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Nov 10, 2019 6:15 PM
#1
Recently I've been really interested in the ways that dialogue is written across anime, and have found shows like K-on and Given to be extremely entertaining because of the dialogue being really entertaining. Do you really put an emphasis on how dialogue is written in your overall enjoyment of a show? If so, what kind of dialogue do you like in anime and do you care a lot about the VA performances in anime? |
Nov 10, 2019 6:39 PM
#2
I would prefer anime dialogue to be more interactive rather than face long boring monologues (except when there is something like mission briefing or explaining a phenomenon but it should be done with narrator preferably). That said, it should also not alternate between multiple characters every two words. |
Best ending line in anime history = "My name is Saiki Kusuo. I am a psychic." |
Nov 10, 2019 6:51 PM
#3
I feel like character should be added. Whether it's interesting shots or character interactions, it shouldn't just be "characters talk about the plot for ten minutes". |
Nov 10, 2019 6:52 PM
#4
I think the dialogue needs to sound like people are actually speaking to one another. A lot of the time, anime suffer from using dialogue as a vehicle for exposition. A good test is just sounding out a line for yourself and then asking yourself if that sounds like something any human being would seriously say. Something I personally like a lot is when there's little imperfections in dialogue, like stuttering, because that's a lot more realistic to actual conversation. Imo, amazing dialogue is when you could show me a line and I'd be able to tell you which character said it based off of just the line itself. |
Nov 10, 2019 7:03 PM
#5
I just want dialogue in anime to sound like something real people would say. Like, in Bakemonogatari, characters go on these long tangents about these deep subjects, when 99% of teens in real life just talk about dumb shit, like drugs, sex, movies, or whatever. In Erased, the kids talk like adults, which is distracting. I think part of what makes the characters so great in Higurashi is how in the light-hearted scenes, their banter feels so natural, especially in the visual novel: they're immature, dumb, safe, not-personnel, and their conversations revolve around whatever current game they play. FrozenLich said: I would prefer anime dialogue to be more interactive rather than face long boring monologues (except when there is something like mission briefing or explaining a phenomenon but it should be done with narrator preferably). That said, it should also not alternate between multiple characters every two words. I...think you summed up the problem with a lot of anime dialogue: it's more monologue that exists to move the plot forward, rather than dialogue that includes casual banter about a dumb subject. Like, in real life, when people interact with friends, they're generally exchanging dialogue about their thoughts on something safe and dumb like a movie. In anime, we never see characters talking about something casual like that: when they do talk about something dumb, like in Kaguya Sama, it has to do with some sort of random antic at the moment. Spice and Wolf, and Wotakoi are the only anime I've watched where the lead couples talk about a common interest they both have. Also Higurashi. Dolabella said: Imo, amazing dialogue is when you could show me a line and I'd be able to tell you which character said it based off of just the line itself. That actually sounds like a great idea. I remember watching a video on what makes great dialogue, and it mentioned something about having subtext. Of course, I'm absolutely terrible at spotting subtext in storytelling, so it's not something I seek. |
Nov 11, 2019 1:37 AM
#6
As long as the anime is good, I don't really care about dialogue, or monologue or if there is less to no talking at all. As long as the anime is enjoyable and not boring, I'm ok with it. |
Nov 11, 2019 3:11 AM
#7
They need to talk like they are passionate about it or according to the situation that is appropriate like a good kyaa~ when touched by a male etc. (voice actor job obviously) example that I like is Kiill Me Baby. I like a straight up facts or close to it like the recent summer 2019 survival and dumbell anime instead of a conversation about made up sci-fi stuff like time travel; island or steins gate. I'm pretty open about what they talk, better if it's a comedy dialogue because they just want to make you smile instead of plot guiding to the next event. ( less explaining power to enemy or no propaganda) |
Aguuus said: Most people confuse overrating with overpopularity, for example the poor SAO is a victim of this problem. Nor is there overrating, only people who do not know how to qualify fairly, like me. |
Nov 11, 2019 5:32 AM
#8
Nov 11, 2019 5:51 AM
#10
One of the weakest points of anime and manga are the dialogues. They don't feel realistic atall. So whenever I find series which have realistic characters and with good dialogues I really like them. Some example would be bunny girl senpai, monogatari series (even tho I have only seen clips on YouTube) and spice & wolf. PS. Recommend me more series with dialogues like these. Thanks in advance. |
