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mistakes developers now a days cant seem to understand

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Jun 30, 2012 10:07 PM
#1

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Basically list things the developers now cant ever understand, i know i didnt phrase that well so heres a couple of examples

-survival horror + co-op = not fucking scary, it doesnt work, it never has worked and never will work Simply becausewhen you are with another living person whether its in split screen or online, all your tension and all your fears disappear cause you have someone basically holding your hand throughout that you can rely on destroying any tension.

-the casuals dont give two shits about the cod knock offs, they only want the next cod and thats it.

-tacked on mutliyplayer will always die out in a matter of a few weeks, eithe rput effort into it and making it more than just deathmatch modes or dont waste your time on it at all and make your SP actually worth it.

And finally the biggest offender out there especially for this gen:

-instead of spending so much time make the graphics so good.....how about actually making your game good and longer than 3 hours long, i miss the days when 5-6 hour games were considered short. Now thats considered average. I'd rather buy the game that looks dated but is long and fun to the 3-4 hour schlock that's not fun in the least bit and manages to become repetitious in the small time it is.


Thats basically what i want people to show, note this can be for specific devs too.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jun 30, 2012 11:12 PM
#2

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All of these points are simply companies trying to gain extra profit by appealing to game design "fads," and as such are generally doomed to fail no matter what they do. Any worthy game will have its own direction and inspiration, instead of employing cheap tactics to make an extra dollar.

And a 20-30 hour game is what I consider average, anything less generally isn't worth the price.
Jun 30, 2012 11:15 PM
#3

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Sephiex said:

And a 20-30 hour game is what I consider average, anything less generally isn't worth the price.
for rpgs maybe but asking for that from a real time game is ridiculous, games wouldnt even come out cause development time would take so long. Only reason rpg's reach that time is cause they are story driven and alot of that comes from the cutscenes and long battles

for example when you try to make a real time game 30 hours long......you get mass effect 3.....and i dont think anyone wants another mass effect 3

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jun 30, 2012 11:33 PM
#4

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DJIzzyIzzyHitler said:
Sephiex said:

And a 20-30 hour game is what I consider average, anything less generally isn't worth the price.
for rpgs maybe but asking for that from a real time game is ridiculous, games wouldnt even come out cause development time would take so long. Only reason rpg's reach that time is cause they are story driven and alot of that comes from the cutscenes and long battles

for example when you try to make a real time game 30 hours long......you get mass effect 3.....and i dont think anyone wants another mass effect 3



Stories and characters are what make games. Obviously a game lacking in them would have far less entertainment value, unless the multiplayer mode has enough quality to ensure replay value. Even then, multiplayer usually does not have any "thought" value, but is generally just a matter of testing your reflexes versus other players; in a way this is a more shallow kind of entertainment.

I would not consider 20-30 the average for RPG's, but rather the minimum. Games which are not RPGs that I have spent more than 20 hours playing are:
Mass Effect 1, 2, 3
Soul Calibur 4
Super Smash Bros. Melee
Starcraft 2
Warcraft 3
Halo 1, Halo Reach
Borderlands

...to list a few.

Creating a FPS which has great length in story is very difficult, especially if they're trying to keep the player's interest the entire time. Most of the playtime from these types of games comes from multiplayer, which explains why a lot of companies are jumping in on the online gaming bandwagon: it keeps them from having to create a huge amount of content, but still keeps the player busy.
The first impression of a game is also very important, and if a game has sub-par graphics because it invested in other things, then most people will not give it a chance and its sales will generally fail.
Jul 1, 2012 12:11 AM
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Survival Horror is quickly becoming a dead genre, so CO-OP is the least of your problems considering most of them have just turned into generic 3rd person action shooters now.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
Jul 1, 2012 12:20 AM
#6
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Indie companies will be our salvation in the end. Trust me
Jul 1, 2012 4:10 AM
#7

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Jigero said:
Survival Horror is quickly becoming a dead genre, so CO-OP is the least of your problems considering most of them have just turned into generic 3rd person action shooters now.

