do you hate them for it? because for me no why u always complaining ab everything? ur the new okeanix |
Mar 16, 2025 7:56 AM
#45
Reply to fujino_sensei
deg said:
studio 4c has a history of doing simple character designs for them to not be demanding on talented animators
so do you hate them for it? because for me no
studio 4c has a history of doing simple character designs for them to not be demanding on talented animators
so do you hate them for it? because for me no
why u always complaining ab everything? ur the new okeanix
| @alfsta im not complaining? did you read carefully? im fine with this character design while i see a lot of ugly character design complains |
Mar 17, 2025 7:01 AM
#46
| everything about the designs are bad the bubble suits, the character design, and the mimics. it doesnt fit the story. She doesnt even look like rita. |
Mar 17, 2025 7:21 AM
#47
| Most of you definitely haven't heard about artistic vision or artistic direction. Not everything is a business decision. Also, the novel and the manga aren't disappearing. Someone took the source material and is trying to make something of their own with it - that's cool as hell! Transformative adaptations are something that should be embraced a lot more, anime is a medium with lots of possibilities and its creators aren't given enough opportunities nowadays. So instead of shitting on someone's approach before you even get a chance to experience it, why not give it a damn chance? |
ukloimMar 17, 2025 7:26 AM
Mar 17, 2025 7:28 AM
#48
Reply to ukloim
Most of you definitely haven't heard about artistic vision or artistic direction. Not everything is a business decision.
Also, the novel and the manga aren't disappearing. Someone took the source material and is trying to make something of their own with it - that's cool as hell! Transformative adaptations are something that should be embraced a lot more, anime is a medium with lots of possibilities and its creators aren't given enough opportunities nowadays. So instead of shitting on someone's approach before you even get a chance to experience it, why not give it a damn chance?
Also, the novel and the manga aren't disappearing. Someone took the source material and is trying to make something of their own with it - that's cool as hell! Transformative adaptations are something that should be embraced a lot more, anime is a medium with lots of possibilities and its creators aren't given enough opportunities nowadays. So instead of shitting on someone's approach before you even get a chance to experience it, why not give it a damn chance?
| @ukloim i already agreed with that too https://myanimelist.net/forum/?goto=post&topicid=2205701&id=72473499 |
Mar 17, 2025 2:07 PM
#49
| As an artist myself, reading this thread makes me realize that most so-called anime fans, don't really have a sense of aesthetics, nor an understanding of the art of anime/manga. And that's probably why we get a lot of generic moe art style shows getting so popular while a genius like Takehiko Inoue is not that popular/recognized. It reminds of people complaining about One Piece Fan Letter art style, saying it doesn't look like manga/anime/japanese. As if there was a unique manga art style... |
Mar 18, 2025 2:43 AM
#50
Reply to Radical_Orion
As an artist myself, reading this thread makes me realize that most so-called anime fans, don't really have a sense of aesthetics, nor an understanding of the art of anime/manga.
And that's probably why we get a lot of generic moe art style shows getting so popular while a genius like Takehiko Inoue is not that popular/recognized.
It reminds of people complaining about One Piece Fan Letter art style, saying it doesn't look like manga/anime/japanese. As if there was a unique manga art style...
And that's probably why we get a lot of generic moe art style shows getting so popular while a genius like Takehiko Inoue is not that popular/recognized.
It reminds of people complaining about One Piece Fan Letter art style, saying it doesn't look like manga/anime/japanese. As if there was a unique manga art style...
@Radical_Orion This ain't rocket science, no need to bring your artistic background here since art is subjective, I don't have to be a chef either to know that the food I eat tastes like crap too since taste is subjective as well. In my subjective opinion, this art looks like complete, utter dogshit, I know you are happy about it, but I'm not, and plenty of fans are complaining about it too because they aren't happy about it either. Just imagine this shitty art style in an anime like Berserk, you will probably be happy about it, but plenty of Berserk fans like myself won't be happy with it. |
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