Nov 11, 2019 7:31 AM
#11
Dialogue should be natural and understandable in context. A lot of dialogue that sounds wooden sounds so because you know that it's just written to fill a script and not to actually give any characterization. Great dialogue not only moves the story along but also gives clarity of the character's situations and thought processes at the time of the dialogue. There's also the writer's intent. Sakurada Reset has horrible dialogue since no teenager, no matter how mature or smart, will start randomly spewing philosophical diatribes in the middle of otherwise normal conversation. The writers wanted the audience to to think they were smart and mature, but that was not how to do it. VA performance doesn't need to be good to elevate a good script but it can bring it to a much higher level if they sound convincingly natural. Which is why I love Hibike! Euphonium and SPice and Wolf. Heck, Aoi Yuuki singlehandedly saved my experience watching Sakurada Reset since her delivery was so good. |
Nov 11, 2019 7:49 AM
#12
For me, dialogue doesn't always have to be realistic. If it's a slice of life then sure. But if it's an epic fantasy like snk or fate/zero, bring on the epic hyperbole, the metaphors, the characters waxing poetic about ideals. There's a reason why Shakespeare is considered a genius, after all. I also enjoy puns. And the use of motifs. Sayonara Zetsubou Sensei is the best example of this. |
Nov 11, 2019 9:18 AM
#13
Dolabella said: Imo, amazing dialogue is when you could show me a line and I'd be able to tell you which character said it based off of just the line itself. +1 OP: Yeah, I care about it quite a lot. I'm just going to add to what was said already. Patterns in character speech is a good way to tell if they have good diction that showcases their personality. For example, if a character frequently says 'cause instead of because you can generally understand that they are less formal and more laid back than the latter character. Same is true of other less formal replacement words like wanna, gonna or lemme, these could also probably be good for childish characters as well since it just has that connotation of a kid wanting/doing something. Additionally, stuff like punctuation, pace, and structure could also potentially give away the character. For instance, an energetic character would more often than not have a fast pace(short sentences and few commas would be things to look out for) or frequently use exclamation points. Furthermore, catchphrases or common words often used for X character it'll create an association with that word and X character. Think of "Zoinks", who instantly do you think of when I say that? Shaggy, right? That's mainly because that word is uniquely used for that specific character. Moreover, despite there being no clues, I think(I saw this on a MAL signature awhile ago) I can instantly tell who said this: "This is boring...I'm bored!" Because in DR, Ouma is the only character who frequently uses the word "boring" and it's variations, so my association with the word is just Ouma. The same can be said for despair and Junko or Gonta and gentleman. With all this said, I wouldn't really expect a character to have every single line indicate their personality. So Dolabella's test may not be the best measure if you interpret it as meaning literally any line. There are some instances in which this is possible like a character that has especially broken English, or is Southern(American), however in a lot of personality types this just isn't possible due to the fact that there is a story going on that needs some exposition. |
Nov 11, 2019 9:30 AM
#14
Monarch9 said: One of the weakest points of anime and manga are the dialogues. They don't feel realistic atall. So whenever I find series which have realistic characters and with good dialogues I really like them. Some example would be bunny girl senpai, monogatari series (even tho I have only seen clips on YouTube) and spice & wolf. PS. Recommend me more series with dialogues like these. Thanks in advance. Watch shows like 'house of five leaves' or 'mushishi' or 'Welcome to the NHK' and fune wo amu. |
Nov 11, 2019 9:55 AM
#15
Monarch9 said: One of the weakest points of anime and manga are the dialogues. They don't feel realistic atall. So whenever I find series which have realistic characters and with good dialogues I really like them. Some example would be bunny girl senpai, monogatari series (even tho I have only seen clips on YouTube) and spice & wolf. PS. Recommend me more series with dialogues like these. Thanks in advance. Michiko to Hatchin. Not only is the dialogue natural, like conversations between real people, even the voice acting is one of the most realistic I've heard in an anime series. Also, the movie Hana to Alice. |
Nov 11, 2019 10:18 AM
#16