Let's not even speak of survival horror just take a look at Dead Space and look at the second game, it doesn't even feel canonical anymore compared to the first one and the third will be from another world.
Jul 1, 2012 4:19 AM
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That the existence of DLC is not a good excuse to leave your game half arsed/unfinished/broken on release
Jul 1, 2012 6:44 AM
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Still nowadays my favourite platformer puzzle solving games are Jak and Daxter The Precursor Legacy, and The Legacy of Kain: Soul Reaver. The Legacy of Kain manages to have a much better story and gameplay than most nowadays. It even seems the story/adventure genre is dead. All the good platformers going out nowadays are fun yeah, but they are just platforming, 2d indie games that even though fun, lack the "magic" those old games had, they lack ambience.
Jul 1, 2012 7:39 AM

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Uh, I really can't think of any game besides quick and cheap indie arcade games that's only 3-4 hours long, really. Even CoD and it's ilk last a whole damn lot longer when you factor in MP, which is obviously the main point of the game.

As for survival horror, the survival part can be done just fine with coop, but then it's usually wave survival zombie modes or somesuch. Have to agree that any semblance of horror dies the moment another player joins in.

The lack of interesting stories and characters is the most annoying for me though, particularly, of course, in games where that is supposedly a major point. FFXIII for example, if they only spent half as much time on the story as they apparently did on polishing and custom making every damn rock and bush in the background, it would have been so much better.
Yes, graphics can be more important than story. If it's a MP FPS or some kind of simulator. Otherwise, no thank you.
Jul 1, 2012 8:42 AM

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I remember when i spend up to 25 hours in the unreal sp :3


and I freaking tried to find every secret chamber in Doom and wolfenstein :3
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Jul 1, 2012 8:49 AM

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SergioSource said:
All the good platformers going out nowadays are fun yeah, but they are just platforming, 2d indie games that even though fun, lack the "magic" those old games had, they lack ambience.

I think Cave Story and VVVVVV do a good job in that regard.
Jul 1, 2012 9:05 AM

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Same day DLC, if you have enough time to make DLC that is available on the same days as the game's release then release it as part of the full game, that goes double for DLC that is on the disc, do not lock content that is already on the disc so you can milk more cash out of your consumers.

DJIzzyIzzyHitler said:

for example when you try to make a real time game 30 hours long......you get mass effect 3.....and i dont think anyone wants another mass effect 3


Apart from the final cut scene Mass Effect 3 was a great game, I do love how people try to claim the whole game is crap just because of those final 10 minutes though.
Jul 1, 2012 9:45 AM
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I'm particularly bothered when a company wants to appeal to a specific audience (i.e. "Violent Americans" in Metal Gear Rising) and they don't take advantage of any of their talents in game development. Exploitation of vices or fads is not a substitute for solid content, sorry. This even irks me to the point where I cringe upon hearing (dubstep) music in a game trailer (one of many Far Cry 3 trailers) and revoke my preorder.

Unfortunately, this argument is very broad and I'm not looking to offend anyone, so I'll just stop there.

On another note, aside from survival horror, I'm just as upset about the death of stealth-based games (i.e. splinter cell and MGS). I don't have anything against MGS, it just makes a good example, so don't read into it.
Jul 1, 2012 12:31 PM

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I really am starting to think that innovation itself is dying. New games are just so terrible because they aren't as meaningful as they used to be. They just have PRETTYGRAPHICSOMG YAY.

Another thing that is seriously irking me about new games is their complete disregard for same console multiplayer. Not everyone wants to have another setup and account to play. In my house there's four people using two TV's and two consoles... which is unlikely at best. TV's are not cheap... at least $400 for a crappy one (and being snobby electronic lovers, most of us don't just buy a cheap shitty TV) and each console is like $300 and that's waaaay later on in the game. At their debut prices of $600, I can barely afford one never mind two.

A great example is COD vs. Battlefield. When Christmas came around this year, guess which one I bought? Even though Battlefield was an overall better game and there was much love for BF and BF2 in my home long ago, I got COD so that I can play split screen with my friends. After all, to me that's the -only- fun thing about those rehashed uninventive war FPS's... the ability to just mess around and kill my friends.

If the game calls for it and it fits, add same console multiplayer, please.
Jul 1, 2012 12:38 PM

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Sasquash said:
Indie companies will be our salvation in the end. Trust me

I couldn't agree more.

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.

Also, downloadable content is a waste. I will never purchase it, if it was important enough that you think I should add it, then it should have come out with the game. Don't be lazy.

Where there is no imagination there is no horror. || Arthur Conan Doyle || Happy Halloween!
Jul 1, 2012 1:57 PM

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mitch3315 said:
Same day DLC, if you have enough time to make DLC that is available on the same days as the game's release then release it as part of the full game, that goes double for DLC that is on the disc, do not lock content that is already on the disc so you can milk more cash out of your consumers.
On disc DLC is problematic though, since it's illegal in lots of places. So I doubt it's actually fully in the game in any case. That Kasumi DLC for ME2 for example, had a placeholder model for her in some scenes, but the mission and model and stuff itself was not.
SecretDuckie said:
Another thing that is seriously irking me about new games is their complete disregard for same console multiplayer. Not everyone wants to have another setup and account to play. In my house there's four people using two TV's and two consoles... which is unlikely at best. TV's are not cheap... at least $400 for a crappy one (and being snobby electronic lovers, most of us don't just buy a cheap shitty TV) and each console is like $300 and that's waaaay later on in the game. At their debut prices of $600, I can barely afford one never mind two.
Oh yes. This piss me off so much.
All the recent consoles throw away the main strengths, and really, the whole damn point of being a console, in order to become quasi PCs that's still lacking in every regard.
Being able to throw in another controller and play split screen multiplayer, as well as the whole plug and play deal, has always been the main reason anyone would ever get a console over a PC. Without that, it's just a chore and becomes some crap you have to buy in order to play a few exclusives and then never touch again.
Suzune-chan said:
I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.
I remember me and my bro splitting up the party in FFIX and IV. Hell, they don't even need a in depth coop support, just doing something easy like that suddenly adds a lot of extra fun.
Jul 1, 2012 2:12 PM

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Sasquash said:
Indie companies will be our salvation in the end. Trust me


I highly doubt it, the indie scene is quickly becoming a quagmire of bullshit too.

Every body and their crappy indie studio wanna make gimmicky platformers with "retro" graphics or boring art games.

I'm seeing very little innovation out of the Indie scene anymore since everyone found out they could make easy dosh by just ripping off old flash games from newgrounds.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
Jul 1, 2012 2:24 PM

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JonyJC said:
Jigero said:
Survival Horror is quickly becoming a dead genre, so CO-OP is the least of your problems considering most of them have just turned into generic 3rd person action shooters now.

Let's not even speak of survival horror just take a look at Dead Space and look at the second game, it doesn't even feel canonical anymore compared to the first one and the third will be from another world.


That's because we KNEW what was coming since we played Dead Space 1 so it was less scary. Dead Space 1 shit hit the fan so many times for me since I had no idea about anything going on and the monsters. Dead Space 2 I knew what was happening so it was easier for me to just run through everything (Except when you go back in the infamous ship... I was scared for my life again like the first one.)
Since it's all to easy to see what's coming next they are trying to expand more ideas with Dead Space 3. Quite frankly thinking about it now Dead Space wasn't all that scary for me once I understood everything. Occasionally the pop up in your face monsters would make me jump but other then that I would just stomp on everything.

I DO want to see a good Coop horror however none have been successful so far.
I liked the Doom idea where in some areas it was so dark you had to have 1 guy use the flashlight while other had the gun. Which sucked for the flashlight guy since you had to go in front to illuminate the area. However I'd like an even scarier game that can keep all the horror elements and make two people shit their pants. That being said though single-player does it best like Ju-On the Grudge, Amnesia, Nightmare House 2 and so on.
Touch me, you filthy casual~
Jul 1, 2012 3:08 PM

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Baman said:
Suzune-chan said:
I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.
I remember me and my bro splitting up the party in FFIX and IV. Hell, they don't even need a in depth coop support, just doing something easy like that suddenly adds a lot of extra fun.


I definitely agree on this point. A lot of my most fond memories come from co-op RPGs, so it's kind of sad that there seem to be so little of them these days. I think the last one I played was Tales of Vesperia, which was enjoyable but nothing too novel. But I remember spending so many hours on Seiken Densetsu 3 and Legend of Mana just because there was not only great stories to play through, but a co-op mode, which gave the game so much replay value.
Jul 1, 2012 4:06 PM
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JonyJC said:
Jigero said:
Survival Horror*snip*

I DO want to see a good Coop horror *snip*

I know that the Obscure series for the Ps2 has co-op, how was that? A few people I know list it among their top Survival Horror games, but I've never played it.
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Jul 1, 2012 4:23 PM

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There is value in minimalistic game stories.
Cinematic set pieces should be used sparingly or not at all.
Quick time events can be disorienting and rarely enhance games.