Well, that depends on the show and genre of course. In battle shounen or sports anime I don't expect fancy or witty dialogue, for example. But I do LOVE dialogue-driven shows where the dialogue is basically the main thing going on and entertaining me, with any kind of plot often being secondary or - in the case of something like Joshiraku - nonexistent. It's one of the reasons why I love all the Nisio Isin works, from Monogatari to Medaka Box. He just has a way of writing dialogue that is extremely entertaining, fast-paced, full of wit, and the content almost doesn't matter. Just the way it is written is inherently entertaining and, imo, the main thing all his shows are about. And it's not just entertaining and witty, it also tells you everything you need to know about his characters and how they interact with each other, what their relationships are. I always say that the dialogue is about 80-90% of why I love Monogatari & co so much, and the rest is Shinbou's style which complements this focus on dialogue perfectly. If most of what is going on is dialogue it can be hard to have entertaining visuals instead of just some chars sitting around talking with little movement most of the time, but with Shinbou's focus on backgrounds and weird angles, among other things, the dialogue is always complemented by the visuals in unusual and entertaining ways and that combination makes these shows as successful and brilliant as they are. Probably the only author whose dialogue I love even more than Nisio Isin's is Morimi Tomikiko, the writer of Tatami Galaxy and Uchouten Kazoku. In principle I find them similar, with fast-paced dialogues, lots of witty retorts and clever humour, but where Isin's dialogue feels purposefully constructed and superimposed and occasionally too forced, Tomihiko's feels way more natural and quirky. I also feel that while Nisio has honed his craft focused on specific types of characters and relationships, Tomihiko could write great dialogue completely independent from the context or the characters. He isn't limiting himself to one type of brilliance that he perfected, like Isin, but instead feels like an all-around natural talent when it comes to writing dialogue. There are of course many other great examples of good dialogue in anime, from the absurd comedic randomness of the aforementioned Joshiraku to the very specific but adorable kind of dynamic between the MCs from Kaguya-sama, and from the intelligent and philosophical dialogues in LOGH to the emotional and introspective dialogue in Rakugo. But that's usually just specific series being good at one specific kind of dialogue that helps support some of the main themes of that show. With Isin and Tomohiko I really feel like their oeuvre IS their dialogue. The dialogue isn't mainly supporting other aspects of the show, it IS their shows, it IS what they are about and the main thing that makes them so much fucking fun to watch. And I gotta be honest, not much is more enjoyable for me to watch than shows that focus on dialogue. I don't care about plots most of the time, I'm all about the characters and nothing is more suited for that kind of approach than authors who focus on their dialogue more than anything. Especially in a visual medium like film or anime the dialogue is just so much more important than the plot or any other aspect of writing, because that's how you experience the whole show. |
I probably regret this post by now. |
Nov 11, 2019 12:06 PM
#17
RealTheAbsurdist said: Well, anime characters, in general, tend to be abnormal in personality, so I'll expect them to be interested in abnormal things. I'm actually currently watching Anne right now and she speaks very differently from a lot of 11-year-olds, but I don't believe that to be a bad thing. From what I know about the character thus far is that she lives in the 1870s, was brought up reading advanced books(In episode 3 she was shown knowing the bible by heart even), and has a romantic view of things side(i.e in episode 4 she describes her life as a graveyard of buried hopes(came from a book she read) saying she finds comfort in it because it makes her sound as though she is in a novel), so her more eloquent, and old-timey way of speaking just fits her character. Not to mention from what I've seen so far, most of the show would be you listening to Anne talk for minutes on end, so in order, for it to be entertaining you'll need her to actually talk about interesting things in a non-annoying manner. I just want dialogue in anime to sound like something real people would say. Like, in Bakemonogatari, characters go on these long tangents about these deep subjects, when 99% of teens in real life just talk about dumb shit, like drugs, sex, movies, or whatever. I think the show would be worse off if she spoke like most people her age since it would be a jarring contrast to her personality, not to mention a talkative character speaking about nothing interesting would make said character a pain to be around. |
Nov 11, 2019 12:17 PM
#18