Jul 1, 2012 5:05 PM

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DJIzzyIzzyHitler said:
-tacked on mutliyplayer will always die out in a matter of a few weeks, eithe rput effort into it and making it more than just deathmatch modes or dont waste your time on it at all and make your SP actually worth it.


I wished Assassins Creed would just remove the crappy multiplayer and just extend the game's story or something.

DJIzzyIzzyHitler said:
--instead of spending so much time make the graphics so good.....how about actually making your game good and longer than 3 hours long, i miss the days when 5-6 hour games were considered short. Now thats considered average. I'd rather buy the game that looks dated but is long and fun to the 3-4 hour schlock that's not fun in the least bit and manages to become repetitious in the small time it is.


Kinda varies on here for me, simply because people have different taste in visuals.
Jul 1, 2012 6:09 PM
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Ezekiel said:
Quick time events can be disorienting and rarely enhance games.


Quick time events are the worst. Not only are they not fun, but I have a tendency to put my controller down, lean back, and watch the cinematics. When a QTE pops up it generally means an autofail. It really destroys immersion.
Jul 1, 2012 6:11 PM
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Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant
Jul 1, 2012 7:17 PM

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insipidclownfish said:
Ezekiel said:
Quick time events can be disorienting and rarely enhance games.


Quick time events are the worst. Not only are they not fun, but I have a tendency to put my controller down, lean back, and watch the cinematics. When a QTE pops up it generally means an autofail. It really destroys immersion.
Not to mention they distract from what's happening in the cutscenes.

Jul 1, 2012 8:30 PM

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SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op

Where there is no imagination there is no horror. || Arthur Conan Doyle || Happy Halloween!
Jul 1, 2012 8:31 PM

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Ezekiel said:
insipidclownfish said:
Ezekiel said:
Quick time events can be disorienting and rarely enhance games.


Quick time events are the worst. Not only are they not fun, but I have a tendency to put my controller down, lean back, and watch the cinematics. When a QTE pops up it generally means an autofail. It really destroys immersion.
Not to mention they distract from what's happening in the cutscenes.
quick time events can eb cool when its not used every 5 fucking seconds, like look at RE4, thats quick time events used right, They sued them in cut scenes at just the right amount of times where it was in such small quantity they never appeared so much but also appeared enough to make you on edge about them every cutscene. Thats quick time events done right.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 1, 2012 8:33 PM

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Suzune-chan said:
SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op
ugh no, co op should be saved for co-op only campaigns, make the single players....well single player. Instead of just hashing on a co op mode make a entirely new co op campaign or missions that rely on teamwork. If this means the single player may be shorter due to focus going into co op as well then so be it, at least its better than playing a ruined SP due to trying to appeal to co op(example RE5)

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 2, 2012 4:12 AM

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Baman said:
mitch3315 said:
Same day DLC, if you have enough time to make DLC that is available on the same days as the game's release then release it as part of the full game, that goes double for DLC that is on the disc, do not lock content that is already on the disc so you can milk more cash out of your consumers.
On disc DLC is problematic though, since it's illegal in lots of places. So I doubt it's actually fully in the game in any case. That Kasumi DLC for ME2 for example, had a placeholder model for her in some scenes, but the mission and model and stuff itself was not.


BioShock 2 had on disc DLC, Javik on Mass Effect 3 is present on the disc, a simple edit of the code on the PC version makes him available in the game.
Jul 2, 2012 10:02 AM
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DJIzzyIzzyHitler said:
Suzune-chan said:
SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op
ugh no, co op should be saved for co-op only campaigns, make the single players....well single player. Instead of just hashing on a co op mode make a entirely new co op campaign or missions that rely on teamwork. If this means the single player may be shorter due to focus going into co op as well then so be it, at least its better than playing a ruined SP due to trying to appeal to co op(example RE5)

The difficulty could be increased in coop, that has been made many times before
Jul 2, 2012 1:58 PM

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SergioSource said:
DJIzzyIzzyHitler said:
Suzune-chan said:
SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op
ugh no, co op should be saved for co-op only campaigns, make the single players....well single player. Instead of just hashing on a co op mode make a entirely new co op campaign or missions that rely on teamwork. If this means the single player may be shorter due to focus going into co op as well then so be it, at least its better than playing a ruined SP due to trying to appeal to co op(example RE5)

The difficulty could be increased in coop, that has been made many times before
that doesnt make it any better though, if anything that makes it worse and more half assed cause their not putting any effort into making the separate modes any different outside of some extra health to enemies and less for you. Thats not a game changer, Devs need to put more effort into making co op something unique or dont use it at all, same goes for MP in general.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 2, 2012 2:21 PM

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DJIzzyIzzyHitler said:
Suzune-chan said:
SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op
ugh no, co op should be saved for co-op only campaigns, make the single players....well single player. Instead of just hashing on a co op mode make a entirely new co op campaign or missions that rely on teamwork. If this means the single player may be shorter due to focus going into co op as well then so be it, at least its better than playing a ruined SP due to trying to appeal to co op(example RE5)

Why? Co-op campaigns suck, it's much more fun when you can get a friend to help you with the main campaign.
Jul 2, 2012 2:23 PM

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Narmy said:
DJIzzyIzzyHitler said:
Suzune-chan said:
SergioSource said:
Suzune-chan said:

I think that more rpgs should have a coop mode. The ai is never very good and they seem to do things that I would never suggest, so if it is possible, please co-op it.


If final fantasy 12 and 13 had coop mode, it would be simply brilliant

Especially in Xiii-2 when you only have Noel and Serah. That would be a great team for co-op
ugh no, co op should be saved for co-op only campaigns, make the single players....well single player. Instead of just hashing on a co op mode make a entirely new co op campaign or missions that rely on teamwork. If this means the single player may be shorter due to focus going into co op as well then so be it, at least its better than playing a ruined SP due to trying to appeal to co op(example RE5)

Why? Co-op campaigns suck, it's much more fun when you can get a friend to help you with the main campaign.
You obviously havent played a good co op campaign then, go download cry of fear for a good one.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 8, 2012 9:50 PM

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DJIzzyIzzyHitler said:

-instead of spending so much time make the graphics so good.....how about actually making your game good and longer than 3 hours long, i miss the days when 5-6 hour games were considered short. Now thats considered average. I'd rather buy the game that looks dated but is long and fun to the 3-4 hour schlock that's not fun in the least bit and manages to become repetitious in the small time it is.


Ah, The Force Unleashed 2.
Jul 8, 2012 9:53 PM

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AzureBlues said:
DJIzzyIzzyHitler said:

-instead of spending so much time make the graphics so good.....how about actually making your game good and longer than 3 hours long, i miss the days when 5-6 hour games were considered short. Now thats considered average. I'd rather buy the game that looks dated but is long and fun to the 3-4 hour schlock that's not fun in the least bit and manages to become repetitious in the small time it is.


Ah, The Force Unleashed 2.
oh my god that game sucked, i dont think I'v met a single person who liked the first game that even tried to defend the 2nd. Its like kane and lynch, plenty of people will defend the first game cause itllegitimately was good despite its shortcoming, but we just pretend the sequel never happened which also happened to be like 1/3 the original's length.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 8, 2012 11:42 PM

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I have my own list of things (mainly opinion/preferences) I think mmo devs need to stop doing, though none of my friends seem to agree. Then again they all come from WoW, whereas my fav. mmo was Mabinogi (laugh if you want, but the combat takes far more skill than WoW/TERA ever will for anything).

Item level requirements - I've never enjoyed a single game that prevents you from using equipment based on your level. This creates a lack of individuality, not to mention making absolutely no sense. I also really dislike when my character looks like another of a similar level. Immersion breaker #1.

Classes - Classes are stupid. This kills fun by forcing the mentality that groups have to use a certain composition to succeed. If someone wants to heal, let them get a healing skill. And if they also want to use a bow, then why stop them? Or if they simply want to call themselves a healer and gimp their overall potential, then let them too.

Level caps - The idea of a level cap forces a game to have an "end game." Your character should be an extension of yourself, and having progress come to an abrupt halt kills immersion. Also this forces people to think they have to get to that level before they can ever begin to experience the game. Leveling in a game shouldn't feel like a chore, it needs to be an ever present thing that is just there. Also it should NEVER make your character scale exponentially in power against those of lower level.

Tab targeting combat - At least devs are starting to understand this one. However none of the current games do it completely right. No game that let's two people beat each other off without moving deserves to be played. A simple way to determine if your game's combat blows dick; people use the term "dps".