Peaceful_Critic said: RealTheAbsurdist said: Well, anime characters, in general, tend to be abnormal in personality, so I'll expect them to be interested in abnormal things. I'm actually currently watching Anne right now and she speaks very differently from a lot of 11-year-olds, but I don't believe that to be a bad thing. From what I know about the character thus far is that she lives in the 1870s, was brought up reading advanced books(In episode 3 she was shown knowing the bible by heart even), and has a romantic view of things side(i.e in episode 4 she describes her life as a graveyard of buried hopes(came from a book she read) saying she finds comfort in it because it makes her sound as though she is in a novel), so her more eloquent, and old-timey way of speaking just fits her character. Not to mention from what I've seen so far, most of the show would be you listening to Anne talk for minutes on end, so in order, for it to be entertaining you'll need her to actually talk about interesting things in a non-annoying manner. I just want dialogue in anime to sound like something real people would say. Like, in Bakemonogatari, characters go on these long tangents about these deep subjects, when 99% of teens in real life just talk about dumb shit, like drugs, sex, movies, or whatever. I think the show would be worse off if she spoke like most people her age since it would be a jarring contrast to her personality, not to mention a talkative character speaking about nothing interesting would make said character a pain to be around. I can't comment on Anne, since I haven't watched that anime. I mean, I think anime characters' abnormal personalities should contrast nicely with down-to-Earth dialogue. For as quirky as the cast of Konosuba is, I think their dialogue feels like natural sibling banter. Which makes sense, because the characters get along like siblings. I think that when making an intellectual anime, the cheapest way you can express how intellectual it is, is by making the dialogue blatantly try to be intellectual. I think it's much harder to make intellectual conversations in anime come up naturally. Like, I think it would be better if in anime, teenage characters first mess around, but then a more intellectual topic comes up naturally. For example, maybe 2 teens in anime first talk about some dumb movie they saw, then they talk about having to study for their philosophy test, so they talk about philosophy. |
Nov 11, 2019 12:32 PM
#19
Peaceful_Critic said: RealTheAbsurdist said: Well, anime characters, in general, tend to be abnormal in personality, so I'll expect them to be interested in abnormal things. I'm actually currently watching Anne right now and she speaks very differently from a lot of 11-year-olds, but I don't believe that to be a bad thing. From what I know about the character thus far is that she lives in the 1870s, was brought up reading advanced books(In episode 3 she was shown knowing the bible by heart even), and has a romantic view of things side(i.e in episode 4 she describes her life as a graveyard of buried hopes(came from a book she read) saying she finds comfort in it because it makes her sound as though she is in a novel), so her more eloquent, and old-timey way of speaking just fits her character. Not to mention from what I've seen so far, most of the show would be you listening to Anne talk for minutes on end, so in order, for it to be entertaining you'll need her to actually talk about interesting things in a non-annoying manner. I just want dialogue in anime to sound like something real people would say. Like, in Bakemonogatari, characters go on these long tangents about these deep subjects, when 99% of teens in real life just talk about dumb shit, like drugs, sex, movies, or whatever. I think the show would be worse off if she spoke like most people her age since it would be a jarring contrast to her personality, not to mention a talkative character speaking about nothing interesting would make said character a pain to be around. I just came in to say that I think there is a significant difference between talking about 'realistic' dialogue and 'average' or 'common' dialogue. Just because someone doesn't talk like the average person of their age group, dosn't make it unrealistic. If someone wants teens to sound like the majority of teens, that's not asking for realism that's asking for genericness. It is also realistic, but eccentric characters and outliers can be just as realistic, except being more interesting and unique. I think Anne is written not in an unrealistic way at all, just in a quirky, interesting and unusual way that is even very well explained like you pointed out. The same goes for realism in general when applied as a criticism to anything in regards to characters (and not, say, physics). I never understand why people call any characters that acts or thinks in unusual or atypical ways 'unrealistic', as if being average and normal and predictable was the only way of writing realistic characters (or in this case dialogue). If that was the case, reality would not be realistic as well and it should be obvious that saying that makes no sense. So I think that in general 'realism' or being 'unrealistic' is almost never a valid criticism for how characters think or act because I guarantee you that in reality people exist or have existed that were even weirder. You can make the argument about Monogatari because EVERYONE is talking like that in that show (to me that still isn't a criticism but merely an observation since the show never pretends to try and be realistic in the first place, everything about it is exaggerated and stylized which is the whole point and appeal of it), but I don't think you can make the same argument about Anne or any other case where a show has one or a couple of eccentric characters behaving in unusual ways. Oddballs always exist and it