Don't get me wrong though, I have played more than my fair share of mmo's that have ALL of these traits I've listed. Hell, I have a lvl60 Lancer in TERA. However, once you play a game that doesn't have any of them, you realize how restricted you are and how distant you feel from your character.
LeondreJul 9, 2012 12:00 AM
Jul 9, 2012 3:18 AM

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Rainbow-Dash said:

Item level requirements - I've never enjoyed a single game that prevents you from using equipment based on your level. This creates a lack of individuality, not to mention making absolutely no sense. I also really dislike when my character looks like another of a similar level. Immersion breaker #1.


Level requirements are never useful but Stat Requirements are. It helps the player understand what is the most effective build for them, it also prevents imbalance due to lower level players being able to power through content and eventually making low level content pointless and items pointless, Also it kills any sense of progression and will fuck any hopes of having a player economy.

Classes - Classes are stupid. This kills fun by forcing the mentality that groups have to use a certain composition to succeed. If someone wants to heal, let them get a healing skill. And if they also want to use a bow, then why stop them? Or if they simply want to call themselves a healer and gimp their overall potential, then let them too.


Roles are stupid, classes promote individuality and different play styles while allowing new players to ease into a play style and not over whelm them with so many options. Roles are the problem , each classes should be sustainable and function in any group dynamic, and not pigeon holed into one of the DPS, Support, Tank trinity. Each class should play differently but it shouldn't matter which classes you actually bring with you in a group. A group of 4 rogues should be as effective as a group made up of a Warrior, Priest, Paladin and Warlock

Level caps - The idea of a level cap forces a game to have an "end game." Your character should be an extension of yourself, and having progress come to an abrupt halt kills immersion. Also this forces people to think they have to get to that level before they can ever begin to experience the game. Leveling in a game shouldn't feel like a chore, it needs to be an ever present thing that is just there. Also it should NEVER make your character scale exponentially in power against those of lower level.


With out level caps you lose any sense of balance content and you will most likely cripple your game with power creep making it unplayable to any one and unacessable to new comers. And any hopes of an economy will be washed down the drain.

If you have people so powerful they can waltz through any challenging content with out any trouble it's only gonna ruin the game not only for the player but everyone else too.

You can still have progression with out levels.

Tab targeting combat - At least devs are starting to understand this one. However none of the current games do it completely right. No game that let's two people beat each other off without moving deserves to be played. A simple way to determine if your game's combat blows dick; people use the term "dps".


Latency issues. not everyone has cable internet, and the problems with games that don't have tab targeting, anyone who is lagging is usually turns into a Demi God and having action based MMO puts limits on how big your maps can be and how many players and NPCs can be on the map too and most likely you will have to separate your world with loading screen airlocks.

Seriously if you wanna win every time in an action MMO just turn on a Torrent, or live in Brazil.

Also the problem with position based action MMO's they really only work on consoles, because everyone has the equipment so everyone loads and reacts the same. Where as on PC people with higher end PCs will usually have more of an advantage.
JigeroJul 9, 2012 3:27 AM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
Jul 9, 2012 9:52 AM

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Rainbow-Dash said:

Classes - Classes are stupid. This kills fun by forcing the mentality that groups have to use a certain composition to succeed. If someone wants to heal, let them get a healing skill. And if they also want to use a bow, then why stop them? Or if they simply want to call themselves a healer and gimp their overall potential, then let them too.
hell no, classes are one of the best things for MP as it gives players multiple styles to play through, These fucking omni loaudouts prevent any individuality as everyone will just take what the best weapon and use i over and over agian. like look at cod, pretty much every loadout is borderline identical, not look at TF2 where they have customization for each of class that are actually differant, the fights are differant cause the classes add variety, without classes games tend to just be repetitive messes.....like cod.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 9, 2012 12:24 PM

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Also the problem with no classes I forgot to mention, if you just have a list of skills they can combo, people are just gonna go with the most effective one and not bother with anything else. So everyone is just gonna become a grey boring sludge.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
Jul 9, 2012 12:31 PM

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Jigero said:
Also the problem with no classes I forgot to mention, if you just have a list of skills they can combo, people are just gonna go with the most effective one and not bother with anything else. So everyone is just gonna become a grey boring sludge.
Case and point, cod world at war, everyone just used the mp40 + Juggernaut, thats all anyone used or needed

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 9, 2012 1:26 PM

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Ok I will start with strategy games, especially with AOE3 and defiantly and I MEAN defiantly Red Alert 3.