would in fact not only be less entertaining to imagine fiction without them, it would even be less realistic to exclude them from our stories. When people encounter unusual characters or dialogue they shouldn't immediately go into judgment mode and deem them unrealistic. I mean, do you do that in real life when you encounter a weirdo? Call them unrealistic? No, you have to accept that they are how they are and go from there. And imo that's how it should be approached in fiction as well, just roll with it instead of getting hung up that a character isn't acting like you think they should be. Sorry for getting sidetracked but I've been observing the use of 'unrealistic' as a pseudo-criticism when it really has no place way too often over the years so I had to say my two cents about the topic. |
I probably regret this post by now. |
Nov 11, 2019 12:38 PM
#20
Well honestly I like when the dialogue feels like its between real people, realistic and straight forward.Also to have some meaning to the plot of the story, or just the topic of that episode. |
Nov 11, 2019 12:58 PM
#21
RealTheAbsurdist said: I think there are levels to it and it doesn't need to sound blatantly intellectual. Having a character use a better vocabulary doesn't mean they need to go all Techna(by that I mean talking like a computer with unnatural diction). They can just generally be a smarter person who uses more difficult, but fitting words. Some characters should just naturally have a more varied, eloquent vocabulary than others.Peaceful_Critic said: RealTheAbsurdist said: I just want dialogue in anime to sound like something real people would say. Like, in Bakemonogatari, characters go on these long tangents about these deep subjects, when 99% of teens in real life just talk about dumb shit, like drugs, sex, movies, or whatever. I think the show would be worse off if she spoke like most people her age since it would be a jarring contrast to her personality, not to mention a talkative character speaking about nothing interesting would make said character a pain to be around. I can't comment on Anne, since I haven't watched that anime. I mean, I think anime characters' abnormal personalities should contrast nicely with down-to-Earth dialogue. For as quirky as the cast of Konosuba is, I think their dialogue feels like natural sibling banter. Which makes sense, because the characters get along like siblings. I think that when making an intellectual anime, the cheapest way you can express how intellectual it is, is by making the dialogue blatantly try to be intellectual. I think it's much harder to make intellectual conversations in anime come up naturally. Like, I think it would be better if in anime, teenage characters first mess around, but then a more intellectual topic comes up naturally. For example, maybe 2 teens in anime first talk about some dumb movie they saw, then they talk about having to study for their philosophy test, so they talk about philosophy. Same kind of goes with topic interests. I don't think the characters would need to talk about junk first if it was well established that the topic interested said character. I don't see it as unrealistic or unnatural at all. Even if it was I would much rather an over top, unnatural conversation that goes on about an interesting topic straight away than a scene with an unnecessary, mundane filling that takes a while to get to anything of substance. |
Nov 11, 2019 1:00 PM
#22
I don't care about realism as long as the dialogue feels like it occurs naturally between characters (as in it stays true to earlier characterization) and isn't ridden with too many cliches. Also like there to be a lot of variance so conversations don't appear too repetitive. |
poop |
Nov 11, 2019 1:05 PM
#23
Peaceful_Critic said: I think there are levels to it and it doesn't need to sound blatantly intellectual. Having a character use a better vocabulary doesn't mean they need to go all Techna(by that I mean talking like a computer with unnatural diction). They can just generally be a smarter person who uses more difficult, but fitting words. Some characters should just naturally have a more varied, eloquent vocabulary than others. Agreed. I think the problem with most anime dialogue, is that you can't distinguish between who is speaking just by the dialogue alone. Especially in Ghibli films where most characters are extremely down to earth and polite to a point where I think they have the same personality, in a way. But then again, it's possible that the reason why we, non-Japanese speakers, can't distinguish between the different dialogues is because we just don't know the language. Peaceful_Critic said: Same kind of goes with topic interests. I don't think the characters would need to talk about junk first if it was well established that the topic interested said character. I agree, but I think when a character like Araragi from Bakemonogatari, who is established as a typical horny teenager, suddenly starts talking about deep topics like what fakes are, it just comes off as like...what? Peaceful_Critic said: than a scene with an unnecessary, mundane filling that takes a while to get to anything of substance. I mean...I think there should be a balance. What about this: two characters talk about something mundane and dumb for maybe...3 minutes max, before getting into a deeper topic. Because I've noticed that when I talk to people in real life, the conversations tend to jump all over the place: like first I'll be talking about something simple with a friend, and then something more complex like politics just gets mentioned, and then we start talking about politics. I think conversations in real life rarely just stick to one topic: it's more like a cause and effect thing, if that makes sense. @OfDeathandLove What do you think? |
Nov 11, 2019 4:12 PM
#24
@Pullman I had to do something sorry for taking so long. I think you have a fair point. However, if you were to say a character is unrealistic what would be your criteria(considering you said almost never)? Because as far as I know, they would always be someone like a character IRL. Anne, even though she makes sense and there could be someone possibly like her, she is at the same time overly amazing to the point she feels out of reach. I mean she did all of that when she had to take care of tons of other children, in poverty, and with little formal education(all of which was also explained in the 4th episode). Anne kind of comes off as especially gifted not only for her age in which she achieved those things but in her circumstances as well. Now I personally, don't care about how abnormal a character is(I prefer them even), but I would understand if someone used unrealistic as a criticism in this case. I think people use unrealistic as just a shorthand for characters that don't make logical sense to exist given their understanding. This is the main reason why I think so many people criticize the more abnormal characters as unrealistic. The character needs special circumstances to make sense and logically exist. Most anime characters are abnormal, but the greater degree of abnormality would make x character need more special circumstances to make logical sense to exist and harder for people to imagine someone out there being like x character. |
Nov 11, 2019 5:35 PM
#25
RealTheAbsurdist said: Agreed. I think the problem with most anime dialogue, is that you can't distinguish between who is speaking just by the dialogue alone. Especially in Ghibli films where most characters are extremely down to earth and polite to a point where I think they have the same personality, in a way. But then again, it's possible that the reason why we, non-Japanese speakers, can't distinguish between the different dialogues is because we just don't know the language. Not criticizing you for it(since you couldn't possibly know if you don't watch western entertainment), but this is a problem present in a lot of western animation too and I don't think it has much to do with the translators. I believe the reason why we see this so often is that people just don't care about character diction. I mean how many shows do you see complimented for it? Even stuff that is in your face about it such as Undertale(who has an active big fanbase) wouldn't really have the diction drawn attention to as something particularly good about it. So writers really don't have an incentive to go through the effort of making unique styles of speaking for each character if the same or less energy could be used on making a more fleshed out or complex character(things that people receive better and value a lot more). On top of that, making good character diction and maintaining it is extremely hard to do for a lot of characters. Not only do you have to imagine the special ways where in-character diction could be inserted into the dialogue that would still progress things, but you would also have to repeat this thought process consistently along with keeping track of what words you already replaced with another. This is one of the main advantages of having a simplistic character over a more complex one. It is much easier to imagine what those characters would do or say in a situation thus making the process of getting good fitting character diction a lot easier. It's no coincidence that the DR and Undertale characters lack this problem a lot less than most other casts. It's easier to get into their characters and imagine how they would say things because they are so simplistic in personality and straight forward in their presentation. RealTheAbsurdist said: I agree, but I think when a character like Araragi from Bakemonogatari, who is established as a typical horny teenager, suddenly starts talking about deep topics like what fakes are, it just comes off as like...what? I think the problem there was more so because it was out of character rather than the speed at which it happened. Even if it was built up to I would still personally find it jarring. RealTheAbsurdist said: I mean...I think there should be a balance. What about this: two characters talk about something mundane and dumb for maybe...3 minutes max, before getting into a deeper topic. Because I've noticed that when I talk to people in real life, the conversations tend to jump all over the place: like first I'll be talking about something simple with a friend, and then something more complex like politics just gets mentioned, and then we start talking about politics. I think conversations in real life rarely just stick to one topic: it's more like a cause and effect thing, if that makes sense. Nah, I want to cut off the middle man entirely. If the characterization is boring to sit through then I don't want to see it at all. Doesn't matter if it's closer to what would usually happen IRL. it's a show made for entertainment purposes it is free to take that liberty in order to be funnier to watch. |