Cheating AI. God I mean they have access to the map, when are they gonna make the AI actually good enough to be able to scout first without already knowing your whereabouts. Also harder difficulties should be smarter and more realistic and not get more blooming resources from fricken derricks or what not.

I gave on cod ages ago, though I do love the Black ops set me and my friend made especially for Domination.

Flak Jacket, Nova Gas, Tactical Mask, FMJ perk and a Javilin for him and rpgs for me!
Jul 9, 2012 4:11 PM

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The only problem with classes is the way it is approached. Restricting some skills and magics to certain classes makes sense, it is no surprise that people would focus on certain careers and, and the existence of different schools of magic and martial skills does add to the immersion if done properly.
The problem is when you absolutely can't learn Heal as a warrior, and a wizard can't equip armour and swing a sword if he wants to.
Classes should be guidelines and provide bonuses or unlock some high tier skills, not completely dictate what kind of equipment and abilities you will have. A warrior could learn warrior skills easier, but also be able to learn common magics or equip wizard hats if he's got the stats requirements.
With this kind of system done properly, you could potentially see much more mixed and interesting tactics.

And I certainly agree that level caps for items is retarded. Stat requirements are the only things that make sense, but even then you should be allowed to equip stuff, but at a penalty, like a suit of plate drastically reducing your speed if you don't have enough STR or a wizard hat being equippable but not giving you the associated magic boosts unless your INT is high enough.
Juddu said:
Cheating AI. God I mean they have access to the map, when are they gonna make the AI actually good enough to be able to scout first without already knowing your whereabouts. Also harder difficulties should be smarter and more realistic and not get more blooming resources from fricken derricks or what not.
Oh yes, this. Bloody fake difficulty. And let's not forget when they're just adding more health or damage and calling it hard mode.
Jul 9, 2012 4:13 PM

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Jigero said:
Also the problem with no classes I forgot to mention, if you just have a list of skills they can combo, people are just gonna go with the most effective one and not bother with anything else. So everyone is just gonna become a grey boring sludge.


The problem is that you are seeing this in the wow combat mentality. When I talk about it I see combat more like this. http://www.youtube.com/watch?v=taawHy5c1EE&feature=player_detailpage#t=64s

Baman said:
...


Far better than I could have said it.
LeondreJul 9, 2012 4:33 PM
Jul 9, 2012 6:15 PM

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Baman said:
Oh yes, this. Bloody fake difficulty. And let's not forget when they're just adding more health or damage and calling it hard mode.Yah, people need to realize theres a difference between something that's challenging and something that's bullshit.

Like devil may cry 3, thats a challenging game, If you die its you fault. Making the enemies ridiculously overpowered to the point where its just luck is just BS.

Immahnoob said:
Jizzy, I know you have no idea how to argue for shit,

tokiyashiro said:

Jizzy as you would call yourself because youre a dick The most butthurt award goes to you And clearly you havent watched that many shows thats why you cant determine if a show is unique or not Or maybe you're just a child who likes common stuffs where hero saves the day and guys gets all the girls. Sad taste you have there kid you came up to me in the first place making you look more like a kid who got slapped without me even knowing it and start crying about it to me

Jul 9, 2012 7:32 PM

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Ninja Gaiden 3 was an extreme disappointment, especially because I'm a huge fan of the series.

http://kotaku.com/5920186/ninja-gaiden-3-was-a-japanese-hamburger-creators-say

"The folks behind poorly received action game Ninja Gaiden 3 tried too hard to make it appeal to Western tastes, says Yosuke Hayashi, head of developer Team Ninja, the studio behind the game.


Even better was the fact that the western fans after seeing early gameplay vids, criticized the changes to the series, but they just ignored us and did their own thing anyway. Not that I'm too surprised, because Hayashi is rather incompetent when it comes to the producer/director role, and he should just stick to what he's good at (programming).

Oh well. I can still dream that Tecmo will outsource the series to someone like Platinum one day.
Jul 9, 2012 10:29 PM

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4406
Baman said:
Oh yes, this. Bloody fake difficulty. And let's not forget when they're just adding more health or damage and calling it hard mode.


Also Psychic Ai that know where you are at all times, Shit pisses me off.

Bethesda is notorious for this, shoot an enemy from a mile away, while hiding behind some thing and it has it's back turned to you, but some how it's a master at factoring trajectories and runs right at you.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
Jun 29, 2021 9:55 PM
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27745
And developers are fucking up even more now than ever because of their ignorance thats self inflicted.

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