removed-userNov 11, 2019 5:52 PM
Nov 11, 2019 5:46 PM
#26
Peaceful_Critic said: Not criticizing you for it(since you couldn't possibly know if you don't watch western entertainment), but this is a problem present in a lot of western animation too and I don't think it has much to do with the translators. I believe the reason why we see this so often is that people just don't care about character diction. I mean how many shows do you see complimented for it? Even stuff that are in your face about it such as Undertale(who has an active big fanbase) wouldn't really have the diction drawn attention to as something particularly good about it. So writers really don't have an incentive to go through the effort of making unique styles of speaking for each character if the same or less energy could be used on making a more fleshed out or complex character(things that people receive better and value a lot more). On top of that, making good character diction and maintaining it is extremely hard to do for a lot of characters. Not only do you have to imagine the ways special in character diction could be inserted into the dialogue that would still progress things, but you would also have to repeat this thought process consistently along with keeping track of what words you already replaced with another. This is one of the main advantages of having a simplistic character over a more complex one. It is much easier to imagine what those characters would do or say in a situation thus making the process of getting good fitting character diction a lot easier. It's no coincidence that the DR and Undertale characters lack this problem a lot less than most other casts. It's easier to get into their characters and imagine how they would say things because they are so simplistic in personality and straight forward in their presentation. That makes sense: if something is not criticized enough, why bother fixing it? Peaceful_Critic said: I think the problem there was more so because it was out of character rather than the speed at which it happened. Even if it was built up to I would still personally find it jarring. I kinda disagree here. Since episode 1 of Bakemonogatari, I recall Araragi talking about more serious subjects. Peaceful_Critic said: Nah, I want to cut off the middle man entirely. If the characterization is boring to sit through then I don't want to see it at all. Doesn't matter if it's closer to what would usually happen IRL. it's a show made for entertainment purposes it is free to take that liberty in order to be funnier to watch. Agree to disagree then. |
Nov 11, 2019 5:53 PM
#27
I definitely feel the dialogue of an anime can greatly enhance the experience, especially with series like Sangatsu no Lion and Nana, both including a lot of introspection and the characters' honest and raw, yet eloquently put, emotions. Yojouhan Shinwa Taikei is another anime with enjoyable dialogue, due to the quirkiness of it. |
Nov 11, 2019 6:00 PM
#28
@RealTheAbsurdist I kinda disagree here. Since episode 1 of Bakemonogatari, I recall Araragi talking about more serious subjects. Then why was the detail about her being horny brought up? Agree to disagree then. Alright. |
Nov 11, 2019 6:30 PM
#29
I look out for phrases I already know just from listening. It feels like there are only a few lines but every anime uses them. I have never learned japanese but I understand quite a bit now to the point I dont need to read the subs all the time. Other than that I totally agree, most dialogues sound weird and not like real people. |
"This emotion is mine alone. It is for Madoka alone." - Homura or how I would descripe Mahou Shoujo Madoka Magica. |
Nov 11, 2019 6:31 PM
#30
Peaceful_Critic said: @RealTheAbsurdist I kinda disagree here. Since episode 1 of Bakemonogatari, I recall Araragi talking about more serious subjects. Then why was the detail about her being horny brought up? Agree to disagree then. Alright. I mean, I meant to say that it's weird for Araragi to suddenly start talking about deep subjects; like, whenever he and another character starts talking about something deep, there's no build up to it; no casual small talk or anything. |
Nov 11, 2019 6:33 PM
#31
RealTheAbsurdist said: I don't find it that weird if it was something repeatedly established through the course of the series.Peaceful_Critic said: @RealTheAbsurdist I kinda disagree here. Since episode 1 of Bakemonogatari, I recall Araragi talking about more serious subjects. Then why was the detail about her being horny brought up? Agree to disagree then. Alright. I mean, I meant to say that it's weird for Araragi to suddenly start talking about deep subjects; like, whenever he and another character starts talking about something deep, there's no build up to it; no casual small talk or anything. |
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